|Commander / EDH||Legal|
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|Duel Decks: Jace vs Vraska||Uncommon|
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You draw two cards and you lose 2 life.
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Night's Whisper Discussion
1 day ago
Yeah for real, we don't need a flame war over something empirical.
But I'll revert back to the first point I made about green and blue.
White / Red / Black are packed with vacuum power cards. They even have some decent card draw/cantrips
BUT what they don't have are:
All comes down to the 1 mana cantrips.
1 day ago
Like your deck :)
It doesn't look like your deck has a lot of card draw. Tribal decks tend to run out of gas in the hand without card draw. Phyrexian Arena, Read the Bones, Sign in Blood, and Night's Whisper are all cheap card draw spells.
I would also add a bit more ramp like the 3 signets (eg. Rakdos Signet) to speed up the deck and have more colour fixing.
In terms of cutting, you could cut a few of the vampires you find are the weakest. You've got 33 and you probably only need 25ish. Also, I personally would cut Exquisite Blood. People hate losing to its infinite combo with Sanguine Bond.
Hope this helps!
1 day ago
5 days ago
Been a while since I commented. I'll try to respond primarily to those points that others haven't already addressed.
Thought-Knot Seer is expensive to cast and doesn't really perform a vital function in this deck, given that its abilities don't have a high impact.
Stax is a challenge. This deck does have the means to outpace some stax decks by ramping extremely aggressively, but sacrifice engines in particular are effective at keeping utility creatures from having a great deal of impact. I haven't played in several years (apart from the casual 60-card game here or there), so I'm not really qualified anymore to assess how this deck competes with more modern Tier 1-Tier 2 stax decks.
This deck would rather not play Zendikar Resurgent or Mana Reflection because they need to be hard cast and are more difficult to find. Vorinclex, Voice of Hunger would be a stronger choice in that respect (because it's Tooth and Nailable), but even then it hasn't made the cut. I leave that to players' discretion, though. Some people may find that the redundancy is important in their meta.
As a combo deck, this deck can normally outpace most noncombo aggro decks. Certain commander damage decks can pose a threat if unanswered. And don't forget that you can chump block with utility creatures if you have to. Surviving in a difficult position is preferable to being out of the game entirely.
I do feel that way about Consecrated Sphinx from time to time. Unfortunately, having not played in a true competitive multiplayer environment in a long time, I can't say with certainty whether it needs to be replaced. The mana cost is the biggest downside, but it's a powerful backup draw engine that's much less risky than Damia herself.
Stroke of Genius is serviceable, and there are ways to recur cards from the graveyard just as there are ways to get them back from the library. I use Blue Sun's Zenith because mana is not an issue by the combo turn and the win con is safer (from hate effects) in the library than in the yard.
Timetwister is an interesting choice, and certainly something that becomes more potent as this deck becomes faster. I would test it.
Arbor Elf ramps, but Crop Rotation does not. I'm not sure if they're comparable in terms of slot consumption. In some metas, the land tutor may be more important because there may be a greater dependence on cards like Boseiju, Who Shelters All.
I don't recommend playing Demonic Consultation unless you're playing Laboratory Maniac, and I don't really think this deck wants to play either (although it could be built in such a way that they're more viable). Demonic Consultation presents the issue of exiling potentially necessary win conditions in order to find a combo piece, and it's never really completely safe to use. Similarly, Tainted Pact isn't in the deck (and is actually covered in the "Omissions" section). I don't think there are many cases where I'd so desperately need a single card that I could risk potentially exiling every other card for it.
It's true that Crucible of Worlds is a good card, but every card in this deck is a good card. Crucible of Worlds doesn't really provide necessary functionality to this deck, though, so I wouldn't call it one of the best cards and similarly wouldn't be able to justify increasing its redundancy at the expense of some other functionality.
Lots of feedback there. I'll try to respond to as much as I have space for.
Rising Waters is an issue because this deck really wants to maximize its mana availability.
Future Sight was in a much earlier version of the deck, but was cut because the cost outweighed the value. Some people may prefer to run it, but I don't.
Pendrell Mists is a good stax card, but this isn't a stax deck. I'd rather keep my utility creatures at the risk of letting other people keep theirs.
Autumn's Veil has some potential. I've never really experimented with it in the 99, though.
Night's Whisper is not as preferable as a draw engine, in my opinion.
Notion Thief could be good in some cases, and I haven't actually tested it in the deck, but there weren't very many times where I think I would have (and would prefer to spend) the mana on it given its inconsistency from game to game.
Brainstorm was in an earlier version of the deck, and it could still justifiably be run given all of the fetch lands, but I prefer to spend the slot on other cards.
Baleful Strix doesn't really do enough to justify spending the mana.
Trinket Mage is a more expensive and more limited tutor than those already in the deck.
Arcane Denial is in the deck because it's a hard counter for , which I'll gladly take in the final turn.
Three Visits and Nature's Lore are important ramp cards and cannot be cut. Skyshroud Claim could potentially be cut on a cost basis, but it's very powerful and pays for half of its own cost on resolution.
Mindslaver is not something this deck needs. I don't really want to spend to control someone's turn if I could spend much less to get myself closer to actually winning. It's not good without a recursion combo or when facing multiple opponents.
Academy Ruins could be played, but I don't really need to recur any of the artifacts in this deck as much as I need access to on-color mana.
Omniscience is not necessary. My primary win con is an spell, which doesn't benefit at all from Omniscience and does benefit from an infinite mana combo (the latter of which enables just as many other cards as the former).
6 days ago
1 week ago
Blade of the Bloodchief would be a nice fit as well, just not sure what I want to sacrifice for it.
If I was running another color or two I would agree that Night's Whisper could be a better choice but I like the added option of having Sign in Blood for dealing that final blow if it ever comes down to it.
Gatekeeper of Malakir is a good option, I had considered it but I didn't want to lose my cheaper lifelinks. Perhaps a sideboard option?
1 week ago
1 week ago
Dark Confidant is perhaps the only good wizard you're missing from this deck.
Looking at this deck, there are perhaps some improvements you can make, particularly on your CMC avg. and curve. For tribal decks, draw spells are incredibly useful in case they "gas out". Wheel of Fortune, Windfall, Night's Whisper, Mystic Remora, Rhystic Study, Notion Thief, and Phyrexian Arena are good inclusions; some of them will ensure Marchesa's dethrone ability will trigger. Countermagic like Negate, Arcane Denial, and Swan Song are always useful to address trouble your opponents bring. Fire Covenant and Goblin Bombardment are also good inclusions. Cards I'd cut are high CMC spells; it's probable you'll have to cut your worst wizards if you include these suggestions (or some).