Mindcrank

Mindcrank

Artifact

Whenever an opponent loses life, that player puts that many cards from the top of his or her library into his or her graveyard. (Damage dealt by sources without infect causes loss of life.)

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Trade

Have (1) Azdranax
Want (3) kukuminer , Nurarihyon , FSims81

Printings View all

Set Rarity
Iconic Masters (IMA) Uncommon
New Phyrexia (NPH) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Mindcrank occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

UB (Dimir): 1.28%

Mindcrank Discussion

Chipichowa on enchantress if bad

1 week ago

If you add in Bloodchief Ascension it combo's with Mindcrank also I love your deck description and deck name xD

Farycane on Xantcha Combo-Control

1 week ago

Hey, are you still upgrading this list? I have some questions

why Fellwar Stone over Arcane Signet?

why Bloodchief Ascension without Mindcrank

Praetor's Grasp Shouldn't be in the maybe board, if your WGD somehow gets exiled, this can open the way to a win

why Tormenting Voice over Thrill of Possibility last is instant and does the same

Just Vilis as Backup target for the WGD loop isn't enough. If you can't end your loop, in some occasions you only get a draw instead of a win. Sire or Rune-Scarred Demon work well for me :)

Bojuka Bog since Nihil Spellbomb is in your maybe board.

Kampfkrapfn on Rats!!!

3 weeks ago

So I'm very new here myself and I mostly play EDH (Commander), but I can help on formatting decklists.

  1. Rather sort your cards by cardtype or role in your deck
  2. Some of the card costs are not within the category (see Dark Ritual)
  3. Consider removal like Tragic Slip, Doom Blade, Go for the Throat and such
  4. Drawing cards is a great way to not miss any landdrops. Altar's Reap is my all time favorite for black decks, also Bloodgift Demon is a classy way to vibe with rats.
  5. Looking at Duress I had rats like Rotting Rats and Stronghold Rats in my mind. Sure the first make you discard too but if you want to let someone suffer a little that's a fine price to pay. Speaking of suffering, maybe Mindcrank might be your style
  6. Mana I can help with. Carddraw is always an indirect manafix but Cabal Ritual, Magus of the Coffers or even the famous Cabal Coffers directly tend to the problem. Hope I could help! I'll put some cards as suggestion :)

thymecop on Zombie Tribal Scarab God

3 weeks ago

I like it a lot! One thing I noticed though. Doesn’t Kalitas nonbo with your commander? If Kalitas exiles your opponent’s creatures once they hit the grave they aren’t targets for Scarab God. Maybe replace with a Bloodchief Ascension so you can get extra value out of discard/mill effects. It’s also a win con with Mindcrank.

NV_1980 on Nekusar, the Mindrazer

4 weeks ago

Hi,

We would recommend adding Library of Leng, so that you're not forced to (truly) discard when you do not want to. Teferi's Puzzle Box seems to make a lot of sense in this deck. Torbran, Thane of Red Fell makes Nekusar's damage dealing ability a lot more terrifying. We would also definitely consider additions like Wheel and Deal, Echo of Eons, Torment of Hailfire, Mindcrank, Psychic Corrosion and Painful Quandary. Last but not least, consider adding some tutors; your deck contains a few combo's that are not bound to go off all that often unless you can search for the necessary cards.

Cards we would recommend to drop from the deck would be:

  • Kess, Dissident Mage; your deck doesn't contain enough instants and sorceries to make her addition worth it.
  • Nicol Bolas, the Ravager  Flip; this card doesn't do all that much for your overall strategy, is freaking expensive to turn into a planeswalker and it will almost never ult because he's a prime target for removal.
  • Shocker; the idea is nice, but this creature is zapped off the field too easily by the time he starts to get useful.
  • Capsize; not a bad card but some of the suggestions we have given above are worth more, considering your game-plan.

Hope this helped. Wkr,

Mrs. and Mr. NV_1980

TypicalTimmy on Opinion: Banning Tutors in EDH

1 month ago

jordanalessi, you clearly didn't read my post. That's okay. I'll explain it again.

Tutors are almost never the problem. Most of the time they are used to find spot removal and wraths. When they are used to find your combo pieces, you need to reveal them and now your table knows what's up.

If a meta has a "problem player" that always uses some kind of combo to win the game, and they are always tutoring up those pieces, the tutors are not the problem. The combo is. Therefore, the combo must be addressed.

