|Commander / EDH||Legal|
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Creature — Vampire
Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
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Blood Artist Discussion
21 hours ago
Skarrg, the Rage Pits is a nice addition to get Prossh through.
I went the "things die so let's benefit from it" route with a lot of my black spells so Zulaport Cutthroat, Blood Artist and Falkenrath Noble, as well as Grave Pact, Dictate of Erebos and Butcher of Malakir.
If you want lots of tokens, Dragonlair Spider adds some guys, Mycoloth is powerful but slow and vulnerable, Mitotic Slime makes lots of extra bodies for one card and there's always the Nath of the Gilt-Leaf+Sadistic Hypnotist interaction. Hypnotist is good here anyway, as saccing Kobolds to destroy people's hands is always useful.
1 day ago
Magic should always be a place where new ideas are welcomed. I always love to see new and exciting decks when I play at different card shops. I hate to think this deck would ever be seen as "just another sacrifice deck".
I already have one EDH/Commander deck dedicated to 'Life-Loss' triggers (Karlov, the Chaotic Dissonance), and a Modern deck as well Art of the Bloodchief); you will find it is very similar to your own EDH/Commander deck "Danse Macabre", that focuses on Blood Artist-style triggers to cause Loss of Life.
In this deck, however, I wanted things to be different; I prefer the idea of Yahenni, Undying Partisan as the "Be-all, End-All".
It is important in Commander to remain subtle in all things. Subtlety is a tactic that wins more games than powerful cards ever could.
I see this as a way to challenge the player to use the mechanics they have available in a handicapped situation.
And... After all, we can only ever become better players by challenging ourselves.
I hope this helps you understand.
1 day ago
Wait...no Blood Artist? I can't believe I just noticed that.
2 days ago
Are you entirely sold on maralen for your mono-B? Shes good at denying card draw and synergy with stuff like Necropotence, but her tutor tends to enable opponente or allow them to tutor for answers to maralen
If you want "mono-B goodstuff" i would recommend either Sidisi, Undead Vizier or Geth, Lord of the Vault as commander, sidisi is kind of a just-you tutor in the command zone that triggers death based stuff with exploit such as Blood Artist, Black Market and Grave Pact, while geth allows you to run an artifact/mill subtheme and steal your opponents decks
I see you have bloodbond, which is a solid wincon with the lifesteal, but you're missing a budget staple wincon!
Exsanguinate is one of the best cards in mono B, when used in conjunction with Cabal Coffers, Crypt of Agadeem,Caged Sun or Nykthos, Shrine to Nyx you can easily pay X for lethal or, at the very least cripple opponents life total while gaining enough to put you in the lead
If you're gonna stick to maralen, i would suggest you're going to want some kind of Mindlock Orb effect to stop your opponents tutoring for removal or combo pieces
3 days ago
yeah, the combo shines if you include Grave Pact / Grave Betrayal / Dictate of Erebos.another combo piece to this: Diregraf Colossus. endless zombies incoming.on the other side, if you can pull the combo off with your Blood Artist / Zulaport Cutthroat, you instantly win the game.I play 38 lands and 3 artifacts that create mana. In my case it's enough if I don't draw really bad.If you want to cut smthn, I would cut Bontu the Glorified. It's a sac outlet but for real.. it's not a really good one.Ever After in addition is a really good spell to get two extra creatures out of your graveyard.Lim-Dul the Necromancer can maybe be a good addition too.
3 days ago
More cuts, you say?
I'm not wildly keen on the amount of point-removal you're currently running. It's a little meta-dependent, but you're already running 7 vampires that can deal with opposing creatures, making the 10 instants and sorceries feel a bit extra. I would keep the vampires, and then run only the strongest/most flavorful of the other 10. Keep New Blood, Anguished Unmaking, Utter End, and Urge to Feed; cut Terminate, Swords to Plowshares, Mortify, Feast of Blood, Crackling Doom, and Victim of Night. I'd also advocate adding in Vindicate. Really none of the current instants you run are bad per se (I mean, Swords to Plowshares is the best removal spell printed in Magic), but in the interest of making meaningful space, this is where I'd start. Hell, if you really think you need more spot-shot, you could add Vish Kal, Blood Arbiter, though I don't care for his services. Vein Drinker is a solid option, however.
You could still trim a Sorin, though he is pretty nifty. Solemn Visitor is my least favorite.
Blind Obedience and Stensia Masquerade are somewhat unneeded. The Masquerade does improve some if you add in Rix Maadi, Dungeon Palace (actually, I recommend running Rix Maadi regardless). The Dungeon Palace also enables you to trim Call the Bloodline if you wish.
You aren't running Cabal Coffers, Nykthos, Shrine to Nyx, or Black Market, so you only have Nirkana Revenant and Crypt of Agadeem to power up Exsanguinate. I think I'd cut it for a more impactful card.
On the topic of Nirkana Revenant, run more swamps! Yes, they're expensive, but you're going to have to track down two original duals (Scrubland and Badlands) and black fetches to make 3-color-Revenant functional. On the plus side, this would also enable Cabal Coffers, and the fetches synergize with Nocturnus. Bloodhusk Ritualist and Gatekeeper of Malakir will thank you likewise. Canyon Slough and Smoldering Marsh should at least replace some basic mountains.
Look at your color costs: You have only 10 red symbols, and 13 white. You don't need to run R/W dual lands (Sacred Foundry et al). You can get by with just black/x lands.
Blood Artist/Falkenrath Noble are better in Olivia Voldaren than Edgar. With Olivia, you want more sac-outlets to ditch borrowed creatures in the event of Olivia's downfall, so the drain effects are a little more consistently powerful. With Edgar at the helm, I think you'd want to add in Grave Pact and Dictate of Erebos to augment Butcher of Malakir and sacrifice effects such as Viscera Seer and Indulgent Aristocrat. Without all that, they just aren't reliable enough.
I strongly dislike Mathas, Fiend Seeker. Political play and Group Hug be damned- I want my opponents to suffer alongside me, not get free goodies.... bunch of filthy, free-loading, commie-hippies....
Herald’s Horn doesn't excite me unless you're at 50%+ creatures of the chosen tribe, which is a tall order for most tribes.
Teferi's Protection is sick, but Edgar puts out a lot of tokens, which feel bad with phasing. Not that it's a bad inclusion, but Angel's Grace might be more what you want if you really think you need a Ace of Saves (unlikely). Or if you're after the board protection, Boros Charm could be considered, though it won't help with Merciless Eviction and tuck sweeps.
4 days ago
Also if I throw in Ghostly Flicker and Essence Flux (both cards good on their own in this deck), I can go Infinite with Dualcaster Mage at instant speed by casting and copying an opponent's black Tutor twice, tutoring those cards and making Infinite Dualcaster triggers and tutoring my library for any win con and control
4 days ago
So first let me say congrats on coming back to one of the greatest passtimes in the world!
Second, you absolutely need to cut this deck down to 60 cards; it might not seem like a big deal but decks run more consistently at 60 cards.
Some cards I would suggest:
- Westvale Abbey Flip: Really good sac outlet
- Blood Artist: This is an essential for what you're going for
- Siege Rhino: If you want to go 3 colors this guy is busted with Den Protector
- Den Protector: Great to sac cards and bring them
- Abzan Charm: If 3 colors, this card is great
- Abzan Ascendancy: Really good in 3 colors with sac outlets
- Ulvenwald Mysteries: This card is fun, not nessecarily super good but fun