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At the end of each turn, each opponent loses life equal to the life he or she lost this turn. (Damage causes loss of life.)
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Wound Reflection Discussion
1 day ago
@Older20 - thanks for the comment! I was poking around on my phone and I accidentally clicked the remove comment on a swipe by.... ugh my bad.
I like your suggestions, they are cards that have been in and out at various times. Boros Charm in particular keeps just coming in then getting dropped. I think I do need to make a permanent home for it, because the first mode of indestructible is quite great all around, and when I do sub Zurgo in for Marchesa the double strike is excellent.
Wound Reflection is literally amazing. I traded my copy (Stupid...) after last time I removed it. I should definitely acquire another.
1 day ago
Have you considered adding Wound Reflection to your list? Seems like it would be a good fit. Also Boros Charm would be a great addition as it prevents a lot of board wipes/removal and is fetchable by Sunforger. It also can make Zurgo even scarier with double strike!
1 week ago
Green also lets you run Sandwurm Convergence as another protection/win condition.
That's what's awesome about this style of deck: there's no wrong way to do it.
1 week ago
Hey Daedalus19876! Dang I'm sorry to hear about your hand, but I hope it heals quickly (and properly)!
With Archfiend of Dispair, I figured it'd be an iffy one, and that's a good point about the reanimation (that I totally didn't even think about). On a side note, Wound Reflection is a wonderful card that I never knew existed, so thanks for that!
Krav, the Unredeemed is definitely teetering between being good, or completely useless. At his base he's a 3/3 for 5CMC, so that's actually pretty bad... but if you could activate his ability at least once sacrificing a couple tokens, then it's somewhat worthwhile? He's definitely not a card you'd want to draw/play if you're far behind though.
I like the "Friend or Foe" mechanic. It's pretty cool in multiplayer matches. My only issue is that most of those cards rather suck. Regna's Sanction I think is just at that borderline of not sucking. I believe it's also one of the only ones that have one colored mana in its CMC? Anywho, I definitely couldn't tell you what it could replace if you did decide to try it out.
I honestly did not think about that with Thrilling Encore, so my apologies! But yeah, I suppose with this deck having five open mana would set off all kinds of red flags for your opponents.
Forge of Heroes: Fair enough. Can't argue with sound reasoning like that.
Magus of the Balance: Ah, very true. It's definitely weaker compared to other Pox effects, and it's practically useless if you're ahead. And not being able to hit mana rocks and the like is a big loss. And with the new Saheeli deck coming out with all those shiny new artifacts, I'm sure there'll be a big artifact surge.
Skull Storm: Ah, another oversight on my part. First, I forgot that Elenda is mainly just another cog in the pox machine. Second, I realize that I was focusing on plays far too situational to truly warrant its use.
Oh, what are your thoughts on Isareth the Awakener? A 3/3 Deathtouch for 3 CMC definitely isn't bad, but how useful would its ability be to you?
Until next time!
1 week ago
Zimmers_0: I'm considering it! :D
KingZamiel: Thank you for the detailed comment! To be honest, I've been pretty absent here as well, due to work and having broken a hand. In order:
Archfiend of Dispair: I can definitely imagine a deck where this is bonkers, along with Wound Reflection. I don't think it fits here, though - I don't have enough reanimation to get him out early enough :(
Fraying Omnipotence: Oh, I SLAMMED that into this list, haha.
Krav, the Unredeemed: ...Huh. I'll consider! I'm just nervous about the CMC, in a deck that plays almost zero ramp.
Regna's Sanction: Hmmm. I'll consider it as well! There's just too many things and too few slots...
Thrilling Encore: Honestly? I tested it and didn't like it much (I don't want to hold up 5 mana continuously, and almost never have the mana to cast the board wipe myself).
Forge of Heroes: Meh - I care more about the colors than a marginal +1.
Magus of the Balance: I'm considering it. I'm just worried that it sets me behind compared to artifact-heavy decks.
Night Incarnate: I love this card. I need to find a hime.
Skull Storm: I never plan to cast Elenda more than once from command zone, though. And that late in the game, I can't imagine people not having creatures to sac.
Thanks for the thoughts!!
1 month ago
1 month ago
Also, you run triskedecaphobia, so maybe Tree of Perdition??
Also, you really could consider running things that prevent life gain, like Leyline of Punishment and while we are talking about leylines, maybe Leyline of the Void or really anything that would exile graveyards is helping you with permanent removal. Bojuka Bog or Nihil Spellbomb come to mind off the top of my head.
I see you have Pestilence in your sideboard. That along with Pestilence Demon are great for keeping the board clear and putting pressure (a countdown with a life total) on opponents.
Lethal Vapors also helps on this front.
Mogis is a fun god to run, but just remember that he works best if you do not trigger his devotion as he becomes more vulnerable to removal at that point.
1 month ago
@Gidgetimer - Portal is excellent, thank you, whether or not i run self protection is debatable, haven't decided yet. Thanks!
@goodair - The first few suggestions are too powerful. This deck is going to be casual and super grindy, so I'm not looking to develop anything too efficient. I just want people to groan when I say this deck on the table. ; However, I do really like Wound Reflection...i realize this is counter productive with my previous statement, but it just seems so fun...ill have to tinker with it and see if it's too fast.: p Thanks!
@BS-T - Stax-y is fine, as long as it isn't too broken. I don't want to stop people doing things, I just want to make them regret doing it. :p I like Gisa here. Thanks!
@shirouu - Feel free to build this, but I have a lot of cards laying around, so it won't be very budget, also, it will virtually never win. It's going to be super grindy and frustrating so you will be the primary target at the table until you're dead. Haha. Life gain is counter productive to what I want, and I certainly don't want to go infinite. But thanks for the suggestions. Erebos will be fun, I have a few of him laying around in other decks, so not a problem. Whip could be good here as well as added value for Lyzolda. Fun note, if you give her deathtouch she kills whatever she hits because the card is phrased that she herself does the damage, so I'm gonna grab a few artifacts and enchantment for that too. :p