Night's Whisper

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Eternal Masters Common
Duel Decks: Jace vs. Vraska Uncommon
Fifth Dawn Uncommon

Combos Browse all

Night's Whisper

Sorcery

You draw two cards and you lose 2 life.

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Night's Whisper Discussion

lagotripha on B/R Hasty Control

2 days ago

Ok, interesting setup, I'd describe it as more midrange rather than control, but the idea is pretty solid. I'm running a list with Myth Realized in mardu which works similarly. Personally, I'd cut the recover and similar for a Night's Whisper or Sign in Blood (sorcery speed matters less when you have spare mana for removal), and swap madcap for the wonderful and disruptive Delirium Skeins- if they can't stop your creatures, it doesn't matter how much they hit for. Your manabase looks like it should function, but I can't say more than that. Graven Cairns is cheaper than the other filters thanks to it's future sight printing, and Lavaclaw Reaches is a decent mana sink in later turns. There are several spells in black red missing here, but the most pressing is sideboarded Rakdos Charm. It kills artifacts, ends graveyards and flips swarm tactics on their head. Ratchet Bomb will provide much needed emergency enchantment removal, and Pithing Needle or Dreadbore are solutions to the incurable planeswalker plague upon the game. I'd consider Gifted Aetherborn in place of skirge, the constant presence of k-command makes artifacts risky buisness.

If you want more consistant draw, Phyrexian Arena is relatively resistant to the current strain of non-Anguished Unmaking removal. I have this list Mono black deckbuilder's toolbox for mono black players- chances are there will be some stuff in there to help.

And yes, haste is an undderated ability, but in control lists I've always preferred Languish alongside Mardu Scout or Lightning Berserker as it is less threatened by sorcery speed removal.

RegginHunter on Mono-Black Death's Shadow

3 days ago

Night's Whisper is a great card, but since you are running mono-black, I would probably run Sign in Blood over it. Whisper is used in multicolor decks because it doesn't require as much devotion, but since you're all-in on black that shouldn't be a problem. Sign in Blood has more utility. it can do all the things whisper can do AND it can be a way to eek that last bit of life out of your opponent (it's kind of like a 2 cost black Shock). I think it would be good to have a way to do damage other than just your creatures in case they get a lot of hate and Death's Shadow doesn't quite kill them.

pesmerga87 on Tribal Vamps

4 days ago

When building a commander deck, start with your lands. What seems to be jumping out to everyone is you have far too few.The rule I go by is that your total land base needs to be at least 30 + CMC of your commander + Colors of your commander. Thus, in your case the minimum amount of lands should be 36.

Second, you need to make sure you have enough Ramp/Mana Rocks and Card Draw. I know it's tempting to stuff your deck full of fun cards. However, if you never get to play them, it's not fun. So, get this straight and don't allow yourself to cut them. Generally I try to aim for 8-10 Ramp/Mana Rock cards. (like Sol Ring and Sword of the Animist)Also, 5-8 Card Draw cards. (like Phyrexian Arena, Night's Whisper, and Rogue's Gloves)

Next look at what you want your win condition to be. It seems your going after an attack heavy, tribal beat down theme. So, I think you're on the right track so far. However, 41 creatures seems a bit much. I'd slim that down to 35-38 and then add in some things that are going to play off your tribal theme. For instance, Door of Destinies, Coat of Arms, and/or Obelisk of Urd

Next you need to make sure you have answers to problems. Generally people like to keep minimum 4+ board wipes in their decks. Also, in your particular colors you'll have an extremely tough time dealing with artifacts and enchantments. So, your going to want to include a few cards like Nevinyrral's Disk, Perilous Vault, and Scour from Existence that can take care of them. In addition to or in place of more normal board wipes like Decree of Pain, Mutilate, and Deadly Tempest, that will get rid of creatures if you're getting overrun.

Next add in some fun stuff for your commander. Generally people use deathtouch equipment with Olivia, because it allows you to use her first ability to "Ping" creatures and kill them. Cards like Basilisk Collar and/or Quietus Spike. Also, Blade of the Bloodchief is your only real option for a specifically vampire tribal card.

Finally a few combos for this deck is a good thing, because it's going to pretty weak in the late game. You already mentioned Sanguine Bond and Exquisite BloodAlso, I saw someone mention Bloodchief Ascension and MindcrankI'll include Blood Tribute and Defiant Bloodlord, which can one shot an opponent. Defiant Bloodlord also acts as redundancy for Sanguine Bond.

