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Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
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|Want (8)||almerican , udinator , Erinnight , Netherziel , -Logician , pedrogsena , ZombieCat , m-d-an|
I think you should put the Mercy Killing back in place of the Path to Exile . I find it more useful than path's for this deck. It's versatile to use on the 4th turn on our own Hunted Horror , profiting us 7 life and dealing 7 damage with Blood Artist and Illness in the Ranks on the field. It also gives us useful blockers for the 3/3's if we don't have an illness out.
Great deck, love coming back and looking at all the little tweaks and changes to keep making. I'll post my version of this style when i get some free time. I'll link it to you when i do .. Have a good one, and +1 again if i could!
216.3. A token in a zone other than the in play zone ceases to exist. This is a state based effect. (Note that a token changing zones sets off triggered abilities before the token ceases to exist.)
The token changes zones to the graveyard, all effects happen like Blood Artist then they cease to exist.
To above comments:
I removed Tithe Drinker originally because I rarely am able to play him early because of w/b mana cost and other than that he does too easily for me.
I'm not creating a sideboard because this is just a casual deck, but I might add Blind Obedience again if theres room.
Blood Artist looks amazing! Thats just the kinds of cards I'm looking for.
Dismember looks ok, I might swap it with one of my kill spells.
Hero of Bladehold looks nice, but is expensive and doesn't add enough for me to warrant the price tag for a set of them.
Sanguine Bond was an initial though that I dismissed, but I think I'm gonna add it again after your suggestion.
There are only so many extort creatures, many of them aren't so good.
Corrupt just seems to cost so much and since i'm a dual color, I don't think its worth the cost.
Blood Artist would be cool in this deck.
I know this is casual, but Dismember would be awesome with this deck because you're usually going to be up life.
As for finishers, you could try and run stuff like Exsanguinate and Debt to the Deathless , but those cards are mana intensive. I think you're just better off running small stuff to overwhelm the enemy. Honor of the Pure can be a good finisher to push through those extra points of damage. You could also add a few Hero of Bladehold .
Actually, if you ever want to get really competitive with a deck like this, you may want to look into Soul Sisters. It's a modern deck, and as modern decks go, it's actually pretty cheap to buy and make.
Something like this: Super Soul Sisters.
Love Vamps! Some suggestions, sir:
Vampires are played much like a tempo deck, or cruel control. Being that Vamps are a bit mana intensive to get out, but potent, you'll want a lot of removal, resource denial, and disruption. An effective list would play much akin to a G/B/x list, StoneBlade in Legacy, or even Delver. You'll only really only want a few potent threats and protect them or remove opposition in order to win the battle of attrition. That being said, I'll start with the mana base and move on to creatures, spells, and sideboard.
Being a tribal deck, Cavern of Souls and Mutavault could be excellent additions as 1-2 of each. Fetch lands ala Arid Mesa , Verdant Catacombs , and Marsh Flats , would be great if you can afford them. Akoum Refuge is a bit slow as it ETB tapped. You could take those out to make room. A Ghost Quarter or Tectonic Edge as a 1-2 of mainboard would be cool. Urborg, Tomb of Yawgmoth turns your fetches and colorless lands into black sources, as black can be greedy and mana intensive.
Bloodghast is a beast, especially with fetch lands. Falkenrath Aristocrat is also awesome, especially with yon Ghast. Gatekeeper of Malakir provides awesome utility. Blood Artist is another option, but should be built around IMO. I would cut Rakish Heir and Captivating Vampire, as they're a bit slow. You may want around 16-20 creatures that are potent and offer utility, as to allow plenty of room for resource denial, disruption, removal, etc. Olivia should be kept, for sure!
Onto your spells and such. Pending your budget, Liliana of the Veil is fantastic. Chandra, Pyromaster is a good singleton. Lightning Bolt is a definite 4x of. Excellent removal and can win games. Less mana intensive removal like Doom Blade , Go for the Throat , and Hero's Downfall (alright, mana intensive but it can nix a Walker like Karn!) should be considered. I do like Dismember, but perhaps as a 1-2 of and 1-2 in the side.
