|Commander / EDH||Legal|
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|Masterpiece Series: Kaladesh Inventions||Mythic Rare|
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Artifact Creature — Construct
When Combustible Gearhulk enters the battlefield, target opponent may have you draw three cards. If the player doesn't, put the top three cards of your library into the graveyard, then Combustible Gearhulk deals damage to that player equal to the total converted mana cost of those cards.
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Combustible Gearhulk Discussion
1 day ago
So check it out: I've been playing a version of this at FNM but splashes white for Refurbish. Why? For Combustible Gearhulk and Noxious Gearhulk reanimator! Combustible totally refills your hand and it's absolutely bonkers. Like you can turn three deepfiend off Haunted Dead and then turn four reanimate combustible. It's ridiculous.
Four color seems tough but it really isn't. I just jam the mainboard with fast lands and Aether Hub. Getting four colors (and topping out at 4 cmc) really isn't that tough.
Also splashing white lets the deck run one Nahiri, the Harbinger. She's so good here. She ends up being the perfect lightning rod that soaks up attention and frankly a lot of damage. The deck completely spins out of control for the opponent. My FNM record is decent. Personal playtest record is much better (but not as well documented).
Any way. Thanks for posting this. Glad to see more grixis emerge lists! I think they are REALLY strong in the current meta. +1. Please take a look at my 4c variant if you'd like!
Jsu on R/B Midrange
5 days ago
Combustible Gearhulk for sure, Deadlock Trap perhaps, but the energy counters make it a bit limiting. Maybe also Metalspinner's Puzzleknot for disposable card draw and Renegade Map for some ramp that is usually difficult to bring in BR.
1 week ago
Feel free to take a look at my modular version of marchesa.
1 week ago
I like your use of Combustible Gearhulk. It is possible to win right away, but your ramp isn't cheap enough.
2 weeks ago
Been playing with a few new commanders, and I've come back to suggest a couple more creature heavy options.
First off is Neheb, the Worthy. Since Minotaur's are such a weak EDH tribe, I decided to go with a list based around Jimmy Wong's with some modifications. Rakdos Augermage, and Archfiend of Ifnir have been the two most notable cards so far. The deck's got all the kooky Rakdos goodness you'd expect from a deck where everyone's always hellbent, but you're the only one getting anything out of it.
I feel like Rakdos, Lord of Riots speaks for himself. The deck is big, stompy, and out for blood. Thermo-Alchemist, Heartless Hidetsugu, and Combustible Gearhulk are all fun times with a deck built around the big man.
Yes these are both Rakdos generals, but I'd say they're probably the most fun I've had playing EDH in a while. Most of the Rakdos generals are similar in nature, either caring about big damage, discarding lots of cards, or sacrificing creatures constantly. I'd say almost any Rakdos general has a good chance of making a great EDH deck if you're just looking for something dumb and smashy.
2 weeks ago
The only way I found Combustible Gearhulk to be particularly great was reanimated from my graveyard with Refurbish. You can get it out on turn 4 this way. In a straight up gearhulk reanimator list with a couple deep fiends and an Ulamog the opponent is unwise to take the combustible damage.
2 weeks ago
I like the general idea! Sin Prodder would either do massive damage to your opponent or you would get to play Approach of the Second Sun! I think this concept would go fairly well with Combustible Gearhulk, and he's pretty budget.
I think even in a budget deck, Desert Cerodon and River Serpent are good enough. I get that they cycle, but they're so expensive for what they offer. Deem Worthy is a pretty decent removal spell that can be cycled and still kill a creature. And Cast Out can help get rid of pesky Planeswalkers.
Just some thoughts. Cool deck!
3 weeks ago
Thanks for the recommendations Deathstroke2791 I really appreciate it. My creature list is a bit random because I built the deck with what I had on hand.
My group's meta is a lot of aggro so things like Flameblast Dragon and Living Inferno are huge help as they can be pretty versatile but I guess at the same time they are in the higher end of the cmc spectrum. Thunder-Thrash Elder is another one that's in here because of Entreat the Angels and once that goes so will the elder.
Combustible Gearhulk is awesome. I definitely need more card draw and this fits perfectly. Solemn Simulacrum is one of those edh staples I haven't gotten yet. This is my first commander deck so I'm still building my edh collection. I absolutely love Flameshadow Conjuring it's cheap and looks like it can be a game changer!