|Commander / EDH||Legal|
Printings View all
|Iconic Masters (IMA)||Uncommon|
|New Phyrexia (NPH)||Uncommon|
Combos Browse all
Whenever an opponent loses life, that player puts that many cards from the top of his or her library into his or her graveyard. (Damage dealt by sources without infect causes loss of life.)
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|Have (16)||Tiddilywinkus , Kvothe1115 , ironax , Clawsun73 , , Azdranax , Justinaut , LeroyJones , PhotogenicParasympathetic , Sparky41 , ZeroKotaha , Fairseas , bakeraj4 , Unlife , Didgeridooda , Swamy|
|Want (5)||Ariumlegion , ChrisH , StoicHippo , Daeyel , Ace_Kavu|
2 days ago
2 days ago
1x Hover Barrier - Not a huge fan of defenders in decks as they usually stall out the game rather than add value.
1x Dreadwaters - not the most milling. if you had a higher land curve id say its fine.
1x Fog Bank - same as Hover Barrier
1x Returned Centaur - Not too useful as a creature, essentially paying 4 mana to mill four cards which you can get better value for.
1x Sidisi's Faithful - your deck isnt revolved around sacrificing and I dont think you have enough cards that you'd be okay with sacrificing for this to be viable.
1x Sigiled Starfish - Scrying is cool and useful, but once again more value can be added to this deck.
1x Wall of Frost - same as Hover Barrier
1x Wight of Precinct Six - Better options.
1x Mind Sculpt - In edh a one-use 7 mill card isn't worth. Every card should add good value.
1x Paranoid Delusions - If this deck revolved around unblockable attacking this would be good, but since it doesn't it's just a 3 mill card.
1x Reave Soul - This could also stay in, but most threats in edh are generally above three and this being a sorcery hurts its value.
1x Tormented Thoughts - Again, you don't have creatures to sacrifice, so I wouldn't use sacrificing as a function in this deck.
1x Chronic Flooding - This can be a good card if someone is mana starved, but more often than not it's gonna just make that one land go unused.
1x Macabre Waltz - Not the strongest way to get back creatures, getting them onto the battlefield is a more efficient use of your mana.
1x Duskmantle Guildmage - can generate mill when you need and can combo with the first effect to do a LOT of damage.
1x Jace's Archivist - Drawing aspect, gets cards in graveyard, can give you a new hand. Great card.
1x Notion Thief - I'm almost mad I'm including this but this is busted. unfortunately, it'll probably get killed all the time.
1x Psychic Spiral - A lot of Mill potential.
1x Talent of the Telepath - seven mill and you get to steal one or two spells.
1x Diabolic Tutor - can never have enough tutors.
1x Mindcrank - This can honestly win the game.
1x Life's Finale - Board wipes are always nice.
1x Stolen Identity - Copying shit is nice, but the cipher is what makes this so good.
1x Manic Scribe - Not the strongest but can be nice. assuming its later in the game, four card types should be in the graveyard so thats 3 mill every upkeep.
1x Traumatize - Fuck this card.
1x Soul Manipulation - counter that also mills.
1x Body Double - could probably get a better card to replace this. but late game when graveyards are fat this can come in handy.
1x Dimir Doppelganger - since you'll play other people who use graveyards, you can exile creatures from graveyards to make them unusable, while still getting your use.
Cards you can keep but I personally dont like in the deck:
Omniscience - omniscience is op and I get why you'd want it but your mana curve is pretty low and it costs so much that I doubt youd get it out and make use of it.
Altar of the Brood - I dont know how this plays in games, but you're not getting out a lot of permanents so i dont see how this works too well.
Gravepurge - this lets you get back any creature into your hand, which is good, but you could just get a card that puts it back onto the battlefield.
Thoughtscour - this is realistically just a draw card.
Ashiok, Nightmare Weaver - I dont know how to feel about this, the exile feature kinda messes with your use from the graveyard style but you can use the second effect to get some of the creatures. It puts all of those exiled cards into a world only he can interact with which makes him good and useful, but limits your decks synergy.
Animate Dead - theres a lot of revive from graveyard cards in this deck is all im gonna say. maybe too many.
Curse of the Bloody Tome - this is helpful and makes sure someones getting milled which is good, but two an upkeep isnt very strong.
Sands of Delirium - not bad and gives you ability to mill every turn, but this is only usable when you can't do anything since you need to have disposable mana.
Cards that should be abused more:
Sphinx's Tutelage - if you make your deck able to draw more this card can be ridiculously op.
Broken Cards you can add (may be Expensive):
Lich Lord of Unx and Undead Alchemist - are both great but you'd have to turn your deck into a zombie deck and it would make you rely less on other graveyards. I dont think relying on other graveyards is good. this could also add a sacrifice element and you could use cards like Altar of Dementia. - overhauling to a zombie deck would be expensive but i think it'd be really effective.
Tunnel Vision - this could be dumb busted, i saw a combo of if you have a card that lets you put on the bottom of someones library then use this you immediately mill them out. That's gay tho dont do that.
Trepanation Blade - this is some nice mill and adds damage and attack to a possibility of your deck.
Extractor Demon - you'd need to run zombies.
Dralnu, Lich Lord - i hate to say it but zombies is looking like the way to go. get more effectiveness out of your spells.
Phenax, God of Deception - if you want your deck to be less based around mill and more just blue black interactions this dude's good. can make a defender deck worthwhile. probably the best consistent mill card I've seen.
Havengul Lich - cast creatures from ALL graveyards. shit i might buy this guy.
Sewer Nemesis - good
Decree of Pain - boardwipes are op
5 days ago
1 week ago
You can get this combo to blow up T4. You can actually do it T3 with Simian Spirit Guide but you need a clever way to get damage out. It's easiest on T4. One way to do T3 is discard a second Guide for a Lightning Bolt. You can also cast Memnite and swing for 1 if they can't block it. There's a few other ways but now you're getting into tricks that require a lot of effort. It's simply easiest on T4.
And yeah, there's people that'll tell you this combo "doesn't work" because of removal on Guildmage. Don't listen to them. Literally all decks can be stopped by removal.
2 weeks ago
Looking at your list, you have too many disjointed combos that don't bring enough to the table by themselves. For example, you have the Mike+Trike combo which you can assemble from TaN, however at this point you could just as easily assemble your infintie mana Palinchron combo. You have Lich's Mastery + Horizon Chimera which works with Labman, but almost no other actual draw card effects in the deck that let you capitalise on it. And then you have Duskmantle + Mindcrank combo which is anther infinite mana outlet however mindcrank serves little purpose outside of the combo other than to paint a target on you.
you also have very few lands for such a high average CMC and especailly for a deck that does run the Palinchron combo.
So a few suggestions - cards like Kruphix, God of Horizons don't really add much value here, neither does Clever Impersonator or Kozilek, Butcher of Truth. They are just expensive and slow. Market Festival should be land fetching based ramp like Farseek or Nature's Lore - it helps with the the palinchron combo and it's much cheaper to cast. you don't want to spen 4 mana on a ramp spell unless it gives you that much value (think Skyshroud Claim).
Muldrotha, the Gravetide is great as commander, but in the 99 and especially in this list it feels out of place. You have barely any fetch lands and as recursion a Seasons Past would do much more work.
4 weeks ago
4 weeks ago
Chasm Skulker would be a fun addition.
Will you check out my Nekusar deck? I liken it more to a Group Hug since I don't force discards, but I usually win due to infect.
Commander / EDH
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