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Artifact Creature — Construct
Scrapheap Scrounger can't block.
, Exile another creature card from your graveyard: Return Scrapheap Scrounger from your graveyard to the battlefield.
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Scrapheap Scrounger Discussion
20 hours ago
I'm afraid the cards previous exiled with Deadeye Tracker will not be available to be cast with the Metamorphed Rona, Disciple of Gix. Abilities like the ones Rona possesses are linked abilities and refer only to cards associated to other linked abilities, not others that may incidentally qualify.
With Rona, Disciple of Gix you are still casting the card. Cast triggers still trigger, and abilities that effect/decisions you make when casting still apply, so Delve still functions. Just be on the lookout for the wording "if you cast [this] from your hand" which would obviously not be the case when casting from exile.
Scrapheap Scrounger would not work because the ability says "from your graveyard to the battlefield" and it is in exile, not the graveyard.
I believe the other questions are answered with the "linked abilities" rule rendering them invalid.
20 hours ago
Main Senario: I've had a Deadeye Tracker out for most of the game and have activated it a number of times. I also have a Rona, Disciple of Gix on board. I cast metamorphic alteration (a card in core set 2019 https://www.cardkingdom.com/catalog/search?search=header&filter%5Bname%5D=%22Metamorphic+Alteration%22&ac=1) targeting Deadeye Tracker and choose to make it a copy of Rona. Can I then cast cards exiled with it from before it was enchanted.
How does this work with cast triggers such as Oblivion Sower, additional costs Gurmag Angler or coming out of the graveyard such as with Scrapheap Scrounger? What if they are exiled face down, e.g. Gonti, Lord of Luxury or Bomat Courier? How much bigger would the Deadeye Tracker be in the above situation if it became a copy of a Bishop of Binding? Could you use Admonition Angel to get all the cards exiled by Painbringer onto the battlefield?
5 days ago
Hey good deck but I do have some suggestions. Possibly drop 1 Vraska's Contempt, Glint-Sleeve Siphoner is good for card draw instead of the 2drop artifact you have. Sword-Point Diplomacy is decent for card advantage and Karn the Liberated is very strong. I think having the ability to rebound from the opponents removal is huge, Scrapheap Scrounger, Dread Wanderer, and the Lili you already have, are great choices. Also 4 of Cabal Stronghold is too much, try 2-3.
1 week ago
Hey, you're welcome. I like the new direction so much more than the old version. Good job with the rebuild!
If you're playing this deck at PPTQs then consistency becomes very important. Consistency is a huge factor in winning games. The rest of this comment is going to be how you can make game play with the deck more consistent.
Adding black for Abzan a three color manabase reduces the consistency a lot. You want turn one for Llanowar and then after that you want to make for Jadelight and for Lyra. Adding black can really conflict with making mana for these double single color casting costs. Other than main Push, Vraska, Scrapheap Scrounger and sideboard Duress I don't think adding black as a third color does enough to warrant hurting the consistency of being able to play your green and white cards.
Push is a great card, but white has two alternatives that are in my opinion just as good, Seal Away and Gideon's Reproach. I suggest playing three color Abzan at FNM(lesser tournament) and playing two color Selesnya at PPTQ(greater tournament).
Nice job adding Servant of the Conduit he's really wanted to help to make mana for these double single color cards and the black splash. Consider Aether Hub? Hub is great with Servant and it can be a turn one untapped green source for Llanowar. This makes a huge difference in consistency of playing Llanowar turn one. Currently there's 5 sources of green that can ETB untapped turn one, 5 Forests, this is low. Adding 4x Hub makes 9 of these sources, still low. Using Hub to play Llanowar turn one is not ideal, but it's an option that increases your ability to play turn one Llanowar and that's worth it. Realistically you want 10 minimum sources of green that can ETB untaped turn one to consistency be able to play Llanowar turn one. Hub gets you closer to this without having to play a ton of Forests.
Consider Blooming Marsh? Marsh and Botanical Sanctum are excellent lands to play when playing Llanowar because they can ETB turn one untapped this gives Golgari/Abzan and Simic more consistency with Llanowar. For instance here if you add 4x Hub, 4x Marsh and keep 5 Forests this gives 13 possible turn one sources of green for Llanowar. Marsh is also a very good land with Push letting you use it turn one to play it or Llanowar. You would like to be able to cast Push in the first three turns of the game to combat aggro. Marsh gives you a possible source that ETB untapped the first three turns of the game to play Push.
Consider this 24 land Abzan manabase(18 green sources, 14 white sources, 12 black sources):
- 4x Hub
- 4x Marsh
- 3x Sunpetal
- 3x Chapel
- 2x Scattered
- 5x Forest
- 2x Plains
- 1x Swamp
You'll notice in this manabase example that the most important lands that are 4 ofs or more can be used to play Llanowar turn one. This adds consistency, being able to play Llanowar turn one; the concept this manabase is built around.
