Exile target card that's an instant or sorcery spell from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.
Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each".)
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Mizzix's Mastery Discussion
1 week ago
As far as winning quickly goes, I would focus on some more Windfall effects such as Wheel of Fortune, Wheel of Fate, and Winds of Change. Just a few of these with your commander is enough to dig for your key combo pieces while inflicting mass damage. Finally a card that will serve as a win condition for this deck would be Mizzix's Mastery which will allow you to recast your graveyard.
1 week ago
1 week ago
2 weeks ago
All due respect, I find the deck a little thin on both graveyard recursions and hates, comparing to the sans-red counterparts. Rest in Peace and Timetwister may give rise to the current state, I guess. However, due to the fact Timetwister being a card that not everyone can afford, while Rest in Peace screwing us no less harder than the opponents, it might be necessary to find alternatives, decent if not better.
With Silent Gravestone and Grafdigger's Cage as the two most efficient pieces of graveyard hate apart from exiling, they each provide an approach to break parity. Grafdigger's Cage holds back casting from graveyards effects on one hand, namely Yawgmoth's Will, Past in Flames, and other cards that have or grant flashback, but gives permission to regrowth effects. That's the route sans-red decks have followed, and Ashes of the Abhorrent could be added to supplement the plan. On the other hand, however, while Silent Gravestone has nothing to do with graveyard casting, it does hamper cards like Regrowth, and common spell recursion in the form of Snapcaster Mage and Jace, Vryn's Prodigy Flip. Problem is, the other card that have an identical effect is the green Ground Seal, which is out of question, and although Yawgmoth's Will is good enough, it's an one-off, and too often too mana-intensive casting a full combo. Meanwhile, Past in Flames, yawgwin's narrower counterpart, is just worse, usage confined in storm decks.
While itself being problematic, I propose Mizzix's Mastery as a backup plan. Worst case scenario, it's an over-costed removal spell. But once you've got Ad Nauseam, Angel's Grace, and probably Sickening Dreams in the bin, you can overload it and win on the spot. On more obscure occasions, a Quickened overload can be cast end of a turn of Necropotence. That said, not convincing enough even to myself, not to mention the conflict of the original version and Silent Gravestone.
Another possible solution might be Waste Not and Ill-Gotten Gains. It might sounds crazy, but with all the open information, the opponents might actually be more perplexed than us, especially when having a combo at hand. Plus, Waste Not has good synergy with wheels, act as a quasi Notion Thief, and works with Humility.
Hope you've got great results testing the deck. Good luck.
1 month ago
Very powerful card, Force_of_Willb. My original build of Mizzix, about a year ago, had Mizzix's Mastery in it. Then, when I started leaning on infinite mana combos to kill the board, I started fading away from cards like it....unfortunately the storm mechanic left, as well. I now find myself spending the majority of games, defending myself from the table as I collect my combo pieces. More competitive, but less interaction. This was all in response to my play group increasing the quality of decks that were being put on the table.
Revisiting Mizzix's Mastery doesnt seem like a bad idea. And yes, you can do additional costs with it (buyback, kicker, multi-kicker), but not alternate costs (overload). You are also right that it works waaaaay better with the storm mechanic.
I will give yah shoutout, if end up putting it in the main board. Thanks, good suggestions.
1 month ago
I feel like Mizzix's Mastery could warrant some play testing. I know its not good with X spells but maybe as Long game win out of no where with Storm cards like Empty the Warrens, Ignite Memories, Temporal Fissure, Volcanic Awakening and/or Grapeshot. Or the dream Crow Storm if your playgroup allows UN sets.
Even with Lightning Bolt you might have enough copy spells to kill an opponent in 1 V 1.
lastly (and this depends on whats in the graveyard) you might be able to stack the spells to add multiple counters at one time. I also don't know what the interaction is with alternate costs like buyback if you can use them.
1 month ago
Coward_Token, War Cadence and Brutal Hordechief are very different. I can't use Brutal Hordechief on other players' turns. I am only allowed to use it to aid myself, and this deck is not optimized for it. It also forces blocks, it does not make things unblockable. That means that I can't use it politically or as an Aikido play. It is just a heavy threat from me, and can never enhance other players' games. Very different cards. I considered it, and it doesn't fit, in my opinion.
NotEaster, Yawgmoth's Will is just a mass recursion for dramatic swing turns. Since my swings are mostly sorcery and instant based, I would consider Mizzix's Mastery. I have considered it myself in this list, but went for the broader card. Sometimes I consider the change anyway. If yours are not sorcery and instant based, consider something like Replenish (too expensive), or maybe Living Death. Depends on your list. You just want something to allow you to replay your big turns at a later time if they end up in your graveyard.
Phyrexian Arena is not too powerful, it is just not as swingy as I like. I run Necropotence, more powerful and more swingy. I advocate for Phyrexian Arena for card draw for those who don't run other, more subtle but more swingy, card draw.