Saheeli, Sublime Artificer

Saheeli, Sublime Artificer

Legendary Planeswalker — Saheeli

Whenever you cast a noncreature spell, create a 1/1 colourless Serve artifact creature token.

[[symbol:loyalty-minus2]: Target artifact you control becomes a copy of another artifact or creature you control until end of turn, except it's an artifact in addition to its other types.

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Set Rarity
Secret Lair (SLD) Uncommon
War of the Spark (WAR) Uncommon

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Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Pioneer Legal
Historic Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Arena Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Saheeli, Sublime Artificer Discussion

zack_hodge on Goddess of Etherium (Budget)

5 days ago

Excuse my last comment (I can't edit or delete it)... here are some cards I'd love to have your opinion on:

Savage1988 on Bolas's Pro-Life Superfriends

2 weeks ago

TriusMalarky

I'm still not sure I understand your aversion of the vivid lands, but let's say i cut them, would you add basics (as long as i haven't tested how early my proliferation is online)?

Throne of Geth doesn't need many other artifacts. At the point where I want to activate this more than once I image having some signets / talismans that I don't need anymore, allowing them to be useful again as fodder for the throne. I don't expect to ativate this before turn 4 at all, probably even later than that. Yes, it's amazing if i get to activate it every turn (e.g. when i have Daretti, Ingenious Iconoclast or Saheeli, Sublime Artificer), but i feel like it's done its job when i activate it twice, and i can always use it once in a pinch.

On winning:

I know you specifically said "not necessarily infinites" but I'm not sure what other kind of I win buttons other than copying planeswalker ults you might mean. I have a Torment of Hailfire that I may want, I could probably get to enough mana through proliferation that everyone has to sac their board, hand and life, but honestly it might take too long and i prefer not to run any tutors, so it's kinda hit or miss. Any other non-infinite suggestions?

It also doesn't help that my playgroup actually frowns a little on infinite combos. I think the 4 card combo that i discovered after adding all the pieces is convoluted enough to be appreciated. Then there's a lot of ways to get infinite turns with Magistrate's Scepter here too, but this can also easily be interrupted by artifact removal - even this may be too much for them though. I guess what I'm saying is that we mostly play for the fun and "doing our thing", less for the winning. I probably wouldn't play this deck in a competitive environment (but who knows!)

Also: I'm cutting solemn, but Jace, Cunning Castaway might be too meme-y, which walker do you think fits the bill best? I'm thinking

  • Jace Beleren: Party jace! cheap, draws cards, could be left alone if i draw the table cards

  • Tezzeret, Artifice Master: helps throne of geth, draws cards, has cool ult

  • Teferi, Temporal Archmage: untap can help our artifacts do double duty, is another walker to go infinite with chain veil and mana artifacts that produce 4 mana, has cool ult

  • Ugin, the Ineffable: helps control, builds boardstate, helps cast artifacts (and ugins/karns)

  • Sorin Markov: Drains slowly, can help table take care of archnemesis, resets the lifegain deck, has evil ult

I'm leaning towards teferi now that i realised it can help me combo (or at least proliferate more). Am i missing any good ones (that aren't Jace, the Mind Sculptor or Dack Fayden since those are too expensive)

PS: what's your stance on wilds/terramorphic: cut for basics or keep?

CaptainToll

I agree with your take on what's likely to happen to me during a game but I don't think Force of Despair is the answer. It’s a decent card but i don’t think it helps us much:

It only takes care of creatures from 1 opponent, and only the turn they entered, making this feel more like a counterspell, less like a wrath or even regular removal. In that sense it’s somewhat like sorcery speed removal, which might even be better in this case because we can at least interact with all the threats since our previous turn.

It’s a free spell, it can’t be that bad, but i’m not sure it does what we need.

Savage1988 on Bolas's Pro-Life Superfriends

2 weeks ago

TriusMalarky Awesome, thanks for thinking along! I like these nitty-gritty disussions.

Re: tapped lands suck

First off: My current tapped-count is at 6 (wilds, terramorphic, necro, path, vivid x 2) - I guess you could count 2 tango and 2 checklands for 0.5 tapland each, bringing our total to 8. With 37 lands I actually think the odds are pretty decent that I can run T1 tapland, T2 untapped land, enabling my 2cmc ramp spells and going from there. I'm therefore not sure this is all too bad, but a bit more in depth:

Crumbling Necropolis and Path of Ancestry provide all my 3 colors all the time, this is good enough to justify entering tapped.

The idea behind Vivid Creek and Vivid Marsh is that they're lands that function as 3c lands most of the time (especially during set-up), and with proliferation going all of the time. It's also possible to use them without removing counters if you're using them on ramp for example, so it's not like they always deplete. I agree the tapped clause is a real cost for something that's not guaranteed, and I could be convinced they're not as great as I think they are, but I think they'd do OK.

I agree Evolving Wilds and Terramorphic Expanse aren't the best. I have thought about replacing these with tapped duals, but those don't help out my tango / check lands. It's very possible regular basics are better here though.

