|Have (48)||Programmer_112 , DukeNicky , Krayhaft , Comicalflop , mckin , dbregman8585 , GrandeKhan , xzavierx , artakha , TheRedMage , xGamer97x , Alizer313 , NoisyPotato , Dritz , DrLitebur , Kornjunky , Metia , almerican , ewills5089 , knto , clockworkcactus , almace , MrEggCream , metalmagic , Regiment47 , Explotography , Danielsworlds , Gameover209X , Luiscencias , Wizard of the Damned , NikVendiers , Staro , lucyfarrell , attak , CampbellStev , tmloyd , zachi , astroglide1 , CurrentlyUnavailable , jwe94 , Wolfninja , Skulldrey , Ilovespiders , Soronax , nutellaisgreaterthanlife , Epochalyptik , WovenNebula , benjamin_is_nuts|
|Want (6)||udinator , Erinnight , Netherziel , -Logician , pedrogsena , m-d-an|
I can get behind Stab Wound . I think it's a very underrated card that can do stupid damage, but I have doubts about Sinister Possession. On the plus side when I think of Sinister Possession, I can see it really punishing aggressive tempo drops, but outside of that scope, there are just so many other things on the field in play that it doesn't really do anything against. Just my opinion though. A non-budget suggestion would be Bloodchief Ascension , or in budget would be Quest for the Gravelord ,
I like the feel of the deck overall, and it's super budget, which I think is awesome.
I would add in more hate..
Blood Artist - Should be dealing a fair amount of damage when you're bouncing creatures from graveyard to field.
Falkenrath Noble - Redundancy.
Contamination - The hate flows strongly through this one..
High Market - Sacrifice a creature that Chainer reanimated so it doesn't get exiled.
Phyrexian Arena - Sacrifice outlet. Chainer needs as many as possible.
Gray Merchant of Asphodel - This guy will win you GAMES. Play him, sac him, have Chainer bring him back. Do it as many times as possible in a turn. Watch someone flip the table.
Massacre Wurm - Same strategy as the above.
Crypt Ghast - Chainer is mana intensive, get as much as you can!
Gauntlet of Power - See above.
Caged Sun - See above.
I love how you have Sangromancer in the deck already, great choice. Hope these help you out!
Here are some cards you might love:
Smokestack - They will have to sacrifice other permanents if they have no creatures. I highly recommend this card. I'd keep at it 2 or less counters.
Gray Merchant of Asphodel - Better version of Koku.
Harvester of Souls - More card draw
Tangle Wire - Stax effect.
Hope these help!
Command Tower and if you want a cheap landbase do all of the tri-lands
Blood Artist (and similar cards)
Spirit of Resistance (off theme but hella good)
Birthing Pod works well with child, boardwipe into any 6 CMC (maybe a titan or something)
Reanimation would be pretty sweet
1 drops to consider:
Goblin Arsonist and Festering Newt both take care of the Blood Artist problem.
Tukatongue Thallid and Young Wolf give you 2 creatures to sac.
Veteran Explorer gives you some ramp (it helps the opponent too, but you can sac him then use your untapped lands for stuff immediately).
you can sac Bloodsoaked Champion over and over.
What 1 drop did you have in mind, and what do I replace it with? Because so far, I have been in able to really find one that helps with the theme and flow of what I'm trying to do. So I kind of just take the early hits. Also. If there is a creature you can think of that does something similar, or better then one of the existing creaturers, or another card that doesn't take away from the existing theme and flow of the deck that offered removal. That would be nice. So far Blood Artist ruins my life!
You should have a couple of these in your deck: Grave Pact , Dictate of Erebos , Butcher of Malakir . If you're sacking things you'll want those for sure. They're all relatively cheap I believe. Also try Blood Artist and Falkenrath Noble if you're gonna be killing things consistently. I've won games because of those two. You may wanna hold of the exile from graveyard stuff since you always want things to put in your grave, so I suggest cutting Varolz, the Scar-Striped . He feels counter intuitive to the deck's theme. I also feel like the whole sac lands/ wurm harvest strategy doesn't work as well as you'd think, but I could be wrong there. Personally I'd cut that strategy completely out and replace those lands with duals and basics. Corpsejack Menace also seems a little out of place since you don't have very many cards that deal with +1/+1 counters. He's good when you get Mikaeus, the Unhallowed , but that's a small situation, and all the other cards it interacts with it only interacts with them in a small way. Other suggestions: Rise of the Dark Realms , Witchbane Orb (prevents grave exile from opponents), Attrition , Pelakka Wurm , Perilous Forays , and Demonic Collusion .
|0.12 TIX||0.3 TIX|
|Power / Toughness||0/1|
|Avg. draft pick||3.13|
|Avg. cube pick||7.6|
|Commander / EDH||Legal|