Put onto the battlefield under your control all creature cards in all graveyards that were put there from the battlefield this turn.
Printings View all
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Thrilling Encore Discussion
1 month ago
Also, I appreciate the primer! I’m still working out my paths and play patterns. Great call on Thrilling Encore!
After using both in multiple decks, I would recommend dictate over gravepact to people because of the flash ability and less pips. The surprise before a big turn then untapping to wipe the board with big sacrifices... or as a surprise in response to someone targeting a bunch of your creature.
2 months ago
That makes sense Shaydaio, I do need to find a spot for Thrilling Encore. I can't believe I missed it to be honest! I'll have to check Caged Sun, I could definitely see it being strong in this list, although I have an Extraplanar Lens sitting in a binder that I think I might try first, since it's a lower CMC
2 months ago
I usually try to use cheaper cards to keep it around 200-300. So I don't usually have those higher priced card in mine. No shame in using them, but thats just me. Looking at the deck more, you got a lot of the core Wincons which is nice to see.
There is one that I'm not seeing, which imo is one of the better for the deck, which is Thrilling Encore. Usually its seen as a worse Rise of the Dark Realms, but in this case it works really well because you can recur it twice. Plus you can get a lot of value versus green decks with it + Force of Despair.
Another two cards I'd recommend are Magus of the Coffers & Caged Sun mainly because we are playing black. Which admittedly the ramp for black is kinda meh, but Mana Doubling is where it is at. You could also do Liliana of the Dark Realms, but its kind of overkill.
I also recently found this commander, but I love him. He's really fun to build and isn't like any other mono black commander I've ever played.
2 months ago
I like what you've got going so far, but it needs a little streamlining...a little focus. We're going to take a look at how many cards do these things you want to do in your description. Sorry if this gets a little long winded...
If you're going to be giving deathtouch, it would be great to have more creatures that would really benefit from it. To me, that's either more of Kelsien's type...'pingers' as my playgroup calls them...such as Blood Cultist, Goblin Sharpshooter, and Deathbringer Thoctar, OR it's some giant nasties such as Chandra's Incinerator, Inferno Titan or Sun Titan, (but only if they work with the deck). Of the creatures you currently have, only Kelsien and Kalmne really do anything neat with deathtouch, meaning multiples of deathtouch cards are kind of wasted.
By adding more ways to find our deathtouch, we add ways to find other useful things too, and trim the worse deathtouch cards. We can replace things like Gorgon's Head and Flail with Heliod's Pilgrim and Open the Armory, we gain access to way more options, both if we do or do not need deathtouch at the moment.
The Mardu colors are amazing at killing things. Your deck should be able to mow down normal creatures without much problem, so removal that just 'destroy target creature's something is not what we want. You've already got some great exile options, but those are also excellent at dealing with other things, so I'd like to suggest the tried and true Swords to Plowshares and Path to Exile, as well as Crackling Doom for really troublesome creatures. Despark and Generous Gift take care of everything else, and bonus points, Gift gives another creature for you to snipe. Shriveling Rot plays right into your strategy as well.
Like your deathtouch, I would really look at the quality of your reanimation. Is it better to have just a few really good pieces and consistently draw/tutor into it, or a lot and find that there isn't anything worthwhile to reanimate (I've been there)? A lot of these cards cost a bit of mana as well, so I would play some more mana rocks and card draw to help you get online faster. Signets like Rakdos Signet that come down before Kelsien are especially good (and I often run my rocks with Daretti, Scrap Savant, so I can turn them into important artifacts my opponents have destroyed later on). Black Market will also get us there in the long run. I like Torbran, Thane of Red Fell to really bulk up our 'ping' damage, and Sigarda's Aid just because it's awesome. Finally, Thrilling Encore does exactly what you want in this deck, and can even surprise your opponents after a board clear.
2 months ago
Nice rat deck! :3
I might consider to swap the following cards:
Out: Blood Divination for: Bankrupt in Blood for - same amount of cards, but BiB costs less to cast, but requires sac 2 creatures.
