Combustible Gearhulk

Combustible Gearhulk

Artifact Creature — Construct

First Strike

When Combustible Gearhulk enters the battlefield, target opponent may have you draw three cards. If the player doesn't, put the top three cards of your library into the graveyard, then Combustible Gearhulk deals damage to that player equal to the total converted mana cost of those cards.

Browse Alters View at Gatherer

Trade

Have (2) Bluboltar , gildan_bladeborn
Want (2) kingcraig , Thingdo

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Kaladesh (KLD) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
2019-10-04 Legal
Legacy Legal
Duel Commander Legal
Highlander Legal
Canadian Highlander Legal
Modern Legal
Pioneer Legal
1v1 Commander Legal
Casual Legal
Block Constructed Legal
Vintage Legal
Commander / EDH Legal
Unformat Legal
Magic Duels Legal
Frontier Legal
Oathbreaker Legal
Leviathan Legal

Combustible Gearhulk occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Red: 0.31%

Rakdos: 0.24%

Combustible Gearhulk Discussion

Omniscience_is_life on Dragon Tribal Help

1 day ago

Light Up the Stage is good since you should be getting a bunch of damage through with your flying evasion, Avaricious Dragon is a dragon and "draws cards", what more could you want? Bonders' Enclave will almost always be online with all the big baddies you'll be playing, and Combustible Gearhulk might just burn someone out if you hit a huge CMC dragon with it, or just draw you the cards.

hope this helps!

Xica on Deck Help with Temur ramp ...

1 week ago

Ditch blue, and use a fetcheless RG mana base, look up fetchless. storm for reference.

Stop using ramp cards that have a cmc higher than 1. Its bad enough to loose 1 mana ramp cards to removal, don't make the issue rose by losing even more tempo with them. Cards like Goreclaw, Terror of Qal Sisma
Even cards like Sakura-Tribe Elder are so weak that they don't really see play outside valakut decks, where the fetched land acting as Lightning Bolt is a huge upside. Similarly Sylvan Caryatid is played only in Soulflayer decks, as it grants a relevant keyword on top of ramping, and Jeskai Ascendancy decks, where your combo piece being hexproof matters a LOT.

Don't run "do nothing" cards, like Electrodominance.

If you feel the need to run card draw, run something like Life's Legacy, or even just Combustible Gearhulk, that way you avoid having to splash blue, and get a card that plays better in most situations. (gearhulk is 4-8 damage, or you draw 3, life's legacy can be played after some value plays baited counterspells)

And for the sake of all thats good run some unconditional interaction, be it Lightning Bolt, Bonecrusher Giant, Abrade or whatever else you like.




P.s.: If you want some fine budget powerhouses you may want to tinker around with cards like It of the Horrid Swarm, or Decimator of the Provinces - while they require a very specific mana curve among creatures in the deck to accomodate them, they are brutal if those conditions are fullfilled.

NivStormfront on Casting No Shadow|Mono-Red Obosh

1 month ago

pikatheunicorn: Thanks, I hadn't noticed. Fixed

sub780lime: Furnace of Rath is a good card, I'm just not 100% sold on giving my opponents double damage yet. But I will consider it. Combustible Gearhulk is good, but I'm trying to limit my damage sources to as few even costed cards as possible to maximize Obosh's effect, and since he's 6 cmc I'm not sure about it. I do like the haste suggestion, I'll look into fervor. Zo-Zu the Punisher is better than Geopede, the only issue is Obosh's damage doubling is symmetrical, so I would also take double. Thanks for the suggestions!

sub780lime on Casting No Shadow|Mono-Red Obosh

1 month ago

Putting in Furnace of Rath one too many doubling effects? Combustible Gearhulk could add fun shenanigans in here (and still meets your color restriction), especially with the sheer amount of 5 CMC cards you have. With so many activated creature abilities, haste enablers seem like they would be beneficial. Fervor is fairly low CMC for accomplishing that in mono red. Hammer of Purphoros would be another one. Thoughts on Zo-Zu the Punisher? It's a staple damage dealer and odd mana costed and seems to be a an easy swap with Tunneling Geopede.

Halflingz on Ilharg

3 months ago

Cards up for consideration: Getting carried away looking at ETB creatures! Sneak Attack, Dragon Mage, Strionic Resonator, Scourge of the Throne, Balefire Dragon, Combustible Gearhulk, Dockside Extortionist, Fanatic of Mogis, Godo, Bandit Warlord Burning Sun's Avatar, Hoarding Dragon, Molten Primordial, Ox of Agonas, Terror of Mount Velus, Thunder Dragon, Dream Pillager, Grenzo, Havoc Raiser, Hellkite Tyrant, Kiki-Jiki, Mirror Breaker(This one goes infinite with Zealous Conscripts so that may be out...) Ricardo mentioned these ones Cavalier of Flame, Fires of Invention, Purphoros, God of the Forge

Doesn't seem like you need a ton more draw cause you get to reuse creatures, but these were mentioned too if you do. Wheel of Fortune, Reforge the Soul, Magus of the Wheel, Wheel of Fate

Lordeh on Death by Robots (Mardu Gearhulk Reanimator)

4 months ago

@ abby315

Yeah it was one of those decks that I saw and loved because of how much it can swing one way or another. Also I am super jealous of the invention Combustible Gearhulk as I have an invention Cataclysmic Gearhulk and want to add more of them to bling the deck out.

By the way my record with this deck is hitting myself for 19 damage with Madcap Experiment.

PayOneLife on Death by Robots (Mardu Gearhulk Reanimator)

4 months ago

Nice deck!

Honestly when I first looked at it I thought it was junk. I've been testing decks against a build I might turn into paper, and this really gave me a hard time. I was surprised how good Madcap Experiment and Combustible Gearhulk were. +1 from me.

korlicday on Purphoros

5 months ago

Looking good already.

Maybe more card draw/advantage stuff like: - Combustible Gearhulk which could be very funny.

Possible combo? - Kiki-Jiki, Mirror Breaker + Thornbite Staff + Goblin Bombardment

Some graveyard hate: - Soul-Guide Lantern

Extra combat? - Combat Celebrant; Could also give infinite combat phases with Kiki-Jiki

Other cheap ways to keep your big creatures: - Voyager Staff - Synod Sanctum

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