Kaya, Ghost Assassin

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown (CN2) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Kaya, Ghost Assassin

Planeswalker — Kaya

0: Exile Kaya, Ghost Assassin or up to one target creature. Return that card to the battlefield under its owner's control at the beginning of your next upkeep. You lose 2 life.

-1: Each opponent loses 2 life and you gain 2 life.

-2: Each opponent discards a card and you draw a card.

Price & Acquistion Set Price Alerts

CN2

Ebay

Kaya, Ghost Assassin Discussion

_jeremy3 on Aminatou SLAPS

9 minutes ago

KayneMarco Although with Panharmonicon, Felidar Guardian, Aminatou, the Fateshifter, and Kaya, Ghost Assassin I could infinite drain with her -1 hehehe :p (I figured it out btw)

KayneMarco on Aminatou SLAPS

1 hour ago

This deck could benefit from the the inclusion of a few more cards that can bounce creatures in and out of play such as:

KayneMarco on Inky, Blinky, and Clyde

2 days ago

Kaya, Ghost Assassin comes to mind to enhance the blink theme.

Lord_Teagan on Card creation challenge

1 week ago

Ugh Azorius is probably my least favorite, but here goes nothing:


Protected Agenda

Enchantment

Flash

Ruling Force (Whenever an instant or sorcery would target you that spell's controller must pay , where X is the number of permanents you control with Ruling Force. If a spell is countered this way, put it on the top of its owner's library.)


Dovin, Authoritative Judge

Planeswalker - Dovin

+1: Tap target creature you control. Until your next turn up to one target creature gets -X/-0 where X is the power of the tapped creature.

-3: Put a 1/1 Blue White Judge creature token with Ruling Force onto the battlefield.

-6: You gain an emblem that says: "Whenever a player draws a card you may tap up to two target permanents."

3


Honestly it might be a little op, but I wanted something to suggest a little corruption as the Azorius is supposedly under Bolas's control. Additionally, I wanted an Azorius mechanic that dealt with spells rather than creatures, so here it is.

For the next challenge: Create a new planeswalker card for Kaya, Ghost Assassin that assassinated the Orzhov and is now in charge of the guild.

hkhssweiss on Atraxa- SuperFriends boop

2 weeks ago

Ramza_Chronos

You can try lower the curve a bit more, and seeing the price point your not on budget so some cards I would recommend would be, Pir, Imaginative Rascal he is an auto include in any planeswalker deck as he is essentially a Hardened Scales. Kaya, Ghost Assassin, the amount of control she gives is staggering as well as CA. Estrid, the Masked, gives protection to your planeswalkers and can give great synergy with Honor-Worn Shaku as you can tap your planeswalker for mana. Mana Crypt should be an auto include as well. Sorin, Grim Nemesis is great CA as well as damage to your opponent and has relevant abilities. As Foretold is great with Atraxa as it can definitely get out of hand. Wargate can also fetch you any of your planeswalkers as well.

Hopefully these suggestions help!

Steeb on Black/White

2 weeks ago

Yo breh, I looked through what you have and here are some suggestions

Cards to switch out

Leyline of Sanctity for Polluted Bonds

It's pretty rare that you'll be hit with a target player effect at our table, so this won't see much use. Good for a sideboard though in case you're up against a burn or mill deck.

Riot Control for Epicure of Blood

Dawn Charm is enough for a deck with as much protection from attacking as this deck, so you can drop Riot Control. Epicure of Blood is the second half of your instantly kill everyone in the game combo.

Cry of Contrition for Karlov of the Ghost Council

Cry of Contrition doesn't do much since it doesn't target a specific card. Karlov is just one mana cheaper, and with as much life gain as you will be getting, it's basically an endless source of exile effects and can double as a super strong attacker or blocker because it'll be gaining 6+ counters per round at a 3 person table.

Mindcrank for Orzhov Signet or Orzhov Cluestone or Thought Vessel

Mill won't be a win condition for this deck, and by the time you deal enough damage to effectively mill someone, you probably will have already killed them. Also you could use some more mana rocks in this deck in general.

Gerrard's Verdict for Karmic Justice

Angelic Accord for Luminarch Ascension

More reliable than Angelic Accord and can generate as many angels as you can pay for.

Obzedat, Ghost Council for Teysa, Envoy of Ghosts

Obzedat does what 90% of your deck does, only he comes with the drawback of not being able to block if you actually use his ability. Teysa shuts down creature swamp completely and gives you tokens to block with.

Land of your choice for Reliquary Tower

Lands of your choice for Terramorphic Expanse, Evolving Wilds, and Myriad Landscape

These don't seem great at first but it lets you get the lands that you want, while simultaneously reducing your land base and deck size after playing them which raises the probability of drawing the cards you want.

Suggestions

Grey Merchant of Asphodel

Rhox Faithmender

Soul's Attendant

Phyrexian Reclamation

Approach of the Second Sun (because it's an aesthetic win con)

Overwhelming Splendor if you want to be a real cunt

Crypt Ghast

The reason this isn't listed as a necessity is because I'm pretty sure you already are adding it. Seriously tho add it

Crypt Incursion

Elesh Norn, Grand Cenobite

This straight up just prevents people from playing anything with toughness 2 or less and puts a gap of 4 between the power/toughness of your creatures and theirs, making all of your creatures viable attackers and blockers. Seriously this wins games

Boon Reflection

Sheoldred, the Whispering One

Kaya, Ghost Assassin

Maze of Ith

Megalomania on Subjective Reality

2 months ago

Great list! Mine is a lot similar to this but has a bit of stax flavor to it. I think Kaya, Ghost Assassin and Venser, the Sojourner would be better planeswalkers for the deck. I am not a big fan of the Primordials. I feel they are over-costed for a creature that has a value dependent on the contents of other players' graveyards. If you're looking for a decent fatty, i'd go with Massacre Wurm.

ZendikariWol on f.r.i.e.n.d.s *S6:E3*

2 months ago

There are a few pieces you might be missing here.

First off, the one oath that you're missing: Oath of Jace

Second, a deeply underrated badass: Gilder Bairn. He and Vorel of the Hull Clade will have your walkers ulting in no time.

Third, the best taplands you will ever see Vivid Creek, Vivid Meadow, Vivid Grove, and Vivid Marsh. Proliferating each turn? Yes please!!

And finally, the planeswalkers you may have missed. Sorin, Lord of Innistrad creates tokens with the + and the ultimate is devastating. For the creatures that you have, Ajani, Mentor of Heroes is insane. Ajani, Adversary of Tyrants does the same thing as Mentor of Heroes, but eventually gives you another kind of token. Aminatou, the Fateshifter and Deepglow Skate. Garruk Wildspeaker is some lovely ramp. Jace Beleren is card draw and can gain you some early-game allies. Jace, Architect of Thought is a little protection for the walkers. Jace, Unraveler of Secrets + is an Opt. Kaya, Ghost Assassin is a nice swiss army knife. Teferi, Hero of Dominaria is just the best. Venser, the Sojourner is insane with Deepglow Skate, or if you get Djeru, With Eyes Open it's just the best thing.

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