Stroke of Genius

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Rare
Commander 2014 (C14) Rare
Vintage Masters (VMA) Rare
Urza's Saga (USG) Rare
Promo Set (000) Rare

Combos Browse all

Stroke of Genius

Instant

Target player draws X cards.

Price & Acquistion Set Price Alerts

C15

C14

USG

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Recent Decks

Stroke of Genius Discussion

SynergyBuild on The Locust God

1 day ago

+1 for 100's 1/1 tokens... but wait, multiple hundreds? wouldn't you deck yourself first?

Stroke of Genius?

Kajarak32 on Pilgrimage into Eternity

1 week ago

Just want to point out that if you have resolved Teferi's Protection , you can't be the target of spells or abilities due to Protection from Everything, so people can't force you to deck via cards like Stroke of Genius. Cool list!

ForTheOldFrame on happy decks

2 weeks ago

digbickmcgee: People play Magic for a variety of reasons; I think WBG is a fellow Vorthos. Personally, I'm here for knights, thallids, and magical horses; for the powerful sense of old-fashioned civilization that Magic can often convey (nonbasic lands, Trading Post, Castle, Knighthood, Worship, etc.); and for the few musketeers we've gotten so far -- along with the magical pre-8th-Edition frame and the beautiful look of Mirage block. I'm not going to hold it against anyone for having strong aesthetic preferences of their own, especially not ones that seem to have a little in common with mine.

WBG: Look at the Enchantress deck archetype; also look at tokens and Storm, if you're a little flexible on violence. (The classic finisher for the High Tide variant of Storm decks is Brain Freeze, which is probably not up your alley. Tokens tend to involve fighting with knights, soldiers, and pegasi, under the command of figures like Sidar Kondo of Jamuraa, Radiant, Archangel, and the occasional real-world general like Kongming, "Sleeping Dragon"; I'm perfectly comfortable with this sort of semi-storybook violence, though it sounds like you might not be.)

Try winning the game by generating infinite mana and decking your opponent. Stroke of Genius is the traditional finisher for this, or, again, Brain Freeze in High Tide.

Nacre Talisman, Malachite Talisman, Staff of Domination, Sword of the Paruns, Argothian Elder, Priest of Titania, and Freed from the Real are in-color cards that it's very easy to build infinite-mana engines around. High-mana-output lands are the natural complement for most of these; look at Growing Rites of Itlimoc  Flip, Selesnya Sanctuary, Azorius Chancery, and Simic Growth Chamber. (Tolarian Academy, Gaea's Cradle, and Serra's Sanctum -- in order from strongest to weakest -- are the best infinite-mana-engine lands in the game, but they have prices to match. If using any of them nonetheless, look into Stormfront Riders and the Ice Age Talismans.)

Also, there's some white removal I think you could put up with: Swords to Plowshares, Path of Peace (look up the original art), Settle the Wreckage, Pacifism, Cessation. Look into the Circles and Runes of Protection, too.

Jagg3r5 on Ezuri's Elf Army

2 weeks ago

Removal Suggestions:

Quirion Ranger It has some combos, but you have more than enough other cards for this, and most are more durable

Caller of the Claw Too situational

Elvish Vanguard It lacks utility and is relatively vanilla for the deck

Arcane Adaptation most of your creatures are elves, and the ones that aren't don't necessarily need the buffs. Not a guaranteed removal card, but it's only going to be useful on rare occasions

Overrun Not really necessary, you have other cards to achieve the same or greater effect.

Dwynen, Gilt-Leaf Daen other than the buff the second ability isn't incredibly helpful and it won't trigger Ezuri

Protean Hydra It's not likely to die in combat, so it's pretty much just a big creature. Your other hydras are better

Swan Song, Counterspell, Disallow; With so few counters, these cards are more likely to show up when you have absolutely no use for them rather than when you need them. You're better off cutting them out to slim down the deck.

Stroke of Genius You have enough draw and the other draw is better

Uncage the Menagerie way too specific, and way too much of a gamble. your best search would be 3 and you would only search through 3 cards.

Urza's Incubator Most of your elves are pretty cheap, so this may end up being pretty dead, as you may just end up with a bunch of unused mana. Your call on it though, as it's still somewhat useful

Door of Destinies This is slow and honestly the lack of other utility makes it somewhat dead. still has potential, so up to you.

Braingeyser You have other draw, and not being instant speed or triggered off creatures means it may not be as useful

Gilt-Leaf Ambush Not a fantastic card, low and just a dead draw late game

you have a plethora of low drop mana dorks, so you may want to slim those down a bit

Possible additions:

Spawnwrithe

Wild Beastmaster

Thorbogl on Help with mistrorm ultimus

3 weeks ago

Do they run discard outlets? If not, let them draw.

Blue Sun's Zenith, Braingeyser, Overflowing Insight , Stroke of Genius, Magus of the Jar, Minds Aglow and Prosperity.

However, if they do, you might have to counter it maybe?

TheDevicer on Walking Ballista as a Win ...

1 month ago

I use Stroke of Genius as my primary infinite mana sink over Ballista as it doubles as a way to refill my hand. If I stroke myself to draw my deck, drop a Staff of Domination and then use Timetwister>Time Spiral>Timetwister to recur Stroke 3 times, I can end the board. As far as utility goes, many cards act as outlets while having far greater utility outside of combo.

anvildust on Once? Twice?! Thrice!!! [Naban Budget Wizards]

1 month ago

The Ghostly Flicker combo actually goes infinite with just Naru and the spell.

  1. Cast Ghostly Flicker targeting two lands.
  2. Flash in Naru targeting the Flicker on the stack.
  3. Resolve the copy, allowing it to blink Naru and one land.
  4. Tap the land for mana, and rinse and repeat.

Then just make sure you have a sink for the mana and the game should be yours. May I suggest Capsize, Blue Sun's Zenith, and Stroke of Genius as great mono blue mana sinks that end games.

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