Torrential Gearhulk

Torrential Gearhulk

Artifact Creature — Construct

Flash

When Torrential Gearhulk enters the battlefield, you may cast target instant card from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead.

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Trade

Have (2) metalmagic , gildan_bladeborn
Want (2) tgcchallenger , Galvinar

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Kaladesh (KLD) Mythic Rare

Combos Browse all

Legality

Format Legality
Frontier Legal
Block Constructed Legal
Highlander Legal
Leviathan Legal
1v1 Commander Legal
Canadian Highlander Legal
Legacy Legal
Pioneer Legal
Modern Legal
Oathbreaker Legal
Unformat Legal
Magic Duels Legal
Commander / EDH Legal
Duel Commander Legal
Vintage Legal
Casual Legal
Tiny Leaders Legal
2019-10-04 Legal

Torrential Gearhulk occurrence in decks from the last year

Modern:

All decks: 0.04%

Commander / EDH:

All decks: 0.02%

Blue: 0.17%

Torrential Gearhulk Discussion

Nemesis on Cube additions

15 hours ago

HelixSnapHelix on Ruhan Jeskai Control

4 weeks ago

I like the inclusion of Drannith Magistrate with all of the Hogaak and Uro decks running around lately. Let me know how you feel about Teferi, Master of Time, Venser, Shaper Savant, and Disallow after you play with them. I used to play Venser and Disallow, but took them out a while back ago. I am skeptical about all three of those, as well as Ajani Vengeant and Narset, Parter of Veils, because of how many decks on mtgtop8 have 30-40 2/2 or smaller creatures that just flood the board and render those cards very lackluster. That's why I've included so many small sweepers in my version. I'm also testing out Jace, Architect of Thought right now. I have been trying to find a cut to include Torrential Gearhulk in my list again. I like Goblin Dark-Dwellers a bit more because you can target sorceries as well, and it doesn't die to artifact removal. Being able to cast the goblin and flashing back a 3 damage red sweeper (or Ancestral Vision for free) feels amazing.

Going into a blind tournament, I'd probably take out one or two of the less impactful walkers for something that either deals with creatures that have 4 toughness or higher, or deals with masses of small creatures. Other than that, I think it looks great!

casual_competitive on Lich Lords Nuke

1 month ago

Back from the Brink? first time seeing this card. i dont think i need it as mimeoplasm is a recursion card himself. the best tutor in this deck is Intuition, using intuition ill grab Underrealm Lich + Necrologia + Torrential Gearhulk, no matter what cards the opponent chooses to go in the graveyard i still can cast all 3 cards using mimeoplasm. its a 3 card tutor for 3 mana

BlueBallsMgee on Dimir Control (3-1 FNM) Second Place

1 month ago

mikeywayne08 Hello fellow control mage. Just gonna give my 2 cents regarding the deck.

With your Mill package you are inadvertently helping Dimir Inverter decks reach their win condition with Thassa's Oracle and Jace, Wielder of Mysteries and is personally too slow. Plus will help fuel Escape cards like Uro, Titan of Nature's Wrath and Delirium strategies. You also do not have much of a finisher outside Doom Whisperer. There is some synergy yes but take that out of the equation and you have a shell.

Having 4x Drown in the Loch feels very awkward especially if you have in your opening hand and the graveyard isnt stacked in the early game. Would suggest to drop down to 2x. Eliminate coming in from M21 does a good imitation of Abrupt Decay plus lines up quite well against decks based on Lurrus of the Dream-Den.

Fatal Push should be one of the premier cheap removal options in the deck against aggressive strategies. This may be more of a personal opinion but Hero's Downfall might be better than Murderous Rider just for the life loss. More of personal preference in that regard.

For creatures The Scarab God feels like a must have for raw power. Even a single copy would swing the game around to your favor, being difficult to remove from the game and the ability to steal a creature from the yard. Torrential Gearhulk as a flash, large body with great synergy with Dig Through Time and Kalitas, Traitor of Ghet to combat the graveyard are some creature options I can recommend to try out and see how they feel.

Hope this somehow helps you in giving you ideas on what to change and for your next approach to your deck :)

multimedia on Yarok's ETB Team

2 months ago

Hey, good start for a causal version of Yarok :)

How are you winning the game with Yarok? Even casual decks need a way to win the game. You may be playing a causal deck, but you're also playing many noncasual cards. I ask this because you should build the rest of your deck around how you want to win. One way is with infinite mana to infinite blink Agent of Treachery to gain control of all your opponents permanents. I suggest this way because Agent is an amazing card to abuse with Yarok and blink.

The main enabler for this is Deadeye Navigator who can blink the creature it's soulbound too. Peregrine Drake soulbound to Deadeye is the enabler to make infinite mana by infinite blinking Drake to tap and untap your lands. When you have infinite mana you can soulbound Deadeye to a win condition creature in this case Agent and then infinite blink Agent.

