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|Commander 2015 (C15)||Rare|
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Stroke of Genius
Target player draws X cards.
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Stroke of Genius Discussion
1 week ago
In my personal opinion, Arcane Denial, Capsize, Stroke of Genius, Unsubstantiate, and Day's Undoing are all cuttable. Denial is a pretty mediocre counterspell compared to something like Delay, Capsize is slow and mana intensive and inefficent without Engine + rocks in play, Stroke is redundant with Blue Suns and Pull in the deck already, Unsubstantiate is also redundant with Chain of Vapor and Cyclonic Rift + it doesn't loot with Baral, and I just don't like how much worse Day's Undoing is compared to Timetwister (though that one is super spendy), Time Spiral, and Windfall.
2 weeks ago
Well, Mizzix storm's usual payoff is Aetherflux Reservoir, with the commander used as a cost-reduction effect with spells like Treasure Cruise, Dig Through Time, and many other giant spells that keep digging cards, as well as High Tide, Rite of Flame, Desperate Ritual, Pyretic Ritual, and Seething Song as rituals to keep making mana.
Mizzix can reduce the cost of mana-neutral cards like Snap or Frantic Search to net mana, and with effects like Reality Spasm that make a ton of mana on a large Mizzix, you can get a ton of mana and all of the card draw like Firemind's Foresight to get a ton of card draw spells, as well as effects like Stroke of Genius, etc. afterwards the deck commonly drops an Aetherflux Reservoir, then goes infinite with Reiterate and Desperate Ritual/Seething Song/Pyretic Ritual/Reality Spasm to win the game.
The rest of the deck is based on using cantrips like Ponder, Brainstorm, Preordain, Impulse, etc. as well as cards like Mind Stone, Izzet Signet, and other fast mana rocks, to make enough mana to win all in one turn, generally turn 4 after you drop Mizzix turn 3 off of a Fellwar Stone, etc. It is blisteringly fun and fast.
2 weeks ago
Hi TheGiantCrab, welcome to the format! I hope you like it. Commander is sort of a different place than other formats, starting at 40 life and all. Games almost always go long (unless you are playing cEDH), and that leads to some interesting conclusions about deck building. I am a strong believer in the views expressed by the command zone podcast (an awesome resource for all things commander); every commander deck should play a critical mass of ramp and card draw. With that said, I think your deck would be improved with a sort of structural change to include a bunch of both. Here are some of my favorites for under $2 each:
That's the sort of idea anyway. I usually play around 10-15 ramp spells and 8-10 card advantage spells. I think that Sol Ring is an auto-include, it's worth the small increase in cost for me at least. There are tons of other great cards out there, I highly suggest taking a look at EDHREC to get some ideas (I just checked it out, Curiosity is a crazy example I never would have thought of). Some of the cards there can be kind of expensive, feel free to ignore those to keep the budget low. Here's a couple more cards to think about, as personal favorites of mine:
Ixidron - This can get your opponent's commanders stuck facedown forever.
Blasphemous Act - A little high in price. Great when you are behind though.
If you want help with cuts, I can provide some feedback, feel free to ask.
4 weeks ago
I'm trying to build a Bolas theme control deck with emphasis on Ravnica. but I am having trouble deciding which cards to have in the deck. I'm thinking of cutting Notion Thief for Augur of Bolas but I can't decide. Should I add a draw spell like Stroke of Genius and replace some of my other cards? or should I go for more counterspells, I want to keep Tibalt in there because Its a bit of an in joke for my play group.
4 weeks ago
My commander deck right now is CVT Teferi, and it’s pretty darn close to tier 1, so I have some suggestions. Im assuming your taking suggestions since you have it tagged as needing help.
Force of will, ugin, static orb, cursed totem, BSZ, grim monolith, transmute/Power arti, rewind, mana vault/crypt, gilded lotus
1) What I would take out
A: Forbid is a good counterpell, but bad in this deck. You don’t want to empty your hand that much to get a non-free counterspell back to your hand. You definitely want a full hand.
B: Jace, Architect of Thought doesn’t do anything in your deck unless he ults, and he’s probably not going to in a competitive meta.
C: Everflowing Chalice is a decent ramp card, but it’s definitely not the best one, and the fact that it only turns on the CV combo of you play it T4 means it’s not super viable.
D: Paradox Engine. Amazing card, and I considered putting it in my deck, but CVT can win pretty easily without it, and engine only adds a small amount of synergy and combo to what is played in the deck to the point that I would rather play another stax piece.
F: Unwinding Clock doesn’t do a whole lot in the deck and doesn’t turn on the combo.
G: Mind Spring is better replaced with any instant speed draw x or any target player draw x
I: The creature teferi. Although he’s great against other counter decks, since CVT plays free counters and usually uses them to protect the combo, and creature teferi’s first ability is useless in the deck, and there aren’t a lot of competitive counter decks other than CVT out there, he’s not super good and it would be better to just play Dispel.
2) what I would put in
I’m not sure what your budget is so this might seem very overpriced.
B: Ugin, the Spirit Dragon is played in a lot of competitive CVT decks, because he basically locks down creature decks like sisay (board wipe the turn he comes down and bolt sisay whenever they try to play him)
G: Transmute Artifact allows you to go for the combo easily
H: Power Artifact goes infinite with basalt monolith or grim monolith.
I: Extraplanar Lens acts as a static high tide, ramping You whenever you play teferi.
J: Rewind is possibly a good counter choice as it allows you to leave only four mana up and be able to respond twice.
1 month ago
Lets say you have around 5 or so mana worth of rocks out with Paradox Engine, Sensei's Divining Top, and Voltaic Key. You can tap the top to draw, hold priority, then activate the key to untap the top. You then let both top activations of top resolve. You put top on the top of the library and then draw two. You replay Top, untapping all your mana and key. Rinse and repeat until you have your library in hand. This also produces a ton of mana. You then play whatever other thing you want. Typically that's Staff of Domination to always have a way to draw your library and then you use Stroke of Genius in conjunction with Timetwister and timespiral to deck people.
I've been playing Grand Arbiter combo control for three years. You should really check out this list as it's a ton better. If you have any questions about the archetype, I can help.
1 month ago
Have you considered Ashen Rider instead of Angel of Despair? It's one mana more, but has an effect when it goes to the graveyard (as well as when bounced), and exiles instead of destroys. Also, what with the 15 creatures you have with 2 power or less, Reveillark may also be a pretty useful card. Also, I don't see much draw in the deck - would it be worth adding Sphinx's Revelation or Stroke of Genius?
Also, if you have the money for it, then a Palinchron would do nicely as a back-up for when something happens to your Peregrine Drake. It's a little more, but if you have that and any card that wants infinite mana (e.g. Mnemonic Betrayal) then you can some pretty awesome/awful stuff <(^_^)>
1 month ago
the wincon is usually tapping and untapping kydele for like 30 using wheels and other draw effects and then casting an Exsanguinate, Comet Storm, or Stroke of Genius for the win using the from kydele, and allows for different gameplay due to not being entirely wheel based