That should improve your deck immensely.

WargRave on Lusus Naturae

5 days ago

Hi, nice deck! I like the theme. I've got a few suggestions, if they're not what you're looking for pay me no mind.

You mention a combo with Gutter Grime and Altar of Dementia, but Gutter Grime says nontoken. I don't know if you consider the combo critical to their inclusion since they both work fine alone though.

Baton of Morale is cute, but it seems worse than simple Whispersilk Cloak at giving Sidisi more attack triggers, and I don't see where it fits the flavor.

You've got Sultai Banner and no Commander's Sphere, so that's a fairly easy swap.

35 lands and average CMC 4 seems low, even counting the emerge effect. There are still more good budget lands available: Temple of the False God, Evolving Wilds/Terramorphic Expanse, (which are probably better than Foul Orchard, but I don't know if that's included for flavor) and Drownyard Temple which synergizes with self-mill and fits in Innistrad flavor too. There's hardly any ramp here, what about Rampant Growth, Cultivate, etc?

Draw looks really light too, especially for UBG. I don't know if you are bound to flavor to the point of rejecting good ol' Concentrate, but we can find some on theme things like Treasure Cruise that appreciate the milling. Ancient Craving at least sounds like eldritch horror, and Read the Bones, Night's Whisper, and Sign in Blood all sort of work too. Sift seems better than Amass the Components since you'd rather discard than put to bottom, though Sift has no flavor.

It's also light on artifact/enchantment removal to my eye. Reclamation Sage, Bane of Progress, and others fill this role while also being creatures to give Sidisi zombies.

As for what to take out that I haven't mentioned, what catches my eye as not pulling their weight are Altar of the Brood (without an infinite combo this will just help opponents), Enlightened Maniac (low impact, no graveyard synergy), Ludevic's Test Subject  Flip (slow), Geralf's Masterpiece, Momir Vig, Simic Visionary (not a huge number of triggers for him, the only other blue AND green creature is Sidisi), and Brood Monitor (Nice with blink effects but you haven't any).

darleen on Obi

1 week ago

Suggestions for your mana base:

Remove: Evolving Wilds, Terramorphic Expanse, Warped Landscape, and Mind Stone. Add: Myriad Landscape, Cabal Coffers, High Market, and Charcoal Diamond.

Tower of Calamities depends a lot of mana to destroy only one creature. Try Black Market in its place.

Bad Moon, Eternal Thirst, and Lashwrithe are fine cards but your creatures are already so huge, I don't think you need them. I would just add more ramp instead: Ashnod's Altar (also serves as a sacrifice outlet), Caged Sun, and Expedition Map (to find Cabal Coffers).

34 lands is simply too few in my opinion so think about cutting Ascendant Evincar, Endrek Sahr, Master Breeder, Nightmare, and Shadowborn Demon for 4 Swamps.


Suggestions for draw and card advantage:

It seems like a great win condition is the interaction between your Commander and Maralen of the Mornsong so I recommend more tutor and dark spells to get the combo out. Maybe switch out: Cremate, Sanguine Bond, Unholy Hunger, Abyssal Persecutor, Visions of Brutality, and Vile Requiem for Night's Whisper, Dark Petition, Behold the Beyond, Ambition's Cost, Beseech the Queen and Viscera Seer.


Suggestions for removal spells:

Several of your removal spells cost alot of mana. To the Slaughter, Reach of Shadows, In Garruk's Wake, Dregs of Sorrow, and Annihilate could be replaced with Diabolic Edict, Hero's Downfall, Killing Wave, Malicious Affliction, and Grave Pact.


Bulletproofcats on [Primer] Nightmare by Design

1 week ago

Vasseer Thank you again for reading through my explanations. Now as for you suggestions, everything but Chittering Rats has been in the deck at some point.

Nether Traitor's body is irrelevant as he won't be around to block or attack. Is ran Reassembling Skeleton over him for awhile and since I always have a creature dying Traitor is cheaper to bring back.

Dictate of Erebos was also in the deck along with Butcher of Malakir. Decided I didn't need all that.

Library of Leng is there as a just incase. If I have Necro out and need my cards it allows me to put them into my hand and not exile the rest. and I don't need Chainer to waste mana keeping a creature. Don't want to replace the lands I already have.

Mindcrank over anything else because it doesn't require anything after its cast. I don't need to dump mana into Chainer into it. I have Mindslicer for that.

