Thrummingbird

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Uncommon
Modern Masters 2015 Edition (MM2) Common
Scars of Mirrodin (SOM) Uncommon

Combos Browse all

Thrummingbird

Creature — Bird Horror

Flying

Whenever Thrummingbird deals combat damage to a player, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)

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Thrummingbird Discussion

Barsan on Blue virus

2 weeks ago

If you want to spend a bit of money you can swap out your Contagion Engines for Aether Vial and your Ichorclaw Myr for Walking Ballista. The vials will benefit from proliferate and allow you to spend your mana the turn you use your drakes and the Ballista will provide you with much needed removal.

Remand might be a good addition over Disallow and Thrummingbird might replace 2 of your Blighted Agents if you want to lean more into proliferate. Also Tezzeret's Gambit probably warrants sideboard inclusion at least.

TKDbeast on More Counters than Mario could collect

3 weeks ago

Not bad. Nice, efficient, and effective. There's certainly room to improve, but it's not too janky or slow. I do think that Bred for the Hunt, while certainly fun, is sub-optimal, along with Thrummingbird and Bioshift to a certain extent. Other than that, I could see reasonable arguments for all of these picks.

SlumberingSinh on Yasova Dragonclaw Budget

3 weeks ago

@BROBIWANKENOBI It was sitting on the maybe board, but after testing the deck and realizing I have too much proliferate that end up being dead draws, I put her in over Skyship Plunderer. Thrummingbird does its job better anyway.

cdkime on Quest For Ula's Temple

3 weeks ago

Thrummingbird might be an interesting option, as it allows you to get additional quest counters on Ulas, and thus field your large creatures faster.

Otherwise, I agree with what others have said about your curve. Large creatures are fun, but they are dead draws until you can play them. While counting on Ulas is nice, your deck should still prepare for the 52% of games where you do not have an Ulas in hand on turn three.

Gattison on Proliferation Nation

1 month ago

You might want to consider Slip Through Space or Artful Dodge in stead of Fuel for the Cause, because 4 mana is a lot for a counterspell, meanwhile, you want to make sure your Thrummingbird isn't chump blocked by something, despite its evasion.

If you drop Fuel for the Cause and one Implement of Ferocity and add 3x Artful Dodge, that might do it.

Hyperalgialysis on Beatless

1 month ago

Proliferate would help put counters on your permanents, Thrummingbird Steady Progress and Tezzeret's Gambit

ThallionDarkshine on Ezuri Com-bro Progress

1 month ago

I think this deck could benefit greatly from some other powerful mana dorks. Gyre Sage and Viridian Joiner both can have their mana production increased to ridiculous levels with Ezuri and can substitute for Karametra's Acolyte to combo with Sword of the Paruns. Another great untap outlet is Umbral Mantle, and not only does it cost the same to untap as the sword, it also combos with Viridian Joiner on its own. I'm not sure if you have enough ramp to justify running so few lands. Maybe a Sylvan Ranger, Cultivate or Courser of Kruphix would be nice to make sure you hit your land drops. Finally, you've got a decent amount of cards that deal with counters, so maybe a strong repeatable source of proliferate would be worth considering, such as Thrummingbird or Viral Drake.

For more inspiration, check out my Ezuri list (We're Gonna Need a LOT of Dice). It's much less combo-centric, but it's got a lot of cards that are very powerful with Ezuri.

entheogeneral on (Super)Friends with Benefits

1 month ago

DrkNinja, thanks for the input, we'll see if it's helpful. I added some of the cards you suggested and took out those walkers. Most of them were in there for sentimental value and just because they were 'walkers, but I took them out and will be testing it soon. I'll likely keep the Day of Judgement is because it's foiley, but I'll be putting the Wrath in as soon as I get it. Inexorable Tide has tested well, but isn't necessary, however, I'm giving it another chance. Vraska's Contempt is in there now, until I get Utter End but I'm not too sure it's needed. I also put more Stax/Pillow Fort support in there as an idea but I'll see how that works out before I change this list. I'll make a copy of this deck that is tweaked with the current cards I have. Also, do you think I should make it more creature-based, combo-based, or just focus on stalling 'til I can max a 'walker?The combos I have are Deadeye Navigator + Peregrine Drake , Isochron Sceptor+Dramatic Reversal, Grand Architecht+Pili-Pala, and Spin into Myth + Tunnel Vision .

And the Skyship Plunderer is like a shitty Thrummingbird, it says each KIND of counter, it doesn't double it like that one cloud skate

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