Night's Whisper

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Eternal Masters Common
Duel Decks: Jace vs Vraska Uncommon
Fifth Dawn Uncommon

Combos Browse all

Night's Whisper

Sorcery

You draw two cards and you lose 2 life.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -22%

0.46 TIX $0.7 Foil

Ebay

Recent Decks

Load more

Night's Whisper Discussion

DarkEclipse18 on Approach of the Second Daxos

6 hours ago

I feel Necropotence may be a bit slow for this combo, waiting till end of turn to get it into your hand, then waiting till your next turn to cast, and hopefully resolve, the card.

I see you already have Greed, but maybe add Erebos, God of the Dead as a second 'greed' and maybe a few instant and sorcery cards that let you draw of life: Night's Whisper, Sign in Blood, Ambition's Cost etc...

Also Black Market could be nice, if it gets enough counters it will cover the colorless mana cost of your white spells and pay for your black spells.

Also speaking of black mana, I see Urborg so: Cabal Coffers, Magus of the Coffers, and Crypt Ghast are great cards.

Bolsheviktory on Zur Ad Nauseam Storm

1 day ago

Thanks man! Yep, I wasn't happy with Grim tutor either.

His list is now pretty close to mine, he cut Time Spiral, Merchant Scroll, Notion Thief, a land, Counterspell, City of Brass, Mana Confluence to put in Paradoxical Outcome, Night's Whisper, Dark Confidant, Isochron Scepter, Dispel, tango lands.

I wouldn't say there's a noticeable power difference between our lists now that Lab Man/DD are back in his.

I'm not a fan of the tango lands since they can only be turned on by 2 islands. Playing 2 islands rather than fetches or duals (if you have access to both) in a wheel happy meta seems bad. I think having lands enter untapped T3 in a best case scenario in a fast combo deck is pretty bad too. The tango lands are only useful when you can fetch tapped at EOT and severely hinder development if they are the only on color lands in your hand T1. There shouldn't be that many turns where you take damage off the pain lands, but fixing color issues and entering untapped is huge IMO.

wereotter on Embrace the Great Work

2 weeks ago

Re: Azorius Chancery,

It's not always a bad card to play, it just depends a lot on your meta, really. It's slower than a lot of other lands, but if your meta isn't hyper aggressive, or if people don't run land destruction, then that doesn't matter as much. For me, however, I've replaced the three ally color bounce lands with Fieldmist Borderpost, Mistvein Borderpost, and Veinfire Borderpost since they are not only artifacts for any abilities that care about that, but they can be hard cast on later turns if they're drawn, or can be cast in a similar way to the bounce lands early on.

I will also add in that I think that Ichor Wellspring is better for this commander than Night's Whisper considering that it's an artifact you WANT to sacrifice to Breya's ability, so unlike the previous comment, it's not just "draw two cards" but it's "draw two cards and, choose one: deal 3 damage to target player, target creature gets -4/-4 till end of turn, or you gain 5 life"

As far as my own suggestions: with only 4 swamps in your deck, turning on your Tainted Isle is going to be tough. If you want the black/blue land, Drowned Catacomb is probably better, but even better still I would say is Inventors' Fair since it can tutor up artifacts for you. Marionette Master is definitely a card to consider since it can have an opponent lose 8 life every time you use Breya's ability, and that card alone has won me games. Also I'm not seeing that you have many ways to get your artifacts back once you sacrifice them. I'd suggest at least a Goblin Welder as not only will he get back the things you want, but he pairs nicely with your Pia's Revolution

Triton on Take What You Can, and Give Nothing Back!

2 weeks ago

LeaPlath I really like Blanket of Night! Also, Whim of Volrath affects all players, I'm presuming?

Also I'll see what I can swap in to focus more on Wrexial. I know equipment for sure, how about card draw like Night's Whisper?

Thanks for the suggestions and input!

DanteBeleren on Kaalia of the Vast, EDH

3 weeks ago

So a common "mistake" I see in Kaalia decks is that people get so wound up in her ability that they overwhelm their decks with creatures, especially the high CMC ones. You really only need 12-18 targets for her as long as they do the job very well.

By cutting your creature count down you can include more support whether it's card draw (Night's Whisper/Faithless Looting), tutors (Demonic Collusion/Demonic Tutor), or "control" cards (Razia's Purification/Crackling Doom/Fork).

Some more fantastic cards for any Kaalia deck are Strionic Resonator, Amulet of Vigor, and Dragon Tempest. Also (matter of personal opinion) ETB tapped lands are terrabad for Kaalia. You want mana and fast for her or her host. Don't underestimate the power of Basic Lands, especially with a Land Tax and Scroll Rack. Once you have your mana out you can shuffle the rest back in for more power.

For more suggestions you can take a peek at my list if you'd like. I've been working on it since her release and she will always have a soft spot in my heart (or a hard one in my pants, eehhhhhhh). Kaalia's Revenge.

Other than that good luck and plus one for Kaalia.

Force_of_Willb on Phyrexian Bloodpact

3 weeks ago

I understand Demon of Death's Gate & Liege of the Pit due to being able to use the alternate costs to play the cards, but Lord of the Pit...? Have you been able to survive to get to a 7 drop? I suggest trying out Death's Shadow since your life will be low.

Wall of Shadows + Worship is also a difficult way to stall the game. (might be a sideboard card against any players not playing exile effects). Worship might be better than Lich as when you are damaged they you don't have to sacrifice permanents and Liege of the Pit and Demon of Death's Gate downside doesn't have an effect. Angel's Grace can also be a one time save until you get your enchantments down.

Repay in Kind > Soul Conduit paying 7 in one turn is better then 12 or 6 over two. You can also try out Magus of the Mirror as additional versions of that effect.

the deck could also use some card draw to ensure you hit one of your enchantments. Try out Night's Whisper, Sign in Blood, or Read the Bones. If you really crazy then Pain's Reward or Infernal Contract

I would remove Phyrexian Altar, Phyrexian Walker, Lich

Nice idea haven't seen many decks like this. Happy brewing.

landofMordor on Jund Answers

3 weeks ago

Doesn't look like you have enough card draw to keep your fuel up. Painful Truths and Night's Whisper might help.

Also, Harsh Mentor just came out and fits your theme.

Love the original idea! Keep it up!

Karzalar on Army of the Spoop *Needs Help*

3 weeks ago

Reanimator suggestions : BIG creatures like your Skeletal Wurms are welcome, since you won't pay the mana costs for them - you'll reanimate them. You need some discard spells or self-milling.

Since you like regenerate...

Creatures : Ink-Eyes, Servant of Oni, Magus of the Abyss (destroy your creature? Regenerate it before!), Skeletal Vampire

Otherwise, big creatures : Demon of Death's Gate, Grave Titan, Griselbrand, Lord of the Void, Massacre Wurm...

Infect suggestions : Regenerate could shine here. Enchant your creatures with the like of Phyresis or Glistening Oil, or target them with Tainted Strike and then regenerate to keep them on the battlefield if they're targeted with removal.

Since you already have Skithiryx, Infect seems like a given.

In ALL cases, you need some draw spells. Read the Bones, Painful Lesson, Night's Whisper and Sign in Blood are choices in this matter. It all depends if you want to target only yourself or you also want the choice of dealing 2 points of damage to try to finish low life opponents.

If you decide on which kind of deck you want to make, just say so i'll help more.

Load more