|Commander / EDH||Legal|
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|Masterpiece Series: Amonkhet Invocations (AKHMPS)||None|
|Tenth Edition (10E)||Uncommon|
|Classic Sixth Edition (6ED)||Rare|
|Fifth Edition (5ED)||Uncommon|
|Revised Edition (3ED)||Uncommon|
|Revised Foreign Black Border (3EDFBB)||Uncommon|
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Destroy all artifacts. They can't be regenerated.
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1 month ago
First, the deck looks really fun. A few thoughts though, in no particular order:
- Land Destruction is not a wincon. If it's working for you, that's awesome. But I worry that 1x Thrun, 1x Nissa, and 1x Strombreath may not be enough to actually close out the game.
- Your mana- and dork-base would benefit a little from -3x Forest, -1x Birds of Paradise, +3x Green Fetchlands (Windswept Heath are the least expensive, but any of them are fine). Because the Fetches allow us to grab Stomping Ground as well, they give us a slightly better chance of getting the 2R we need to cast Blood Moon on Turn 2, which would allow you to drop a Bird for something better in the late game. Here's a piece on our Ponza Mana Simulator if you'd like to play with the numbers yourself.
- I like Ancient Grudge better than Artifact sweepers, personally. But if your meta demands sweepers, Shatterstorm is strictly better than Creeping Corrosion.
- Unless your meta is just overrun with Tron and Titanshift, 4x Crumble to Dust may be excessive. Surgical Extraction is another similar(ish) option, which is great in other match-ups as well.
Also, I TOTALLY get the desire to make a deck competitive "without necessarily carbon copying someone else's card list", but I always recommend starting with other lists and then tweaking (sometimes drastically) to fit our meta and playstyle. If you haven't already, I'd strongly recommend looking at these:
- The Eternal Witness + Primal Command softlock is GREAT, especially with Stampeding Wildebeests/Stampeding Serow. But the Serow has seen play in exactly one Competitive Modern deck, so I'd give that a hard look for sure.
- This one and this one are very different than yours, but probably worth a look.
- And FWIW, here's the Primal Command deck I ran for a while: Primal Ponza.
Good luck (and good skill) with the deck!
1 month ago
One of the important goals is to keep this deck below 200, which takes Tarmogoyf out immediately. As for the value engine in Ghost Quarter and Ramunap Excavator , I'm trying to swerve away from the tempo strategy and simply win games as quickly as possible. Plus, with the amount of land destruction we already have, we can easily disrupt our opponent in the turns that matter so we can get far enough ahead that their removal proves futile, assuming they even get a land out. Ponza is inherently resilient to Control and Tron simply because of how seriously these problem matches lean on their mana bases for the right play each turn.
With that in mind, I put this up without a complete sideboard. I had meant to finish it, but it was late when I posted this deck. Your sideboard suggestions will definitely be put in, along with Magus. As for Bramblecrush, its technically a weaker Mwonvuli Acid-Moss, considering it doesn't get us ahead of our enemy except through removal, while the Moss has removal and ramp in one package. Again, that being said, Affinity and fair decks like Humans are probably some of the most problematic matches due to their ability to swarm a board with creatures before we can get their lands off the board. So we need sweepers, most likely Anger of the Gods, as well as Shatterstorm for Affinity.
This is the list I gathered my information from. I hope this post was helpful! Thank you for your feedback! :)
1 month ago
Wow! This looks like a very versatile deck! Some very serious plays in here. Its been a while since I thought dragons could become relevant but dang, I'd be fearful going head 2 head with this one.
i do have a few questions, mostly revolving around Kozilek's Return and the inclusion of only one Shatterstorm. It looks, from my view, that you already have decent ability to boardwipe with Anger of the Gods, is a 2 damage boardwipe necessary on the sideboard, especially, if you cannot activate the secondary effect? Shatterstorm seems like such and appropriate response I cant imagine not sideboarding at least two.
1 month ago
pedros234, I use the following artifact/enchantment removal cards in my Omnath, Locus of Armageddon v2.6 deck: Bane of Progress, Rite of Ruin, Subterranean Tremors, Shatterstorm, Wave of Vitriol, and Hellkite Tyrant. On a side note, Hellkite Tyrant + Tireless Tracker = easy victory. Hope this can give you ideas to overcome your meta.
2 months ago
@Spazdiesfirst360, thanks for the thumbs up.
The Necropotence is in the deck for two reasons:
1- if i begin the game with a crappy hand that makes it impossible for me to combo-out at turn 3, i can still put it in play at turn 2 and draw into the things I need.
2- if i run against a deck that has artifact hate (for example Shatterstorm) than it is game over for me if i just had everything in play, leaving me with an almost empty hand and an empty board, except some lands. If i have enough lands however to put the Necropotence into play, i can draw a complete new hand and start over (if i get another turn).
you do have a point however that it might be better in the sideboard than in main, but i will leave it there for a bit i think. i have been considering to replace it by Demonic Consultation.
3 months ago
I’m guessing this is a budget build, as you’re missing Snapcaster Mage, Jace, the Mind Sculptor, and fast fetch lands. That being said, I think spell stuttersprite could be Thing in the Ice Flip. It seems like a nonbo with pryomancer, but remember you only need one of the 8 to win. Hold back on playing multiple and wait for their removal. I really think 4 Snapcaster Mage is required to make this style of deck competitive while still playing tempo/control.
