Darksteel Colossus

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
2010 Core Set (M10) Mythic Rare
Darksteel (DST) Rare

Combos Browse all

Darksteel Colossus

Artifact Creature — Golem

Trample

Darksteel Colossus is indestructible.

If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.

Darksteel Colossus Discussion

K1ngMars on A sphinx loose in Mishra's workshop

3 weeks ago

Glad to have been of some sort of help! I can assure you, Goblin Welder , Feldon of the Third Path and Daretti, Scrap Savant are beyond awesome! Your graveyard becomes even more a toolbox, to abuse especially with ETBs.

Speaking of ETBs, Combustible Gearhulk is really solid: card draw in red and a 6/6 first strike for 6. Nice.

Skullclamp is an all star, especially if you have a lot of things that produce thopters or myrs, (even the ones from Brudiclad, Telchor Engineer go well with it).

Mass recursion like Scrap Mastery is fun, that's why I run it along Open the Vaults and Roar of Reclamation ... But even more fun if it also makes your opponents sacrifice their artifacts to put nothing on the field. Not to mention,it also gets rid of things like Darksteel Colossus or Colossus of Akros .

I'd also point out Jhoira, Weatherlight Captain , and Vedalken Archmage for endless value.

Next things to buy for me, when I'll have money to spare, will be Glimmervoid , Academy Ruins and those foil Goblin Welder and Sharuum the Hegemon !

Alkadron on Rakdos, Lord of Riots

1 month ago

Hello fellow carnage enthusiast!

Rakdos is my mother flippin Jam, so I thought I'd drop by to see if I could make a suggestion or two. More-or-less every card I wanted to suggest is already in here, though, so... great work! Imma include some fringe recommendations anyways, but the core is definitely there.

If you wanted to lean more into Rioting, Darksteel Colossus is great at surviving boardwipes, Bearer of the Heavens is great at discouraging them, and Harvester of Souls is great at profiting off them. (I run a Riots deck in a boardwipe heavy meta, so I'm always very concerned about that. Come to think of it, it might've become a boardwipe heavy meta because I run a Riots deck. Hmm.) Here's that if you wanted to have a look: It's Riot Time

If you wanted to lean more into Rakdos-flavored nonsense, I'd like to recommend Dreadbore , Anthem of Rakdos , Mass Hysteria , and Tibalt, the Fiend-Blooded . I'm trying to put a Showstopper deck together based around Rakdos-flavored nonsense, and those feel like they'll be super fun cards for me. Here's that, if you wanted to have a look: Showstopper Ideas.

All in all this looks like a great list! I'm stealing some of your ideas for my Rakdos decks. I'm a little ashamed that I didn't realize how good Loyal Subordinate and Rix Maadi Reveler were at rioting. Thanks!

xaarvaxus on Saheeli's Artifacts

2 months ago

Mechanized Production on Darksteel Citadel , Darksteel Ingot , a servo token [since you can make more of these faster] or better yet, on Darksteel Colossus [granted you will probably win with 'get trampled with artifacts' first but sometimes people play Moat or are on turbo-fog...].

You might want to add a little permission to protect your gameplan, a Negate , Counterspell or SwanSong are all cheap enough and as long as you don't go nuts with the counters, it shouldn't be oppressive for the table.

Lanzo493 on Beautiful Angry Centaur

2 months ago

Since Nikya is your commander, you can play 12 mana creatures the turn after he comes out, and that's impressive. Here's a few budget options. Ancient Stone Idol , Darksteel Colossus , Desolation Twin , Pathrazer of Ulamog , Artisan of Kozilek , Ulamog's Crusher , It That Betrays , Primeval Protector . Some other fun cards are hydras like Heroes' Bane , Polukranos, World Eater , and Primordial Hydra .

Some more creature ramp is Burnished Hart or even Wild-Field Scarecrow if you wanted.

For a creature heavy deck, I highly suggest Garruk's Horde , Vizier of the Menagerie , Primordial Sage , and Soul of the Harvest .

Randomsome1 on Brudiclad

2 months ago

Cards Missing From Initial Build

Goblin Welder Jhoira, Weatherlight Captain Thopter Engineer Thopter Squadron Blade of Selves Coldsteel Heart Commander's Sphere Retrofitter Foundry Vedalken Orrery Treasure Map  Flip Fire Diamond Sky Diamond Thirst for Knowledge Gamble

Ideas

More Removal/Wipes Blasphemous Act - Staple Release the Gremlins - Gives more tokens Rapid Hybridization, Pongify - Staples and can give yourself a 3/3 token Meteor Golem - High CMC, but can destroy Enchantments which is a huge weakness of the deck.

Master Transmuter - Cheats out your big artifacts, but kind expensive.

Curse of Opulence - A weird staple for this deck, but I think you can figure out why.

Pirate's Pillage/Pirate's Prize - Draw and tokens, maybe

Thoughts

Think about how fast you can make tokens. Does it make Purphoros, God of the Forge worth it?

Check through what effects require set up and make sure you don't have too many compared to stand alone cards. Even though Krark-Clan Ironworks does ramp, I wouldn't count it as ramp because it requires set up. Same goes for Storm the Vault  Flip (But you have 36 actual lands which is totally fine)

Your curving out around 4, so 2 drop ramp spells are much more important than the other higher ramp spells. Iron Myr, Fire Diamond, Sky Diamond, Silver Myr, Coldsteel Heart fit the best imo.

