|Commander / EDH||Legal|
Printings View all
|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|Kaladesh (KLD)||Mythic Rare|
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- Combustible Gearhulk ETB triggers. I respond by destroying the gearhulk. ETB resolves and I choose to have my opponent mill the top cards. Can gearhulk deal damage to me even if he is in the grave? Sa me if exiled?
- "Target opponent may" and shroud
- Does Start / Finish count as CMC 3 or 6 for Combustible Gearhulk.
Artifact Creature — Construct
When Combustible Gearhulk enters the battlefield, target opponent may have you draw three cards. If the player doesn't, put the top three cards of your library into the graveyard, then Combustible Gearhulk deals damage to that player equal to the total converted mana cost of those cards.
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Combustible Gearhulk Discussion
3 days ago
Let me preface this with a disclaimer. I haven't played commander. However, I do play a tuned Izzet deck and I feel that I could help with your deck.
Essential blue cards: Counterspell and Cryptic Command. These are simply good cards that deserve to be in any blue deck. Remand is another card because it can help your commander trigger and draw you cards while forcing your opponent to sink mana into spells. Another card that you could use is Archmage Ascension to fish for good stuff after drawing things.
Essential red cards: This is where you can make a few decisions. You could include a Combustible Gearhulk and several expensive burn spells to synergize with your commander, or you could go with a spell/storm variant and run Lightning Bolt, Needle Drop, and Braid of Fire as stated above. You could then run some Lava Axes or Inferno Jets to synergize with your commander.
Possible inclusions: Epic Experiment could be really good if you had a bunch of mana, Djinn Illuminatus would be very helpful lategame, turning a lone Lightning Bolt or Electrolyze into a burn engine and/or draw engine. Electrolyze and Prophetic Bolt could also be very good.
2 weeks ago
The colors that I specifically need help with are red/blue/green.
Some of what I have so far: Mana Drain, Baral's Expertise Incendiary Command, Spell Swindle, Adverse Conditions, Rewind, Snap, Muddle the Mixture, Molten Psyche, Collective Defiance, Monastery Siege, Izzet Charm, Fateful Showdown, Combustible Gearhulk, etc.
I am trying to maintain a board state with my The Locust God and Animar, Soul of Elements decks, so while something similar to a Decree of Pain in those colors would be great, something similar to Baral's Expertise would be even better, but I am open to all suggestions.
Thanks in advance!
2 weeks ago
I personally think Riddleform is a bad card, but i guess the opinions split here.
Then you will only need 22 lands 23 at most. I'd cut 2 Mountain and 2 Island for 1 Field of Ruin and 1 Scavenger Grounds (These are good for graveyard strategies i.e. Eternalize, The Scarab God , God-Pharaoh's Gift )
Then put in 2 Essence Scatter's for the remaining land's
3 weeks ago
Proxied this off for play testing at my local store, early game you cycle a lot and maybe wrath once or twice but once you hit turn 6 this deck is a constant threat with answers to everything! The only thing I think I'm going to change before I get real cardboard is a Combustible Gearhulk in place of Hive Mind just for the value. Otherwise the flow of the deck is great and explaining the flavor always gets a laugh! Best deck! 10/10! Would Battlecruiser again! +1
3 weeks ago
If I could give this a million likes I would. I love seeing other people run the "choices" deck. I have a five color version that I am quite fond of with Karona as the general and so I noticed a lot of similarities between the two. Some tech I would like to share is Combustible Gearhulk, Unesh, Criosphinx Sovereign, Prince of Thralls, Coercive Portal, Nicol Bolas, the Deceiver, Volcanic Offering, any of the Tempt cards, Brilliant Ultimatum, and finally Boneyard Parley. I run all of these in my deck and for one reason or another I feel like they help the deck matter a little more. You already have a lot of the best cards here though.
3 weeks ago
Candles of Leng seems pretty good in a Commander setting.
Carnage Altar and Culling Dais seem really good with all the fodder you'll have for them.
Browbeat is one of my favorite red draw spells.
Coercive Portal could be fun, especially since your commander is indestructible.
Chandra Ablaze also has a good draw ability.
Liar's Pendulum is so much fun.
Solemn Simulacrum is ramp, draw, and fodder all in one.
Combustible Gearhulk, Aggressive Mining, Endbringer, Farsight Mask, Illuminated Folio, Mind's Eye, The Immortal Sun, Vanquisher's Banner, Magus of the Wheel, Wheel of Fate, and Wheel of Fortune all seem like solid draw effects.
3 weeks ago
I don't doubt him. He sure knows how to build a deck, but providing that there are no creatures , why the hell he didn't put in Reckless Rage ?? Also, Etali, Primal Storm and Combustible Gearhulk would fit in perfectly in a control deck . I may try to brew one myself xD . +1
1 month ago
Hi! Love Neheb and glad you're giving him a try! Hope you like him too!
Here's my list for reference: OH LORD JESUS IT'S A FIRE! | Neheb EDH
A lot of the key Neheb pieces are already here. Nice work!
Though I don't see Sol Ring for some reason. I know some playgroups ban it so I don't know :)
I think the single most important aspect of a mono red EDH deck is card draw. With Neheb, you having 5 cards late game is almost as good as say, a simic deck with 10 cards. That's how powerful Neheb is. In mine I run 14 ways to draw cards. Chandra, Torch of Defiance is amazing if you can afford her, Desert of the Fervent, Grenzo, Havoc Raiser is great with Neheb, as you exile the cards then because of all the dmage , you have the mana to cast them, Hedron Archive is just a solid ramp/draw artifact, Humble Defector is pretty good, and again you can give him to the blue deck that already has enough cards, and you can also run Homeward Path as utility, Infiltration Lens is great because either Neheb goes unblocked or you get two cards, Knollspine Dragon can be okay to great, is kinda hard to play and costs a lot, Loreseeker's Stone is good, trust me; you'll always have enough mana for it to benefit you, Prophetic Flamespeaker is nice especially early, risky though if you hit an important card too early so watch out, Reforge the Soul a red staple, Sword of Fire and Ice if you can afford it does wonders for Neheb, damage and card draw, Throne of the High City and Arch of Orazca might be good as utility land slots, of which you can have a lot.
if you have card draw, it doesn't matter what else you do with the deck because it'll work fine because you're drawing and then ramping with Neheb!
So next are some random cards that I've found useful: Generator Servant for a turn 3 hasty neheb, Fortune Thief to not die from your own spells, Viashino Heretic removal and damage, You also seem to need more small burn spells to fuel the big ones, so Firebrand Archer, Flamebreak, Sizzle, stuff like that. I haven't tested Unstable Obelisk but I think it'll be good.
As for cuts: Thermo-Alchemist(firebrand Archer is better IMO), Star of Extinction can be countered by a Strip Mine and doesn't hurt players, Braid of Fire is cool but 75% of the mana is usually wasted, Koth of the Hammer doesn't really do enough and his ultimate isn't all that great, Hellkite Charger's trigger is on atack so you can't use Neheb's mana for it, Combustible Gearhulk seems good but your opponent will always choose the option worse for you.
Anyway, great start! Neheb is my #1 Favorite commander so if you ever need any help or have questions let me know/look at my primer!