Torrential Gearhulk

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Kaladesh (KLD) Mythic Rare

Combos Browse all

Torrential Gearhulk

Artifact Creature — Construct

Flash

When Torrential Gearhulk enters the battlefield, you may cast target instant card from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead.

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Torrential Gearhulk Discussion

captainamerica on Myth Realized

4 hours ago

PRO-AUGMANDOO I think you might find a more competitive version of this deck really exciting. You can swap out Horribly Awry with copies of Fatcaster (Torrential Gearhulk), but the main wincon is Myth Realized. I think you'd enjoy a deck like this, since I saw you like tron and are looking at UW control.

xhuggels on Dimir surveil(discard theme)

1 day ago

Search for azcanta is basically a surveil 1 without the flip effect, but i agree it would be very good in this deck. i was just looking at the bounce cards, and i think if i did something like that it would be Blink of an Eye. There is 1 card i love in my bant deck that im terrified of here, Ixalan's Binding can really disrupt things a lot. Black is powerless against enchantments, and blue can only bounce or counter. I like how the surveil mechanic allows you to setup a good draw, and i agree id rather scry/surveil 2, draw 1, than draw 2. quality over quantity is the name of the game. it is something this deck does quite well. the only problem is quite an awkward one. it doesnt really have a quick way of finishing out games, and Dream Eater is more of a ultra-utility card than a win-con. Its no Torrential Gearhulk. as far as win-cons go this deck doesnt have much. the bounce Etrata, the Silencer play may be a way to give it something to finish out games quicker.

Can i afford to do Blink of an Eye in place of Golden Demise though, or do i need to change my turn by turn strategy to the deck work more reliably.

Zomboss75 on Modern U/R Counterburn

2 days ago

Hello Cereal_Killer. Thank you for all the suggestions. ( I forgot that B meand black not blue, oops.)

I do agree with most of your suggestions as Manamorphose does not do much while testing. I currently do not have any extra Mana Leak but will add them in when I get them. I might swap out Negate for Rift Bolt, more Lava Spike, or more Izzet Charm but will need to playtest more. Jace, Vryn's Prodigy  Flip and Torrential Gearhulk is there because I don't have Snapcaster Mage or Jace, the Mind Sculptor. I do not have any more Baral, Chief of Compliance but want to add more. Not sure about Chandra, Torch of Defiance, she might be added at a later date. No Scalding Tarn as I want to go semi/decently budget. Gut Shot seems good against an opponents turn one Noble Hierarch and other things like that while not losing tempo on my part. Pyroclasm, Relic of Progenitus., and Echoing Truth seem good but I don't know what to replace them with. Again, thanks for all the help!

Cereal_Killer on Modern U/R Counterburn

3 days ago

Seems a nice idea, but, first of all, this is UR, not BR or BU as you have written in the deck's name and in the description

Now, In my opinion Manamorphose does nothing here, I'd change it with some Serum Visions or Telling Time if you want to draw cards

I'd also reduce Disallow up to 2 copies and add some more Mana Leak

Personally I'd put Negate in sideboard and I'd remove it from main. You could add Rift Bolt, another Izzet Charm or one more Lava Spike

I don't really like also Jace, Vryn's Prodigy  Flip. When it's a creature it is easily destroyable and when he is a pw you'll use it to do the same thing Snapcaster Mage does (card that I personally prefer to Torrential Gearhulk)

Baral, Chief of Compliance it's really good here. Have you considered putting some more copies?

Do you think Chandra, Torch of Defiance could fit this deck?

Land part: if you want to spend some money you could add Scalding Tarn

Sideboard: Alpine Moon is the cheap alternative to Blood Moon

Gut Shot does nothing

Maybe some Pyroclasm, Relic of Progenitus, Echoing Truth?

Darkblitz77 on Grixis 7 Snap

6 days ago

ZorrosRage thank you for the suggestion and comment. Spell Snare and Logic Knot are good recommendations, but I'm not quite sure if I want to cut the Ionize. I need to do way more testing with the deck, but the deck's current only wincons are Torrential Gearhulk, the one of Jace, the Mind Sculptor, and possibly burning the opponent out. With how much life people spend on their mana bases, catching the opponent with some of the decks bolts, and snapping them back, can be a fairly consistent rout to victory. The idea of Ionize is to cut their life total down a bit more to get them closer into Lightning Bolt range, and this small bit of burn fits nicely into a hard counter. And I have considered Ral, Izzet Viceroy, and may very well use him. It's just a matter of finding a way to slot him in.

