|Commander / EDH||Legal|
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|Eldritch Moon (EMN)||Uncommon|
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Shreds of Sanity
Return up to one target instant card and up to one target sorcery card from your graveyard to your hand, then discard a card. Exile Shreds of Sanity.
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Shreds of Sanity Discussion
2 months ago
I'm currently thinking about a card similar to Shreds of Sanity, but without the exile on resolve-thing. As this card would basically be an endless value engine once you assemble two or even more, i think it should at leased be mythic rare and two-coloured. As i don't wantit to be a op-izzet card and the original seems pretty insane, rakdos shall be it. What do you think?
Recurring insanity 2RB
Return up to one target instant card and up to one target sorcery card from yor graveyard to your hand. You loose 2 life for each card returned this way.
2 months ago
Great comments guys thanks for the interest and following my journey!
luther - while I do love Hatred as a fantastic win condition in a lot of decks, I feel in this build the Attack with Licia commander damage plan is very Plan B. I like having the option, but the main reason I like it is that it sort of exists by itself without slots dedicated to it, you know? But thank you for the suggestion!
MagicBlues - thanks for following along! The deck has definitely evolved over time, haha. My goal is actually at this point to continue to upgrade as I make certain acquisitions and really trick it out. My latest thought is potentially including a Burning Wish Mastermind's Acquisition sideboard package and offloading some board wipes and other situational cards to it.
Good comment regarding Not Forgotten my reasoning specifically for Not Forgotten over a card like Shreds of Sanity or Recoup is that it can bring back whatever I need, and especially Helm of Awakening which is just such a crucial piece. It can also circumstantially grab a Glacial Chasm or something similar!
Keep the comments coming guys I am enjoying the discussion!
2 months ago
Oh boy, this list has developed significantly since I last looked at it. It looks way more cutthroat now :)
I've been wondering if Reiterate warrants inclusion over one of the other copy spells. With Helm of Awakening in play it is a straight upgrade but only if you ever rebound it.
You mentioned in the update section that you might need to include Not Forgotten at some point. Maybe Shreds of Sanity is a better fit for that slot since it is red and returns the card to your hand instead.
4 months ago
Thanks for the suggestions! Ive considered Quicken and Gitaxian Probe before, so Ill definetly try them if I pick up some copies. Goblin Electromancer/Baral werent here before because I figured my curve was low enough as is, but Ive swapped in the electromancer to give it a shot! I think Rewind is a bit too much of an investment, you could say. I rarely hold up more than one or two mana on an opponents turn. Mystic Retrieval Ill keep in mind, but I prefer Shreds of Sanity.
5 months ago
Unstable Obelisk- Its mana intensive to do, but this effect is very valuable to have in your colors. I recommend having it just in case.
Bedlam Reveler- A very good topdeck late in the game, as well as an efficent beater for that refills your hand. Not so good if you're early on and dont have self mill
Bloodwater Entity- for a Reclaim and an evasive body with prowess is not a bad rate. Downside of course is having to use your jori trigger or a cantrip to get the card into your hand (but thats not so hard).
Torrential Gearhulk- This is the only gearhulk that is seeing modern play for a reason. It lets us keep using our graveyard as a resource, while being a big body. Very often you can flash it in to block and cast a random spell in your graveyard FOR FREE to get a jori trigger. Thats a 3 for 1. And now you have a 5/6.
Magma Jet- Part of my efforts to find interaction that gives card advantage. 2 damage isn't a lot, but its an instant speed play that can pick off utility creatures while giving us powerful card selection
Oona's Grace-Particularly powerful with your cost reducers, gives us a way to use our excess lands to hit jori triggers. Also an excellent card to discard.
Remand- Tempo play that digs you deeper. I'd probably fire this one off at the first chance i'd get.
Voyage's End- Instant speed bounce with scry. Similar options discussed later.