Get rid of mikoro for a Desolate Lighthouse. It seems worse, but you’re trying to starve your opponent of resources, which mikoro doesn’t work with. Lighthouse also gets rid of dead cards in your hands in certain matchups.
You don’t have a sideboard, so I’d recommend Relic of Progenitus for dredge and hollow one, Anger of the Gods for the same and any go wide decks, Dispel for burn, and then Negate and Logic Knot for the mirror. Abrade is a really powerful removal spell right now, I run one in my main and one in my side. Hits creature decks like humans, elves, hollow one and affinity while also hitting lantern and certain Tron builds. Vedalken Shackles is very good against Jund, same with Pia and Kiran Nalaar. Lastly, one Shatterstorm for affinity and lantern because they are so backbreaking.
Ur moon is a blast to play, can’t recommend it (and snaps lol) enough!
3 months ago
a few things to note before I begin,
i just finished making this deck 100% competitive so im still new to cedh matchups as i dont have a lot of cEDH games except with a tymna/thrasios and blood pod, so there is still room for improvement of course. however, in regards to the point of arcane denial giving card advantage, it is true, but nekusar and wheels are forcefeed by nature, so although im trying to make nekusar as viable as possible he will never be tier 1 because of how many wheels are used
i think Luxury Suite would be a good replacement to tarpit, what would you recommend? cuz its a nice combo and all but tarpit doesnt have a lot of use outside whispering madness and 7 mana is quite steep
i find crucible to be super useful, as if i have multiple lands in my hand i can play one and wheel the rest to use in later turns, albiet not as good without Exploration effects, it has still been extremely useful for me. Temporal Mastery, Capture of Jingzhou and Time Warp, the latter which i recently cut out but remains a maybe, are pseudo-explorations as i get another untap, drae phase and land for turn. but if you really think its just a cute interaction, what would you replace it with for cedh?
i just feel vandalblast is too good, it can be a sorcery Smelt at its worst, and a 1 sided pseudoShatterstorm when overloaded. also, you actually overload it with flashback with snap/yawgwill or jace. its a board wipe that By Force would usually require a shitload of mana to match the amount of targets, and abrade is far from a board wipe, i would sooner add Evacuation as another creature wipe and/or Shattering Spree because although it needs red, each replicate has to be counterspelled individually, where by force would just get force of will'd, but i will keep your suggestions under consideration, thank you for your concern
4 months ago
Depends on what you expect to go up against...
I would say that 4x Abrade is a given. It can increase your removal count against decks where killing a Goblin Electromancer/Devoted Druid can make a difference between loosing or winning a game. And artifact destruction if as good as ever, its relevant against humans (due to Aether Vial), against the mirror, and give you something to attack Cranial Plating the best card in affinity against this kind of deck.
If you expect elves/merfolk Anger of the Gods is a gamechanger, and it also hates really effectively on dredge. (I would advocate agaisnt heavily sideboarding against living end, as the deck can easily steal game one and a second game just by randomly binning creatures into the grave with the loot effects, similarly to what Arcbound Ravagerdoes in affinity lists. If you face something like any flavor of griselbrand reanimator deck, you will need some dedicated grave hate :P)
Otherwise just diversify the sideboard with multi purpose hate cards - for example Dragon's Claw is great versus both burn/sleigh & storm, Damping Sphere is good vs storm, ad nauseam, tron & amulet titan - the more diverse your answers are the less likely a single Echoing Truth could lead to a game loss.
I run some strange choices in my side, that may be questionable. Hour of Devastation is a sweeper that burns everything even if humans get up their counter, or merfolk/elves are buffed to absurd proportions - and its surprisingly great when UW control boards into being gideon tribal. Harvest Pyre is a great card, but Rest in Peace and the like hoses it - so that is something to consider - Roast on the other hand, nearly covers all the same bases, its downsides being that it can't target flyers like Vendilion Clique, Stormbreath Dragon... etc. and no matter what it can never blow up Inferno Titan/Primeval Titan, and its slow against Reality Smasher as it can swing at least once. (And Lightning Axe is always an option)
If you expect a lot of humans i would strongly advocate playing Torpor Orb which is a bane of that deck (or any eqivalent effect you can find).
Chandra, Torch of Defiance just got a lot worse due to the "rework" of damage targeting rules, its damage can't be redirected to other planeswalkers anymore. Thus Vessel of Volatility got a bit more appealing, since it can't be attacked by creatures & it can power out Demigod of Revenge a turn (and a land) earlier. (Chandra has a few upsides, even though she lack that raw power, she can act as removal, a pseudo Dark Confidant, more like a better Sin Prodder - and sometimes, the effort people take to remove her lead to you winning the damage race by a few points, and her ultimate is a way to win against martyr proc decks, and in prison decks in general.
In red you also have access to some more narrow and devastating effect to hate on specific deck - if yu have such problems in the local meta, like Aura Barbs against boggles, Shatterstorm/Granulate/Shattering Spree/By Force agaisnt effinity, various eggs variants (currenlty KCI-travler), Boil if you want to hate on decks with a lot of blue, red also offers Hazoret the Fervent to shit on midrange even more (if Blood Moon wasn't enough)....
If you want to splash, black has two main attractions: Rakdos Charm & Collective Brutality - which i think are much stronger (and have more uses) than Ancient Grudge. Blue offers Izzet Charm, and white offers the best hate crds against every archetype. Going mardu gives access to Lingering Souls - maybe even in the main, which solves many problems the deck has.