Torrential Gearhulk


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions Mythic Rare
Kaladesh Mythic Rare

Combos Browse all

Torrential Gearhulk

Artifact Creature — Construct


When Torrential Gearhulk enters the battlefield, you may cast target instant card from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead.

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16.42 TIX $14.57 Foil


Torrential Gearhulk Discussion

BladeMasta220 on Trade Gearhulks

3 minutes ago

I have 2x Verdurous Gearhulks I'd like to trade for 2x Torrential Gearhulks. Let me know if we can make a trade. Thanks.

Biohazerd579 on AER - Grixis Control

2 hours ago

Ah, okay. I've been trying to think of some good synergies with Baral, Chief of Compliance since it's a pretty strong card especially in a control deck. I completely understand why you have him in the side instead of having him in the main. If you were to even make a deck around him, the opponent will most often side in kill spells. Jace, Unraveler of Secrets looks more appealing than the Chandra, Flamecaller since it could most often come out before chandra and the fact that it could get in the way of a turn 6 Torrential Gearhulk. I also like the mini preordain that Jace does as well as the bounce if something has a lot of +1/+1 counters on it. On the other hand, Chandra has a board wipe for those pesky token and aggro decks and since it's in the main she gives you an upper hand game 1. The more and more I type this paragraph out, the more I could just put jace in the side against another control or stall deck. I love the deck, though. :) upvoted.

Carnivorous_Death_Parrot on B/G Counters

4 hours ago

Both Commencement of Festivities and Murder would solve the problem, that is true. Both are better than the two artifacts I mentioned unless we had a reliable source of energy for the first one. I'd rather have Murder than Commencement of Festivities aside from the two black mana issue. Grasp of Darkness solves the problem in a similar manner to Murder for one less mana plus "prevent damage" cards don't interfere with it. But Murder can also kill the Torrential Gearhulk that the Jeskai version of the Saheeli decks run, so that has to be a consideration.

In the end, 3 of the top 8 were Saheeli decks. But two others were G/B counter aggro and the final was one of them against a G/B delirium deck which won and also played the Constrictor, Ballista and Rishkar. The G/B aggro decks were not as in-your-face as ours are. None played Animation Module, Durable Handicraft, Scrounging Bandar, Maulfist Revolutionary, or either of the black flyers. They had vehicles and several other cards which supported a bit of a longer game. My guess is that our decks would beat those two top 8 G/B aggro decks, but I'm not certain if they would do better against the other decks in the format. It would seem the pros didn't think so.

TheGodofNight on Metallurgic Summonings and Torrential Gearhulk ...

1 day ago

I had a Metallurgic Summonings on the field, I cast Torrential Gearhulk, it resolved, and I selected Grip of Desolation from my graveyard. I believe this creates a 6/6 construct token. My opponent says that since the cost I paid was zero, that I get a zero construct. Can you please clarify and provide relevant ruling reference. Thanks in advance.

NirvanaNerd on [Insert Izzet pun here] Control

2 days ago

Firebones675 Outside of Horribly Awry (which is certainly a consideration) I've tried some variations with all of your suggestions. As far as the main deck goes after changing my initial lists from 2x Torrential Gearhulk to 4x I've been very happy with the changes. I find that it's necessary to have them late game and often in multiples. Also my ability to churn through them between Anticipate, Baral, Chief of Compliance, and Glimmer of Genius means I'm rarely stuck with them in hand. I think it's very likely I go to 3x Baral but I'd like to see how it plays in tournaments before hand. Also considering shaving at least one land but because of my Gearhulk count I'm going to be keeping an eye on it. I only really like Thing in the Ice  Flip as a transformational sideboard option like Niblis of Frost. It's better against aggro decks but worse against grindier midrange decks in my experience. Honestly Negate just slipped my mind. Definitely intended to make it a 4 of between side and main. As far as other sideboard changes I think it's just something I'm going to experiment with. Kind of a nonbo that Baral makes Radiant Flames cheaper since I'd like the option of hitting 3's. Does make Kozilek's Return better though. Appreciate your suggestions!

Firebones675 on [Insert Izzet pun here] Control

2 days ago

I've been messing around with blue/white contol and I can vouch for baral. Deck looks good just a couple of quick suggestions.

Torrential Gearhulk: Great card don't get me wrong but i'd try to cut 1-2 as drawing multiple early in the game isn't great. and can clog up your hand limiting your options against fast aggressive decks. Yes you can loot them away with baral if you happen to draw him as well, but just something to consider.

Baral, Chief of Compliance: I'd be willing to go up to 3 barals. Yes he's a legendary creature but once you have your first copy in play you can loot any addition copies you draw of him away as you loot. Also he's super sweet.

Land count: While control decks do want more lands than the average deck I think you could get away with cutting 1-2 here as 26 is more than enough and you might flood out late game. With the amount of card draw you have, I wouldn't worry about not having gearhulk mana.

