Mizzix's Mastery

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Commander 2015 Rare

Combos Browse all

Mizzix's Mastery

Sorcery

Exile target card that's an instant or sorcery spell from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.

Overload symbol:5[[symbol:R (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each".)

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Mizzix's Mastery Discussion

Nagoto on khayoz

3 days ago

"Hey! I found your Mizzix list and really liked it, trying to build my own and will definitely take some inspiration from yours! I was wondering how it performs? Fun? Does it win? Does it run into issues of Mizzix keeps getting killed? Thanks!"

khayoz I'm glad you enjoy the best guild. All hail Niv-Mizzet, Dracogenius.

Some things to keep in mind about my list:

  • My group is about "Casual fun". Meaning I've avoided things like combos that take 15min during my turn. Extra turns. Ect.

  • We try to keep our powerlevel/budget similar.

  • A lot of the deck is focused more on Flavor / doing cool, but not necessarily good things. Saheeli Rai and Chandra, Torch of Defiance are in the list just because I pulled them and went "These planeswalkers have red in them. -GASSSSppp-". Whiles sometimes I get really hilarious things like copying an Aetherflux Reservoir with Saheeli and then deathstaring my friends. Most of my wins are political.

  • "I was wondering how it performs?" / "Does it win?" - My playgroup loves creatures. Elf tribal. Big eldrazi ramp decks. Those sort of things, so most of me staying alive is political or me getting chump blockers from my token generators (or an early propaganda). My deck use to be a very ghetto storm-ish combo that ended with me taking 25+min and grapeshotting everyone for twice their health. But that wasn't very fun for anyone.

Now the deck is pretty much: Control the board. Be political (always keep some blue untapped). The amount of times I've had my friends go "Dude if you don't counter this, I won't attack you next turn". When I haven't drawn a counterspell all game is getting pretty high. Other than that it's just protecting mizzixs so your control/card draw racks up more experience counters. Then it's a matter of, do I have enough to burn someone with with a "X" spell like Banefire. I don't know if i'd call it competitive in the slightest.

  • "Fun?" - I love it. Red/Blue was the first color combination outside of mono-red I really wanted to build. I started the deck off with the pre-build mizzixs. Actually switched to Jori En, Ruin Diver as commander for a while (lower threat, less focus on me). Then I sort of figured out the reason I got focused a lot was because of how long my turns took. I play this deck along side my goblin tribal, so when I have days where I want to be the reactive player I play this. Sit back and watch how things play out and just when your opponent thinks they are about to win, Aethersnatch their 40/40 Lifeblood Hydra, use it to discourage being attacked then kill everyone in one turn with fire.

  • "Does it run into issues of Mizzix keeps getting killed?" - YES! Mizzixs in my group is almost never directly killed. Usually it's some board wipe. Make it clear that if they mess with Mizzixs you're going to spend the rest of the game ruining them. Counter everything they play. Bounce/wipe their board. Light their commander on fire for 30 damage just to send a message. If Mizzixs isn't able to stay out, or you're unable to rack up experience counters with her, you're just a control/political deck that hopes you're left alone till you can steal something important or do something crazy without Mizzixs.

Some fun combos:

  • Mizzix's Mastery + Metallurgic Summonings.

  • Any big burn spell + Metallurgic Summonings, Then you Saheeli Rai -2 to copy the construct and give it haste. When you cast an X spell the CMC is what you declare as it's cast. So burning someone for 20 damage, then hitting them with a 20/20 construct with haste is always fun.

  • Rite of Replication + a lot of things.. Guttersnipe is a personal favorite. Every spell you cast burns everyone not you for 12 damage. It's flexible too though, depending on what your opponents have.

  • Radiate is an older card but VERY fun! When you use it on an "X" spell, the copies have the same "X" value. In addition you choose when each copies resolves. So you can Radiate an X spell, target yourself, copy it targeting each other player. Meaning the damage dealt to you resolves last (if it's lethal you win). Also things like Radiate + Rapid Hybridization turns every creature on the board into lizards. Also if you're just straight screweeedd... You can Radiate + Scour from Existence exiling literally everything on the board. Radiate + Chaos Warp is just fun but takes a long time and might piss your group off.

Things I'm planning on doing to the deck in the future:

  • Adding As Foretold, one of my friends in our playgroup sent me a copy he traded for. Very excited to try it out!

  • Possibly changing the win condition. My groups slowly increasing it's power level so I maybe be able to change the win condition to something more consistent than "X" spells.

Thank you for your kind words! I've had a not so stellar past couple of weeks and it made me smile. Enjoyed having some coffee and babbling about magic. =) Have a wonderful day.

rooroothepirate on Poor mans MIZZIX storm needs ...

