Midnight Oil

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Rare

Combos Browse all

Midnight Oil

Enchantment

Midnight Oil enters the battlefield with seven hour counters on it.

At the beginning of your draw step, draw an additional card and remove two hour counters from Midnight Oil.

Your maximum hand size is equal to the number of hour counters on Midnight Oil.

Whenever you discard a card, you lose 1 life.

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Midnight Oil Discussion

ArcticJohn on Torment of all Hands

3 weeks ago

Legendary_penguin_of_death i get what you say about the Dunes of the Dead, but Evolving Wilds is fuel for the Hostile Desert , and i already have some lands that don't produce , even beeing monoblack we have some spells that need 2 and there are turns where you want to play 2 spells. Anyway i will test it and if i see that it can be better than Hostile Desert i swap them in.

Pandajka Thanks man, i love The Rack so i have to try and get this to work out :) Sword-Point Diplomacy is definitely a card i have in the list to playtest, we can get out of gas pretty quickly, that's why i have the Midnight Oil, i don't have any Sword-Point Diplomacy right now, but i'm thinking about getting my hands on a couple of them. That would be great, somebody has to torment the other players :D

ArcticJohn on Curse Control

3 weeks ago

Hi there!

I also have a discard deck, but unfortunately don't have much time to playtest it, it is really similar to yours,i have Never//Return instead of Walk the Plank and i am creatureless main, beside that it only changes some numbers of some cards, i have 3 of Fatal Push and Essence Extraction, and 1 Midnight Oil only.

What i would like to ask is why no Duress main? i kind of like it more than Lay Bare the Heart since it can target planeswalkers.

Also, if you play with the deck regularly can you describe your experience with the deck? like how it does in the main matchups and sideboard plans.

Great deck ;)

Entomo on Hanuhkkah Miricle

1 month ago

Basically I feel oil + faith is strong enough on it's own and adding cards to try to upgrade the combo are just jankifying it by making the deck less consistent as a 3 card combo deck, with extra pieces that aren't as good on their own. Bomat Courier isn't an extra piece, its literally an extra set of Midnight Oils, increasing the consistency of the deck by allowing you to win with just courier + Faith of the Devoted (also it's just an amazing card on it's own and works with oil as well, so it doesn't ever feel dead).

Entomo on Hanuhkkah Miricle

1 month ago

Not sure. Though going T3 Solemnity into T4 Midnight Oil doesn't seem that good to me even if it works. There would already have to be a Faith of the Devoted on the field to start taking advantage of oil, otherwise anytime we are discarding our whole hand for nothing there isn't much advantage, even if we draw into and cast a Ghirapur Orrery it still wont draw cards until the next turn... Thats turns 3-4-5 used up. not to mention faith and oil are really good in multiples but Solemnity is not. In my experience T3 use a control spell, T4 cast an oil, T5 control spell and cast faith, then T6 your racing w.e they got left vs your drain game is all you need.

Entomo on Hanuhkkah Miricle

1 month ago

I'm not sure if Solemnity affects Midnight Oil.
The oil 'enters with' with 7 counters on it. The counters are already present?
As opposed to if the oil said 'when oil enters the battlefield, put 7 counters ONTO it'.

Hobbez9186 on Ixalan Discard

1 month ago

Hey, just taking a look and reading through your comments I like the addition of graveyard hate for those kinds of decks that want to replay things via Abandoned Sarcophagus, God-Pharaoh's Gift, and Torrential Gearhulk. I also like the idea of Raiders' Wake instead of Cruel Reality. It's less mana which is nice and it synergizes so well with the discarding, especially the Scarabs as has been pointed out. I run two in my sideboard that are supported by a few creatures like Kitesail Freebooter to trigger the Raid. I used to run Cruel Reality in the main board but honestly it just didn't accelerate the board. If you got it and it helped you win you were probably already going to win from Scarabs or a Hailfire prior to that, and early on it's a dead card at 7 mana. I love the effect, but it just helps you "win harder" not "win more often". Raiders Wake also is amazing against Cycling and other Looting effects and Standard is littered with that right now.

The comment about Midnight Oil made me laugh. I was so mad that it isn't possible in Standard, but I just finished a Modern deck that uses Midnight Oil and Harmless Offering along with 8-Rack (Shrieking Affliction + The Rack ) to be able to turn 1 hand disruption, turn 2 Liliana's Caress, turn 3 hand disruption and The Rack, turn 4 Midnight Oil, turn 5 Harmless Offering and Vampire Hexmage to eat the counters off of the Oil and pass to your opponent with 0 counters already. It's messy and clunky, but super hilarious. They die while discarding and starting every turn with 0 cards in hand.

Anyway, good luck with your build. Gotta love mono black discard ;)

Entomo on Deserts After Dark

1 month ago

Interesting use for Midnight Oil. At first I thought you were going to try to add counters to it, but I like the idea of making "discard your own whole hand at end of turn" a win condition. I've been looking for a deck that could make Benefaction of Rhonas work, seems like it does about everything you could want here, except for maybe not hitting the orrey, which btw I think maybe you would only want 2 of? It's a little dead without all the pieces and I don't know if you need or want more than 1.

Hobbez9186 on Hobbez9186

1 month ago

New rotation means a lot of new deck building for Standard! Sometimes you have to get real creative and sometimes you get real messy trying out new things and using cards in new ways while looking at them under a new light. Today I've got 3 completely different builds that range from tightly synergized to chaotic. Let's have a look!

The first is an attempt to bring out the best of some overlooked Dinosaurs in fun budget Tribal build I call:



Next I've got a really weird mono-white Monument build that goes a lot of different directions but somehow actually works. Check it out:



Finally, I'm actually pretty excited about this mostly land deck that came together much more organically than the other two. This "Desert Tribal" shell works around a unique pair of cards that pulls out a pretty unexpected finish in a very interesting way. I don't want to give away too much, see it for yourself here:


Deserts After Dark

Standard Hobbez9186

SCORE: 1 | 74 VIEWS | IN 1 FOLDER


Finally, I haven't put pen to paper with this Modern idea yet but playing around with Midnight Oil got me thinking of a really really bizarre combination of cards in Mardu colors. See if you can figure out where I'm going with this, I'll list the elaborate setup here:

Basically you get Midnight Oil down to 0 counters either by playing it that way with Solemnity or eating them with Vampire Hexmage. Then you Offer it to your opponent in a Harmless manner so that they have 0 max hand size. Orrery forces them to draw extra cards during their upkeep and Rhetoric makes it so that they can't play more than one spell per turn. If they draw land they can play extra per turn to reduce the number of cards discarded but it will cause the same 2 damage that Caress does for having discarded them. Essentially this combo is you building a box around your opponent and then gradually reducing the size of the box while they are still inside of it. I can see other cards that add value to this sort of machine and I might be using way more cards than necessary. I'm just spitballing here, I'll be looking for more efficient ways to accomplish my grand scheme. I know, it's all ridiculous :)

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