|Commander / EDH||Legal|
Printings View all
|Iconic Masters (IMA)||Uncommon|
|New Phyrexia (NPH)||Uncommon|
Combos Browse all
Whenever an opponent loses life, that player puts that many cards from the top of his or her library into his or her graveyard. (Damage dealt by sources without infect causes loss of life.)
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5 days ago
Fraying Sanity will double your mill triggers.
Phenax, God of Deception will allow you to use all your creatures for milling.
Visions of Beyond is a great draw spell in mill decks.
Leyline of the Void ensures opponents can't take advantage of the cards you're placing in their graveyard, as well as deals with cards that would shuffle the graveyard into the library (such as the original Eldrazi Titans).
Thousand-Year Elixir is not great here, since you need to untap 4 of your creatures to make the most of this mill strategy. Also, you are not currently running any creatures that need the mini-Haste Elixir provides--you're almost never going to want to activate the first ability of Persistent Petitioners , and they do not need haste to utilize the second as it lacks a symbol in the activation cost.
1 week ago
Bloodchief Ascension (already in teh deck) + Mindcrank forms a semi-infinite loop. Any damage or any card going to the grave for any reason will drain 2 life, making them mill 2, draining 4, milling 8....until they run out of library or life.
Also fills graves more for your reanimation.
Really like the deck though. Big fan of discard myself. +1.
1 week ago
Yeah I feel you on Dawn of Hope, it's just a little too expensive it seems. I'll definitely be giving the partners a go. I'm also excited for Bloodchief Ascension. I'm using it as a win con in my Lazav deck right now where it combos mainly with Mindcrank but is also hilariously synergistic with Mnemonic Betrayal which basically just wins you the game most of the time. I'd probably put it in instead of Kambal, Consul of Allocation.
Thanks, I'll make sure to check them out!
3 weeks ago
Decent deck but you seem to have an incorrect deck building mentality...the graveyard is a beautiful place that also exists as your hand away from your hand. cards like Memory's Journey or Noxious Revival have the potential for graveyard interaction with your opponent but Reclaim doesn't which make me think that you are using these cards to pull things out of your graveyard. In fact you would rather be dumping cards into your graveyard instead which is why Hermit Druid is ridiculous; cards like Reanimate Dead are very simple and easy to use cards that work well with it. you should consider putting in cards like Protean Hulk. It is regarded as one of the most broken cards in the game as it is a unpunishable wincon unlike cards like Doomsday. Sultai is the color where you mess around with your graveyard you have little to no ability to pull things straight out of it (cheat out) onto the battlefield, but you have a lot of cards that are anti synergistic with the colors you are playing with.
a couple of cards are going to be too mana intensive to use Grave Betrayal Future Sight Mikaeus, the Unhallowed Teferi, Mage of Zhalfir Duskmantle Guildmage. some of these have obvious combo potential but the thing is that they are way to expensive to ever play normally. you have to cheat it out with some graveyard shenanigans. it also makes your deck overall more resilient towards interaction because you can always bring the cards back.
you need to be running every single green mana dork that you can. They are basically the best source of mana acceleration there is. Mystic Remora Chain of Vapor Dark Ritual upgrade your 3cmc kill spells there are better 2 cmc versions. and run some more removal that stops your meta
and to be honest why the hell are you even trying to play control. You already have the most expensive cards that you need to start consistently comboing off at turns 4,5,6. You really don't need to bother because you can out race most decks given that you add in all of the 1 cmc mana dorks
why are you running:
Helm of Awakening : you aren't running storm and this deck doesn't seem to cast more than a couple of cards a turn. this is specifically a card that you need to win with the turn you play it.
Teferi, Mage of Zhalfir: why? its just expensive and annoying just run a counterspell or something
Villainous Wealth: is this just for memes? the likelihood that you hit an infinite combo piece is pretty small and you don't have a way to make infinite mana.
Seedborn Muse: is this just for value? mana so that you can interact? if so then just add interaction like a counterspell or something
Dig Through Time: how are you getting cards into your graveyard? this card needs self mill to be effective. you are better off running like ramp to just play your commander
3 weeks ago
I'm keen on this commander and I love mono-black, looks like it could be some fun.
1 month ago
This is an awesome deck, mate. Really love mill. Would really appreciate it if you could take a look at mine and make a few suggestions? Here it is: Breaking Sanity Mill Deck
1 month ago
Thanks for your advice! It helps me a lot to see new ideas and after all this allows my deck to grow.
KayneMarco: Luminarch Ascension and Cleansing Meditation are going in, they have a low CMC and fits in the strategy. Sigil of the Empty Throne is with total costs of 3WW too expensive, same is for the other cards. There are so many good enchantments, but some of them just slow the deck down - sometimes it's not easy to choose the right ones.
Lettorbwallclimb: The discard tactic is not the best control theme, I chose it because of my playgroup. It is so easy for them to destroy certain creatures, but they cannot handle the discard effects. I'm going to consider to skip Waste Not if this card does not work. Dying Wail just works with fear, because no one wants to throw cards to the graveyard.
NV_1980: I am really thankful for those suggestions. I have one No Mercy but currently in my Sabotage Stax (Lazav) EDH-Deck. Maybe it is better placed in this one. Your Deck is pretty nice and I love it to scroll through the deck list, great work!
1 month ago
I like Smokestack because it does double duty, it takes away from my opponents and my self unfortunately but pumps my cmdr as well. Having this hit the battlefield after I play my cmdr seems pretty good. I had Pox in my original design but removed it because losing my cmdr to it sucked, so I took it out. So with that all being said I like the idea of having a bunch of synergy with the cmdr makeing the cmdr 40 percent of the deck plan to SMASH and another 40 percent being hand destruction and burn, with the last 20 percent being game ending combos, preferably ones that work well with the rest of the deck. Kinda like how the Bloodchief Ascension + Mindcrank combo both stand alone synergistically works with almost all other cards and the cmdr. I'm open to ideas that are combos outside of the deck game plan as long as it can be obtained without making lots of changes. As of right now. I'm okay with about 5 changes.
Sorry about the long post SynergyBuild