|Commander / EDH||Legal|
Printings View all
|Fifth Dawn (5DN)||Common|
Combos Browse all
Add (Red) to your mana pool for each tapped land your opponents control.
Price & Acquistion Set Price Alerts
|Have (10)||Supremespeed , rikertchu , dplerner , Jauntu , Florg , itheoryz , NorthernCrow , Vasbear1 , richardmv , Big-Foot|
|Want (12)||Cerradura , mlouden03 , Liquicitizen , marsp44 , Moonling , GldnUnicorn , zn.tportlock , SamFury , Loading_Error , Wizidross , sleepy104 , Enkki|
Mana Geyser Discussion
1 week ago
Great list so far. Here are you my suggestions:
I'd swap out the infect cards for an evasion suite. Infect is great on paper, but you don't get to direct where it's going. Thus, it comes with #1 negative (painting a large target on yourself that says: 'kill me now') without the #1 benefit (eliminating your greatest threat in a turn or two). I think you'll do better flying lower on the radar. Stick the five commander damage and be happy. Some combination of Corrupting Licid, Sleeper's Guile, Dauthi Embrace, Shizo, Death's Storehouse, and Shinka, the Bloodsoaked Keep should do the trick. Add in a Nim Deathmantle to keep Xantcha on the field indefinitely.
War's Toll should incentivize others to use Xantcha as a mana sink on their own turn. Which is exactly what you want.
Glacial Chasm is good protection. Sit back and watch the world burn.
Alhammarret's Archive seems great w/Xantcha's ability, although it is quite slow. Maybe get a feel for how your opponents are dealing with Xantcha first. If you get to sit around a lot, slot this in.
If you find that Xantcha is eating removal often, Fury Storm seems like a good add. Playing Xantcha three times, and quintupling an x=6 Exsanguinate to drain the table for 30 sounds like a positively delightful way to spend 10 mana. Works with that Profane Command in your Maybeboard as well.
As far as what to swap out:
Spiteful Visions isn't asymmetrical enough. You're probably going to be using Xantcha's ability often enough to make this hurt.
Exquisite Blood isn't really working within your game plan. You're using it as a defensive option here. I think there are better options (Chasm, for example).
Blood Sun works against you too much.
Polluted Bonds could probably be swapped out for something. I get that your opponents will be drawing more, but if feels like 5 mana good stuff.
Rite of the Raging Storm might also be too cute, but it's hard to judge.
Overall, this is a really good list. Xantcha is a cool card and it's fun to see how many niche interactions she enables. Good luck with it!
1 week ago
Whoops, didn't mean to describe Mana Geyser as a sac outlet, but it is an explosive mana spell ;)
1 week ago
Added some more sacrifice outlets, including explosive mana spells like Mana Geyser and Burnt Offering; some ways to close out the game in Comet Storm and Exsanguinate; and a few more mana sinks (extort creatures) to make use of any floating mana that isn't being used to pump into Xantcha, Sleeper Agent's activated ability.
1 week ago
Don't feel obligated to respond, this is kind of unreasonable and unrelated.
Do you believe that this deck can work on a hardcore budget?(under $100) I initially thought that most of its 'core' cards aren't super expensive, and i was interested in building this. after looking at the more costly cards, it looks like most of the extra money is in tutors and the manabase - do you think it can be done? or does the combo need those cheap cards so badly? This is what I have so far:
Yawgmoth's Will -> Recoup --- Fork -> Mana Geyser --- Entomb -> Demonic Collusion --- Sensei's Divining Top -> Crystal Ball This one is sketchy --- Demonic Tutor -> Tainted Pact --- Vampiric Tutor -> Diabolic Tutor --- Serra Ascendant -> Sphinx-Bone Wand --- Phyrexian Arena -> Ambition's Cost ---- Austere Command -> Planar Cleansing --- Necropotence -> Painful Truths --- Cloud Key -> primal amulet --- Lotus Petal -> Pentad Prism --- Tithe -> Terrarion --- Abeyance -> Niveous Wisps ---
2 weeks ago
2 weeks ago
Some of my choices maybe are better in my meta or in Zirilan of the Claw.
Clarifying some of my suggestions:
Warp World is usually very good against some decks, because it doesnt put planeswalker into play nor allow instant and sorcery spells to be cast. Sometimes I am able to put like 3 dragons replacing lands. It even counts the tokens you create with Lathliss. Only time it would not be good is against Monogreen decks with huge creatures. And it is a very fun card.
Geosurge, Mana Geyser and Seething Song - In my deck I use both Mana geyser and Seething song because I need the mana for activating Zirilan ability. Since You have more creatures than I do, I thought playing the three cards would be good.