If you add Deadeye then it's safe to say that you should build the rest of your deck around Deadeye and Agent because they're how you win. Deadeye has interaction with many other creatures not just Agent because it's a repeatable source of blink for the soulbound creature. If you're interested in learning about this combo then I can explain it in more detail in another comment. Would you like to know more?


25 cards that are 5 CMC or higher is a lot. This many is making the avg. CMC of your deck very high at 4.2 meaning that the avg. mana cost of the cards in your deck is four mana. You risk not being able to cast a single card until you have four or more mana which could be all game if you get land screwed. An improvement would be to streamline these 24 cards down to 10 or less to start. Yarok is the five drop you want to cast more than the rest which is something to keep in mind when choosing which ones and the number of other five drops to play.

The best high CMC cards here are: Yarok, Agent of Treachery, Rune-Scarred Demon, Tooth and Nail, Sepulchral Primordial, Diluvian Primordial, Ob Nixilis, the Fallen, Sire of Stagnation, Tatyova, Benthic Druid, Mulldrifter, Conjurer's Closet. All the rest not named could theoretically be cut. If you add Deadeye and Drake then they could replace Nixilis and Stagnation.

Further streamlined example: Yarok, Agent of Treachery, Deadeye Navigator, Peregrine Drake, Rune-Scarred Demon, Tooth and Nail, Mulldrifter. All these cards can help to assemble Deadeye/Drake and then Deadeye/Agent as the win condition. Mulldrifter can soulbound with Deadeye for infinite blink to draw into your deck until you can assemble the combos with protection.


Some cards to consider cutting:

  • Siren's Ruse: worst blink spell, at two mana to blink only one creature and there's only one Pirate.
  • Illusionist's Stratagem: four mana is a lot to only potentially use this spell once.
  • Casualties of War: six mana difficult mana cost and a sorcery is in my opinion not worth it.
  • Deathsprout: four mana and it's difficult casting cost is not worth what you get.
  • Gilded Lotus: can do better than five mana ramp.
  • Ulvenwald Hydra: have lower CMC creatures who can get lands and you don't have a specific very powerful land to tutor for.
  • Duplicant: this conflicts with lots of other cards here since it exiles opponents creatures. Do you want to exile them or gain control of them?
  • Hornet Queen: Myr Battlesphere is more of a threat with the tokens it creates and you could even cut Battlesphere.

Some others:

I have other some suggestions of cards to add which I can make in another comment. Would you like more suggestions?

Good luck with your deck.

GregariousG on Kalamax EDH

2 months ago

Add:


Lands:

Your average converted mana cost is low enough to go to 33 or 34 if you had mana dorks.


Creatures:

    Rashmi, Eternities Crafter: Rashmi is incremental advantage. You and both know that you are going to play cards on other people’s turns, so why not get free stuff for doing so? Wavebreak Hippocamp does the same thing if you want more of this effect.
    Spellseeker: Spellseeker grabs most of the instants and sorceries in your deck and more food for Prime Speaker
    Thing in the Ice  Flip: I noticed that you don’t have ways to protect yourself. If played earlier, you can flip Thing in the Ice and reset that battlefield. It was dumb in other formats, it’s dumb in EDH as well.

Instants and Sorceries

    Swan Song: Another good counter spell, but you have that covered pretty well. Once again, no one cares about one 2/2 bird….no one…
    Nature's Lore: This is only and grabs any forest onto the battlefield. Most of the time, you are going to tutor for Forest, so why not grab Breeding Pool instead?

Artifacts


Cuts:

    Raging Ravine: Ok, it has your colors. Are you ever going to activate this man-land? Also, it comes in tapped. Gross….
    Arch of Orazca: I think Arch is better in decks that lack access to card draw. You’re in . Drawing cards, most of the time, is not going to be a problem for you.
    Frilled Mystic and Mystic Snake: I’ve fallen for this trap too. I don’t want to pay for a counterspell on a weak 2/2 body. Compare these two cards to other mana spells like Cryptic Command. This cards counters, protects, and draws cards. I prefer utility creatures with more flexibility.

Xica on Synonyms/Nicknames System for Deckbuilding and ...

2 months ago

Snapcaster Mage aka. snappy or snap,
Torrential Gearhulk aka. fatcaster mage,
Jace, Vryn's Prodigy  Flip aka. snapcaster JACE,
Google seems to know at least those...

However the community needs to find some creative name for the red snapcaster clones Dire Fleet Daredevil & Dreadhorde Arcanist.

Femme_Fatale on Synonyms/Nicknames System for Deckbuilding and ...

2 months ago

Introducing the synonyms/nicknames system to alleviate all those "wtf was that one land of that one cycle named?" problems that plague you.

This system is simple. It is designed to redirect terms that you typed out that match a synonym/nickname of a card, to that card name. This lets you never have to remember the name "Seachrome Coast" and can instead just type out "WU Fastland" (as an example). Note that this only works in text edit entries on deck lists and inventory, not the live edit or the card search forms.

