For each creature target player controls, put a token onto the battlefield that's a copy of that creature.
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|Have (11)||Tommuz , clayperce , VGJustice , Forkbeard , BlueMageBrandon , accioali , RedMulligan , philktoken8998 , rockleemyhero , Zhorus_The_Bauqret , Swamy|
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Clone Legion Discussion
2 weeks ago
I've had trouble building a Zur deck before, so it's definitely not my forte, but I'll help where I can. First, Rest in Peace is a version of Leyline of the Void that is tutorable by your commander. Also, when it enters, it exiles all of their current graveyards, while Leyline does not. Since you said you run largely against dredge, I would definitely recommend this card. The only downside is that it hits you as well.
I would suggest more bounce removal. Cyclonic Rift and AEtherspouts are fantastic when dealing with aggro boardstates. (AEtherspouts especially, as it usually means they are taking multiple turns to draw and recast all of their creatures)
There are some other enchantments that could be more efficient as well. Invisibility would best be swapped out with Steel of the Godhead. It's still tutorable, and gives +2/+2 and lifelink in addition to the unblockability.
If you're playing multiplayer, Grasp of Fate can help you remove some key threats. Overall I'd say you could use a little more removal. It seems like you let threats sit on the field too much and hope you can keep them from hitting you. (Though if that's the case, you could take advantage of it with cards like Clone Legion)
What are your goals and wincons atm?
3 weeks ago
Cool token cards:
1 month ago
Just some random thoughts, sorry for the disorder. I don't really have time to organize this atm.
You're extremely light on way to interact with _non_creatures. You're gonna feel real silly as a green deck when you're facing an Asceticism and you don't have so much as a Reclamation Sage to deal with one enchantment. Consider taking out the tapping subtheme and adding Decimate, Beast Within, Hull Breach, or similar cards. Get Cyclonic Rift in there too. You need Turn to Frog much less than more noncreature interaction. Most any creature you can target, you can steal, one way or another, and the ones you can't probably aren't numerous enough to make Turn to Frog worth it.
17/39 is a lot of etb tapped lands. Try to replace some guildgates and Smoldering Crater at least, swap them for untapped dual lands, or conditionally untappeds or basics. I would guess that, while also etb tapped, the U and G vivid lands would serve better than guildgates. High Market has great utility with your gameplan. Opal Palace is possible, it helps with Yasova's power.
FYI, you can tag cards into multiple categories, so Helm of Possession, Grab the Reins, and Demonmail Hauberk can both go under Sacrificing as well. You might want even more sac outlets and fewer steal effects. Your general gives you the second but not the first, so the rest of your deck should provide more of the first and less of the second to ensure you have one of each every turn. It seems like you can do better than Barrin, Master Wizard. What about Ooze Garden? There's always the classics Fling and Birthing Pod.
You need card draw too, and a generous amount. A hand with 4 Threaten effects is a lot worse than one with 3 threaten effects and a Harmonize. At the very least, no Tibalt please. He doesn't even count as a steal effect, he's too slow for that. Shamanic Revelation, Rishkar's Expertise, and Treasure Cruise are all options. Skullclamp can turn your enemy's dorks into cards for you, or just pump up Yasova and give her death insurance. Add some more like Elvish Mystic of your own for more consistency out of the clamp. Life's Legacy and Momentous Fall do double duty. If Yasova is out, Life's Legacy is probably better than a hand of three threatens.
Under your ramp package, Temur Banner should be Commander's Sphere and Nissa's Pilgrimage should be Cultivate to fix your colors. You've got a pretty high curve, so adding even more ramp and bringing down the curve would help. Better to play a spell with 80% power than have a 100% power spell stuck in hand for three turns. Think about exchanging Clone Legion, Nissa's Renewal, and one of the expensive threaten effects with Rampant Growth, Farseek, and Primal Growth which gives another sac outlet. With more cheap fixing, you can run more basics, and therefor fewer etb tapped lands.
Rancor is nice for helping the general, much more efficient than Incremental Growth I think. Stormsurge Kraken seems pretty intimidating but it doesn't advance the gameplan and Yasova herself is pretty easy to remove.
1 month ago
1 month ago
This is a good deck, and I like it, but there's an entire color you have available that you could be using, and it's the one that can copy Relentless Rats!
Like I said, though... nice decklist otherwise
2 months ago
Phwew. So. Got through it.
I like the primer. It's a beast to read through, but for someone looking to build their own version, it explains what you've got going on. I might look into some alternate cards choices that you could talk about in the primer, so that someone looking to build their own Arjun deck might be able to build one that isn't a carbon copy of yours, but is styled off it - I find the Maybeboard is a great place to put those cards.
As far as the deck goes, you say it's lacking defense - I'd try adding more AEtherize effects, and take out some of the too-slow sorcery version. Cut things like Sleep and Wash Out for being too slow, and try AEtherspouts or Mirror Match, instead. Maybe Dominate/Cackling Counterpart/Domineering Will? All are good for surprise blocks. Clone Legion isn't an instant, but it'll still give some good defense against someone who's planning an alpha strike.
3 months ago
I'd love to buy this deck, it seems amazing but the unfortunate thing... over my budget.
Keep it up my dude!