Darksteel Colossus

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
2010 Core Set (M10) Mythic Rare
Darksteel (DST) Rare

Combos Browse all

Related Questions

Darksteel Colossus

Artifact Creature — Golem

Trample

Darksteel Colossus is indestructible.

If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.

Price & Acquistion Set Price Alerts

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Darksteel Colossus Discussion

Wurmlover on Everyone Is a Descendant

1 week ago

I would also say cut Khalni Hydra , autocthon wurm, and Darksteel Colossus for 1 Iona, Shield of Emeria, and more changelings.

Wiggyman on See That 1/1? That's Actually Blightsteel Colossus

3 weeks ago

OblivionBringer, Often I don't, but I have started to take them out. The only small creature I will most likely keep in is Reef Worm. This I hope to solve somewhat soon.

iNaturalize, I would love to do that and will most likely take out many of the smaller or less useful creatures. However, only using Jalira's ability once seems like a waste, so it might come down to leaving Darksteel Colossus, Blightsteel, Clever Impersonator, Deep-Sea Kraken, It That Betrays, and maybe Thassa in. Thassa because it can't be hit by Polymorph and the unblockable is great. I also just don't like only having one major creature on the battlefield.

Thanks for the suggestion!

halfyoung on "Budget" Spine of Tron

1 month ago

i love the deck, had it in my folder for god knows, with black friday figure time to get it but was thinking.. would Ugin, the Spirit Dragon be good in this (as a late game bruiser) or Darksteel Colossus/Blightsteel Colossus (i know they would add extra cost to the somewhat budget deck. and by the way sorry for the revival of the 7 month old deck

gravemaster117 on Metal Militia

1 month ago

I noticed you have a descent number of creatures with enter the battlefield triggers. Two cards that I would personally suggest are Panharmonicon and Conjurer's Closet. I use both of them in my own Breya deck and it gets absurdly fun, especially after making copies of Panharmonicon with Mirrorworks and Phyrexian Metamorph. Also, Mirrorworks is pretty useful when your dealing with lots of artifacts. You can play a Darksteel Colossus and then get a second one for just two mana.

ClockworkSwordfish on Home Alone: The Braids Edition

2 months ago

Don't forget that Artisan of Kozilek, Oblivion Sower and the other various eldrazi won't trigger their "when you cast" abilities when Braids puts them into play. You might feel they're big enough to be worth it anyway, but you might also want to replace some (particularly the sower!) with something like Darksteel Colossus, Blightsteel Colossus and/or Quicksilver Gargantuan. I also feel like this is the type of deck that could easily make use of Rush of Knowledge!

Neotrup on Can Geth, Lord of the ...

3 months ago

This is different from a creature like Progenitus or Darksteel Colossus who gets shuffled back in instead of being put into the graveyard.

Emzed on Darksteel Forgemaster

3 months ago

Cool deck, I have some suggestions though!
I don't know if your budget allows it, but Blightsteel Colossus is usually better than Darksteel Colossus. Also, Lightning Greaves would help your plan a lot, since it gives haste to both Kuldotha Forgemaster and the creature you cheat into play.
Artificer's Intuition seems underpowered in your deck, why not run Trinket Mage, Whir of Invention or Thirst for Knowledge instead?
I get that you benefit from having cheap artifacts in play, but is Ornithopter really the best choice? Welding Jar offers more utility, unless you desperately need a blocker.
As far as I can see, Animation Module only interacts with the four modular creatures in your deck. I think you either need a lot more synergy to make the Module worthwile (somewhere around 15-20 cards with counters), or you should cut it.

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