Discard ala Thoughtseize should definitely be mainboarded. A 3-3 split between Seize and Inquisition of Kozilek is good, or even Duress , as it can hit a lot of stuff. Rakdos Charm should be sideboarded, as it can often be a dead card on many matchups. Great against Twin and Tokens, though.
You may want to consider a wipe like Pyroclasm , as Aggro like RDW, Affinity, Tokens, etc can deal tons of damage quickly with tiny critters. Now onto your sideboard.
Our meta is pretty diverse. It consists of G/R and U Tron, American Control, Blue Moon, Bogles/Hexproof, Splinter Twin, Melira Pod, Affinity, Jund, 8-Rack, Living End, Red Deck Wins, U/W Control, B/W Tokens, some wonky home brew combo decks, and various home brew ramp and Aggro decks. That being said, Blood Moon is great against G/R Tron and other greedy mana bases. Land destruction is also imperative. Combust could work decently against Control and Twin. You'll def want some artifact hate like Smash to Smithereens and/or Shatterstorm . Graveyard hate like Rakdos Charm is good too. Plus charm has other uses. Unmake is a bit mana intensive, but it exiles a Wurmcoil Engine . I'd take a look at other sideboard options for our meta as well. You may find better options.
I hope this helps!!!
Looks good for a casual setting.
If you want to make the deck a little stronger, I would recommend Garruk, Primal Hunter as a replacement to Triumph of Ferocity . His draw power is more immediate, and he's a win-condition all on his own.
Let's just say that if Ludevic's Test Subject ever actually flips in a game, there's something wrong with your opponent's deck. At the very earliest, you deck can manage to flip him on turn 4, which is actually pretty fast, but even in doing that, you give your opponent time between turn 2 when you play it to turn 4 when it flips to kill it. All the while, you're spending every ounce of mana you have on it. Doing this on turn 4 requires 3 Elvish Mystics, which is pretty unreasonable to expect. If you had a more reasonable... 1 elvish mystic to use in the beginning of the game, you could flip a Ludevic as early as turn 5... My point is, it's very slow. Even as late as turn 6 or 7, you'd be tapping out for 2 turns investing in a fragile 0/3 body that turns into a 13/13 creature that then immediately dies to Path to Exile , Doom Blade etc. If it accumulated counters on its own, that'd be a different story. The fact that you have to actually spend 12 mana on it before it becomes useful is kind of a buzzkill. If you're going to invest that much mana into a single creature, at least let it be something like Blightsteel Colossus or something similar.
Mystic Snake is a good card. It provides for you the reason to play simic. Simic is about being aggressive and controlling at the same time. ie: creatures that provide card-advantage and control the board state. Coiling Oracle is another good card.
Hands of Binding and Simic Charm seem to be your sort of "disruption" spells. I'm certainly a fan of Simic Charm . I think the Hands of Binding is a little bit weak. If you like Cipher, I think Hidden Strings will provide a better cause. If you feel like you need that disruption, then perhaps Rapid Hybridization , Curse of the Swine , or cards that cause creatures to "fight" might be useful. ie; Pit Fight There are other ones too. Setessan Tactics . It's just that, while Hands of Binding isn't bad, it doesn't really remove the threat on board. Keeping something tapped is nice, but what if the problem you're trying to deal with is Blood Artist or Melira, Sylvok Outcast ? Tapping them doesn't answer them. Taking control of them can be pretty good though. Threads of Disloyalty has proven to be a very good card this year, granted, I feel like it is more of a sideboard card.
Good luck in your building!
|Power / Toughness||0/1|
|Avg. draft pick||4.60|
|Avg. cube pick||6.43|
|Commander / EDH||Legal|