|Commander / EDH||Legal|
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|Journey into Nyx (JOU)||Mythic Rare|
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Keranos, God of Storms
Legendary Enchantment Creature — God
As long as your devotion to blue and red is less than seven, Keranos isn't a creature.
Reveal the first card you draw on each of your turns. Whenever you reveal a land card this way draw a card. Whenever you reveal a nonland card this way, Keranos deals 3 damage to target creature or player.
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Keranos, God of Storms Discussion
11 hours ago
Not sure 100%; I actually built the deck before they even made Zndrsplt and Okaum (Started off with Ruhan of the Fomori, then Keranos, God of Storms. Printing the coin flip partners inflated the price of the deck a lot. Keep in mind, for a Commander deck, this price is actually considered "budget", but swapping out Ral Zarek, Goblin Bomb, Fiery Gambit, Lightning Greaves, Shivan Reef and Karplusan Minotaur would save you a total of $32 bringing the cost of the deck down to $55. Chance Encounter is $10 and Krark's Thumb is around $6, but they are both pretty much win conditions of the deck (although the deck will still be fun and depending on the power level of your playgroup you might be able to afford keeping them out). Feel free to start off without those cards though, and replace them with something else initially (counterspells and removal probably, or ways to protect your creatures).
If you removed every card that I mentoned and replaced them with cards that you already had, you'd be saving around $47, and even then you could replace Puppet's Verdict, Mystic Confluence, Game of Chaos, Counterspell and Strionic Resonator for cheaper cards, saving $13 extra bringing the total savings up to $61
Basically what I'm saying is that if you really wanted to go budget, you could probably manage to make the deck for around $20-$30 (although I may be missing cards with "unknown" costs and other factors such as rounding error and the extra price that card shops tack on). I can try to make a budget list but I won't be playtesting it so I can't tell you 100% if it works. Hope this helps!
1 day ago
After playtesting I settled on Opt in place of 2x Electrolyze and 2x MB counterspells. While Serum Visions and Sleight of Hand worked great, being instant speed ended up being imperative for Thing in the Ice Flip and buffing Crackling Drake just a bit more during combat.
Dropped another Mission Briefing, and I'm liking it as a 2-of. The requirement can be detrimental in the very early game, and I think Briefing would just be better period if I had more burn spells. However, I don't think I will ever take it out, as I don't think Snapcaster Mage as a 2-of would be better in this case.
Switching to a more proactive build definitely helped the speed of the deck quite a bit, but it made the exact MB counterspells I chose much more important. Playtesting again on Friday, and going to switch the Mana Leaks out for Remands and try that again. Going to try to get a 4th in, but I'm not sure what to cut. Maybe the Unsubstantiate?
Ral, Izzet Viceroy as a 1-of in the MB, and Keranos, God of Storms as a 1-of in the side has been working well so far. For games where I need the big creature removal and a finisher I leave Ral in, when Ral gets removed too easily I switch him for Keranos, and in longer games I have both in the MB.
18-19 lands seems to be the sweet spot. I tried 20 and felt flooded almost every single game. This is a lot of the reason behind just the 2x Drake, and a 1-of Ral/Keranos at a time, because any more of them and they would be stranded in my hand. With the pace the deck forces the game to play at, casting Drakes around T6 and Ral/Keranos around 7 or 8 has worked just fine.
Wandering Fumarole got cut. If I had 22 lands or something ETBT would be fine, but not at 18-19.
1 week ago
Chandra's uptick is more useful when a deck isn't reactionary. I'm sure flipping over a counterspell does feel bad. I understand that skepticism. However, in saying that, her emblem is monstrous. Easily something that finishes games. Jace, the Mind Sculptor does seem to fit this play style a lot better. I understand using him instead.
That is an interesting thought with the Phyrexian Metamorph, but also something that does seem clunky and cute. That spot would be better to stop other decks, rather than simply copying their win condition.
The suggestions I would have are:
The reason I am taking out the Spellskites is that against a deck that doesn't attack much or is combo, this card is dead. It only has 0 power which means it cannot attack. Shrapnel Blast I'm assuming is there to try and get the last bit of damage through, but you don't really want to be sacrificing your artifacts, or whatever other permanent you'll have with Liquimetal Coating. I get the combo with sacrificing lands late game with Isochron Scepter imprinting it, but that's a fragile combo and you'll probably want something more concrete. For these my thought process was to add in board wipes to help you against those aggressive matchups, of which you have Anger of the Gods. I suggested Sweltering Suns so that in a matchup that they aren't needed, you have a cycle. Your choice.
I know your hesitation with adding more lands, but 18 seems pretty low for a deck that may now have potentially 3 cards at 5 mana, as well as wanting to cast multiple spells a turn, if necessary. I only added in the two, and I felt with the benefit of the planeswalkers and Keranos they can help you draw through the rare pocket of lands.
Sideboard: I'm just going to create a sideboard for you as a template, then you can curtail it to what you need for your meta.
Damping Sphere is a two-for-one against storm and tron. For storm, your stall tactics don't really affect them. You have a couple counters, but Remand only stops them for a turn, and they can usually pay for Mana Leak once they start. Your creature destruction also helps, but they can also do it naturally. This is that little bit extra to stop them after game 1.
Echoing Truth is a catch-all. It is really good against tokens, enchantments (that you can't deal with once they land cough cough Leyline of Sanctity), ect. It can be brought in against anything and every, and imprinting it with Isochron Scepter I'm sure will feel amazing.
Blood Moon is helpful against multi-color decks as well as an extra boost against tron. I'm not sure how bad that matchup is for you, but it couldn't hurt. Decks that don't see the mainboard Blood Moon may not fetch correctly game two, and therefore you may have the advantage of stopping their colors.
