Stroke of Genius


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Rare
Commander 2014 (C14) Rare
Vintage Masters (VMA) Rare
Urza's Saga (USG) Rare
Promo Set (000) Rare

Combos Browse all

Stroke of Genius


Target player draws X cards.

Latest as Commander

Stroke of Genius Discussion

Dragonalex1112 on Aluren Yarok

1 month ago

Hello, I saw the infinite mana outlets and was wondering if there would be a spot for an X cost draw spell like Blue Sun's Zenith , Finale of Revelation , Stroke of Genius , or Gadwick, the Wizened as another way to draw to a win-con or maybe draw an opponent out of the game.

king-saproling on 6 Converted Mana Costs

1 month ago

Atemsis is super rad! Maybe instead of vanilla creatures you could play cards of various cmc that provide card value or supply mana? I'm thinking things like Brainstorm , High Tide , Mind Spring , Braingeyser , Chart a Course , Stroke of Genius , Blue Sun's Zenith , Worn Powerstone , Concentrate , Firemind Vessel , Rush of Knowledge , Covenant of Minds , Recurring Insight , Tomorrow, Azami's Familiar , Flow of Ideas . That way, if you have two cards in hand that have the same cmc, you can play one of them for more cards (or for more mana, which would incur more cards via Atemsis's activated ability), increasing your odds of having 6 cards with different cmc when Atemsis connects.

NAHS901 on OONA, Queen of the Combo

1 month ago


Totaly understand the addition of adnauseum as I too once used it in this deck, but that was prior to bringing in Bolas's Citadel and Consecrated Sphinx . I was thinking of removing the Jace, the Mind Sculptor for a faster card as he tends to only be a 4 mana brainstorm that dies the turns after it comes out.

It seems you also run Sunken Ruins in your deck, but also you run 4 less lands than i do which could possibly be the lands you specified above. I could possibly remove Strip Mine and Reliquary Tower and add more cantrips or utility.

Stroke of Genius is another out for me if i don't have the three color mana to cast oona and the 1 color to go off with her, it lets me draw my entire deck, cast all of my colorless artifacts and spells, and follow it up with an oona or Labman (followed by brainstorm) to win the game. Its all so good as an instant speed "kill target opponent."

Consult/Labman has won me many games however I want to add Tainted Pact as another win with it however the lack of basics puts me in a bad position against Back to Basics and Blood Moon .

My largest changes i was thinking of making was removing a few of those colorless lands, remove some basics for Exotic Orchard , Forbidden Orchard and Sunken Ruins . Remove Snapcaster Mage for Tainted Pact and possibly switch jaces to allow for another Consultation win.

Thanks again for the tips and suggestions

AlwaysSleepy on OONA, Queen of the Combo

1 month ago

yo fellow oona fam

I do have lots to share about what I think about the list. I think that we have different goals in mind - you have more combos in your deck, the list I put together is more lean on the CMC and focuses more on being an efficient Ad Nauseam deck, I notice you don't run this card.

My experience with some of the lands you run is they don't offer too much. Sunken Ruins , Strip Mine , Reliquary Tower , Academy Ruins I have not been big on, and colorless lands in general not called Ancient Tomb I just stopped playing.

I never played too much with Citadel cause I think Naus is stornger in the slot I have for that in the deck. I kept the list I ran to slim combos in Scepter/Reversal and Grim/Power, you run both too. I didn't like Basalt/Rings I felt it was too slow, so I cut it. 2 is good with me. I also found Stroke of Genius mostly redundant and I just use Oona now.

I like Consult/LabMan, and I should add it to mine. I'll do that after I type this up.

Walker wise I dislike walkers in storm but with Consult we should run new Jace.

Most other cards are alright - I cut down on higher CMC things vs. your list, and you have more outlets.

SynergyBuild on How do You determine the ...

1 month ago

Colonel_Kink In my own opinion, the most consistent way to combo isn't after interaction is used, but whilst it's being used. Respond with Flash-Hulk in response to the counter-war over Isochron Scepter .

Rarely does an entire board run out of answers, rather, they run out of specific answers or the resources to use them, like if they are tapped out.

