Shatterstorm

Legality

Format Legality
Arena [BETA] Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Amonkhet Invocations (AKHMPS) None
Tenth Edition (10E) Uncommon
Classic Sixth Edition (6ED) Rare
Fifth Edition (5ED) Uncommon
Revised Edition (3ED) Uncommon
Revised Foreign Black Border (3EDFBB) Uncommon
Antiquities (ATQ) Rare

Combos Browse all

Shatterstorm

Sorcery

Destroy all artifacts. They can't be regenerated.

Price & Acquistion Set Price Alerts

10E

6ED

5ED

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Recent Decks

Shatterstorm Discussion

mathijsderouck on The Vintage Vault

4 weeks ago

@Spazdiesfirst360, thanks for the thumbs up.

The Necropotence is in the deck for two reasons:

1- if i begin the game with a crappy hand that makes it impossible for me to combo-out at turn 3, i can still put it in play at turn 2 and draw into the things I need.

2- if i run against a deck that has artifact hate (for example Shatterstorm) than it is game over for me if i just had everything in play, leaving me with an almost empty hand and an empty board, except some lands. If i have enough lands however to put the Necropotence into play, i can draw a complete new hand and start over (if i get another turn).

so, you are right, the Necropotence is not a part of the combo (i want to draw Krark-Clan Ironworks + Intuition which gives me 2 Myr Retrievers), it serves more as a backup plan

you do have a point however that it might be better in the sideboard than in main, but i will leave it there for a bit i think. i have been considering to replace it by Demonic Consultation.

ramstutz on UR Pyro Moon

1 month ago

I’m guessing this is a budget build, as you’re missing Snapcaster Mage, Jace, the Mind Sculptor, and fast fetch lands. That being said, I think spell stuttersprite could be Thing in the Ice  Flip. It seems like a nonbo with pryomancer, but remember you only need one of the 8 to win. Hold back on playing multiple and wait for their removal. I really think 4 Snapcaster Mage is required to make this style of deck competitive while still playing tempo/control.

Get rid of mikoro for a Desolate Lighthouse. It seems worse, but you’re trying to starve your opponent of resources, which mikoro doesn’t work with. Lighthouse also gets rid of dead cards in your hands in certain matchups.

You don’t have a sideboard, so I’d recommend Relic of Progenitus for dredge and hollow one, Anger of the Gods for the same and any go wide decks, Dispel for burn, and then Negate and Logic Knot for the mirror. Abrade is a really powerful removal spell right now, I run one in my main and one in my side. Hits creature decks like humans, elves, hollow one and affinity while also hitting lantern and certain Tron builds. Vedalken Shackles is very good against Jund, same with Pia and Kiran Nalaar. Lastly, one Shatterstorm for affinity and lantern because they are so backbreaking.

Ur moon is a blast to play, can’t recommend it (and snaps lol) enough!

goblinguiderevealpls on Razin' minds, takin' names (competitive primer)

1 month ago

Ghostymoats

a few things to note before I begin,

i just finished making this deck 100% competitive so im still new to cedh matchups as i dont have a lot of cEDH games except with a tymna/thrasios and blood pod, so there is still room for improvement of course. however, in regards to the point of arcane denial giving card advantage, it is true, but nekusar and wheels are forcefeed by nature, so although im trying to make nekusar as viable as possible he will never be tier 1 because of how many wheels are used

i think Luxury Suite would be a good replacement to tarpit, what would you recommend? cuz its a nice combo and all but tarpit doesnt have a lot of use outside whispering madness and 7 mana is quite steep

i really like Arcane Denial, but i could maybe sub it in for Misdirection or Stifle, although im not sure which is a better replacement

i find crucible to be super useful, as if i have multiple lands in my hand i can play one and wheel the rest to use in later turns, albiet not as good without Exploration effects, it has still been extremely useful for me. Temporal Mastery, Capture of Jingzhou and Time Warp, the latter which i recently cut out but remains a maybe, are pseudo-explorations as i get another untap, drae phase and land for turn. but if you really think its just a cute interaction, what would you replace it with for cedh?

i just feel vandalblast is too good, it can be a sorcery Smelt at its worst, and a 1 sided pseudoShatterstorm when overloaded. also, you actually overload it with flashback with snap/yawgwill or jace. its a board wipe that By Force would usually require a shitload of mana to match the amount of targets, and abrade is far from a board wipe, i would sooner add Evacuation as another creature wipe and/or Shattering Spree because although it needs red, each replicate has to be counterspelled individually, where by force would just get force of will'd, but i will keep your suggestions under consideration, thank you for your concern

Xica on MonoR Demigod Hollow One

2 months ago

Depends on what you expect to go up against...

