Hour of Glory


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Rare

Combos Browse all

Hour of Glory


Exile target creature. If that creature is a God, its controller reveals his or her hand and exiles all cards from it with the same name as that creature.

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Hour of Glory Discussion

multimedia on Pulled a Vraksa... want to ...

23 minutes ago

Hey, if you want to play Golgari on a budget I recommend Winding Constrictor. Supported by:

Treasure Cove has synergy with Vraska's ability to make treasures, using those treasures as draw. Treasure Map  Flip has synergy with Constrictor since you put a counter on it each time you scry with it Constrictor puts two counters each time. Scry helps with explore knowing what's on the top of your library before you explore. Blossoming Defense is a very good green spell in Standard. Walking Ballista and Jadelight Ranger are nonbudget creatures, both are excellent with Constrictor.

Fatal Push and Vraska's Contempt are the two best removal spells for Golgari, but they're not budget. Some budget options are:

Plank is risky if you play where there's a lot Merfolk, but if no Merfolk then other than not being instant it's a fine budget removal spell. If Merfolk than it can be a good sideboard card for other matchups. Walk the Plank or Moment of Craving can be removal spells to replace Fatal Push and Hour of Glory is the best alternative Vraska's Contempt. It has the same mana cost and it can exile any creature at instant speed with the bonus of it exiling Hazoret, Scarab God or any other God getting to then see your opponent's hand and exile any other copies in hand of that God. Never is I think the best overall alternative budget removal spell because it can also destroy a Planeswalker.

Blooming Marsh the best Golgari dual land, but it's not budget. For budget there's Foul Orchard, Evolving Wilds and Aether Hub energy synergy with Constrictor. Ifnir Deadlands is also an underrated black land that can fit into a Golgari manabase.

Good budget sideboard cards for Golgari are:

Hyperalgialysis on Light token Vampire BUDGET

2 days ago

Needs more lands, at least 22. Queen's Commission and Call to the Feast are budget, put out lots of blockers/atackers and helps get to the city's blessing. Needs more removal also, Cast Out Ixalan's Binding Hour of Glory and Never / Return are all good and relatively cheap. Sideboard should be like 3 each of Sentinel Totem Duress Doomfall Forsake the Worldly and a sweeper like Yahenni's Expertise or Fumigate.

Hyperalgialysis on Animated Exploration

2 days ago

You need 1 more land for the deck to be consistent at the open of the game, I realize it is just 1 but I promise it will make a huge difference. I would drop a single Animation Module to make room. I would also cut 1 Path of Discovery 1 Blossoming Defense and 1 Jadelight Ranger to make room for 3 Fatal Push or Never / Return or even Hour of Glory. You will need the removal.

Hyperalgialysis on Black Red Vroom

3 days ago

Night Market Lookout should be a 4 of, so should Scrapheap Scrounger and Weldfast Engineer Inventor's Apprentice. Cut it back to 22 lands, aggressive decks can run a little less. Bump it up to 4 Unlicensed Disintegration and Built to Smash. Get 4 Fleetwheel Cruiser and run them in place of the other vehicles you have 2 of each of. Then replace the last 2 artifacts with Skysovereign, Consul Flagship. Pia Nalaar would be good in here too. Also add one more solid piece of removal, Never / Return and Hour of Glory are a little more budget friendly than Fatal Push and Vraska's Contempt, Lightning Strike and Abrade are really good too. Trim it down to 60 cards using 4 of each of the cards I mentioned other than the sky sovereigns and the deck will be pretty consistent. Sideboard should be like 3 each of Sentinel Totem Duress Lay Bare the Heart By Force and Shock. This deck should be super fast this way, and it will help that you curve is lower, the only other upgrade would be to replace Untethered Express with Aethersphere Harvester or Heart of Kiran. Hope it works well for you.

Hyperalgialysis on Four-Color Approach of the Second Sun

1 week ago

Vraska's Contempt is gonna be better than Hour of Glory most of the time, I know the double black is hard but if you can get them they will be worth it. Riddleform would be a decent sideboard card too, honestly if you run just spells game 1 and game 2 bring in creatures you will be at a huge advatnage since your opponent will likely drop most of their removal. Also consider dropping a single Supreme Will for a Bontu's Last Reckoning it does really well against energy decks and some of the fater starts in the format like pummeler. Good luck hope it does well for you.

Hyperalgialysis on Pirates and Dinos and Spells, Oh My

1 week ago

Drop the flagships for more land, 20 is a bit low for your deck. If not them, the planeswalker has to go, 20 lands to hit a 6 drop is gonna be hard. Aside from that, By Force is good artifact hate, Hour of Glory and Never / Return is really good removal too.

Hyperalgialysis on Mono Blue Fish Mill

2 weeks ago

Try black first. Duress and Harsh Scrutiny can slow the opponent down some, Yahenni's Expertise is a good early sweeper. Bontu's Last Reckoning is good if they get big too quickly for you. Essence Extraction is amazing against aggro due to the life gain, as is Consign / Oblivion. If budget is a non issue, Fatal Push and Vraska's Contempt. If it is an issue, Never / Return and Hour of Glory both work well enough. As far as some alternate win conditions, Torment of Scarabs and Torment of Hailfire are really good. Metallurgic Summonings and Gonti, Lord of Luxury.

Hyperalgialysis on Grixis Pirates

2 weeks ago

Siren Lookout is pretty weak, if you can get one of the pirate ships to run in it's place and you should be good. You will probably need more copies of the check lands to make the mana consistent enough, on the bright side if you get 4 of each you can increase the number of swamps since the both check for swamps. Run Negate Duress Hour of Glory in the sideboard as well, they help against gods as well as in the control match up, oh and Never / Return as another way to remove planeswalkers.

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