Dark Impostor


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Avacyn Restored (AVR) Rare

Combos Browse all

Dark Impostor

Creature — Vampire Assassin

: Exile target creature and put a +1/+1 counter on Dark Impostor.

Dark Impostor has all activated abilities of all creature cards exiled with it.

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Recent Decks

Dark Impostor Discussion

Jagg3r5 on Consume: by Phenax

6 days ago

Two other cards I think you might also find use for would be Bonehoard and Nighthowler. Especially in larger games, these cards can one shot a player if they aren't countered. Play a creature first, then play and re-equip or bestow for an extremely painful mill, and both have durability to creature destruction. Both can be equipped to an existing creature for a surprising blow or played alone to draw out counters or kill spells.

My personal recommendation to remove would be, as i said previously, Dark Impostor as I've only very rarely actually used his ability because he's often killed before I get any use out of him. He lacks durability and unless you have 9 mana or it's a small game he will likely be dead before you have the six to throw at him, or at least that's my experience. I do agree with Barsan that Oona, Queen of the Fae or Kokusho, the Evening Star are both cards that aren't as functional in the deck as others however, and you may wish to find alternatives. if they work for you, more power to you, but Kokusho especially doesn't really play to this decks theme. If imposter is in place for removal there are better options.

Barsan on Consume: by Phenax

6 days ago

Usually Dark Impostor Caries his own weight, I'll always make it to 6 mana and a 3 mana creature that demands removal Is pretty useful. I was looking more at Oona or Koshuko

scotchtapedsleeves on Consume: by Phenax

6 days ago

I would say take out Dark Impostor in exchange for Liliana, Death's Majesty. His activated ability is way too expensive, and though he seems like he might be a cool card, he is too expensive to actually use. I've played a few games against him, and he looks scary, but that's the problem. Once you play him he'll become a target and will be destroyed before you actually get to use the ability.

That's just my opinion, have you been able to use his ability to a good extent?

Snap157 on Any ideas for this Black/White Vamp deck?

2 weeks ago

Okay- lets get you set up.

Your commander is cool, and his main thing going for him is providing constant removal. His main downside is his mana cost and the fact that he costs 9 mana the second time you cast him. Personally I would use Vona, Butcher of Magan to have better removal and a lower cost. Don't worry about her life loss- you start at 40 and have the two best colors for lifegain.

You're creatures look really good, but I would use only vampires, (although leave Crypt Ghast in because he's awesome, and only keep Ulamog in there if you have mill in your playgroup). Other than that, throw out the non vamp creatures (should be 2 of them) and add in Sanctum Seeker and Necropolis Regent.

You do have some weaker vampires that could use some tweaking. Dark Impostor and Falkenrath Noble are fun, but require too much effort to really impact the board. Thief of Blood can also mess up your board. I would replace these with Liliana of the Dark Realms, Sorin, Solemn Visitor, and Sorin, Grim Nemesis.

One of the advantages of playing Black White is your access to enchantments. You're missing a few staples, including Exquisite Blood (To go infinite with Sanguine Bond), Phyrexian Arena, and Axis of Mortality goes very very well with Vona. I would get rid of some boardwipes to make room. Can't forget the classic Ghostly Prison as well.

Your removal is powerful, but much too expensive. I would take out Iona's Judgment, Grisly Spectacle, Pillory of the Sleepless and Mindcrank to make room for Path to Exile, Anguished Unmaking, Vindicate and Unmake.

If you find that the loss of life is too much, I would take out Trepanation Blade and Oversold Cemetery and Anowon, the Ruin Sage to fit in Sanguine Sacrament, Debt to the Deathless, and Boon Reflection

For your mana base, watch the video linked and follow his instruction. Tolarian is one of the best mtg sources available. Click here

Hope this helps, good luck!

Force_of_Willb on Let's Pretend

2 weeks ago

Arcanis the Omnipotent - Draw plus protection

Dark Impostor - why settle for only our own creatures abilities

Eater of the Dead - "free" untap + graveyard hate

Fatestitcher - tap down / untap

Geth, Lord of the Vault - reanimation

Hoard-Smelter Dragon - artifact destruction

Jace's Archivist - windfall

Kalitas, Bloodchief of Ghet - creature destruction + token

Kamahl, Pit Fighter, Lightning Crafter - tap for lightning bolt

Mean suggestions that will make you lose friends

Beguiler of Wills, Infernal Denizen - Steal all opponents creatures

Cao Cao, Lord of Wei, Sadistic Hypnotist - Discard

Demonic Hordes, Dwarven Driller, Helldozer - land destruction

Kiki-Jiki, Mirror Breaker, Krenko, Mob Boss - create infinite tokens

Pili-Pala, Gilded Lotus, Khalni Gem, Pyramid of the Pantheon - infinate mana with one CMC untap method

Disciple_of_Doran on Clone deck

2 weeks ago

thinning out the deck is going to depend on what your overall strategy is. Are you trying to win with Biovisionary? If so, you'll want to bring him up to 4 copies and stick with more of the cards like Cryptoplasm and Renegade Doppelganger that can copy it after already being in play, while removing stuff like Duplicant or Dark Impostor that exiles the original copy.

Nai_Hsimah on Nosferatu: A Symphony of Horror

3 weeks ago

I highly recommend Nirkana Revenant she works really well with Urborg, Tomb of Yawgmoth and Drana, Kalastria Bloodchief to take out pesky indestructible creatures, if you aren't running Dark Impostor.

Did you purposefully avoid the classic vampire infinite combo of Exquisite Blood and Sanguine Bond? I would recommend having one or the other, alone they are strong cards and people know the combo so it is likely to be disrupted. It can however be handy to end that 6 player game after three hours...

All and all you made some interesting choices.

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