|Commander / EDH||Legal|
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Creature — Vampire
Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
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Blood Artist Discussion
2 hours ago
Pooling Venom and Contaminated Ground don't work so well with Triskaidekaphobia as once you get the opponent at 13, they can just tap one of their enchanted lands and drop below. Sure you can then use the tree, but they can always respond and there's so much creature removal out there that it's not guaranteed that you'll have that option.
You're better off just swinging with your fairie tokens to bring their life down.
13 hours ago
If you can, I'd recommend buying the 2014 Commander set - it's got a core of useful/strong elves.
You've got a lot of 1-off spells. I've found those to be less-useful in EDH, as they don't get you any card advantage, which is huge in EDH. Generally it's better to get more use from your spells than a 1-for-1. Examples:
- Bane of Progress not only boardwipes all artifacts and enchantments, but it also gives you a decent body to go along with it.
- Nullmage Shepherd is repeatable art/ench control, which is far better than a "cast it once and that's it" Naturalize (at least swap Naturalize for Tribute to the Wild).
- Creatures like Gilt-Leaf Winnower are a kill AND a body AND an Elf, whereas a Doom Blade is just a kill. If it dies, you can get it back and kill again. Hunter of Eyeblights is even more repeatable than the Winnower, especially if your meta has a good number of counters (doesn't have to be +1/+1, any sort of counters will do). Overseer of the Damned is a kill and a body and tokens.
Depending on your meta (mine has a ridiculous amount of graveyard recursion), I would recommend removing all "destroy" effects which do nothing else, replacing them with something more multipurpose, or at least exile/shuffle.
You've got the lifegain to support it, so i would HIGHLY recommend adding some of the strong life-for-cards enchantments. Dark Prophecy will work with tokens, and makes boardwipes a lot less bad.Phyrexian Etchings can get painful, but after three turns it becomes more efficient and more quick than Phyrexian Arena (1 card for two life, or 3 (1+2) cards for 4 life, or 6 (1+2+3) cards for 6 life, or 10 (1+2+3+4) cards for 8 life, etc). It doesn't matter if you have 100 life if you have no cards in hand - you're going to lose. Speaking of lifegain, something like Sanguine Bond makes it an offense as well as a defense.
I've had mixed feelings about Null Profusion and Recycle. If you have other draw effects, they can be ridiculously good, otherwise you can end up in a run of lands and draw nothing. Fortunately in EDH you've always got your commander to trigger the draw effects - if you get desperate, you can kill him to recast.
Decree of Pain is a wonderful boardwipe. I see a glaring lack of mass control here. If you have enough draw, a wipe is a lot more recoverable for you than other players, as elves make mana like nobody else. Something like Killing Wave allows you to make your lifegain work for you, and hurt your opponents. Combined with creatures like Blood Artist you can turn it into a win no matter what - either they die from the life loss keeping creatures alive or they die from the life loss when creatures die.
Sword of the Paruns and similar allow you to just win the game outright, given the right creature combo (ex: Elvish Archdruid and Ezuri, Renegade Leader). I'm not a fan of infinite combos, but a guy in my meta had that combo, and if he kept the pieces he would just win.
A lack of haste effects makes cards Elvish Archdruid and Priest of Titania significantly less effective. I would add both Swiftfoot Boots and Lightning Greaves, because otherwise you have to hope that nobody kills your creatures by the time it finally becomes your turn again. Similarly, effects like Vedalken Orrery and Yeva, Nature's Herald allow you to protect your creatures as long as possible - they can't die if they're in your hand.
2 days ago
All cards would work well in this build.Have fun!
2 days ago
I created a tribal like this once and utilized a few cards that should help your synergy and progression:
I hope the list helps, nothing beats a bit of mana fixing, additional removal, and death shenanigans.
3 days ago
Thrumming Stone, as many relentless rats as possible, a Blood Artist, Thornbite Staff, the general, and as few swamps as possible without preventing the deck from working. The Thrumming stone filters out everything except Thornbite and Blood Artist who make your general able to flood the board with rats while infinite comboing drain on the table. The relentless rats function as both fuel for your general and massive blocker/attackers after thrumming puts 30+ onto the field with a single cast.
3 days ago
You should definitely have Ashnod's Altar in the deck. That + Phyrexian Altar + Prossh = Infinite mana and tokens. I would also include Mana Echoes. Not only does it provide a ton of colorless mana just by casting Prossh once, it is also an infinite mana and token combo with Phyrexian Altar and Prossh. I also see Blood Artist in here, but no Zulaport Cutthroat? It's an additional source for winning. Here is my Prossh deck if you'd like to look at it for some other ideas.
