Cut / Ribbons

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Rare

Combos Browse all

Cut / Ribbons

Sorcery

Cut:

Cut deals 4 damage to target creature.


Ribbons:

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each opponent loses X life.

Browse Alters

Cut / Ribbons Discussion

Ehsteve on Lord Windgrace Sits Behind A Chasm

1 month ago

Okay so some more changes:

Next in line for testing:

Sir_Flash on Dab to Win! | Primer

1 month ago

hkhssweiss yo so i went to my local today and dominated, I was so excited, did a tad bit more altering but this is what my build is looking like now. Cataclysm is the MVP!! I used it with Leonin Relic-Warder , Animate Dead , Phyrexian Altar and Plateau left on the table. Pyroblast and Razaketh, the Foulblooded were left in hand. I made infinite mana and burned the table to death with Cut / Ribbons . I think going forward this will be the build, of course i will still tinker with it especially the maybeboard stuff. Thank you again!

Ehsteve on Lord Windgrace Sits Behind A Chasm

1 month ago

Friendship with Fury Storm Ended

After some more testing it has confirmed that Fury Storm simply will not cut the mustard in the deck. Now it is time to try something fresh: Underrealm Lich . Now this presents a very powerful avenue for card selection and graveyard filling, however presents a challenge in that you may possibly deck yourself as the deck has no ways of shuffling the graveyard into the library. While I haven't yet had any issues with potential decking yet, it's always better to be safe than sorry.

The first thing that came to mind was Elixir of Immortality , or simply putting in one of the eldrazi titans to provide more reliable (but less predictable) anti-mill but honestly in the colours present the options are rather limited. Another possiblity was Struggle / Survive which is fairly cheap and offers instant speed removal for a fair amount of damage along with a cheap shuffle effect.

I've since gotten my hands on a Cabal Coffers so that is going into the deck, replacing Canyon Slough . Often the amonkhet cycle lands feel worse than the single mana cyclers like Forgotten Cave or Barren Moor and all too often have ended up being discarded to an uptick of Lord Windgrace , who doesn't care what kind of land you discard at the time.

After more testing, Winding Canyons has not been the game changer that I had hoped, but I will give it a few more shots before completely discarding it from potential upgrades.

Vampiric Tutor in place of Cut / Ribbons has been one of the best quality of life improvements to the deck in a while.

One final thought is whether or not adding Retreat to Kazandu to the maybe board is worth it. The deck can burn through life surprisingly fast and without finding a Zuran Orb you can end up playing on the backfoot the entire game. If anything it voids the first lot of lifeloss from Glacial Chasm and works great with Splendid reclaimation or Scapeshift . If anyone has any thoughts on the matter, let me know!

Ehsteve on Lord Windgrace Sits Behind A Chasm

1 month ago

Thanks for the feedback!

For mana fixing: I've found that a lot of the success of the deck comes from redundancies in the land. You may not always get the Golgari Rot Farm needed in a clutch play, but a Rakdos Carnarium works just as well as the key bounceland in a pinch to put a land into hand for pitching to Lord Windgrace or to reset a Glacial Chasm . There are some slow starts, but if a single green source is present in the opening hand plus any mixture of ramp or other accelerant (even something like a Amulet of Vigor + bounceland). Personally I've found the Amonkhet cycling lands (expecially Canyon Slough ) to be a little unnecessary, especially with access to the single mana cycling lands like Tranquil Thicket and Barren Moor .

With Urborg, Tomb of Yawgmoth there's certainly a lot of potential to ramp out with Cabal Coffers and I hadn't considered it seriously yet but I will look at testing it out.

I've had a think over explore with potential additions like Path of Discovery because it functions particularly well with Avenger of Zendikar or Worm Harvest but I've found in a surprising amount of games (well not surprising given the deck numbers) there have been very few creatures hitting the board. This is because often other decks that focus around creatures will often overrun anything played by this deck unless you're exceptionally lucky. If anyone's had success with it I'd be more than happy to check it out.

A further addition might be Vampiric Tutor , but I'm waiting to trade off my visions version for an EMA before I modify the paper deck.

In a few recent games the amount of lifeloss has really start to hurt the deck, and there's been consideration about including Radiant Fountain as a source of repeatable lifegain.

Current underperformers:

Journey to Eternity  Flip - Immediately hated out of most games, but when flipped it's been horrendously good.

Windgrace's Judgement - Usually in the wrong place at the wrong time, hitting too few of the necessary targets to dig this deck out of a tough spot. However it is a broad answer, which is essential to any removal suite in commander.

Borborygmos Enraged - This deck rarely has a large amount of land in hand unless it has precisely Life from the Loam or a mixture of Lord Windgrace + Rites of Flourishing . That said this turns terrible late draws into bolts for creatures, but I cannot recall the last time I didn't pitch this immediately to find something useful.

Fury Storm - Usually stranded in hand until a finisher is drawn or used as a bad counterspell.

Cut / Ribbons - Cast once for front half. Might as well wait for Exsanguinate because at least then you get some life for the trouble of tapping out.

Current overperformers:

Grapple with the Past - This card is ungodly in being cheap, instant, milling and targeted towards exactly what the decks needs in a pinch, or even when ahead.

Hour of Promise - Just too good.

Tempt with Discovery - Always better than Hour of Promise early game except if the table is at all wary of what the deck can do will often decline, or will not give it the time of day in the late game, making this an expensive ramp later on.

