Creatures with power 3 or greater don't untap during their controllers' untap steps.
|Have (4)||, gildan_bladeborn , lorddarkstar , PostContact|
|Want (5)||whitetiger0000 , DerpyFace , Xylode , DamnGoodFood , Vector_Logic|
Printings View all
|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|Seventh Edition (7ED)||Rare|
|Classic Sixth Edition (6ED)||Rare|
|Fifth Edition (5ED)||Rare|
|Fourth Edition (4ED)||Rare|
|4th Edition Foreign Black Border (4EDFBB)||Rare|
|Revised Edition (3ED)||Rare|
|Revised Foreign Black Border (3EDFBB)||Rare|
|Unlimited Edition (2ED)||Rare|
|Collector's Edition (CED)||Rare|
|International Collector's Edition (CEI)||Rare|
|Limited Edition Beta (LEB)||Rare|
|Limited Edition Alpha (LEA)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Meekstone occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
3 weeks ago
Mentor of the Meek is a good source of extra card draw for the deck since all your walls will pretty much trigger the ability.
Elspeth, Sun's Champion is a great source of extra bodies and is another board wipe that will not bother your walls.
I use Sight of the Scalelords in my version of Arcades to give that boost and vigilance for every combat.
I also put High Alert in my version since Arcades eats a lot of removal on the board.
Wall of Stolen Identity is a good creature to get some creature abilities from your opponents.
The Birth of Meletis would be good since it’ll grab you a land and then make a 0/4
Mnemonic Wall is great since it’ll get you back a good instant or sorcery card.
Wall of Reverence is actually not bad just to gain a little bit of life during your upkeep can go a long way. Angelic Chorus will make it so your walls will enter and then gain you a nice chunk of life.
Solidarity is another tower defense like effect for your creatures.
Angelic Shield is a small boost and can help save Arcades from one removal spell or board wipe.
1 month ago
I think I saw this deck in How To Win Friends And Influence People, listed under what NOT to do.
1 month ago
I love Ghitu War Cry to pump unblocked creatures.
1 month ago
I usually flip through my cards, see what legendaries I have, and how I would build around them, until the inspiration hits.
Sometimes I start with a color combination, sometimes a creature speaks to me, but it always starts with the commander, and then I'll build the rest of the deck around it.
My first deck was built out of necessity, I used to play 60 card casual kitchen table magic with my friends, until they started playing commander, and I had to build a deck to tag along. The first unique legendary creature I started building around was Noyan Dar, Roil Shaper (I opened one in BFZ prerelease), and the deck was flashy and fun, but really easy to foil, if the table managed to keep my commander off the board. I took it apart not long after, and built a Mina and Denn, Wildborn lands matter deck, which was a lot more beginner-friendly to pilot. I took out the red later, the new commander was Rhonas the Indomitable, and now that's my oldest, most trustworthy deck that I still really like playing.
There's a charm in beating an opponent senseless with a 18/18 darksteel citadel though, I might revive the Noyan Dar idea someday, now that I actually know how to build a commander deck ^^
My current favourite decks apart from Rhonas are:
Omnath, Locus of the Roil: M20 Omnath with a lot of lands, a lot of drawing cards, a lot of spellslinger payoffs, and a few elemental synergies. I liked the idea of spellslinger instead of the obvious elemental tribal, and it's pretty much a collage of temur cards I found in my collection, almost no focused purchases to improve this deck.
Neheb, Dreadhorde Champion: my mono red voltron/wheel/extra combat deck. This is my actual favourite and probably best deck, it's the most blinged out with the most expensive cards in it. The commander is a Hour of Devastation prerelease promo, and red is my favourite color, and Etali, Primal Storm scared people too much to make it fun for me to play. The deck pretty much builds itself, not a lot of inspiration was required to make it work, but I'm still very content with the result :D
Heliod, God of the Sun: with mono green and mono red succesfully constructed, I wanted to focus and complete the mono colored cycle. I'm still struggling with ideas for black and blue, but flipping through my mono white legendary creatures, Heliod was the one I accidentally stumbled upon and it spoke to me. The new Heliod had just released, but that one screams "I WILL COMBO YOU TO DEATH", and that's not the message I want to radiate to the table (that combo is still in there though, it's just not the focus). The old Heliod had the most fun hidden (and obvious) synergies out of every mono white legendary I had, and I've had a lot of fun building this. The deck is an amalgam of everything white does well, with enchantments (duh, the commander makes enchantment tokens '^^), lifegain, "if an opponent controls more lands, search your library for Plains", boardwipes, hate creatures like Aven Mindcensor and Grand Abolisher, and the staxy combo of Blind Obedience and Meekstone which keeps positively surprising me with its effectiveness, especially if you consider that Heliod grants your team Vigilance.
