Never/Return

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Pioneer Legal
Quest Magic Legal
Vintage Legal

Never/Return

Sorcery

Destroy target creature or planeswalker..//Aftermath Exile target card from a graveyard. Create a 2/2 black Zombie creature token.

bushido_man96 on Ninja Tribal

11 months ago

You've got a really low curve here, but Yuriko plays better with a bit higher curve, grinding down opponents faster. Like I mentioned on the Hidetsugu deck before, split cards really shine in Yuriko, too. Consign / Oblivion, Far / Away, Never/Return, Spite / Malice, and others can really turn the results of the deck up. Spells high CMC that you can reduce the cost of, like Dig Through Time and Treasure Cruise and even Snuff Out are great synergy.

BrassLord on Yuriko, The Tigers Shadow

1 year ago

Discovery / Dispersal Rags / Riches Never/Return and Commit / Memory are all decent additions if you're finding you need more big CMC! Can be played for lower CMC to keep with the fast pace of deck!

Jonesbond49 on Zombie Tribal

2 years ago

I've decided to make more than one list but each one should be helpful to you in the future. Also, you don't need to put in all these cards. There are too many here for you to fit in the deck.

Liliana cards:

Liliana, Death's Majesty (can be a board wipe but don't count on it), Liliana, Dreadhorde General (also doubles as amazing card draw), Liliana, Heretical Healer  Flip, Liliana, the Last Hope, and Liliana, Untouched By Death (has a removal ability).

Zombie tribal cards:

Shepherd of Rot, Lord of the Accursed, Risen Executioner, Relentless Dead, Field of the Dead, Undead Augur (also card advantage), Havengul Runebinder, Stitcher Geralf, Gleaming Overseer, Call to the Grave (rude card), Endless Ranks of the Dead (my favorite zombie tribal card), Graf Harvest, Graveborn Muse (also card advantage), and Josu Vess, Lich Knight.

Never/Return is zombie themed removal.

Necromantic Selection is a zombie themed board wipe.

Ramp cards:

Dimir Signet, Talisman of Dominance, Charcoal Diamond, Sky Diamond, and Fellwar Stone.

I hope this helps!

fatalzintomyum on Collected Conjouring, CoCo's weird cousin

2 years ago

With black in the deck you get Never/Return as well as Grim Tutor, maybe fetching another Collected Conjuring. Inscription of Ruin in dreamland can be cast with kicker off of conjuring, but it still has two relevant options, killing tarmogoyfs and shadow cards. Pain's Reward is very risky, can draw tons of cards, but I would play it in a deck that can consistently have your opponent be at less life or have pressure on the board. Pelakka Predation  Flip is kind of a freeroll, so that might be an option. Waking Nightmare effects might be too slow. Though the most value might seem to be accrued though getting 3 cmc cards, this is not as ruling as it is with coco. Thoughtseize is excellent hand destruction and has proven itself. Collective Brutality is just another way to sweeten the two for one. Night's Whisper and its ilk can be good, but better than the blue card draw? It would take testing to tell.

fatalzintomyum on Collected Conjouring, CoCo's weird cousin

2 years ago

UpperDeckerTaco Yes, I must admit that Uro does not "win the game on the spot", but I struggle to think of someone looking at my last post and not thinking that it was at least somewhat in jest. However, I must say that if most comments had the same tone as this gem that you have contributed, it would not be possible to write joking comments at all, for instead of provoking a chuckle they would provoke confusion and anger from everyone. I think that the main issue with Collected Conjuring has been brought up pretty well in taco's comment, though perhaps rather rudely. It does not contribute to the board, but that would be fine, if you did not have to devote so many deck slots to what it could hit. However, I think that it is a nice insight into a not very loved card type, as instants are much preferred. So in a temur build the following might be cool. You will want Bala Ged Recovery  Flip perhaps, to get back collected conjuring. You will want either a token production card, such as, just pops to mind, Goblin Gathering, or something like Exhaustion to slow down your opponent. Something like Invade the City can also give you a body to rival many other creatures on the battlefield. Pieces of the Puzzle or the other card that doesn't mill stuff could both be fun options. You have exceptional land destruction, so that might be a way to go, but even Cleansing Wildfire off of a conjuring does draw a card. One cool wincon, though it might be tricky, is Sylvan Awakening which is best to have in your hand, as it should wait until later. You also have a selection of red boardwipes. I might advise trading out green for black possibly to have sorcery speed removal thats actually pretty good. Never/Return I believe is a good one.

amicdeep on $15 Jund

2 years ago

first off, really like leaning into the energy theme i like the deck fitting into a jund shell

may i suggest 2 Ifnir Deadlands

also the deck looks like it may have issues dealing with pws so maybe 1-2 of either Never/Return, Angrath's Rampage or Eliminate

lastly the deck could do a little more to us the gy, either Tasigur, the Golden Fang or if that out of budget even Hooting Mandrills (which can be pretty difficult to deal with on his own.

id also recommend another Chandra, Acolyte of Flame or 2 if the budget can fit it,(been running her as a budget snapcaster in a grixis tempo list and her with blightning, duress and rampage she dose a very good lilly impression (if a little more mana intensive)

multimedia on Phyrexian high class

3 years ago

Hey, nice budget version of Yawgmoth.

Gray Merchant of Asphodel + Phyrexian Reclamation to keep recurring Gray can be another budget win condition. Yawgmoth can be an enabler for Gray + Reclamation because he can keep sacing Gray. Gray is a very good budget card for mono black in multiplayer Commander where you'll have many opponents. Reclamation's repeatable recursion can be helpful with the strategy of sacing creatures and can recur at instant speed. Gray and Reclamation could replace Cordial Vampire and Palace Siege.

Skirsdag High Priest is an underrated budget card in multiplayer Commander. Repeatable morbid can give you a lot of value, good with token strategies. Tap 1/1 tokens to make 5/5 flying beaters. Yawgmoth can be an enabler to activate morbid at instant speed. The nice thing about morbid in multiplayer Commander is it can be activated when any creature dies which includes an opponents creature on any turn. Priest could replace Manakin.

Dark Ritual is a staple card for black. Plaguecrafter is excellent in multiplayer Commander. With 30x Swamps Mutilate has great scalability. Victimize is powerful budget reanimation. These cards could replace Vona's Hunger, Thaumatic Compass  Flip, Songs of the Damned, Never/Return.

Everflowing Chalice and Prismatic Lens could replace Corrupted Grafstone and Manalith. You don't need all mana rocks to make black mana since you have 30x Swamps. Black mana shouldn't be a problem, mana rocks just need to make mana for ramp and that mana is fine as colorless. Chalice can be proliferated which is a big bonus.

Good luck with your deck.

stensiagamekeeper on Hervaiser 4.0 (Black Control)

3 years ago

Liking the low budget. I've a few suggestions:

- Never/Return

- Dreadhorde Invasion

- Victim of Night

You probably don't need Cabal Stronghold . Not generating and not being a swamp for your "# of swamps" spells is a significant drawback. The only use for the extra mana I can see is Dread Shade which itself is a reason to want all black sources. Witch's Cottage could be a reasonable replacement.

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