Wrexial, the Risen Deep

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
MTG: Commander Mythic Rare
Worldwake Mythic Rare

Combos Browse all

Wrexial, the Risen Deep

Legendary Creature — Kraken

Islandwalk, swampwalk

Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that card would be put into a graveyard this turn, exile it instead.

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Wrexial, the Risen Deep Discussion

hinotoma on Release, the Kraken!

3 days ago

I added the black only after reading over Wrexial, the Risen Deep. He just seemed to click in. After finding him, I decided to look at the biggest, baddest creature, creature I own. Marit Lage. I thought that he would go good with these other big monsters. I also needed something to help remove the counters, thus, I needed Vampire Hexmage

ArchangelAlchemist on EDH Damia bodysnatcher/reanimator HELP

2 weeks ago

The deck you are describing sounds exactly like what I used to run so I'm just going to post my favorite cards from it here. Memory Plunder, Wrexial, the Risen Deep, Diluvian Primordial, Sepulchral Primordial, Silent-Blade Oni, Mindleech Mass, Thada Adel, AcquisitorNightveil Specter, Knowledge Exploitation, Praetor's Grasp, Bribery, Blatant Thievery, and as said earlier Geth, Lord of the Vault. Green doesn't really have much in the thieving department but it does have ramp and non-creature removal which are both very important in commander.

Triton on Wrexial Voltron - Suggestions Appreciated

3 weeks ago

I've been working on a list for Wrexial, the Risen Deep recently, and decided to focus more on voltron rather than mill.

I'm going to start working on the description today, so it's not just a random idea, but here's some of my thinking with this deck:

  • I decided against single-opponent mill spells, since EDH is usually a multiplayer game. That's why Traumatize and Mind Grind are not in the 99.

  • I also added in wheel effects and some discard, and I think maybe emphasizing on the discard subtheme would help out. I don't know if cards like Duress would be good in this specific mindset, as you would be able to make opponents discard a powerful instant/sorcery spell for your use.

Any suggestions for making the deck run smoothly, and on a budget, would also work, also upvotes are much appreciated if you like the deck!


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Commander / EDH Triton

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MagicalHacker on To the locker wit' ye!

1 month ago

Okay so, correct me if I'm wrong, but it seems that the point of this deck is to use your opponent's best cards against them by first milling them then stealing them from the graveyard.

So in terms of cards that mill, I wouldn't actually use too many, because we want room for abusing those cards in the graveyard. I would say like 21ish? Here are the ones that you have that I think you should keep:

These along with Life's Finale, Jace, Memory Adept, Phenax, God of Deception, Undead Alchemist, Nemesis of Reason, Mirko Vosk, Mind Drinker, Trepanation Blade, Keening Stone, Sword of Body and Mind, Mind Grind, Mindcrank, Duskmantle Guildmage (these two are good because of the combo with Bloodchief Ascension, not on their own, obviously), Startled Awake  Flip, and Talent of the Telepath puts you right on target of 21. It's a solid mill package, so I'd drop Dismal Failure, Psychic Strike, Ashiok, Nightmare Weaver, Liliana of the Veil (I know it seems great, but I really think that a deck like this needs more focus on the goal), and Necromaster Dragon.

Next, the abuse! This is one of the most untapped aspects of many mill decks, and it saddens me. What we need is an array of ways to get effects from opponents' graveyards, but the cards that we have unfortunately usually limit themselves to what card type they can get out of graveyards, such as artifacts, creatures, or instants/sorceries. According to EDHREC.com, the average deck runs 24 creatures, 12 artifacts, and 18 instants + sorceries. Based on those numbers, we should see at least 9 creature-stealing cards, at least 5 artifact stealing cards, and at least 7 instant/sorcery stealing cards, since we probably want 21 of these as well. For the artifact stealing cards, there are only two, and they are Geth, Lord of the Vault and Beacon of Unrest, so lets include 3 tutors to get these two cards as well. Those can be Demonic Tutor, Brainspoil, and Beseech the Queen. Next, the creature ones! I would say the best 9 are Reanimate, Animate Dead, Coffin Queen, Necromancy, Chainer, Dementia Master, Extract from Darkness, Ashen Powder, Sepulchral Primordial, and Nezumi Graverobber. Lastly, the instant/sorceries can be gotten via Memory Plunder, Spelltwine, Wrexial, the Risen Deep, Chancellor of the Spires, and Diluvian Primordial, so let's include Ethereal Usher and Netherborn Phalanx to be able to tutor for Memory Plunder if the commander isn't able to do what we need to do and Geth, Lord of the Vault otherwise. These tutors are really going to make sure you get what is best, as opposed to lots of cards like Jace's Mindseeker that get you a random card. What we want is assurance that the card we are getting is going to be impactful.

In short, for the aikido aspect, I suggest dropping Jace's Mindseeker, Phyrexian Metamorph, Puppeteer Clique, Gruesome Encore, Rise from the Grave, and Soul Ransom in order to add Beacon of Unrest, Demonic Tutor, Brainspoil, Beseech the Queen, Reanimate, Animate Dead, Necromancy, Nezumi Graverobber, Coffin Queen, Chainer, Dementia Master, Ashen Powder, Memory Plunder, Ethereal Usher, and Netherborn Phalanx.

That concludes the 43 cards I think you should absolutely run (21 mill, 21 reanimate, Bloodchief Ascension). That gives you 20 slots to put in whatever you would like after you put in the 37 manabase cards, but I think you will probably want about 7 ramp, 7 draw, and 7 spot removal (maybe fit a Laboratory Maniac as mentioned earlier), but I think you got those handled!

And yes, those two cards you mentioned aren't going to work, not necessarily because they're weak, but because they're too expensive when there are better options for cheaper.

RazortoothMtg on Looking for suggestions on a ...

1 month ago

i think Sedris, the Traitor King is pretty fun to play. He's interesting, lets you play some of the weird EDH cards like Sundial of the Infinite and can actually be built pretty cheaply, then upgraded with stuff like Entomb or some eldrazi once you play with him a few times. That's my vote.

In esper, I second Sen Triplets

For a Dimir deck, if you like mill, I think Phenax, God of Deception is probably the strongest. Otherwise, I second Wrexial, the Risen Deep (although he's kinda a mill deck too).

Calliber on Looking for suggestions on a ...

1 month ago

Dimir: Wrexial, the Risen Deep or Vela the Night-Clad are interesting to build around

Esper has a lot of good options. I'd vote Sen Triplets there.

Grixis: Marchesa, the Black Rose?

Phaetion on Memorable Loss

2 months ago

I remember playing against a Wrexial, the Risen Deep deck (I used Tariel, Reckoner of Souls), and my opponent won through the life loss from Countersquall. I may have gotten a little salty from that game.

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