Dark Impostor

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Avacyn Restored (AVR) Rare

Combos Browse all

Dark Impostor

Creature — Vampire Assassin

: Exile target creature and put a +1/+1 counter on Dark Impostor.

Dark Impostor has all activated abilities of all creature cards exiled with it.

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Dark Impostor Discussion

F3A5t on Markov Bloodlines v3 (please give suggestions)

1 week ago

Dark Impostor is good because he is a rattlesnake and can exile stuff. Reconnaissance is good so you can swing with your board state, get that damage in, and pull them back after first strike.

F3A5t on Conquistador Vampires

1 week ago

What about the old vamps like Bloodline Keeper  Flip, Captivating Vampire, Dark Impostor, Drana, Liberator of Malakir, Vampire Nocturnus, Vampire Nighthawk, Blade of the Bloodchief. Anointed Procession seems good in here as well. 40 lands seems like a lot as well for 3.5 cmc. I would only run around 35-37.

For life gain Authority of the Consuls Whip of Erebos, and Kambal, Consul of Allocation.

Saharez on Vampire Deck - (First EDH deck) advice sought

1 week ago

I've got a couple of suggestions!

Diabolic Intent would be a cost effective tutor for you, considering your reliable access to tokens.

Falkenrath Noble can be a boardwipe deterrent, just like your Blood Artist

bloodline necromancer can be efficicent, for two bodies.

Herald’s Horn can be a solid help, both on the mana front, but more importantly on the card draw front.Topping up on mana reducers with Urza's Incubator and suddenly your bombs become far more affordable.

depending on meta Pyroblast and Red Elemental Blast are both excellent choices, a great answer to Cyclonic Rift, any number of counterspells, tutors, draw spells and a sometimes just a 1 mana removal on a threat.

Patriarch's Bidding can keep you in the game after a boardwipe.

A couple of suggestions on things to cut, if you decide to add any of the above to your list:Dark Impostor the 6 mana activation costs alot of tempo, in your color identity you will probably be pressed on mana in most games.

Vampire Nighthawk Simply because it doesn't do quite enough to altar the boardstate in a significant way.

Heirloom BladeBlade of the Bloodchief These two equipments, you are having a token centric build with a few combo pieces, these equipments are gonna cost you tempo.

I would cut Kindred Boon aswell, you are in black and white, you don't need to be afraid of things going in the grave, there is plenty of options for getting them back out again! :)

ClockworkSwordfish on Nosferatu: A Symphony of Horror (Post Ixalan)

2 weeks ago

I'd try and run Dark Impostor in there - I find he's great in EDH. In the late game he provides repeated removal and can even grow to be quite the impressive threat!

ClockworkSwordfish on Olivia has had enough of your games

2 weeks ago

I'd try and run Dark Impostor in there - I find he's great in EDH. In the late game he provides repeated removal and can even grow to be quite the impressive threat! I'd also try and get Drana, Liberator of Malakir, possibly in place of Guul Draz Overseer? She's half as much mana and the boost is permanent!

McDeity on

3 weeks ago

I'm doing this from my phone, so please pardon any parsing errors.

A few things jump out at me immediately when skimming your list. One: You're not running nearly enough dudes to really capitalize on Edgar's abilities. Two: Your Black count is dangerously low.

Edgar's token ability procs with each vampire you cast, so you'll want to add in a substantial number more critters to ensure that your average draw value is maxed. His secondary ability of growing his squad also pushes this incentive even further. I'd be aiming to have close to 50 blood-suckers running around in your deck somewhere to truly keep the warmachine rolling.

The second point centers mostly around the card Vampire Nocturnus. The card is an animal, and absolutely worth building around. Yes, he isn't a legend so you won't have him every game, but with even a moderate field he can pack a potent punch. To earn this reward though requires you warping your card pool a bit to make certain that he reaches his formidable potential consistently. If there's a card or effect that you run that doesn't have a black symbol, try looking for a substitute card that might be close enough and does contain a black casting cost. Currently, 63 of the 99 cards in your deck are whiffs, so he's online just over once every three turns.

A few card notes:

Blood Artist is a good card, and while it synergizes with Edgar's tokens as a pseudo Goblin Bombardment, I believe that he's better in an Olivia Voldaren-style deck that utilizes sac outlets more freely and effectively. Don't feel bad to run him, but the roster spot could be spent on something else.

Similarly, Bloodthrone Vampire is better in Olivia as well, though I approve of keeping some sac-outlets in the list. I'd suggest Viscera Seer as an alternate, as scry is typically superior to a buff when pitching creatures (usually in response to a board clear).

Falkenrath Gorger, Olivia, Mobilized for War, Stromkirk Condemned, and Stensia Masquerade: I've lumped these all together, as they mostly play along the same lines.

The Gorger is just a Savannah Lions in a cape enough of the time that I don't believe he merits inclusion. He improves some if you really work to get a madness theme going, but I think the dropoff in overall card quality to meet that goal isn't worth it. If you're hellbent on running him, then I'd possibly look at Sire Of Insanity and Rix Maadi, Dungeon Palace to bolster the rest of the discard outlets. Also, you just don't have enough vampires in the deck to take advantage of the free madness reliably anyways.

Olivia, Mobilized for War is pretty mediocre when not paired with Falkenrath Gorger or Oversold Cemetery. Your general already has haste, and there aren't many other vampires that I'd consider powerful enough with haste to discard for. Maybe Necropolis Regent or the specter-style vampires. Her ability to make creatures into vamps is irrelevant in your deck, and the +1/+1 bonus isn't anything too exciting. I'd cut her for something else.

