Night's Whisper

Night's Whisper


You draw two cards and you lose 2 life.

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Have (3) rockleemyhero , Azdranax , pskinn01
Want (5) Etinifni , gwumbelbehr , MarkTaylorTSax , Ninbi , kalko

Printings View all

Set Rarity
Eternal Masters (EMA) Common
Duel Decks: Jace vs. Vraska (DDM) Uncommon
Fifth Dawn (5DN) Uncommon

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Night's Whisper occurrence in decks from the last year


All decks: 0.05%

Commander / EDH:

All decks: 0.04%

Black: 0.39%

Rakdos: 0.35%

Night's Whisper Discussion

SideBae on Phenax, God Of Deception

3 hours ago

So I think you should run Preordain in addition to your Ponder. It's a similar effect and is a powerful t1 play. I wouldn't run Brainstorm until you run at least three more fetches, though they don't have to be Zendikar/Onslaught fetches to work; consider Terramorphic Expanse, Bad River or even Prismatic Vista.

I think you should run Toxic Deluge, though it can be a bit pricy. Have you considered running snow-covered lands and Dead of Winter? I'm a big fan, even though it gives you less control than Toxic Deluge.

In general, I do not like 3-mana mana-rocks at all -- 2-mana mana-rocks are common enough, and 3-mana mana-rocks feel like they're just a turn behind. In that vein, I think you should cut Darksteel Ingot and Dimir Locket for cards like Dimir Signet, Coldsteel Heart, Sky Diamond or Charcoal Diamond. These are especially good if you lead with a t1 Sol Ring or choose to run Ancient Tomb.

So, I think you should definitely look at running Eater of the Dead. It's a REALLY old card (1994), but it's actually kinda funny in Phenax, God of Deception. You can use its ability to exile a creature you've milled and untap him, then tap him using Phenax and repeat.

You could consider running Lantern of Insight or (if you got $$$) Field of Dreams. These can give you intel as to whether you want to mill an OP before they draw or on their end step, which in turn lets you choose their draws for them. (In modern/some legacy, this is called 'lantern control.')

Dark Petition and Lim-Dul's Vault seem like they'd be good in addition to your Demonic Tutor and Mystical Tutor.

Windfall? It's REALLY good with Narset, Parter of Veils or a Notion Thief out.

One thing that I notice frequently going wrong with decks with generals who don't directly produce card-advantage is that they often simply run out of cards. I highly suggest bringing Fact or Fiction in from your maybeboard, and potentially running things like Chart a Course, Night's Whisper, Treasure Cruise, Necropotence, Dig Through Time, Chemister's Insight etc. to make up for this.

Right. That's all I got. Good luck.

alechodgin23 on Tymna|Tana casual beatdown

3 days ago

No problem! I'm sorry for missing those other cards you mentioned.

I don't think you should remove the sunforger package. Just Tithe. I understand the combo and I think that can be pretty great IF you get the pieces on board. In my opinion, Tithe isn't worth a slot in this deck. Im a big fan of immediate value. The turn you use Tithe, you'd essentially be discarding a card (Tithe), missing a land drop (since Mistveil has to come in tapped), and even spending a mana to do that (paying for Tithe).

You'd essentially be down a card and 2 Mana to do nothing that turn.

Sunforger is incredible though. Super powerful. I'd just be sure to have a variety of 3-4 drop instants so that you have an answer to every situation. Graveyards, creatures, enchantments, artifacts, lands, everything.

I guess my main point about the card draw was to have cheaper or more explosive card draw. Oakhame Adversary is 2-4 Mana for a creature that might draw you one card per turn if it can attack and not die. Night's Whisper is 2 Mana and gives you 2 cards right now with no conditions. Hunter's Insight is 1 more Mana and would have the potential to draw you a ton of cards and is still contingent on combat.

alechodgin23 on Tymna|Tana casual beatdown

3 days ago

Hey man cool deck. Definitely a +1 from me!

Speaking of card advantage, I'd recommend a lot more card draw. Unless I missed a card, you currently have 2 forms of card draw in the deck: Harmonize and Phyrexian Arena.

