Kaya, Ghost Assassin

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown Mythic Rare
Promo Set Mythic Rare

Combos Browse all

Kaya, Ghost Assassin

Planeswalker — Kaya

0: Exile Kaya, Ghost Assassin or up to one target creature. Return that card to the battlefield under its owner's control at the beginning of your next upkeep. You lose 2 life.

-1: Each opponent loses 2 life and you gain 2 life.

-2: Each opponent discards a card and you draw a card.

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Kaya, Ghost Assassin Discussion

foxboy93 on Dark Phoenix, Who Frowns At Fun

1 day ago

n0bunga

Ajani I have considered running. Reason being is cause at its worst, you keep a land tapped down. At its best, you keep the biggest thing or something with a strong tap ability (Ever do this on a Wellwisher? Feels good.). Issue I found is you likely won't use the minus, and the ult will really only deal with one person. Daretti I found to be last luster. Reason being, and this is just personal opinion, yes you will use him likely just for the first ability, but you don't have alot of synergy with any of the other cards. For my deck, I don't run alot of artifacts, so the likelihood of being able to Trash for Treasure something is slim to none, and slim is dead XD

Personally I plan to try and use Kaya, Ghost Assassin. She is currently in the mail to me, but I think she is pretty good :3

DarkEclipse18 on Breya Superfriends

5 days ago

So I love Breya colors for Superfriends, yeah ok I lose Doubling season and a few Walkers [most green ones are jsut ramp so I'll live] Bur in return I get red, which i enjoy more for the extra card draw [and other effects like removal and distruption]

But still need help making sure the Walker line up looks good, I feel I have a bit too many and combined with a basic 36 land deck means half of my deck is already set up, leaving little room for extra cards since most of the deck will be artifacts to support the walkers [whether it is protecting with creatures, or boosting them via proliferate and mana rocks for ramp]

Things to note:~I want it to be a good deck but trying to Avoid infinite combos, also trying to keep my Price spike on walkers low [avoiding Karn and Jace Mind Sculptor basically]~Only one of each walker for now, so i never have to worry about dropping them and losing another copy in play.

List:

Ajani Vengeant -Tap down and burn, plus getting ult off can destroy someone

Chandra, Torch of Defiance -Ramp and Card draw [combine with Sensei's Divining Top to know what i'm gonna exile], plus burn if needed

Dack Fayden - Draw power plus combine with Liquimetal Coating to steal ANYTHING :3

Daretti, Scrap Savant -Draw power, artifact recurrsion and if i combine ultimate with Mycosynth Lattice i can make walkers come back after losing loyalty

Dovin Baan - Draw and partial protection

Elspeth, Knight-Errant -Protection with blockers

Gideon, Ally of Zendikar -CHUMP BLOCKERS!!!! :P

Jace, Unraveler of Secrets -Best Jace for the deck while staying budget. Draw power, and partial protection

Kaya, Ghost Assassin -Nice versatility and can blink my ETB artifact creatures

Liliana of the Veil - Nice Disruption [yes i know she is over budgest compared to the rest of walkers but i own one already]

Nahiri, the Harbinger - Draw power and her minus can be good removal

Narset Transcendent -Mostly draw power, but can combine her minus with something like a tutor effect to get extra value [x2 call the gatewatch? x2 Demonic or Vampiric tutor? yes please]

Nicol Bolas, Planeswalker - he is great if i can get him down, all abilities are great and relevant

Ob Nixilis Reignited - Draw power and removal

Saheeli Rai - Ehhhh, in this deck she is debatable, the plus to scry is meh, but the minus could copy a mana rock for one turn to get the small extra mana, or copy an ETB artifact like Solemn Simulacrum for extra value

Sarkhan the Mad - So probably an odd choice, but his zero can be good card draw with Sensei's Divining Top and zero drop artifacts or lands so i don't ping him down, and his minus can trigger my own death triggers and replace the creature

Sorin, Grim Nemesis - Card draw mostly, but his potential removal is not to be ignored

Tamiyo, the Moon Sage - Tap things down mostly, keep plusing on most threatening things on board

Teferi, Temporal Archmage - Card drawn, untap anything, yeah he great

Tezzeret, Master of Metal -SO to stay away from my infinite combo i chose him over Tezzeret the Seeker and i feel his plus is nice way to get artifacts and his minus can potentially hit an opponent really hard.

griz024 on Alesha's Red Wedding V2.0

1 week ago

How has Kaya, Ghost Assassin worked out for you? I have been condidering replacing Disciple of Bolas with her in my deck, but I am worried the table hate she will draw may not be worth it.

