You draw two cards and you lose 2 life.
|Want (4)||Creeds , beys2303 , Instinctive , shikeiraerio|
Printings View all
|Mystery Booster (MYS1)||Common|
|Eternal Masters (EMA)||Common|
|Duel Decks: Jace vs. Vraska (DDM)||Uncommon|
|Fifth Dawn (5DN)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Night's Whisper Discussion
10 hours ago
If you want to drop a bit more money, Sensei's Divining Top
2 days ago
Ramp (12): Burnished Hart, Nirkana Revenant, Pitiless Plunderer, Solemn Simulacrum, Ashnod's Altar, Mana Crypt, Sol Ring, Sword of the Animist, Thran Dynamo, Black Market, Revel in Riches, and Cabal Coffers.
Card Advantage (10): Erebos, God of the Dead, Midnight Reaper, Razaketh, the Foulblooded, Night's Whisper, Read the Bones, Sign in Blood, Geth's Grimoire, Skullclamp, Costly Plunder, and Skeletal Scrying.
Removal (16): Murderous Rider, Plaguecrafter, Shriekmaw, Bone Splinters, Consuming Vapors, Profane Command, Virtus's Maneuver, Ob Nixilis, the Hate-Twisted, Cast Down, Drag to the Underworld, Erebos's Intervention, Gang Up, Hideous End, Tendrils of Corruption, Dictate of Erebos, and Grave Pact.
2 weeks ago
I've played K'rrik, too. Draw is so crucial because he's so good at playing cards that you end up with an empty hand really easily. That's why Night's Whisper, Read the Bones, and Syphon Mind are great for him. I also really like Demonic Embrace for gaining life by slapping it onto K'rrik. It's replayable, too. Attacking with K'rrik can get you the life you need, and having flying means you'll always be able to attack someone every turn.
3 weeks ago
Apollo_Paladin, these are all great suggestions, thank you! I definitely will add Sudden Spoiling and Extirpate to the sidedeck, they would be super useful against a few of my friends decks lol. Night's Whisper is chill but the two black mana for Sign in Blood usually isnt a problem for me though and I have a ton of the card on hand so I might just keep that as is. Whip of Erebos is a super good idea, I'll play around with it and see where it fits in. Thank you for all the card suggestions!
3 weeks ago
I don't think that Whisper only affecting you is an issue, your deck doesn't look set up to be forcing the opponent to draw haha...otherwise they're identical.
4 weeks ago
Hey, nice start on budget. Kyle_Winter gave you some good advice to help the party. My advice is to help the manabase, ramp and draw.
First, you don't need 42 lands, that's overkill for your deck. 36 lands should be fine. Consider cutting some lands for more ramp sources? Budget lands and ramp to consider adding:
- Dragonskull Summit
- Smoldering Marsh
- Rakdos Signet
- Dark Ritual
- Foreboding Ruins
- Opal Palace
- Rakdos Carnarium
- Ash Barrens
- Grixis Panorama
- Jund Panorama
Consider cutting some basic lands for these lands?
Ramp can be a problem with Rakdos because these colors lack lots of options, but one way to help to not miss land drops is to play low mana cost draw. Cards like these can replace ramp because for a low mana cost they can help to draw into lands or party members who then act like ramp to cast Zagras.
Repeatable draw sources are best in Commander because they can potentially give you value throughout the entire game. With Zagras cards that give you value who are party creatures or when you attack/do combat damage are options:
- Azra Oddsmaker
- Magus of the Wheel
- Neheb, Dreadhorde Champion
- Mask of Memory
- Asylum Visitor
- Valakut Exploration
- Underworld Connections
Oddsmaker and Mask are nice with Zagras because he has flying.
Some advice about game play. I would keep the mana curve very low because you want to assemble a party for Zagras as that's what makes Zagras a mana efficient and potentially good Commander. The lower the mana curve the easier it will be to have two or more party members on the battlefield to help to cast Zagras. In fact, for your deck I would end the curve at Dagger Caster and Drana, the Last Bloodchief as these are abilities and effects at the top that go well with Zagras. I would limit the four drops to very few.
Roving Keep is an example of a creature you don't need because it's high CMC and doesn't help the party or have interaction with Zagras. Zof Consumption is an example of a spell that you don't need even though if you want can play it as a tapped land. Consumption for six mana is not worth what it does.
I offer more advice about what cards to cut. Would you like more advice?
Good luck with your deck.
1 month ago
In response to your question about card draws:
1 month ago
Things like Fellwar Stone, Sol Ring, Prismatic Lens, Fractured Powerstone, Worn Powerstone, Wayfarer's Bauble, Talisman of Dominance, Dimir Signet, Arcane Signet, Thought Vessel, and Mind Stone would make a great ramp package here. I know you already have some here but I would take out Mirrorpool, Ravenous Chupacabra, Rise of the Dark Realms, Thassa's Oracle (if you dont have a way to instantly mill yourself), Conjurer's Closet, Sire of Stagnation and Crush of Tentacles. These are your lower impact higher cmc cards, and this will lower your average cmc so your deck will run smoother.
Additionally, I feel like there are some draw staples that are missing, such as Rhystic Study, Mystic Remora, Necropotence, Phyrexian Arena, Visions of Beyond (if you lean into the mill strat), Sign in Blood/Night's Whisper, and things like Brainstorm, Preordain, Ponder, and Read the Bones. Think about the higher cmc in your advantage section to replace for a few of these, I usually shoot for 10. hope this helps!