|Commander / EDH||Legal|
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|Conspiracy: Take the Crown (CN2)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
Kaya, Ghost Assassin
Planeswalker — Kaya
0: Exile Kaya, Ghost Assassin or up to one target creature. Return that card to the battlefield under its owner's control at the beginning of your next upkeep. You lose 2 life.
-1: Each opponent loses 2 life and you gain 2 life.
-2: Each opponent discards a card and you draw a card.
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Kaya, Ghost Assassin Discussion
3 days ago
Oh man, but I love Kaya, Ghost Assassin so much. She makes your opponents discard! This probably is more of a personal thing for me, as I did end up drafting a lot of Conspiracy 2. My play group (about 6-8 people on a given week) actually went through like 5 boxes of that. Holy crap, I think I have a problem... I haven't drafted Conspiracy 2 in almost a year!
6 days ago
6 days ago
3 weeks ago
Yeah I get that. My idea with the walkers was to have ones that are either extremely good on their own (Kaya, Ghost Assassin and Teferi, Hero of Dominaria) or ones that protect me / other walkers by making tokens
4 weeks ago
I looked over your deck and this post, and am not sure I have anything to add that I and others have not already said. You are still a bit too focused on the power level of the individual walkers, not the overall power level of a deck. What you have is a bunch of planeswalkers that are a bit all over the place, not optimized in any given strategy. You can do a lot of different things--just not any of them as well as they could be done.
To provide some feedback based on your thread:
Kaya, Ghost Assassin - little synergy with the rest of your deck. The life drain is insignificant.
Saheeli Rai - her +1 is insignificant--scry without card draw is mediocre, and pinging each opponent for 1 means nothing, particularly in a 40-life format.
Nicol Bolas, the Ravager Flip - I can think of one pretty good reason not to run him--he's a terrible card for this deck. His enter the battlefield ability allows players to dump their worst card/unnecessary land, and you don't have enough blink effects to abuse the card. The abilities on the planeswalker form are pretty impressive, but is a lot, even if you can spread it across two turns.
1 month ago
Commander / EDH*
SCORE: 1 | 48 COMMENTS | 675 VIEWS | IN 1 FOLDER
This deck is made with walkers in mind, though it does need support in addition. Please give me some feedback for ideas please, if you wish...
Ajani, Wise Counselor (Gains life, Buffs, & Uber Buffs a creature of your choice.)
Daretti, Ingenious Iconoclast (Creates Tokens & replicates Artifacts, even from the grave.)
Jace, Memory Adept (Can draw, Mill, & draw a lot.)
Nissa, Voice of Zendikar (Creates Tokens, Buffs them, & allows mass Life Gain & Card Draw equal to the number of lands you control.)
Sarkhan Unbroken (Draws while giving you mana, & can give you a Dragon Token.)
Phyrexian Arena (Superfriends staple. No other reason to put it in needed.)
Counterflux (Can't be Countered, & can be Overloaded for an additional generous colorless mana.)
Cryptic Command (Multi Mode Counterspell that Multi Taps, does Card Draw & can even bounce an opponent to its owners hand.
There are several others, but they have yet to get past TappedOut's security or whatnot.
Add basic lands to counter land destruction.
Wait For Core 2019's Pre Orders
Find a better 5 color Legendary tailor made for walkers.
I hope these ideas are of some help for what I want to see for my deck, as I'm revising it. Any suggestions I missed out? What to replace for even some of these? Let me know, as I am taking this deck to a new direction; using walkers as the base strategy. Hope this helps! ^-^
Maybe you guys have ideas? Thanks so much for this. 0-^
3 months ago
For your consideration: Archangel of Thune, Athreos, God of Passage, Bloodgift Demon, Crypt Ghast, Erebos, God of the Dead, Kokusho, the Evening Star, Ophiomancer, Sunscorch Regent, Vizkopa Guildmage, Kaya, Ghost Assassin (just because I like her), Syphon Mind, Anguished Unmaking, Land Tax, Palace Siege, and Phyrexian Arena.
3 months ago
It might be in flavor if you focused on effects gaining you life and losing opponents.
Things that work well for that are) Agent of Masks, Bloodchief Ascension, Campaign of Vengeance, Cliffhaven Vampire, Drana's Emissary, maybe Essence Depleter (depending on your mana rock situation), Exquisite Blood/Sanguine Bond, Exsanguinate, Falkenrath Noble, Infectious Curse, DEFINITELY Kambal, Consul of Allocation, Kaya, Ghost Assassin, Knights of the Black Rose, Ob Nixilis of the Black Oath, Palace Siege, Polluted Bonds, Retreat to Hagra, Scholar of Athreos, Souls of the Faultless, Subversion, Suture Priest, Trespasser's Curse, Twilight Prophet, and Zulaport Cutthroat.
So yeah. Plenty of suggestions there to consider.