Stroke of Genius

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Rare
Commander 2014 (C14) Rare
Vintage Masters (VMA) Rare
Urza's Saga (USG) Rare
Promo Set (000) Rare

Combos Browse all

Stroke of Genius

Instant

Target player draws X cards.

Price & Acquistion Set Price Alerts

C15

C14

USG

Ebay

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Stroke of Genius Discussion

hkhssweiss on Sleepytime

16 hours ago

Hey pattybenpatty!

Going for the Awaken route seems to be a cool concept that I don't see much decks based around. But for the usual way deck I see for Arix is usually using cards like Freed from the Real or Pemmin's Aura to gain access to infinite mana with it and than use a outlet like Blue Sun's Zenith or Stroke of Genius to end the game.

If ya like lemme know how you want to build the deck and I can give ya some pointers from there!

triproberts12 on Aminatou SubTheme Manifest

5 days ago

You definitely seem like you know what you're doing. I think you have some room for some powerful combos, though, and if you're looking for an affordable tutor that works well with blinking, Sidisi, Undead Vizier fits the bill.

Since you're already running Capsize , Deadeye Navigator , and Peregrine Drake , Palinchron and Great Whale also infinitely combo with it. You can also add the Pauper infinite combo that blinks Peregrine Drake and friends and either Mnemonic Wall , Archaeomancer , Possessed Skaab , Salvager of Secrets , or Scrivener using Ghostly Flicker , Displace , or Illusionist's Stratagem . The instant gets returned by the recursion, netting mana each time you loop it. I would also add Sphinx's Revelation . It's better than Stroke of Genius

Since you're already running Vesuvan Shapeshifter , you have half of the Pickles lock. Throw in Brine Elemental , and you have a hard lock on your opponents' permanents.

I would also run Bojuka Bog over Piranha Marsh , which seems too low impact to be worth the entering tapped.

Snap157 on Some Derevi Bois

1 week ago

Stick to this template when building edh:

~38 lands- use any dual lands, filter lands, pain lands, fetches, and shocks in your colors, using basics to fill in the rest. Tolarian academy on youtube has a great video on building edh mana bases

5 boardwipes- these should all be below 5 cmc (with a few exceptions like Cyclonic Rift, Decree of Pain and Merciless Eviction. DON'T skimp on these unless you're entire deck is built around creatures (Examples being Edric, Spymaster of Trest, or Seton, Krosan Protector)

~5 unconditional targeted kill spells. They should all be able to hit creatures, but you get bonus points if they can hit other permanents too or if they exile instead of destroy

at least 10 reliable and repeatable draw spells- These are the Rhystic Studys, Mystic Remoras and Phyrexian Arenas of your deck. these are not to be confused with unrepeatable cantrips such as Sign in Blood or Brainstorm. Cantrips should be included if you're looking for consistency, but should count as half of a card in your 10

At least 10 ramp spells- since you're in green, take advantage of Kodama's Reach, Cultivate, Explosive Vegetation, Rampant Growth, Farseek, etc. If you aren't in green, use artifacts like Thran Dynamo, Gilded Lotus, Signets, Sol Ring, talismans and Darksteel Ingot. Just like with draw, you want permanent ramp and not things like Seething Song or Dark Ritual. The cheaper and more abundant your mana rocks in your color, the more competitive your deck will be. Most cEDH decks will run 12-15 mana rocks, using expensive cards like Mana Vault and Mana Crypt. In your case, you're using moxen

The rest of the deck should all work toward a common goal. Find out what your win cons are and the build your deck around them. Derevi is good with blink and combo, so find a strategy and be ruthless with your cuts. I would recommend making infinite mana and taking advantage of that, maybe with Helix Pinnacle, milling people out with Stroke of Genius, Whetwheel or Blue Sun's Zenith.

Hope this helps!