Thing in the Ice  Flip: Great card especially in a deck like yours. It slows down early aggression while becoming a lategame threat.

Sideboard: Against other control decks, you don't really have much to bring in. I run a combination of Dispel and Negate in the sideboard which i've been pretty happy with. Compared to my version I think you have enough burn to deal with cheap aggressive creatures but i've been impressed by Horribly Awry if you need another answer.

Sorry if this ended up being a bit long but I hope it helps. Deck seems pretty solid already, just a few tweaks I think could make it better.

MCY998 on Dynavolt!

2 days ago

1: I feel like another Dynavolt Tower would be strictly better than a Trophy Mage.

2: I get that you like Torrential Gearhulk but three is pushing it.

3: Boi Shock is mainboard or bust.

4: 0/10 no full art lands

TheGodofNight on Metallurgic Artistry

2 days ago


No problem, I enjoy testing decks, although the control mirror was very tedious as both of us would have removal, but nothing to remove, lol.

Now as to the 3-3 or 4-2 split, the primary difference between your build and mine is that Saheeli's Artistry becomes copies 4 & 5 of Torrential Gearhulk (to quantify, this is against non control decks, as a counter spell can shut that down quickly). I went with an even split, to diversify my answers, because when I ran only 2 Metallurgic Summonings, it seemed that 85% of the time or more, both copies were on the bottom of the library, right next to each other (to be fair, that's just RNG, but I liked having the 3rd copy so I wasn't as butt hurt about losing one to removal or counters).

In your build, mainboard, you are hoping to win on one of eight cards (or a combination thereof), which is 4 Torrential Gearhulk, 2 Dynavolt Tower, and 2 Chandra, Torch of Defiance. In my build, I'm banking on one out of eleven win cons, 3 Tezzeret the Schemer, 3 Torrential Gearhulk (I'm only counting the 3 actual copies, not the ones that could be made by Saheeli's Artistry), 3 Metallurgic Summonings, and 2 Westvale Abbey  Flip (more specifically, the transformation Ormendahl, Profane Prince  Flip), and to be fair, in non control match ups, I have been able to use this as a win condition. So, I feel as though your build is a little more streamline, but in the mirror match, you might compete for answers if you go into a super long game.

As for Yahenni's Expertise vs Radiant Flames, this is really a flavor/Meta call. Your commitment to double swamp for Yahenni's Expertise is 8 lands (not counting Aether Hub as it isn't consistent swamp mana), whereas in my build, I am at 9 swamps. I find that I would rather have access to 3 colors more often, and in my build I can get there very easily, whereas in your build, sometimes that double black wasn't easy to hit all the time. The other side of the coin is this, if you cast Yahenni's Expertise and you don't take advantage of the free cast on it, it's just a 4 mana sweeper effect, whereas Radiant Flames is just a 3 mana sweeper effect. I get that the Expertise gets around indestructible, however this becomes more of a Meta question. If Selfless Spirits and Archangel Avacyn  Flips are dominating your Meta, then the Expertise might be the better call. Although, both of our decks are running enough removal, that I don't see a lot of decks able to flood the board fast enough to be a serious threat. To that end, I find that Grasp of Darkness fills the role of spot removal for most indestructible threats.

My biggest take away from the playtesting was that I could easily cut Harnessed Lightning as a removal spell for my deck and replace it with a 4th Grasp of Darkness and 2 main board Negate, or 2 Void Shatter, or anything like that. Harnessed Lightning really is only effective post board for me, but for you, it helps juice up Dynavolt Tower. The mirror is probably the best test for our decks as it helps you figure out what your long term strategy is. Against aggro decks, I think both of these decks would crush most of them with ease (of course, Aggro decks can get up underneath of a control deck, so they present a big challenge in some respect).

Again, if I were to refine Grixis down, I think that that U/B list I posted previously would be the ideal build, maybe with a few tweaks, but it does streamline what the Grixis deck does, except both of our decks have a lot more flare and personality in comparison. To our credit, we could easily streamline the decks to win, but then they become cookie cutter win con shells that don't represent us as players or individuals. The obvious improvement inclusions would be Liliana, the Last Hope (this gets back our gear hulks, so double value there), Kalitas, Traitor of Ghet is a fantastic companion to a suite of removal spells, as he makes zombies and exiles an opponent's creatures, Transgress the Mind should be a main board "silver bullet" as it takes out a lot of the win conditions that folks are running and the removal/counters takes out the rest, and lastly, Jace, Unraveler of Secrets/Ob Nixilis Reignited are just fantastic cards that can give you advantage, spot removal, or inevitability. Control is poised to be powerful, and I think we are on the cusp with our decks. Thanks for all the input, I'd love to hear any other thoughts or ideas you might have.

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