|Commander / EDH||Legal|
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Artifact Creature — Construct
Scrapheap Scrounger can't block.
, Exile another creature card from your graveyard: Return Scrapheap Scrounger from your graveyard to the battlefield.
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|Have (17)||Vasbear1 , acbooster , zachi , , GeminiSpartanX , DevoidMage , gildan_bladeborn , jhTheMan99 , , VoidCaster113 , KB2187 , BladeMasta220 , firemind12 , Dawnsly , clayperce , elaHcMniveD , PhotogenicParasympathetic|
|Want (3)||thealsoblivion , Myris , HardShift37|
Scrapheap Scrounger Discussion
6 hours ago
In my Grixis Chandra and Tezzeret Improvise I do little changes into sideboard and nothing more. But I found your way with only red and blue very interesting. I've only a doubt on Sweatworks Brawler: personally I don't like it so much because her mana cost is high and you have to use your artifact for Bastion Inventor that is the real star here!So if I were you I will drop 1 Cathar's Shield, 1 Inventor's Goggles, 4 Sweatworks Brawler and 1 Reverse Engineer and put in 3 Scrapheap Scrounger (with Spire of Industry you can have black mana to reanimate it), 2 Aethersphere Harvester and 2 Heart of Kiran.So you are more aggressive and have 4 artifact in addiction to yours.
Hope you like my suggestions!
11 hours ago
I will drop 2 basic land and put 2 Heart.. remember that Thalia can crew It! Also think about 3 Scrapheap Scrounger instead of 1 Kari Zev, Skyship Raider and 1 Metallic Mimic and 1 Inventor's Apprentice. They can crew Heart and can return onto battlefield if were destroyed!Also Glint-Sleeve Siphoner shall be replaced with one Unlicensed Disintegration and 2 Fatal Push.
13 hours ago
My biggest issue with the deck right now is whether my two drops are optimal. Deathcap Cultivator feels good as a ramp into a turn 3 Bearer of Silence or turn 4 Distended Mindbender if I miss my 3-drop on the curve, and the deathtouch is relevant in boardstalls, but I could be talked out of him. The Metallic Mimic is nice on turn 2 to put the pressure on with the 3 drops and turns on delirium easier when he's in the yard, as I often am stuck without a 4th card type and have to cast my Traverse the Ulvenwald for a land to turn on delirium, but he stinks in the late game; also, since I am trying to curve into emerge creatures, I'm putting +1/+1 counters on creatures and sacrificing them, which feels like wasted value. My top options to replace him are Eldrazi Mimic and Duskwatch Recruiter Flip, which both have pros and cons. Eldrazi Mimic doesn't really do anything on turn 2 or off the top of the deck, but is better slanted towards aggro, and is a massive threat when Decimator of the Provinces comes out to close out the game, turning into a 9/9 trample. Turning into a 6/4 or 5/5 on turn 4 isn't too shabby either. Definitely better on the play than the draw. The other option is Duskwatch Recruiter Flip, which is great off the top of the deck in the late game and is useful in the early game. Unfortunately, his tutoring is better in the late game and his cost reduction after flip is better in the early game, which is more likely to occur. I've considered Scrapheap Scrounger, which would be perfect to sacrifice to emerge and then recur, but eight two-drops that can't block seems bad. One more factor to consider is when you want to play them - currently, if I have Deathcap and Mimic, I would prefer to play the Deathcap, which defeats the purpose of the Mimic, whereas I would prefer to hold the Bearer of Silence until I can pay the kicker. Duskwatch would semi-fix that. Suggestions welcome and appreciated!
17 hours ago
Aethertide Whale is a very good source of energy counters for it has evasion. hehe I use that in my esper control hedron alignment deck as a sideboard against midrange.
Diabolic Tutor will help you find the piece/s to win but it doesnt help you to win. instead, it will delay you for a turn that can cost you a game or even a round. Trust me, I had it one before on my deck and it costed me a lot for a game. Ill stick to the cards that you have and play a grinding game.
What i mean on recasting Manic Scribe is you cast Engulf the Shore with manic scribes, return those in your hand and cast it again...or you can do Baral's Expertise, bounce manic scribe and recast it again for free. With Torrential Gearhulk, you can cast Engulf the Shore again (assuming you just used one of them), bounce the gearhulk and recast the gearhulk again targeting another instant spell. Also, engulf the shore is very good against that pesky Scrapheap Scrounger and any midrange decks for it will reset their board and they will readjust using their limited source of mana.
1 day ago
If I was trying to shave this down to 60, I'd probably pull the full playset of Sly Requisitioner. I may be wrong, but tapping down your creatures just for a 2/2 seems underwhelming for what you're putting into it. It works well with Syndicate Trafficker, but you're mostly saccing tokens, right?, which doesn't work with the Sly Lady.
Have you tried this build going a little lower to the ground... Maybe pulling Tamiyo's Journal and maybe a couple Consulate Dreadnought for Augmenting Automaton and/or Hope of Ghirapur and filling out the playset of Scrapheap Scrounger. Would give you a more aggressive stance in the early game, pumping damage into Augmenting Automaton or keeping them quiet with Hope of Ghirapur, only to bring it back with Scrap Trawler.
Without access to Siege Modification or even Aerial Modification, the Dreadnought seems like it's taking up slots... and at the point you can crew it, someone already has the game locked down. Just an idea.
It's weird to see a mono deck without mass amounts of removal =)
2 days ago
Hey Malbrecht! Thanks for the support! Yeah I really should play test against more planeswalker decks like Copy Cat. You might be right about needing more instant speed stuff.
Renegade Map is also an interesting idea. I think for sure if I cut sorcery speed removal and bump up the instants such as Unlicensed Disintegration, you're right, I'll probably want an artifact to get the extra damage.
I could see going
-1 Ruinous Path
+2 Stasis Snare
Something like that. Then try and make room for a couple Renegade Map? Idk.
Thing is I do like the exile effect of Incendiary Flow it removes Scrapheap Scrounger for good. Also I've found Transgress the Mind to fit pretty well here. Since the early game shuts down early creatures, transgress hits their mid or late game nicely. There's sort of a nice transition from board control to hand control and then take over the game.
Any way I'll try some of your suggestions and let you know what I think. Thanks!
on Jeskai Turns
3 days ago
@foxinsox I was running Aether Hub but it left me with some awkward mana at the start sometimes.. Plus this deck doesn't take advantage of it to good. I am kind of in a dilemma with the delirium since I up'ed my sorcery count.. Incendiary Flow takes care of some of the big guns which i'm not ready to drop (IE Scrapheap Scrounger). So I need to play around with some numbers to get some more instants.
3 days ago
If you're worried about the Saheeli Rai + Felidar Guardian combo, Shock should be your go-to. You might also consider Brutal Expulsion, though it is pretty mana intensive. You can bounce a creature and get rid of Saheeli Rai at the same time. It's also useful against Mardu Vehicles since it can exile Scrapheap Scrounger and bounce a crewed vehicle.