The Locust God

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Mythic Rare
Masterpiece Series: Amonkhet Invocations (AKHMPS) None

Combos Browse all

Tokens

The Locust God

Legendary Creature — God

Flying

Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste.

: Draw a card, then discard a card.

When The Locust God dies, return it to its owner's hand at the beginning of the next end step.

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The Locust God Discussion

Barrett69 on Barrett69

1 day ago

Level up Moment

Went 3-0 at draft last night to take first place. I had some really good packs and fell into Blue-Red pretty quick after opening up The Locust God pack one and found that blue was wide open. Pack three Glorybringer was a nice addition to my deck. The value was nice but it was how I played that I was most pumped about. Never played a bad game or made any misplays, just really good games of Magic all night.

ChessRuler on EDH Arjun, the Shifting Flame

1 week ago

Defenitely play The Locust God and Curiosity because it combo's with Niv Mizzex and is just a good card

cookieIOI on Izzet Control

1 week ago

You need an alternate win con, all they need to do is get 4 kill spells through and you cant win. Some big recursive threat would be good like The Locust God. Also, you might want something that can go the face like Lightning Strike.

Neotrup on Do They Work together

1 week ago

Neither "activate" or "trigger" (both of those have specific rules meanings for different types of abilities) but both do apply their damage prevention effects, so if a multicolor creature like The Locust God (or it's tokens) would deal damage to you 4 of that damage would prevented.

The_Overlord_666 on Do They Work together

1 week ago

I plan to put in my mono white deck a Sphere of Reason, and a Sphere of Law (along with the other spheres).

My question is will they both activate if a creature like The Locust God were to do damage to me and prevent 4 damage?

Variux on Budget XLN U/R control

1 week ago

This is going to be difficult with the number of lands coming in tapped. Control really needs untapped lands so you can constantly 1 for 1 your opponent's cards, and without having that, your deck won't play as well. I would really recommend dropping the money on Spirebluff Canal even though it isn't a budget option, unfortunately. Perhaps going Grixis, but splashing red for The Locust God. Add in Dragonskull Summit and Drowned Catacomb for your mana, plus things like Fatal Push, Essence Extraction, and a few other black spells. Control is rough to do without a really good mana base, unfortunately.

Another option is U/W Approach which acts as a control deck, but your payoff card is Approach of the Second Sun. It just got a new toy in the form of Settle the Wreckage so that could be an interesting combination.

Sorry if this wasn't really helpful, but I tried playing control without the dual lands and it didn't do so well. Aether Hub is another option.

Daedalus19876 on DR BEES!

1 week ago

cracks knuckles Okay, let's do this thing.

You know that I'm going to be biased towards running him as a combo-centric general. However, I'll try to stay on the track of a combat-based deck...

Okay, first the cuts. I don't think that Archetype of Imagination, Goblin Bushwhacker, Reckless Bushwhacker, Runehorn Hellkite, Sprite Noble, Incendiary Command, Spellbook, Thunderstaff, Leyline of Anticipation, Vedalken Orrery, Contested War Zone, or Hearth Charm do enough work for you to be worth a slot. Generally speaking, I would shoot for boosts higher than +1 to your creatures (like Coat of Arms).

Burn at the Stake could do a lot of work here. You're in danger of overextending into a board wipe, which suggests cards like Eldrazi Monument. Forgotten Creation is a fantastic repeatable draw source that will keep giving you advantage as long as you control The Locust God. You do need to protect him, however, as he is your primary source of tokens in this list. Lightning Greaves is a must for this purpose. If you play in a meta with a lot of draw, Plagiarism is cute (and dirty, if you cast it on the same turn as one of your wheels. Finally, Alhammarret's Archive allows you to "double dip" on all of your draw effects, which can be fantastic.

If you want to exclude infinite combos altogether, Goblin Bombardment currently goes infinite with Murder of Crows. I would, however, add one more infinite combo to your deck: Aggravated Assault + Sword of Feast and Famine. I always include at least one infinite combo; it gives me a way to win when I'm desperate.

And finally, you might want some more ramp; it's tricky building an aggro deck when your best producer of tokens only comes down once you have 6 mana.

Happy deckbuilding! I hope this helps ;)

The_Pixel_Ninja on Nekusar, the cancer giver

1 week ago

Cards to take out:

Indentured Djinn while the logic is solid behind choosing him, he's each opponent "May" draw, allows them to opt out of the 3+ damage

Duskmantle Seer fit's the flavor, but isn't actually a draw which could easily net you less damage across the board.

Returned Phalanx this card takes up space for no real good reason

Trade Secrets is illegal in the commander/edh format

Swamp/Island/Mountain you have way too many lands in this deck you could probably run 10 less land and still be A-okay, obviously you should playtest it and tweak it accordingly.

Cards to consider:

Arjun, the Shifting Flame my friend runs this guy in a red/blue locust god EDH it forces all sorts of draw on everyone.

Graceful Adept living Spellbook/Reliquary Tower

Jin-Gitaxias, Core Augur Later game nets you heavy amounts of draw and makes your opponents lose any card advantage you might give them.

Stormbreath Dragon with the amount of cards you should be forcing your opponents to draw his monstrous will be devastating

Sturmgeist you're going to have a fair deal of cards yourself

The Locust God tokens for days.

Viseling hand sizes will easily be 4+ damage will be dealt.

Howling Mine forces draw

Font of Mythos forces more draw

Archmage Ascension why draw cards like a plebeian when you could tutor all the cards?

Fevered Visions essentially 2 damage a turn every turn.

Forced Fruition easy 7+ damage

Price of Knowledge Damage for days

Underworld Dreams it's like have 2 nekusar

Well of Ideas All the draw.

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