|Commander / EDH||Legal|
Printings View all
|Eternal Masters (EMA)||Common|
|Duel Decks: Jace vs. Vraska (DDM)||Uncommon|
|Fifth Dawn (5DN)||Uncommon|
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You draw two cards and you lose 2 life.
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Night's Whisper Discussion
4 days ago
Elf0491, THANK YOU! Also, sorry for the delayed response. To answer your first question as to why so fast, I really need to get at least some cheap deathtouch chumps on the ground by or before turn 2. My overall meta isn't quite that fast, bit the person I play the most overall runs Geist of Saint Traft and is famous for getting him out on turn 2 and quickly getting Aqueous Form attached shortly after. If I can thwart the first swing or two, and buy myself another turn to get my Drana out, then I feel good about things.
As far as your suggestions, I'll pick some up with my store credit at my LGS and experiment with them. For certain, I will replace Phyrexian Arena with Night's Whisper. That is an excellent call. I completely agree that the quick short term advantage pays off more than the more costly "over time" approach.
The other suggestion you made that really works for me is replaing Fleshbag with Plaguecrafter. I need to grab one, but I agree that it's the better option.
Thanks again for your ideas and expertise. I'll test a bit and make these changes visible here in the decklist. Have a great weekend.
5 days ago
YOu want to ad Nauseam until you are at ~5-6, not beneath 5, unless you drew a Tendrils, in which case 1 is high enough. Then you go make as much mana and storm count, then Vampiric Tutor into Sign in Blood/Night's Whisper to win by fetching Tendrils of Agony!
5 days ago
The draw in your deck seems to be slow and in low amounts. Consider adding Night's Whisper type cards to get out the gates faster.
Your deck also seems to not have all that much ramp. Sakura-Tribe Elder is a good on-theme option.
As a general starting point, for most EDH decks you want 10 draw card cards and 10 ramp cards.
1 week ago
1 week ago
About card velocity, where Duke.Fleed suggested Read the Bones or Night's Whisper I thought about Sign in Blood. It accomplishes the same thing as Night's Whisper, and has the added effect of having the option to drain them of 2 life. It's handy to have when you come up just a little short of lethal and it's also budget, costing less than 25 cents.
1 week ago
You're very heavy on the 4-drop slot. I would recommend cutting the Approach of the Second Sun, since you should be trying to win by bringing your opponent's life to zero. Anointed Procession is cool, and can be powerful, but it relies on you following it up with other cards. THough pricey, this should be History of Benalia as this card does not depend on being followed up by another card and produces more Knights on its own.
You should be running 4 of the Dauntless Bodyguards in the maindeck, they should not be in the sideboard. You're going to be wanting to swarm the enemy in a flood of chivalry as fast as possible, and a few amazing 1 drops can help you out that way. Accorder Paladin, Knight of Glory, and Sigiled Paladin are all great 2 drop knights that help you out in attacking strong and early. Knight of the White Orchid can act as ramp, but is also a decent beater.
Mirran Crusader is extremely powerful and you should definitely be running 4 of this one.
Vona, Butcher of Magan is really cool and can give you an answer to nearly anything, and she helps pay for herself with that lifelink.
You'll also want to use some of black's card draw capabilities, since card advantage is definitely white's biggest weakness. Don't be afraid to spend a little bit of life to draw some cards with Dark Bargain, Read the Bones, Night's Whisper, Sign in Blood, or Damnable Pact just to name a few.
For your sideboard, cards like Duress are very important if you're running black, I would recommend running 3-4 of these in your sideboard, since you have no other hand disruption. Celestial Purge is pretty popular, as is Timely Reinforcements. Vraska's Contempt and Anguished Unmaking can help you deal with opposing planeswalkers, and Unmaking hits any troublesome non-land, Rest in Peace, Stony Silence, and Zealous Persecution are very strong sideboard options as well.
Let me know if this was helpful or would like to know some of the reasoning's behind the suggestions!
1 week ago
ooh, I always love me an aristocrats deck. I know it is budget but I've got some suggestions (within budget) that can help improve this deck.
I used to play an aristocrats deck with Return to the Ranks. It was pretty medium. What I found out was, you will end up killing your op in one big turn where you sac everything and bring it back and sac again. It was never a little at a time because if I did it slowly, they would just remove the key pieces or win before I had a chance to bleed them out.
So with that in mind, here are my suggestions: recursive cards like Bloodsoaked Champion and Reassembling Skeleton are good for grinding, but not for explosive turns. What is best for that is cards like Doomed Traveler (which you have) and Hunted Witness (which you need). The reason they are explosive is because, without needing extra mana, they double each sacrifice. So with two Blood Artist effects in play and a recursion card you only need 2 dorks and a sac outlet (albeit that is 5 cards) to deal 19 dmg.
The other thing is, looking at your curve, you have way too many 2 drops. This was also a problem that I faced when I played the deck, it means that on turns 1 and 3, you often get stuck with extra mana laying around. Here is what I would suggest: replace Go for the Throat with Tragic Slip and replace Bloodthrone Vampire with Viscera Seer. That way you shift the cost towards 1 drops and can get cards out there faster.
The last thing, which I did not figure out, was card velocity. I could never get enough cards out fast enough. Many people suggested Collected Company but I wasnt about to pay 4 mana for two 1/1s. Others suggested ways to dump cards into my graveyard like Satyr Wayfinder and the like. But this exposed my deck even more to graveyard hate. Either way, all of this requires green which you don't have. So if you find yourself running out of card velocity, maybe try Night's Whisper or Read the Bones or a similar effect to that.
Hopefully my ramblings help. Let me know if you have any questions, and if you like my suggestions: check out my podcast all about brewing decks at mtgcoldbrew.buzzsprout.com (we're also on itunes and spotify)
P.S. cut those tap lands, you dont need the life gain and they will just slow you down.