Razaketh, the Foulblooded

Razaketh, the Foulblooded

Legendary Creature — Demon

Flying, trample

Pay 2 life, Sacrifice another creature: Search your library for a card and put that card into your hand. Then shuffle your library.

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Have (2) Azdranax , metalmagic
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Printings View all

Set Rarity
Hour of Devastation (HOU) Mythic Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Razaketh, the Foulblooded occurrence in decks from the last year

Commander / EDH:

All decks: 0.06%

Black: 0.44%

Golgari: 0.23%

WB (Orzhov): 0.45%

Rakdos: 0.26%

Razaketh, the Foulblooded Discussion

GreenHamma on The Phyrexian Chef

1 week ago

Mortlocke Yea i didn't see that when you first suggested the card. Mind changed.

so a combo i found out playing mtgo Bolas's Citadel also works well with Razaketh, the Foulblooded on the field. I should have thought about it but it came up in play and Lightbulb went off. Play Shadowborns, and if i hit a land sac to shuffle.

Then after they are on the field sac them to get Crypt Incursion, and Songs of the Damned life gained back.

Maybe even add Ad Nauseam back to the deck?

Spirits on Kaalia, Mirror Breaker EDH

3 weeks ago

Hi DankMagicianD,

Thanks for the comments. Glad you found it informative, which is the goal!

The reason Giver of Runes is excluded is exactly what you noted, cannot give itself protection, so it takes away the ability to block, and then for protection. It also means itself can be removed fairly easily.

In addition, once I have a Mother of Runes in play to protect Kaalia of the Vast or make her unblockable (by a single color), I don't want a duplication of that effect. Imagine a starting hand with 2x Mother of Runes, wouldn't be good.

Mother of Runes is certainly an optional choice as well, a well timed Silence into a haste Kaalia of the Vast can be more effective, and a Silence has better modularity. I like Mother of Runes because it breaks up the CMC for Silence which allows to go 1 turn earlier in some cases. Again it's subjective.

Easily could be subbed out for other synergy cards too, like a Children of Korlis to enable Razaketh, the Foulblooded or Doom Whisperer opening into Infinite win-con lines, or Thassa's Oracle interaction like Abeyance or Hushbringer. Even with Flash (Protean Hulk) banned, Thassa's Oracle + Tainted Pact or Demonic Consultation still require interaction. Evaluate if your losing because Kaalia of the Vast gets target removed, or if your losing because others are winning first, will help you decide if Mother of Runes and/or Giver of Runes is the right choice, or if you need a stronger interaction package like Red Elemental Blast/Pyroblast which I would highly recommend in a dominated format.

If you prefer Giver of Runes because you need the protection from Colorless, she can replace Mother of Runes, if you don't need that, then Mother of Runes has better modularity and protection. If your getting hit with target removal, double up and run both (or a Silence).

GhostChieftain on Need some bodies to fill ...

3 weeks ago

The best possible reanimate targets in your colors are Vilis, Broker of Blood and Razaketh, the Foulblooded. Elesh Norn, Grand Cenobite is not far behind as a bit of a board wipe and a buff to your other creatures, but doesn't give card advantage like the others to help leverage the win. All 3 of these see play in reanimator decks in cEDH even. If you are looking for something spicy that isn't highly played though, Yosei, the Morning Star can be reanimated and used turn after turn as a lockdown piece if you are so inclined.

Buu-kage on Marchesa and the unkillable board

1 month ago

This is a cool deck. some things I would add would be more tutors, a reanimation type spell like Reanimate or Animate Dead one of my favorite things to do is pass my first turn and discard a big creature like Razaketh, the Foulblooded and then reanimate it turn 2. Add Walking Ballista because it combos with Mikaeus, the Unhallowed and a sac outlet, you can kill everyone at once. and some less important additions could be Deadeye Navigator to abuse ETB effects. And Sundial of the Infinite to cancel out "end of turn" effects for example if you play Insurrection and you end the turn with the sundial you get to keep all those creatures. It works great with Sneak Attack too

multimedia on Kathril

1 month ago

Hey, unfortunately it's going to difficult to be able to get Kathril to a power level 8-9 as the build around. Gluttonous Slug? Really?

When your best play with Kathril is to Entomb Zetalpa, Primal Dawn then it's pretty flawed to be high power level Commander. To make power level 8-9 you want to have an infinite combo as a win condition. The first things I would do to increase the power level is make your deck playable without Kathril. This means adding more ramp and using strategies that don't require Kathril to win. This also means cutting many creatures who are only good because they have keywords for Kathril.

Reanimation can be a high power level strategy using cards that also have synergy with Kathril. You already have lots of reanimation enablers, but lack actual reanimation. Couple of directions that I think have potential for a higher power level with Kathril are voltron with Worldslayer and Razacats reanimation combo with Razaketh, the Foulblooded. Could combine both of these strategies to make your deck more fun, more avenues to winning. Avacyn, Angel of Hope and Razaketh, the Foulblooded are good creatures with Kathril and they're also creatures who you want to reanimate. Sigarda, Host of Herons is another good creature with Kathril and she's good with voltron.

