Kaya, Ghost Assassin


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown (CN2) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Kaya, Ghost Assassin

Planeswalker — Kaya

0: Exile Kaya, Ghost Assassin or up to one target creature. Return that card to the battlefield under its owner's control at the beginning of your next upkeep. You lose 2 life.

-1: Each opponent loses 2 life and you gain 2 life.

-2: Each opponent discards a card and you draw a card.

Price & Acquistion Set Price Alerts



Recent Decks

Kaya, Ghost Assassin Discussion

gotoko on Krav / Regna EDH

3 days ago

Oh man, but I love Kaya, Ghost Assassin so much. She makes your opponents discard! This probably is more of a personal thing for me, as I did end up drafting a lot of Conspiracy 2. My play group (about 6-8 people on a given week) actually went through like 5 boxes of that. Holy crap, I think I have a problem... I haven't drafted Conspiracy 2 in almost a year!

Alkarius on Krav / Regna EDH

6 days ago

Athreos, God of Passage is definitely worth an add, considering removing Kaya, Ghost Assassin for it...

Alkarius on Krav / Regna EDH

6 days ago

Athreos, God of Passage is definitely worth an add, considering removing Kaya, Ghost Assassin for it...

rskulz on Chromium, the Mutable Voltron

3 weeks ago

Yeah I get that. My idea with the walkers was to have ones that are either extremely good on their own (Kaya, Ghost Assassin and Teferi, Hero of Dominaria) or ones that protect me / other walkers by making tokens

cdkime on Change of Direction for Jodah ...

4 weeks ago

I looked over your deck and this post, and am not sure I have anything to add that I and others have not already said. You are still a bit too focused on the power level of the individual walkers, not the overall power level of a deck. What you have is a bunch of planeswalkers that are a bit all over the place, not optimized in any given strategy. You can do a lot of different things--just not any of them as well as they could be done.

To provide some feedback based on your thread:

  • Kaya, Ghost Assassin - little synergy with the rest of your deck. The life drain is insignificant.

  • Saheeli Rai - her +1 is insignificant--scry without card draw is mediocre, and pinging each opponent for 1 means nothing, particularly in a 40-life format.

  • Nicol Bolas, the Ravager  Flip - I can think of one pretty good reason not to run him--he's a terrible card for this deck. His enter the battlefield ability allows players to dump their worst card/unnecessary land, and you don't have enough blink effects to abuse the card. The abilities on the planeswalker form are pretty impressive, but is a lot, even if you can spread it across two turns.

BMHKain on Change of Direction for Jodah ...

1 month ago

Jodah, The Walker that Never Was Returning Alive

Commander / EDH* BMHKain


This deck is made with walkers in mind, though it does need support in addition. Please give me some feedback for ideas please, if you wish...

Ral Zarek (Taps & Untaps permanents at one time, burns, & can net a lot of turns via Oath of Teferi & Rings of Brighthearth.)

Samut, the Tested (Gives a token Double Strike, Deals Damage (Good with Humility.), & can search for 2 walkers. Works good with Doubling Season & Deepglow Skate.)

Ajani, Wise Counselor (Gains life, Buffs, & Uber Buffs a creature of your choice.)

Daretti, Ingenious Iconoclast (Creates Tokens & replicates Artifacts, even from the grave.)

Jace, Architect of Thought (Can halt an opponent alongside Humility.)

Jace, Memory Adept (Can draw, Mill, & draw a lot.)

Nissa, Voice of Zendikar (Creates Tokens, Buffs them, & allows mass Life Gain & Card Draw equal to the number of lands you control.)

Ob Nixilis Reignited (Can do a Phyrexian Arena, Murder, and forces an Opponent to lose life when anyone draws.)

Sarkhan Unbroken (Draws while giving you mana, & can give you a Dragon Token.)

Phyrexian Arena (Superfriends staple. No other reason to put it in needed.)

Rhystic Study (See Phyrexian Arena.)

Counterflux (Can't be Countered, & can be Overloaded for an additional generous colorless mana.)

Cryptic Command (Multi Mode Counterspell that Multi Taps, does Card Draw & can even bounce an opponent to its owners hand.

There are several others, but they have yet to get past TappedOut's security or whatnot.


  1. Add basic lands to counter land destruction.

  2. Update Walkerbase

  3. Wait For Core 2019's Pre Orders

  4. Find a better 5 color Legendary tailor made for walkers.

I hope these ideas are of some help for what I want to see for my deck, as I'm revising it. Any suggestions I missed out? What to replace for even some of these? Let me know, as I am taking this deck to a new direction; using walkers as the base strategy. Hope this helps! ^-^

Maybe you guys have ideas? Thanks so much for this. 0-^

Load more

Latest Commander