There is a lot of other things that are utilised here as well.

  • Godzilla Names
  • Non-American Spellings
  • Common Nicknames
  • Common Misspellings
  • Redirections of Misspelled Submissions
  • Each side of a split card as a synonym (unless they already exist as a card).

Not needing to know the name of each card in a land/artifact cycle is a big boon, but you still need to know the nickname of that cycle and the syntax. For lands/mana rocks/the swords of X and Y at the present moment it is always "XY Nickname" or "YX Nickname". Examples:

  • WU Fastland
  • GR BFZ
  • GW ABUR Dual Land
  • BW Fetch

For 2 colour lands, it is always the two colour letters, followed by the nickname, and then followed by the option to have the world land either connected to the nickname or not. (these are all viable options for example: "WU Fast", "UW Fastland", "UW Fast Land".) For 3 colour lands, it is only the primary order of colour letters you see on cards, or the Alara/Khans name. (WUB Lair, Mardu Triome as examples.) Swords and other artifact cycles follow the same setup (though swords can also be "Sword of GB" or "Sword of G and B"), and mono colour land cycles use the same setup just with only one letter. Note that none of these are plural, so don't put that s in. Colourless cards that are a part of a cycle use C/Colorless/Colourless.

Some of these cycles don't have well defined names yet (like BBD) and some of these cycles have had too many names that people constantly fight over so there was no point in bothering to put them all in and instead I just used the TLA (specifically BFZ).

Goals:

The primary purpose of this is to make the ability to tag cards and edit decks/inventory far more robust than what it has been. Tappedout doesn't presently have a spellchecker, and to be fair most sites don't. It's not an easy feature to implement. So with this synonyms/nicknames feature, we can alleviate some of those aggravations of misspellings or different ways to spell a word by making them valid targets and redirecting them to the right card name. Another benefit of this is the ability to give cards shorthands or nicknames when the community largely doesn't remember the actual name of a card, just their shorthand. We have all been hit with "wtf is that land's name again?" when we know for a fact that it's just "the blue and white shadows over innistrad reveal land". This saves the step of having to open up a search engine to figure out the card name, and in general speeds up and makes the process of building decks and inventory, a lot more enjoyable.


Cycles that currently have nicknames: Show

A lot of the cycle synonyms are meant to intuitive and robust so that you won't even have to think about knowing what the exact written synonym actually is and still be able to get it right on the first try, though it will take time to reach a point in which this is 100% true. As an example of scope, each recognized nickname for a cycle creates 6 entries for each given card in that cycle. So the AKH lands have 30 entries for each card in that cycle, resulting in a total of 150 entries. The Triomes have the same amount, but if I were to add each individual string combination of the colour letters (WUB, BUW, WBU etc) then that count would increase by 45 for each entry, resulting 75 entries for each one, totalling at 375 entries for the whole cycle.


Nicknames will usually be things like "Snappy", "Bolt", "Path", "Bob", "FoW", etc. They are to be commonly used by the larger community as a whole, not what your FNM/play group exclusively uses (though this isn't a hard set in stone as I'm not omniscient).

Here's a list of nicknames that I have. Show

I have about 200+ cards of non-American spellings added as synonyms in this site, however I'm certain there's like, 5x that much I've missed. If you notice a non-american spelling I do not have in, let me know.

Here's a list of things that is in the works to do. Show

Limitations:

A card can have any number of synonyms/nicknames. But only one synonym/nickname can be tied to a card. So if a new card/land cycle gets printed that has covers a misspelling (like an UNcard might) or has that nickname as it's actual card name, those synonyms will get removed (as an example, Snapcaster Mage cannot have Snap as a nickname). We are also looking to limit the amount of times a synonym has to get removed so nicknames of cards during their presence in the standard formats are not likely to be put in, as they become forgotten or even re-used when they rotate out. These are also done manually so sometimes a change might just take a while to do if it encompasses a large number of cards or a large number of synonyms.. We also won't be going through alternate language as possible synonyms because WotC doesn't nearly double check duplicate card names for foreign languages as well as they do for English cards.

This is not something on the card submission form, so it is not available to edit for any user.

If you know of something missing like common misspellings or common non-American spellings that will be needed, or cycle syntaxes that you tried to use but didn't work, post them here and I'll review them for possible inclusion in the future.

EDIT: Before you ask for a nickname etc to be added:

  1. Check if it exists first by trying it out.
  2. Check if the larger community recognizes it, this is done by going around discords, lgs' and other forums about that nickname.
  3. Check if it has any nsfw, discriminatory or derogatory terminology, we straight up will not allow these.

This isn't a system for your pet nickname that your local playgroup uses. This is a system that can utilize nicknames that naturally grew organically out of continued use from the larger mtg community as a whole. This isn't a "which nicknames do you think this system could use" but rather "which nicknames that are used across the world that we have missed".

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