|Commander / EDH||Legal|
Printings View all
|Masterpiece Series: Amonkhet Invocations||None|
|Classic Sixth Edition||Rare|
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Destroy all artifacts. They can't be regenerated.
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1 week ago
It's probably some small percentage easier to cast. But Shatterstorm laughs at Welding Jar. Plus I just love the flavor of playing a card that goes all the way back to the Antiquities expansion.
1 week ago
1 week ago
I really like having 2x "card advantage" cards in the main (and I'd love to find room for more) ... I ran 1x Courser of Kruphix and 1x Chandra, Torch of Defiance for a while, but moved to 2x Chandras because the card is so much more versatile (and can actually win games). Still, Tracker can win games too, so maybe. Of course, Clues do not play well with Shatterstorm, so it may come down to how much Affinity is in the meta. I'll do some testing and let you know what I think.
Speaking of Affinity, I haven't ever tried By Force, but I think I'd stick with 2x Ancient Grudge instead. They're both 2 mana to kill 1x Artifact/3 mana to kill 2x Artifacts, but Grudge is Instant speed and still works from the 'yard if Milled or Discarded. And if you need to kill 3x Artifacts of more, maybe just another Shatterstorm? Though I guess the sideboard Artifacts (and possibly Clue tokens) may chance that calculus. Hmmm ...
LOVE chatting with you about Ponza ... you always give me so much to think about!
2 weeks ago
i got 2 Nimble Obstructionist and Shatterstorm invocation, a $40 card. Made a grixis deck and went 2-2, had some really good moments but sputtered down the stretch. Hazoret's Undying Fury saved my ass too.
3 weeks ago
3 weeks ago
Yeah, I've only played Affinity twice now and they were both very tough 2-1 matches. The Game 1s were pretty much auto-losses, and Games 2 and 3 were all about mulliganing for Ancient Grudge and Shatterstorm.
For me, Grixis Shadow has probably been the highest-variance matches of any deck I've ever faced. I've gone 2-0 (with an earlier version of the deck), 2-1, and 0-2. Almost all the wins were due to an early game Chameleon Colossus plus a mid-game Beast Within to nerf or Primal Command to kill their Death's Shadow. Though I pulled off a Game 2 win where my opponent let his or her (online game) Shadow get too big and I top-decked a Bonfire of the Damned for lethal. They had never played Ponza before and was not expecting a Miracle card at all. It was absolutely SUPERB though, because they totally played around it in Game 3, allowing me that win as well. One more thought: I don't mind keeping a bad hand against them at all, since their hand disruption and early removal takes such a toll on a good one, and since our deck tends to top-deck very well.
By the way, I say all that with the total realization you've been on the deck WAY longer than me, and that I only have a few matches against these decks. So please take my thoughts with more than a little skepticism! :-)
3 weeks ago
I've been playing Jund for about 3 years now, and your list looks solid. It's pretty close to what Reid Duke was recently playing, so can't go wrong there.
I have no idea about your meta, and your sideboard may be geared toward it. I have a couple of suggestions, depending on how your meta is.
If aggro is a concern:
- Consider running 4x Inquisition of Kozilek and 2x Thoughtseize. 2 life can sometimes make the difference, and Inquisition will get rid of most everything in an aggro deck.
- Consider running 2-3x Anger of the Gods in the SB. The exile clause is crticially important against dredge, as well (I'm looking at you, Prized Amalgam).
- Consider playing only 1x Abrupt Decay mainboard and slot in an additional 1x Lightning Bolt. Killing a mana dork or creature when on the draw can be very important.
- You can also remove 1x Liliana of the Veil to create an additional flex slot to bring in another Lightning Bolt.
- Kitchen Finks is an optimal SB card.
If control/creatureless combo is a concern:
- Run a full playset of both Inquisition and Thoughtsieze between SB and MB.
- If Blood Moon is a concern, consider playing more basics. Due to the prevalence of it at my shop, for a while I ran an additional 3 basics.
- Play an additional Kolaghan's Command mainboard. The way I look at it, it provides the versatility and 2-for-1 similar to a Snapcaster Mage.
- Thrun, the Last Troll is a god against control.
If Creature Combo is a concern:
- When you're tapped out and they go to combo, they never see Slaughter Pact coming. Great SB card and really good against stuff like Vizier/Druid combo.
A couple of other thoughts. Affinity is well positioned right now, so you might want to consider running Shatterstorm in the SB. If Lingering Souls or planeswalkers are an issue, more Maelstrom Pulse.
As for which 4-drop is best, that's a hard call. If you're going in blind somewhere, Huntmaster of the Fells is a good choice. I don't think you would go wrong with Olivia Voldaren either. Kalitas, Traitor of Ghet is a sweet card, but I don't think he's good with all of the shadow decks right now. Huntmaster generates an extra token for blocking immediately the turn he comes out, and Olivia allows you to swing over their heads and punish. Kalitas takes a lot to get going. But if you're facing a lot of burn or creature aggro, he could be the right answer for you. And of course, if control is dominating your meta, then Thrun is the way to go. As for Pia and Kiran Nalaar, I tested the card. It's good against affinity or Lingering Souls for sure, but the life swing provided by Huntmaster makes it the superior card in most cases.
I know that was a lot and maybe you didn't need any of it...but a fellow Jund player's perspective on things.
3 weeks ago
With mono-blue, a sideboard is fairly hard to do. Here's some options you have:
Grafdigger's Cage is nice utility against CoCo or Chord decks and packs a lot of punch against Dredge.
Mindbreak Trap is your trump card against Storm.
Ensnaring Bridge is good against decks that play big splashy creatures or creature based aggro decks. (i.e. G/W Humans or any flavor of Tron)
Pithing Needle or that 2 mana needle from Ixalan can get rid of planeswalkers (Karn or Ugin from RG/GW Tron) or other wierd decks. Needle can have a lot of uses against numerous decks if you know how to use it.
Burn is a fairly hard matchup for you just because it's so fast. Sun Droplet does a pretty good job of slowing down it's clock.
Off the top of my head, I can't think of anything you can do against Death's Shadow, but I'll get back to you when I do.
As a mill deck you have a natural advantage against a few other decks. Your Scapeshift matchup is good, since if you mill a few of their mountains before turn 4 they can't accually kill you. Extraction in the main can also really slaughter some decks, including Dredge, Living End, and Storm.