|Commander / EDH||Legal|
Printings View all
|Masterpiece Series: Kaladesh Inventions||Mythic Rare|
Combos Browse all
Artifact Creature — Construct
When Combustible Gearhulk enters the battlefield, target opponent may have you draw three cards. If the player doesn't, put the top three cards of your library into the graveyard, then Combustible Gearhulk deals damage to that player equal to the total converted mana cost of those cards.
Price & Acquistion Set Price Alerts
|Have (14)||TheRealPeaches , jhTheMan99 , orzhov_is_relatively_okay819 , gildan_bladeborn , meowCat1234 , LTmiller , Spinalripper , Nemesis , jtfran02 , Hootiequack , golgarigirl , , DrLitebur , Skulldrey|
Combustible Gearhulk Discussion
3 days ago
I've just picked up my Breya deck as well and I have finally settled on a first decklist. I got a few combo pieces because I believe that's where Breya is at her strongest, but you might not like that, it wasn't clear to me if you weren't running any combos because you don't want to or because you simply don't own the cards.
Here are some cards that at this point (and given your build) might be good inclusions:
Merchant's Dockhand in Breya is close to a repeatable Dig Through Time and that can't be ignored. You'll either find a way to pressure the board even harder, or find some form of answers to your opponents' game. And it's a cheap artifact that becomes Breya fodder worst case scenario.
Felidar Guardian, if you (or your playgroup) don't mind the occasional infinite combo. It wins the game with Saheeli Rai but outside of that is a great way to create more tokens with Breya, Pia Nalaar and so on, or to repeat relevant ETB triggers on other permanents, Combustible Gearhulk looks like a perfect target as well.
Smuggler's Copter is not too expensive thanks to the Standard ban, and is easilly crewed by any creature in the deck, provides added filtering, puts some artifacts in the graveyard if for some reason you want that for later recursion, and again, later on when it loses relevance in combat becomes fodder for Breya.
Reckless Fireweaver is pretty much self explanatory, is a poor man's Purphoros, God of the Forge but in Breya's case, sometimes is just as good, since there are a lot of non creature artifacts that wouldn't trigger Purphoros. Also Disciple of the Vault is great for almost the same reasons, but since you are running cards from newer sets I assume you are doing so either for flavour or availability reasons, either way this might be a harder inclusion.
And from the back of my head these are the cheapest, most relevant inclusions you can probably get without much trouble. If you want to read a bit more about my choices and reasoning for those, feel free to check out my deck, I try to keep everything in consideration and explain every step of the thought process behind my decks, so it might be useful for anyone else playing or thinking about playing similar strategies.
Commander / EDH*
SCORE: 3 | 107 VIEWS | IN 1 FOLDER
+1 given ;)
3 days ago
Hi, thanks for the input.
This deck is a work in progress and I know I need to change a lot.The Verdurous Gearhulk was a mistake I meant to put Noxious Gearhulk but now I'm considering going four color and including it in the deck which will help with Combustible Gearhulk as well.
I'll defenetly include more draw and maybe some counters as well.
3 days ago
I like the basic idea of this deck, lots of recursion with creatures that have powerful ETB effects, but I see some flaws in the deck design.
1) You have no green sources other than Aether Hub and Verdurous Gearhulk requires 2. You could bring it back with Ever After but that assumes it gets to the graveyard in the first place and the only self-mill you have is my second critique point...
2) You are running Combustible Gearhulk in a deck with an average CMC of 2.32. Yes you could pull 2 Hulks and deal 12, but you actually have a better chance of pulling a land, Fatal Push, and Grasp of Darkness, deal 3 and lose 2 of your removal spells, which is damaging because....
3) You are only running 9 creatures/artifacts, which gives you very few targets for your spells such as Mechanized Production, as well as limiting the usefulness of Verdurous Gearhulk's counters. And the other problem with being so spell heavy...
4) You are running 23 spells but only 3 draw sources, which means you are going to either end up empty handed after blowing through your removal or you will be sitting on a bunch of spells in your hand with no targets.
It seems like you are trying to do two different things with the deck, and that is the problem. You can't play both control and creature copy/recursion, you need to pick one and go from there. If you go with the former, skip the green 'Hulk and go with Noxious Gearhulk instead, add some Anticipate for card draw, pull out the creature copy spells, add some counters like Disallow and go up to 25 or 26 lands. If you go with the latter, go up to a full playset of the 'Hulks, swap out Fumarole for some combination of Botanical Sanctum and Blooming Marsh, add some counters like Negate and Dispel to fight your copy spells through and trim the removal.