Stromkirk Condemned: pretty much everything I said about Olivia applies here, though he at least is better with the tokens that Edgar makes.

Stensia Masquerade: it's neat that this has madness and the effects aren't terrible, but the enchantment suffers from not being black, and by being largely outclassed by cards like Cathars' Crusade. At the end of the day, the counters from this are too slow to make the cut.

Speaking of slow, playing Guul Draz Assassin is just asking for sadness. Level Up is one of the most feel-bad mechanics when things go wrong. Finally investing enough in your guy, only to have him Swords'ed in response is quite deflating.

Mathas, Fiend Seeker is too group-huggy for my tastes. Assuming that you play multiplayer, letting two or more opponents draw while you draw one is card disadvantage. View the table as one large, cohesive enemy, and not several smaller ones.

Mirri the Cursed is sweet, but overall not very strong. Most opponents won't block unless they can kill her. Running some additonal sabateur effects (other than Necropolis Regent and Rakish Heir) such as Larceny or Pain Magnification would help, but still probably not enough. That said, she is a cat vampire, so that's worth something.

Shadow Alley Denizen is pretty small-game. Intimidate isn't particularly strong with multicolor creatures, and even on the monoblack ones it's still not worth running. A good number of your monsters already fly, which is a better form of evasion.

Stromkirk Noble and Vampire Lacerator are just too low impact to run. They don't do anything besides attack, and topdecking one of them in the late game is nauseatingly painful. The noble suffers from being non-black as well.

Cathartic Reunion and Tormenting Voice would likely be better as actual draw spells than rummaging spells. I know they work with madness and the Cemetery, but I like things that net you cards a lot more. If you wanted, Kheru Mind-Eater and Fiend of the Shadows are tribal means of getting ahead on cards, and both black (even if they aren't great cards otherwise).

Cover of Darkness: fear is better than intimidate, but this still isn't impactful enough to run.

Necropotence is one of the most busted cards ever printed in Magic, and in Commander is a complete trap. The downsides are too steep in a multiplayer format, and only a handful of decks are set up to wield it properly. Look elsewhere for advantage. Look at your mana base and the casting cost while you're at it too.

I don't see the reason for running Expedition Map- is there an interaction I missed?

Boros Charm, Teferi's Protection, and Rootborn Defenses: These cards are all reasonable, but may be superfluous. One of Edgar's strengths is being able to churn out an army quickly, and doesn't even need to be in play to do so. It gives you a small hedge against Wrath effects; nobody at the table should be able to recover as well as you do. The rhetoric against non-black cards applies here as well. You know your meta better, so it might be right to play them, but if you really need the protection then Eldrazi Monument or Avacyn, Angel of Hope might do the job better.

Swords to Plowshares is the single greatest spot-removal spell in the format, so I'm never going to tell someone that it's wrong to play it. However, it might not be the "most right" to play it here either. It being white is a powerful strike against it, and revealing it to your opponents doesn't feel great either. You're sitting on 14 pieces of removal at the moment, which leans on the high end. Again, it could be a good meta call, but even if that number is what you want, perhaps some upgrades could be found. A black instant perhaps, such as Terminate or Silence the Believers; Vindicate as another means to deal with enchantments; or vampires that kill: Shauku, Endbringer, Vish Kal, Blood Arbiter, Dark Impostor, or Olivia Voldaren count. So would Butcher of Malakir in some circumstances, Gatekeeper of Malakir in others, and Kalitas, Bloodchief of Ghet. There are a lot of vampires that kill things dead, so maybe start there for your removal, and cut the Swords and Path to Exile.

I like mana rocks as much as the next man, but your curve is fairly low, and their colorless identity is less than stellar. Perhaps trim down to the best five, and go from there?

On the subject of mana, your mana base needs an overhaul. I know this is like the Magic version of being told to eat your vegetables, but it's so true: if you're going to spend money anywhere in your deck, start with the lands. I understand ABUs (Badlands etc) aren't in everyone's budget, but at least pick up the fetch lands (e.g. Marsh Flats) and the filters (Graven Cairns). You probably don't need any Red/White duals, but the ones that produce black will prove invaluable. If you discover that you hate paying vampires or something like that, you'll always be able to play the lands in a different deck. They aren't flashy, but they are the most important part of Commander.

Well, that's about all I have for you at first blush. If you want a list to cross-examine, I've been playing vampires since Worldwake and converted my Olivia list into Edgar when he was first spoiled. Here's the link if you'd like: http://tappedout.net/mtg-decks/formerly-olivia/

Feel free to send me an ask if you have any questions, I usually respond within a week. God bless, and good luck out there. McDeity.

Akujiki on Valcon Mortheo

1 month ago

you might be interested in Patriarch's Bidding, I guess you can also use Living Death aswell.

as for vampire you might be interested by : Dark Impostor, Falkenrath Noble, Fiend of the Shadows, Gatekeeper of Malakir, Indulgent Aristocrat, Skeletal Vampire, Necropolis Regent, Mephidross Vampire, Falkenrath Marauders, Bloodhusk Ritualist.

To name a few

Gattison on Magic Art Pairs

2 months ago

didn't Johanne Voss do something involving Dark Impostor and a couple other cards? I think it was an instant or sorcery where the Dark Impostor was sneaking up on somebody, then another spell depicting the kill scene, then in the creature card we see the character fleeing the scene? I didn't dream that up, did I?

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