Put onto the battlefield under your control all creature cards in all graveyards that were put there from the battlefield this turn.
Thrilling Encore Discussion
2 weeks ago
I’d recommend Thrilling Encore as a quick way to gain advantage after a board wipe.
2 weeks ago
Yes, the second ability stacks. The ruling from Gatherer "Each time Vizkopa Guildmage’s second ability resolves, a delayed triggered ability is created. Whenever you gain life that turn, each of those abilities will trigger. For example, if you activate the second ability twice, let those abilities resolve, then gain 2 life, each opponent will lose a total of 4 life."
I like your additions. Endrek Sahr, Master Breeder is great, just make sure to sac those thrulls before they kill him. Thrilling Encore is a budget version of Rise of the Dark Realms and is a good placeholder until you decide you want to make that investment for your black commander decks.
There are a few other cards that that aren't on theme like: Aegis of the Gods , hexproof is good, but the creature is easy to kill. High Priest of Penance is a sold card but you want to give it indestructible or at least more toughness so you can abuse the damage trigger.
Also I would look at your high casting cost spells, if you don't see them making a big impact on the game you may want to switch them out. Lich's Mastery means you die to any type of Disenchant , which is a big risk. Gravewaker takes 13 mana to reanimate a creature Debtors' Knell is right at the edge of your budget, but is a better card. Plea for Guidance can only find 8 cards in your deck, and black has so many other tutor options.
2 weeks ago
Just picked up a Vizkopa Guildmage . Do you know if the second ability stacks?
What stuff is removable from this deck?
3 weeks ago
PhotogenicParasympathetic thank you for the comment! I've had a lot of fun with the list up until recently now that my playgroup has become more competitive. I've been thinking about adopting more storm and reanimation lines to accommodate for the recent increase in competitive level. Lately I've been playing a lot of Tasigur Control however.
Fated Return has pulled off some stupid shenanigans. Since it's instant you can kill someone's Vorinclex for example and then follow it up by paying seven mana to reanimate it and make it indestructible under your control. Mana intensive yes, but in more casual metas I've been able to pull off that sort of jank. Toshiro is a good enabler to essentially flash it back right after a kill spell too. Not for all metas, but for the one I played this deck in at the time the slot was warranted.
I've been wanting to slot in Grip of Desolation for some time. I've just struggled to figure out what kill spells are worth cutting because I can't seem to figure out what's been too subpar to justify putting on the chopping block. I get anxiety just thinking about revisions.
Thrilling Encore was thrown in here when I saw it spoiled. I have a copy, but I haven't actually gotten a chance to test it unfortunately. I thought it might be decent to bring in if I were to adopt more reanimation lines, but I'm not sure how to reconstruct the deck in a modular way that incorporates such ideas.
My collection has expanded tremendously since I created this deck, so I have more mono black staples like Yawgmoth's Will , Vampiric Tutor , and Demonic Tutor . I'd like to make this list more competitive but I'm not sure where to start. Some degeneracy with Isochron Scepter , Paradox Engine , and Aetherflux Reservoir seems decent. I feel like with enough mana and Toshi triggers I might be able to storm off with him alone but I'm not entirely sure how viable that would end up being. Every time I've tried, his ability just feels too limited to bring to the competitive level. He's such a cool commander though, and I wish I could improve him more. I just don't have much of a reason to throw more money at him at the moment. It's honestly a shame too. I love him with all my heart, but my playgroup doesn't allow him to do what he wants to do anymore.
3 weeks ago
First off, thanks a bunch for the mention in your description! I'm glad you found my primer helpful, and I'm glad you enjoyed a Toshiro build as well! I'm sorry to hear you've retired it for the moment, although I can certainly understand that - while a lot of fun, Toshiro is not highly competitive by any means.
Quick question: How did you find Fated Return to work for you? I've not yet tested it because it seems so mana expensive but... that's also a really powerful effect. Did you find it useful/worth the cost, or did it tend to sit in hand unused more often?