Re: Saprazzan Skerry, Peat Bog and Sandstone Needle

Awesome suggestion. They're more powerful than the vivid cycle for sure and, don't get me wrong, providing 2 mana as a land is amazing but:

  • they're not basics

  • they come into play tapped

  • they don't fix my mana

  • they end up literal dead really quickly if i don't find a proliferation piece (not having played the deck, this concerns me the most)

I'm tempted to try them because when it works it's amazing, but I don't think they're a slam dunk except for when you're in magical christmas land. I need to think about the times when the deck's not firing on all cilinders more than when everything's already going great (i.e. i have time to proliferate). If it turns out that i easily proliferate all the time i'll add them asap.

Re: Ramp and artifacts

OK:

This gets me to 4 signets, 3 talismans, chalice, prism, sol ring, that's 10 ramp < 3cmc. Adding cornucopia and relic gives me 12 which should get me one in hand roughly 60% of the time (almost 90% if you count the free mulligan as 7 extra looks) - which is great. Looking at my curve most of my business happens at 4cmc, so getting there asap is key.

Hard disagree on Throne of Geth. Have you played with this card? (I haven't.) It seems I'll have some (maybe even a lot of) spare artifacts lying around, which makes this repeated, instant speed proliferation. Absolute worst-case you can sac it to itself. I'd even argue this is very efficient (and cheap), even though the resource cost for using it is different. It seems like a great thing to copy with something like Saheeli, Sublime Artificer too.

Lithoform Engine may be inefficient, but doubling proliferate triggers or god-forbid planeswalker ultimates is simply too spicy not to run. You could be right but if this isn't the home for this card I'd like to find out.

I have to agree on Solemn Simulacrum - it's too expensive for the deck and doesn't really do much other than provide generic value. I think I'll cut this for another walker, maybe I'll try Jace, Cunning Castaway for the memes.

Thanks again for you time, I look forward to your reply

Doemerf on MTGNerdGirl's Kykar | Game Knights #28

1 month ago

hawk911 don't get so upset over people offering actual constructive, valid feedback. I just made a very casual Kykar deck myself and even though it's probably under $150 in total cost it is likely stronger simply because it's a bit more focused. The 11 planeswalkers in her deck are insane. Planeswalkers have inherent weaknesses in EDH and unless you're playing a superfriends deck that supports them you're really not doing yourself any favors. I mean how is she planning on protecting any of her walkers with the little interaction she has and very few actual blockers. Her creature choices are questionable and I would get rid of all of the card draw ETB ones. She has some of the Kykar staples in Young Pyromancer, Talrand, Murmuring Mystic and Monastery Mentor but since 3 of them care about instants/sorceries instead of all non-creature spells, the best way to build would be spell slinger. Support them with cards like Electrostatic Field, Goblin Electromancer, Guttersnipe, Curious Homunculus  Flip, Elsha of the Infinite, and definitely Niv-Mizzet, Parun. Then run way more interaction, some burn, definitely mana rocks, and if she wants to run walkers I would recommend Ral, Storm Conduit, Saheeli, the Gifted, or Saheeli, Sublime Artificer. Anthems might seem nice but you're really not going to be winning by going wide and tall with a bunch of tokens in a deck that doesn't create tokens anywhere near as fast as Elves or some other commanders could.

multimedia on Saheeli Pre-Con Upgrade

1 month ago

Hey, thanks for the additional info.

For causal upgrades my advice is add cards that give you repeatable value; either draw, artifact tokens or pump for tokens. Cards in the original precon to consider adding:

Other changes to consider:

Brudiclad, Telchor Engineer is a strong casual card with artifacts. It creates a Myr at your combat step then all token creatures you control can become any token creature you control. You can make all Thopters/Servos into Myrs for a huge Myr Battlesphere attack or make all Myrs/Servos into Thopters for a big flying army attack with Sharding Sphinx to double your army after combat damage.

Temple of the False God is not a good land for your deck because you can't tap it to make mana until your fifth turn at the earliest. It's not worth playing because of this and honestly it's not worth playing in any deck, but that's another discussion.

Sin Prodder can be repeatable draw, but more times than not an opponent will take the damage and have you put the card into your graveyard which is not helping you. Steel Overseer has great interaction with artifact tokens especially Thopters. It also has good interaction with Unwinding Clock letting you on everyone's turn put a counter on all your artifact tokens.

For control you've added three very good counterspells (Counterspell, Swan Song and Negate). Broken Concentration and Silumgar's Scorn don't compare to these other counterspells, that's why you should consider cutting them. Stoic Rebuttal because of the artifact theme activating metalcraft is good enough to add. Instead of more control, focus on your artifact game plan with Saheeli?

Tylord2894 on Saheeli, Sublime Artificer ability clear …

1 month ago

Yes, the token that turns into an Utvara Hellkite from Saheeli, Sublime Artificer will still be a token.

Any permanent on the battlefield that isn't represented by a Magic card is a token. This is an indelible trait of that game object. The converse is also true. Any permanent on the battlefield that is represented by a Magic card is not a token.

Hope this helps!!

AjaxSlumbering on Saheeli, Sublime Artificer ability clear …

1 month ago

If I use Saheeli, Sublime Artificer's ability to turn a token into a copy of, say, Utvara Hellkite, does it still count as a token?

Flagellum on Jhoira, Weatherlight Captain-Commander's Quarters

1 month ago

Oh and Paradoxical Outcome should be included as well. Sai, Master Thopterist and Saheeli, Sublime Artificer are in the same vein as Golem Foundry as far as beats goes. They are also "historic" so there's that.

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