Scrapheap Scrounger

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Rare

Combos Browse all

Scrapheap Scrounger

Artifact Creature — Construct

Scrapheap Scrounger can't block.

, Exile another creature card from your graveyard: Return Scrapheap Scrounger from your graveyard to the battlefield.

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Scrapheap Scrounger Discussion

Snivy__ on "Mono" Red "Control"

2 days ago

I would probably cut the Open Fires for Abrades or Magma Sprays or Soul-Scar Mages. They can deal a lot more damage for less mana and Open Fire is literally a draft common because it's a 3 mana Lightning Bolt with no additional effects like Incinerate or Incendiary Flow. Even though those last two cards aren't standard legal, Soul-Scar Mage can get in for a lot of damage early, Abrade can either be a Lightning Strike or a Shatter, and Magma Spray can exile any creatures that come back such as Dread Wanderer, Scrapheap Scrounger and The Scarab God

Zenbeast on Rakdos Aggro

2 days ago

I liked Charging Monstrosaur as a payoff creature since I'm too cheap to buy a set of Hazoret. Scrapheap Scrounger is good, but I'm not crewing anything and I have eternalize with Earthshaker Khenra and Dread Wanderer who can block. Perhaps drop Dire Fleet Poisoner by one?

Atroxreaper on Rakdos Aggro

2 days ago

4 of for sure I'd drop brazen and charging as crasher let's you negate a Angel of invention. with rb could also run Scrapheap Scrounger.

Saint1129 on Death by treasure!

2 days ago

Doomed Dissenter and River Sneak really don't contribute to the theme of your deck at all- ESPECIALLY River Sneak.

I would suggest replacing them with artifact creatures like Scrapheap Scrounger (which can come back from the graveyard after being sacrificed or killed off) or with treasure generators like Prying Blade, Revel in Riches (which provides an alternate win condition), Deadeye Plunderers (which grows while you get more artifacts), or Pitiless Plunderer,

Take note, a lot of the cards I suggested have a really high mana cost, so you'll have to pick which ones you like better so that your mana-curve doesn't get too top-heavy.

Argy on Flame-Chained

1 week ago

Magma Spray is essential in my local meta.

You need to think of it as a way to Exile stuff that is more than 2 Toughness as well, like The Scarab God and Rekindling Phoenix, when combined with another removal spell.

We have a lot of Adorned Pouncer and Scrapheap Scrounger running around.

Someone also plays God-Pharaoh's Gift, and it is great against that.

It's also just a terrific early game removal spell. This deck is Control. You need removal from Turn 1.

Cut / Ribbons acts like a 3 drop for me. As does the activated ability on Metalspinner's Puzzleknot.

GeminiSpartanX are you getting confused like a lot of people, and not taking Lands into account as permanents that trigger the City's Blessing?

In this deck, running Creatures and Metalspinner's Puzzleknot, the City's Blessing is easy to achieve, late game. Hence only one copy of Arch of Orazca.

Glint-Sleeve Siphoner is not right for this deck. It is the Control Archetype, and does not want to play Creature spells in the early game.

Aether Hub is not right for it, either. Not alongside the four copies of Scavenger Grounds that I need to also Exile stuff from Graveyards, particularly to shut down Torrential Gearhulk, The Scarab God, and God-Pharaoh's Gift. I haven't needed the extra , as of yet. Again, probably because I run Cut / Ribbons.

I have a process for people to use if they want me to take a look at their deck.


AgentGreen I have never been the sort to play card x, just because other decks are playing it. I prefer Twilight Prophet for this build.

Bontu's Last Reckoning has been amazing for me. It might just suit my play style better than yours.

Hour of Devastation is too slow, and doesn't hit all the stuff I need it to. Carnage Tyrant, as you pointed out, for a start.

Argy on Flame-Chained

1 week ago

Magma Spray is essential in my local meta.

I can't believe that it has no use in yours.

You need to think of it as a way to Exile stuff that is more than 2 Toughness as well, like The Scarab God and Rekindling Phoenix, when combined with another removal spell.

We have a lot of Adorned Pouncer and Scrapheap Scrounger running around.

Someone also plays God-Pharaoh's Gift, and it is great against that.

It's also just a terrific early game removal spell. This deck is Control. You need removal from Turn 1.

Cut / Ribbons acts like a 3 drop for me. As does the activated ability on Metalspinner's Puzzleknot

GeminiSpartanX are you getting confused like a lot of people and not taking Lands into account as permanents that trigger the City's Blessing?

In this deck, running Creatures and Metalspinner's Puzzleknot, the City's Blessing is easy to achieve, late game. Hence only one copy of Arch of Orazca.

Glint-Sleeve Siphoner is not right for this deck. It is the Control Archetype, and does not want to play Creature spells in the early game.

Aether Hub is not right for it, either. I haven't needed the extra , as of yet. Again, probably because I run Cut / Ribbons.

Sorry, but I have never felt that deck Comments are the right place to ask others to take a look at your deck. I try to discourage that sort of thing.


AgentGreen I have never been the sort to play card x, just because other decks are playing it. I prefer Twilight Prophet for this build.

Bontu's Last Reckoning has been amazing for me. It might just suit my play style better than yours.

Hour of Devastation is too slow, and doesn't hit all the stuff I need it to. Carnage Tyrant, as you pointed out, for a start.

S1ayerMonkey on Marchesa-sama

1 week ago

Hey I noticed your comment that you got skipped.

You might want to consider removing the random stuff and focusing on your pillowfort more. Example: Skyline Despot. This is a great card, but if you don't want other players to focus on you then getting a free 5/5 flyer every turn may not be the best idea.

If you want to be a pest, I recommend playing cards like Banisher Priest, Pacifism, Spear of Heliod, Ghostly Prison, and No Mercy. These come at the expense of being sorcery speed.

Also, perhaps consider making deathtouch a theme. Whip of Erebos and Necrobite work well depending on your intent.

Another way to annoy is to have regenerative cards that just won't die. The only two off the top of my head are Gravecrawler and Scrapheap Scrounger, but there are hundreds of others.

Good luck and hope I helped.

Jimmy_Chinchila on Mono Green Stompy

1 week ago

If youre running Energy creatures you gotta have Aether Hub. Another good one is Greenbelt Rampager. Without a ton of energy sources Id think Ripjaw Raptor would be a better 4-drop. Deathgorge Scavenger, at least in the sideboard, helps with Scrapheap Scrounger in Mardu Vehicles, any Embalm/Eternalize creatures, God-Pharaoh's Gift, and The Scarab God. Looks fun, +1

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