Force of Despair
If it's not your turn, you may exile a black card from your hand rather than pay this spell's mana cost.
Destroy all creatures that entered the battlefield this turn.
|Have (2)||pskinn01 ,|
Printings View all
|Modern Horizons (MH1)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Force of Despair Discussion
3 days ago
This deck idea actually looks pretty cool. Some thoughts:
you don’t have nearly enough black cards to make use of Force of Despair, and even if you did i don’t see why your deck would want to run this. It feels like a sideboard card at best. In a similar vein, Cyclonic Rift is nice to slow things down, but doesn’t help you long-game, which is what this deck looks to be trying to do.. i’d drop that card down to a 2x max.
I personally don’t think Shadowspear is a good enough card to run here.
6 days ago
1 week ago
The reason why those decks have even more lands is because it's cheap and you will ensure you can cast your commander, just at a slower pace because of the lack of rocks. You can do ad nas, sickening dreams, lands and glacial chasm should you wish as I've seen many simplified builds do so, but adding more ramp and interaction is never a bad thing.
Imp's mischief is a personal pet card of mine for all the reasons I mentioned above. Personally, it helps protect your commander/combo should you be facing blue which, aside from removal in general, is your biggest weakness IMO. I personally don't play cEDH sidisi for the glass cannon reason, it is fast, but fragile. I can send you my Sidisi list if you like, but it isn't ad nas combo at all so I'm not sure how much it would help you. Given other fast cEDH decks, you have a slow start sometimes (notably due to high land count), you need to be able to interact. Slaughter pact is 0 so it works well with adnas and can help ensure you can interact without mana.
For more interaction and ramp, based on EDH rec alone, I have found the following...
Snuff Out - Free interaction is powerful
Dismember - Another option
Force of Despair - See above
Everflowing Chalice - Ramp at any stage and works well with adnas
Mind Stone - Ramp and card draw
Your choices of cards should be based on your meta, your availability and personal preference. Just remember, blue is your biggest enemy as they can interact on the stack and stop ad nas. Hell, even tutoring for boseju/cavern and THEN ad nas sets you behind as you need to set up/play around blue with other people are getting stax/control pieces or rushing to their combo.
2 weeks ago
February 2020 update:
Deck holds up very well in multiplayer, though some of the clerics' abilities aren't as relevant as I'd expected them to be so time to shave a bit off of the top for removal and more mana ramp. Some of the existing removal is being swapped for more versatile/lower CMC cards as well. I'm torn between Devoted Caretaker and Giver of Runes but went with Giver since its activation doesn't have a mana cost.
Future: I do like the suggestions of Blood Speaker, Children of Korlis, Daru Spiritualist, Shaman En-Kor and Heirloom Blade and I'll see if I can eventually fit some or all of them in somehow, particularly the Blood Speaker and Blade.
3 weeks ago
No problem, I'm glad you liked my suggestions.
You have consume spirit, exsanguinae, profame command and torment of hailfire - not including your commander as X-spells. The weakest of them are consume spirit and profane command. The consume spirit lifegain is nice, only black restriction is sometimes annoying and only hits 1 player. Profane reads 1 player loses life and return 1 creature back. Both are not as good as exsanguiante and torment are the better X-spells. I would cut those 2 and add either some more draw or interaction.
Damnable pact is cool but unless you feel you are lacking draw, I would replace it with something less costly on life. Read the Bones, Sign in Blood, Night's Whisper and Syphon Mind. Read the bones and syphon would be my 2 picks.
If you wanted to add more interaction instead/with draw, then consider Mind Twist, Thought Distortion, Worst Fears and Force of Despair. Mind twist is brutal since the discard is random. Discard is one of black's strongest abilities aside from ramp and tutoring. This also baits counterspells. Speaking of counterspells, thought distortion can put in serious work depending on the meta. Shuts down blue completely, is partial grave hate and best of all can't be countered. Worst fears can just win you the game against another black player using their toxic deluge or necro. Moreover, you get all their information (hand, morphs, etc...) and can use their resources against them all the while depriving them of their turn. Lastly, force of despair allows you to interact while tapped out, very powerful to bluff interaction. I usually use it on opposing commanders or if my opponents get out field of the dead and a bunch of zombies in 1 turn.
Imp's Mischief- You already run this, it's one of my favorite black cards. Just note it changes any target, including but not limited to targeted..... removal, draw, extra turns and more. Moreover, it counters counterspells. You spend 20+ mana on your commander, just for it to get countered sucks. You could always add Cavern of Souls if blue is an issue in the meta (also helps magus) and can even be used on eldrazi for kozilek. But if that's not an option, in response to their counterspell on your commander, you cast imp's mischief changing the target of the counterspell to imp's mischief. Mischief resolves. Counterspell trys to resolve but fails to resolve since the target (imp's mischief) is gone/illegal. Your commander resolves, eating the blue player alive.
I saw you were upvoting my decks, you should check out My Deck as I am a mono black fiend. My deck revolves around interaction and tutoring (with all the good tutors) into coffers and urborg. Then use candelabra and others to untap coffers.
3 weeks ago
Infernal Darkness as another contamination
Imp's Mischief to protect the combo from targeted removal, counter counterspells, redirect some card draw and extra turn spells as well. Super utility for 2 mana
Deathgrip + Painter is cute and I have seen it in several Kriirk decks, but painter is pretty much useless on it's own and deathgrip is meta dependent. I would rather not have dead cards when I can avoid it
Shizo, Death's Storehouse - To get damage in
Cabal Coffers - No explanation
You have no way to get rid of enchantments, try a Blast Zone
Force of Despair - Bluffing interaction and interacting while tappedout (lol) is key
You might want to consider Rings of Brighthearth to copy aetherflux, villis, erebos, Raz, fetches, top, PW, expedition map, etc...
2 months ago
Force of Despair seems like it could wreck an explosive turn from Flash Hulk or something like that.