Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Uncommon
Modern Masters 2015 Edition (MM2) Common
Scars of Mirrodin (SOM) Uncommon

Combos Browse all


Creature — Bird Horror


Whenever Thrummingbird deals combat damage to a player, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)

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Thrummingbird Discussion

solarPULSAR on Magic: The RPG (Level Up/Proliferate)

1 week ago

Well I do like ruining storm players awful, awful plans. It has potential to replace a copy of Thrummingbird. Its pretty narrow and the card itself is really really bad, but it is definitely worth taking a look

Derpingotter on Fire the Cannon!

1 week ago

Perhaps Thrummingbird could help out. And you could see about running either Steady Progress or Tezzeret's Gambit for draw.

-Orvos- on Clockwork Mutants

1 month ago

Adamconda she is a very good card. I've considered adding her but the main problems I run into are

1: she costs 4 cmc to get out which really slows down the deck since a lot of its defensive capabilities require me to save some mana or the mana is better spent on getting 1/1 Servo tokens.

2: With the new Accelerated build of the deck it is much faster but the creatures don't get much bigger than 3/3's a lot of the time unless I draw the perfect hand. Only getting up to a 3/3 means she will only evolve twice which is not so great for 4 mana.

I understand that Thrummingbird will let me draw TONS of cards with her out but in this new build I tried to make each card less dependent on other cards to be effective.

I have considered her mana times :L. She is the perfect draw mechanic for this deck. I just need to find a way to add her that doesn't slow down the deck too much. Any suggestions?

Omnes_Spiritus on Phyrexian Plague

1 month ago

These are my suggestions on what cards to cut. Feel free to agree or disagree:

Hanna, Ship's Navigator

Tezzeret the Seeker

Mechanized Production

Most artifacts in the deck are not worth tutoring/reproducing. In the case of Tezzeret, your mana rocks should be on the field to cast him, not the other way around. The ship's navigator is slow and is better replaced by high greater utility graveyard effects such as Regrowth. You will never win with Mechanized Production and there are both better copy effects out there and no need to use them in this deck. Norn's Annex, Contagion Engine and Contagion Clasp are the only reasonable target in the deck. Mana rocks are better off having more variants of the same thing then this card, Tangle Wire will screw you over, and it doesn't interact with Darksteel Reactor.

Spread the Sickness - Too much cost for the Splice onto Arcane effect. You're better off with 2 separate cards.Hindering Light - If you need to remove a counterspell pick this one. Its niche and heavy on devotion.
Deepglow Skate - This card is in the same realm as proliferate, but on the opposite end of the spectrum. It wants a narrow focus whereas proliferate wants a wide effect (ex. Avenger of Zendikar vs. Master Biomancer).Thrummingbird - A unreliable low impact card. You would need to cast this as a sorcery speed, pass your turn, protect it from 100% damage because it is a 1/1, attack with it and have that attack resolve hitting the opponent directly.
Kor Haven - This card does not give colored mana in a 4-color deck where mana fixing is very important. If you are planning for the paid effect I would suggest Maze of Ith instead.
Thassa, God of the SeaRestoration Angel

These two cards don't interact with your deck. For Thassa, God of the Sea refer to the above Geier Reach Sanitarium and for Restoration Angel you need strong ETB triggers.

Debtors' Knell - This is a 7 costing card. The objective of the deck is to cheat out a biggy by T3,4,5. At this turn, you should either be hard casting the creature or refreshing your hand for another reanimate combo.Noxious Revival - EDH is a slower format and therefore rewards higher impact effects. This card gives you one card after one turn. In contrast, you could be running a more impactful card like Seasons Past. It can give you 10 cards for cost 5.Time Warp - Taking extra turns is cool, but it doesn't fit with the playstyle of your deck. You don't ramp hard enough to gain benefit from its effect and it has negative synergies with cards such as Jin-Gitaxias, Core Augur. At worst it is Explore and at best Atraxa, Praetors' Voice gets to proliferate twice.

Barsan on Blue virus

2 months ago

If you want to spend a bit of money you can swap out your Contagion Engines for Aether Vial and your Ichorclaw Myr for Walking Ballista. The vials will benefit from proliferate and allow you to spend your mana the turn you use your drakes and the Ballista will provide you with much needed removal.

Remand might be a good addition over Disallow and Thrummingbird might replace 2 of your Blighted Agents if you want to lean more into proliferate. Also Tezzeret's Gambit probably warrants sideboard inclusion at least.

TKDbeast on More Counters than Mario could collect

2 months ago

Not bad. Nice, efficient, and effective. There's certainly room to improve, but it's not too janky or slow. I do think that Bred for the Hunt, while certainly fun, is sub-optimal, along with Thrummingbird and Bioshift to a certain extent. Other than that, I could see reasonable arguments for all of these picks.

SlumberingSinh on Yasova Dragonclaw Budget

3 months ago

@BROBIWANKENOBI It was sitting on the maybe board, but after testing the deck and realizing I have too much proliferate that end up being dead draws, I put her in over Skyship Plunderer. Thrummingbird does its job better anyway.

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