Electrodominance deals X damage to target creature, player or planeswalker. You may cast a card with converted mana cost X or less from your hand without paying its mana cost.
|Want (3)||wongsys , akhsim , havock92|
Printings View all
|Ravnica Allegiance (RNA)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Electrodominance occurrence in decks from the last year
All decks: 0.11%
All decks: 0.1%
Commander / EDH:
All decks: 0.01%
4 weeks ago
Nitpicking - IN! (41 cards) Goblin Electromancer God-Eternal Kefnet Guttersnipe Niv-Mizzet, Parun Wavebreak Hippocamp Ral, Storm Conduit Ancient Grudge Arcane Denial Commit / Memory Conqueror's Galleon Flip Cultivator's Caravan Electrodominance Expansion / Explosion Expedite Fact or Fiction Fire / Ice Foil Fury Storm Impulse Krosan Grip Mizzix's Mastery Mystic Confluence Nature's Claim Peek Primal Amulet Flip Radical Idea Rapid Hybridization Snap Springleaf Drum Stubborn Denial Thaumatic Compass Flip Thousand-Year Storm Game Trail Holdout Settlement Mountain Valley Reliquary Tower Rogue's Passage Sheltered Thicket Survivors' Encampment Temple of Abandon Temple of Mystery
1 month ago
Hey alexjustdoit, sorry for the slow response - I've actually been moving my decks back to TappedOut from Archidekt. The deck has pivoted quite a bit actually. I had tuned it down for a while to play some jankier Lich like effects just for a change of pace since most of my playgroup was starting to catch on to the Aikido strategy that the original deck was focused around. That said, I still think I enjoyed the original playstyle much more so I'm planning on reverting back to that - stay tuned for updates.
But to answer your question about Vedalken Orrery - it works really well in a slower meta where a Turn4 do-nothing doesn't cause you to worry too much. If that's how you feel then I would recommend it for sure. The original deck is generally much lower to the ground in terms of CMC so even a 4drop would be considered fairly high (especially when it makes no impact upon entering). In a faster meta, I would probably advise against it bc there's almost always something to interact with around then that dropping just an Orrery might cost you the game. One card that I've enjoyed playing that's somewhere in between is Electrodominance. It let's you do some dmg and flash out something you need (most of the time the dmg is irrelevant)
1 month ago
Ah yes, pay rent for the month or buy a Magic deck - easy choice! Buy a Magic deck.
Okay, mild ribbing aside, your deck makeup is a bit off. Looking at only creatures, you’ve got 4 three-drops, 2 four-drops, and 1 five-drop. Now, I know that given your commander’s ability, you don’t want to hit creatures, but you need to be able to keep your opponents from swinging in and just killing you. You could do that with removal, but all you’ve got is Comet Storm and Expansion / Explosion.
I’d say that you need spells or artifacts like Krenko's Command and Snake Basket that create tokens and more removal, such as Narset's Reversal and Electrodominance. Board wipes like Blasphemous Act will help keep the board under control, too. One last thing: Helm of the Host. Nothing like getting more retrievers to fetch your opponents’ cards!
2 months ago
2 months ago
Kiran_M Irencrag Feat wouldn't work since I have to cast Electrodominance and that actually casts the card so I would be casting Restore Balance. I'd also have to cast Madcap Experiment. Braid of Fire is the only ramp I could think of that doesn't take too much space in the deck. I just updated the deck to include Risk Factor and I think I'm really liking it.
3 months ago
WarSpaniel: Electrodominance's purpose is simply spot removal. I like that it can target anything, destroy a creature, burn down a planeswalker, or kill off a low opponent. The deck generates a lot of mana so it is easy getting x high enough for most targets. The second clause, allowing you to cast a spell of x lower cmc for free (ignoring timing restrictions), can be used for tricks and does not force you to slow your roll to deal with a threat. I added the card about a year ago and have been enjoying it.
3 months ago
Thanks for the suggestions! I posted an update with some changes I made after playing a bit more. I tested some of the cards suggested as well to varying success.
