Scrapheap Scrounger

Legality

Format Legality
Standard Legal
Frontier Legal
Modern Legal
Commander / EDH Legal
Vintage Legal
Legacy Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Kaladesh Rare

Combos Browse all

Scrapheap Scrounger

Artifact Creature — Construct

Scrapheap Scrounger can't block.

, Exile another creature card from your graveyard: Return Scrapheap Scrounger from your graveyard to the battlefield.

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0.74 TIX $1.45 Foil

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Scrapheap Scrounger Discussion

CJZOMBIEKILLERCJ on Slingshot

1 day ago

You need about 2-4, depending on your plays style, copies of Scrapheap Scroungerhe will help.

Kittus on You Remember That Censor I Cycled...

4 days ago

Hi Zooby9! I have been playtesting a bit and the deck feels good :)

Playing vs midrangy creature based decks it has performed well for me, early blocking with some drakes to finish with the creatures in the graveyard. However I have found myself several times without cards in hand and praying to draw a card with cycling to keep fueling the game. I have cut Drake Haven down to 3 so I can play the 4th copy of Censor and also played with 2 Abandoned Sarcophagus to play 4 Fatal Pushes as I was playing vs a lot of creatures. What do you think about that?

Playing vs aggro (RB Hazoret/Madness) has been tougher. Losing too much life in early game (vs things as Scrapheap Scrounger or Bloodrage Brawler) and losing the game to some unblockable creature when I was starting to control the situation... I was thinking about taking in 2 more Vile Manifestation for the Archfiend of Ifnir in these matchups in order to have more early blocker, maybe some more removal would help.. I dunno. What would you do in these situations?

Thanks!

multimedia on Bolas-Grixis Control (HOU Standard)

6 days ago

Looks good, but I think you need more main deck removal, +1.

A 3x Abrade, 3x Harnessed Lightning, 2x Magma Spray with 1-2x more in the side, 2x Hour of Devastation with one more in the side, seems like a good versatile deck removal package. You want a removal spell in your opening hand and I don't think you're playing enough main deck removal. In my opinion Abrade is a more important main deck removal spell for Control than Harnessed because it can instantly kill Gearhulk, Heart of Kiran or Oketra's Monument. These three cards are a problem for Control and Abrade can reliably kill them much more than Harnessed.

Magma Spray is an important card to use especially in the sideboard because it can exile the resilient creatures who are hard for Control to deal with, Scrapheap Scrounger and Relentless Dead. Because of both Abrade and Harnessed you don't also need Fatal Push I would cut it for more Spray in the sideboard.

Consider using Supreme Will as a 4 of. The curve of Will into Glimmer seems really excellent for Control. Being able to turn three use Will to find Glimmer and then turn four use Glimmer to find Hour of Devastation or Gearhulk.

Some good sideboard options are 2x Dragonmaster Outcast, 2x Kefnet's Last Word, 2x Doomfall and 1x Summary Dismissal. Dragonmaster is quite good in Control mirrors and midrange matchups because removal is taken out and since he's only one mana you can protect him. Ramp is back thanks to Hour of Promise and Ulamog is a problem for Control. Both Last Word, Doomfall and Dismissal are good to combat Ulamog. Either exile him from your opponent's hand or in play or cast. Last Word can steal Ulamog for four mana.

Good luck with your deck.


abby315 on Rotation in September - cards ...

1 week ago

(P.S: I know this could go in the spec thread, but I figured it would be way too long for a comment @_@)

Ixalan is going to be a really weird set. I expect the prices will be much higher than we're used to, because it won't have Masterpieces OR double-sided cards to drive standard rare prices down, AND because it rotates four sets on release, making null a lot of popular decks like Zombies.

It's been a LONG time since we had a rotation, so I'm already looking ahead to see what kind of big standard players are rotating, and which cards might be their replacement (and thus go up in price). I'm specifically looking at TYPES of cards that slot into many different decks; I'm not trying to predict the metagame, just assuming there will be decks that want X kind of creature, X kind of removal spell. Here's what I've got.

BIG ROTATERS: Creatures

Ulamog, the Ceaseless Hunger This, along with other big Eldrazi like World Breaker, will probably have the biggest shockwaves for standard decks going forward. Both ramp and cheat-creatures-into-play (/reanimate) decks lose their best payoffs. As a result, I'm keeping an eye on big demons like Razaketh, the Foulblooded and Herald of Anguish, other big impact permanents like Nicol Bolas, God-Pharaoh and Overwhelming Splendor , and the Gearhulks.

Thraben Inspector and Cryptbreaker

Oof! Two colors lose their best one drops that create card advantage. These are all-stars in aggressive creature lists like Vehicles and Zombies, but have also contributed to a format where a t1 play gives you a huge advantage. I expect 2 things to happen: one-drop proactive action, like perhaps Reason / Believe or Narnam Renegade, gets better; and the two-drop becomes more important. HOWEVER:

Sylvan Advocate, Grim Flayer, Duskwatch Recruiter  Flip

These two drop engines are also leaving, meaning the two drop slot in midrange decks will likely be filled by mana dorks (as they are now), or perhaps two drops like Hapatra, Vizier of Poisons or Glint-Sleeve Siphoner. Might be a good idea to pick up some Channeler Initiates.

Tireless Tracker

There's a lot of valuable creatures rotating, including Kalitas, Traitor of Ghet, but none generate quite as much value as this one. TT is creature decks' #1 way to not run out of gas and stay ahead of control decks. While no creature will probably reach parity with its insane snowball potential, I think cards like Glint-Sleeve Siphoner or Vizier of the Menagerie may see more play as a way for creature decks to stay up on cards. I have some hopes about Reason / Believe in this spot, too.

