|Commander / EDH||Legal|
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|Eternal Masters (EMA)||Common|
|Duel Decks: Jace vs Vraska (DDM)||Uncommon|
|Fifth Dawn (5DN)||Uncommon|
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You draw two cards and you lose 2 life.
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Night's Whisper Discussion
4 hours ago
Not having blue will definitely hurt. You lose out on Laboratory Maniac, which is the best win-condition so far for DD. There are piles you can do using black card draw and Second Sunrise. The pile is going to be a little rough since you don't get blue. Also, this one specifically requires you to open the pile a draw 2. So like, Faithless Looting. Here's the pile:
This pile works like this:
Bear in mind, you need a way to draw Night's Whisper. Black has a decent amount of card draw to get this done. Red loot spells might also get you there.
- Cast your draw 2 (Faithless Looting for ) into Night's Whisper and Lion's Eye Diamond; if you are looting, you'll need 2 extra cards, you have to keep the two you draw
- Cast Night's Whisper for to draw Grapeshot and Conjurer's Bauble
- Play Lion's Eye Diamond and cast Conjurer's Bauble for
- Crack Lion's Eye Diamond for , discarding Grapeshot
- Crack Conjurer's Bauble, do not put anything into your library, and draw Second Sunrise
- Cast Second Sunrise, bringing back Lion's Eye Diamond and Conjurer's Bauble
- Crack Lion's Eye Diamond again for
- Crack Conjurer's Bauble, put Second Sunrise on the bottom (top) of your library, and draw it
- Recast Second Sunrise
- Repeat steps 6 through 9 for infinite storm count via the Second Sunrise loop
- When you are done, crack your Lion's Eye Diamond for
- Use Conjurer's Bauble targeting Grapeshot in place of Second Sunrise to put it on top of your library, and then draw Grapeshot
- Grapeshot the table to win
This pile has a number of ways to work. It's best with Predict, but we don't have blue. The pile I listed costs total. You can play around with draw spells to get the pile moving, as a number of different things work. But bear in mind it's an awkward pile, as 4 slots are taken up in Grapeshot, Lion's Eye Diamond, Conjurer's Bauble, and Second Sunrise. If you can only draw one, you might need one of the draw 3/4 spells. Many of red's or black's draw spells hit 2 cards though, so at least the density is there.
There are other things you can do also without blue. Namely, piling a combo and winning with the combo. Worldgorger Dragon piles with Animate Dead and Faithless Looting plus some outlet are fairly common, so feel free to use George with any outlet you prefer. Even silly things Shivan Gorge work with George. Other combos which can be piled are Kiki-Jiki, Mirror Breaker piles and winning with some Twin combo.
I haven't spent too much time exploring blueless though, to be honest. So there is likely a lot more space to tap into. Unfortunately though, losing Maniac really hurts, and it begins to make winning off DD more work than a convenience.
Hopefully this helps a bit.
3 days ago
As your deck list is pretty big so I thought I would give you some ideas for cards to cut.
Akroma, Angel of Fury: good, but does not have a big enough effect for commander
Anger: you're only running 2 mountains
Duergar Hedge-Mage good card but again, you are only running 4 mountains and 6 plains
Fallen Angel: you don't really have a use for a sac engine.
Jayemdae Tome: Just not great
Wrecking Ball no need for land destruction and there is better creature removal
Ghostly Prison:fine cared but has no real reason to be in this deck
Vow of Duty: just run a removal spell
Earthquake, Evincar's Justice, Pyrohemia, Sulfurous Blast: The mardu colors are the king of board wipes, run something better. ie. Damnation, Toxic Deluge, Wrath of God, Chain Reaction, Phyrexian Rebirth, and Decree of Pain to name a few
Congregate: don't need the life gain. Unless of course you play lots of token decks
Liliana of the Dark Realms: you have 3 swamps
you have a good amount of good creature but because your commander relies on your hand here are some more card draw ideas:Ambition's Cost, Ancient Craving, Bloodgift Demon, Damnable Pact, Dragon Mage, Erebos, God of the Dead, Harvester of Souls, Necrologia, Night's Whisper, Ob Nixilis Reignited, Painful Truths, Sign in Blood, Skeletal Scrying, Underworld Connections, Wretched Confluence, and Read the Bones.
More additional combat phase spell would also greatly benefit you. World at War, Aurelia, the Warleader, Fury of the Horde, Hellkite Charger, Relentless Assault, Savage Beating, Scourge of the Throne, Seize the Day, Waves of Aggression
in case you haven't already you may want to check out https://edhrec.com/commanders/kaalia-of-the-vast for more card ideas.