Vaevictis Asmadi, the Dire: a 100% permanents deck, built to grind out value and drastically transform the board with each attack. Turning opponents' Sol Rings into Kozileks never ceases to amuse me. This was another legendary creature in my collection that begged me to build around, and the restriction of only permanent cards was self imposed, to keep it interesting instead of going for optimal. It's a battlecruiser deck at its finest, with almost no instant speed interaction, and many opponents complimented me with how fun the deck is to play against. (I once was targeted with Bribery and my opponent had such a fun time browsing targets that he took my Greenwarden of Murasa just so he could do it again)
I am still waiting for inspiration for the mono blue and mono black decks that I really want to make. In my LGS, there's a lot of commander games right before or after the FNM, but not many people have their own decks yet (they started only playing post-Ixalan and don't own a big cardpool yet, FNM in my LGS is Standard only). Many will borrow decks of the ones that do have multiple, so for those people I'd like to be able to ask: "what color do you want to play?" and then be able to give them what they like, or give them a 5 color deck in case they don't care '^^
2 months ago
I appreciate the feedback! I don't really want the Hellrider because it doesn't really provide my opponent with a choice. In addition, I find myself not being super aggressive with attacking either, and some times I can't at all if I have Ensnaring Bridge or Meekstone out. I was thinking of an Erebos or Tainted Remedy but I'm not sure if I want something that stops me from gaining life. Exquisite Blood and the altar help keep me alive to torture a little longer. I also just discovered Demanding Dragon so I'm going to have to figure out what to switch out for it.
I always appreciate feedback and suggestions, especially since there isn't a keyword or string of words that I can search to find more choice cards.
2 months ago
@king-saproling: (I apologize for mentioning you again; you okay there?)
OK. The Amount in question to cut has increased to 12 -> 15. But the stakes for cutting that much to 99 + 1 has never been more complicated. There are also some Key pieces I DON'T wish to call them quits for surprisingly decent Reasons. Here they are w/ Explanation & the like:
Meekstone: Uh, Oko, Thief of Crowns? YA RLY. Oko isn't just a Great Cook, he can turn an opponent's Creatures & Artifice to 3/3 Ability-less Elks. Tap them all, & your opponent's better have an option ready. But if you say Humility needs to be cut, do you think this combo can make for a better alt?
Teferi, Time Raveler: Uh, why? This card has High Synergy Value not just from Bouncing Stuff, but in particular: Wishclaw Talisman. These two are one of the best Combos for Superfriends. Just Tutor with the Claws...
Master Tang: THEY HURT LIKE CRAP, MAN! (No joke; he literally said that.)
...Bounce it before ANY opponent can nab it from you, & you got Synergetic Tutoring. The scariest part is that this Combo was very powerful while Teferi was around in Standard. YES. This was a legitimate Combo in Standard. Which also meant ARENA players had to deal with this Hell Clock. Ol' Master Tang himself wasn't kidding about his comment on Iron Claws.
(Reference of Note: Master Tang from Kung-Pow: Enter the Fist)
Ral Zarek: ... Err... Why no to him? He's got ALOT going here. He can Tap an Opponents Perms or Untap them, & yours too if you choose & Weiß Versa (There's a Bad Pun there). This can be set to Tap Artifacts & Creatures for stuff like Nahiri, the Harbinger to EXILE. These Perms don't even include the "Nonland" Restriction, so if an opponent has a response, you can Tap that land to restrict Mana Pool Levels. This also goes for their Rocks/Boulders to restrict their mana further. But in any way possible, as long as it is Not an Instant or Sorcery, IT'S A TARGET BEGGING TO BE WASTED OR EVEN REUSED. So much versatility, & the Scariest part? This ability increase Ral's Loyalty by +1. Not even 0 or even -1; this Loyalty Ability is not only potent, but it increases Loyalty. Though I will agree that -2 is lackluster in practice, though God help us all if Ral's -7 is altered in a way that the Amount of Heads in such a Game of Chance is blown to more than 5 shots for an Extra Turn each... XP Trust me, he's amazing.
That said, What would your Final 15 cuts be in your case? I'd keep what I said (& Lethal Vapors if I had a noncreature Perm that is a Multi-Targeting Pithing Needle) for the reasons just said, & they sound like fine points to me. I'll try all I can otherwise, but for now, What would be your 15 cards to cut here?
(Can't believe I cut Tezzeret, Artifice Master; maybe something can be cut for him back in... Still owe you big time.)
2 months ago
@king-saproling: Okay. Here's the situation thus far. I only need 7 Cards to be cut for the Magic Numeric that is 99 + 1. However, the Cards Below are some important pieces that can do a lot more than you think:
Before going over the list of Insane Mentality, I've some Questions needing Answers:
After some thought, I wanted to put back in the Stax/Pillowfort cards in question. Which ones?
