|Commander / EDH||Legal|
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Artifact Creature — Construct
Scrapheap Scrounger can't block.
, Exile another creature card from your graveyard: Return Scrapheap Scrounger from your graveyard to the battlefield.
Scrapheap Scrounger Discussion
3 months ago
Alright, so.. I like where your head is at with this reply. Now that you've got a better idea of what I'm trying to accomplish here, let me address your new suggestions.
Vault Skirge over Thopter. Skirge is a fantastic card, no denying it.. BUT, Thopter offers me something that Skirge can't. A potential T1 5/5 flyer. I don't care what modern deck you're playing.. anyone that has an opponent dropping a 5/5 flyer on T1 is going to have sweaty palm syndrome for the duration of the round. Albeit, it isn't the most likely thing to happen.. But, A T1 Citadel, Opal, and Thopter isn't impossible.. and yes, I've had it happen. Even if the Ensoul doesn't happen until T2.. it gives me the opportunity to get a soft lantern lock out on T1, with a ready attacker on T2. It's really a question of speed vs lifelink.. and since my goal with this build was more aggro than traditional lantern builds, perhaps you can understand my decision.
Scrapheap Scrounger is a no-go for this deck. Why? My creature base is extremely lite. It just wouldn't be as effective as you would otherwise think. Also, it ties up mana.. which "could" slow down the deck, has zero evasion for when I may throw an Ensoul on it.. and can't even chump block for me.
Scrap Trawler is again a very interesting suggestion. I like this a lot, and appreciate the versatility of giving me another angle to work from. Whether it's a MB or SB card.. would really just require some playtesting.. But I like it. (Also, another reason to keep Thopter in. lol)
As for Glaze Fiend and Painsmith , all I have to say is.. eh.. maybe?? They really don't seem to fit the flow or direction of the deck. Both of these cards reward multiple artifact drops in the same turn.. like something you'd see in a storm deck. And beyond my first couple of turns.. I'm not puking my hand out. In fact, with one of these cards in my opening hand.. it would almost encourage me to hold on to those otherwise early drops.. until these guys could attack. Which slows down the whole plan and could really be more a detriment than anything.
And.. Inkmoth Nexus is a "temporary" artifact creature with evasion.. meaning, if I were to ever Ensoul it, I would lose the enchantment at the end of turn. Also, being a colorless land, it doesn't do anything to help my manabase.. and it can't help activate things like the Opal. So, I don't really see the benefit of having that in this type of deck.
3 months ago
From what you've said, I'll tailor this suggestion to the offensive rather than defensive, though why not have a little of both? What I'd like to suggest as a first change is replacing Ornithopter with Vault Skirge . The Skirge can be played for 1 mana and is a superior creature to the thopter, mostly thanks to lifelink, which is of-course a slightly defensive ability... Next is a choice of two, I add 4x of either Scrapheap Scrounger or Scrap Trawler , to make the space -2x Apostle's Blessing and -2x Tezzeret's Touch. Why one of the two scrappers? Simply put recursion, against your deck I'd side in artifact hate, not graveyard hate, one of these cards gives you a different angle of play. The last thought I had is two cards which no-one plays, but perhaps your deck could leverage Glaze Fiend and Painsmith , they aren't cards I'd run 4x, maybe as 2x? Or one card that does see play Inkmoth Nexus ...
I fully understand the desire to do something a little different, I started with a very of-the-shelf Hollow One deck, I've been playing on and off for 20 years so I already had Faithless Looting , Burning Inquiry and Goblin Lore , sitting in a box. Fast forward to now, the deck I'm playing is very different to the stock Hollow One, it has Adorned Pouncer and Soulflayer in it for starters. Here's the thing though, it's still essentially a red aggro deck, the core enablers are still all present, just my payoffs are different.
Why the tale above? You have marked this deck as a control deck and literally called it You just got Noped! which is evocative of Counterspell . This led me down the path of providing control based suggestions, but that isn't really what your looking for. Stall, bounce and counter is what control decks generally do, I'm not against thinking outside the box, but by definition when looking at someone else's deck list, without a description detailing their goals, suggestions tend to be made based on known factors. I hope my opening comment has introduced you to at least a couple of cards you weren't aware of or hadn't considered, good luck with your brew.
5 months ago
They don't leave at the same exact time, though. When you activate Scrapheap Scrounger's ability, you put it on the stack and pay the costs for it, which includes exiling a creature card from your graveyard. This is one trigger. The ability hasn't resolved yet.
When the ability resolves, you move the Scrounger from your graveyard to the battlefield. This is one trigger, separate from the above.
For an example where the "one or more" part is important, Gravepurge has you put any number of creature cards from your graveyard on top of your library. This is one single trigger due to the "one or more" clause on Desecrated Tomb, so you will only get one bat token from this even if you move, say, five creature cards to your library.
5 months ago
It would be two.
Desecrated Tomb specifies that the creature cards have to leave your graveyard. It doesn't care which zone they go to. So when you exile another creature card to activate Scrapheap Scrounger's ability, that's one creature card leaving your graveyard, triggering the Tomb and getting you one bat token. Then the Scrounger's ability resolves, that creature card leaves your graveyard, and the Tomb triggers again for a second bat token.
5 months ago
5 months ago
reason why I think 2 because the activated ability has exile as part of the cost so you would exile a creature trigger get a bat ability resolves Scrapheap Scrounger enters the battlefield get a bat but I am not sure.
7 months ago
Came for the title, stayed for the deck :-)
From my side of the table, Grim Flayer is MUCH scarier. Sure, he's usually a fast clock that's hard to block due to the Trample. But what really makes him a must-answer threat, is that if I can't kill it, you're going to simply bury me on card advantage.
Also, FWIW, when I'm trying to decide between cards I'll often run a split and keep careful track of whenever I draw a card but wished it was the other one. Something like that may help you decide ...
Whatever you end up with though, draw well!
7 months ago
Hey all! Here is my latest attempt at trying to get Death's Shadow to work in jund colours.
My I'm currently trying to work out if Grim Flayer is worth it over something such as Scrapheap Scrounger. While flayer is a delirium payoff, I'm not sure if delirium is consistant enough. Whereas, scrounger helps enable delirium for traverse and helps grow Pelt Collector and Tarmogoyf and is a solid recursive threat. Many thanks!!
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