Looks like a great start, hope my comments were helpful
3 days ago
And before sleep: I could see Exsanguinate and Faithless Looting all getting cut pretty easily for more speed or power cards. Maybe Vampiric Fury too, but that's not hard for this deck have a big Vamp board. Exsanguinate can be totally useless unless it's late game, and Looting is potentially too much discard. Night's Whisper / Painful Truths / Read the Bones are the best Draw options, otherwise you could slip in 1 or 2 more Vamps, Planeswalkers, or 5-6CMC boss cards.
3 days ago
Despite having some Nykthos, I would tick your land count up a bit - you need to have a smooth curve even when you don't draw that card. Speaking of drawing cards, your list is missing one of the classic elements of Devotion when it was in Standard, and that is the ability to draw more cards. Something like Phyrexian Arena is probably a bit too clunky for Modern, so I would start with Night's Whisper.
5 days ago
I think you could cut glacial chasm and ice floe
cut distress, single card discard in commander is hard to use effectivly. If you want this type of effect add Sadistic Hypnotist.
Cut Kalitas, Bloodchief of Ghet for being to expensive and not inpacting the board fast enough.
Well that's a lot of suggestions, if you'd like to debate any of them I'd be more than happy to!
Good luck spreading vampirism!
6 days ago
For a first attempt, the list is actually pretty solid. A few recommendations though:
cut the bounce lands (Orzhov Basilica, Rakdos Carnarium, Boros Garrison). Unless you're a lands based deck, it's not worth running these. On the topic of lands, you could comfortably go down to 37 (or maybe 36) given your curve. It's actually fairly stable.
You need more card advantage. This is the most notieable lacking that the deck has. Black has the best tutors in sthe game so leverage that. Diabolic Tutor, Increasing Ambition, Night's Whisper, Phyrexian Arena - these will all do work. And red gives you cards like Reforge the Soul which let you barf out your hand and then draw a new clutch. Mentor of the Meek is also amazing here.
6 days ago
The list doesn't look bad, but I think there are a few changes that you could make which would drastically increase its performace.
First off, you have a bunch of cards which just feel like wasted slots:
Asceticism - This card draws in a lot of players becuase they want to protect their stuff. But this cards is a trap when trying to make youre deck more competitive. Ultimately it just slows you down as it enforces this concept of making sure your stuff never dies because you want to leave maan open for it etc. Just get used to the fact that your stuff will occasionally die and play faster instead.
Mirari's Wake - You already have enough sliver lords and your deck reounds out at 5 cmc anyway. Earlier game ramps is better so you can get you commander down faster.
Darkheart Sliver - There are better sac outlets and lifegain is again another one of those traps. If you have a card like Deathrite Shaman where some of its utility is life gain, great. But dedicating slots to it is silly. You're the aggro deck. Just win harder.
Ghostflame Sliver - Yes, I see All Is Dust. I would personally say cut both of them. You want a wrath? play Wrath of God. or Toxic Deluge. Wraths should be used when your back is against the wall (or is about to be). Here you're using it as a win more and it's just a waste.
What will make the deck go faster:
Low end ramp. Stuff like Birds of Paradise. Or Farseek/Nature's Lore. Remeber, 3 CMC ramp can only ramp your commander by at most 1 turn. You want to ramp early and you want to ramp hard. And the nyou can windmill slam your commander nice and early and start pumping out win conditions.
Card advantage. You have a few pieces but you need more. Not one for one tutors, actual card advantage. I have been very impressed with Day's Undoing as a budget Timetwister. Phyrexian Arena is good too. Necropotence is amazing, however takes some getting used to. Mystic Confluence is just solid. I'm also partial to Night's Whisper.
1 week ago
Hey this is quite similar to my DD storm Kess list some suggestions I have. Misdirection is pretty high CMC for Ad Nauseam you could probably cut that. Some ad naus decks dont even run Force of Will but I think that is stupid. Faithless Looting isnt as good as some other draw spells, Night's Whisper or Chart A Course would both probably be better choices for your Doomsday piles. Phyrexian Metamorph is also very high mana costed for an Ad Nauseam deck, maybe think about Copy Artifact. Now Paradox Engine is interesting but I really haven't found it to be necessary for Kess decks specifically, between Yawgmoth's Will, the black rituals, High Tide and Kess herself you dont need Paradox Engine for more mana. Its just excessive. Other than that the deck looks pretty good I would add a few more Islands and probably cut Cavern of Souls and Cephalid Coliseum at least maybe some of the orchards too. Mizzix's Mastery, Thought Vessel and Fabricate all seem like iffy choices but they are fine if you don't have other cards.
Here is my kess deck if you would like to check it out. Kess Doomsday Storm