3 days ago

Sweet deck. I personally would take out the guildmages, young pyro and the docent of perfection. I messed around with those in my own mizzix deck and found them to be lacking, but that may just be my own personal preference. I also agree with Geralf that Training Grounds is something that I would cut.

Future Sight is a decent card, but I'd almost rather pay the extra mana for Melek, Izzet Paragon and get insane value with him. One of my favorite combos is Inner Fire and Enter the Infinite. Gush is also a cheap card I'd look at adding.

Your deck is a much better deck for Epic Experiment, and ironically, Mizzix's Mastery than most Mizzix decks. I personally like more X spells, but again, that's just my preference.

Fuel for the Cause is great here too!

TwoIdiots on Baby's First Multiplayer Cube (cards to include?)

2 weeks ago

Some stuff I think I accidentally added, but wanted to actually discuss first:+Necropotence (Do we wanna go there?)+Yawgmoth's Bargain (Theres no combo pay-off that I can see. Is this card still too dangerous?)+Ancient Tomb (Fast mana is fast, but then again you do become arch enemy pretty fast)+Elesh Norn, Grand Cenobite (is this too much?)+Spellweaver Volute (this card is just weird, but seems like it could be cool. Thoughts?)

My bad...

CHANGELOG 03/05/17

Enchantress:

Off-color Enchantments:

More stuff for Orzhov Drain:

Other goodies:

Notes on Enchantress:

First, the payoffs are not super broken. There arent that many cards that REALLY reward you for having or interacting with enchantments, but once the deck comes together its highly synergistic. We could make people more interested in choosing Enchantress as an archetype by adding lots of g and gX enchantment-based mana acceleration in place of cards like llanowar elves (while still leaving the best dorks). Decks that would be interested in ramping might suddenly find themselves interested in enchantment cards like wild growths of bounty of the luxa. What do you think?

Also, Im worried that enchantress skews removal in general towards white. Since so much of the archetypes pulls are removals, we end up having more white removal in the cube.

VraskaTheCursed on ManaChrome

3 weeks ago

I think Drake Haven and some cycling cards will be great for your izzet deck. Mizzix's Mastery is a great finisher

Entrei on Nekusar, the Friendship Destroyer

3 weeks ago

I would seriously advise running a few more mana rocks. My personal favorites are Coalition Relic and Talisman of Indulgence/Talisman of Dominance, but relic might be a bit pricey. Seeing as you are playing nekusar, 0 mana mana rocks such as Chrome Mox, Mana Crypt, Mox Opal, Mox Diamond and Lotus Petal allow you to get more value from continuously wheeling, but most of those cards are rather expensive. I also advise taking out Howling Mine, as it is rather slow, and instead run something akin to Hive Mind(and if you would like Mizzix's Mastery, which is hilarious with hive mind)

Chewbaklava on Wort, the combo mother

3 weeks ago

Hey dood. I'm a little late to the party, but I've been brewing my own Wort deck. Its more along the lines of a goblin combo tribal, but some fun interactions for me have been:

red draw that has "as an additional cost" is prime. I notice you run all but the best:Cathartic Reunion

Also, some fun graveyard interaction is Nostalgic Dreams. Only works when conspired, but when it works, you get to double your hand size with your choice of cards from your grave.

Cheeky Creature tutoring:Eldritch Evolution (I run a Goblin Recruiter package, so saccing a token to set the deck in motion is VALUE)Traverse the Ulvenwald

Harrow I really like. Mainly because the lands come into play untapped so when I conspire it, it pays for itself and lets me cast more spells in the same turn.

For finishers -- Mizzix's Mastery and Past in Flames really bring me over the top. I prefer these to things like insurrection in this deck.

Chewbaklava on Conspirefication

3 weeks ago

Hey dood. I'm a little late to the party, but I've been brewing my own Wort deck. Its more along the lines of a goblin combo tribal, but some fun interactions for me have been:

red draw that has "as an additional cost" Cathartic Reunion Wild Guess Tormenting Voice

Helps get to the ramp/land drops early and conspired late is amazing card draw.

Cheeky Creature tutoring: Eldritch Evolution (I run a Goblin Recruiter package, so saccing a token to set the deck in motion is VALUE) Traverse the Ulvenwald

Crop Rotation I really like. With conspire its ramp, you can also use it to ramp if you sac a basic to get Blighted Woodland

For finishers -- Mizzix's Mastery and Past in Flames really bring me over the top. I prefer these to things like insurrection in this deck.

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