nlaz123 on New Ravnica Counterburn

2 weeks ago

My only concern with Niv-Mizzet, Parun is that it costs so much and doesn't have an immediate board impact. Previous 6 drops like Torrential Gearhulk got value even if they were killed but Niv-Mizzet, Parun lines up really poorly against Ravenous Chupacabra and all the GB decks that I think will be running around. I do think that more copies of Crackling Drake is a good idea though. Probably 3? I prefer the full set of Enigma Drake and I don't think Risk Factor is good enough for the main deck. Electrostatic Field has some place in the 75 it just depends on whether I think the deck is weak enough to aggro to have main deck copies. I'm still not sure on that one. Guttersnipe feels similar to Niv in that it doesn't do anything when you play it and it definitely weakens the aggro matchup. Perhaps Goblin Electromancer instead? At least its P/T to cost ratio is more reasonable and it is pretty broken if you get to untap with it.

BraxTune on Baralmancer Izzet Modern

3 weeks ago

As you may have noticed, my "maybe" board has grown by a fairly large amount at this point. I feel like I need some more outside opinions. Guilds of Ravnica has definitely brought some interesting new options into the arena. Firstly, it has opened up my access to being able to afford a more aggressive mana base. One question this begs me to propose: How good is Scalding Tarn really? I just cant see a situation where I would get deep enough into a game where I would need to fetch a Mountain rather than an Island or a shock land? I find this to hold especially true if I begin to run powerful land effect cards like Blood Moon. Could I get away with only running Polluted Delta and Flooded Strand?

Secondly, GOR is bringing with it some tasty Izzet spells I most certainly can not wait to play around with. Ionize was one of the first spells I saw that got me all excited. Here is a counter spell that is more land flexible then most of its contemporaries and it deals friggin loss of life! However I couldn't see it being very feasible on its own in a deck like mine. The card it would obviously replace would be Dream Fracture, a strange spell on its own regard but a flexible cantrip that can, at its best draw me three cards, deal 4 damage, and filters one card or at it's worst, it draws me one card and prevents an action by my opponent(also replenishes them a card... ehhh). Its hard for me to give up card advantage in a deck like this. You only ever have as much ammo as your deck can provide.

However... things changed pretty drastically. WOTC damn near lost their minds with this set. One card, two words, Mission Briefing. Snapcaster Mage's not so secret reincarnate. Finally a playable flashback effect within my price range! I feel this finally allows me to cool it with the obsessive amount of 'cantrips at any cost'. With my graveyard now becoming an extension of my library I feel I feel I feel I can focus on more powerful options without having to concern myself so much about blowing out my hand. Also, unlike Snappy, it itself triggers Young Pyromancer and Guttersnipe.

Once they are available, I will be swapping out all three Faithless Lootings and 1x Torrential Gearhulk for 4x Mission Briefing and 2x Dream Fracture for 2x Ionize. This, after some more testing, will probably lead to some deeper changes in my deck as well as I gear it up for competition.

The struggle for solutions is the best part.

TheBoraxKid on Jhoira of the Ghitu

3 weeks ago

Evacuation to pop off at instant speed right before your creatures come out of suspension might be loony.

Sneak Attack would be good if you do intend to steer away from Eldrazi.

I think more counterspells to assure your threats don't get interrupted is a must especially since this deck requires so much set up to get going. On that note, I'd then bring in Snapcaster Mage and possibly even Torrential Gearhulk since your sorceries have such high value. You might also consider Archaeomancer depending on how highly you value your instants/sorceries.

Counterspells I would recommend would be of course Force of Will, Counterspell, and I think you could even afford a Cryptic Command.

Chancellor of the Spires is a fun blue fatty, so is Diluvian Primordial, Sphinx Ambassador and as vanilla as Inkwell Leviathan might look, it is super hard to deal with. You could also consider the new card Arcane Artisan to cheat out fatties if Jhoira is uncastable. Also, Timebender could be nice here too.

In summary, I think the deck is very strong but could use some more support in the counterspell department, with a little spell recursion (Snapcaster, Torrential, etc). I would also consider throwing in a bit more mana rock ramp to assure you have enough mana if Jhoira is uncastable. Consider Mind Stone, Thought Vessel andCoalition Relic as the three more important ones, and possibly even Hedron Archive or Commander's Sphere.

I would also say think hard on Obliterate, Jokulhaups, and Decree of Annihilation. I personally think they are great win conditions, but can lead to a lot of the same lines of play which can make games repetitive. I definitely wouldn't say cut them all together because they're a valid strategy to pretty much every Jhoira deck, but play around with the numbers, maybe try out 2 or maybe just one so you're not relying too heavily on them. Just find what feels right.

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