Wound Reflection


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadowmoor (SHM) Rare

Combos Browse all

Wound Reflection


At the end of each turn, each opponent loses life equal to the life he or she lost this turn. (Damage causes loss of life.)

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Recent Decks

Wound Reflection Discussion

ghostfire86 on Kaalia of the Vast - "Competitive Aggro"

1 week ago


I use to runKothophed, Soul Hoarder and what if found is that he, more often than not, will kill you due to large amounts of removal that can and does take place during games. Oddly he would kill me before Dark Confidant or Dark Tutelage ever do.


Shizo, Death's Storehouse is a staple for any Kaalia build and I'd highly suggest running it. I would further suggest that you run Flagstones of Trokair which can help against your own Land Destruction spells to keep you a play ahead.

To every serious Kaalia Player and those considering,

Ive never considered Twilight Prophet before and honestly I've never counted my permanents during any particular game to see consistency of gaining City's Blessing, but this is a card that we need to begin play testing. This goes great with Archfiend of Despair, which has become a staple for many of use as it replaced Wound Reflection. I'm hoping that Ravnica Allegiance, which comes out 25 January 2019, will grant us a new demon for Rakdos Guild that resembles Havoc Festival.

Read the Bones, Promise of Power, and True Conviction I don't justify slots in our decks. We have better draw choices than Bones or Promise can offer, and Conviciton and Promise both are weak mid to late game plays. We must keep in mind that often our life totals take a hit already from our own plays already, and if we are kept from going off then Conviction offers little for mass gain.

cdkime on Do halving life effects have ...

3 weeks ago

Couple points:

  1. Virtus the Veiled is a male. Interesting etymology discussion, Virtus (it's Latin, so pronounce the V like a W) was one of the four virtues expected of the Imperial family. In fact, it's where the very word virtue comes from. Specifically, Virtus was the personification of valour, courage, character--all the "manly" virtues. That said, the personification of this virtue most often has been female--she is usually depicted as a helmeted figure (akin to Minerva or Roma), but differentiated by her one exposed breast.

  2. You control the triggers, so you get to control which order they resolve in. So, on damage, you can layer it Quietus Spike then Virtus the Veiled. Quietus Spike will half from 40 to 20; Virtus the Veiled will then half from 20 to 10. For the endstep ones, let's assume the player lost 5 life. You can trigger it so Archfiend of Despair resolves, losing the player 5 life, then Wound Reflection resolves, and they lose 10 life.

  3. Gonna stay away from offering deck feedback, since that's not really the point of this forum section.

Rhadamanthus on Do halving life effects have ...

3 weeks ago

There's not really a "multiplier" interaction here, you just go by the specific instructions on each card.

Let's assume the opponent is at 40 life. If Virtus the Veiled is equipped with Quietus Spike and hits an opponent, both Virtus and the Spike will trigger at the same time. You can put them onto the stack in the order of your choice but it doesn't really matter because they'll each use the opponent's current life total at the time the ability starts resolving to calculate the life loss. Whichever one resolves first will make the opponent lose 20 life (half of 40), and the next one will make them lose 10 life (half of 20).

For cards like Wound Reflection and Archfiend of Despair, you just count up all the life the player has lost this turn for any reason. If you added one of these to the example above then the opponent would lose another 30 life at the end of the turn (and would probably lose the game).

The "Deck Help" areas of the forums would be the best place to get your Vraska questions answered.

BMHKain on Do halving life effects have ...

3 weeks ago

I am working on redoing an old deck of mine. It's Partners Based, & one of those two Partners; Virtus the Veiled has an ability where if his (Her?) attacks connect, the life total of attacked opponent in question is halved (Say, 40-to-20.). What if there are other qualities for this involved (Quietus Spike, Wound Reflection, & Archfiend of Despair are the prime examples.), do multiplier effects trigger in some order, or whatnot? Just wanted to be sure as I already have some for Gorm the Great. Also, which do you think might be better for this; Vraska the Unseen, or Vraska, Golgari Queen for these kinds of effects (I think the latter would be better unless being damaged via outside effect does zilch... Also, Vraska, Relic Seeker doesn't do much here anyway, thus why I didn't mention her or her Planeswalker Deck versions... :/)? Unless you guys can think of something better than Blade of Selves?

BMHKain on re: Gorm & Virtus, Schild und Schwert

3 weeks ago

@Joker207755: I suppose I'll let the Q&A group decide what Vraska I should use... But I'll also ask about 1/2 Life total amount multipliers at the same time (I already have Archfiend of Despair & Wound Reflection of all things... Xp). I'll work more on this for now though...

DemonDragonJ on Guilds of Ravnica: Spoilers and ...

3 weeks ago

Boza, I like cards that synergize with themselves; for example, Cradle of Vitality, Boon Reflection, and Wound Reflection all require additional cards for their abilities to work, but Archangel of Thune, Rhox Faithmender, and Archfiend of Despair all have syngery with themselves because they do not require other cards for their abilities to function.

MWorl91, I actually completely missed that one card was an instant and the other a sorcery; if I had noticed that, I would not have even needed to ask that question.

Also, power should determine rarity, not the other way around (that would be akin to saying that the rating of a movie determines its content, when it is actually the content that determines the rating).

dbpunk, yes, but, in general, creatures and cards that relate to creatures have been becoming more powerful as time has passed; for example, creatures such as Woolly Thoctar, Terra Stomper, and Gigantosaurus would have been inconceivable in the early days of this game, but apparently are nothing unusual, now, so I would expect cards that generate creature tokens to become more mana-efficinent, with Luminarch Ascension and Ant Queen being excellent examples of that.

Kaleo42 on Drawing Your Last Breath

3 weeks ago

Overall it looks more streamlined. I have one lingering recommendation of -Wound Reflection +Talisman of Dominance or Dimir Signet. Reflection is a cool win more when it happens but really bad when it doesn't and as a 6 mana enchantment it won't be helping you recover from being behind at all. Either of those rocks I mentioned will speed up your game plan and smooth your colors making more keepable hands. Ideally I would say run all three signets and the dimir talisman

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