The Locust God

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Mythic Rare
Masterpiece Series: Amonkhet Invocations (AKHMPS) None

Combos Browse all

Tokens

The Locust God

Legendary Creature — God

Flying

Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste.

: Draw a card, then discard a card.

When The Locust God dies, return it to its owner's hand at the beginning of the next end step.

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The Locust God Discussion

Daedalus19876 on The Locust God EDH Fast Combo

6 days ago

Hello! Your deck has a lot of similarity to mine (The Ten Plagues: Locust God EDH | *PRIMER*), and overall this definitely looks good.

I don't have much time to write currently - graduation week at my university - but a few quick thoughts:

1) Why both Kozilek, Butcher of Truth and Ulamog, the Infinite Gyre?

2) I'd run Whir of Invention here - it can tutor for a combo piece, or an altar, without too much difficulty. I'd almost run it over Transmute Artifact, though the best plan is probably to play both.

3) With this few nonbasics, Back to Basics seems like it would be AMAZING.

4) I'd run Shared Animosity over Coat of Arms. In my experience, it's much faster and more unexpected, plus you can easily cast it on the same turn as a wheel after you cast The Locust God.

5) If you can find copies, I'd play Pact of Negation and Mana Drain over Forbid and Counterflux.

6) Mystic Remora for a thousand years :)

I hope this helps a bit! :)

multimedia on America standard SF

1 week ago

Good changes. 4x Glimmer is amazing don't cut it. The interaction with Torrential has been powering control for a year and half, since Kaladesh. Aether Hub is also a very helpful rainbow land with the manabase because it's Jeskai and the third color has double red Chandra. Glimmer helps to power Hub with energy. I wouldn't play Hub without also playing Glimmer. The scry two is very helpful with the Jeskai manabase finding the dual land you need.

I wouldn't play The Locust God without Glimmer. It's your best draw spell to make fliers.

Glimmer is the card because of scry that allows control to play a lot of different options, cards as 1 ofs and 2 ofs rather than 4 ofs. This makes more sideboard options better because Glimmer can help to find them. 4x Glimmer as the only 4 of makes it consistent, you'll draw by turn four in a game much more than not drawing it.

Turn four Glimmer find Teferi or Chandra and a land or two drop removal or counter is a very strong line of play. With your current version you can still fit 4x Glimmer in by cutting Timebender, 1x Oath, 1x Shalai and 1x Dovin. More Shalai can go in the sideboard, Timebender too if you want. All these possible cuts for Glimmer are cards with four or higher CMCs, you're actually decreasing the avg. CMC of the deck with these cuts by adding Glimmer.


Faynn on America standard SF

1 week ago

multimedia This is good stuff, thank you. Would you run Glimmer of Genius at all? I like the idea of instant speed scry and card draw but is seems it may not fit. I know I have a few ways to draw/ control my draws from The Locust God, Blink of an Eye, Search for Azcanta  Flip and the planeswalkers, but is that enough? I'm scared of running dry mid in the game. Would dropping one Oath of Teferi be a good idea to add either another planeswalker or removal?

multimedia on America standard SF

1 week ago

Hey, 2x Raff Capashen, Ship's Mage is pretty amazing with a super friends strategy and The Locust God. He lets you flash in Planeswalkers at instant speed and while you can't use loyalty abilities at instant speed which is a drawback, freeing all the mana up for your turn is very good with Control. Being able to flash in Locust is really nice because then it's like he has haste and you can use mana on your turn to draw making an army of fliers. Shalai, Voice of Plenty can protect Planeswalkers giving the ones you control hexproof. Flash her in with Raff as a trick to protect a Planeswalker and surprise your opponent.

Jaya's CMC is going to be too hard to cast in a three color deck. Relying on Chandra, Torch of Defiance to cast Jaya is not a good plan.

Chandra, Bold Pyromancer is a not a good card it doesn't do enough for six mana, even for a Planeswalker. Consider Oath of Teferi? It lets you use a loyalty ability a second time for each Planeswalker you control. This is a powerful effect and it can be flashed in Raff.


Atrabilogie on UR Jhoira Historic

1 week ago

Actually after trying your deck, I think it's an obligatory card, you should run 3 as you don't really have any removal (I tried 3 and it's overly powerfull against aggro, especially against cats in standard)

I see you've edited the deck, I can't say I aggree with the Gilded Lotus even if I know it must be hard not to put a beautiful foiled one into the deck.

Orazca Relic is kind of redundant with Powerstone Shard and Treasure Map  Flip, I think you should remove them all. You should also replace all 3 Howling Golem for 3 Foundry Inspector.

I added good cards that work very well with the deck : Padeem, Consul of Innovation, Verix Bladewing, Zahid, Djinn of the Lamp and The Locust God. Just one of each (and minus the 2 Squee, the Immortal as it's weak and mana expensive anyway. 3 Helm of the Host was very good, equiping The Locust God kind of wins you the game. A third Jhoira, Weatherlight Captain is also kind of good as it's the core of the deck. All those legendary creatures, outside of their powerful effect are here to maximise your chances of easily casting Jaya's Immolating Inferno.

You don't have any turn 1 exept Opt, you should run at least 2 Hope of Ghirapur.

I know this decklist is actually your owned cards but it definetely has potential so you should just proxy those up. I will keep playing and working on it anyway.

Dradnock on Help Updating Old Deck

2 weeks ago

Mizzix of the Izmagnus - Whilst may not have as much power as it would as a commander, Mizzix will still provide great benefits in reducing the casting cost of all of those spells.

The Locust God - When drawing all of those cards, it's nice to have yourself some blockers or additional damage, Locust God provides some decent defenses whilst also self-recurring, preventing itself from staying dead for too long.

Sphinx of the Final Word - Your deck cant pop off if it isn't allowed to do so, this helps provide some defenses for your onslaught of spell-slinging.

There's also the whole list of extra turn cards if you wish to abuse them with Melek, use them only at the risk of losing friends.

Daedalus19876 on Toxic Relationship: Hapatra EDH | *PRIMER*

2 weeks ago

OptimalGreen: Yes, I want to test it in this deck. However, I haven't had much time to play with this deck recently, as I have been focussing more on my The Locust God and Tetsuko Umezawa, Fugitive lists. I definitely want to pick up a copy for this deck eventually, though!

Steelspike on Question about Conjurer's Closet and ...

2 weeks ago

You're in the colors for one of my favorite infinite "I win" combos of all time!

The Locust God, Cryptolith Rite and Skullclamp

Draw a card with Locust, Rite and skullclamp on field, tap the hasty insect token to produce a mana to equip skullclamp.

You have an infinite loop (or, until you run out of deck) and a theoretically infinite number of 1/1 hasty flying bugs.

Also, if you haven't got it already, Training Grounds is pretty brutal in a Riku deck.

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