|Commander / EDH||Legal|
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Artifact Creature — Construct
Scrapheap Scrounger can't block.
, Exile another creature card from your graveyard: Return Scrapheap Scrounger from your graveyard to the battlefield.
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Scrapheap Scrounger Discussion
3 days ago
Hey, consider Glimmer of Genius and 2x Aether Hub main deck? Since Kaladesh Glimmer has been the go to draw spell for control. Without it I think the way this deck is currently constructed there will be consistency issues. Consider cutting 3x Opt and 1x Invoke for 4x Glimmer? Opt is fine, but Glimmer is much more powerful draw spell especially with Gearhulk. Hub helps a lot for a three color manabase and Glimmer powers Hub. Until rotation the exile of Forsake is more important than the life gain of Invoke. Exile is for Scrapheap Scrounger and most of all God-Pharaoh's Gift. These cards are difficult for control to beat if you can't permanently exile them.
With only eight sources of red in the manabase Chandra is not worth it. Consistently it will be too difficult to cast her. I suggest cutting Chandra for 2x more Teferi. Competitively he's the reason to play Azorius control and the manabase can support him. Consider 1x Commit main deck and 1x more in the sideboard for red matchups? Commit is the only way blue control can stop a lethal Banefire and it doesn't actually stop it, it delays it. Banefire is a thorn in control's side and I think it will be even more a problem post rotation because Commit is rotating. Post rotation white has Shalai, Voice of Plenty who is protection against Banefire, you have hexproof, your opponent can't target you.
Some options for post rotation, I think Blink of an Eye can be a go to spell for control. Currently it's already being played as 1 of and 2 ofs. Blink gives control instant unconditional nonland permanent bounce with draw, works well with Teferi. Anticipate or Opt can replace Glimmer post rotation, both work well with Teferi. Currently Syncopate and more Essence Scatter can replace Disallow. I expect there to be a good a counterspell in Guilds of Ravnica because both Izzet and Dimir are guilds in the set. These guilds are traditionally control guilds and Wizards is going to push Grixis colors because of their new Dragon money maker Nicol Bolas, the Ravager Flip.
The mana situation post rotation is going to be interesting for control decks playing white. I think white is going to be difficult to play as a dominate color for control. Azorius and Orzhov are not in Guilds of Ravnica. Boros and Selesnya are in the set. You've done some real good thinking ahead here because as it currently looks like post rotation Jeskai can be one of the best colors to play white for control. Due to the post rotation mana situation, Esper only has playable Glacial Fortress and Isolated Chapel and some Plains. This is only enough white to splash Teferi and a few other single white cards, but not enough to play Settle the Wreckage, Cleansing Nova and Lyra Dawnbringer.
Jeskai is different because you'll have Fortress, Clifftop Retreat and the new Boros dual land hopefully Sacred Foundry in Guilds of Ravnica. This is enough white dual lands along with Plains to play Settle, Nova and Lyra. With Gearhulks rotating, control needs a new finisher. Which ever way control will go post rotation can be determined by what color has the better control finisher. Esper already has one in Chromium, the Mutable lets hope Jeskai gets one in Guilds of Ravnica.
If this advice is helpful I can give more advice about the sideboard. Would you like more advice?
Good luck with your deck.
3 days ago
multimedia Thanks bro I actually already have all of these cards and even had put a couple Costly Plunders and Vicious Offerings into the paper version of this deck. When I first made the deck I had Scrapheap Scrounger in it but decided to take it out but I'll give it a go and see how it does. I love that card, use it in many decks just don't like that it can't block. Thanks for your advice I feel like this deck just got even better.
3 days ago
Hey, budget Scrapheap Scrounger and semi-budget Graveyard Marshal are two drops who have synergy with the strategy of sacrificing. Scrounger can be reanimated for the cost of exiling one other creature from your graveyard. Marshal can exile a creature from your graveyard to make a 2/2 Zombie.
Budget Vicious Offering and Costly Plunder are more two drops that are good with the sacrifice theme. Offering is a powerful instant removal spell with kicker. Draw two cards for two mana at instant speed for the cost of sacing one creature is also good. Supernatural Stamina is an instant speed effect to reanimate a creature and it also pumps the creature, good in combat as a trick. Great with Demon, reanimate it without having to sac a creature.
