|Have (48)||Programmer_112 , DukeNicky , Krayhaft , Comicalflop , mckin , dbregman8585 , GrandeKhan , xzavierx , artakha , TheRedMage , xGamer97x , Alizer313 , Wolfninja , NoisyPotato , Dritz , DrLitebur , Kornjunky , almerican , Metia , ewills5089 , knto , clockworkcactus , almace , MrEggCream , metalmagic , Regiment47 , Explotography , Danielsworlds , zachi , Gameover209X , Luiscencias , Wizard of the Damned , NikVendiers , Staro , lucyfarrell , attak , CampbellStev , tmloyd , astroglide1 , CurrentlyUnavailable , jwe94 , Skulldrey , Ilovespiders , Soronax , nutellaisgreaterthanlife , Epochalyptik , WovenNebula , benjamin_is_nuts|
|Want (6)||udinator , Erinnight , Netherziel , -Logician , pedrogsena , m-d-an|
I run 12 one-drop creatures in B/R vamps. I've been finding they're absolutely necessary to maintain speed and early game consistency. Especially when I'm running 8 lords, more board presence means I get more out of those. And in that build, my creature hate boils down to 4 Lightning Bolt , 4 Terminate , 4 Gatekeeper of Malakir and 2 Olivia Voldaren . I would almost argue that 7 instant speed kills isn't enough. And if you wanted draw power, my recommendation for anyone with a budget is invest in a set of Dark Confidant .
On a side note, I don't really think you have space for them in an aggro build, but there's a potent 3-piece combo with Bloodghast , Viscera Seer and Kalastria Highborn . You can incorporate Blood Artist into this combo, and it's known to improve the consistency of Vampire Nocturnus . The downside is that it's on the slow side and you outright need 8 fetches for this to work.
i see 2 big Problems whit your deck
one your mana curve is way off... you have 10 one drops, 3 two drops 10 three drops and 4 four drops. because 95% of the time you will want to keep the Gatekeeper of Malakir in your hand until you can pay the kicker cost so Gatekeeper is realy a 3-drop... so you realy need more 2-drops or else you will be one turn behind more games than not Vampire Hexmage Blood Artist something... try 8 cards in each CMC whit only 4 Vampire Nocturnus as finishers
second... i actualy think you have way to much removal. not only you have 7 instant "destroy target creature" you have 3 hand removal and and 8 vampires whit destruction habilities a total of 18 cards... i sugest to keep the number around 8 or 10 and use the extra slots to add something else... i suggest more card draw. like Sign in Blood so you get your Vampire Nocturnus faster... and can change the top card if it is a land
so the main thing i will suggest is Vampire Hexmage is a good 2 drop vampire whit PW removal habilities so you can stop runing heros dawnfall
Thanks for the comment!
Really liking that Bloodchief, but at ~$5 a pop will be a little hard for me to dedicate that kind of cake towards this casual deck. I do have a Grim Haruspex that I could run, and would it help considering that the death of my own creatures is a bit of a sub-theme. Would want at least 2 of him. Blood Artist would work too, however, I start becoming hesitant that if I put too much into my own creatures dying, than I will just get bowled over by most creature decks and they will outpace my attrition. I suppose having a couple Grim Guardian around would provide me meat to survive.
I like your suggestions and will keep them in mind. I need to shave this thing down to 60 cards, too.
I can get behind Stab Wound . I think it's a very underrated card that can do stupid damage, but I have doubts about Sinister Possession. On the plus side when I think of Sinister Possession, I can see it really punishing aggressive tempo drops, but outside of that scope, there are just so many other things on the field in play that it doesn't really do anything against. Just my opinion though. A non-budget suggestion would be Bloodchief Ascension , or in budget would be Quest for the Gravelord ,
I like the feel of the deck overall, and it's super budget, which I think is awesome.
I would add in more hate..
Blood Artist - Should be dealing a fair amount of damage when you're bouncing creatures from graveyard to field.
Falkenrath Noble - Redundancy.
Contamination - The hate flows strongly through this one..
High Market - Sacrifice a creature that Chainer reanimated so it doesn't get exiled.
Phyrexian Arena - Sacrifice outlet. Chainer needs as many as possible.
Gray Merchant of Asphodel - This guy will win you GAMES. Play him, sac him, have Chainer bring him back. Do it as many times as possible in a turn. Watch someone flip the table.
Massacre Wurm - Same strategy as the above.
Crypt Ghast - Chainer is mana intensive, get as much as you can!
Gauntlet of Power - See above.
Caged Sun - See above.
I love how you have Sangromancer in the deck already, great choice. Hope these help you out!
Here are some cards you might love:
Smokestack - They will have to sacrifice other permanents if they have no creatures. I highly recommend this card. I'd keep at it 2 or less counters.
Gray Merchant of Asphodel - Better version of Koku.
Harvester of Souls - More card draw
Tangle Wire - Stax effect.
Hope these help!
Command Tower and if you want a cheap landbase do all of the tri-lands
Blood Artist (and similar cards)
Spirit of Resistance (off theme but hella good)
Birthing Pod works well with child, boardwipe into any 6 CMC (maybe a titan or something)
Reanimation would be pretty sweet
|0.12 TIX||0.3 TIX|
|Power / Toughness||0/1|
|Avg. draft pick||3.13|
|Avg. cube pick||7.6|
|Commander / EDH||Legal|