|Commander / EDH||Legal|
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At the end of each turn, each opponent loses life equal to the life he or she lost this turn. (Damage causes loss of life.)
Price & Acquistion Set Price Alerts
|Have (9)||Supremespeed , Fullmetalmage , orzhov_is_relatively_okay819 , Mortiferus_Rosa , Joblaska , Nemesis , fireborne1986 , mentor6 , Justinaut|
Wound Reflection Discussion
2 days ago
Hey WolverineSR_71, thanks for commenting!
I'm not a fan of instant combo victories. I want to have fun toying with my opponents, while leaving the possibility for a dramatic comeback victory. Exquisite Blood synergizes very well with the life swapping mechanics in this deck, giving me more resources to continue my shenanigans. If your meta is more competitive then certainly find room for Sanguine Bond, Phyrexian Unlife + Solemnity, and/or Wound Reflection.
1 week ago
Putting some more suggestions out there, ignore 'em if they're too blunt and obvious:
1 week ago
curious how you are liking Wound Reflection. I am trying it out too. So far I find it operating ok but not sure I am in love with it yet.
2 weeks ago
I'll toss an upvote, I always appreciate a little creativity in deck-building.
With Illicit Auction , you can always start a crazy bidding war over something like a Blightsteel Colossus , use the card in conjunction with Neheb, the Eternal , or find a way to pop down a Wound Reflection right after the bidding war is over.
The "fun" isn't in winning the bidding war, but forcing out a huge threat on the table, while simultaneously causing someone to unintentionally knock themselves out of the game XD.
2 weeks ago
Still has that restriction I believe but useful for all those instants you have.
With the mirror: keep in mind while it changes for the turn and doesn't keep that ability while it is changed, you can use the stack to use it multiple times a turn. So like if opponent has Wound Reflection out and you have in play an enchantment that gives you an extra draw whenever you draw a card, and 2 draw spells and a direct damage to player spell in hand you could go like I did the other day:
Mirage mirror hits the board. You first Cast the direct damage spell. While it's on stack, Activate mirror to copy opponent's wound reflection. While that's on stack, play first draw spell. While that's on stack play the other draw spell. While that's on the stack make mirror copy your extra draw enchantment.
You get 4 cards instead of 2 and your opponent takes extra damage.
I love the card. It's my absolute favorite because it can be used in so many brilliantly stupid ways it isn't even funny. An extra Mind's Dilation for 2 mana each time? Yes please (especially with Reset ;)). An extra Blightsteel Colossus for 2 mana? Heck yeah. And its not just what's in your deck - use your opponents stuff against them. Sometimes an opponent has the perfect answer you need to stall them, or complete a wincon. Sometimes you can do dumb stuff like copy someone's Mindslaver, turn it into a creature with Tezzeret's Touch, crack it to control that opponents next turn and have it go to your Mimic Vat so you can make more mirrors.
Sorry to go on but I really love the card. So damn janky at times. It's the one card that really taught me how to start playing the stack. Sorta like how the above mimic vat+mindslaver combo did for using type changing to do nifty stuff.
2 weeks ago
Bloodytrailz, I am also interested in what MegaMatt13 finds with Price of Progress. It has been a staple wincon for me for some time. It is not at all uncommon to find myself facing 1 or more opponents with only 20-30 life, 10-15 non-basics, and for me to have any of Solitary Confinement, Delaying Shield, Worship, Wound Reflection, Gisela, Blade of Goldnight, Teferi's Protection , Selfless Squire, or even just enough life to withstand the blast. Even if it doesn't quite wipe everyone else out, it always ends up being a pretty insurmountable advantage that allows me to bring the game to an end with another attack. In EDH, Price of Progress just ends up being the most efficient single card attack I have seen, and it is easy to combine with many other cards for a huge swing in the game. It almost always does 40+ damage for 2 mana, at instant speed! For any deck that has the potential to have some way of having a life advantage in the late game, it is really worth it to run it, especially if you have ways to make it asymmetric, either through high numbers of basics in your deck or with self preservation effects.
2 weeks ago
I'm curious about your findings with Price of Progress in a marchesa list. I suppose the theory is just that by the time you want to cast it, your opponents are lower HP than you are due to the lay low nature of the deck that they will die and you will survive? I know pernicious runs like 3 different landcount matters damage spells and I'm just not sure how he maintains his life total. Although with his most recent addition of Wound Reflection I could see those spells being even more potent with their new ratios of damage.
I'm actually thinking about putting in my new version of my Boros vehicles deck. (Tossing out the dwarf theme, putting Aurelia as the commander and adding +10 good boros based cards where 10 kinda lackluster dwarves used to be).
That deck runs 30 basics / 36 lands, so I'm thinking that slotting price of progress in would be a great way to churn out a huge amount of damage later in the game when my opponents are starting to build their wall of fatties and my trains have begun to run out of steam.
3 weeks ago
Have you tried to put some infect? and i would recommend Wound Reflection its great with Havoc festival
and Caldera Hellion its a boardwipe and can attack the same turn if Exava its on the board