I really need some help on my 3 decks if you want to take a look and maybe give a few suggestions then that would be awesome! I'll also be checking out your decks too and I'll try to comment some suggestions on yours in return.
August 17, 2017 10:26 a.m.
I do appologize i didnt mean to sound demanding, it more meant to invite honest opinion. Do you think this deck is cohesive and my goal is also maintain standard format. Any and all advice would be appreciated.
August 13, 2017 12:11 p.m.
Hey, I was wondering if you wouldn't mind helping me out with a deck I was putting together. It's a standard U/G energy. Trying to make it work for FMN.
Please and thank you :D
August 12, 2017 4:06 p.m.
Hi Argy i wanted to see your U/B Control Deck with The Scarab God but the link here in TappedOut doesn't work do you have it in other pages?
August 10, 2017 5:52 p.m.
August 9, 2017 10:23 p.m.
No, I see your point, I was just curious. You don't want to lose too many brain cells looking at comments.
August 8, 2017 9:20 a.m.
Calispotato I made it Private because I was so bloody sick of responding to stupid Comments on it.
Do you want me to put it back on my Profile?
August 7, 2017 4:08 p.m.
Congrats on another #1! Great to see Amonkhet God of Zombies at the top ... especially after some of the early pain with the deck!
August 6, 2017 1:18 a.m.
Argy in your interesting decks the link Monumental Spirits sends you to marvoke's deck, because for some reason S automatically becomes capital so I'm changing the name to Oketra's spirits, sorry for the inconvenience
August 3, 2017 8:58 a.m.
Argy is tired and needs a little break.
I'm happy to test a build that just needs some tweaking, but I don't really want to assist with decks that almost need a complete rebuild, for a while.
If you are just starting to make your deck, either wait for a couple of days before you ask me to look at it, or ask for help in the Standard Deck Help forum.
August 3, 2017 1:25 a.m.
Hey Argy could you give me some advice on my standard. It has combos and threats but it never succeeds in winning. I need to know what is wrong. Thanks
August 1, 2017 9:12 p.m.
Hi Argy I need some help with a new brew i came up with: Metallurgic Summonings + Turbo Fog. the idea of the deck is what is says on the tin: turbo fog with metallurgic summonings out to get tokens. thanks!
August 1, 2017 1:18 p.m.
I can upload the cards, but since a Standard deck must have cards from this: Amonkhet Block, Kaladesh Block, Shadows over Innistrad Block, Battle For Zendikar Block, it's useless because I have only cards from before these expansions, like Mirrodin, New Phyrexia etc. Yes I can buy one of them
July 30, 2017 12:01 p.m.
Hey Argy I'd like this deck to be competitive but not necessarly win the FNM, just a good deck which can let me win at least once against an opponent. My LGS has alot of different cards, but not a great number of the same card ( max 2 ), specially it doesn't have cards from the latest expansion, indeed I've already tried to build Cat Tribal, and buying online would cost me $$$$$$. I can upload all the cards, buth they are from Innistrad and expansions before, so it won't be a standard deck. Yes my LGS has Planeswalker decks. thanks for your time
July 30, 2017 11:36 a.m.
Argy Hi dude, I like your work! well I'm a new player and I'm trying to build a standard deck, but I don't have alot of money to spend, I just want to have a deck which I can get fun and still be a bit competitive
Can you give me some help please? :)
July 30, 2017 7:13 a.m.
Hey I was hoping you would take some time and review my deck. I like it but I was hoping you would judge its synergy and strength.
July 22, 2017 6:51 p.m.
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Oh I KNOW what you're trying to do with your Deathtouch Creatures.
What I'm trying to get you to understand is that they aren't a very good way to slow things down.
First thing I ever do when facing Deathtouch is to aggressively attack into them.
You will lose the race against a deck with a lot of Creatures as you will have to decide to either take the damage, or block with a Deathtouch Creature, which you will then lose.
Then your Opponent just puts another of their Creatures on the field.
If they have a lot of Non-Creature psells then things are even worse, as they will just outright destroy your Deathtouch Creatures.
You have no bombs. That's what you need to make this viable.
Doing the odd bit of damage here and there is not going to help against the midrange decks that go off in spectacular ways in the mid game.
August 19, 2017 2:20 p.m.
As this stands, it seems viable.
You'll be able to strengthen it by making adjustments, after you see how it plays in your FNM meta.
August 19, 2017 12:05 a.m.
If you want to win FNM, build a deck that the Pros use.
#1 Black Zombies is quite strong, at the moment.
Look around online and you'll see how people are tweaking it recently, to make it stronger.
August 18, 2017 11:44 p.m.
I wouldn't discount Scavenger Grounds.
It is very good to use in response to someone Embalming or Eternalising a threat.
Putting two or three copies in the deck won't really "dilute" the mana base.
August 18, 2017 11:41 p.m.
OK this deck has quite a few problems:
Running a lot of Deathtouch Creatures is never a good idea. If you want to use them as removal, you only get one use out of them. If your Opponent has First Strike Creatures, they are next to useless. Scrapheap Scrounger needs more Creatures in the deck for it to keep recurring.