Archangel Avacyn  Flip

The last big impact creature that's rotating. This frees up the 5 drop slot in white decks quite a bit, but sadly nothing really matches her surprise stabilizing/aggressive power. This gives a big boost to Glorybringer. It also may boost Crested Sunmare, which does a fairly good stabilizing impression if you have one trigger on endstep. Also keep an eye on Angel of Sanctions!

BIG ROTATERS: Planeswalkers

Arlinn Kord

OK, she's not as big as I'd like her to be, but I do think that at $3 Samut, the Tested is a reasonable pick up. Red/green/x creature decks will be hurting for planeswalkers, and all she takes is 1 good creature with trample or a combat damage trigger. But don't forget Chandra, Torch of Defiance! I expect her to get MUCH better after rotation, when she doesn't have to compete for mainboard space against Arlinn OR...

Gideon, Ally of Zendikar (and Nissa, Voice of Zendikar])

So the token walkers rotate, meaning 4-mana creatures and planeswalkers just got better, and you no longer have to ask yourself if your 4 or 5 drop can compete with an enemy Gid, AOZ. I think this is a win for Hazoret the Fervent along with Chandra, and I'm keeping an eye on 3-4 drops in Ixalan.

Ob Nixilis Reignited and Jace, Unraveler of Secrets

The twin 5-drop walkers both offered midrange control decks recurring card advantage. I don't know what might replace them, but I know decks will be looking for ways to stabilize and rebuild a hand after spending turns on removal.

Liliana, the Last Hope

I don't know what to do with this because she was probably too powerful to begin with, but this makes aggro slightly better, x/1's better, and replacement ways for midrange to close out a game (without her ultimate) better.

BIG ROTATERS: Removal

2-mana B/W Removal

Grasp of Darkness, Immolating Glare, Blessed Alliance and Declaration in Stone all rotate, and I seriously doubt Ixalan will cover those holes on release. My biggest prediction is that Abrade and Harnessed Lightning get a HUGE upgrade from these rotating, and red will be the color of choice for midrange and control supporting colors.

Stasis Snare, Anguished Unmaking, To the Slaughter , and Murder

See above, except Cast Out is now premium against decks that present multiple kinds of threats, so I would continue picking those up. Never / Return and Unlicensed Disintegration also get more relevant.

Kozilek's Return and Radiant Flames , Flaying Tendrils

Look into getting some Sweltering Suns as the best 3-mana wipe, and Yahenni's Expertise maybe, though I just see a trend of black control getting nerfed. Also, without the above exile effects or Flaying Tendrils, both Scrapheap Scrounger and its foil Magma Spray get more relevant.

I also think Hour of Devastation may get better as red moves into a more controlling support color and maybe kicks out black and white.

TAKEAWAYS / TL;DR

Obviously, a lot of other powerful cards are rotating, too. I'll be missing my Sphinx of the Final Word and Fevered Visions vs control decks.

In preparing for rotation, I'm going to be picking up the following cards for cheap whenever I can:

Glorybringer ($3.50)

Abrade (.60c)

Cast Out ($1)

Vizier of the Menagerie ($4)

I'm also keeping an eye on Channeler Initiate, The Scarab God, The Scorpion God, and Razaketh, the Foulblooded, though each would probably have to go down before I'd pick up over a playset.

I think Chandra, Torch of Defiance, Rhonas the Indomitable, and Hazoret the Fervent may go up post-rotation.

And in Ixalan, I'll be looking out for cheap B/W removal, big creatures with an ETB or activated ability payoff, and 3-4 drop card advantage creatures. These cards may fill holes that deck archetypes will have after rotation.

Agree or disagree with my analysis? Think of any other cards that might be contenders in a brand new standard? Let me know!

Kagani on UB "Combo" Mill HOU

1 week ago

I'd like to fit a crook in the sideboard but I'm not sure I'm willing to cut anything yet. I haven't had too much difficulty vs graveyard matters decks, the worst case are decks that run Prized Amalgam and Scrapheap Scrounger because if you hit a bunch of them on an end step mill they can bring back the scroungers on the spot and lethal you sometimes, though amalgams return has to trigger in main phase 2 so they can't bring them back post mill triggers.

The concern over both cards (which is there) is another reason I favor combo mill over just attrition mill.

Bangtown on Grixis Control

1 week ago

Yeah I run an Izzet version of this deck with essentially the same setup less the black spells and it runs very smooth. I agree that I need a few more draw here but wasn't sure where to cut. Maybe I will cut a couple Harnessed Lightning since I need the Magma Spray for Relentless Dead and Scrapheap Scrounger in the very heavy black meta... not to mention at least 1 or 2 mono black decks I play against regularly.

I'd love the Torrential Gearhulks but at $15 each currently I'm not really willing to spend that. The Enigma Drakes have been amazing finishers. Ensure they have no flying blockers and then cast one late game for a 12/4 flier on a turn two clock with a Negate or something to get rid of Grasp of Darkness or any other removal.

The Locust God is a good suggestion. I had forgotten about it (somehow...) I'm sure at some point I'll play with him in my Izzet Deck. I may or may not actually put this together... it depends (almost) entirely on if I get Nicol Bolas, God-Pharaoh in a pack... if he's cheap enough after the set comes out I may pick two up but we'll see.

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