Regarding planeswalker, I dont like Chandra, Pyromaster, Sarkhan, Fireblood and Chandra, Torch of Defiance in EDH. They are vulnerable and end up doesnt doing much. My argument about Chandra, Flamecaller is because it impacts the table in the turn she comes to play. And I end up treating her more of a modal sorcery than a Planeswalker. And in my deck Chandra's Ignition didnt work out.
Regarding Dragonspeaker Shaman and similar creatures, I dont like using them because they die to board wipe and are only better than Mana Rocks if you put more than one dragon into play per turn. I would prioritize using artifacts with similar effects like Urza's Incubator, Hazoret's Monument and Herald's Horn. Or even other mana rocks.
Sword of Light and Shadow = In my playstyle I dont care if something dies, because almost all of the dragons are a Threat, so I just wait to draw the next one. And I use card draws in its places, like Tormenting Voice, Wild Guess, Faithless Looting and the all-star for me Cathartic Reunion.
Some suggestions of dragons you didnt include but I imagine would be good in Lathliss. Glorybringer - This is an all-star, removal and haste in one package. Thundermaw Hellkite - This is a finisher in some matches. Verix Bladewing escalates acording to your mana. The new Demanding Dragon, Thunder Dragon and Tyrant's Familiar can be good too.
Sorry for the big wall of text, and I hope it helps. Monored dragons FTW!!!
2 weeks ago
First of, thanks a lot for your ideas! I probably will upgrade my dragon base as i am not really on a budget anymore. I am not home, so as soon as i get there i will look at my dragons and put that Hellkite Tyrant right in. I might add that dethrone and board nuke one as well.
Now as for other cards: Warp World is a lot of mana and by the time i get there, a lot of people will probably have way more permanents than me and thats not really what u want when u play that card. Also i don't even run that many dragons because i need mana rocks etc to make the deck consistent.
Mana Geyser i am actually thinking about that one. Its a lot of mana amd thats always nice. Biggest drawback is that its a sorcery speed. But i might slap it in instead of Seething Song. Whatever gets my Dragonstorm going haha.
Geosurge seems like a worse seeting song. U get 3 extra mana i stead of 2,bht with a big restriction.
Sneak Attack superb card. But since my commander works in kinda other way i go for lower COCs if possible, so i wont usually have 3 big dragons to cheat in. Also i have no recursion basically, so it seems like a way better 1v1 card instead of a 4 player game this deck is built for.
Hellkite Tyrant yea he's goin in
Chandra, Flamecaller idk i run a respectable ampunt of boardwipes and hate. Cards like Chandra's Ignition seem better. My other chandra is there because draw (might switch her for Chandra, Torch of Defiance for versatility) and Koth... Well he is a mono red staple
Now I'll try to explain the cards you didnt like,because i feel like they deserve the spot there.
Sword of the Animist because mono red has terrible mana base and this is an almost guaranteed extra land per turn from turn 4-5 on because i always have at least that 1 creature and especially early on i try to not overexpand so i dont get focused. This card is ideal for just that. I can put it on anything and i just ramp until i can do enough stuff to make a difference. Honestly dragons seem scary for some reason so i just try to control early on as much as i can and than somehow play like 3 dragons in 1 turn which is usually enough with Lathliss to kill at least the most troublesome opponent. But yea Sword of the Animist has proven its worth over and over again.
Sword of Light and Shadow besides that land that's a little gimmicky, this is the only recursion i have in my color. Now i know its kind of weird to give swords to dragons, but a little buff and protection from colors with the most amount of single target removal spells/abilities doesn't seem that bad. Also i would usually put it on some other dragon than Lathliss so if my opponent only has one removal spell to use i still get some value. A lot of decks can't really deal with this card and if this is the omly thing on my board after a boardwipe in midgame and i draw something like Dragonspeaker Shaman and have otherwise an empty hand... Well now i probably won't have that problem.
Thanks again for the suggestions and i hope i don't seem stubborn as far as my choices go. I just had a better experience with these cards :)
2 weeks ago
Warp World: Big way to cheat all your dragons in to play in one big turn.
Mana Geyser: Generate a lot of mana in one big turn, and dragons are very mana intensive.
Geosurge: Another big mana spell for creature heavy decks.
Sneak Attack: For making big turns with your dragons.
Feldon of the Third Path: Reanimate the dragons from your graveyard.
Hellkite Tyrant: A wincon against some decks on it own.
Chandra, Flamecaller: I think it is the best PW for mono-red decks, because it is a Boardwipe, Reforge the soul and Damage all attached to a single card. I would for sure trade any of the PW you use for it.
Where Ancients Tread: Alternate to Warstorm Surge.