You need some better Creatures at the top end like Kalitas, Traitor of Ghet, Apocalypse Demon (good in the late game as you end up with a lot of cards in your 'Yard), Gonti, Lord of Luxury, Nightmare, Noxious Gearhulk, Bloodbond Vampire (would synergies well with your life-gaining Enchantment and Gifted Aetherborn). You would want maybe four to six of those Creature, depending on their CMC.
Torment of Scarabs and Trespasser's Curse are too slow and too situational for this deck UNLESS you run Bloodbond Vampire alongside Trespasser's Curse. For the amount of mana you pay to put them on the field you could have played a big beater, instead. Torment of Scarabs is useless against a deck with life gain.
Here's what I would try:
August 18, 2017 11:37 p.m.
I eventually had enough and blocked that loser.
It's not something that I like to do, but in this case it was warranted.
August 18, 2017 11:22 p.m.
I thought you said you weren't going to post Comments in here any more?
Couldn't stay away from me because I am so fascinating to you.
Please don't carve my name in your arm. I don't condone self harm.
August 18, 2017 11:20 p.m.
It's STILL posting.
Somebody didn't get enough attention from Mummy and Daddy when they were younger.
August 18, 2017 11:14 p.m.
Aaaand ... it's back.
Delete, delete, delete.
You do realise I don't even read these before I delete them?
Probably not. You don't seem to be the sharpest tool in the shed.
August 18, 2017 10:30 p.m.
August 18, 2017 10:38 a.m.
No need to Comment on my decks.
I'll not be changing any of them as they are about to rotate out of Standard.
I would love to help you with your decks but unfortunately I only know how to tweak Standard decks.
I know absolutely nothing about Modern, having never played the format, and I am not a good Commander deck builder.
The only thing I can suggest is that you ask for help in the Modern Deck Help and Commander Deck Help forums.
The people there are very happy to give assistance.
Good luck with your builds.
August 17, 2017 12:02 p.m.
This deck does work well, but could do with a little tweaking.
In the late game, Disallow can prevent a Planeswalker hitting their ultimate for a Turn.
I never like Aether Hub for colour fixing in this type of deck. It only fixes once, unless you have extra ways of generating . You'd be better off with Wandering Fumarole, or one of the new buddy lands that are about to be released.
OR, if you included a card like Glimmer of Genius, it would work.
Yes, this deck is viable. More importantly, it is fun to play.
Great job. +1 from me.
August 17, 2017 4:20 a.m.
Control decks generally only run and handful of Creatures and Planeswalkers.
This deck feels like it has too many of both types, to me.
You need a whole more cards that kill Opponent Creatures in the early game. You only have 16, and two of those are draw cards.
That is the other problem - you have no mechanic that lets you keep drawing cards in the mid to late game, so your hand is often empty at those stages.
A card like Key to the City might help.
See how that tests, then adjust from there.
NOTE: You can activate Key to the City on your Opponent's End Step by targetting one of their Creatures, if you don't have any on the field.
August 17, 2017 3:50 a.m.
Looks very interesting.
+1 from me.
August 16, 2017 3:45 p.m.
I'm going to try to explain this another way.
Less than a third of your deck are Creatures. Of those only six are CMC 2 or less. That gives your Opponent a LOT of advantage to get more of their Creatures on the field before you do, and also lets them hold on to their removal to pick of your key Creatures.
What you need to do is figure out ways to get damage through. That is the biggest problem I can see. Something like Destined / Lead might help you do that, while also allowing you to save a Creature from destruction.
August 16, 2017 3:40 p.m.
Oloro_Magic you have hit the nail on the head.
Breazilianare 18 Instants are WAY too many. Again, they are great if Soul-Scar Mage is on the field. If it's not, you are playing non-creature spells rather than creature spells, and those only really synergise with the Soul-Scar Mage. If you had Thermo-Alchemist in your deck as well you would get more value out of all the non-creature spells.
Are you playtesting this against other decks to see if it works? It feels like you are adjusting it without testing it.
August 16, 2017 7:51 a.m.
As this stands it's not very good.
The biggest problem is Nest of Scarabs.
If Soul-Scar Mage isn't on the field, it is completely useless.
Which happens a LOT. Especially because it is a massive target for removal.
You don't have any Thermo-Alchemist, which would have helped.
You have too many different mechanics in your deck for it to be consistent.
You'd be better off choosing one of two mechanics, and focusing on them.
August 16, 2017 1:11 a.m.
Personally, I WOULDN'T build Vampires.
Someone new to our LGS came along with a Vampire deck and got absolutely smashed.
They used to do OK when the meta was a bit slower, but it's too aggressive for them, now.
If you build them you'll only be able to play with them for a couple of months, then they will rotate out.
Wait until Ixalan drops and build a deck then. You will have Dinosaurs and Pirates to play with, if you want to go tribal.
August 15, 2017 2:31 p.m.
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|Playing since||Journey into Nyx|
|Avg. deck rating||31.33|
|Favorite formats||Standard, Pre-release, Commander / EDH, Archenemy, Planechase, Magic Duels|
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|Last activity||17 hours|