|Commander / EDH||Legal|
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|Journey into Nyx||Mythic Rare|
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Keranos, God of Storms
Legendary Enchantment Creature — God
As long as your devotion to blue and red is less than seven, Keranos isn't a creature.
Reveal the first card you draw on each of your turns. Whenever you reveal a land card this way draw a card. Whenever you reveal a nonland card this way, Keranos deals 3 damage to target creature or player.
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Keranos, God of Storms Discussion
23 hours ago
I love the new The Locust God, I think it would be a very fun choice to build around. However if you want more possible choices, I went through and found all the possible options for RU Commanders other then the ones that you have listed.
If you need more help on choosing a commander for your deck, or help building around your commander, I recommend you checking out Tolarian Community College's videos on commander decks, I've found his videos to be very helpful.
Also remember, building a commander deck is all about building around a commander that you love playing.
Hope this helps
1 week ago
jboss1642 I've been thinking about adding cards that will help deal with a lot of threats. I've been considering the original Nicol Bolas, Planeswalker as a form of removal on a stick. However it increased my already high mana curve beyond compare.
To tell you the truth, I find one-trick cards that deal with single card removal to be too unreliable for my tastes. As for Sedraxis Specter, it has to connect to really do something. I'll keep it in mind, as I did with Crosis, the Purger. I'll keep them as sideboard options. Until then, I'm still wondering what to remove and add. I'm considering Keranos, God of Storms since he is a pseudo draw engine.
Thank you for your thoughts. w
2 weeks ago
Personally, with 22 lands I wouldn't run 4 copies of Torrential Gearhulk, even with the Serum Visions in the deck you'll inevitably start missing your 4th and 5th land drops and get stuck with multiples of Gearhulk in hand. And with the Rune Snag and Enigma Drakes, you probably don't want to flashback too many spells anyways, so maybe just the snapcasters would do.
For sideboard, I'd say at least 2 copies of anger of the gods and maybe a single copy of Keranos, God of Storms or Chandra, Flamecaller. Maybe some hate cards like Relic of Progenitus or Surgical Extraction.
Good luck with your deck!
2 weeks ago
I'm currently running a simple UW control deck but I'm realizing that playing three colors in modern is really easy, so why not add a third color to the blue and white?
My decisions are between black, red, or no color!
Red gives me all the burn cards like Lightning Bolt, Lightning Helix, and Electrolyze. If I added red, I'd want to use Keranos, God of Storms, as well, for extra interaction. Another thing that has me leaning towards red is Deflecting Palm. This could be a really strong sideboard card if it's in the right meta. The thing I like about red is the fact that with snapcasters, I can turn the burn onto my opponent to help close the game out. It should be noted that I do not want to run a playset of all the burn cards. I'd prefer to run 6-7 burn cards + Keranos.
For black, I basically only want Esper Charm, but I also get to add Fatal Push, and Countersquall in the main. I REALLY like esper charm because all of its modes are relevant. The problem is that esper seems to keep the same game clock as azorious control does or sometimes extending it. With regular blue white, I feel like I have trouble closing the games out.
My only concern with running three colors is that I might not have the room for a playset of Spreading Seas and a few Ghost Quarters in my mainboard. It seems that seas is the main reason why the control list with blue even produces wins. It should also be noted that I don't like to run many creatures in my deck because it makes board wiping difficult.
Do you guys have any input on this dilemma? Could you give me some strengths and weaknesses of esper and jeskai? Thanks!
P.S. Sorry if this thread was posted twice. I made one on my phone and I can't find it on the thread so I rewrote it on my laptop.
3 weeks ago
Scogy - Keranos, God of Storms is used as both board control and card advantage. Keranos either draws you cards, lets you remove key creatures opponents have in play, or pressure life totals. This is enhanced even more if you get Sensei's Divining Top in play. He also lives through most of the board clears and rarely needs to be recast. So once he is on the field he is a threat to anything with three or less toughness or is a source of perpetual card advantage. He allows you to land a lock piece and get ahead of other players while being locked out of playing the game.
Wildfire is probably the biggest example of a reason to run Keranos over any of the other UR legendary creatures. Keranos lives and either starts pressuring life totals or drawing cards to get back into the game. The deck is really built to function with a perpetual source of board control and card advantage that we don't have to worry about recasting. We want to dump him on the field, lock everyone out of being able to do anything, then gain advantage from him. The longer we can do that the better our game plan goes.
3 weeks ago
Soon, depending on availability and price, I plan to switch Keranos, God of Storms out for The Locust God. It will provide yet another draw trigger and this god will probably outperform Keranos in combat. I am looking forward to the change in deities.
3 weeks ago
before I start, let me state my meta at my LGS
2 Mizzix of the Izmagnus: burn/combo
1 Keranos, God of Storms: combo/burn for the most part
1 Gisela, Blade of Goldnight: voltron
1 Jarad, Golgari Lich Lord: crappy budget build for a new player
1 Omnath, Locus of Mana: ooga booga, me play forest. ooga booga, me play creature.
1 Prossh, Skyraider of Kher + Food Chain: This person is literally satan.
Keep those in mind while I explain my predicament. In order to balance my play group, I play brago stax. one problem, I only have a budget version with the most annoying piece being Lavinia of the Tenth . I don't run any actual stax artifacts. I've been trying to design a deck that would be able to keep 5 other combo heavy/aggro heavy decks at bay over the course of a game. its not working. I know you all are out there. What are the most dickish, douchey cards to use here against this meta to keep them under control? should I switch commanders?
the deck so far:
Commander / EDH*
SCORE: 2 | 14 COMMENTS | 968 VIEWS
1 month ago
No Keranos, God of Storms? I think a storm of locust is still a storm.