Gamble, Mystical Tutor, Fabricate, maybe Hoarding Dragon (?) - Combos in decks are strong and fun, but really hard to pull of without a descent amount of tutors and/or redundancy. Ignoring combos, each tutor can search out a key cards.

Final Fortune - Speaking of combos. Great combo with Isochron Scepter and Sundial of the Infinite, but you should either cut this or add more tutors to make getting it a bit more consistent.

Dramatic Reversal - I don't think you have enough mana rock/dorks to get to infinite mana, and without that it's kind of a waste of a card.

These combos in general don't really synergize with the goal of the deck (infinite mana more than infinite turns) like an infinite token combo would. I think there is a combo with Scrap Trawler and Hangarback Walker that I vaguely remember that you might want to try to find.

Darksteel Colossus/Blightsteel Colossus are super strong, but don't really fit. If you can find more targets for Mimic Vat and Prototype Portal then maybe, but those 4 cards stick out.

Cuts (IMO)

Everflowing Chalice - I always go colored mana over colorless if it costs the same, even if artifacts don't need it. It has potential to ramp you a bit more late game, but you usually don't need the ramp at that point.

Inspired Sphinx - 6 mana for a draw 3, maybe 4, and a hefty costed mana sink doesn't seem worth it to me.

Mycosynth Lattice - I might be missing something, but it seems a little narrow sited. It works a little with Darksteel Forge and Combos well with Hellkite Tyrant, but if the deck makes a bunch of tokens you don't need it to win with the Hellkite.

Panharmonicon - Same as Mycosynth Lattice. I might be missing something but there isn't a lot of ETBs to abuse this. I'm only counting 1 card that works: Thopter Spy Network

Lands

Cut Phyrexia's Core -Negligible effect unless you have a consistent way to abuse LTB triggers.

Caldera Lake - There are far better lands.

Swiftwater Cliffs - Its fine if you want to stay budget.

Reliquary Tower - I don't see a way for you to draw a bunch of cards and overflow your hand, so this isn't really needed.

Add City of Brass Reflecting Pool Mana Confluence - All staples in multicolored decks. Spire of Industry too for artifact decks, but is super cheap.

Izzet Guildgate and Highland Lake - Better, and cheaper, than Caldera Lake if you want to stay budget

Scalding Tarn - Obvious include if you want to spend the money.

Evolving Wilds/Terramorphic Expanse - Color fixing

Myriad Landscape is a 2 land fetch and taps for mana.

Overall, good base. It has potential to go from 0 - 100 and kill everyone out of nowhere.

BelugaWhale217 on Black/Green Glissa Commander Deck

3 months ago

good artifacts to have regardless of the theme is/are the availible signets. In your case, it would be Golgari Signet. Other nice mana rocks include Mind Stone, Fellwar Stone, Gilded Lotus, Charcoal Diamond, Commander's Sphere, and Darksteel Ingot. There are spells that allow you to search for lands, such as Rampant Growth, Skyshroud Claim, Explosive Vegetation, and Hour of Promise. The article you mentioned was wrong, as the only card you can have multiple copies of are basic lands. If you wanted to keep with the artifact theme, then run Artifact Creatures such as Darksteel Colossus, Triskelion, Noxious Gearhulk, Verdurous Gearhulk, Duplicant, and Solemn Simulacrum (AKA sad robot). There are many more and if you want check some out you could use this link http://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&type=+[%22Artifact%22]+[%22Creature%22]. Just remember that not every one is a winner and you don't have to run all of them. If you wanted to replace your commander, that's entirely your choice, but unfortuatly, golgari isn't known for making creatures unblockable. the Simic commander Kaseto, Orochi Archmage and the Arzorius commander Sygg, River Guide gives creatures unblockable. If I choose a new commander, I would choose Kaseto because it's less restictive, and while you can build it tribal, it can also have some other strategy. The youtube channel "Tolarian Community College" has guides on both of these commanders if you decide to go this route and get stuck. EDHREC (https://edhrec.com/) is also a great tool for building a commander deck.

BelugaWhale217 on Budget Kami of the Crescent Moon

4 months ago

What are your wincons? No offense, but it looks like this deck was thrown together randomly. It seems like you have too many counterspells, so getting rid of those for a Solemn Simulacrum, Gilded Lotus, Wayfarer's Bauble, Walking Atlas Expedition Map, Sol Ring, Sky Diamond, Eye of Ramos, Commander's Sphere, Darksteel Ingot, Coldsteel Heart, and other artifact ramp cards could be useful. You might need to ditch some islands for ramp, so only get rid of a few. If you put in that much ramp, you could use your commander's ability to draw everyone cards as an excuse for no one to target you, draw a ton of cards, (Spellbook and Thought Vessel will keep you from discarding) then cast an eldrazi titan Emrakul, the Promised End, Ulamog, the Infinite Gyre, Ulamog, the Ceaseless Hunger, Kozilek, Butcher of Truth, Void Winnower, Desolation Twin, or some others of your choice. Other good creatures include Darksteel Colossus and Blightsteel Colossus. You don't have to run all of them but the more you run the more consistent your deck is. You could also put in infinite mana combos such as Rings of Brighthearth and Basalt Monolith (the combo can be confusing check out Infinite Colorless Mana Turn 1 for an explanation) or Isochron Scepter imprinted with Dramatic Reversal + any combinations of mana rocks that produce a total of 3 mana.

Load more

Darksteel Colossus occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%