Wound Reflection

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Shadowmoor Rare

Combos Browse all

Wound Reflection

Enchantment

At the end of each turn, each opponent loses life equal to the life he or she lost this turn. (Damage causes loss of life.)

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Wound Reflection Discussion

octopimp on Tainted Mercy

1 week ago

Dead_Anarchy: In response to that (lol)

Both Beacon of Immortality and Exquisite Blood are way too expensive for me to include in this deck. This is...well not as budget as I usually try to make my decks, but still pretty budget. Truth be told, so is Wound Reflection. $45 is really pushing it as it is. I was pretty hesitant about adding in the Rhox Faithmender because of it's price, and Sanguine Bond was pushing the limit of what I'm willing to spend per card.

If (or when) I remake this deck for online play, it'll likely contain either the Beacon, or Exquisite, or both, though honestly I dislike the idea of an 'infinite' combo. I'd honestly rather the Beacon than Exquisite, for that reason.

In short, I'm aware of the combos you mentioned, I just can't justify the price.

Dead_Anarchy on Tainted Mercy

1 week ago

Oh I am loving this... Gonna put a few suggestions out there, but these are coming from my B/W deck itself.

Beacon of Immortality has a really nice insta-kill effect if you have Tainted Remedy on the field. Just be warned, if in a friendly game, this will cause rage. Use with caution because it's a nuke.

Exquisite Blood if you want to add in an infinite combo... Can be really dirty to do though and cause hate as well in friendly games.

Wound Reflection might have a place do dish out double damage every turn. It helps you turn just four into eight damage and by the time you get this out there won't be many more turns after it.

Also I suggest Riot Control for the sideboard if you know the swing will kill you, hold onto three mana and then pop it, you gain some life and stay alive for another turn. That next turn can turn the game in your favor or just the spell itself can give you game.

If you want, take a look over my deck. It's a bit more creature heavy, but the same concept. Shameless plug.

UpsetYoMama on How to make friends (Kappa)

1 month ago

How about a couple of cards that make opponents doubly pay for Athreos's trigger? The two that come to mind are Exquisite Blood and Wound Reflection.

MsSysbit on Can't Spell Slaughter Without Laughter

1 month ago

Love the name. But where are the Everlasting Torments and Wound Reflection? The spell base in general struck me as weaker. You should have Blasphemous Act and a few more wipes. And damage doublers like Dictate of the Twin Gods and Furnace of Rath can be double edged but very effective. Painful Quandary embodies this deck. Make every decision painful and you should choke out a win!

enpc on [List - Multiplayer] EDH Generals by Tier

1 month ago

Gates88: You can go much more easily than that. Just play Wound Reflection, then next turn play Sorin with Rings of Brighthearth and Strionic Resonator. Set a player's life to 10, then copy it and copy the copy. Then just end the turn and they die to wound reflection. It's like you're over thinking this or something :P

Unlife on Rakdos, Ruler of the Eldrazi

1 month ago

Wound Reflection could help increase the amount of life your opponents lose each turn

RogueArtificer on Saskia Enchantress

1 month ago

The biggest thing I see is that you might not have enough creatures to get your auras on in enough time, Saskia is going to be a big enough threat on her own.

Also, a lot of your enchantments don't do nearly enough on their own to turn the tide or impact the board and it seems like you have got more quantity than quality going on here. Triggering constellation and your Enchantresses is going to be great, but if you can't put that towards winning, what's the point. It might be worth looking at things like bounce auras ie: Rancor or Flickering Ward

If you have enough Rancor like auras, you can sink a bunch of your mana into playing them over and over again to draw cards or even sac them to an Auratog or Thaumatog which can help get you some huge swings later on.

Three Dreams can help you dig out key auras which is great for one card. Ramp is hard, but you have access to Green, so it shouldn't be so bad.

The Heartless Hidetsugu/Wound Reflection combo is great. If you want to keep the creature count down, I'd almost recommend running Worldly Tutor so you can grab a key Enchantress or Hidetsugu when the time is right.

Just some overarching ideas. Let me know if any of that helps. Also, how is your mana base? It seems like you're hurting for Green mana more than not and probably have more Red and Black than you need. Land ratios are super wonky in 3+ color decks when things aren't evenly divided. If you don't have a problem, just ignore the query.

caesarsalad77 on Orzhov - Death, Taxes, and Other Nuisances

1 month ago

Looks like we share a lot of the same ideas, though I run mine with Kambal at the head as I don't have Karlov. One of the suggestions someone made to me was Wound Reflection, allowing you to double up on the pain from all those extort triggers.

Bleed them Dry

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