Stroke of Genius
Target player draws X cards.
|Have (2)||metalmagic , Benniator|
|Want (4)||Lozange , Staiphos23 , adam1floyd3 , Zondraxor|
Printings View all
|Commander 2015 (C15)||Rare|
|Commander 2014 (C14)||Rare|
|Vintage Masters (VMA)||Rare|
|Urza's Saga (USG)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
- Jace, Wielder of Mysteries + Stroke of Genius
- Stroke of Genius + Thassa's Oracle
- Dramatic Reversal + Isochron Scepter + Stroke of Genius
|Commander / EDH||Legal|
Stroke of Genius occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
UR (Izzet): 0.47%
Stroke of Genius Discussion
1 week ago
Based on a friend's advice:
2 weeks ago
The revised version seems fair, almost too fair to the point that I'd still not play it unless we're in a limited format.
I'd say you might still lower the activation to 1 colored for each trigger. Or alternatively reduce the cost to 2 hybrid from 3.
It's a 3 mana do-nothing enchantment that requires a creature enter or die and then a hefty payment per trigger. At the current level you pay 7 mana to draw 2 cards, the equivalent of a Divination. I know blue is the best at drawing cards and this is continuous advantage, but you pay so much. If you draw 4, you pay 11 mana.
For 6 you can play Rishkar's Expertise and draw way more AND get a free 5- CMC spell cast.
If you reduced the trigger costs to 1 each, you'd need 5 mana to equate a Divination, 6 for a Concentrate. It would follow the alignment of Stroke of Genius but you're not necessarily master of getting the triggers or having the mana available to take advantage of it.
If we're worried about taking advantage of the token generation, there's way better cards to take advantage of that, like Species Specialist, Moldervine Reclamation, Kindred Discovery, Mentor of the Meek, Elemental Bond (if we go the higher power route).
If there is a need to tone down the power, then axe the token-trigger or increase the cost to . For a continuous effect I think you'd rather pay a hefty price to buy in, for the benefit of cheaper fuel. Or you want a relatively cheap buy-in (2 mana CMC) at the expense of more costly fuel (2 mana activation). A semi-expensive CMC (3) coupled with expensive fuel (2) is unlikely to be attractive.
And take the above into perspective, you can tell how I feel about the original suggestion.
2 weeks ago
So, if you are looking purely for win-cons,
Vigor is amazing but Asceticism will protect your creatures better and be harder to remove.
Stroke of Genius can kill a target player with infinite mana or you could target yourself for something like 50 and grab your win-con + counterspell. You could also throw in a Thassa's Oracle and/or Jace, Wielder of Mysteries to just win on spot. I also like Demonic Consultation since it can also win you the game with above cards if you name Mountain or it can be an emergency tutor.
You may want to add a few counterspells to specifically protect the turn you win. The best would be cheap ones such as Swan Song, Dispel, and Ertai's Meddling. Ertai's meddling stops even un-counterable spells and only needs 2 mana spent if you are going to win that turn. There are also the x-counterspells but they are more mana intensive which you may not have yet if you are casting your infinite mana pieces (though they are flavorful and on theme).
Your very creature heavy (personal bias) with several not the best option. You'd want Kalonian Hydra with the number of creatures you have but not Capricopian. Basically, I would try to remove any hydra that doesn't have trample, built in removal or card advantage. This should work out in your favor since you'll be making a generic hydra practically every spell you cast. Also, a lot of your ceatures are specifically there to boost the number of +1/+1 counters and none of them are bad but this strategy is going for a combat/aggro win. It is easier to win on the spot with an instant or something like Torment of Hailfire (which yes you have)) but you don't currently support this as much as your creature based win-con. If you just want to win with giant hydras, try Concordant Crossroads and Crashing Drawbridge to give your (hopefully infinitely large trample-ly) hydras haste to win the turn they come down.
For speed, you'll want faster ramp. Any of the 1-drop mana dorks can help along with cards like Harrow, Nature's Lore, Burgeoning, Exploration and Wild Growth. The 3 and less ramp options (especially 2 and less) will help get your commander out turn 3/4 and possibly at the same time with your infinite pieces while your opponents are tapped out. Though, with cards that like Burgeoning you may want to up your land count to at least 36 to better take use of it if you use it.
So all of these suggestions are assuming you simply want to win fast. The deck looks good right now but can be sped up fairly easily from my point of view.