These are great cards and should definitely be run in your deck. This may seem odd, but card draw and ramp are the 2 most important aspects of EDH. The more card draw you have, the more consistent your deck will run game to game. Luckily for you, green and black have some great options!

I'd recommend Read the Bones, Ad Nauseam, Camaraderie, Shamanic Revelation, Rishkar's Expertise, Night's Whisper, and there are tons more to choose from.

One last thing...RAMP! Get rid of Tithe and put in some good ramp that's worth your time.

Cultivate, Farseek, Rampant Growth, Kodama's Reach, Harvest Season, Traverse the Outlands, and much much more.

I hope this helps!

hyped1221 on Syr Konrad, the Grim EDH

5 days ago

Traded a buddy for a Phyrexian Altar. Night's Whisper out to make room for it.

Apollo_Paladin on Divinity Rush (Pauper Build)

1 week ago

Thanks for the suggestions, certainly worth taking a look at.

As to the "80% Dark Ritual Deck" comment, I was speaking specifically about my playgroup & that is not an exaggeration or estimate. Pauper games in our group were getting really repetitive and predictable so we opted to do away with them; I can totally recognize that is by no means a universal standard.

I've got some Extort already on Tithe Drinker but another source from Kingpin's Pet isn't an awful idea. I'm not sold that Dark Ritual fits here since I've got relatively low mana costs and very little cyclical card draw. It's not an entirely bad idea, but it'd only really be useful when playing a Night's Whisper imo.

Nightsky Mimic is a great suggestion, and I'm surprised I forgot about him considering I used him in an old deck.

I don't like the idea of running 4 Castigate because it's mainly a deterrent against things my creature can't handle or against counterspell effects. I guess I just don't see another copy making or breaking the deck.

Took some of your suggestions to heart though, going to give it a try in this current updated incarnation and see how it goes. Thanks again!

kalko on Orzhov Taxes

1 week ago

I would take out some syphon life and add lands, mostly the gain and bounce lands. Change sign in blood for Night's Whisper as it will be easier on the mana (I have more fun with Sign but I think this is a good change)

Maybe take out 4 Temporal isolation for 2 Journey to nowhere and I would probably play Guardian of the Guildpact with pestilence, its really good!

Maybe add some monarch but thats more on maybe

Barbarian_Sun_Pope on Teysa Envoy of F*cking

1 week ago

Appears you'd want to win with either life drain and/or swinging with Teysa. keeping that in mind I would suggest adding some card draw. Black has some decent cheap card draw such as Sign in Blood, Night's Whisper, or Read the Bones. The life drain in your deck should offset any life you pay for the draw. Speaking of life drain, Souls of the Faultless should deter your opponent from attacking and stall until you get Teysa on the field. It also works nicely with Deathbringer Liege and reveilark.

If you don't feel like waiting for Teysa, I would suggest Holy Mantle, Spirit Mantle, or Spare from Evil to give Teysa like protection to other creatures. After you land Teysa, you can clone her with Helm of the Host for even more ways to abuse Teysa (or any other creature in your deck). Hope this helps.

multimedia on Greven beatstick

2 weeks ago

Hey, Treasonous Ogre is a source of life lose that's also ramp. Necropotence, pay any amount of life and put that many cards into your hand. Heartless Hidetsugu, each player loses half of their life for a huge Greven attack that will most likely kill an opponent. Phyrexian Reclamation pay life to recur creatures. Arguel's Blood Fast  Flip, pay life to draw cards and Temple of Aclazotz is Diamond Valley.

Manabarbs players lose life when they tap lands. Phyrexian Purge, pay life to target and destroy potential blockers. Bolas's Citadel, lose life to cast cards. Dreadhorde Invasion, lose life for token that can grow in power to sac to Greven. Sign in Blood, Night's Whisper and Read the Bones, lose life to draw cards.

Castle Locthwain, draw a card and lose life. Hall of the Bandit Lord, pay life and give Greven haste. Sulfurous Springs, Rakdos Pain land. Ramunap Ruins and Ifnir Deadlands, pay life to make mana.

Shadowspear, trample and lifelink combination is good with Greven. Arcane Signet and Talisman of Indulgence are two other Rakdos two drop mana rocks. Dark Ritual is good ramp in black.

Good luck with your deck.

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