  • I would say that 4x Abrade is a given. It can increase your removal count against decks where killing a Goblin Electromancer/Devoted Druid can make a difference between loosing or winning a game. And artifact destruction if as good as ever, its relevant against humans (due to Aether Vial), against the mirror, and give you something to attack Cranial Plating the best card in affinity against this kind of deck.

  • If you expect elves/merfolk Anger of the Gods is a gamechanger, and it also hates really effectively on dredge. (I would advocate agaisnt heavily sideboarding against living end, as the deck can easily steal game one and a second game just by randomly binning creatures into the grave with the loot effects, similarly to what Arcbound Ravagerdoes in affinity lists. If you face something like any flavor of griselbrand reanimator deck, you will need some dedicated grave hate :P)

  • Otherwise just diversify the sideboard with multi purpose hate cards - for example Dragon's Claw is great versus both burn/sleigh & storm, Damping Sphere is good vs storm, ad nauseam, tron & amulet titan - the more diverse your answers are the less likely a single Echoing Truth could lead to a game loss.

I run some strange choices in my side, that may be questionable. Hour of Devastation is a sweeper that burns everything even if humans get up their counter, or merfolk/elves are buffed to absurd proportions - and its surprisingly great when UW control boards into being gideon tribal. Harvest Pyre is a great card, but Rest in Peace and the like hoses it - so that is something to consider - Roast on the other hand, nearly covers all the same bases, its downsides being that it can't target flyers like Vendilion Clique, Stormbreath Dragon... etc. and no matter what it can never blow up Inferno Titan/Primeval Titan, and its slow against Reality Smasher as it can swing at least once. (And Lightning Axe is always an option)

If you expect a lot of humans i would strongly advocate playing Torpor Orb which is a bane of that deck (or any eqivalent effect you can find).

Chandra, Torch of Defiance just got a lot worse due to the "rework" of damage targeting rules, its damage can't be redirected to other planeswalkers anymore. Thus Vessel of Volatility got a bit more appealing, since it can't be attacked by creatures & it can power out Demigod of Revenge a turn (and a land) earlier. (Chandra has a few upsides, even though she lack that raw power, she can act as removal, a pseudo Dark Confidant, more like a better Sin Prodder - and sometimes, the effort people take to remove her lead to you winning the damage race by a few points, and her ultimate is a way to win against martyr proc decks, and in prison decks in general.

In red you also have access to some more narrow and devastating effect to hate on specific deck - if yu have such problems in the local meta, like Aura Barbs against boggles, Shatterstorm/Granulate/Shattering Spree/By Force agaisnt effinity, various eggs variants (currenlty KCI-travler), Boil if you want to hate on decks with a lot of blue, red also offers Hazoret the Fervent to shit on midrange even more (if Blood Moon wasn't enough)....

If you want to splash, black has two main attractions: Rakdos Charm & Collective Brutality - which i think are much stronger (and have more uses) than Ancient Grudge. Blue offers Izzet Charm, and white offers the best hate crds against every archetype. Going mardu gives access to Lingering Souls - maybe even in the main, which solves many problems the deck has.

ArchonBlue on Budget Mardu Pyromancer

2 months ago

I think your mana base needs the most work, I know you mentioned budget but honestly if you're going to do well in GPs you can't be on a budget. I'd go with 4x Marsh Flats and 4x Bloodstained Mire, 2x Godless Shrine and 2x Blood Crypt, then after that the rest of your lands look ok you could even cut to 18 or 19. Fatal Push should be a 4 of, you only need 1 Terminate and Dreadbore can be in the sideboard. Monastery Swiftspear should be Collective Brutality.

For a sideboard, I'd look at Blood Moon, Wear, Leyline of Sanctity, Stony Silence, Relic of Progenitus, Shatterstorm, Engineered Explosives, Kambal, Consul of Allocation, and Dire Fleet Daredevil.

