Keranos, God of Storms

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal

Printings View all

Set Rarity
Journey into Nyx Mythic Rare

Combos Browse all

Keranos, God of Storms

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to blue and red is less than seven, Keranos isn't a creature.

Reveal the first card you draw on each of your turns. Whenever you reveal a land card this way draw a card. Whenever you reveal a nonland card this way, Keranos deals 3 damage to target creature or player.

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Keranos, God of Storms Discussion

cplvela0811 on The Dark Side of the Moon (Developing Competitive)

3 weeks ago

AtomicEmpire

Greetings, from my behalf. I too would agree, that the Meta has shifted in a manner that does not favor Bolt. However, when paired with Snapcaster Mage; becomes an alternate win con.

Serum Visions is a great card, for drawing in Modern. It is mostly sought after on Turn 1, for X shells, as opposed to X's Turn 1 Inquisition of Kozilek. It plays well with Snapcaster Mage, but is a sorcery. That does not make it unplayable. You would not be incorrect to try it.

Remand is also good, but if I were to consider it here--I would decide on a 1x of. It is decent, but you might feel better knowing that your Negate did hard counter that Liliana of the Veil. Not to mention it is just sitting there, for Snapcaster Mage.

Condemn is alright--especially with the rise of Death's Shadow. Give them thier hard lost life, back, so thier Shadow's are 2/2's. They exhausted thier pump spells.

Vendilion Clique...Oh man. I like this card in theory, but in practice--it just dies to tokens and "may" deal 3 damage, for . My opinion is not so much, but it has definitely earned itself a good reputation.

White Sun's Zenith, Secure the Wastes, these are phenomenal, but with such heavy mana investments; play a single copy of Elspeth, Sun's Champion. I strongly encourage this. Timely Reinforcements would even be an option due havine so little creatures. I would personally run the Elspeth...AND Keranos, God of Storms; you have 24 lands. I cast Batterskull, consistently with 20 mana, and Modern is intriguingly slow at the current moment. Anyhow, I hope my 2 cents helped.

AtomicEmpire7 on The Dark Side of the Moon (Developing Competitive)

3 weeks ago

cplvela0811 420bootywizard Teddyjunior11 ZackBinks

I've been debating the inclusion of Serum Visions. Although the card is great, it does work at sorcery speed. That's the only real disadvantage I can find, besides all the great cards I could include. Some options are:

Keranos, God of Storms: A solid win condition as Fatcaster is the only real wincon in this deck right now besides Celestial Colonnade and burn.

Remand: Great counterspell. I've been finding myself short on counterspells lately, and Remand would obviously remedy that.

White Sun's Zenith: I could also use Secure the Wastes. It's just another finisher to make the deck sleeker.

Vendilion Clique: s mini-Thoughtseize. Also is an efficient beater.

Any thoughts about this or other things I've missed would be great!

MagicalHacker on Storm Theme Deck

4 weeks ago

Here is the list of all cards with any storm-related word in the name, and here is the list of all cards with any storm-related flavor text.

Of those two lists, the legendary creatures that feature a storm-related word in the flavor text or the name are here and here.

Now that I've given all the options, the way I would take take this is exactly how TheDevicer suggested: Using Keranos, God of Storms, play all cards with the word Storm in the name, which totals up to 59 cards so there is definitely quite a bit of wiggle room to drop cards and add cards.

mcstang1986 on Blood in the Ice

1 month ago

GeminiSpartanX Do I want fourth Snapcaster Mage over Keranos, God of Storms? put Keranos in SB over Electrolyze, which is bad in this Death's Shadow meta. I'm thinking about taking the 1 Electrolyze of the the main for a third Remand as well, or possibly a second Dismember?

sylvannos on Grixis Tempo/Control

1 month ago

You need Serum Visions to set up your draws so you always have the maximum number of options available. The thing with Grixis is you're trying to 2-for-1 your opponent out of the game. You have to grind them down on cards, then capitalize on your more efficient spells to close the win. Part of that is hitting them early with Inquisition of Kozilek to ruin their early game, part of that is setting your draws up with Serum Visions. The best part about Serum Visions is it lets you play a lower land count for a control deck and never miss land drops. Serum Visions is actually stronger than Thought Scour in this deck.

Your lands look good. I'd toss in a singleton Desolate Lighthouse and single Urborg, Tomb of Yawgmoth. Shizo, Death's Storehouse and the other lands in that cycle I've also found put in a lot of work once your deck has 2 or more legendary creatures. I also think you need some manlands, especially Creeping Tar Pit. That way, you don't need so many win conditions and can use those extra spell slots on more utility and removal. You optimally need more fetch lands, but Scalding Tarns are expensive.

As for a sideboard, I would use this:

1x Anger of the Gods
1x Counterflux
1x Crumble to Dust/Blood Moon
1x Dispel
1x Engineered Explosives
1x Hibernation
1x Keranos, God of Storms
1x Damnation/Languish
1x Lost Legacy
1x Negate
1x Slaughter Pact/Spell Snare/Grim Lavamancer
1x Olivia Voldaren
1x Rakdos Charm
1x Spellskite
1x Vendilion Clique/Thoughtseize

sylvannos on Grixis Tempo/Control

1 month ago

I agree with EmblemMan's post. You need Serum Visions to help fuel the graveyard and set up your draws.

That's also too many delve critters, especially in a format without Gitaxian Probe. Personally, I only run a singleton Tasigur, the Golden Fang in my list. I use Kalitas, Traitor of Ghet and Goblin Dark-Dwellers as my other beaters. Jace, Vryn's Prodigy  Flip is another good creature to have since it basically becomes Snapcaster Mage copies 5 through 8. Pia and Kiran Nalaar, Keranos, God of Storms, Vendilion Clique, and Spellskite are also good options. You can even use these slots for planeswalkers, depending on your meta. Ashiok, Nightmare Weaver, Jace, Architect of Thought, and Liliana, the Last Hope are all good here.

I think you want to go with a lot of removal, but you should still have some countermagic. I've found Remand, Cryptic Command, and low-mana hard Counterspells (Dispel, Spell Snare, etc.) are what I prefer.

GlistenerAgent on Best Version of Jeskai?

1 month ago

If you're playing Jeskai, I recommend building it like Greg Orange's UW. A couple of Condemns in the maindeck, relatively few red spells. The only ones I have are 4 Bolts, 1 Electrolyze, 1 Lightning Helix. I really like Keranos, God of Storms as the finisher of choice.

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