|Commander / EDH||Legal|
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|Fifth Dawn (5DN)||Common|
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Add (Red) to your mana pool for each tapped land your opponents control.
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|Have (8)||NostalgicAce , saj0219 , Supremespeed , maR2307 , NorthernCrow , dplerner , HR19 , richardmv|
Mana Geyser Discussion
2 weeks ago
What no Chancellor of the Forge, Seething Song, Brightstone Ritual, Past in Flames, Empty the Warrens and Mana Geyser. But other than changing you entire deck to a storm deck, Sweet deck. If you want, check out my deck Purphoros, God of Hand Dumping for more ideas!
1 month ago
Mana Geyser does seem like a better card when you're playing multiplayer, but I'm usually playing 1v1, so I don't get much when my friends don't use all their land, haha.
Also, if you're looking for boardwipe without killing your own things, Soul of New Phyrexia seems alright if you want to give your things indestructible. Scour from Existence is also Unstable Obelisk but without the extra mana to get it out and with an exile effect instead. I just don't think a 3 mana artifact that makes 1 mana isn't too much of a want in a deck because of how slow it is if you're not aiming for ramp all the time.
1 month ago
You might use Soul Conduit with Ogre to get mana AND screw someone up.
EDIT: W8! You don't run Reiterate? Its infinite mana combo if You get to 11 mana by yourself.
1 month ago
I'm not huge on the Ogre. Generally it can only generate 13 mana in the game, which does seem like a lot, but it does bring you close to the "blowout" range where someone deals damage to you in response to your big spell. Also since you really don't have much defense you'll often get pecked a lot for damage because either you're sandbagging cards or you're just open and people want their attack triggers/get their value out of their creatures.
Compare to Mana Geyser which costs one more mana, and often makes 20+ mana, not to mention it can get copied/recurred easier.
1 month ago
Thanks for the feedback October_Scream! Eldrazi are too mana intensive for my taste, though I find that approach fresh and interesting in comparison to the usual weenies. Boldwyr Intimidator and Briber's Purse and the new Earthshaker Khenra are also very flavorfull and could be a fine starting point when beginning to build a Grenzo deck before working the way for cheaper alternatives with higher levels of repeatableness.
Berserkers' Onslaught on the other hand seems like a great addition for almost any level of tuning, and I'll be trying it out once I'm finished testing Scourge of the Throne or find another slot for trying out things. Key to the City is also actually quite nice when considering how little card selection is available for mono red.
Mana Geyser is a bit of a sometimes-do-nothing card, but It can still do heavy lifting when your board is empty and opponents always have plenty of tapped lands. I've never had to do it for less than ten for a net of 5 and usually goes towards 20. Very fun card :) I'd love to try out Neheb too if I ever get one.
The well thought out part of this deck in my mind is the efficient mana curve and stable amount of enablers (the ceatures and evasion) that come out early so that the deck consistently does what it's made for. I Wish there were more board wipes and removal that fit a token deck in red! It's harsh to wipe your own board and not have much mana to rebuild that turn, luckily Blasphemous act is so good in that regard and I wouldn't even run any of the others. There's also so few ways to beat Elesh Norn without playing 7+ mana cards. Those kinds of things the Unstable Obelisk is here for. I'm lucky to not see her often in my group!
1 month ago
When I was building Grenzo I thought the idea of having Eldrazis with Annihilator was a good idea, or Breaker of Armies to make sure you get as many small hitters in. Bane of Bala Ged was also a good add in my head since it's Annihilator but with permanents being exiled. The theme of my deck though was casting small creatures and getting in while the big ones take the blockers or certain spells make the smaller creatures unblockable. Briber's Purse is a maybe for me right now because of the X cost and only available once per turn, but if I had Pia and Kiran in my deck I'd probably keep it since it's another artifact to sacrifice.
Earthshaker Khenra is good for early game block prevention, then has more benefits late game when you Eternalize them.
There are also some spells that would be best to replace with other spells that give your creatures benefits or more mana rather than a take a creature spell, since that usually can only be used once. Boldwyr Intimidator is a weird late game card for block prevention, but when you have your own ramp, it will be a really good card. The last card I can think of is Key to the City, since it stops a blocker and gets you a card draw if you want it.
Berserkers' Onslaught is a really good card for a deck focusing on exiling and taking for yourself. The more unblocked creatures, the more spells to choose from to cast. Combat Celebrant is good too for extra combat, and it doesn't need a dethrone ability with an opponent that has more life (though it does have to be exerted, but it's still worth it in my eyes).
Battle Hymn may be something you should replace Mana Geyser with since you don't need to spend so much mana or wait for your opponents to become tapped out. Same goes with Neheb, the Eternal, since you're not having to rely on your opponent to help you produce mana.
Most of the deck still looks really well thought out though, and I may have to use some of these ideas for my own deck. I originally had Chandra's Ignition and Jaya Ballard, Task Mage as my boardwipe cards, but I forgot Blasphemous Act existed.
1 month ago
How about Smoke? I've been running low creature (actually creatureless) Keranos and it is really good to have onboard.Also Decree of Annihilation clears EVERYTHING but enchantments, so Keranos stays and lets you get back into play faster than others.