Hour of Glory
Exile target creature. If that creature is a God, its controller reveals his or her hand and exiles all cards from it with the same name as that creature.
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Hour of Glory Discussion
1 hour ago
I'd say your sideboard should be
Also in your mainboard I'd personally change the 3x Nest of Scarabs to 3x Throne of the God-Pharaoh. Doing that you'll get a bit more value out of your creatures swinging/crewing in each turn. Going wide isn't really something you'd need from the nest, but it combos well with the throne if you can get a bunch of insects out.
Replace the 2 Vicious Conquistador and 2 Festering Mummy for 4x Night Market Lookout. The lookout is just really good at crewing the harvester, and it drains rather than just dealing damage. In this deck it gives you more value than the conquistador in the long run.
Then I'd replace the other 2 Festering Mummy for 2 Doomed Dissenter. Dissenter can take the -1/-1 counters from Plague Belcher and becomes a bigger creature which you can put more counters on if you want. Slightly more efficient than the mummy in that regard.
Overall though, the deck seems pretty sweet
20 hours ago
@KazicGreyhelm Thanks for the huge amount of info. I agree 100% I should add some dual lands, especially Submerged Boneyard, it's a very cheap card so fits the budget easily.
Fatal Push is far to expensive for the budget I have in mind. Same goes for disallow, I have the cards in my possession but want to restrict my self budget wise with this deck.
About Walk the Plank, I also really like the fact it is just 2 . But I do agree the Sorcery speed is not up to par with instant speed most of the time and Essence Extraction is just not deadly to everything, So I have it in my sideboard just in case I have to deal with a lot of rather small creatures. Hour of Glory Is a very viable option though, I will have to keep that one in mind during play testing this deck. Although it's twice as expensive to cast, it is at instant speed and could take more cards down with it.
Supreme Will Is something I've overlooked I think. For 1 more mana you can be for more sure you actually counter something and it is a small tutor if you're in very dire need of a particular card.
Thanks for all the advise and your time. Never playing control and then building a deck for it is quite a daunting task, I guess that is true for every type of deck you normally never play. I will update my deck list when I've made of modifications and playtested it a bit
3 days ago
I have many things to say about this.
First, If you don't want to buy Drowned Catacomb and Fetid Pools then you should at least invest in some Submerged Boneyard because duallands are better than basics; especially if there are color intensive spells such as Walk the Plank. Also, utility lands such as Ipnu Rivulet, Ifnir Deadlands or Field of Ruin would not be bad.
Second, on the subject of walk the plank, I am not a fan of the card. Instant speed removal will always be superior in my eyes. Fatal Push is clearly good and Essence Extraction is decent to throw into the mainboard despite not being hard-removal. I understand that walk the plank is basically unconditional removal, but i would rather have Hour of Glory than Walk the Plank. There is a consideration for cards such as Never / Return to deal with the likes of planeswalkers. The main problem I have with sorcery removal is that it conflicts with holding up counterspells.
Third, I am not a fan of Censor as it is not a great counterspell. I still play a couple of them, but not 4. Supreme Will is not expensive and is a nice flexible card. Commit / Memory is not exactly a counterspell, but it is a very flexible card that would not be a bad inclusion. And you can assume I wouldn't leave the point on counterspells without mentioning that Disallow is amazing and expensive.
Forth, there are to many creatures in the deck for my tastes. Kitesail Freebooter is a nice card in the control mirror, but it is more of a sideboard card unless you are playing a tempo deck. I don't see the point of Siren Stormtamer putting the opponent in a tough spot early on, it provides about as little pressure as possible and is generally ignorable for majority of the game.
Fifth, Hieroglyphic Illumination is a good card and Glimmer of Genius is better. I play both in my deck as 3 of glimmer and 2 of illumination. You could also sneak in a copy of Pull from Tomorrow into the deck, it is great in the late-game.
Lastly, take out One With the Wind. I understand it might work with the creatures in the deck, but it would be better for you to have more removal in the deck.
I have played control for years and have won many fnms and gamedays with it, so I feel entitled to say I have an idea of what I'm talking about. My deck runs 25 lands, 8 card draw spells, 9 removal spells, 12 counterspells and 6 threats. Keep in mind my deck is expensive and has Torrential Gearhulk and The Scarab God as threats.
6 days ago
I just opened 2 windows in browser and played the decks side by side on here. Your deck definitely has the synergy to work, you may just need some more answers to things. I'd also recommend finding a way to fit 1 or 2 Vraska's Contempt or Hour of Glory(budget answer). Also as an option, look at Ixalan's Binding in sideboard or maindeck over Cast Out. Each have their up and down. Cast Out is faster with flash but Ixalan's Binding Keeps them from playing any copies of what you exile
1 week ago
Really just swapping in Carnage Tyrant for Scaled Behemoth and upgrading the Mana base to include some mix of premium dual lands, then swap in Vraska's Contempt for Hour of Glory in the sideboard. Other than that, we're already running the best cards we can for this deck; I wouldn't even really want Fatal Push over Trial of Ambition since we can often fire off a single Trial multiple times per game. I guess you could cram a copy or two of The Scarab God in but I'm not sure the deck really needs it.
That said, a stronger mana base would open up more sideboard options. That would really be up to you, though; sideboards always depend on the local meta anyway.
1 week ago
1 week ago
1 week ago
Hey PickleNutz. I've taken some of your suggestions into consideration.
Vraska's Contempt is better than Hour of Glory because I've used it to get rid of planeswalkers, mostly because I don't use creatures to manually kill them. Also it gains me life, and I've never had an issue with the double black in the mana cost.
Primal Amulet is just there to test, but I think I'm going to take it out because you were right and it is too slow.
Thank you for the suggestions!