Lets compare this Abzan manabase example with a 24 land Selesnya manabase(21 green sources, 15 white sources):
- 4x Hub
- 4x Sunpetal
- 4x Scattered
- 9x Forest
- 3x Plains
This Selesnya example is much more streamlined, it has the same amount of green sources that can ETB untapped turn one for Llanowar, but a huge difference is the number of Forests. Nine Forests compared to only 5 in the Abzan manabase. This Selesnya example makes it much more consistent that you'll have a Forest for a turn one Llanowar.
The advantage of playing Llanowar is being able to ramp into a turn two three drop. In the case here Jadelight which is a great addition and one of the best turn two plays with help from Llanowar. Consider 4x Jadelight? I suggest this because this increases the consistency of getting turn one Llanowar and turn two Jadelight. You want the most opportunity in game play to be able to play these two cards turn one and turn two; 4x of each of them helps. Consider cutting 1x Angel of Sanctions for 1x more Jadelight?
Good luck at the PPTQs.
3 weeks ago
Hey, consider 4x Skirk Prospector? Prospector can lead to some explosive turns with Wily Goblin probably the best of the one drop Goblins. Runner is not a good turn one play because can't trigger raid on turn one. In fact I wouldn't play him at all, too lackluster. Prospector can sac himself to give you red mana he's the perfect Goblin to play as a 4 of.
Goblins can take more advantage of burn because of Barrage and Siege-Gang this is a huge reason to play them. Consider 4x Shock, 4x Lightning Strike, and 4x Goblin Barrage? This is a robust burn package that can do a lot of damage to your opponent. Consider Fight with Fire? Fire can really benefit from both a ramp and burn strategy which Goblins have. It can be a win condition because of ramp with Prospector; 10 damage to opponent is a lot.
As far as directions go for the deck consider making the main deck all about Goblins and burn? Sideboard the other stuff?
Consider this simple and too the point, Goblins and burn:
- 4x Prospector
- 4x Firebrand
- 4x Wily
- 4x Chainwhirler
- 4x Warchief
- 4x Siege-Gang
- 4x Shock
- 4x Strike
- 4x Barrage
- 1x Fire
- 23x Mountains
Abrade for Heart of Kiran, etc., Spray for Scrapheap Scrounger and Champion of Wits, etc., Fire for Lyra Dawnbringer, etc., Expertise for Ghalta, Primal Hunger, etc., Squee, Glorybringer and Jaya for control matchups.
Good luck with your deck.
1 month ago
Hey, Gideon of the Trials is a house right now for control he's another win condition. I suggest 1-2x Gideon cutting 1x Approach or 1x Cast Out or both. With so much card advantage with Teferi, Azcanta, Glimmer and Gearhulk you only need one Approach. If you're afraid of the one Approach getting countered then play a second copy in the sideboard for matchups where you'll expect to see counter magic.
I think Settle is the best board wipe for control right now because of Teferi and Gearhulk. Settle is instant this allows you to take advantage of Teferi's +1 ability of untapping two lands. Teferi has taken over the five drop spot of the mana curve this conflicts with Fumigate where as Settle can be cast before Teferi and this play can be quite devastating to your opponent. Gearhulk can flash back Settle. Fumigate is still a good card for control, but I see it more as a sideboard card than main deck. Consider 3-4x Settle and 2x Fumigate with 1x more Fumigate in the sideboard?
Vehicles and Scrapheap Scrounger are huge right now and they are a pain in the ass for control to deal with, they're Fumigate proof, but not Settle proof another reason Settle is the better spell right now.
If you're looking for an upgrade to Caracal I suggest 2x Lyra Dawnbringer. In some matchups she's extremely hard to deal with requiring two removal spells to kill her. Even getting one attack in with her is enough to stabilize, she's good. Red Aggro is now playing black mostly to stop Lyra.
A sideboard plan of 3-4x History of Benalia is something to consider. This card is good in control matchups because your opponent will board out creature removal. Sagas also give you something for free with History you get a 2/2 Knight and a +2/+1 pump of all Knights for no additional mana cost. This is excellent for control getting something without having to pay mana letting you leave up counter magic. Control matchups are long draw out games, this is good for Sagas.
I like a couple of 1 of catch-alls for the main deck: Blink of an Eye and Commit // Memory. These bounce spells are versatile nice to have and Memory is crazy to cast from grave or flashback with Gearhulk especially if you have a Teferi emblem.
Good luck with your deck.
1 month ago
Pabs4444 All that stuff was in here at one point and just didnt work too well. Don't like that Scrapheap Scrounger can't block. Foundry Inspector is cool and all but most the deck is already really cheap and I don't want to just play my whole hand out at once. Works better to keep guys in my hand to keep playing every turn to keep untapping Traxos, Scourge of Kroog
1 month ago
I did see the description. I just think tutoring provides great consistency. Also, Foundry Inspector makes all of your artifacts cheaper to cast, so that may be a good card for the deck. Scrapheap Scrounger also would work well in the deck.