Eerie Ultimatum can reanimate entire creature combos including the entire Razacats combo and/or all equipment/auras in your graveyard including Worldslayer with Puresteel Paladin to free equip it all to Kathril/Avacyn/Sigarda. Eternal Witness can recur Ultimatum and Ultimatum can reanimate Witness to do it again. Ultimatum can have great interaction with Worldslayer since it can reanimate it as well as reanimate lands, mana rocks, mana dorks which Worldslayer will destroy. Razacats combo is using Razaketh to assemble the infinite combo of Leonin Relic-Warder + Animate Dead + Blood Artist who is the win condition. Main reason to include this win condition combo is it uses reanimation spells and reanimation is a good strategy with Kathril.

Flying creatures are good with Kathril and they're also good with equipment. When Kathril is indestructible/hexproof it can act like pseudo Avacyn this makes Worldslayer an option. Wipe the board of all permanents leaving only Kathril equipped with Worldslayer or reanimate Avacyn before you trigger Worldslayer. A voltron strategy requires some equipment, but more important are ways to cheat equipment onto the battlefield and cheat equip costs.

If you like these ideas then I offer to help you to update your deck. Good luck with your deck.

SideBae on Angels, Demons, and Dragons, oh my.

1 month ago

I agree with multimedia: Two-mana mana-rocks are really important in EDH, as long as you're not in green. My first instinct here is to add more of them, and upgrade the three-drop rocks to two-drops. Three-drops like Commander's Sphere and Chromatic Lantern aren't as good, since they don't allow you to cast your general turn three. Consider some adding some of the following: Talisman of Conviction, Talisman of Hierarchy, Fellwar Stone, Talisman of Indulgence, Arcane Signet, Everflowing Chalice, Mind Stone...

I like Crackling Doom, since to be good 2+-for-ones are necessary in EDH (since you have 3 opponents). Fire Covenant and Kolaghan's Command are also fairly powerful, the former more than the latter. Wear / Tear is also a RW staple.

There're some lands I think you missed. Savai Triome is almost strictly better than Nomad Outpost and could probably replace one of your basics. Mana Confluence, City of Brass, Reflecting Pool, Forbidden Orchard and Exotic Orchard are also funny, though the first few are kinda expensive. If you have $10 and want to get spicy, Shizo, Death's Storehouse can replace a basic Swamp and will give your general more evasion. I also think you can cut one to three lands if you put in more artifact-based ramp, since this'll make your deck faster. Slow-fetches like Rocky Tar Pit, Mountain Valley and friends are also on the table, since they can get Smoldering Marsh and Savai Triome (if you run it).

Alternatively, you could consider the "moon" plan. Blood Moon and Magus of the Moon can be back-breaking against a lot of decks, and if you design your deck right you can still run them in a three-color deck. Running snow-covered lands and Arcum's Astrolabe can help, and your signets/potential talismans are all good ways to smooth out your colors. Ruination is similar. If you want to go hard (I like pushing my decks to be as good as possible), consider Armageddon and Ravages of War: those can end a game if your general is out, since you can prevent a response.

Depending on your meta, you may want to consider cards like Cursed Totem. If you're playing against a green player (who is playing dorks, which they 2,000% should), this will shut down Elvish Mystic etc. and slow them down like crazy. It also shuts down Jace, Vryn's Prodigy  Flip shenanigans and other abilities.

Maze of Ith is similar to Reconnaissance; you can use it on your own dudes, too.

Depending on your deck budget, you may want to consider Demonic Tutor, Vampiric Tutor and/or Gamble. They're all better than Diabolic Tutor.

Depending on your meta, consider running Boil, Red Elemental Blast and Pyroblast. My meta is very blue-heavy and I suspect most are, so at least Red Elemental Blast is generally a safe bet.

Some other demons/dragons/angels to consider: Sire Of Insanity, Archfiend of Despair, Razaketh, the Foulblooded...

Deflecting Swat seems like a good way to protect your general from spot-removal.

Last card I can suggest is Cataclysm. It's good for wiping the board once you've landed your general, and making people lose their lands serves as protection for her. Also note that it totally wipes planeswalkers.

Good luck!

Prospekt on Sultai Self-Mill

1 month ago

Okay so here's a bunch of suggestions that fit Gyruda's requirement and then some things to then take out.

Put in: Arcane Signet, Wake the Dead, Gravespawn Sovereign, Embalmer's Tools, Sakura-Tribe Elder, Disciple of Bolas, Forgotten Creation, Notion Thief, Oversold Cemetery, Skull Prophet, Clever Impersonator, Garruk Relentless  Flip, The Cauldron of Eternity, Sire of Stagnation, and Razaketh, the Foulblooded. The cards in your maybeboard seem good too.

Take out: Cranial Archive, Enhanced Surveillance, Devious Cover-Up, Gather the Pack, Migratory Greathorn, Polukranos, Unchained, Shepherd of Rot, Vengeful Dead, Void Beckoner, and all petitioners.

In terms of land, there are a lot of cheap options to include that will make a three color deck a lot better: Choked Estuary, Sunken Hollow, Botanical Sanctum, Blooming Marsh, Fetid Pools, Hissing Quagmire, Drowned Catacomb, Hinterland Harbor, Woodland Cemetery, Bad River, Ash Barrens, Dakmor Salvage, Exotic Orchard, Witch's Cottage, and stuff like that. Replace the guildgates and bounce lands and a few basics with those if you can.

And lastly if you want to run the petitioners then you should put more of them in, otherwise having just 8 won't do a whole lot for you most of the time other than for fun.

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