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|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|Seventh Edition (7ED)||Rare|
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|4th Edition Foreign Black Border (4EDFBB)||Rare|
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|Limited Edition Alpha (LEA)||Rare|
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Creatures with power 3 or greater don't untap during their controllers' untap steps.
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1 day ago
Some card Suggestions for you
- -Breath of Fury This, Sidar and a haste source like Lightning Greaves ends the game.
- Ohran Viper Draw and destroy
- Spawnwrithe If you have Kondo out it can double each combat phase.
- Hanweir Battlements haste or meld
hope this helps you out I have a similar deck that I went a different direction with if you're interested it's here https://tappedout.net/mtg-decks/this-is-the-turn-that-never-ends-1/. Enjoy your Games
P.S. I saw this deck off commander replay.
3 weeks ago
3 weeks ago
I reckon you should be running Meekstone
As Foretold is nice but you don't need it, you have a low CMC, late game it's useless
RoarMaster on Melek
3 weeks ago
R/U always has issues with enchantments, thats just a handicap that those colors have, and you dont have much in the way of answers honestly. Aside from Chaos Warp, you are basically relying on blues ability to counterspell/bounce for these things. Yes its rough, but hey, you wanted a challenge, right? ;)
There are ways to dissuade people from attacking you, although if you are wanting to stick to inst/sorc, its pretty limited. Illusionist's Gambit, Disrupt Decorum, and weird stuffs like that can offer temporary protection while being instants. Otherwise, you are looking at adding more artifacts and enchantments that will protect and dissuade attacks. Collective Restraint is a shitty propaganda here, Meekstone can slow things down but doesnt solve token threats well, and Dissipation Field taxes pretty good but can allow your opponents to re-use ETB creatures n stuff. Bonfire of the Damned could be added to your burn list, since it shouldnt be hard to get it on the top of your deck when you need it. Volcanic Vision is also a good add.
As far as ramping goes, there is a lot of static ramp effects for inst/sorc. You have quite a few in your SB already, and Id suggest adding a few if you are intending on doing a lot of spellcasting each turn. I would not suggest arcane melee however, its symmetrical effect can be rough I have found.
If you are wanting to keep all of that artifact ramp in there though, I would suggest switching some around for draw effects, such as Commander's Sphere, Mind Stone, ect, as they can be very useful drawing past non-inst/sorc when needed.
Its hard to get any decent lifegain in these colors and without much in the way of creatures. I mean, Basilisk Collar is probably your best bet...? haha
Random secret tech, Bosium Strip.
Final advice, run more topdeck manipulation. If you want to be all tricksy, run a bunch of the instant ones to make some super convoluted stacks with Melek out. It can get pretty nutso.
Impulse, Spy Network, Trickery Charm, and Telling Time are probably the go-to cards for that. Otherwise theres a bunch of sorcery ones, must haves being Ponder, Preordain, and the MVP Mystic Speculation. Portent and Index also pull their weight here. But if you want to be more proactive with your topdeck manipulation, theres stuff like Discombobulate, Condescend, and Fated Conflagration.
3 weeks ago
(JSYK, I had a minor Blackout so I couldn't respond earlier. Sorry... :/)
@griffstick: I appreciate your suggestions about this, but I was asking about what cuts I should do to get to 100? Oh, & I'll add Contagion Engine & Inexorable Tide. Even though both things are considered "Win-More" to many. I already have quite some engine anyway; although you are still, regardless, tempting me into that Plaguemaw Beast... XP
BTW, just looked up Smh. Either you're right about a mass Discard deck w/ Tibalt running either Olivia, Mobilized for War, or Malfegor, & I'm as Ambitious as I already know; moreso even now, or the fact I'm running would mean something regarding the 4 words; all Keywords. Well, I'm sorry about such a notion, but there probably is worse out there anyway; Hint: Eldrazi Displacer + Riftsweeper. & the deck isn't even .
But I digress.
This means I have 3 to add, but I added the following anyway:
Would Tawnos, Urza's Apprentice apply? I could activate his ability to copy Rings of Brighthearth to add an additional activation. Does this work that way? If so, I have 4 cards in addition to cut. What walkers should I cut? I guess Dovin Baan has negligible abilities... So, which to cut to 100? & thanks, griffstick. I'll use at least 3 of what you suggested... :D
3 weeks ago
I'm actually thinking of updating my 5 color Superfriends deck. However, I actually need two things;
What exactly I should cut.
Since EVERYONE still hates Rowan Kenrith despite me adding Dueling Grounds, Meekstone, & even Ensnaring Bridge to limit attackers & even let me make chump blockers with Sliver Queen for those who can get through, do you know any permanents that can also copy Loyalty Abilities? This would be important as this deck has many unrealized Wincons.
So, what should I cut? Also, do you think Oath of Gideon, Inexorable Tide etc. is good here too? I'd really like your thoughts here, sir. Also, why did you say Smh in my Tibalt related thread earlier? Just Curious...
4 weeks ago
Some ideas in no particular order, and by no means should you use all of them: Fell the Mighty, Meekstone, Beast Within, Song of the Dryads, Tamiyo, Field Researcher, Garruk Wildspeaker, Vivien Reid, Primal Rage, Archetype of Imagination, Leyline of Anticipation, Throne of the God-Pharaoh, Concordant Crossroads, Enlightened Tutor, Back from the Brink, Reinforcements, Return to the Ranks, Teshar, Ancestor's Apostle, Tree of Redemption, Wall of Frost, Wall of Ice, Wall of Junk, Wall of Shards.
I'd cut Venser, the Sojourner, Mystic Remora, Sylvan Library, Natural State, Mana Leak, Preordain, Ponder, Fragmentize, Beast Whisperer, Elesh Norn, Grand Cenobite, Orator of Ojutai, Portcullis Vine, Logic Knot.
I will note, it looks like you're playing in a highly competitive meta (Ponder, Sylvan Library, Flusterstorm, Carpet of Flowers, etc). My alterations are decidedly for a slower meta, because in my experience combat victories are a function of the speed of your opponents. Regardless, I have no idea how Arcades functions in cEDH, so take all of my recommendations with a grain of salt.
4 weeks ago
It won the pod against competitive players...the amount of late-game card draw he was generating was nuts! He kept bouncing and replaying cards. He was also running a few stax-type jank like Winter Orb, Meekstone etc..
Thanks for posting the budget Sai list- I've just ordered the cards to put together a Sai Thopter Tribal similar my homies deck except with your mill theme so it will be different enough to not make him salty!