Grafdigger's Cage is another almost catch-all in the sense that it stops storm, hurts Snapcaster Mage, dredge no longer means anything (and it is on the rise), and any other graveyard shenanigans. Warning, this stops Mission Briefing, so you may want to side that out if you need the Grafdigger's Cage.
Sorcerous Spyglass is a great card to stop planeswalkers (if they land) as well as other cards that may become a hassle. The looking at your opponent's hand is also very good in being able to plan your next couple of moves.
This sideboard is just a frame for you to mess around with. I don't play this kind of control so I used my knowledge of the meta, as well as when I've seen other people do, to make it. Hopefully it's at least adequate.
1 week ago
Do not worry about not turning Keranos, God of Storms. That actually makes him vulnerable to Path to Exile or Condemn if he's attacking. Don't get me wrong, if you can cool, but don't make it a point. I'd actually say one Keranos, God of Storms, one Chandra, Torch of Defiance, and one Ral, Izzet Viceroy as the actual win conditions. Every other card is a way to stall the game or protect them. You could also look into Jaya Ballard so that if you play against someone else that is able to stall the game (most likely another control player) you could try to hit Jaya Ballard's ultimate to win the game through, essentially, flashing back burn spells. Wandering Fumarole could be another potential win condition. Blood Moon turns it off unfortunately, but an option nonetheless.
Against decks that are aggressive, they just tend to be the bane of control decks because they are too quick and get underneath the control decks before they can stabilize. I'd actually say that, instead of creatures, your sideboard should be more tuned to the meta. Creatures is a cool thing, but is cute. Spellskite is good because it can be used to protect your planeswalkers from targeted removal. Other than that, I'd say to take out the Electrostatic Fields and Phyrexian Metamorph (why is it in there?) to put in more universal cards to fight against other decks. I'd also switch out the Unsubstantiates for something more universal like more Echoing Truths or Repeal. If you do decide to go this kind of control route, Leyline of Sanctity is going to cause you problems, so you'll want to ensure that you can bounce it then counter it.
1 week ago
I don't think you should switch a Keranos, God of Storms for Ral, Izzet Viceroy. Keranos is an indestructible enchantment that is almost impossible to remove in the competitive modern meta. I didn't see a Keranos in your list so I did not realize you were playing it. Honestly, I'd take out both Crackling Drakes for both of the planeswalkers and/or Keranos. By not having creatures, you are leaving creature removal (Fatal Push, Dismember, Path to Exile, ect) completely irrelevant and dead cards. Something that might be interesting to consider is to put creatures in the sideboard, and game two, when they switch out their creature removal, is to bring in creatures. I'd personally say something like Goblin Rabblemaster or something of that nature that puts more pressure and bodies. However, that is a personal preference.
1 week ago
I really like the idea of Ral, Izzet Viceroy as well, and he's been hanging out in my maybeboard for a while because I couldn't shake the feeling that it would work well. Initially I was put off of playing it by having a ton of people telling me an 18 land deck can't support a 5 drop. They said the same thing about Crackling Drake as well. I think a really important detail is that all of my control is at 2 CMC (outside of Blood Moon), and since it is a quasi-control deck and does a good job of stalling, casting a 4 or 5 drop on curve isn't important. Even at 18 lands I frequently have games where I get 10 or more of them out by the end of the game.
I think something like Ral, Izzet Viceroy as a one-of is definitely castable most games, whereas a Cryptic Command hasn't worked because it's a CMC constraint tied to a heavy manatype constraint as well. I've been able to cast a Keranos, God of Storms regularly enough that I think just swapping that out for Ral would be a better finisher.
Thank you for the insight into Search for Azcanta Flip, that definitely helps explain why some people can run so few but still feel it merits the include. I was definitely trying to flip it as fast as possible, when in reality I would have probably gotten more benefit out of almost never flipping it (when I ran one).
I think between Chandra, Torch of Defiance and Ral, Ral offers better abilities that the deck is lacking in, and the slightly high starting loyalty means he doesn't get cheesed away as easily. I think he ties in much better with Mission Briefing and Crackling Drake.
I'm going to playtest with him in the Vendilion Clique MB spot, as I've been wanting to get Clique into the SB instead, but I couldn't justify losing a threat to do so.
2 weeks ago
Well my list did cost me around 430€ which isn't that much for modern deck.
You can drop the price by dropping cards that aren't the most important but costs above average like Keranos, God of Storms, maybe even one Voice of Resurgence can go if budget is problem. I have seen lot of people playing Coiling Oracle, even tough i don't like the card really you could play it in place of cut cards. Feel free to add me in chat if you need more help.
3 weeks ago
Going by tcgmarket pricing, here is what I have:
1x Sacred Foundry RAV $23.64
1x Assassin's Trophy GRN $18.46
1x Steam Vents GRN $9.75
1x Overgrown Tomb GRN $7.38
1x Keranos, God of Storms JOU $7.50
1x Abrupt Decay RTR $3.66
TOTAL = $70.39
2x Abrade HOU $2.01 ea
2x Alpine Moon M19 $0.64 ea
2x Chain Lightning BBD $0.57 ea
4x Daze NEM $1.61 ea
2x Monastery Swiftspear KTK $0.94 ea
4x Preordain M11 $3.36 ea
4x Soul-Scar Mage AKH $1.41 ea
1x Spell Snare MMA $2.50
4x Wizard's Lightning DOM $1.96 ea
TOTAL = $44.15
If you are interested in some other cards we can work up to add in the fetchlands. Otherwise you can prioritize what you would like from my end to make the trade more even!