Stroke of Genius


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Rare
Commander 2014 (C14) Rare
Vintage Masters (VMA) Rare
Urza's Saga (USG) Rare
Promo Set (000) Rare

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Stroke of Genius


Target player draws X cards.

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Stroke of Genius Discussion

epajula on Hello Sweetie

1 week ago

I would cut Avacyn (is a win-more card, and sucks of stolen), baleful strix (efficient, but still weak), Captain of the mists (slow/mana intense), evil twin (jank removal), serene master (too clever. Rather use Fog Bank), village bell-ringer (not good enough without bounce), mangara's tome (risky/random with better, other tutors), Dovin Baan, and Narset Transcendant (not good enough), and Crab Umbra (better than captain, but still very mana intensive). Also, switch Blue Sun's zenith for Stroke of Genius.

Rusty_Shackleford on Azor the Lawbringer: The Premiere Primer

1 month ago

You've got a hefty curve. I'd cut some of the CITPT lands such as Boreal shelf and add more fetches or basics.

Additionally, before you start dropping bombs you need to make it to the late game. I'd substitute some of your soft control elements such as Crawlspace and Ghostly Prison for hard control such a Supreme Verdict, Wrath of God, etc.

Palinchron would be absolutely busted in this deck with all of the flicker effects you have; you can go infinite with Deadeye Navigator and use Azor's ability to draw your entire deck. While on the subject, why not add Sphinx's Revelation for redundancy and Stroke of Genius as a potential kill card?

NoSoyYucateco on In Mists Lain Thick, Monsters Reign

1 month ago

You have all the right pieces to compliment Uril, but the bones of the deck need a little bit of work. Your mana base is very slow with all these lands that come in tapped, and you have very little ramp.

33 lands is definitely on the low side, but you can pull it off if you have lots of ways to search for them. With access to green, artifact ramp that is vulnerable to removal makes less sense than the standard package of Farseek / Rampant Growth / Nature's Lore / Sakura-Tribe Elder / Kodama's Reach / Cultivate / Explosive Vegetation / Boundless Realms. Many of these cost less than your artifacts do. Run these with more basic lands and you'll speed up the deck considerably, and you won't get wiped out by a Cyclonic Rift or Planar Cleansing. Not to mention Blood Moon or Anathemancer effects.

If you can get some good ramp going, Genesis Wave can get Uril very big, very fast.

You also need more draw. You can run fewer auras if you can consistently draw into the ones you want, as well as other goodies, such as more lands. I'd look at Harmonize, Rishkar's Expertise, Garruk, Primal Hunter, Soul's Majesty, Momentous Fall, Greater Good, and all of the red Faithless Looting-style cards, since you can dump enchantments in the graveyard for later use.

One last mechanic I'd like to recommend for its versatility is Reverberate, and other red cards that copy others' instants and sorceries, like Dualcaster Mage and Reiterate. Copy a Cyclonic Rift, a Boundless Realms, a Counterspell, or the Stroke of Genius that the blue player is trying to deck you with. The sky's the limit.

Again, as for recommended cuts, I'd get rid of the artifact ramp that isn't Sol Ring, and cut down some of these auras. By drawing more cards and sucking more lands out of the deck, you'll still get to your best ones.

Sorry for the novel. The deck looks fun and I hope this helps.

Morpheuskibbe on Why ban-lists exist

1 month ago

OOOOHHH I like Stroke of Genius thanks for that tip.

Entrei on Why ban-lists exist

1 month ago

That is so incredibly adorable. Add in Mind Over Matter and Stroke of Genius and then you have a truly broken deck

bushido_man96 on Chorus Insectum

2 months ago

Have you thought about some more consistent card drawing options, like Dictate of Kruphix, Kami of the Crescent Moon, or even a Howling Mine? Yes, they help other players, but, they will help you more, and make you considerably more tokens, I think.

Instead of some of your Bolt spells, which probably won't do much to a lot of creatures in Commander, maybe run some artifacts like Memory Jar and Teferi's Puzzle Box. They will add up the tokens fast. Then, with all those tokens, something like Goblin Bombardment could be a good way to finish off multiple opponents. Spells like Stroke of Genius would also be solid for you.

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