Mindcrank

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Uncommon
New Phyrexia (NPH) Uncommon

Combos Browse all

Mindcrank

Artifact

Whenever an opponent loses life, that player puts that many cards from the top of his or her library into his or her graveyard. (Damage dealt by sources without infect causes loss of life.)

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Mindcrank Discussion

4doublexx on Discarding Dragon Spectors

2 days ago

Heliogabale Thank you for all the suggestions and the comments!

I definitely agree with the lands, after play testing quite a bit I found myself drawing far too many lands and will take the ones you suggested out. Assuming the upcoming pre-release is nice I'll have the better pay 2 life lands, but we'll see.

One of the reasons I opted out of Nicol Bolas, the Ravager  Flip was because he is an expensive card. I typically don't like to spend more than 10 dollars on a single card. It may be something I try to trade up for though as I think he is a much more fitting commander than Crosis, the Purger.

I have mixed feelings about Sire Of Insanity just because then I have no cards in hand and would end up top decking just like everyone else. Granted if I draw the true wheels of discard draw 7, I would have something to do, but I find it really slows down the game for me, as well as everyone else except the blue player who will draw 50 cards a turn and do stuff. Again, I could just be playing around it incorrectly. I like the choice of Rackling and I have a Bloodchief Ascension but every time I have played it it usually is just too slow of a card, or as soon as I slap down a Mindcrank (in my Mill deck) one of the pieces gets insta removed. Even a turn one Bloodchief Ascension has failed to ever reach 3 counters. It could just be my meta and how people just get rid of annoying stuff early and then can't deal with stuff later when it doesn't matter as much.

Another question I ask myself (and others) is how many wheels is too many? I honestly haven't found a good number yet and will add those two wheels back in.

I too am not found of tutors, but agree with the assessment that those pieces are somewhat critical to actually doing damage while making people discard. I will probably opt for slower tutors that don't cost $40. Liliana of the Veil and Scourge of the Throne are cards I would like to put in the deck, but again are cost prohibitive for me.

Lastly, oath of scholars is definitely a oops backfire kind of card. The idea was there, but it fell short because I was actually just giving my opponents a hand again.

Thanks again for all the comments!

JohnnyBoyG on So I Heard You Like Elves

1 week ago

I don't think the combo is good enough for the following reasons:

  1. It requires 4 pieces to work. Even with tutoring, the odds of you finding all 4 are quite low.

  2. Some of the pieces are useless/weak outside of the combo. In particular, Cloudstone Curio does almost nothing. Doubling Season/Parallel Lives only synergize with a few cards, and the only good synergy is with Elvish Promenade.

  3. It requires a lot of setup. You need to play 7 or 8 mana worth of cards that don't imeadiately help you. That's a lot of mana, even for an elves deck.

  4. It's easy to disrupt. One removal spell takes out your Heritage Druid, your entire combo falls apart.

  5. It doesn't even win you the game immeadiately. You have to wait until the next turn to attack, and all your elves are tapped, so your opponent can kill you the next turn or wrath your board.

Keep in mind that there are much better combos in modern that don't see any play. Duskmantle Guildmage and Mindcrank requires only two cards and 8 mana (or 3 cards and 5 mana with Gut Shot), and wins you the game right away. Resplendent Mentor and Famished Paladin requires only 2 cards and 7 mana, and while it doesn't win you the game, it does prevent most opponents from winning. Neither of these combos is good enough, and yours is far worse.

Anyway, you're running 70 cards, so you should find 10 to cut. I know 9 that I'd cut.

Goronagar on Lazav's Versatility

1 week ago

Hey what's about Duskmantle Guildmage? Infinite win combo with Mindcrank.

For some more suggestions: Dimir mill control

KarmaKimeleon on Damia

2 weeks ago

Mindcrank would add to the milling fun.

Lord of Extinction and Consuming Aberration would capitalize on all those cards in the graveyard, with the latter making things even worse for your opponents.

Once the milling gets going, Bloodchief Ascension can easily drive in the knife.

That should serve as a pretty solid win con.

Edit: Oh yeah, Mindcrank and Bloodchief Ascension can go infinite.

perz13 on Damia, Sage of Stone deck

3 weeks ago

Thanks SynergyBuild!

I think a bit more ramp would help out as well. Basically I'm trying to stick with cards I already own but I've cards based on your suggestions, leaning towards bringing more lands in play instead of some mana dorks. I'm not opposed to adding creature mana sources, I'm just not sure which cards I would cut for them.

Of the cards you've listed, I already have Llanowar Elves, Elvish Mystic, Elves of Deep Shadow, Arbor Elf, and the Wall of Roots. I would probably lean towards cutting the Mindcrank, Windfall, and some of the single target removal to add them in right now.

EventuallyClassy on Murder Death Kill

1 month ago

Bitterblossom+Contamination should probably take the place of Bloodchief Ascension+Mindcrank

And, Mirror Universe is nice, if I can get my hands on one.

SynergyBuild on What is yours is mine!

1 month ago

To start, I'll work on the manabase. Temple of the False God and Darksteel Ingot should be dropped immediately, with Talisman of Indulgence and Mind Stone as nearly direct upgrades in this specific deck. I would also drop Rogue's Passage, Dismal Backwater, a single Swamp, and Dimir Aqueduct for Darkwater Catacombs, River of Tears, Fetid Pools, and Underground River.

This should smothen your draws and manabase, giving you your colors faster and more efficiently, for a small cost. Other cards I would drop outside the manabase would be Grisly Spectacle, Balustrade Spy, In Bolas's Clutches, Hedonist's Trove, Psychic Strike, Fated Return, Keening Stone, Mindcrank, Trepanation Blade, Riddlekeeper, Dreadwaters, Increasing Confusion, Paranoid Delusions, Psychic Drain, and Traumatize, many of these 15 cards are simply overcosted or only affect one player, and don't do enough.

Cards I would run instead would be Animate Dead, Ink-Eyes, Servant of Oni, Phenax, God of Deception, Mesmeric Orb, Szadek, Lord of Secrets, Counterspell, Brainstorm, Ponder, Stroke of Genius, Prismatic Lens, Jace, Memory Adept, Dreamborn Muse, Thought Scour, Dimir Charm, Whispering Madness

Hexaflexagon on List of all infinite combos 2.0

1 month ago

Infinite Mana and Creature tokens combo:

The Locust God + Skullclamp + Ashnod's Altar


Infinite Mill and Damage combo

Gut Shot + Duskmantle Guildmage + Mindcrank

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