Exile target card that's an instant or sorcery spell from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.
Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each".)
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Mizzix's Mastery Discussion
4 weeks ago
To be fair though if your deck has infinite mana combo or just generates a lot of mana you can win in one turn however there are a few spells I would change so that you have more access to cards in your graveyard I definitely recommend Mizzix's Mastery and cards like that
1 month ago
Snuggruble That's actually plenty to go on about! So essentially you want a control deck and using Niv Mizzie as CA. Yeah he is essentially known as a wheel commander due to his infamous combo involving Curiosity/Ophidian Eye. If you are going for a spell slinger/control route I would recommend a win-con with either Paradox Engine using in conjunction with Bonus Round and Aetherflux Reservoir or the more budget friendly alternative in Isochron Scepter/Dramatic Reversal. The former is a more fun way to play imo, while the latter is straight up an easier to assemble piece.
Now here might be some budget cards that are under $5 that can be quite helpful and efficient.
- Mystical Tutor
- Mystic Remora
- Blue Sun's Zenith
- Pull from Tomorrow
- Fact or Fiction
- Dig Through Time
These are just some suggestions that can be considered, let me know if ya have any questions!
2 months ago
I'm not sure why no one is mentioning this but the best way to get draw in Red or White for that matter other than wheel cards, which you should run, are artifacts.
There are many artifact cards that let you draw an extra card each turn, even the ones that make everyone draw a card each turn seem to give Red more advantage than other colors as your burn and copy spells are very strong.
Mind's Eye is 100% worth it. Howling Mine and Font of Mythos are both actually very good in mono red. I run all of the above plus these: Coercive Portal, Coveted Jewel, Endless Atlas, Temple Bell, and The Immortal Sun
If you run Wheel effects or effects that make everyone discard and draw, Geth's Grimoire, can give you huge advantage.
If you are having trouble with lands I also recommend running more mana rocks.
Cards that make Red spells cost 1 mana less to cast are very helpfull as well as anything that will double your mana.
I also highly recommend Mizzix's Mastery, very powerful when combined with wheels and copied. You can recast the wheel cards on the first go and then use the cards you discarded from the wheel for the second go. I've cast over 20 spells in one turn doing this and managed to cast 3 cards that made me empty my hand end redraw that many cards or 7 cards using Mizzix's Mastery.
I have two Red & White decks, one uses Wheel type cards heavily, the other uses Mana Rocks and Artifacts to make you or everyone draw cards.
2 months ago
Hello there! Love to see any Mizzix deck as a Mizzix player myself. You say you want this deck to have a "tournament level" competitive approach, maybe I can help you out a little. With all due respect, I want to be frank and I don't think your deck can be called competitive at all right now. I don't know your budget situation, but I will try to break it down as much as I can and give a wide array of options.
- Mana situation: Let's start with the basics, namely your basic lands. As you can see on the nice pie chart, your cards are about 2/3 blue and 1/3 red. Still you have your lands almost at 50/50 islands and mountains. Only 4 lands can produce both and , consider City of Brass, Reflecting Pool and Forbidden Orchard. Moving on, your ramping mana rocks could be better too. Any cheap rock - cheaper than Mizzix herself - let's you cast Mizzix earlier and is a huge benefit to finishing faster. On top of that they can help you cast those big spells should your commander not be around for some reason. Consider any rock that costs 2 or less. Another way to solve the mana issue involves ritual effects. Cards like Seething Song or Turnabout, just to name a couple, give you a sudden burst of resources but demand a combo oriented setup and play style. Although if you want the fastest way to win, rituals are the way to go.
- Curve: Overall your spells are quite expensive. Now I know Mizzix makes casting big spells almost trivial, but if you really want to field this deck in a competitive environment, you should not count on having her out at all. People will target you, just because of your commander. Consider cards with lower cmc to stay relevant when you are under pressure, even if that means giving up on splashy spells. Many cards you are playing now, could be replaced by strictly better ones. Especially look out for cards with as few and in their casting costs as possible.
