Combustible Gearhulk

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Kaladesh (KLD) Mythic Rare
Promo Set (000) None

Combos Browse all

Combustible Gearhulk

Artifact Creature — Construct

First Strike

When Combustible Gearhulk enters the battlefield, target opponent may have you draw three cards. If the player doesn't, put the top three cards of your library into the graveyard, then Combustible Gearhulk deals damage to that player equal to the total converted mana cost of those cards.

Price & Acquistion Set Price Alerts

KLD

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Combustible Gearhulk Discussion

goldlion on 6 Average CMC In Modern??

1 day ago

Ok, so here's what I see NomadicSixGod...Though I'm open to being wrong here :).

Combustible Gearhulk & Cragganwick Cremator are very likely to be the key win conditions and first creature drops you make (beside Sakura-Tribe Elder ). So, a) I'd say the bigger the creatures for them to use for dealing that direct damage, the better and, b) Having a cheap stomper with trample to follow them up with and finish the job is probably the next priority, whether it's through casting it, or flashing it in with haste with Through the Breach for the final charge.

Considering this, I think Ghalta, Primal Hunger should replace Primeval Titan .

The benefits of the Titan that I see is flashing him in with Breach for manaramp, correct? And triggering Valakut, the Molten Pinnacle for 6? However, it seems like the same turn you'd be flashing him in, you could be flashing in Combustible Gearhulk to Ghalta/Emrakul/Worlspine someone for 12/15/15 damage, or playing another Cragganwick to deal direct damage that way.

I guess that's the trick of two win-cons, to make one stronger the other becomes weaker, and with this switch we take away from the 3 damage triggers. But it does replace it with a 12 direct damage instead, and then a monster trampler to cheat in for final damage... It just seems to me that Ghalta might make the deck able to defeat the opponent a turn faster as more damage can be dealt, where you might not need those lands.

Of course this is all from theory rather than experience facing other decks with this, but the swap I might make would be: - 3 Primeval Titans + 2 Ghalta, Primal Hungers + 1 Cragganwick Cremator

hkhssweiss on Rakdos, Lord of Riots Prototype Deck

2 weeks ago

Alright can definitely give you some ideas than Salinas29!

Since you are playing in large pods some cards that can definitely help you would be:

Now for the big creatures that can provide additional utility effects, here are some cards that can be considered:

Importantly as well is to have some early game plan, ramp, CA, and utility spells. Here are some cards that can be also considered.

The best route if you want to inflict a lot of pain is going for the big Eldrazis but I won't list them as they are quite expensive even after the reprint in UMA. If you can pick them up than definitely go for it! They are absolutely filthy creatures that would make people cry :3

Aside from that feel free to ask for any additional help, I love helping people tune their decks!

wrinklykiller on OH LORD JESUS IT'S A FIRE! | Neheb EDH

2 weeks ago

I did get to try it out, but not as much as I'd like. Busy, busy, busy... The few games I have had have been hit or miss. While people don't expect the punishment neheb can deal out, once they know, you (and him) become targets. I've been able to crush the table a few times, make a draw here and there, and lost a few. I've also changed quite a few things from other neheb player's suggestions.

Stuffy Doll to hate a specific player, Combustible Gearhulk big guy with draw or damage, Fire Servant more ouch, Thermo-Alchemist Not sure what to think yet, seems decent, Insult quick doubling damage and some prevention prevention, Magebane Armor makes neheb a bigger tank and avoids your own hate-everything spells, Doubling Cube redonk. I had 100+ mana with it out, Caged Sun eh, chopping block. Kinda helpful but also expensive. Flamekin Village and Hanweir Battlements haste in a pinch, since I can't afford the crazy haste land from kamigawa, Smoldering Crater and some other cyclers for helpful draws later on in the game.

I ended up not using godo or the other card, since I came to the same conclusions you did with them. I also dropped aggravated assault after I hit a table with infinite neheb turns and felt yucky afterwards, haha. All in all, it's been very fun, and I'm still eager for lots more testing when the time of year where everyone isn't busy rolls around again. I also made your firesong and sunspeaker deck but have had zero plays with real people yet, so there's something to look forward to as well. Thanks for responding and I hope to see some update love for these decks in the future with new sets. /wall of text

NomadicSixGod on 6 Average CMC In Modern??

2 weeks ago

JKRice the original build of this deck actually did have Scapeshift. I subbed it out for Primeval Titan because titan has better synergies with Combustible Gearhulk and Cragganwick Cremator. I may look to free up a few SB slots for two copies though because you're right it is a great option.

Sheld on Vial Smasher & Kraum, the Evil Couple

3 weeks ago

just a correction: I've added Combustible Gearhulk, not Torrential Gearhulk

NexGenRogue on ($25) Top-End Temur Feat. Guildgates

1 month ago

I appreciate the card recommendations, Saljen but a single Amulet or a playset of Titans would cost more than the rest of the deck combined. This is an ultra budget deck I made as a Christmas present for my friend, who's a less experienced deck builder. This is by no means the most optimized version, but most budget-friendly, thematic and fun.

I think you underestimate the draw power of Guild Summit though, it draws on it's entrance as well as gates, and multiple can actually get you to deck yourself during long games. Not to mention, Circuitous Route becomes a draw and ramp spell. Cutting Rampant Growth is awkward, as it's the lowest play on curve and provides redundancy with Sakura-Tribe Elder. Similarly Spring / Mind thin out the deck, and when revealed by Sifter Wurm or milled by Combustible Gearhulk, it can swing a game on the dime with it's high CMC. Not to mention, Rubblehulk grows with all lands, not just gates. I will check out Crackling Perimeter as a budget Banefire, it can be a solid anti-control option in this deck. Hopefully I can get my friend a few alongside the new Gate Colossus card when the next set drops.

Anyway, thanks for the feedback!

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