Keranos, God of Storms

Keranos, God of Storms

Legendary Enchantment Creature — God


As long as your devotion to blue and red is less than seven, Keranos isn't a creature.

Reveal the first card you draw on each of your turns. Whenever you reveal a land card this way draw a card. Whenever you reveal a nonland card this way, Keranos deals 3 damage to target creature, player or planeswalker.

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Printings View all

Set Rarity
Secret Lair (SLD) Mythic Rare
Journey into Nyx (JOU) Mythic Rare

Combos Browse all


Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
Tiny Leaders Legal
1v1 Commander Legal
Casual Legal
Canadian Highlander Legal
Pioneer Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Quest Magic RPG Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Quest Magic Legal
Unformat Legal

Keranos, God of Storms Discussion

bjgivesbj on Ramp to Progenitus, What About …

1 month ago

Ramp, Curse, Treasure, Ultimatum, PROGENITUS

Hello. This is my first post on the first commander deck I have ever built.

After peeping the nigh-immovable Progenitus, I knew right away I wanted it as a commander. I'm sure many of you have thought the same. Of course, I did not want to break the bank, so I kept the deck under 60 dollars. Some of the cards I already own, such as Keranos, God of Storms and Chromatic Lantern, so that reduces the deck cost significantly.

Basically, I did some research on EDHREC and Youtube to see what other people were doing with Progenitus on a budget. There were control decks that fog away damage into board wipe then Progenitus. I also found a deck that used curses as well. Many had overlapping cards such as Jodah, Archmage Eternal. I ended up with a deck that has a little of everything. Ramp with treasure tokens and land-fetch into curses and creature-wipe. Of course, I have creatures of my own, but they are sparse. I also make use of about five different Ultimatums in the late game to spice things up a bit and turbo ahead of my opponents. Lastly, two Vraska planeswalkers help out by chipping away at the opponent.

In essence it is a chip-damage control deck. I have played seven or so test hands with the deck and they all seemed too good to be true. It begs the question, does it need to be more stream-lined than it is? Should it focus solely on curses and enchantment synergy? Also, is Niv-Mizzet Reborn pointless since I hardly use any color pairs? If so, how could I enhance Niv-Mizzet's utility by adding cards?

I was so excited i just threw alot of things in here, and it is surprisingly balanced color-wise. Finally do you see any glaringly obvious weaknesses in this deck?

Peoni on Dalakos War of Machines

1 month ago

To answer your question about Helm of the Host I wouldn't swap it out for Keranos, God of Storms. I also wouldn't run Helm if you don't have a way of winning with it though. You could run Godo, Bandit Warlord to combo with it, but unless you actually have a wincon involving it, I would just swap it out for something else.

5colourchaos on Riku of two reflections commander

1 month ago


I've recently gotten into commander. I've built a deck with the cards available to me with Riku of Two Reflections as the commander. Other staple cards I have for this deck are:

Domri Rade

Keranos, God of Storms

Kruphix, God of Horizons

Xenagos, God of Revels

What sort of strategies should I use with Riku being a commander. Should I be focusing more so on duplicating creatures or other spells? Do the other cards I've listed work well with Riku, or should I focus on solely building around Riku's ability? What are some cards I should look into for a red green blue EDH deck with Riku as the commander?

All comments thoughts and suggestions are more than welcome, thank you all very much.


Daveslab2022 on So Close

2 months ago

I agree with basically everything the above guy said, EXCEPT Keranos, God of Storms

Dude is an absolute power house in ALL decks. Is he “better” in some than other? Sure. But that doesn’t diminish his extra card every turn and near-impossible removability.

Unlife on Brain Getting Too Big

2 months ago

I've got some experience with nekusar, generally you don't want to give your opponents options, or only target a single player when you can hit the whole field. I would cut Browbeat, Keranos, God of Storms, Tamiyo, the Moon Sage, Mana Leak, Reminisce

As an alt wincon you can consider Jace, Wielder of Mysteries, Laboratory Maniac and Thassa's Oracle so you can deck youself out safely. Mindcrank also forms an infinite combo with Bloodchief Ascension

You could use a couple more mana rocks, and maybe think about damage doublers or extra life lose like Dictate of the Twin Gods and Wound Reflection

I'm not sure about what your budget is, or the deck you were inspired by, so I hope this helps.

SteelSentry on What are your favorite underused, …

3 months ago

+1 on Portcullis, I have seen it used to great effect in Superfriends decks or any of the gods that aren't creature based decks like Keranos, God of Storms.

DemonDragonJ on Jhoira or Keranos?

7 months ago

I have a red/blue deck that currently has 62 cards, so I need to remove two cards from it, to bring it to the ideal amount of 60 cards.

I have decided that I shall remove either Jhoira of the Ghitu or Keranos, God of Storms from the deck, but I am uncertain which is more less essential to the deck and, thus, more disposable; Jhoira has a lower cost and is always a creature, but Keranos is indestructible, and both of them have very useful abilities.

What does everyone else say about this? Which card should I remove from my deck?

DemonDragonJ on Help Me Reduce My Decks …

7 months ago

I have reduced my red/blue deck to 62 cards, so I now need to remove only two more cards from it, and I would like to have advice on which cards to remove.

I plan to remove either Jhoira of the Ghitu or Keranos, God of Storms, but I am not certain which is less important to the deck; Jhoira has a lower mana cost and her ability is very useful, but Keranos is indestructible and also has a useful ability.

What does everyone else say? What cards should I remove to reduce my red/blue deck to 60 cards?

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