Commander / EDH*
2 COMMENTS | 306 VIEWS
4 days ago
I don't know if you want every single creature to be a Vampire, or not, but you could take the deck to a higher level by adding in some non-Vampire cards. My first suggestion is going to be a card I abuse in Commander constantly: Reveillark, and his little buddy, Karmic Guide. Vish Kal is a sacrifice outlet, and if you assemble all three of these, you have an engine that gives Vish Kal +X/+X, where X is whatever you want, and you can eliminate every single creature your opponents control. You simply sac Reveillark and Karmic Guide to Vish Kal, Reveillark's trigger brings back Karmic Guide, and Karmic Guide's trigger brings back Reveillark, and you do it again. In a deck devoted to sacrificing, these two cards are absolutely essential, in my opinion. On top of the benefits with your Commander, assembling these two gives you a board state that basically only exile effects permanently interrupt, and so long as you have a sacrifice outlet, targeted exile effects can't get rid of them, either (you just sacrifice them in response, and when they come back into the battlefield, they're entirely new permanents).
Rescue from the Underworld and Palace Siege can easily have their places taken by Reveillark and Guide, I think.
Ayli, Eternal Pilgrim could do some magic over Shauku, Endbringer. Shauku typically won't be able to attack extreme in extreme corner cases, and if all you want is an activated exile ability, Ayli can fill that role nicely at a fraction of the mana cost. There's a condition, but you have so many things to gain life that I don't see that being a particular issue.
Blood Artist and Zulaport Cutthroat are some great vampires you can use in a sacrifice strategy, if you devote more heavily to it. They'd probably be so-so, now, but with the above suggestions I could see these two working fantastically. I use them in a Chainer, Dementia Master deck, though they're practically a primary wincon there.
Smothering Abomination would be a great draw engine here.
Anowon, the Ruin Sage is a Vampire I think you may like. I would run this guy over Baron Sengir, any day, especially when the P/T differences don't matter so much in Commander.
As always, Necropotence is one of the best draw engines available in black, and you would probably be happy drawing it most of the time. It could be worth trying it out over Ancient Craving, for example.
If you do enjoy the sacrifice aspect of the deck a lot, Field of Souls could be pretty impressive; any recursion loop will produce ungodly numbers of tokens, and only gets better if Cathars' Crusade, Necropolis Regent, etc., are out.
Lastly, some sac outlets you can abuse:
Some cards that bring creatures back from the graveyard:
Living Death, Patriarch's Bidding, Sigil of the New Dawn, Diabolic Servitude, Sheoldred, Whispering One. I don't really think any of these would be necessary, especially if you do Karmic Guide+Reveillark and are already running Debtor's Knell, but they're options you have available should you decide you want more recursion.
I'd drop at least one of the Sorin Planeswalkers. Running 4 of them seems to be a little much if only one can be on the battlefield at any given time. Also, Bloodchief Ascension seems cute, but doesn't exactly appear like it does a whole lot here. You're not running Mindcrank for it to go infinite, there's no Altar of Dementia to kill someone with it, so while making someone lose 2 life/ you gain 2 life each time they cast a spell seems okay, I think you could do more with the card slot. Rescue from the Underworld and another piece of recursion tech can go for Reveillark/Karmic Guide, Ancient Cravings can be dropped for Necropotence, and Ayli can be used in place of Shauku as another sac outlet and exile-activator.
That's all I've got for now. Have fun!
4 days ago
I've built Sydri before, and can offer some tips for building the deck. The primary focus is interactions with your commander and artifacts.
Also, consider cards that allow you to untap artifacts to abuse the abilities. Can't think of any off the top of my head, but feel free to search for them.
Since this deck focuses on combos, Fabricate is a relatively cheap tutor for any artifact. If you have any extra $$$ in your budget, it can go into Tezzeret the Seeker , who is very powerful in this deck. There's also Trinket Mage and Treasure Mage as budget tutors. Diabolic Tutor and Increasing Ambition are also low-budget tutors. Behold the Beyond is a 1-card combo tutor, though quite expensive mana-wise.
March of the Machines works as another form of Sydri's ability.
The only problem is that I can't think of any budget, game-winning combos. Hopefully someone else can help you with that. :)
If you ever feel like breaking the budget, here's some combos to consider adding, don't worry about reading these if you don't want to actually implement them into the deck:
Mycosynth Lattice allows lockdown on the board combined with Null Rod, a one-sided board wipe with Master of Etherium and March of the Machines or land destruction with Sydri (or Memnarch, if you wanna use him too)
Other than the usual EDH staples, this should be a good start. Hope this helps!