Viral Drake

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
New Phyrexia (NPH) Uncommon

Combos Browse all

Viral Drake

Creature — Drake

Flying

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)

Viral Drake Discussion

KibaAlpha on Reyhan and Ishai's Counterstrike

2 days ago

cvillpunk

Thank you for your comment. All suggested cards are good cards and ones I had in the initial build of this deck excluding Viral Drake . However with the change over of my commander from Atraxa, Praetors' Voice to Reyhan, Last of the Abzan and Ishai, Ojutai Dragonspeaker I felt the need to pull them in favour of better choices.

With that said though I've currently swapped back in Inexorable Tide .

triproberts12 on Sun Quan, Lord of Wufect

1 week ago

No trouble! Also, I forgot to mention Gilded Lotus . If you only take one of my suggestions, it would be the Isochron Scepter + Dramatic Reversal plan. I noticed that you can loop Contagion Engine and Contagion Clasp with colorless mana rocks, but you'll need a blue rock to power Viral Drake . That would also allow you to run Capsize , as well. Good luck!

triproberts12 on Sun Quan, Lord of Wufect

1 week ago

I think what this deck wants is some ways to make infinite mana. The one that would be best, in my mind is Dramatic Reversal + Isochron Scepter . You'll want more mana rocks, although I think you want more anyway, but with that combo, you can power out Blightsteel or proliferate out the table with Contagion Engine , Contagion Clasp , or Viral Drake . You'll want the typical Muddle the Mixture to grab the combo, and artifact tutors such as Whir of Invention , Fabricate , and Tezzeret the Seeker can get your Engine and Clasp, as well.

Another classic mono-blue combo is Pili-Pala + Grand Architect . I like that one here, since you want to power up your blue and artifact infect creatures, anyway.

Next is Palinchron . You're already running High Tide and Caged Sun , so that's one option to go infinite. Deadeye Navigator can also combo with Palinchron.

A cheaper alternative is the old Pauper Peregrine Drake combo. You use Ghostly Flicker , Illusionist's Stratagem , or Displace to blink Drake, Great Whale , or Palinchron with Mnemonic Wall , Archaeomancer , or Salvager of Secrets , returning the instant each time.

To tie all of these combos together, Merchant Scroll and Mystical Tutor can get the Instants or Whir of Invention .

I think you could use a lot more mana rocks, as well. I would start with Sky Diamond , Mind Stone , Worn Powerstone , Thran Dynamo , and Thought Vessel .

I'm also surprised not to see Corrupted Conscience in here. Love that card.

As for cuts, I'm not really sure what Helm of the Host is doing here. It's not your commander you want more of, it's infect creatures. For that kind of mana, you could just kick Rite of Replication . Not really sure what Telepathy is for. If anything, you don't want the table to know when the infect player is a danger. Borrowing 100,000 Arrows has always been a pet card of mine, but making the kind of mana you are, you want X spells. Blue Sun's Zenith , Open Into Wonder , and Pull from Tomorrow are you friends.

Since you're limited on infect creatures, you might want normal clone effects. Phantasmal Image is cheap. Gigantoplasm can copy an infect creature and one-shot people, Quicksilver Gargantuan to a lesser extent. Phyrexian Metamorph is flexible. Vizier of Many Faces has recursion. Stunt Double can surprise the table by speeding up the clock just before your turn. Fated Infatuation comes with card selection. Mirror of the Forebears survives board wipes. Cackling Counterpart , Stolen Identity , Quasiduplicate , and Saheeli's Artistry can all copy creatures multiple times.

Phroggy1 on astaxa infect

1 month ago

kdplumb thanks for the interest and the questions(i will get to an actual better description of this deck one day, i promise). first suggestion with the deck is upgrade the land base, it is pretty budgety, otherwise to answer your question: I designed this deck to be stronger against a full table than 1v1(no glistener elf and fast wimpy infecters, lil more resilient powerful critters) : with that being said, at 1v1 this deck can be a beast, i have played against dedicated 1v1 builds (notably a dark depths/thespian stage marit lage deck, and yes as gross as it sounds) i believe i lost that match turn 5 but my opponent went first and i would have infected him out on my turn 5). against multiple opponents you draw a bit of hate (atraxa seems to do that all by herself) if they know the deck or realize they are getting infected be prepared, however that is the reason we add propaganda/ghostly prison and blind obedience and maze effects, we just need to hold off our opponents long enough to explode with proliferation. Duelist's Heritage to kill enemy with other enemy's creatures out of no where is an over performer, Transmogrifying Wand is awesome, constantly asking people "you want an ox", Viral Drake can just win the game. Ichor Rats Spinebiter are probably tied for most out of nowhere.

Baxdar on [EDH] Kenrith bois go on a copy quest

2 months ago

First off, I assume you're somewhat on a budget for your land base? Personally I don't like the tap lands like Izzet Guildgate or Highland Lake. Cascade Bluffs, Swiftwater Cliffs, and Wandering Fumarole would be much better choices. You could also consider cycle lands like the Deserts from Amonkhet.

Aside from that you've got a lot of the spells matter token generators, but neglected Murmuring Mystic. I'd swap The Locust God for this since you're not particularly running a card draw theme.

