Put target creature card from a graveyard onto the battlefield under your control. It gains haste.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
Price & Acquistion Set Price Alerts
Grave Upheaval Discussion
3 weeks ago
You'll want the new Sarkhan Planeswalker in M19, Sarkhan, Dragonsoul. To make space for it, I'd personally take out the Grave Upheaval. Maybe alter the mana base to be more proportional to your devotion, like taking out some red/black or red/green lands for black/green lands or Darigaaz's Caldera. Other than that, the deck looks incredibly fun!
4 months ago
Considering that many of your creatures either outright want to die or enter a situation where they can easily die (combat), you might want to consider cards like Phyrexian Reclamation, Grave Upheaval Wander in Death for the situations that you find yourself with many desirable creatures in your graveyard. I'm particularly fond of the last two - cycling is a very powerful ability for trading away narrow/dead cards for a good shot at a better one, and 3-color can always use more ways to dig for its color fixers.
4 months ago
Grave Upheaval could be good. High cmc, snags a land for you early game, gets a creature from the yard late game. Seems like solid value
4 months ago
Ancient Excavation and Grave Upheaval are good because of the landcycling. Early game you pitch it to hit your land drops, and then when you need to use either you get it with kess later. Demonic Collusion and Capsize do well with kess since you can just buyback instead of exile. Increasing Ambition and Increasing Vengeance can get their flashback bonus for cheaper with kess. A couple of alternate ways to return spells might be nice, but Snapcaster Mage and Torrential Gearhulk can be pricey, so Archaeomancer and Mnemonic Wall would be some okay alternatives.
8 months ago
Cool deck. I run a Naya cycling deck but it looks like black and blue bring a lot to the table.
8 months ago
That's my casual build of Karrthus. My mana base isn't too expensive but works pretty well. I highly suggest you run at least 37 lands.
Cards I recommended you take out:
Grave Upheaval -> take this out and up your land count
Crucible of Fire -> this isn't a bad card but I think anthem's are better when you make 3+ bodies per turn that will benefit from said anthem. You have to pump dragons out 1 by 1, making this card to slow imo.
Mogis, God of Slaughter - Mogis doesn't help your dragons and will, at most, be a slight nuisance to your opponents. This could be something like Skyshroud Claim which would help you get your dragons out faster.
I'll add more thoughts later, got work to do now.
9 months ago
Ok ok so, i have a commander deck with Karrthus, Tyrant of Jund as the commander. The deck itself has functioned pretty well up until recently, i have been getting completely rekt early game. Do keep in mind i have not been playing long and do not have a great understanding of cards or of a good build, in fact this is the first deck i have ever built. All i really need help with is early game because dinos have been destroying me as of late. The deck is built as follows:i have no clue what im doing dragons
10 months ago
Cuts I'd make.
Storm Fleet Arsonist Storm Fleet Aerialist Daring Saboteur Wily Goblin Talas Scout Talas Air Ship Talas Explorer Rishadan Cutpurse Prosperous Pirates Marauding Looter Rishadan Airship Lookout's Dispersal Torrent of Souls Pilfered Plans Crash Through Destructive Tampering Grave Upheaval Beacon of Unrest Magus of the Will Conspiracy Xenograft
With all these cuts you will have enough land for the deck.