Combustible Gearhulk

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions Mythic Rare
Kaladesh Mythic Rare

Combos Browse all

Combustible Gearhulk

Artifact Creature — Construct

First Strike

When Combustible Gearhulk enters the battlefield, target opponent may have you draw three cards. If the player doesn't, put the top three cards of your library into the graveyard, then Combustible Gearhulk deals damage to that player equal to the total converted mana cost of those cards.

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Combustible Gearhulk Discussion

nocoder on Steaming Pile 2.0

4 hours ago

First off. Thank you to all who are giving this deck votes. The mana works out pretty well in this deck. The worst usually comes from getting stuck with multiple marshes and ruins that slow you down coming in tapped. Noxious Gearhulk was a wonderful addition. The whole deck is a craps shoot. Turn 3 you can have something awesome or end up with a hedron crawler. I hit a turn 3 void winnower on a guy last FNM. Also, if your opponent has caught on and takes the Combustible Gearhulk damage you can sneak in a lot. I actually insta-killed a guy hitting Ulamog, the Ceaseless Hunger and Metalwork Colossus.

_Kane_ on Breya, the Thopter Queen

4 days ago

Hello Friend. IMO.

Skysovereign, Consul Flagship for Goblin Welder A limited bomb...I am unsure if it carries it full mana cost in commander.

Darksteel Forge for Etched Oracle

Thopter Spy Network for Whipflare

Spire of Industry for Hellkite Igniter Terrible Win con IMO.

Kuldotha Forgemaster for Chandra, Torch of Defiance I actually believe she has little synergy and doesn't benefit the over strategy of the decks design.

Whir of Invention for Pia Nalaar

Scrap Trawler for Foundry Inspector Built-in recursion through deck design outweighs the benefit from the reduction in casting cost.

Hangarback Walker for Vedalken Engineer

Daretti, Ingenious Iconoclast for Faerie Artisans

Other random ideas:

Combustible Gearhulk

Anguished Unmaking

Duplicant

Memnarch

Mycosynth Lattice

Leatherankh on Grixis Control

4 days ago

If you go full control then your average CMC will probably drop, which reduces the usefulness of Combustible Gearhulk. If you go that route then Shock or Galvanic Bombardment would replace HL. Probably keep Glimmer, it's the second best draw spell in Standard after Anticipate. And MB Fatal Push in lieu of Murder.

OTOH, if you stick with energy then consider Die Young since it can deal with indestructible creatures. Unfortunately the real beast for energy is Green, and 4 color control would be a tough build with the current mana base.

Tarnoduds on B/R control - Vampires loves removals

6 days ago

Well, the 2 drop part was just to get past the early game, beeing an artifact was important only because it'd synergize with Unlicensed Disintegration, not mandatory, though. It could also translate to having 2 Fatal Pushes on the maindeck, since it'd also help with Heart of Kiran. I think it should be safe to take away a copy of Ruinous Path to get room for those guys. (will test it out).

I tryied the current composition on FNM, and Combustible Gearhulk didn't impress me much (even though it killed an opponent with a wooping 15 dmg on face once, and it was funny as hell!). Maybe it could act as a substitute for chandra or lili on a budget version, so you would still have access to something that could help your board state while beeing able to be a finisher.

I also realized that even with the problems with mana flooding when it was 25 lands, with 22 we can't afford to discard a single one, and when it happens with the gearhulk, chandra or Lili we could get in trouble. So I'm trying 24 lands for the time beeing and will run some tests during the week.

Tarnoduds on B/R control - Vampires loves removals

1 week ago

Emphaze: Yeah, man! It is! I liked the concept of the deck, but when I tried it out, I felt there was room for improvement.

For starters: I felt like I was mana flooding A LOT, it felt like instead of getting creatures or at least removal, I was always drawing another land, and it made Chandra and Liliana a lot thougher to use in a productive way, even Ob couldn't get a lot of value unless using his -3.

My other issue was Scrapheap Scrounger and Aethersphere Harvester... on paper, those guys make perfect sense for this deck and I get what Dev was proposing, but the first can't help with my defenses unless I have the second one on the field, and it's hard to bring it back to keep pressuring, because there's not that many creatures in the deck... And Aethersphere Harvester was, a lot of times, a bad draw unless Kalitas or the scroungers were on the field, otherwise, it would be a 3 mana-do-nothing artifact until I get something to put on the field.And sometimes I'd die before that happened.

And so, at first, I tried getting more Goblin Dark-Dwellers, to see if I could get creatures more reliably, but Noxious Gearhulk is so good with this kind of deck that I got another slot for him as well. Combustible Gearhulk is here to deal MASSIVE DAMAGE, or help me finding more removal, but I'm still on test phase for those guys.

I also decided that for the purposes of getting artifacts on the field to deal damage with Unlicensed Disintegration, Pacification Array would do a lot better then scrounger, since it can help me not waste removal awkwardly as well. Also, like I said on my description, I'm even considering Eager Construct or Consulate Skygate as viable substitutes for scrounger, or even some Combustible Gearhulks, in case my curve gets to heavy.

Last but not least, Ruinous Path comes as good way to deal with PWs, and since Goblin Dark-Dwellers can recast it just like Murder, I opted to use 2 on the maindeck instead of one more instant removal.

Sorry for the long post, but if you're willing to do this deck, I felt I should go through my reasons to help you decide how to build your own version of this guy. Thanks for the +1, by the way! =D

Strain on Jund Midrange Aether Revolt

1 week ago

I have had more time to have a look at the other comments now as well.

Liliana, the Last Hope should be main instead of in the sideboard, and I'm not sure why you would want any World Breaker as you mentioned your lands in play sweet spot is 4-5 and not 7. What do you want its function in the deck to be, anyway?

As for space for Lili, I'd cut either:

  1. both To the Slaughter because, just like the issue with Combustible Gearhulk, they let your opponent have a choice. Or,

  2. 1 of each: Unlicensed Disintegration and Ruinous Path because you're running Goblin Dark-Dwellers. You only have to see 1 of the copies in your deck to get value.

I also have the same opinion as DestinySide that Aether Hub is wasted here. If you really have to play Reality Smasher (which I wouldn't, personally having already tried it before) you can always consider using Crumbling Vestige since you still get the 1-shot colour effect if you sequence your land drops well.

Tarnoduds on B/R Control

1 week ago

I'm trying something similar, maybe a little bit more mid-rangy, instead of so many removal sorceries/instants, I'm trying some more PWs and 3 copies of Noxious Gearhulk, 3 copies of Combustible Gearhulk (maybe 1 copy'll suffice), as well as 2 copies of Yahenni, Undying Partisan, also, pacification array is a great tool to hold your opponents, and makes Unlicensed Disintegration a lot better to have more copies on your deck. I tried a deck with 25 lands yesterday, and felt like I was mana flooding most of the time, whenever I wished to draw removals or creatures, there was another swamp or mountain, this is why I'm trying 22 lands, since I have enough removal to hold the game and slowly build my manabase.

Check it out and see if gives you some new ideas =): B/R control - Vampires loves removals

Nileek on Land Destruction

1 week ago

Yeah usurphling I stumbled upon it in the stores collection and was like wow I need to run this. Any suggestions besides adding Combustible Gearhulk?

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