Aztraeuz says... #1

Saw your name. Made me think of Living Dead Girl by Rob Zombie.

June 28, 2020 9:45 p.m.

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To me, the biggest difference is what kind of life gain the commanders utilize.

Karlov requires a Soul Sisters style of incremental life gain- it doesn't care how much life you gain at any point, just that you do and often.

Vona prefers quantity of life gain- her ability uses a large chunk to be effective. How you gain that life...incrementally or in a large amount all at once...doesn't matter.

July 9, 2020 9:57 a.m.

Said on List of Bugs ......

#2

I asked about this a few months back, but my trade binder is perpetually 'processing...' and thus useless as a trade binder. I was informed that this was a known issue. Has this issue been addressed yet?

Please let me know if there is a better place to ask this!

July 8, 2020 8:06 p.m. Edited.

Said on What is your ......

#3

Warstorm Surge is my happy place.

July 4, 2020 12:21 a.m.

Said on How Good is ......

#4

It always feels like a 'win more' card to me. If your creatures are good enough to attack in, they're probably fine with 1/3 the effect for 1/3 the mana cost. It will either draw removal or do nothing. Not saying it isn't good...I just find it too clunky for my tastes.

July 3, 2020 11:58 p.m. Edited.

Said on What is your ......

#5

I usually shy away from anything really oppressive or infinite, mostly due to playgroup. HOWEVER, I have been known Enchanted Evening + Opalescence from time to time...

July 1, 2020 9:10 p.m.

Said on What are your ......

#6

I am a devotee of Perpetual Timepiece for any deck that likes filling it's graveyard. Not only does it fill your 'yard, but it can save just the good bits from exile!

Cavalier of Flame does not get enough love! He does everything! I do not care that he's $6...he'll rotate soon and be actually 'budget'. Play him in your draw decks. Play him in your lands decks. Play him in your aggro decks. Just trust me.

June 30, 2020 4:49 p.m. Edited.

Said on What is your ......

#7

I have some cards with blank white labels on in some old junk sleeves. I write on them with dry erase markers. This is especially helpful because I play a deck that likes copying creatures...so now I always know that my token is exactly a Thragtusk, even if the original is gone, etc. You can even write additional notes, and just wipe it off with a towel or napkin when done. I know they make Copy tokens now, but I've been doing this since way before...and the white label background makes it way more readable for everyone.

Bonus points if you find yourself bored and doodle a picture of a Thragtusk on your blank Thragtusk token!


Also playgroup rule involving proxies: If you are playtesting (try before you buy), or are having trouble finding a card, or even are saving up, go ahead. But you have to intend to purchase the card if it works for the deck. I had a friend in the group who proxied a Stoneforge Mystic for years, and we finally had to forbid it until he got the card.

June 28, 2020 7:16 p.m. Edited.

Said on What would you ......

#8

I need a sideboard. NEED.

I want the Wishes to work, and I want to be able to stop running Thief of Blood main board so I can get back to playing real cards!

June 27, 2020 11:11 p.m.

I think your manabase is a decent start, enough to get playtesting. Keep an eye on if your lands that enter tapped get in the way of your low drop early game, or if you miss early land drops... one of your deck's greatest strengths is early pressure.

Also, you've got one too many cards :)

June 24, 2020 7:34 p.m.

Said on Why do people ......

#10

From my experience, especially with newer players, it's the idea of having to work around an 'invisible' threat. It's super easy to understand the threat or power inherent in a Baneslayer Angel, or even in Doom Blade (because both deal with something on the board) but in a Counterspell? Learning to count mana and time things right, learning to bait things out, and of course, not getting salty and learning from it. Some even have trouble with it because draw-go isn't their play-style and thus it's just harder to understand (I've learned teaching new players that it's ten times easier to teach a new player when you find their preferred play-style). And no amount of telling them how timing-sensitive counterspells are can help if they don't try it themselves.

June 23, 2020 8:01 p.m. Edited.

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Finished Decks 59
Prototype Decks 36
Drafts 0
Playing since Mirrodin
Points 570
Avg. deck rating 5.56
T/O Rank 129
Helper Rank 302
Favorite formats Pre-release, Commander / EDH
Good Card Suggestions 6
Venues Gnome Games
Last activity 4 days
Joined 7 years