SenatorDickWeed on Knowledge and Power: Niv-Mizzet's Mania

1 week ago

Ravenrose first of, that 32 land count looks pretty scary to me. I run 36 in my Arjun deck (with 7 mana rocks) and even that is sometimes cutting it close. Seeing that you aim to cast a plethora of mid to high costed instants and sorceries, i'd suggest you use Metallurgic Summonings. Your spells give you an additional body to attack with or in the worst case a chump blocker. Experience learns me that this card can be very clutch. If you're interested in any more instant/sorcery triggers that produce usefull bodies, i'd like to suggest Young Pyromancer, Docent of Perfection  Flip and Talrand, Sky Summoner. furthermore, the scry trigger on Jace's Sanctum can be very helpfull. now for the actual instant and sorceries. Ponder is one of my favorites and most used cards. The option to shuffle your deck if you can't find anything usefull has really helped me in the past. Mystical Tutor is a bit more expensive but it will find you whatever you need when you,re in trouble. Bonus Round, Swarm Intelligence, Melek, Izzet Paragon and my fovorite Primal Amulet  Flip are absolute beasts when it comes to copying your cards, which can be very powerfull in the right deck. Will Kenrith and Rowan Kenrith have insane synergy together although they're a bit pricey. You're not running that many sorceries, but if you did Hypersonic Dragon is a very sollid card to include. Little can trips like Gitaxian Probe, Quicken, Impulse and Anticipate are quite usefull as well. I'd also suggest to add atleast one more spell that can really beef your hand (and a permanent that gives you no maximum hand size like Spellbook or Reliquary Tower) such as: Blue Sun's Zenith, Pull from Tomorrow, Mind Spring, Stroke of Genius or maybe a wheel effect if you want to possibly hurt your opponents as well. Windfall and Jace's Archivist fit this role very well. Lastly I'll name several other powerfull or usefull cards i forgot about. Psychic Corrosion and Sphinx's Tutelage for mill power, Mindmoil or even my trusty commander if you really like chaos (Teferi's Puzzle Box is an option if you want everyone else to join the madness), Laboratory Maniac is a really nice fail-save (Especialy if you want to secure your Niv-Mizzet, the Firemind/Curiosity combo), regular old Counterspell is always usefull, Counterflux is situation but can stop someone's stupid combo, Chaos Warp, Reality Shift, Pongify are Rapid Hybridization the best removal cards for izzet decks, i like Arcane Denial because it gives your opponent something back, Evacuation can save your beasts as well as fuck over any token decks, cards like Day's Undoing might save you if all goes south, ofcourse any mana rocks are always a welcome addition to a deck. And i guess that's all the suggestions and tips i can think of right now. I know it's a lot, but i live for Izzet decks and any time i get the chance to work on a new one my brain goes into overdrive. I understand what a spellslinger deck needs to dominate and i love to spread that knowledge. I hope i helped, have fun with the power of Izzet!

hkhssweiss on Making a Mess with Kess!

2 weeks ago

I would actually disagree on Stroke of Genius being better than Torment of Hailfire. Torment for X=40 is most likely death on a table rather than Stroking X=40 which can only target one player and even if they survive with 3 life, their hand and board state is virtually nil.

Sinken on Making a Mess with Kess!

2 weeks ago

Stroke of Genius doesn't work as a win condition, as it only kills one player. It's possible to use on myself as draw though, so I can see that. I can see the argument for Comet Storm and Exsanguinate, but... why do you not like Torment? There's no randomness to it either, and if I can't combo off and I get into a lategame, Torment of Hailfire can potentially kill people from 11 mana much more easily than any of the others. Though I should probably run Stroke and Exsanguinate aswell

goblinguiderevealpls on Making a Mess with Kess!

2 weeks ago

iComet Storm and Stroke of Genius are so much better x cost wincons than torment, hell even Exsanguinate is infinitely more consistent and potent storm can easily hit a table for 40 and stroke can easily deck people and theres no randomness to either, torment is not really a great card overall so you definitely shouldn't use it as a main wincon to build around, the other options arent pricy either and you can always run all 4

hkhssweiss on Tasigur's Combo Buddies!!!!

3 weeks ago

FLATSO99

I personally like Exsanguinate as a good finisher, as that one is a guaranteed kill. Whereas Stroke of Genius there are still ways people can get out of it, like say flashing in a Notion Thief or a Spirit of the Labyrinth. An even more fun way is with Torment of Hailfire as that card is just fun but not so budget anymore.

However if your cutting it for cost reasons, yeah you can it will just be one less outlet for the infinite mana but that should be fine as long no one really plays with grave hate in your meta :)

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