Artifact Creature — Construct
When Combustible Gearhulk enters the battlefield, target opponent may have you draw three cards. If the player doesn't, put the top three cards of your library into the graveyard, then Combustible Gearhulk deals damage to that player equal to the total converted mana cost of those cards.
|Have (2)||Bluboltar , gildan_bladeborn|
|Want (4)||pusilanime , Galvain , Pyrezz , Phildozer|
Printings View all
|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|Kaladesh (KLD)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Combustible Gearhulk occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
- Combustible Gearhulk ETB triggers. I respond by destroying the gearhulk. ETB resolves and I choose to have my opponent mill the top cards. Can gearhulk deal damage to me even if he is in the grave? Sa me if exiled?
- "Target opponent may" and shroud
- Does Start / Finish count as CMC 3 or 6 for Combustible Gearhulk.
Combustible Gearhulk Discussion
1 month ago
Looking good already.
- Possibility Storm To disrupt others, you can bypass it via Purphoros, Bronze-Blooded
- I don't think you need more than two rituals in this deck. Maybe add something like : Neheb, the Eternal, or maybe add Dockside Extortionist which can make a lot of treasures. If you can copy or bounce it even more!
- Personally I also like Shattering Spree for artifact destruction, because it is more flexible
- Strionic Resonator To copy some ETB?
- Cloudstone Curio to return and abuse ETB more.
- Hazoret's Monument, you don't cast creatures, but put in to play?
- Inferno Titan? Can target any target. If you can copy it, it will do a lot of damage
Maybe more card draw/advantage stuff like: - Combustible Gearhulk which could be very funny.
Some graveyard hate: - Soul-Guide Lantern
Extra combat? - Combat Celebrant; Could also give infinite combat phases with Kiki-Jiki
1 month ago
DemonDragonJ Good question. There are several things to consider when a cycle of creatures is added to this list. Here are some of the things I look for:
Do most of the creatures in the cycle feature activated or triggered abilities that are unique, or have the highest potential of similar abilities from cards that came before their release? Does the creature cycle feature abilities that change the rules of the game for one or more players?
Examples: Arcanis the Omnipotent has one of the most efficient activated draw abilities on a creature, although the ability is not unique. Erebos, God of the Dead and Archetype of Imagination have an ability that changes the game. Opponents fail to get something that, under normal circumstances, they should.
If you removed abilities that fall under the first requirement, is the creature competent as compared to a vanilla creature of the same cmc?
Examples: Terravore, Combustible Gearhulk and Primeval Titan serve as good creatures for their mana cost, even though Primeval Titan and Combustable Gearhulk have triggered abilities that would fall under requirement #1.
The creature cycle features Gods or a unique creature type.
Hope that clears things up :)
3 months ago
Maybe consider Combustible Gearhulk as a great way to refill your hand or graveyard (if your opponent is feeling lucky).
3 months ago
Hi, thanks for joining the gruul team. :)
Also this deck struggles a bit on what it want to be. You need to straight up, what the gameplan should be.
for aggro -> landcount up to 22. 20 is too low, only decks that combo or mono red play this count of lands. replace all slow cards: Nikya of the Old Ways, Beast Whisperer, Gaea's Revenge, Goreclaw, Terror of Qal Sisma, the planeswalker -> for Goblin Rabblemaster, Questing Beast, Lovestruck Beast, extra copies of Fanatic of Xenagos & Ghor-Clan Rampager
for midrange/ramp -> landcount up to ~23, when you slow down your gameplan, efficient removal & card advantage is necessary. Nikya of the Old Ways -> nonbo with planeswalkers -> decide for the one or the other Nikya of the Old Ways is build around card and also needs a payoff -> something like a big dump creature like ulamog or an ability to dump the extra mana. Growth-Chamber Guardian is already a good start. Also here can you build many different decks. So i need an idea, what you want to build, if the aggro approach is not yours.
For inspiration here is my midrange/ramp deck building around Combustible Gearhulk : https://tappedout.net/mtg-decks/redgreen-combustible-gearhulk/
4 months ago
Casual Pioneer Tournament Result 2-2
Match 1 4C Super-friends - Result 2-1 Round 1 was long and painful as he proceeded to play and ultimate 2 Teferi, Hero of Dominaria in addition to 3 Teferi, Time Raveler , 2 Narset, Parter of Veils and an Oko, Thief of Crowns . Round 2 went much better with Noxious Grasp removing the first 2 planeswalkers and finishing off the match with some hasty gearhulks. Round 3 was a wash as he was unable to fix his colours.
Match 2 Versed Izzet Phoenix - Result 2-1 Lost Game 1 to 3 instances of Treasure Cruise which just overwhelmed me with card advantage. Round 2 went much better with Leyline of the Void proving backbreaking for the cheap phoenix plan. Game 3 was very close as I was lucky to have to correct removal for the threats presented. E.g. Declaration in Stone and Cut / Ribbons to remove his Thing in the Ice Flip before it was able to flip. Combustible Gearhulk was a standout hitting the opponent for 17 damage with an amazing blind flip.
Match 3 Gideon Tribal - Result 0-2 This was short and painful as I was unable to really interact with the deck apart from Cataclysmic Gearhulk forcing him to sacrifice an excess Gideon. Abrade was helpful against Heart of Kiran but without one in hand I was just dead.
Match 4 Mardu Vehicles - Result 0-2 This match-up has a very similar problem to the previous game where I was unable to interact with my opponents vehicles Heart of Kiran + Smuggler's Copter , Planeswalkers Gideon, Ally of Zendikar + Liliana, the Last Hope which get around the sorcery speed of most of my removal or even his creatures with Hazoret the Fervent being indestructible.
5 months ago
My question is you say you turn 1 ld spell. So opening hand has 2 spirit guides? Ponza decks can destroy land turn 2 which if your on the play its like the opponents first turn never happened. Turn 3 big threat... i just dont get how keeping them off mana with so many mana dorks or quick decks like storm and affinity lets this deck win. (Affinity may not be as bad because of all the artifact hate spells) like slow ramp to turn 6 to play something seems ineffective.
Few other finishers Glorybringer Combustible Gearhulk Carnage Tyrant and also Shattering Spree could be good. I like gearhulk with your graveyard package because if they take the damage you can grab it back.
5 months ago
6 months ago
Apart from that, it's really fun.