TheACTR on Mardu Spellslinging

3 months ago

Sorry for the long comments

For subtractions I would remove: Council's Judgment The 3 for 1 potential is nice but you don't have full control of the spell. Plus you have plenty of removal. I'd cut it or run Grasp of Fate in its place

Cut / Ribbons You are playing this for Ribbons but Torment of Hailfire is just better and requires less hoop jumping. And you have Skull Storm, Exsanguinate and Debt to the Deathless. In fact, Skull Storm can probably be cut too.

Entreat the Angels I like this card but not in this deck.

Insult / Injury You have VERY few damage based sources and that makes this card a dead draw a lot of times.

Jaya's Immolating Inferno Despite two 3 CMC commanders this may be hard to cast sometimes. This would be much better suited as a Comet Storm or Fireball

Rakdos's Return I just think this spell suffers from sorcery speed. Your experience may differ but I have always found I had better things to do with my turn.

Commune with Lava I have a thing against the 'cast it or it's gone forever' card advantage that red gets so this is just prejudice. If you like it, obviously ignore me.

Murderous Cut It isn't bad. Maybe this is drawing unwarranted hate. Potentially costing 1 is pretty sweet.

Jaya Ballard She has three very meaningful abilities but she is so hard to cast reliably in a 3 color deck. Again, your mileage may vary.

Anyways, I love this deck and I hope I helped you with my suggestions. Obviously, I am no expert and my opinions aren't gospel. I hope I didn't come across as rude in these messages either. If I come up with more ideas I will post them later. Good luck!

Somebody on UB Shared Fate

3 months ago

I'm revisiting this deck after a long period of neglect and have had a couple ideas -

A bit pricy but Reflecting Pool seems like it could be a little more consistent than Exotic Orchard. With a manabase tweak toward Unclaimed Territory or Vivid lands it can make rainbow mana pretty often. On the other hand Exotic Orchard is on-budget but essentially produces {1} before Shared Fate and is good for the opponent if they draw it.

Unmoored Ego specifies 'target opponent' so we can really cripple some decks and then after Shared Fate the opponent won't want to cast it on us because they're taking our cards.

Tn a similar vein to Flashback the new Aftermath cards are great since the opponent never gets to cast the bottom half. Farm / Market Never / Return and maybe Cut / Ribbons seem like the best ones for Shared Fate.

I've also been considering a light white splash for more sweepers (Supreme Verdict / Porphyry Nodes) and a lot of sideboard hate cards like (Rest in Peace or Stony Silence). Adding white significantly increases the price of the deck though, especially since fetchlands would become necessary.

First changes maybe something like:
-4 Swamp
-3 Island
-1 Mystic Speculation
-1 Murderous Cut
-1 Dismember
-2 Brainspoil
-2 Spell Pierce

+4 Reflecting Pool
+1 Vivid Creek
+1 Vivid Marsh
+4 Serum Visions
+2 Never // Return
+1 Unmoored Ego
+1 Shared Fate

Duke.Fleed on Infernal Downfall

4 months ago

Nice deck! I love madness. If you don't mind, here are a few suggestions for improvements:

For a madness deck to be good, you shouldn't include cards just because they say madness. Even if the rate of the madness cost is good, remember that that cost is always plus a minimum of a mana (since you had to cast another card beforehand). The only situation in which you will get full value for your madness is off of Liliana, but at that point you could just be casting a better card. Take Fiery Temper for example. I think this is probably the most popular madness card, but also the most over rated. When it is good, it feels reeeallly good. But when it is bad, it is beyond bad. This deck looks to be focused on inevitability, in that your win conditions are big, hard to deal with, threats that WILL win the game if the op does nothing. So would you play Lightning Bolt in this deck? Do you need to burn their face? No. You have hazoret for that. So what is the point of bolt other than creature removal? I understand that it speeds up the game, but my point is, why make it harder to cast bolt by playing fiery temper if it isn't an integral card to the deck anyways? I feel the same way about Biting Rain vs Damnation or Anger of the Gods or Sweltering Suns.

Ok, I'm done saying negative things. Here is what I like about the deck and what I think you can increase. Discarding cards for value is a great feeling. So you should include cards that like to be discarded, other than just madness cards. Like: Bloodghast and Cut / Ribbons. The good thing about cards like these is they can stay in your graveyard and do not have demand immediate mana like the madness cards do. I am not saying you need to cut the madness from the deck, just be very specific with which madness cards you are keeping. Don't just think of them in their best case scenario, but also not in their worst case scenario, you've got to think about things in averages. "on average, how good is this card?" Cards like Faithless Looting, Collective Brutality, and Kolaghan's Command are all great examples of cards that are pretty good most of the time, and are therefore great includes!

Hopefully my ramblings help. Let me know if you have any questions, and if you like my suggestions: check out my podcast all about brewing decks at mtgcoldbrew.buzzsprout.com (we're also on itunes and spotify)

Cloudius on Ramos' Cloven Casting

4 months ago

+1 for the refreshing deck idea.

Besides Debt to the Deathless, you may wish to consider Exsanguinate and Cut / Ribbons as redundancy and added wincons. Torment of Hailfire is also a fun card that can be deadly when you've sufficient mana to repeat the process many times over.

Primal Amulet  Flip and Mirari are possible candidates if you wish to up the number of spell doublers in the deck.

I've a Spellslinger based Ramos deck that focuses on doubling spells, churning loads of mana and draining all opponents for the win.


Only One May Stand!

Commander / EDH Cloudius

SCORE: 7 | 2 COMMENTS | 354 VIEWS | IN 1 FOLDER


Leaving the deck list here, hopefully you can draw some inspirations from my build. Feel free to leave comments, feedback, suggestions and/or a +1 (if you like the deck) there too! Cheers!

Load more

Cut / Ribbons occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%