Hour of Glory


Format Legality
Pre-release Legal
1v1 Commander Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Hour of Devastation Rare

Combos Browse all

Hour of Glory


Exile target creature. If that creature is a God, its controller reveals his or her hand and exiles all cards from it with the same name as that creature.

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Hour of Glory Discussion

Argy on Worthy Minotaurs

1 day ago

You need to change your Sideboard against this deck.

I would removed 3x Hour of Glory and 1x Chandra, Flamecaller for 4x Abrade

You might also want to take out 4x Magma Spray for either Lost Legacy or Lay Bare the Heart

Benthelord1 on Quit Dreaming! | PRIMER

2 days ago

Thanks for the suggestion Grixiscon. The two reasons I mainboarded the Two copies of Hour of Glory are: 1. this deck lacks unconditional removal, and being able to put an end to those troublesome gods is too good to ignore, and 2. I have seen decks in the meta that include varius creatures with indestructible (not just gods) and and at my LGS on friday, those are the winning decks. Thanks so much for the suggestion though, and I'll put another 2 copies in the maybeoard : )

GrixisconTrollsyou99 on Quit Dreaming! | PRIMER

2 days ago

Very nice, was considering a similar build myself. I'm unsure of the Hour of Glory probably best for sideboard against other graveyard heavy or god cards. It seems you're attempting an exile/graveyard recursion? Which is strange since you have few creatures yourself and some of your cards exile your opponent's. I like the idea. Just be mindful of your slower curve and that your deck may struggle with trying to recur or exile targets.

Loco-Motive on Chandra/Bolas Control - HOU

5 days ago

I can add 2x Kalitas in the SB in favor of the Hour of Glory and maybe a Transgress. Will test and see what doesn't need to be pulled in too much from the SB in testing tonight.

Geo67 on Sultai Reanimator (Rotation Proof)

5 days ago

I will say, I run two Scarab Gods, but only because I was fortunate to open both of them. If I hadn't opened him. I think having two of him is pretty important because they can exile one, and then you're a bit stuck.

I run 3 Verdurous Gearhulks, and he makes it pretty uncomfortable for your opponent when he starts dishing out counters, especially to the Nimble Obstructionist .

I think you may want to play a pair of Jace's Defeat in your side for the mirror...this card will stop a lot of blue threats, including Scarab God. I also run an Hour of Glory in my main because it works on Gods, and can get rid of that pesky Gideon when he attacks...instant speed aw yeah.

I found one of the biggest challenges was to have playable land right away...so I removed the man lands, and subbed in two evolving wilds, thins the deck, gives you shuffles, isn't rotating, and helps a ton.

I think this deck is going to get even better when the new sets come out, and core sets come back.

Some other cards I may play around with: Hour of Eternity, Seer of the Last Tomorrow you can mill yourself since it says target player, Strategic Planning will work in a pinch if you don't have Supreme Will and puts cards in the yard not the library.

One card that did wreck my day in a game three of a match was Scavenger Grounds, this card will shut us down...what are ways to deal with this? Sideboard some Land Destruction?

Cheers to a great deck

ninexpad on U/B Rotation proof zombies? [please comment]

6 days ago

Razaketh, the Foulblooded seems like a nice reanimation target for Liliana, Death's Majesty or if I desperately need to tutor something up I can even get a 4/4 Version with The Scarab God. The Glint-Sleeve Siphoner is a strong 2 drop and mainly here because of curve reasons. I don't like Supreme Will here too much because it also falls in the already pretty full 3 cmc department. Will test 2 copies though. Also 1 down on the Hour of Glory

MrBamsGoesBoom6874 on U/B Rotation proof zombies? [please comment]

6 days ago

So I dunno what you have from Eldritch Moon and Shadows over Innistrad but you are really limiting yourself by not using cards from those sets. That said if you wanna have rotation proof zombies go for it. Here are my recommendations: You don't need Razaketh, the Foulblooded. You don't have any benefits except for bringing back Dread wanderer / Champion of wits. I'd replace the Razaketh with another Champion of Wits. Second of all you don't need Glint-Sleeve Siphoner because he's the only thing that produces energy for you. I also question why so many Hour of Glory. It's a fine removal spell but it's more a sideboard card than anything really. I think you should put in 2 Aethersphere Harvester in place of the last 2 cards because it is an annoying thing to block and a good thing to block with. Finally, I think you should cut the 2 Gonti and the 2 Censor for 4 copies of Supreme Will because it has a lot of versatility whereas the other 2 cards don't really, also you could just whiff on gonti by hitting 4 lands.

taiga277677 on B/U Tormented Dreams

1 week ago

maybe use 1-2 Unsummon to deal with early aggro? Or Fatal Push if you have that (of course, you do have grasp of darkness).

Sideboard Hour of Glory for gods/annoying creatures.

I highly recommend at least 1 Pull from Tomorrow for the late game when it will insure your victory.

If anything else, maybe some cycle cards like Censor to mess up tempo or Razaketh's Rite for the search, and some better/stronger creatures that can serve as win conditions.

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