The best thing about all three of these cards: Offering, Stamina and Plunder is the instant speed. You can cast either of them and target any creature you control in response to your opponent killing that creature with removal or if the creature is dying in combat. When your opponent's removal spell goes on the stack targeting a creature you control you can response to it and cast any one of these spells. Sac the creature being targeted to be killed by your opponent, get value from that creature and then your opponent's removal spell fizzles from the stack.
3 days ago
Hey, consider until rotation splashing black with 4x Dragonskull Summit and 4x Canyon Slough for 4x Scrapheap Scrounger and 3x Unlicensed Disintegration? These two cards shore up the problems that pure mono red have in current Standard. Scrounger is resiliency in control/midrange matchups and a 3 power two drop is great for aggro. Disintegration helps you to beat mono green, Lyra Dawnbringer and The Scarab God. Current competitive RDW has evolved into Rakdos for the very reason to have a better mono green matchup.
4 days ago
Have you considered Scrapheap Scrounger in this deck? 2 mana, 3/2 attacker which works very well with both Desecrated Tomb and Open the Graves on the field since in order to return him to the battlefield you must exile another creature from the graveyard triggering Desecrated Tomb and then it leaves the graveyard and hence triggers Desecrated Tomb again to create two bats. Downside, you are exiling another creature from your graveyard but since you have no "proper" removal spells like Murder, Vraska's Contempt, etc. your games are going to seem fairly one sided and quick. That's my two cents worth.
1 week ago
I have been playing mono blue mill and I am looking to splash white. I have my side set up to switch from creature counter to spell counter after the first game. I would also recommend playing Silent Gravestone it locks down the graveyards and prevents recursion from a card like The Scarab God and Scrapheap Scrounger or the things you counter to graveyard. I would also suggest Syncopate and running 2 more Seal Away over water knot since it can flash in. I love the build and will be stealing some ideas as I re-tool my mill deck.
1 week ago
Hey, Graveyard Marshal is a 3 power two drop, he has potential to be a staple of black midrange and aggro post rotation. Not just for Zombies, but all decks playing black. He has potential to be the new Scrapheap Scrounger for black in Standard. His ability mimics Scrounger in a way because need creatures in your graveyard to exile to make Zombies. Consider 4x Marshal?
Vraska's Contempt is one of the best midrange black cards in Standard and it survives rotation. I'm guessing it's going to be just as good post rotation especially if Guilds of Ravnica is a heavy Planeswalker/Legendaries themed set. It's a way for black to exile both sides of Nicol Bolas, the Ravager Flip at instant speed. When he's a creature or if he flips into a Planeswalker. Contempt is also a way to exile Rekindling Phoenix who I suspect will be a major red threat post rotation. Consider 4x Contempt?
For mono black midrange post rotation the base I would start with is 4x Marshal, 4x Shade, 4x Down and 4x Contempt.
1 week ago
For the sideboard until rotation Lifecrafter's Bestiary is one of the best options for green for control and midrange matchups. Nissa, Vital Force until rotation is another very good green card for control and midrange matchups. With more Blossoming Defense the main deck is good against aggro, against Goblin Chainwhirler. Don't need to focus other than some life gain on aggro matchups with the sideboard.
Deathgorge Scavenger is graveyard hate, exile is very helpful, as well as life gain. Very good sideboard card against Scrapheap Scrounger, The Scarab God, Rekindling Phoenix, God-Pharaoh's Gift strategies and Zombies. Reclamation Sage is great against white control/midrange destroying Seal Away, Cast Out, Baffling End, Ixalan's Binding, etc. Sage is also a fine answer to Heart of Kiran and other Vehicles.
Naturalize is an instant way to destroy Gift or Aetherflux Reservoir instant can keep your opponent from comboing out killing you. Vehicles and Scrounger are nice sideboard cards for green to combat nonSettle board wipes. Aethersphere Harvester is life gain for aggro matchups and more defense against flying creatures good against Glorybringer and Nicol Bolas, the Ravager Flip. Vine Mare is good against Grixis Midrange, in Zombie matchups and any matchup with Gifted Aetherborn, The Scarab God or Vraska's Contempt. Until rotation Rhonas the Indomitable and Walking Ballista are great mana sinks with all the mana that Elves can make.