It's like having an infection from a cut. You put a band-aid on the cut, but you still have the infection. You didn't solve anything.

You need to look at the core problem, not the Band-Aids. So if a player constantly uses combo decks that win the game immediately, ONE potential solution is to ask them to not play it so often. Another is to shift your meta to resist that combo better. Another is to leave that group and find something more fun for you.

In the discussion, we are talking about the idea of out-right banning tutors, which frankly is ignorant. I'm not calling any user ignorant, I'm saying the idea of banning an entire "archetype" of card ignorant.

It's like banning "burn spells" because someone feels damage should only be dealt via combat damage. Or banning "draw spells" because it's unfair someone has 30 cards in their hand at all times.

You don't ban the whole card group, you look at specifically which cards actually cause the problem and ask what the pros and cons of banning it would be.

For example, do you ban Duskmantle Guildmage or Mindcrank?

Now, we move toward the part about if you DID ban all tutors. If there were zero tutors in all of Magic, yes draw and Scry would be the next best option. You'd filter into your cards at accelerated rates to get them out as soon as possible.

I repeat, since you didn't read it the first time:

  • In a format where tutors do not exist, drawing and / or scrying into the combo pieces would be the next logical step, making them the second best option.

If you are still confused, ask and I'll try to explain it better, again.

ZendikariWol on My Tiny But Effective Army

1 month ago

This deck feels sort of unfocused. Specifically, Mindcrank and you choice in card draw spells (unless you're tryna mill someone out, in which case take a look at Paranoid Delusions) seem counter-intuitive. I would recommend thinking about what you want to do every turn.

Turn 1: drop an unblockable creature.

Turn 2: either pump it up or, if possible, play Invisible Stalker.

Turn 3: pump it up more and keep drawing cards off of Curiosity and the like.

To this end I would recommend... switching to UW?? Yeah. Why? Because Staggering Insight and Sentinel's Eyes are two very strong cards, as are Ethereal Armor and All That Glitters.

However, if you want to stay UB, that's fine. I recommend Sleeper's Robe, Curious Obsession, Demonic Vigor, Eel Umbra, Predator's Gambit, and Unholy Strength. They seem pretty good.

ShutUpMokuba on Help with Scarab God deck

1 month ago

It really depends on your meta and your budget. However for now i'll try to list some cards that i really like in that type of deck.. In the creature compartment i would suggest Diregraf Colossus, Undead Warchief, maybe Death Baron, Cryptbreaker, the obvious Gravecrawler, Sidisi, Undead Vizier and Lich Lord of Unx. For card draw i would add Graveborn Muse or Midnight Reaper. Soulless One can be a good card if you are on a budget. Grimgrin, Corpse-Born is a great card too as he gets really big and destroys your opponents' creatures fast.Zombie Master is good on its own in a tribal deck but becomes great with Urborg, Tomb of Yawgmoth. More expensive cards are Mikaeus, the Unhallowed and Ghoulcaller Gisa; if i had to pick i would choose the first. Also Grave Titan can get you a lot of tokens.

Enchantments: Grave Pact for removal, Phyrexian Arena/Kindred Discovery/Rhystic Study and the great and cheap Monastery Siege for card draw, Black Market for ramp, Rooftop Storm enables a lot of Gravecrawler combos, Paradox Haze doubles your commander's effect while Training Grounds makes his second effect cheaper.

Artifacts: Phyrexian Altar for the gravecrawler combo, i love in this deck Bontu's Monument, Door of Destinies/Vanquisher's Banner/Coat of Arms because you are going for a tribal deck (and why not Herald's Horn. Illusionist's Bracers doubles the scarab's firs ability.

PW: Liliana, Untouched By Death does everything you want in a Scarab god deck.

Lands: Reliquary Tower, Urborg, Tomb of Yawgmoth, Bojuka Bog to exile an opponent's graveyard. Unholy Grotto is fine here. More lands to to fix your mana base like Sunken Hollow would be nice.

If you are going for a mill version i would suggest other cards like Dreamborn Muse, Mindcrank and so on..

The problem with your deck in my opinion is that even if you play cards with some synergy because of the zombie tribal element and some way to double your commander's drain ability there are a lot of cards that do not enough for you here. Remember that playing a deck that is a constant menace to your opponents gets you a big target on your head. To be more specific with my suggestions i need to know your budget, your meta and the path you want to take with this deck. Also there are too little cards in the removal compartment, in the draw compartment and in the mana base fixing compartment.

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