Mana Geyser

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy Common
Fifth Dawn Common

Combos Browse all

Mana Geyser

Sorcery

Add (Red) to your mana pool for each tapped land your opponents control.

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Mana Geyser Discussion

AlmightyTentacle on Fire From Olympus: Purphoros EDH

4 days ago

Hi, Hybrow

Thank you for comment and suggestions!

Mana Geyser - mana never been too much problem for the deck, my playgroup is mostly three players so this one doesnt work well.

Grinning Ignus - nombo with too many cards like Spellshock, Eidolon of the Great Revel, Pyrostatic Pillar.

Warchief Giant - too high cmc and as I say before my palygroup is mostly three players.

Valakut, the Molten Pinnacle - nice land, several times was in maybeboard but it enters battlefield tapped and it is too much if you ask my oppinion.

Descent of the Dragons - not bad card was in deck at early stages but was dropped out cuz almost everytime was used as Mogg Infestation wich is plain better.

Hanweir Battlements - here for haste ability cuz I dont like Hall of the Bandit Lord - enters tapped, Flamekin Village - have same problem as Hall.

Hanweir Garrison - was in deck before but was cut cuz too be really effective it needs haste and most time it was just one creature drop for .

evncrbch on "You're just gonna feel a slight pinch..."

5 days ago

A fun thing to run with cards like Comet Storm is Mana Geyser. Combine that with the extra mana you get from Neheb and you can wipe the table off the map in one go sometimes. For even more fun, add an effect like Fork or Reverberate. I saw it mentioned above, so I was wondering why there aren't any extra combat cards. Things like Aggravated Assault and Relentless Assault could get you some crazy amounts of mana. Another thing to consider would be Burning Earth - a (slightly) more situational Manabarbs since it only happens when non-basic lands are used, but there are a lot of those in EDH and not that many in your deck!

Hybrow on Fire From Olympus: Purphoros EDH

5 days ago

I also run a The Fat Red Line - Purphoros EDH .. however mine is based on pumping out tokens. Usually end up going down in a blaze of glory with the whole table against me. I noticed you were moving away from the usually Purphy deck, but thought i would give my suggestions anyways.

Mana Geyser -- Dont know how hard up for mana you end up being, seems like you have a lot more sac outlets for mana then I run, but it's is great if you are playing 3 or 4 people per game.

Grinning Ignus -- one I was turned on to recently, with enough mana you can bounce him back and forth. Almost as good as Norin. (would work great with a bunch of goblins and your Phyrexian Altar)

Warchief Giant -- if you are playing 5 people to a table, this guy is great for Purphoros damage, if you generally play 1v1, never mind :)

Valakut, the Molten Pinnacle -- Little expensive for a land, but it has worked well for me.

Descent of the Dragons - Being able to turn a field of goblins into a field of dragons might be nice, and you get to pick the creatures, and you get more Purphoros damage

Also, I had a question, you run Hanweir Battlements, but not Hanweir Garrison... Why? I was considering them, so was wondering

usaDiabetic on Neheb, The Eternal burn boi

1 week ago

As far as cards you could cut, I would say Terrain Generator, Repercussion, Chandra, Pyrogenius, Breath of Darigaaz, Slagstorm and Flamebreak all seem too low impact. Mana Geyser seems too situational. You could probably cut a lot of the copy effects you have, seems like you have way too many.(I would absolutely NOT cut Pyromancer's Goggles

Maybe cut some of the equipment you have. Your creature count seems low for that much equipment.

Also not sure what the black cards are doing in your sideboard section, or why there are so many duplicates.

Either way, sweet idea. I hope you burn your opponents to ash!!

Reverie42 on Melek Commander

2 weeks ago

It would be helpful in evaluating the deck if your description actually went in to more detail about your intended game plan and the interactions that the deck is built around. Without that information, it's hard to evaluate some of your choices.