Clyde_Bankston on I'll rip yer arm off and beat you with the wet end

3 months ago

Treachery. It's amazing. I second the motion to include it. Act of Treason-type one night stand effects. Tend to annoy people more than Gilded Drake because nobody really ever has total control.

There should be more wrath cards because imo most, if not all, spell decks should have a Cyclonic Rift, Shatterstorm or a Vandalblast.

Jace, the Mind Sculptor could really fuck some shit up and be cruel. Another good card is Wheel of Fortune because of the obvious greatness of it.

WizardOfTheNorthernCoast on Sideboard for 8-whack goblins

4 months ago

Smash to Smithereens, Blood Moon, Grafdigger's Cage and Damping Sphere :)

Maybe Flame Slash for Eldrazis if they run you over, but Moon should do it against them.

Or maybe Shatterstorm for more artifact hate.

Legoarf on Animar Morph

4 months ago

Alright so initial thoughts: needs more ramp, needs more card draw and needs more interaction.

Ramp: You are in green so there is a lot of really good and cheep ramp you should add. You have the three two mana rampent growths which are good, but you should have at least 10 pieces of ramp in your deck, generally I like the higher mana ones that get two lands. The two mana ones are better in faster playgroups, but with how slow our games usually are, card efficiency and advantage is more important in my opinion. Cards I suggest: Cultivate, Explosive Vegetation, Kodama's Reach. You might also consider running all the signets though you may not need them. Also a note on mana, I'd say you should still run at least 36 lands, 34 is a bit low. For budget reasons you can probably cut the scry lands too. Look at: Kazandu Refuge, Highland Lake, Simic Guildgate, Timber Gorge, Woodland Stream. You also need to add some Mountains to your deck, at least 4 I'd say. You can also try to reduce the number of tap lands but yeah.

Card draw: One note first, make sure you add Ancestral Statue. Honestly your card draw isn't to to bad. I'd include Fierce Empath to for tutors, Skullclamp is always great card draw too. Secret Plans is cheap and goes with your deck. Trail of Mystery is also a good card, remember you can unmorph inside of combat too. Salt Road Ambushers is also a morph card that goes really well with other morph creatures. Remember megamorph is the same thing as morph, except when it flips it gets an extra +1/+1 counter. Whisperwood Elemental is crazy good card advantage too. Ixidor, Reality Sculptor is really crazy good when you can turn expensive un-morph creatures face up for only 3 mana too. Master of the Veil is also really good to rebuy some of the unmorph effects.

Interaction: This is one you could use some more work on. Most of your interaction will come from creatures but you still need to have some. For artifact and enchantment destruction you should be running a few of these: Acidic Slime, Nantuko Vigilante And a few ways to interact with creatures: Thousand Winds And maybe some spell removal: Beast Within, Primal Command, Shatterstorm.

Cards I dont think are pulling their weight: Recurring Insight is bad imo, if you want Fact or Fiction is better I'd say. Ashcloud Phoenix really slow and probably not going to recur. Broodhatch Nantuko interesting if you block a big creature and unmoroh it but even then I dont think its that good. Dawntreader Elk unless you are returning it from the graveyard I like other ramp more. Desolation Twin only good when you are ahead and even then questionable. Fathom Seer good card, but may not always have two islands, or just needs to be a consideration when you are ramping. Protean Hulk really good for combos and sometimes ok for value. In your deck of high cmc creatures though not as good. Unless he's a combo piece I'd say you can cut him. Thelonite Hermit dont think its worth it. Thought Harvester good if you are comboing it with Ancestral Statue or the like for a game winning combo, so probably fine, doesn't do much if you are not comboing though. Tishana, Voice of Thunder probably only good if you are already winning, may be fine but also cuttable for budget reasons. Flash really doesnt need to be here. Swan Song is a great card but can also probably be cut.

On other notes, your curve is looking pretty good, and overall it looks like a good deck. You can move a few cards around for budget reasons, but really your almost as low as you can go. Cards you can probably cut for budget reasons: Solemn Simulacrum, Voidmage Prodigy, Shaman of Forgotten Ways, Rootbound Crag, Protean Hulk, Cinder Glade, and Swan Song. Other than that it gets iffy I'd say. Let me know if you have any further questions.

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