Kaya, Ghost Assassin

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown (CN2) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Kaya, Ghost Assassin

Planeswalker — Kaya

0: Exile Kaya, Ghost Assassin or up to one target creature. Return that card to the battlefield under its owner's control at the beginning of your next upkeep. You lose 2 life.

-1: Each opponent loses 2 life and you gain 2 life.

-2: Each opponent discards a card and you draw a card.

Price & Acquistion Set Price Alerts

CN2

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Recent Decks

Kaya, Ghost Assassin Discussion

Daggerfella on Need help with Flicker EDH ...

1 week ago

Subjective Reality (Flicker Focus)

I have everything that comes with the Original Pre Constructed Subjective Reality deck, and everything inside the maybe board are all things that i can either afford or actually own.

I dont get a ton of chances to play commander other than 1 or 2 games on the weekend, but i want to get this deck all polished up before my friend holds a party that will be hosting Commander as one of the for fun events at his party. My biggest problem is that i lack the ability to polish decks when i am new to the format, and im feeling just as lost as i was when i started in standard.

if it helps, the cards i own on the Maybe Board are Gonti, Lord of Luxury, Kaya, Ghost Assassin, Esper Panorama, Temple of the False God, Venser, the Sojourner, Augury Adept, Oath of Teferi, Council of the Absolute, Sunken Hollow, Unknown Shores, Prairie Stream, Spell Queller (might have more but thats all i can remember off of the top of my head.

Megalomania on Subjective Reality (Flicker Focus)

1 week ago

The best suggestion I can give you is to look at my list. Jk!

Planeswalkers like Kaya, Ghost Assassin and Venser, the Sojourner work pretty well in Aminatou decks. Cards like Eerie Interlude, Ghostway and Ghostly Flicker are great if you're planning to use more flicker effects.

Oath of Jace and Panharmonicon lets you get more out of Aminatou and Felidar Guardian. And by more I mean infinite mana and ETB triggers.

Megalomania on Subjective Reality (Flicker Focus)

1 week ago

The best suggestion I can give you is to look at my list. Jk!

Planeswalkers like Kaya, Ghost Assassin and Venser, the Sojourner work pretty well in Aminatou decks. Cards like Eerie Interlude, Ghostway and Ghostly Flicker are great if you're planning to use more flicker effects.

Oath of Jace and Panharmonicon lets you get more out of Aminatou and Felidar Guardian. And by more I mean infinite mana and ETB triggers.

Megalomania on Subjective Reality (Flicker Focus)

1 week ago

The best suggestion I can give you is to look at my list. Jk!

Planeswalkers like Kaya, Ghost Assassin and Venser, the Sojourner work pretty well in Aminatou decks. Cards like Eerie Interlude, Ghostway and Ghostly Flicker are great if you're planning to use more flicker effects.

Oath of Jace and Panharmonicon lets you get more out of Aminatou and Felidar Guardian. And by more I mean infinite mana and ETB triggers.

dbpunk on Guilds of Ravnica and Agents ...

1 week ago

Honestly I think it's gonna be a two guilds of each color for each side, because WOTC tends to like some unity in their sets. So right now, we have really to show for it, but by the end it should be

My guess is it's gonna be Azorius, Orzhov and Gruul to round it out.

Azorius is going to lose their leader soon due to Vraska's Contempt and Bolas' desire to cause chaos through out Ravnica, so my guess is that someone like Dovin Baan or another similar planeswalker can swoop in and take over. Especially since they're the lawkeepers, Nicol Bolas' will probably need to put his puppet in place there before anything else. With them, it becomes , meaning Simic is out of the running since they're the only other available blue guild.

The next guild is probably Orzhov. We already have seen Kaya, Ghost Assassin appear in some art and packaging. She's an assassin most likely hired by Teysa, Orzhov Scion to kill Obzedat, Ghost Council. Which leaves her the perfect opportunity to gain control of the Orzhov and thus cause more chaos by disrupting all trade on Ravnica. So that makes it and also takes Rakdos out of the running, since there aren't really many guilds left.

So now that Rakdos and Simic are out of the way, guess who's left? Gruul. And Gruul is probably the easiest for Nicol Bolas to control. He just sends a guy who can unify them in rampages and they're under his control. And that seals it to be two guilds of each color. Not to mention, they have a planeswalker of their own who might be in Bolas' pocket: Domri Rade.

But... This kind of idea also works from a more logical perspective. Each of the guilds that Bolas grabs a) serves a purpose to destabilizing the city and b) don't rely on some form of loyalty as much as the other guilds.

Golgari: The Golgari Swarm essentially operates on a caste system in both Ravnican culture and within their own guild. Unlike other guilds. And unlike other guilds with caste systems, their caste system is newly in place with the lowest classes being found there just recently. This makes Bolas' promise of power to their guild too good to be true. However, they also have some of the most powerful assassins, which is critical to causing havoc amongst the guilds. Their knowledge of the undercity also allows them to become better spies for Bolas.

Izzet: From what we've learned, Bolas needs tech to bring his varying artifacts and armies to Ravnica to enact his plan. The only guild capable of that is the Izzet. The Izzet also are fairly easy to convince, since their primary concern is the research they're doing, not who it's for.

Azorius: As Isperia is dead, they have a power vacuum, which easily could let Bolas in. As well, Bolas probably realizes that their only interest is enforcing and control of the law, not actually caring what the law is. As long as they enforce it, the law could be anything.

Orzhov: Unlike the Selesnya, the Orzhova church isn't so much a religion as a business. So as long as theyre making money, they don't care who's actually leading it. Also, Bolas knows he needs them to cause havoc and prevent the other guilds from having funding to enact his plans.

Gruul: The Gruul only care that the strongest are leading them. Therefore, as long as Bolas' planeswalker is extremely strong, hell have a fair amount of control. Not only that, but their contempt for Ravnica as a city enables him to easily have them cause the chaos he desires. Especially as the most destructive of all the guilds.

Thank you for coming to my Ted Talk

seshiro_of_the_orochi on Card creation challenge

2 weeks ago

Groundborn Wallbreaker 3RRGG

Creature - Wurm

Bloodthirst 3

Trample

Whenever ~ attacks, destroy target land.

Bloodrush 2RG: 2RG, discard ~: target attacking creature gets +6/+6 and trample. Destroy target land.

6/6


Give us a new Kaya, Ghost Assassin.

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