Out: Coat of Arms for: Haunted Crossroads/Mortuary - You run not small amount of non-rat creatures. Even if CoA can buff your army of rats a lot, it also affects your opponent's creatures, but that depends on what kind of deck they use. Some kind of creature recovery could be definitely nice too.
Out: Rats' Feast for: Suffer the Past - Not a rat related card, but its strictly better version.
Out: Palace Siege - Im not really sure about this one, but I think that you would be better with any other creature recovery card/life pinging card. I would either use Force of Despair (board wipe if someone goes crazy; combos with your Thrilling Encore, which also works well with Living Death) or Profane Command, which is very flexible card.
Out: Temple of the False God for: Crypt of Agadeem/Bojuka Bog/Cabal Stronghold/Reliquary Tower...
Some more cards that could help aswell:
Emergence Zone; Path of Ancestry; Myriad Landscape; Altar of the Brood; Village Rites; Phyrexian Arena/Necropotence; Blanket of Night (budget version of Urborg, Tomb of Yawgmoth); Unearth.
Cards that DemMeowsephs mentioned are also very good and strong, just not very budget friendly. Just like Cavern of Souls.
3 months ago
MrKillStar thank for your feedback. Some of those cards I actually considered but other's didn't even cross my mind, let's break it down.
Massacre Wurm is actually one that I tottally forgot about, it does fit well in the deck, gotta figure out what to cut tho, it was hard enough already had to cut around 20 cards before posting the changes to the deck...
Liliana of the Dark Realms has been in the deck before, several times, I do like her but when it comes to practical terms it does give me 1 or 2 swamps but my table never allows me to ult her, the few times I was able to ult her I won the game soon after and they know they can't let that happen, so I decided to remove her considering most times I play her to die next turn.
Lake of the Dead is nice, and I considered it before, but for the price it costs I'd rather not add it, I don't have the money for it.
Grim Return has been in the deck since it's first version, this is the only version of the deck where I actually cut it out, because I realized altho the card is good most of the times it would just be in my hand doing nothing because I'd want to save it for better creatures, although now with the new rules where the commander does hit the grave before being moved to the command zone, it would allow me to steal the commanders, hmmm might reconsider it. But again, idk what to cut in order to add that one, for 2 more mana Thrilling Encore does a better job.
Bloodcurdling Scream/Howl from Beyond, I only knew the latter of those but I prefer Hatred for that purpose. Actually I chose this name for the deck exactly because of Hatred as it was the main win-con when I first did it.
Tainted Strike would be a great addition if our playgroup played with the 10 infect death, but we changed it to 20 infect in our playgroup to be more "fair". Long story short some years ago a dude won with infect, like big time and people got triggered that it wasn't fair, yada yada, so the majority voted on changing the infect rule between us to 20 instead of 10, way to kill infect decks... So it's not worth in this context as it is basicly the same as cmdr dmg. However if I ever change playgroup sure I'll add Tainted Strike, I have a copy somewhere here.
The big X spells I'd rather just have a few of them, the ones currently in the deck, although you did suggest some interesting stuff, but I don't want many of those. As for Death Wind I had it in the deck before but I decided to replace it with Defile, most of the times it will have the same potential effect because the deck is mono-black plus I have Urborg, Tomb of Yawgmoth but I will be spending only 1 mana instead. Black Sun's Zenith is already in it btw.
I do like the versitality of Damnable Pact, it can be used to finish off an opponent or simply for you to draw, and I have considered adding it a few times but I don't see anything worth trading for it.
Anyway, thanks a lot for your input, I'll take a better look at your suggestions and see if there's something I can trade for any of those.
4 months ago
Love the category names haha. You might like these: Viridian Longbow, Thornbite Staff, Deathreap Ritual, Royal Assassin, Hunter of Eyeblights, Predatory Urge, Grappling Hook, Ulvenwald Tracker, Vigor, Nature's Way, Warbriar Blessing, Blade of the Bloodchief, Eternal Thirst, Nighthowler, Thrilling Encore, Tempting Licid
4 months ago
Major update made, moved the deck more towards a strategy using board wipes and mass recursion spells to better control overall game tempo. Considered swapping in Elenda, the Dusk Rose as the commander given the new rule change but decided to leave her in the 99 for now.