Dark Depths is a card i have never really liked, plus 30 mana is better used else where.

Despise will be switched out for Thoughtseize I was using it in another deck and slipped my mind on putting it back it.

Night's Whisper will probably find its way in as I want to run both.

Darkness being able to tutor for it and cast in response to being dealt lethal has saved me quite a few times.

Rune-Scarred Demon ran for a long time. decided I had enough tutor effects. I do side board it though.

Infernal Darkness I figured I have the tutors to pull and stick Contamination I don't need a second one.

Skullclamp was omitted because of Necro, I have it side boarded though.

Laquatus's Champion I decided against this as that is really mana intense and its a dead card IMO if I draw it.

All in all you are right that Chainer isn't that best at all. I liked that challenge of it. Also never played the deck 1v1 as I know Ill be murdered. But I don't mean to come off rude! I am always playing this deck and all your suggestions are in the side board. They will be rotated in and possibly permeant as the deck evolves! Thank you again! and happy deck building

Vasseer on [Primer] Nightmare by Design

1 week ago

First I'd like to say that this is almost certainly one of the best Chainer decks I've seen (though most chainer decks are not very good). Buut... (also, I did read the description for each card before commenting)

Nether Traitor seems quite bad. In general the card is bad, it's body is totally irrelevant and Reassembling Skeleton is basically always better if you're just sacrificing it. There are a few decks that can justify both but you would need a lot more to make it work.

Dictate of Erebos seems fantastic here, pact is great, dictate is often > pact

Mindcrank wtf, maybe I'm missing something but I absolutely cannot figure out why you would want to play this card, it actually just helps your opponents and I can't see any combo with it. I guess it gives you more stuff to chainer, but I would honestly rather play Chimney Imp than this card (Actually Chittering Rats might not be bad). (If you cast exsanguinate for 20 and still need mindcrank to win, you need to rethink your deck)

Library of Leng again wtf, this card has two effects that have both been printed on lands (Reliquary Tower and Nephalia Academy) and don't even seem like effects this deck wants. Why is this here? (Note that with necro you can just discard your creatures and reanimate them with chainer in response to the exile trigger to keep them so it's not even insane there)

Dark Depths I mean if you're already playing stage and map... Hardcasting Marit Lage is a real thing too.

Despise is usually worse than Duress I can see an argument for it over that, but it over Thoughtseize, Mind Twist, or Hymn to Tourach seems strictly incorrect.

Night's Whisper tends to be a bit better than SiB as it can't be misdirected which in my experience comes up more than the life loss.

Sensei's Divining Top given that you already play fetches and with all this tutoring, top seems very good.

Darkness - A black fog existing does not mean you should be playing it, going down a card to gain a bit of life is not a good trade. Hence why mono green decks don't play fog.

Rune-Scarred Demon I guess I could understand not playing this for the same reason as Sheoldred, but Sheoldred is significantly worse than this card..

If you're playing Contamination you are clearly open to no fun allowed options - Infernal Darkness is basically contamination but for the first 5 turns of it being in play the overall cost is lower than maintaining it with chainer activations.

Skullclamp - You're playing a sacrifice deck, but are not playing the best sacrifice deck card ever printed, just blanked or intentional?

This deck is missing the absurdly broken Chainer card that is Laquatus's Champion. Now this card may seem garbo at a glance but it's true power surfaces when you have an altar in play, he becomes a 1 card + lots of mana combo to kill people. Step 1) Chainer him into play. Step 2) Resolve the life loss trigger. Step 3) Sac him, put the life gain trigger on the stack. Step 4) Respond to the trigger by going back to step 1, repeat until the chosen player is dead. It gets even better when you have Exquisite Blood in play and you actually get to not die while doing it! (This combo may be awful, 100% worth testing though, also chainer make Laquatus's Champion so 10/10 flavor)

Lilbrudder on Paradox Scepter Storm: cEDH Primer

1 week ago

mmcgeach: Thank you for the update. I am glad you are having success with your Thrasios brew. I have considered Dark Confidant. He is a very good card but he is not an ideal fit here since he does not tap for value. Night's Whisper is in my experience very solid but fairly low impact. The type of cards I value are either spells or something that has a big effect like a wheel or combo piece. I don't generally utilize many incremental draw engines if that makes sense. I have never seen rushing roil before, that is pretty cool. My only issue is the cc and I like the option of drawing a card. I will definitely test it tho to see how it performs.

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