Also, if/when you do revitalize the deck: I've tried out a few cards in your maybeboard since I first wrote the primer, and Grip of Desolation has been phenomenal. Getting to remove opposing problem lands is reward enough, but having it also act as devoid removal to get around things like Iona and Akroma has been excellent. Thrilling Encore ... less so. I never felt like a large enough group of creatures was dying at the same time due to my own kill spells, and since the card costs 5 mana, I was frequently having to kill fewer creatures than I wanted to in order to fire it off. I could also wait for an opponent to board wipe, but that was less reliable to happen. I tested it, but ended up cutting it after it underperformed.
1 month ago
Man that is a large maybe list, sorry to add to it, heh.
Theater of Horrors though you do have some draw there is some advantage to having a pool of cards that you can use over time (its not until end of turn!). The active ability can assist in pinging off planeswalkers which can come in handy.
Thrilling Encore A bit meta dependent but if you have lots of go wide decks in your pool this can be quite the turnabout after one of your many board wipes, even better if someone else wipes for you. Quite handy considering you are running a pretty creature light deck.
1 month ago
I like Undying Evil for this kind of deck. Does great things with Gary, Tree of Perdition, etc. Also, since you can sac at instant speed, Mesmeric Fiend permanently exiles, since you can sac it in response to the ETB trigger, making it better than Kitesail Freebooter and other newer cards that have been worded to avoid that interaction. I agree that Grave Pact is a must-have. Some more ramp and card draw wouldn't hurt. I'm partial to Jet Medallion , Charcoal Diamond , Mind Stone , and Thought Vessel for rocks, and Syphon Mind is my favorite mono-black draw spell.
As for lands, Crypt of Agadeem would be good here. Phyrexian Tower just got reprinted. It's a bit pricey, but it is VERY good, and having been $60 just a few months ago with no likely reprint in the near future, pick it up now. Temple of the False God is a bad card, full stop. It is never correct to include it. Ever. That's not just me talking, but virtually every EDH content creator out there.
I'm not sure how you feel about the budget issue with Mikaeus, the Unhallowed , but it would be a very good addition, even before taking the combo with Walking Ballista or Triskelion into account. It's a solid addition to a black deck, and there are some affordable tutors that can get both pieces like Beseech the Queen , Diabolic Intent (on theme, so maybe add it regardless), Sidisi, Undead Vizier (also on theme!), and Netherborn Phalanx .
As for reanimation, Rise from the Grave is pretty inefficient, and upgrading to Animate Dead , Victimize (on theme!), Dread Return (apparently there's a lot of sac'ing in black, who knew?), Sepulchral Primordial (great with repeatable ETB effects), Rise of the Dark Realms (expensive, but a black staple in EDH), Necromancy , Thrilling Encore (great if you can sac with Dictate of Erebos or Grave Pact ), Ever After (one more mana for twice the value), Whisper, Blood Liturgist , Champion of Stray Souls (so much sac'ing), Hell's Caretaker (again, so much sac'ing), Ink-Eyes, Servant of Oni , Rescue from the Underworld (on-theme), Infernal Offering (sac!), Necromantic Summons (strictly better than Rise), Zombify , and Footsteps of the Goryo (...sac).
2 months ago
Alright I took a look over your deck, and you built it pretty sweet! From what you told me so far you want a casual/fun deck that can threaten to stomp people to the ground :P
Here might be some fun card suggestions that you can utilize for card flips:
Aside from those fun janky cards, I would lower the curve a little bit more, add more rocks, as well as more Card Advantage (CA). The most problem with Rakdos decks is the lack of CA it can provide.
Some staples you can use of this archetype are:
Also some additional types of demon that can help:
- Bloodgift Demon
- Demon of Dark Schemes
- Lord of the Void
- Ob Nixilis, the Fallen
- Razaketh, the Foulblooded
- Rune-Scarred Demon
- Sire Of Insanity
Since cards are going to hit the graveyard at one point, recursion spells are quite nice, here might be some utility spells that are cool:
I'm not too sure on which route you want to go for your deck, but I hope this gives you some additional insight. If you like further help clarify what additional support your looking for and I'll be glad to help out!
Thrilling Encore occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%