Riptide Laboratory- mana is actually a big issue with this deck, but I think this effect is powerful enough
Anchor to the Aether- Sorcery speed, but going to the top of the library messes up your opponent's next draw, while the scry digs you further through the deck. I haven't played with this one yet, but it might be good to test.
Pieces of the Puzzle- is a lot and sorcery speed sucks, but this is a powerful draw spell that has the advantage of also filling your graveyard
Spite of Mogis- This is the addition that I am most proud of. I can't believe we didn't know this card existed.
Perilous Voyage- Excellent if it hits something with cmc or less, underwhelming if not. Meta call. Also note that it has cyclonic rift's restriction.
Repulse-Bounce with draw. I think this is the best rate for this effect.
Select for Inspection-A bit troublesome to use, but the scry bounce for only is nice
Stymied Hopes- I'd consider this one a tempo play. Hit the first thing you can, so you can get that sweet sweet scry.
Unsubstantiate- Versatile spell, but the lack of card advantage on it is a minus
Baral's Expertise- Big bounce spell, will trigger Jori. But costs .
Mystic Speculation- Could be ok. Scry 3 is a lot, but thats all it does. I dont see you buying this back all that often.
Shreds of Sanity- 2 cards back for 3 mana + a card. Sounds interesting
Strategic Planning- sorcery speed impulse, but fills your yard.
Void Snare- 1 mana bounce
6 months ago
No, not really, TheRedGoat. Most of my burn consists of spells like Sizzle or Slagstorm, and while I do like to swing out with Neheb when I can, his damage isn't usually my primary source of post-combat mana gain. My local meta also doesn't tend to use Fog effects, but either way I don't see stopping combat damage as a large hindrance to the deck.
I have considered Past in Flames, and even once had a Shreds of Sanity in an earlier build, but so far I haven't seen too much need for either of them, because I usually manage to draw into a card like Reverberate or Pyromancer's Goggles that let me cast my big x-spells (like Burn from Within or Fireball ) more than once for a lot of damage. My damage doublers help as well. Honestly, the largest problem with the deck so far is card draw. With the right hand, I can kill someone fairly quickly, or at the very least drop my hand on the battlefield, but gaining more options after dumping/gaining mana is the real weakness I'm finding with the deck. Perhaps more wheels...
9 months ago
Hey there, I'm not great with budget lists but I have a few cards to consider:
Mystic Speculation - always love drawing this card, so much value.
Increasing Vengeance - best spell doubler on a budget imo.
That's about all I can think of atm, hopefully it helps.
9 months ago
If you want to go with prowess, don't play much in your opponents turn, espeically counterspells. They end up being dead when you really want something in your own turn. So, I'd suggest losing the 4 Counterflux and adding 4 Mutagenic Growth instead.
Unless you get a lot more instants and sorceries, Enigma Drake will never really be worth it. The same goes for Delver of Secrets Flip. But you do need another 2 Monastery Swiftspear. And perhaps a couple of Wings of Velis Vel would be a funny budget card in a prowess deck. Consider Lava Spike or maybe, if you get better lands, Searing Blaze, as they go really well with a turn 1 swiftspear. One of the ways to gain a bit of tempo against opponents with a lot of fetch and shocklands is to hit them really hard early on (turn 1 Monastery Swiftspear, turn 2 Lightning Bolt, Lava Spike, attack = 10 damage total), as they then often become reluctant to play their lands untapped and cracking fetches.
Let me get Shreds of Sanity straight... so, you pay 3 mana, pick 2 cards in your GY, lose another card from your hand... right? so, it's card neutral for 3 mana (no loss, no gain, except if either instant or sorcery was missing from your GY, in which case it's card negative). And it then triggers any prowess creatures in play... Not really a modern card. How about Expedite instead? Nothing in common between the two cards, really, but expedite is cheaper, more aggressive, potentially impacts the board state, and always replaces itself.
Don't play tapped lands in a deck as aggressive as this (is supposed to be). It is roughly equivalent to playing a timewalk on behalf of your opponent. Also, you should trim down casting costs, until 20 lands is enough.