Now, separate from simply discussing individual deck's ability to compete, many, many more factors come into play.

In total, I believe the core things a deck needs can be simplified to 3 things:

How well it is tuned to its meta.

How well the pilot is able to judge tells, evaluate board states, play politics, memorize cards, sequence plays, and mulligan properly.

How efficient in card quality the deck is.

The first simply means whether or not the deck is easily hated out and how well it can hate out other decks in the game. If you want to play a Shimmer Zur Storm list, you want to be able to know the metagame doesn't run a large package of anti-storm cards like Damping Sphere , or too much in the way of anti-creature. You also need to know roughly the styles of decks it will face, to run proper interaction, like do I run Delay against Food Chain or Flusterstorm against counter-wars and storm builds?

The second is the pilot's skills. Obviously skill takes a major role in wins, but in cEDH there is an incredible amount of ceiling that can be reached that many people don't realize. From playing poker, you can easily tell how much tells have to do with reading opponents' hands. Tells such as if an opponent often layers cards from low-cmc front to high-cmc back, if they read cards that they don't know, and you can use this extra information to really get better winrates.

Additionally, while most cEDH players can properly sequence turns, see detailed lines, and know most played cards, I still see veterans just miss things that seem relatively obvious, but I realize are shortcutted so often that they aren't. I went recently against an Emry, Lurker of the Loch artifact storm build, who milled a Fatestitcher and Lotus Petal when it entered on turn two. An opponent on Tana and Tymna Blood Pod dropped a Trinisphere , and when it got back to the Emry player they dropped Mirran Spy and had 2 mana left. I knew they had infinite mana, but they didn't realize it.

They thought because of Trinisphere they couldn't loop Lotus Petal , Emry, Lucker of the Loch, and Mirran Spy , but because Fatestitcher could come back to tap Trinisphere down, it could. They passed, and because of a Windfall from me, we saw they had a Stroke of Genius , Mental Misstep , and some more protective elements needed to win. They just didn't know how Trinisphere worked, and never remembered the 'untapped' clause.

The last is simply saying to run a good deck with good cards. Often this implies if you have the other two you can get to the point where you are effective in a game, with the interaction and well-tuned wincon of the first point, and can close out the game.

piawesome on Let Me Drive

1 month ago

So take everything I say with a grain of salt, I don't really play control decks that much so this is just more of a feeling on my end. 1. The deck looks cool. While this might not make you a ton of friends at the table especially if you get Narset, Parter of Veils out, it does look good. To that end though I'd just make sure you have some solid win cons in your deck and an idea of how to get there. 2. As silly as it sounds I feel like you might want a little more direct card draw as opposed to just card advantage or card selection. Something like Stroke of Genius or even Blue Sun's Zenith . 3. I also feel like your a little low on actual removal. You have a bunch of tap effects but not a ton of hard kill spells. Your also in white which has some of the best ones, Swords to Plowshares , or any number of cards similar to Wrath of God . While it might not feel like it right now if you ever end up behind on board your gonna wish you had those. 4. A bunch of your tap effects are based around tapping creatures you control, specifically Aura of Dominion and Freed from the Real . I'm not sure if you have enough creatures to make those super useful. However, I certainly could be wrong cause you have quite a few token generators. Those are just cards that stood out to me as possible cuts, though I don't really know what to replace them with. I guess Sun Titan is never bad? Ps. Whats up with Mimic Vat ?

Rorolith on Buff tokens

2 months ago

all of your lands enter tapped, which makes it kind of slow for the CMC of your creatures. to replace Stroke of Genius you could add Blue Sun's Zenith or Braingeyser . Herald of Anafenza is a token creator with outlast. Abzan Ascendancy puts counters on all your creatures to make them get the benefits of Abzan Battle Priest and Abzan Falconer . if you want more things with outlast that benefit all your creatures Ainok Bond-Kin , Mer-Ek Nightblade , Tuskguard Captain , Longshot Squad . those are options, not what will necessarily make your deck better.

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Stroke of Genius occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Blue: 0.39%

UR (Izzet): 0.47%