|Commander / EDH||Legal|
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Midnight Oil enters the battlefield with seven hour counters on it.
At the beginning of your draw step, draw an additional card and remove two hour counters from Midnight Oil.
Your maximum hand size is equal to the number of hour counters on Midnight Oil.
Whenever you discard a card, you lose 1 life.
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Midnight Oil Discussion
1 week ago
First and foremost I'd point out you have an out of date description for your deck at the time of this comment. (no Midnight Oil in sight)
It is my understanding that, if you're wanting to play fog effects, you want to extend into the late game for some big costed creature or to assemble a combo. The prolonging of the game also results in eventual card draw (for both you and your foes), hence why white has so many damage prevention effects and little to no cantrips. And adding your extensive use of board wipes and removal means to me that you want to play a very long game. Your win cons though seem underpowered compared to the level of control you have in your build. I gather you are limited to your personal inventory, but wouldn't Cruel Reality feel better as a win con in your type of "slow game" build than The Scorpion God?
2 weeks ago
TzMTG: I'll be honest, I haven't gotten to play this list at all because I recently got a new job and then moved a couple weeks ago. This was more of a theoretical thing for now, so I REALLY appreciate you taking the time to test it out and let me know the results (which I'm glad were good!).
Midnight Oil was a card I was definitely iffy on running, but it seemed like an interesting draw engine. I would agree on cutting it, but for what yet I'm not sure...
So it sounds like the creature stealing ended up working out okay? I felt like that might not be strong enough of a play, either.
2 months ago
Legendary_penguin_of_death i get what you say about the Dunes of the Dead, but Evolving Wilds is fuel for the Hostile Desert , and i already have some lands that don't produce , even beeing monoblack we have some spells that need 2 and there are turns where you want to play 2 spells. Anyway i will test it and if i see that it can be better than Hostile Desert i swap them in.
Pandajka Thanks man, i love The Rack so i have to try and get this to work out :) Sword-Point Diplomacy is definitely a card i have in the list to playtest, we can get out of gas pretty quickly, that's why i have the Midnight Oil, i don't have any Sword-Point Diplomacy right now, but i'm thinking about getting my hands on a couple of them. That would be great, somebody has to torment the other players :D
2 months ago
I also have a discard deck, but unfortunately don't have much time to playtest it, it is really similar to yours,i have Never//Return instead of Walk the Plank and i am creatureless main, beside that it only changes some numbers of some cards, i have 3 of Fatal Push and Essence Extraction, and 1 Midnight Oil only.
What i would like to ask is why no Duress main? i kind of like it more than Lay Bare the Heart since it can target planeswalkers.
Also, if you play with the deck regularly can you describe your experience with the deck? like how it does in the main matchups and sideboard plans.
Great deck ;)
3 months ago
Basically I feel oil + faith is strong enough on it's own and adding cards to try to upgrade the combo are just jankifying it by making the deck less consistent as a 3 card combo deck, with extra pieces that aren't as good on their own. Bomat Courier isn't an extra piece, its literally an extra set of Midnight Oils, increasing the consistency of the deck by allowing you to win with just courier + Faith of the Devoted (also it's just an amazing card on it's own and works with oil as well, so it doesn't ever feel dead).
3 months ago
Not sure. Though going T3 Solemnity into T4 Midnight Oil doesn't seem that good to me even if it works. There would already have to be a Faith of the Devoted on the field to start taking advantage of oil, otherwise anytime we are discarding our whole hand for nothing there isn't much advantage, even if we draw into and cast a Ghirapur Orrery it still wont draw cards until the next turn... Thats turns 3-4-5 used up. not to mention faith and oil are really good in multiples but Solemnity is not. In my experience T3 use a control spell, T4 cast an oil, T5 control spell and cast faith, then T6 your racing w.e they got left vs your drain game is all you need.
3 months ago
I'm not sure if Solemnity affects Midnight Oil.
The oil 'enters with' with 7 counters on it. The counters are already present?
As opposed to if the oil said 'when oil enters the battlefield, put 7 counters ONTO it'.
3 months ago
Hey, just taking a look and reading through your comments I like the addition of graveyard hate for those kinds of decks that want to replay things via Abandoned Sarcophagus, God-Pharaoh's Gift, and Torrential Gearhulk. I also like the idea of Raiders' Wake instead of Cruel Reality. It's less mana which is nice and it synergizes so well with the discarding, especially the Scarabs as has been pointed out. I run two in my sideboard that are supported by a few creatures like Kitesail Freebooter to trigger the Raid. I used to run Cruel Reality in the main board but honestly it just didn't accelerate the board. If you got it and it helped you win you were probably already going to win from Scarabs or a Hailfire prior to that, and early on it's a dead card at 7 mana. I love the effect, but it just helps you "win harder" not "win more often". Raiders Wake also is amazing against Cycling and other Looting effects and Standard is littered with that right now.
The comment about Midnight Oil made me laugh. I was so mad that it isn't possible in Standard, but I just finished a Modern deck that uses Midnight Oil and Harmless Offering along with 8-Rack (Shrieking Affliction + The Rack ) to be able to turn 1 hand disruption, turn 2 Liliana's Caress, turn 3 hand disruption and The Rack, turn 4 Midnight Oil, turn 5 Harmless Offering and Vampire Hexmage to eat the counters off of the Oil and pass to your opponent with 0 counters already. It's messy and clunky, but super hilarious. They die while discarding and starting every turn with 0 cards in hand.
Anyway, good luck with your build. Gotta love mono black discard ;)