The Locust God

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Mythic Rare
Masterpiece Series: Amonkhet Invocations (AKHMPS) Mythic Rare

Combos Browse all

Tokens

The Locust God

Legendary Creature — God

Flying

Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste.

: Draw a card, then discard a card.

When The Locust God dies, return it to its owner's hand at the beginning of the next end step.

The Locust God Discussion

Hav0cD3m0n on Love and Hate

21 hours ago

Hello there. You should put Brainstorm , Guttersnipe , Chemister's Insight , Beacon Bolt , Treasure Cruise , The Locust God , Jori En, Ruin Diver , Arjun, the Shifting Flame . I think you should play spells that make you draw x cards like Blue Sun's Zenith and Pull from Tomorrow . Epic Experiment can finish a game if you have enough instants and sorceries (Maybe you can play more as they're a lot of draw in them).

TypicalTimmy on Who would you partner with ...

1 week ago

Sol, Advocate Eternal

So obviously this is not a legal card in any format, however it is a very real card nonetheless. It's created by Wizards and given to employees with exceptional performance.

Since it's not a real card, there are probably no rules in place for it. So, we can address this by inferring a few:

  • 1.) Any creature can be your Commander. The Legendary Partner ability upgrades it to Legendary status.
  • 2.) We can assume that because they have Partner, the creature in question may contain . If this is the case, your deck's identity would be .
  • 3.) It doesn't say "Creature", but as of now there is no LEGAL precedent for anything other than Planeswalkers who can also be your Commander. So, we will only include Creatures and Planeswalkers. This means that any Planeswalker can also be partnered with Sol, Advocate Eternal.

There is however the issue of needing to ATTACK with the Planeswalker if that is your Partner if you'd like to get the "Teamwork" trigger. In order to do so, you'd need to either use Planeswalkers who can attack, such as Gideon and Sarkhan . However, you could also theoretically cobble together a Planeswalker who can attack by using Mycosynth Lattice and March of the Machines . You are in , so literally just tutor those cards out.

It would be very tempting to just go Atraxa, Praetors' Voice for that disgusting Support / Proliferate synergy. There's also Atarka, World Render if you want to swing for basically lethal Commander damage each turn. I mean, you'd be hitting with probably a 6/6 and an 8/4 (Assuming you Supported +2/+2 on Sol and +2/+2 on Atarka). That alone is 14 damage, but they are also going to gain doublestrike thanks to Atarka so it's actually 28 COMMANDER DAMAGE. And it puts you in WUBRG for The Ur-Dragon and Scion of the Ur-Dragon , so there's that.

I realize that each of the two Commanders have their own separate amount of damage they need to deal for it to be lethal. For example, if Sol deals 16 damage and Atarka deals 18 damage, this is not lethal "Commander Damage" as neither of them have individually dealt 21 combat damage in total. However, swinging for 28 damage on the first attack is nothing to scoff at, and they will only continue to grow. This puts all opponents on a 2-turn clock, or the game on a 6-turn clock. With cards that grant additional combat steps , you can knock a single opponent out of the game per turn. This reduces the entire game to a 3-turn clock. With access to and , I'd put in extra turn cards and basically win the game right there by virtue of brute, unrelenting force alone.

So Atarka, World Render is my go-to choice.

However, since we are Investigating and can upgrade any creature to Legendary, there is also Briarbridge Patrol who would be insanely powerful here.

There is also The Locust God . Since you are going to Investigate 4x, that's a TON of draw you are kicking out. Might as well throw down some creatures literally for free while stacking card advantage, right? For each card you draw, you create a 1/1 Insect token. Since you have 4x Clue tokens, you can use them all and create 4x 1/1s. Then when you attack with Sol and Locust, you can Support 4 and distribute them all onto the tokens, giving you 4x 2/2 flyers on top of your 4/4 Sol and your 4/4 Locust. That's a grand total of 16 flying in the air, you drew 4x cards, and now that they both attacked you get another 4x Clue tokens. An engine like that is very hard to pass up, so Locust would be a very close second for me. Probably the Commander with Atarka, World Render as a backup.

But those are just my ideas. What are your ideas? :)

Whirlwind_2100 on jori digs

2 weeks ago

I mean, I would think about switching Jori w/ the locust god,. You have such a great engine for The Locust God it's hard to resist the crazy amount of insects you would be getting.

otherwise great deck =) peace

greyninja on $h!ts Haunt€d

3 weeks ago

@kamelyan thanks for the upvote and comment! I returned the favor by upvoting more of your decks!

The Locust God is one that was suggested to me by a friend as well. Are you thinking that because of the flying theme or because of the wheels or ? Just curious on people's thought process. I'm running it in my Jhoira, Weatherlight Captain deck and it's great there

I hope to not have to rely on Isochron Scepter , but it's there with a bunch of tutors to find it and Dramatic Reversal just in case I need infinite spirits haha ;)

Kyren Negotiations is a brand new card to me as well. My friend rocked me with it the other day in his Krenko, Mob Boss deck, and it seemed very fitting to add here

Sacred Mesa is pretty cool actually. Would go well with Purphoros, God of the Forge and Impact Tremors

Bag of Holding looks like it could go really well, or really bad if someone destroys it before you can get your cards back haha but I like where your head is at!

Thanks again!

kamelyan on $h!ts Haunt€d

3 weeks ago

Very nice.

But maybe you would want to add The Locust God just in case your win-con, Isochron Scepter , gets exiled.

I have not seen Kyren Negotiations before. Since you have Mana Echoes and Phyrexian Altar , I would include Sacred Mesa ; but only because it is a pet card of mine. You should not add it -it is pretty bad. The Locust God , though, yes, definitely.

What to take out for The Locust God ? I do not know; maybe Pongify .

If you get a chance, could you check out my Kykar deck? They released the Bird-Wizard with Bag of Holding , so I just had to go a Wheelin'!


Kykar's Fortune

Commander / EDH kamelyan

SCORE: 1 | 1 COMMENT | 59 VIEWS | IN 2 FOLDERS


SerraMeya on Nekusar, Library Destroyer

2 months ago

Hey. im played a nekusaar-deck many years ago before i transformed it to a The Locust God deck. i miss the essential "wheels", e.g. Windfall -like cards to burn people down through pure carddraw in your list...

Tenshi41 on Nekusar

2 months ago

What are you losing too?

The deck looks very solid, almost the same Nekusar deck I once had. Nekusar draws a lot of hate and is focused a lot because of his playstyle.

If you are losing to creature damage I would suggest things like Propaganda , No Mercy and maybe The Locust God to make blockers for you.

Adding more protection for the commander is also very helpful; people like to kill him a lot. Cards like Swiftfoot Boots and Kaya's Ghostform do a great job helping Nekusar from not being removed.

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The Locust God occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

UR (Izzet): 0.78%