3 weeks ago
This deck has a lot of sweet artifact things going on. If looking for cuts my first inclination would to trim anything that isn't an artifact or have artifact synergies. I possibly tend not to have enough of the other sort of utility cards one would want in favor of synergy. Possible cuts: keranos -very strong U/R card but non artifact themed Trinket Mage/Treasure I tend not to like these restrictive tutors or tutor much in general and would rather have more artifacts and randomness. Treasure Nabber I haven't really played with card much. I'm not sure what the play pattern is like. If you get to use the artifacts that seems great, but if it tends to be that people just stop using their mana rocks then I don't think I'd like it as much. Artificer's Epiphany even turned on, it doesn't seem that strong. Pia's Revolution -I don't generally this offering this sort of choice to oppoonents as I rarely get the desired outcome. Maybe one of Stroke of Genius or Pull from Tomorrow since they are basically the same effect.
3 weeks ago
check out Impulse over Anticipate.
maybe Reverberate or Twincast over Doublecast. Repeated Reverberation is another option.
maybe Pull from Tomorrow over Stroke of Genius.
maybe Ghost Quarter over Field of Ruin,
maybe Shivan Reef over Highland Lake,
maybe Brainstorm over Radical Idea,
maybe Fact or Fiction over Chemister's Insight,
maybe Capsize over Into the Roil.
and some other options just to consider: Underworld Breach is great recursion. The Immortal Sun and Well of Ideas are kind of high mana options to give you one-sided more card draw.
and i've always really liked Archaeomancer, Mnemonic Wall, Izzet Chronarch, for those Relearn-type effects. but probably dont need to run all 3 as that is overkill.
anyway just some thoughts, hope it helps!!!
keep having fun! Cheers!
1 month ago
some thoughts, i would look at Stunt Double over Clone,
Turnabout over Sleep,
and maybe Pull from Tomorrow over Stroke of Genius.
also, this one is personal preference, but Impulse over Peer Through Depths as you can get the other 68% of your deck and don't have to reveal...
cheers and keep having fun!!!
1 month ago
You definitely need more big mana sinks to abuse the infinite mana. You have some cards like that like Helix Pinnacle and Walking Ballista but you could stand to abuse cards like Staff of Domination and Thrasios, Triton Hero to draw your deck at instant speed and win with Thassa's Oracle with countermagic backup at the ready. Cards that have a similar "I Win" the game effect as a result of having no Library : Laboratory Maniac and Jace, Wielder of Mysteries are cards to consider.
If thats the route you want to take Isochron Scepter + Dramatic Reversal combo can go infinite with colorless mana unless you have a colored mana rock or mana dork at the ready. It also helps win at instant speed or at worse cast a number of big spells in a turn.
Another infinite combo to consider would be Grim Monolith + Power Artifact. But since this isnt an artifact based deck Power Artifact would be a dead draw. A more fitting card to combo with would be Nyxbloom Ancient. It can go infinite with Grim Monolith or Basalt Monolith.
These combos are cool and all but unless you have a big X spell like Blue Sun's Zenith or Stroke of Genius to have players draw their deck, you will need your fair share of tutors. The list currently has alot of the major ones but one I would include would be Natural Order in the place of Tooth and Nail . If you are going to run some amount of expensive green fatties like for example, Vorinclex, Voice of Hunger its better to cheat it out of the deck than expend more resources over the course of turns to cast them naturally.
Aside from counters, I am not seeing much in the way of disruption in your creature base. Cards like the aforementioned Vorinclex, Voice of Hunger or similar creatures with back breaking effects could see some consideration in the top end of the deck.
I would also recommend some more recursion spells. Cards like Gaea's Blessing and Memory's Journey can bring back combo pieces you otherwise lost into the deck. Eternal Witness is the all-star of the category but Regrowth like effects should have some slots in the deck if you plan to go all in on combo.
Some cards I feel could be cut from the deck could be Birthing Pod and Uro, Titan of Nature's Wrath. Pod cares alot about the CMC of your deck and as it stands its very lopsided. As for Uro, I feel he will be under utilized in this list. As a 6/6 for 3 with those abilities it is amazing, however, exiling cards and potential combo pieces wouldn't be in your best interest if you plan to win with noncombat shenanigans . Uro would just be a 3 mana explore with upside and that might not be enough for what you are trying to do here.
I am probably missing some cards that are not coming to mind at the moment. I'll comment again with other cards once they come to mind.
1 month ago
I would like to let you know that Zagoth Triome is now a thing.
Brokkos, Apex of Forever may also work but not so sure on this one. The reason I am mentioning these two creatures is because they have mutate and can function decently well on their own in the deck. Mutate works well with hydras and hydra like creatures because of their +1/+1 counters. Essentially, you can give your hydra tokens an increased base power/toughness and some other keywords or activated abilities. There's also the option of making Zaxara, the Exemplary more resilient with bigger stats.