Regarding your token subtheme, i have one in my deck. Ive found 3ish token makers feels like enough considering how quickly i dig through the deck and Alesha's recursion ability. My cards of choice are: Angel of Invention, Siege-Gang Commander, and Beetleback Chief.

zombiewarfare on Counter Hell 2 : Atraxa's Oath of the Skatewatch

3 weeks ago

I have found Astral Cornucopia to be great for additional color fixing. Perhaps in place of Everflowing Chalice?A planeswalker I have had a great deal of gun with and that is more powerful than it first seems is Kaya, Ghost Assassin.

Viarax on Super Friends

1 month ago

Nicol Bolas, Planeswalker?????????????????????????????????????????????

If you are gonna play with red, defintely include Bolas.

Ashiok, Nightmare Weaver is too good to not play here. Stealing your opponents stuff is extremely powerful.

Freyalise, Llanowar's Fury is also a Planeswalker I think you should be playing.

Kaya, Ghost Assassin is pretty underrated. I think she is very good, you get some drain and card advantage. Consistent too.

Kiora, the Crashing Wave has one of the best minus abilities of any Planeswalker, and the Ultimate is very strong.

Ob Nixilis of the Black Oath or Ob Nixilis Reignited are also good choices. I prefer Reignited honestly.

As a rule of thumb, I would try to stay at 2 Planeswalkers that share a type Maximum, that means two Jaces and two Ajanis, but not three. That gives you a slot for a much stronger card, and something you can play at that.

Sarkhan Unbroken is very strong. The ultimate isn't much help in Superfriends but it's his plus and minus that really makes him shine in my opinion.

Also, I would go down to 36 lands.

Wrath of God is better than Sublime Exhalation. Or any other board wipe for that matter. Hell Fumigate is better. Most of the time Exhalation will be a 5 drop since three player is the usual commander game. Fumigate and Wrath both have an extra effect that puts them over Exhalation.

Cabal Coffers goes well with Urborg, Tomb of Yawgmoth

As always, Nykthos, Shrine to Nyx is always a great land, and devotion is pretty easy in a deck like this.

Exploration is a nice ramping enchantment you might want.

The usual ramp enchantments like Sylvan Library, Phyrexian Arena, Rhystic Study, etc. Would be great for this deck.

I think Oath of Chandra and Oath of Liliana are the worst oaths and you could replace them with better cards.

Omniscience feels out of place here. Your only way to play it is to hard cast it, and that is less than ideal. I would find some way to cheat it out like with Academy Rector + a Sacrifice Outlet or a card like Show and Tell. If you want a similar effect to Omniscience you can play mana doubling enchantments like Mirari's Wake or Mana Reflection. If you can't find a way to cheat it out, I would say cut it from the list and replace is with something else.

An underrated card that people play instead of Omniscience is the card Dream Halls. This enchantment allows you to cheat out ANYTHING as long as it shares a color (note: colorless is not a color) and you discard that card. This card is bonkers and even better if you find a recursion engine so you just bring everything back from the graveyard.

Amulet of Vigor seems out of place because it's usually a combo piece for an infinite in most decks. I guess this card is good because your lands will always come in untapped, but this is ONE card in a deck of 99. that's very inconsistent odds.

Since you have Rings of Brighthearth I would definitely get a Basalt Monolith so in the off chance you get both on the field you will have infinite colorless mana, which can definitely help you cast your spells. Rings has a TON of combos, look them up and see what you like.

Get some Tutors too. Demonic Tutor and Diabolic Tutor are downright great cards and I think should be in this deck.

There is a lot of protection in your Planeswalkers, but you should also provide additional protection to make them even better in terms of Protecting themselves. A card like Privileged Position would be fantastic in this deck.

I know you want to play Red, but the amount of cards you play with red in the end is not worth it to lower the power of your deck by such a large amount. Atraxa is the best Superfriends commander and there is no doubt about that. In the end your choices are your choices, but I will always tell you that you made a mistake by switching commanders.

Finally, get more removal. Sure you have some removal in your Planewalkers but they aren't at instant speed. You should get more spot removal that exiles like Anguished Unmaking and Utter End. Cards that target permanents are the best thing you can have for a deck like this. Definitely get a Vindicate. Also, keep in mind that Path to Exile and Swords to Plowshares are two of the strongest removal spells ever printed in Magic.

Dredgar on Life, Death, and Sex

1 month ago

I like it, have you thought about Authority of the Consuls, Kambal, Consul of Allocation, or Kaya, Ghost Assassin? If you want some ideas my deck Got the life! could help. ;)

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