I really like this idea overall. Hopefully my recommendations help. Good Draws!
5 days ago
ok... ok... i do like the deck. i do very much like the deck haha.
i dont know how i feel about Hungry Flames. its a decent card, but most of the cards youre playing are already 3 mana or above so its not the greatest here.
Fiery Temper could possibly replace it, still doing 3 damage to creature, but for only 1 mana when you discard it. which you will be able to do very often lol
also considerations for a sideboard:
Fatal Push great cheap black removal
Grasp of Darkness gets around smaller indestructible
Key to the City in case your opponent goes wide, in which case you just stare at them blankly and attack with an unblockable 10/10
Perpetual Timepiece GET EVEN MORE CARDS IN THAT GRAVEYARD! (then draw your entire deck again)
Bomat Courier not the strongest out there... but, i can see it working maybe. also might be a long shot and im completely wrong on this one, so who knows?
hope this helps. cheers m8!
1 week ago
I have made a few changes to the main and built what I think will be a good sideboard for my local meta. I have seen similar builds and it always seems like with Combustible Gearhulk you have no trouble getting an opponent to 4or less life and the board stalls. I'm hopping the addition of Fiery Temper,Collective Defiance and Gryff's Boon will fix that issue. Let me know if you guys think any tweets need to be made. Thanks for all the suggestion and help.
1 week ago
I removed Insolent Neonate and added 2 Metalwork Colossus and a thrid Combustible Gearhulk. More fuel for the fire if you will. Thanks for the suggestion. I totally overlooked that card I like this build better. Any thoughts on sideboard cards?
1 week ago
Have you considered Metalwork Colossus? It isn't extremely great but with Nahiri's Wrath you could potentially discard it to deal 11 damage on turn 3 then turn 4 Refurbish it to have a 10/10 on the field. It also can pack a punch if they have you mill from Combustible Gearhulk, dealing 11 damage there.
2 weeks ago
Alright, let's see here...
You have a lot of good cards in here, but it all seems a little unfocused. You have parts of several strategies in here, but you don't seem to have a full one. A good thing to ask yourself is "How is my deck meant to win?" and build it from there.
See, that's a bit tricky with Child of Alara, because technically almost any strategy is playable with it. A popular strategy for Child of Alara decks is Super Friends, as in a planeswalker-centered strategy, however that strategy does not take long to get expensive.
If you wanted to swap Child of Alara out for Progenitus as your commander you could run a voltron build, as in a strategy of killing off your opponents with commander damage(A player loses when they have taken 21 damage from a commander). For that you's just need to run pump spells, auras, equipments and things that work well with those types of spells.
You could just run a straight up 5-color good-stuff deck. All the best pure value cards in every color, which looks like the strategy you've started going with, so that's what I'll try to give you advice towards.
Now, first things first, you have a few cards that don't offer much synergy with the rest of your deck. I would recommend taking out Seraph of the Masses, Veteran Warleader, and Blighted Steppe, as they are primarily used for creature token-based strategy and you only run 29 creatures. Prism Ring, Fanatic of Mogis, Skyreaping and Gray Merchant of Asphodel are all cards best run in mono-colored decks, so I might take them out, as well. Maze Glider and Maze Abomination have effects that could work really well for you here, but their steep mana costs are not forgivable.
Don't be discouraged, though, you have a lot of good stuff to work with here! Mystical Tutor, for example,is a commander staple with counterparts in green and white that you may want to run all of. The others are Enlightened Tutor and Worldly Tutor.
Combustible Gearhulk is another fine choice, and I'd even recommend running the other 4 gearhulks alongside it. Verdurous Gearhulk is an 8/8 trample for 5, or makes something else bigger, Torrential Gearhulk is a bigger Snapcaster Mage, Noxious Gearhulk is targeted removal for your opponents big threats, and Cataclysmic Gearhulk is a controlled board wipe that lets you keep your most important cards in play. The best part about all of them is that even after their abilities go off, you still have a massive creature with a keyword ability.
A 5-color good-stuff strategy can get expensive fast, too, so I understand if you decide against it.
Also, if you're new to Commander as a format, you may consider running a commander with fewer colors and a clearer strategy. For example, if you like the idea of a creature token strategy, Rhys the Redeemed, Trostani, Selesnya's Voice and Krenko, Mob Boss are all great for that. If you haven't been, I'd go to edhrec.com as a starting point.
Good luck with your deck building, I hope you stick around!