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Whenever an opponent loses life, that player puts that many cards from the top of his or her library into his or her graveyard. (Damage dealt by sources without infect causes loss of life.)
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12 hours ago
3 days ago
Okay, so something may be up with my computer, so this will be a bit more blunt/short than I'd like.
Blood Artist really does need more creatures so nevermind that suggestion.
Marchesa, the Black Rose herself could work as the commander, but you'd have to drastically change the theme of the deck or at least the cards involved. Mark of Mutiny for instance is not worth it with Crosis at the helm, but it would with Marchesa. Slave of Bolas however should be viable in either deck under the envy/pride sections. Probably for one of the life total exchange spells.
Nekusar, as much as you would obviously hate to have him lead the deck, could be viable in the 99 as a functional card that is slightly on theme. You wouldn't have to build around him at all.
If you were to look for more synergies with Crosis, then simple Talent of the Telepath or Grave Upheaval type effects should be enough (again under the envy/pride sections), but if you go to add cards that make those more functional, ie milling effects, then I would stick to targeted mill if you don't want to punish everybody for the sins of the one (so no Mindcranks basically).
5 days ago
I forgot to suggest Expedition Map that card is important to be able to get your good lands more often. And Palace Siege is another great way to refill your hand each turn to use Greel more easily. I think Mutilate is great in your deck since you actually have very few creatures to worry about killing. Now that I'm looking for cuts maybe forget the Mind Sludge suggestion i made...because my first inclination is getting rid of 1 use discard spells like it and Duress and Persecute. They seem unnecessary with so many other repeatable discard effects in addition to your commander's ability. Other cuts and reasons... Whip of Erebos it exiles and you don't have many creatures to use, Feast on the Fallen there's more efficient ways to kill opponents, Mindcrank mill strategies don't work unless you are all in, Contamination not enough fodder to sacrifice to make it stick, Temporal Extortion opponent always chooses life every time...I guess that could be good still, Sangromancer is just a life gain spell basically, & Sewer Nemesis is okay as a big creature but the mill angle seems pointless. Cheers :D
5 days ago
5 days ago
I then play Duskmantle Guildmage and also activate its first ability, "whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life."
Since the ability says "WHENEVER" I am assuming this ability will NOT trigger a loss of life as it was not active when the card was put into the graveyard by the sphinx's tutelage trigger.
5 days ago
I assume you're trying to acquire an Extraplanar Lens. If not, you do already have to snow-covered swamps. Mana doubler's are fantastic in this deck. Because your commander's ability replenishes your opponents' graveyards, you'll almost always be able to benefit from being able to activate his ability multiple times per turn. I may also suggest Caged Sun or Magus of the Coffers. Gauntlet of Power may even deserve a place here. None of this is necessary, but for an ability like that, I'd go mana mana mana.
You need Life's Finale. Ordinarially it's a solid boardwipe with the added bonus of denying your opponent any 3 creatures from his deck. Here, it basically lets you tutor your opponent's best creatures to their graveyard, where they will eagerly await you.
One card I've always had an eye on for if I ever built this deck was Mindcrank. Any time anyone loses life, they mill. Shocklands, abilities, or getting hit from anywhere, and you have more reanimation targets to choose from. It would go well along side your Altar of the Brood
Mesmeric Orb fills graveyards like nothing else. The downside is it fills yours as well. Then again, who is playing recursion?
I'm personally a fan of Fated Return. It's expensive, but you generate good mana. It's instant speed, so it's a fantastic recovery from an opponent's boardwipe, or to get something out before your turn, so it can act immediately, and you can have your mana up to interact with it. But the best bonus is indestructible. Always a good keyword, and being able to apply it to whatever you want is nothing to scoff at. Again, 7cmc, but not bad for a reanimator deck.
Rise of the Dark Realms. This is a game-winning card in most decks. In a deck that fills its opponents graveyards like yours does, well, I'd just say I recommend it.
Necromantic Selection. A board wipe and a reabimation spell, it singlehandedly leaves you with the strongest (creature-based) board state. All creatures go away, except for the strongest, which goes to you.