Carnival / Carnage just feels out of place in the deck if I can't potentially use the second option. The combo of 1 to creature/planeswalker and 1 to player could combo sometimes for Chandra's Spitfire, but in most cases a Shock does the same or better. With burning the player I want as much damage as possible to kill them quickly, and 1 damage generally won't take out a planeswalker unless the opponent is being greedy. I'm actually tempted to remove Chandra's Outrage for a spell with more singular damage. In the same scenario the combo of hitting creature+player can combo for Chandra's Spitfire, but I'm finding I am losing more to creatures with toughness 5+ that I can't get around since all my burn spells cap at 4 damage.
Collision / Colossus would be a decent sidedeck card if I note they are going heavy on flyers since it does 6 damage. Otherwise I'm generally better off with my other burn spells since they are more versatile and allow me to target more options.
Chandra, Flame's Fury isn't a bad option, but the 6 CMC is restrictive on this deck. Generally I'll cap at 4 mana, so I would struggle to play this card without more mana ramp elsewhere such as Runaway Steam-Kin. At that point the deck focus is shifting away from power 1 creatures to just burn, so I feel this would execute better in a more general burn based deck than power 1 creature aggression. Chandra, Acolyte of Flame feels like it would fit the deck better with lower cmc, creating 1 power creatures, and can bring back my spells since most are 3 cmc or less.
Electrostatic Field Actually got me a bit excited. The extra damage per spell would happen somewhat often as long as I have cards to play, but as the game goes on I'm top drawing more and run out of steam for it. I also thought it would trigger Cavalcade of Calamity, so if I ran out of spells I could attack and still trigger that for 1 damage. It's a defender though, so that's not an option sadly. Basically it was good early game and if I have Torbran, Thane of Red Fell that would get crazy real fast. Generally though later on I won't have spells to keep triggering it, and I would be better off with a power 1 creature to at least nibble or trigger Cavalcade of Calamity.
Electrodominance is tempting, but I feel it falls a bit short since the average CMC in the deck is so low. On average I would cast a 2cmc creature or spell with it, so in that case it's 4 mana to do 2 damage and play that 2cmc card. Not great compared to a shock which does it for 1 mana. If I get to 3 mana it starts to become okay, since that would do 3 damage and drop a 3 cmc creature or another burn spell for 5 mana total. That's pretty much were it caps though, as I only go up to 4 CMC and only have a few at that. For a 4 cmc spell it would cost 6 mana, and that would do 4 damage on top of dropping a 4 cmc creature/spell. That sounds pretty good, but not often in this deck since most are 1-2 cmc with a few 3. This seems like it would go much better in a pure red deck or blue/red. Maybe with something like Irencrag Feat and other high cmc creatures/spells.
For Anax, Hardened in the Forge the only real part that matches the deck theme is the on death ability for red creatures. The idea I had was if he is on the field and I have other 1/1, 1/2, etc I could be even more careless with the creatures. As they would trigger Cavalcade of Calamity, and when dying create a 1/1 satyr token which I could use the next turn for another trigger of Cavalcade of Calamity. The deck slots are kinda full so I'm having a hard time finding something to test it with, other than maybe removing Burning Prophet. I could see this working in a more general burn based deck too, since if we factor in a possible Torbran, Thane of Red Fell, those satyrs are doing 3 damage each.
For Torbran, Thane of Red Fell, I have another deck with legendary creatures in a similar fashion and usually land on 3. The reason are I'd rather draw him in most games and have an extra than not at all, because as mid game comes he can help push the final nail in the coffin or give me some extra teeth if I'm running low on creatures. Additionally he is a high priority target, so if the enemy deck has any type of removal he is likely going to get removed within a turn or two. In that case, I would rather be more likely to draw another to get on the field. In my play time so far as well, I still have a decent amount of games where I don't even draw him at 3x in the deck. Although that's more just the shuffle because I've had all 3 show up in my starting hand sometimes too and force a mulligan from me.
3 months ago
galonda I personally don't like Electrodominance, but you can switch it up with something else too. Constant Mists is a great fit, but was just a bit too much to fit into my budget. I'll add these into the maybeboard though!