|Commander / EDH||Legal|
Printings View all
|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|Kaladesh (KLD)||Mythic Rare|
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- End Step and Clean Up Step Question
- Metallurgic Summonings and Torrential Gearhulk interaction.
- Can I target aftermath spells with Torrential Gearhulk
- Can you return to hand a Creature you just discarded or sacrificed, with Dark Intimations?
- Cast during declare attackers and copy in declare blockers?
Artifact Creature — Construct
When Torrential Gearhulk enters the battlefield, you may cast target instant card from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead.
Price & Acquistion Set Price Alerts
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Torrential Gearhulk Discussion
2 days ago
Thanks for the quick comment! The description for the deck is actually really old, I should probably change it. I've experimented with a few different finishers, the first being Chandra, Flamecaller who was fun and interesting, but wasn't quite enough for me. It didn't feel right.
I was going to change to Chandra, Torch of Defiance afterwards but that was as she spiked in price, so that never happened. I might borrow two from a friend and try her out though, see how she feels in the shell.
Then I tried Torrential Gearhulk which has been by far the best actually finisher of the three (as stated in the updates section, I also tried Fall of the Titans but it was just simply too cute and inconsistent). Even into Grixis variants of control, delver and shadow he's been the best finisher I've found. The one thing I was worried about with Gearhulk was his artifact type... Kolaghan's Command is a thing, in fact, a very popular thing. However, the deck is too resilient to be hosed by K. Command, so I'm currently happy where I'm at.
One of my last options that I'm thinking about is The Locust God. Draw cards, make dudes, draw more cards, can't be "killed" traditionally... seems like a good deal! I'd love to hear your opinion on The Locust God since you know how Blue Moon lists work.
I know you recommended Emrakul, the Aeons Torn and he makes sense, but I've never liked that variant. I might try Madcap Experiment out, but that can be hosed by K. Command also, so I'd run into the same problem as the Gearhulk variant that I'm extremely comfortable with.
6 days ago
You need to consolidate your control options. You are too spread out. Several things:
Steel of the godhead - you have 3 copies of it vs 4 creatures it works with. Either remove godhead (better option) or change creatures to better accomodate it, like Spell Queller instead of topplegeist.
0 recursion - you will rarely need 4 copies of holy day main as well as 4 negates. Limit the numbers of copies of answers you play to tailor to the metagame. Include cards like Torrential Gearhulk or even mnemonic wall to recur your cards instead and give yourself additional copies.
Holy day - just no. Fogs are not worth a slot.
More ways to get ahead - you currently have the following cards that have the ability to not trade 1-for-1 - 2 supreme verdicts and 3 revelations. That is quite few and they come in a bit too late, especially the revelations (you do not wat to cast them without dumping at least 7 mana in them). They are also negated by the fact that Steel of the godhead can two-for-one you and holy day is card disadvantage. Have some more ways to get ahead permanently - planeswalkers, token generators, Isochron Scepter, Wall of Omens is a holy day without the card disadvantage, etc.
General idea of a control deck - you want to take an advantage in cards, board state and/or tempo so that the opponent feels nable to do anything. I personally think of hard control decks as to be nearly devoid of win conditions - your main path to victory should be the opponent giving up when they see the mountain of advantage you stand on.
6 days ago
@Ta11Man I would say hold off on adding Torrential Gearhulk until you run more then 4 instants because he is a pricey guy and his value really shines when he consistently has lots of targets for his ability.
1 week ago
@stfl500, Thanks for your suggestion. Tezzeret is an amazing suggestion. I'm definitely picking a couple up. I agree with what you say about Revel in Riches, in multiplayer games i get heavily focused as soon as I drop it. While mechanized production is a vulnerability I still like it. I really like your deck and I would consider leaning more towards control like you do if I was a better control player xD I'm considering Torrential Gearhulk, probably replacing my Deadeye Plunderers to help me lean closer towards control.
1 week ago
Lands... you have too many lands, I think. And Boza is right in saying you should pick the strategy you would like to play, and make the whole deck around it, rather than this unfortunate hybrid, that can't really control, and can't really tempo-aggro, and which maybe also should storm, but doesn't really anyway.
No matter which, Guttersnipe is a really bad card. It's a 2/2 creature for 3 mana, and it doesn't target everything - only opponent (and not opponents creatures). It also doesn't do anything on the turn where you play it. For a deck, that tries to win early (it looks like that's what your wincons want to do), not really doing anything on turn 3 is bad.
Remand is a decent card, but not as strong as you'd think. And for a control deck, certainly not. You could exchange 2 of them for something else (personally, I'm a big fan of Squelch - it hits so many things, like fetchlands, Oblivion Stone, planeswalker activations).
If you want to go control, you could keep the 2 Thing in the Ice Flips, scrap the rest of your creatures, get some Anger of the Gods, and write Snapcaster Mage and Torrential Gearhulk in your letter for santa. You will need them. There's also a UR man-land, pretty good stuff when you try and kill everything on the table all the time. Oh, and then your land count is just fine.
Tempo. hmmm... still need 2 Lightning Bolt. and one more Delver of Secrets. and some faster creatures - Monastery Swiftspear, for example. Maybe a handfull of Vapor Snags. And something like 5 lands less. Exchange Disallow for Spell Pierce. Drop Goblin Electromancer, since an important point is to play very low-cost cards anyway.
1 week ago
Love this list and this archetype, I prefer UR but UW is more competetive in the current meta (Blue/Red Control (Ixalan)).
I think you should be running more lands, 25 or 26 to garuntee you always hit them. I also think that Fumigate deserves at least three spots on the maindeck.
I think Baral, Chief of Compliance is a little bit redundant, he stops you from being able to cast Search for Azcanta Flip on turn 2, which you always want to do, and he turns all kinds of removal on that would be much preferred left off. Thopter Arrest also seems out classed by Cast Out and Ixalan's Binding
Also never underestimate the power of maindeck Negate.
Don't get me wrong I love this list, I am just trying to help you out and make sure you have considered all the options.
1 week ago
Thanks for the support, firstly i am running Culling Scales its just on its own in the list, second, I don't really think the green splash for Rhonas the Indomitable is that great, as it is it is a flash control oriented deck and I have won without even seeing Kefnet the Mindful (control mirror won through mill).
The Shell is a lot of fun and I just loved the synergy so much that I thought it would be worth throwing it in as my win con/main strategy.
I have had a lot of success in standard in my blue red control deck running Kefnet the Mindful alongside Torrential Gearhulk (Blue/Red Control (Ixalan)). It is everything control wants in a finisher and an engine. Definately one of my favourite cards
Thanks for showing me and again, I appreciate the support, this here is definitely the best thing about the magic community.
Long live the Ibis
2 weeks ago
For sure +1 tho