Here are some Combos that might question several Status Quos, but are awesome IMO:
Teferi, Time Raveler + Wishclaw Talisman : Infinite Tutors w/o ever giving your opponent the Claws is very good in the Synergy Field.
Lethal Vapors + Tainted AEther : Instant Lock; but I ponder about if it is worth putting in; looks epic though...
Aminatou, the Fateshifter + Doubling Season + Ral Zarek (& other Ral Zarek Combos.): There is a good reason ol' Ral is a key player here; he can Tap, & Untap any Permanent in the same Loyalty Ability; which really helps Nahiri, the Harbinger when needing to Exile whatever in a pinch. Also, His Ultimate will not only Flip for some Heads, but also increase Aminatou's -1 Stock in some way or another. Even w/o Cloudstone Curio to bounce either Walker, you might have a good chance of winning w/o Expropriate level Game Enders.
Any of them good? There are others, but I just wanted some thought from you. Would you want to put any of this back in? I understand some are either Meh, Mana Cost Hungry, or just too expensive to cast, but w/ 7 cards left to chop, & the above including some great ideas to add upon:
Sorin Markov (?)
I'm fully aware you gave these cards the "VETO", but even here, I believe they have a good place in this deck. I think I already said enough. That said, if you want all of them in; that's a 13 card cut in some way; 12 as ol Ral #1 will be in anyway for high versatility.
So, 12 Max to cut, but 8 at least reaches 99 + 1. I'll try & find a deck of yours I could help with a Suggestion or 2, but I'd rather wait until IKORIA Spoilers Shape Up.
...i seriously owe you at least that...
2 months ago
Hi _Putrefax and thanks for your suggestions!
I see where you are going with your stax pieces, but it is not necessarily the direction that I want to take. Damping Sphere does not have that much of an impact in Commander, apart from hurting storm strategies. Thorn of Amethyst has a similar effect, but it hoses me even worse. I have very limited mana resources, and every single mana is extremely important for me. I like Defense Grid a little bit more because, as you said, it makes me much harder to interact with. However, I am not a huge fan of these symmetrical effects. I have many instants in this deck, and the grid neuters my ability to interact with my opponents.
I really like, however, Mana Web. It either slows my opponents' gameplans or limits their interaction. Most importantly, it's effect is asymmetrical. I don't get hurt by it, and I like it a lot. I will be considering the Web for sure.
I have never had a great experience with either Meekstone and Crawlspace. Every time I have played those cards, they have never had that much of an impact on the game in my favour. I have never thought about Ensnaring Bridge, but I guess it makes sense. I can control Lazav's power at will and I don't have too many cards in hand, so it's worth the try.
Null Rod is actually unplayable for us. With it on the board, if Lazav ever becomes an artifact creature (and he will, considering our wincon creatures are artifacts), we won't be able to activate his ability again as long as the Rod stays on the board.
Karn, the Great Creator's effect is, once again, asymmetrical and can be taken into consideration. I particularly like his -2 ability, which is probably our only way of getting back any of our win conditions if they ever get exiled. I don't have too many available slots, but I hope I can squeeze it in somewhere.
As for Mystic Sanctuary, I admit I had underestimated it. One of my friends actually won a few games thanks to it, although with a completely different deck (Yuriko, the Tiger's Shadow), where it makes even more sense. Still, I can't get around lands that have the chance to come into play tapped, and lands that must be considered more like a spell. To give you an example, I hate Bojuka Bog so much so that I don't play it in any of my decks. If I want graveyard hate stapled on a land I go for Scavenger Grounds, despite it being symmetrical. This is because Bojuka Bog, like Mystic Sanctuary, is more of a spell than a land. In the early game, I simply can't play them because it would be a waste. This means that, if in my first few turns of the game I have three lands in hand and one of them is a Bog or Sanctuary, then I have virtually just two lands. And if I am forced to play them immediately, it's a huge tempo loss since they come into play tapped. These kind of cards need to be drawn at the right time, otherwise they will be stuck in hand for an indefinite amount of time. Scavenger Grounds, on the contrary, can be played immediately with no downside and can be activated whenever we need. Of course I am not playing Scavenger Grounds in a Lazav deck, but this is just to explain you my line of thought. For these reasons, I would rather play Snapcaster Mage or Mission Briefing over Mystic Sanctuary.
I am really curious to see what Laboratory Maniac wincons you will be throwing in, because I kind of need an "I-Win-The-Game" emergency plan. Can you please link your build once it's ready?
Thanks again for your suggestions. Cheers!