Also, there's a lot of card choices here that are not great EDH cards. In some ways, this list looks a lot like if what you'd get if you took a reasonable 60-card constructed Izzet spells deck and brought it up to 100 cards by adding similar versions of the stuff that was great in the 60 card deck. Things like Rift Bolt, Vapor Snag, Delver of Secrets  Flip and Monastery Swiftspear tend to be much worse in EDH than in normal games for a couple reasons:

  • As a 40-life format, they're almost trivial when pointed at face. Shock only does the work of Gut Shot.
  • Since the format tends to be slower, mana pools are larger and cheap, efficent spells that are so good in 60-card are massively outclassed by more powerful, more flexible options at higher CMCs. That's not to say that running a handful of cheap removals or counters isn't good, but you run a few of them to deal with very specific must-answer threats. They're not your bread and butter.

I'd also recommend cutting Browbeat. In EDH, nobody is really too sad to take 5. If you want to draw 3 cards, Treasure Cruise is just going to be insanely better. Mana Leak and Censor are probably going to be dead a huge portion of the time as well. Slightly more expensive hard counters are generally going to be better (or something like Arcane Denial, which is really good in EDH.

In terms of mana base, you probably want more mana rocks, too. While your average CMC isn't very high, your payoff cards are all pretty expensive and in a lot of cases, you're going to need to be casting a bunch of spells in a turn to really get things done. At the very least, I'd recommend adding Sol Ring and Izzet Signet. You might also consider something like Mind Stone or maybe even Dreamstone Hedron.

All that out of the way, there's some cards you might consider adding:

  • Aetherflux Reservoir is a really common EDH storm-style deck win con. You don't need to gain much life to kill a player with it.
  • Blasphemous Act is one of the best red board wipes (not sure if it'd be in budget or not)
  • Burnished Hart is an all-around great ramp card
  • Charmbreaker Devils is a huge threat that also gives you more spells to cast
  • Docent of Perfection  Flip fills a similar role to Talrand, which is one of the best cards in the deck already
  • Echo Mage is an option for spell copying if you want to go really deep (probably the worst copier of what I've listed here)
  • Empty the Warrens can flood the board pretty efficiently at the end of a big turn
  • Insidious Will is a great counterspell in EDH
  • Mana Geyser is absurdly broken in multiplayer EDH. It's more broken online where people tap out to F8, but it's still pretty good and can lead to an absurd Comet Storm.
  • Nivix Guildmage is another way to copy spells wherever you need a mana sink
  • Red Sun's Zenith is a repeatable Fireball
  • Reverberate is incredibly flexible and cheap enough to be able to hold up easily
  • Rise from the Tides is frequently a "board wipe or bust" level card in these kinds of decks
  • Rite of Replication may be out of budget, but can win games on its own
  • Seething Song is basically a free spells for triggering any of your payoff cards and can ramp to bigger X spells
  • Spelltwine gives you 3 spell casts on its own
  • Sphinx-Bone Wand gives incidental damage as you cast spells. You can frequently kill an opponent in one big turn with it.
  • Temporal Fissure can utterly blow people out at the end of a big turn
  • Treasure Cruise is legal in EDH and still utterly busted
  • Volcanic Vision can be a one-sided board wipe
  • Wild Ricochet is a super fun card in this sort of deck

Good luck with the deck :)

PeacePidgey on Who Plays Storm Without Black? suggestions wanted

2 weeks ago

strongest dmg spells in my opinion to finish off opponents are: Comet Storm and Fall of the Titans and as a mana booster i really love Mana Geyser both suggestions are especially good in multiplayer.

Ziembski on A Truly EPIC Experiement

2 weeks ago

You are wrong, You can get more EPIC. Remember that you can copy Epic spells to make them work TWICE each upkeep.

I suggest to add Mana Geyser and Reiterate with Proteus Staff. With total 7 lands tapped at your opponents side, you get infinite mana, You can play Epic Experiment copied endless times for endless X, cast Epic spells with it and copy them endless times to be endless EPIC.

dlamars on Daretti, Stax Savant

3 weeks ago

Hmm well I would still say cut Thought Vessel, Mana Geyser is always amazing in my experience.

Chandra Ablaze is better in my experience, the guaranteed 3 cards is just more consistently good. Also most of the time it hurts opponents who are holding more cards generally.

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