Force of Despair

Force of Despair

Instant

If it's not your turn, you may exile a black card from your hand rather than pay this spell's mana cost.

Destroy all creatures that entered the battlefield this turn.

Browse Alters

Trade

Have (2) pskinn01 , Azdranax
Want (1) GhostMajor

Printings View all

Set Rarity
Modern Horizons (MH1) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Force of Despair Discussion

wallisface on Nightmare Blossoms

3 days ago

This deck idea actually looks pretty cool. Some thoughts:

  • you don’t have nearly enough black cards to make use of Force of Despair, and even if you did i don’t see why your deck would want to run this. It feels like a sideboard card at best. In a similar vein, Cyclonic Rift is nice to slow things down, but doesn’t help you long-game, which is what this deck looks to be trying to do.. i’d drop that card down to a 2x max.

  • Dismember seems like a really detrimental option for a control deck, it’s going to limit the number of hits you can take. I’d stick to Fatal Push.

  • You mention Ashiok, Nightmare Muse working well with Bitterblossom but I really don’t see how these cards are gelling-well at all. Ashiok feels like sideboard tech

  • I personally don’t think Shadowspear is a good enough card to run here.

  • I think this deck would benefit from some hand disruption spells like Inquisition of Kozilek or Thoughtseize.

Profet93 on Sidisi Trinket Storm

1 week ago

The reason why those decks have even more lands is because it's cheap and you will ensure you can cast your commander, just at a slower pace because of the lack of rocks. You can do ad nas, sickening dreams, lands and glacial chasm should you wish as I've seen many simplified builds do so, but adding more ramp and interaction is never a bad thing.

Imp's mischief is a personal pet card of mine for all the reasons I mentioned above. Personally, it helps protect your commander/combo should you be facing blue which, aside from removal in general, is your biggest weakness IMO. I personally don't play cEDH sidisi for the glass cannon reason, it is fast, but fragile. I can send you my Sidisi list if you like, but it isn't ad nas combo at all so I'm not sure how much it would help you. Given other fast cEDH decks, you have a slow start sometimes (notably due to high land count), you need to be able to interact. Slaughter pact is 0 so it works well with adnas and can help ensure you can interact without mana.

For more interaction and ramp, based on EDH rec alone, I have found the following...

Snuff Out - Free interaction is powerful

Dismember - Another option

Force of Despair - See above

Everflowing Chalice - Ramp at any stage and works well with adnas

Arcane Signet

Mind Stone - Ramp and card draw

Jet Medallion

Your choices of cards should be based on your meta, your availability and personal preference. Just remember, blue is your biggest enemy as they can interact on the stack and stop ad nas. Hell, even tutoring for boseju/cavern and THEN ad nas sets you behind as you need to set up/play around blue with other people are getting stax/control pieces or rushing to their combo.

Hazankob on Basilica of the Demon Lords

2 weeks ago

February 2020 update:

Deck holds up very well in multiplayer, though some of the clerics' abilities aren't as relevant as I'd expected them to be so time to shave a bit off of the top for removal and more mana ramp. Some of the existing removal is being swapped for more versatile/lower CMC cards as well. I'm torn between Devoted Caretaker and Giver of Runes but went with Giver since its activation doesn't have a mana cost.

Out: Decree of Pain, Despark, Force of Despair, Return to Dust, Soltari Priest, True Believer, Devoted Caretaker, Orim, Samite Healer

In: Wrath of God, Cleansing Nova, Swords to Plowshares, Heliod's Intervention, Erebos's Intervention, Ashnod's Altar, Darksteel Ingot, Giver of Runes

Future: I do like the suggestions of Blood Speaker, Children of Korlis, Daru Spiritualist, Shaman En-Kor and Heirloom Blade and I'll see if I can eventually fit some or all of them in somehow, particularly the Blood Speaker and Blade.

Profet93 on Into the eternal darkness. (Mono-Black EDH)

3 weeks ago

No problem, I'm glad you liked my suggestions.

You have consume spirit, exsanguinae, profame command and torment of hailfire - not including your commander as X-spells. The weakest of them are consume spirit and profane command. The consume spirit lifegain is nice, only black restriction is sometimes annoying and only hits 1 player. Profane reads 1 player loses life and return 1 creature back. Both are not as good as exsanguiante and torment are the better X-spells. I would cut those 2 and add either some more draw or interaction.

Damnable pact is cool but unless you feel you are lacking draw, I would replace it with something less costly on life. Read the Bones, Sign in Blood, Night's Whisper and Syphon Mind. Read the bones and syphon would be my 2 picks.

If you wanted to add more interaction instead/with draw, then consider Mind Twist, Thought Distortion, Worst Fears and Force of Despair. Mind twist is brutal since the discard is random. Discard is one of black's strongest abilities aside from ramp and tutoring. This also baits counterspells. Speaking of counterspells, thought distortion can put in serious work depending on the meta. Shuts down blue completely, is partial grave hate and best of all can't be countered. Worst fears can just win you the game against another black player using their toxic deluge or necro. Moreover, you get all their information (hand, morphs, etc...) and can use their resources against them all the while depriving them of their turn. Lastly, force of despair allows you to interact while tapped out, very powerful to bluff interaction. I usually use it on opposing commanders or if my opponents get out field of the dead and a bunch of zombies in 1 turn.

Imp's Mischief- You already run this, it's one of my favorite black cards. Just note it changes any target, including but not limited to targeted..... removal, draw, extra turns and more. Moreover, it counters counterspells. You spend 20+ mana on your commander, just for it to get countered sucks. You could always add Cavern of Souls if blue is an issue in the meta (also helps magus) and can even be used on eldrazi for kozilek. But if that's not an option, in response to their counterspell on your commander, you cast imp's mischief changing the target of the counterspell to imp's mischief. Mischief resolves. Counterspell trys to resolve but fails to resolve since the target (imp's mischief) is gone/illegal. Your commander resolves, eating the blue player alive.

I saw you were upvoting my decks, you should check out My Deck as I am a mono black fiend. My deck revolves around interaction and tutoring (with all the good tutors) into coffers and urborg. Then use candelabra and others to untap coffers.

Profet93 on 18 Roses

3 weeks ago

+1

Infernal Darkness as another contamination

Imp's Mischief to protect the combo from targeted removal, counter counterspells, redirect some card draw and extra turn spells as well. Super utility for 2 mana

Deathgrip + Painter is cute and I have seen it in several Kriirk decks, but painter is pretty much useless on it's own and deathgrip is meta dependent. I would rather not have dead cards when I can avoid it

Shizo, Death's Storehouse - To get damage in

Cabal Coffers - No explanation

You have no way to get rid of enchantments, try a Blast Zone

Prismatic Vista > Fabled Passage > Terramorphic

Force of Despair - Bluffing interaction and interacting while tappedout (lol) is key

You might want to consider Rings of Brighthearth to copy aetherflux, villis, erebos, Raz, fetches, top, PW, expedition map, etc...

bushido_man96 on Black Plague, On The Rocks: Yawgmoth EDH [PRIMER]

2 months ago

Force of Despair seems like it could wreck an explosive turn from Flash Hulk or something like that.

Daedalus19876 on Black Plague, On The Rocks: Yawgmoth EDH [PRIMER]

2 months ago

To anyone who still reads these -- would you recommend Necroskitter or Force of Despair in that slot?

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