There aren't a lot of cards that I'm super down on, but Arcane Denial is pretty bad. Same with Baral, Chief of Compliance. Counterspells aren't the best in commander, and you don't have enough for Baral to be worthwhile

Some other scattered thoughts:

Expansion / Explosion is imo way better than Invoke the Firemind

Mystic Retrieval and Mission Briefing are both more useful than Volcanic Vision

Viral Drake isn't that synergistic and could probably make room for something else

I'm a huge fan of Izzet Locket and Commander's Sphere as mana rocks.

Wild Ricochet and Mirari fit in your theme

Fabricate would be a good include to make your chain veil more consistent.

There's definitely more I could say, but this is enough of a text wall as it is.

MillersEdge on Back At(the)trax(a)

2 months ago

Always cool to see a creaturebased Atraxa deck!

Stuff like Hangarback Walker, Hooded Hydra or Chasm Skulker is pretty nice because it gives you some protection from boardwipes.

Walking Ballista is just a reasonable creature on it's own, can serve as spot removal or ouright kill people when paired with Kalonian Hydra or Deepglow Skate.

Jarad, Golgari Lich Lord is another nice non-combat wincon, especially when paired with things like Reyhan, Last of the Abzan.

Altered Ego is a nice manasink, and with so many creatures with effects on them can do insane stuff. Or you just copy something fun from your opponents.

If you want to commit to the infect plan, both Ichor Rats and Viral Drake are reasonable creatures.

As for euqipment, Helm of the Host is manahungry, but works well both with Atraxa and with other creatures with big bodies and/or strong effects.

I might be completely missing something, but with no cards with devoid in your list I'd probably replace Corrupted Crossroads, even with a basic.

MillersEdge on Atraxa, Queen of Counters

3 months ago

Nice build! I love how open the Atraxa good-counter-stuff archetype is, with the access to four colours and so many proliferate-able mechanics available.

I'd probably add some additional boardwipe-protection. You have Chasm Skulker and Hangarback Walker has been mentioned. Hooded Hydra is another option, and an inexpensive one at that. Heroic Intervention is an amazing utility card as well, it works in combat, against opponents' removal, and allows you to wipe the board and keep your own guys alive. Reyhan, Last of the Abzan works wonders against singletarget-removal and allows for blowout turns with Jarad, Golgari Lich Lord even if you don't have your Altered Ego + Enduring Scalelord combo assembled.

You might also want to think about graveyard-hate of some kind. Unless they see absolutely no play in your meta, graveyardstrats can spiral out of control fast if they are left unchecked. Both Scavenging Ooze and Phyrexian Scriptures are options that are on theme with the proliferate-extravaganza.

Oran-Rief, the Vastwood can help get the first counter on things to start proliferating. Prime Speaker Zegana is a bit mana-intensive and extremely underwhelming on an empty board, but if you reliably manage to have big creatures stick around for a turn, she can be massive. If you're willing to run it, Viral Drake gives you an alternative way to kill people and an additional way to proliferate. Luminarch Ascension draws a lot of hate, but can generate massive amounts of value and thanks to proliferate, you only need to get one counter on there to get the party started. As Foretold is a bit slow, but if it sticks for a bit, it can get pretty insane. With all those synergies, being able to play an additional card per turn can often just win you the game. Akroma's Memorial allows you to swing with your big creatures right away, provides evasion AND protects them from stuff like Anguished Unmaking or all those damagebased red boardwipes.

Some more landbased ramp like Cultivate, Farseek, Rampant Growth or Kodama's Reach can help fix your colours and is less likely to be removed than artifacts.

As for additional superfriends, Vivien Reid works well with creatureheavy strategies, and I really like Vraska, Relic Seeker, just because she is never a dead card. Ajani Unyielding is versatile and inexpensive. Just keep the balance in mind. I gradually built my Atraxa list from full creatures towards full superfriends and there was a stretch of time where none of the two strategies were really working out for me because of the mix. Some walkers can be huge fun in a +1/+1-counter-deck and vice versa, I'd just recommend you stay committed to one of the two as your main strategy.

Potential cuts: As much as I love the counter-synergies, quite a few of the actual proliferate-cards aren't all that great imho. Inexorable Tide just felt like a pretty clunky win-more card most of the times I drew it, and both Spread the Sickness and, to a lesser degree, Steady Progress are pretty overpriced for what they do, especially if your main wincon are massive creatures, where one additional counter often makes little difference. Contagion Clasp and Contagion Engine can also get pretty mana intensive, but they at least provide repeatable value without additional requirements. Revoke Existence feels kinda narrow. If you're running this with a trget in mind, by all means, keep it in, but you might want to keep your eyes open for alternatives like Utter End or Anguished Unmaking that hit more things. I'm not sure you have enough targets to really take advantage of Skullclamp. Mind's Eye felt pretty slow when I was running it, especially because the deck doesn't do tons of instantspeed stuff, so keeping mana open for it gets a bit sketchy. Mind Unbound is only worth running if your playgroup consistently allows it to stick around for a few turns. Otherwise you mmight be better off running something like Sphinx's Revelation or Blue Sun's Zenith. I'm not sure if I'd run three pillowfort options unless you're facing a lot of token strategies. Your deck looks like it should usually have some big blockers available, And if you don't people are usually fine with paying to take down key walkers.

Of course, it all comes down to your local meta, personal preferences/playstyle and (sadly) budget, so disregard anything I said if it doesn't feel right to you. I do hope some of it helps though ^^

Good luck and have fun playing!

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Viral Drake occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Blue: 0.04%