|Commander / EDH||Legal|
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Midnight Oil enters the battlefield with seven hour counters on it.
At the beginning of your draw step, draw an additional card and remove two hour counters from Midnight Oil.
Your maximum hand size is equal to the number of hour counters on Midnight Oil.
Whenever you discard a card, you lose 1 life.
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Midnight Oil Discussion
6 days ago
My personal opinion is you could swap out Merciless Resolve for Costly Plunder (shaves one mana for the same effect), Dredge or Quest for the Gravelord or Midnight Oil would be the posible cuts for Arguel's Blood Fast Flip. My choice would be to cut Midnight Oil. I feel that for 4 mana a bad phyrexian arena is not where you would like to be at. and arguels eventually flips and keeps you in the game with some more life gain after you drew a bunch of cards and now is an extra sac outlet for your triggers.
1 week ago
My least favorite part: rotation! lol. But it's always sad when a part of the engine rotates.
1 week ago
TheRedGoat I have no problems with Midnight Oil since I can just use the commander to go back to 20 life. I do like Tainted Remedy because it does give another reason to play Torgaar. Ill see what to swap out.
1 week ago
I believe for one that Midnight Oil is a bit of a non-bo in that the card draw it provides is pretty okay at best, and it ends up killing you with its trigger unless you just play all of the cards you draw instead. That is not unlikely, but also not worth relying on given your deck's average cmc.
I would point out a perfect replacement though in the form of Tainted Remedy. To my understanding, a life total changing to a specific amount is considered a life gain or loss based on whether the new total is higher or lower. Therefore, triggering your commander with Remedy out and targeting an already low player can induce even greater life loss, or possibly even a kill.
2 months ago
(I would add a proper community card but that feature seems to be malfunctioning right now.)
Farly straightforward, this card would mostly be Zedruu the Greathearted (although a different character, not simply her gone evil or something) with a casting cost of and an activation cost of . In EDH, this could lead to some fun usage of cards like the following:
(I realize you can basically already do this with any Grixis commander + e.g. Bazaar Trader, but that's a bit less straightforward.)
Wall of cards Show
I'm unsure what would be suitable for its upkeep ability. Just copying Zedruu's straight off isn't too inappropriate, as drawing is certainly associated with black and life gain isn't too far out either, but that's kinda boring. Replacing the life gain with something negative towards opponents like milling, discard or plain life loss proportional to the amount of gifted permanent could be one option that's more in line with the color change (thought the negative effects would probably targeted in order to preserve some political potential). Putting a +1/+1 counter per gift on Zedruu the Grixishearted to take advantage of commander damage could also work (especially when combined with auras like Herald of Torment), in which case you could also change power/toughness from the original's 2/4 to 4/2 to signal greater aggression.
For the sake of flavor its subtype would be Horse Djinn, with the artwork depicting a djinn with a mare's head, wearing a mouth-covering veil.
Feedback would be welcome, especially on ways to make Grixis!Zedruu more distinct from the original while still fulfilling the basic function of giving out torturous black cards, in addition to the blue and red ones they both share.
(A version containing green could also be made for the sake of giving that color a chance to show off its painful cards, in which case the creature in question should probably have monkey paws.)
2 months ago
3 months ago
First and foremost I'd point out you have an out of date description for your deck at the time of this comment. (no Midnight Oil in sight)
It is my understanding that, if you're wanting to play fog effects, you want to extend into the late game for some big costed creature or to assemble a combo. The prolonging of the game also results in eventual card draw (for both you and your foes), hence why white has so many damage prevention effects and little to no cantrips. And adding your extensive use of board wipes and removal means to me that you want to play a very long game. Your win cons though seem underpowered compared to the level of control you have in your build. I gather you are limited to your personal inventory, but wouldn't Cruel Reality feel better as a win con in your type of "slow game" build than The Scorpion God?
3 months ago
TzMTG: I'll be honest, I haven't gotten to play this list at all because I recently got a new job and then moved a couple weeks ago. This was more of a theoretical thing for now, so I REALLY appreciate you taking the time to test it out and let me know the results (which I'm glad were good!).
Midnight Oil was a card I was definitely iffy on running, but it seemed like an interesting draw engine. I would agree on cutting it, but for what yet I'm not sure...
So it sounds like the creature stealing ended up working out okay? I felt like that might not be strong enough of a play, either.