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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Wound Reflection
Enchantment
At the end of each turn, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)
Pheardemons on Mishra's Relentless Horde
1 week ago
Phyrexian Reclamation was there as a way to get the token generatros back like Krenko, Mob Boss. I do understand the potential of taking it out.
War Cadence has not been tested as it is the newest addition. I liked the idea of politicing. Plus, it was a win condition giving my creatures essentially unblockable. I'll think about it.
Vedalken Orrery is one of those cards I include in almost all of my decks. It is always a good choice. However, I do understand the fact that this deck usually wins on my turn in combat, so it may not be NEEDED here.
Because I have Wound Reflection and Archfiend of Despair I was debating on City on Fire. It rarely wins the turn it comes down and it tells the whole table what I'm about to do on my next turn. Granted, blocking creatures still triple damage.
Krenko, Tin Street Kingpin was another one that has been kind of subpar. If I can get it down turn two or three it is a powerhouse. Late game it's pretty bas as it has small attack and is required to attack.
TheForsakenOne on K'rrik, Blatant Cheater
2 months ago
Because extort says "That much life" it scales with how much life is lost, which Bloodletter changes as a replacement effect. Because it specifically replaces life loss instead of damage causing life loss it does double the lifegain you receive.
And Wound Reflection is just a little too slow for my tastes. Its a 5 mana investment on something that isn't putting you in a winning investment unless you're following it up with a Pontiff of Blight, Gray Merchant of Asphodel or Shard of the Nightbringer, and people tend to target you or it as soon as it comes down because they see the aforementioned cards coming.
Journeytodiscoverychannel on K'rrik, Blatant Cheater
2 months ago
I don’t think Bloodletter of Aclazotz works with extort to increase life as well, only damage done. If otherwise known please let me know as I am building a similar deck.
Also
Wound Reflection
Profet93 on Natural Disasters - BLACK!
2 months ago
I also agree with seshiro_of_the_orochi's suggestion of torment of hailfire.
Army of the Damned - Might be worth considering as a potential finisher or just commander fodder.
You have a bit too many lands. If you're going to stick with all basics, perhaps a Cabal Stronghold or better yet, Cabal Coffers. I don't see any mention of budget in the description
Imp's Mischief - Redirect targeted removal, draw, extra turns and can "counter" counterspells.
Wound Reflection - I believe it synergizes with your commander if I understand the rulings correctly.
Rasaru on Davros, Dragon's Approach
4 months ago
Thanks for the comments and suggestions, king-saproling abd Made_Compleat!
Made_Compleat My experience playing cards like Wound Reflection, Fiery Emancipation, and City on Fire has taught me that while they can be excellent for a deck, they're often removed before making the splash you're hoping for. A lot of the time (at least in my play group), it feels as if I paid 6+ mana to force a player to play a removal spell. Another thing I learned while playing Dragon's Approach w/ another commander, is that once you start playing multiple spells per turn, the other 3 players tend to gang up on you. So playing cards like Solphim, Mayhem Dominus and Bloodletter of Aclazotz instead give you the same effect, but also give you some blockers if needed.
I'm not thrilled with the 3 black pips of Bloodletter of Aclazotz, but.. this deck does the majority of it's dmg at sorcery speed. That being said.. I'm HOPING that it mayyyy be viewed as "less threatening", so maybe it'll last longer? But even if it does get removed, it won't feel as if I spent an entire turn just casting a single spell.
We'll see what happens, though! I'll also check into the other recommendations. Have a great holiday!
Made_Compleat on Davros, Dragon's Approach
4 months ago
This is really cool! In terms of suggestions, I can't recommend Hoarding Broodlord hard enough. You can use it to fetch and immediately cast the best card in your deck, and it is fetchable with Dragon's Approach. I'd also add Wound Reflection. It costs a bit more than Bloodletter of Aclazotz, but it applies retroactively to damage already dealt during the turn. It also works during your opponent's turns, making it quite a bit better than Bloodletter of Aclazotz.
aladinnsane on
7 months ago
Looks like a good start to some rakdos burn stuff, I would maybe focus the deck a little more on blood artist type effects of you're going for sack and recursion, or more on the side of direct damage if that's more the game plan you'd prefer.
For the sack and drain meta, things like Syr Konrad, the Grim or Blood Artist obviously, are a good start if you wanna keep it budget and don't wanna sink too much in just yet. Others like Bloodchief Ascension and The Meathook Massacre are there if you wanna go all in.
Alternatively you can obviously go for direct burn with your red spells, or things like Blasphemous Act + Brash Taunter with Wound Reflection or Furnace of Rath can go well with going the more up front route.
I went for the more janky sack with blood artist and drain effects, which you're welcome to check out for ideas here Disco Infernum
fluffyeel on I will have no friends anymore
8 months ago
Ooh, wheel punishment fun. Here are some thoughts of varying budget levels:
- Memory Jar is a great wheel effect, and comboing with Sheoldred means 14 damage right off the bat. You could also think about Teferi's Puzzle Box, cheaper-price wise and is effectively a wheel every turn. (I use this to great effect in my Nekusar, the Mindrazer EDH.)
- Wound Reflection and/or Archfiend of Despair will multiply damage and life loss, and not just from Sheoldred. (Use them both for extra fun!)
- In terms of board wipes, The Meathook Massacre, Toxic Deluge, Damnation, and Oblivion Stone are all within color and all very brutal. Living Death is a bit of a strange boardwipe, but can be quite handy. Murderous Rider is also good for pinpoint removal with an upside., and Aether Snap might also be useful depending on your playgroup.
- Tutors are good things to get your stuff, but many that I would recommend (Demonic Tutor, Vampiric Tutor, and Imperial Seal) are price-wise quite high. Diabolic Intent and Grim Tutor, however, are much less expensive, though, and recently reprinted, so maybe worth a thought.
- If reanimating is a thing you want to do, The Cauldron of Eternity is maybe worth a thought.
- Field of Ruin and Demolition Field are good pinpoint land removal tools that don't really cost you anything. (Because there are some lands that need to die.) You could also use Fabled Passage, Prismatic Vista, Evolving Wilds, and Terramorphic Expanse as other land fetches to also load up your graveyard for whatever shenanigans you plan (and for deck thinning).
- Snugglemuffin–er, Phyrexian Obliterator is great in any mono-black deck. Not only is it cute and adorable, but it's very hard to deal with.
- If you can have a reliable source of sacrificial victims (eg. Reassembling Skeleton or Bloodghast, for instance), Contamination is maybe worth a thought. Your opponents will "love" you forever when their lands only tap for one black mana at a time.
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