- Bulk goods: Some of your cards weigh down on your deck like a boulder. I myself like to call them "do-nothing-cards". Cards like Eye of the Storm or Thrummingbird do nothing on the turn you play them and after that only do something your deck already does on it's own. It's almost like you are playing an extra turn for your opponents. Cutting those kind of cards will streamline your deck and minimize awkward turns where nothing happens to progress your position.
- Win conditions: If you want to go for a competitive deck, having your deck trimmed towards as few win conditions as possible is of utmost importance. The most common ways to win with Mizzix are storm, burn, infinite mana & draw and taking turns (all of them). Pick 1 or 2 ways to win but build the whole deck around them. If one way to win supplements the other, even better. But spreading yourself thin over too many ways to win only slows you down.
- Key cards: I see you aren't playing some of the most played and best cards in any Mizzix deck. I'll list some, in no particular order of importance. Merchant Scroll, Gamble, Expropriate, Treasure Cruise, Dig Through Time, Fact or Fiction, Frantic Search, Faithless Looting, Reiterate, Mizzix's Mastery, Past in Flames, Mystic Retrieval, Increasing Vengeance, Chaos Warp, Bonus Round, Goblin Electromancer, Epic Experiment, Aetherflux Reservoir.
- Budget: Just as a heads-up, if you really want to make your deck competitive, you have to consider investing a good amount of money. Most of the time the best cards are the most expensive ones. While you can get by with some budget replacements here and there, at some point only the best cards are good enough. This isn't something you need to force right from the start, but can work towards over time.
Finally, I really hope I gave you some helpful advice and that you are not intimidated by my wall of text. Mizzix is a great commander and if you want, you can transform the deck into a fearsome weapon. Cheers!
2 months ago
Mindus_Dew I haven't been able to play EDH all semester so nothing definitive, but I've swapped out Marble Diamond, Fire Diamond, Mizzix's Mastery, and Breath of Darigaaz for Deafening Clarion, Boros Locket, Dawn of Hope, and Risk Factor. Hoping to improve draw and cut under-preforming/situational cards.
DespairFaction awesome! Was it an exact copy of this list or some changes? If so, what changes?
You will see in the changes mentioned above 3 new ways to potentially draw cards. So I have been working on that.
Pyramid doesn't do enough. Tutor too expensive(I've basically stopped buying singles), inferno too high CMC. Maybe Treasure map though.
Thanks for the comments, please continue the discussion!
2 months ago
heres my competitive list, with some guidance
but personally the first thing to note is Dictate of Kruphix effects are bad and feed opponents too many draws while depending on other cards to actually deal damage
you need less creatures and enchantments and more Brainstorm effects, countermagic/protection,cheaper $ stuff like Commit, Cyclonic Rift Dream Fracture and Arcane Denial are a good start. you need a lot more ramp such as Talisman of Indulgence, Chromatic Lantern, Dark Ritual, Seething Song Cabal Ritual
last but not least nekusar is THE wheel commander, the slow grindy rout is what gets you focused and killed, you need a lot more of the available wheels like Molten Psyche, Dark Deal, Whispering Madness, Incendiary Command Windfall Memory Time Reversal
to make it faster without spending a budget like my list i would recommend the fork route to double wheels for the lethal damage or infect, stuff like Twincast Increasing Vengeance Bonus Round Reverberate Mission Briefing Past in Flames Hive Mind Swarm Intelligence Mizzix's Mastery to name a few
cut expensive cmc creatures and enchantments as well as Howling Mine effects which should remain only on nekusar himself. add more global looting effects and ramp, maybe a fork or counterspell or two and you'll be able to kill a table safer and faster
2 months ago
Just some spells we love using in our Mizzix deck:
- Blasphemous Act; great wipe in case things get too dicy on the BF;
- Epic Experiment; is an awesome mana-sink for your infinite mana combo's. It's also great to cast if you already have Mizzix's Mastery in your hand to cast afterwards;
- Insurrection; all your creatures belong to us (for one turn)! Epic spell that can end games (gives even greater pleasure if you also have something to sac all the stolen creatures to, before you need to give them back again).
Have fun with this deck (and MTG overall)!
Mrs. and Mr. NV_1980