|Commander / EDH||Legal|
Printings View all
|Hour of Devastation (HOU)||Mythic Rare|
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||Mythic Rare|
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The Locust God
Legendary Creature — God
Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste.
: Draw a card, then discard a card.
When The Locust God dies, return it to its owner's hand at the beginning of the next end step.
Price & Acquistion Set Price Alerts
Latest as Commander
The Locust God Discussion
1 week ago
Hey man, I like the look of the list! I've always wanted to make a Nin deck but didn't know exactly what direction to go with it.
However, I think there's a couple cards that would synergize super well:
The Locust God: I feel like this is the perfect creature for this deck. He lets you produce tokens that will overwhelm the board quick with Nin's draw power not to mention you could always target the locust tokens in a pinch to draw some cards. Also, you can hit the Locust God himself, draw, then recast him later. Not to mention that looting ability is pretty great.
Willbreaker: A super sneaky trick to take over your opponent's creatures with Nin's ability. Simply target their creature for 1 and yoink, it's yours!
Cyclonic Rift: Probably the best sweeper available in blue, its a bit expensive both in regards to CMC and actual money but always worth it.
Solemn Simulacrum: Great ramp and a great target to kill off with your own Nin.
Nezahal, Primal Tide: Great high end finisher. Protects itself and lets your handsize get crazy.
All in all, great deck and I look forward to playing against it! +1 from me. EDIT: I know most of these aren't artifacts and it looks like you've got an artifact theme, so if you feel these don't work well with your deck let me know and I'll gladly look for cards a little more synergistic!
1 week ago
We've never considered this approach for The Locust God before, but looking at your deck-list it looks like this could work. Here are some additional cards we would definitely recommend:
- Keranos, God of Storms; burns someone whenever you reveal your first draw of the turn if it's a non-land card (and if it's a land, you get to draw again, so no down-sides there).
- Breath of Fury; not really a burn card, bu we would recommend this card for all Locust God decks as it can potentially end games, if you happen to have enough Locusts. Attach it to a Locust, attack with all Locusts. Sac one of the Locusts, attach it to another Locust and attack again. Repeat this until all your opponents bite the dust or you run out of Locusts.
- Goblin Bombardment; can make someone severely regret board-wiping your army of Locusts.
- Shared Animosity; also not a burn card, but a really nice, cheap-to-cast booster for a Locust army. As an example, just five Locusts and this card turns all of them into 6/1 flyers; ouch.
- Burn at the Stake; if you do not want to attack with your Locusts, this card can also make use of them quite well for a magnificent burn.
- Molten Psyche; nice burn card in this deck, if you have enough artifacts on the field.
Other than these cards, some we feel fit really well with Locust God are:
- Altar of the Brood; this becomes really frustrating for your opponents when you're drawing as much as this deck allows.
- Enter the Infinite; we know, it's expensive to cast, but combined with many of the permanents in this deck that damage opponents whenever you draw, this can potentially end games (not to even mention the army of Locusts this would generate).
In case you're interested in our entire decklist, please feel free to check it out: My Power Will Eat Your Face!. As a matter of fact, we admire your creativity and are kinda hoping you would be interested in checking out more of our decks and providing some feedback. We of course would gladly do the same for you.
Happy brewing and gaming!
With kind regards,
Mrs and Mr NV_1980
1 month ago
First off, I assume you're somewhat on a budget for your land base? Personally I don't like the tap lands like Izzet Guildgate or Highland Lake. Cascade Bluffs, Swiftwater Cliffs, and Wandering Fumarole would be much better choices. You could also consider cycle lands like the Deserts from Amonkhet.
There aren't a lot of cards that I'm super down on, but Arcane Denial is pretty bad. Same with Baral, Chief of Compliance. Counterspells aren't the best in commander, and you don't have enough for Baral to be worthwhile
Some other scattered thoughts:
Viral Drake isn't that synergistic and could probably make room for something else
Fabricate would be a good include to make your chain veil more consistent.
There's definitely more I could say, but this is enough of a text wall as it is.
1 month ago
1 month ago
Yes life is a premium, paying life to go fast. Will see how Toxic Deluge goes or if it can't be cast when needed.
Wheel of Fortune/Reforge the Soul/Dragon Mage/Wheel of Fate/Chandra Ablaze/Magus of the Wheel are all viable. I play more Orzhov () and splash the Mardu , so usually I won't be pulling too many read lands with fetches. Also, with a Liliana's Caress type build or a Surveil/Dredge and true Reanimator Living Death/Living End type builds it would be very powerful.
In my build, I always feel like once I get Kaalia of the Vast stabilized where I can start dropping the A/D/D from my hand, when I would Dragon Mage to recharge, it would just give my opponents a solution to whatever, Iona, Shield of Emeria or Avacyn, Angel of Hope or Etc., instead of trying to slow the board state down. I just feel this is better suited to a Nekusar, the Mindrazer or Yidris, Maelstrom Wielder or The Locust God, Etc. type Commander.
I'm unsure about Mausoleum Secrets (Situational/Late game), similar feelings towards Gamble (-1 card advantage and randomness) and Beseech the Queen (Situational/Late game). I think Mausoleum Secrets would be good with Selfless Spirit and Children of Korlis in the deck though. Hmm. I will play test it a bit, see how effective it is.
Angelic Arbiter isn't great against some decks like, Izzet () or Grixis (+) but against commanders like Xenagos, God of Revels or any Haste Commander builds actually, or Blightsteel Colossus. Since we get attacked quite a bit too, it also helps mitigate lots of that damage. Like do you want to cast Cultivate or attack with those 3/3's or whatever, do you want to swing your infect and cast nothing this turn? He's been good, won't replace him anytime soon.
1 month ago
I've made my decklist for my commander deck, Goblin Tantrum, it looks a lot more expensive than it actually is for me. I already own the more expensive cards like Teferi's Protection and The Locust God ;)
1 month ago
drop Niv-Mizzet, Dracogenius with The Locust God, Return to ravnica niv is his worst incarnation and is less effective than his other 2 cards. drop Unwind with Counterspell. Brudiclad, Telchor Engineer could easily be dropped for Chasm Skulker or Hangarback Walker. The Weatherlight and Plague Myr should be replaced with mana rocks such as Sol Ring, MindStone, Hedron Archive. One thing I notice is that you have many of the right parts to make your deck work but it lacks ramp that is consistent. I recommend more rocks. Another thing I recomend would be cards that will cause your deck to go out of control Paradox Engine is your best friend. lots of mana rocks and paradox will let you go crazy. Rebuild and more artifact bounce cards allows you to keep gas in your hand.
1 month ago
I have to say you might need more mana sources. I’ld say 8-10 more lands and or mana rocks. How often are you getting mana screwed? If it’s fairly often you might need to add. One more thought. Check out The Locust God. With Arjun out things could get really nuts.