|Commander / EDH||Legal|
Printings View all
|Commander 2015 (C15)||Rare|
|Commander 2014 (C14)||Rare|
|Vintage Masters (VMA)||Rare|
|Urza's Saga (USG)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Stroke of Genius
Target player draws X cards.
Stroke of Genius Discussion
1 day ago
That combo seems pretty convoluted, but I could be wrong. If you run a card like Aluren , then I think you need to be running more cards that benefit from it. Otherwise, you've got what looks like a 4 card combo that those cards are junk for otherwise. Why worry about infinite bounce when you can make someone draw their deck out with Stroke of Genius ?
3 days ago
Interesting list. I love the Retreat to Coralhelm combo and I stumbled on it years ago. It's funny to see the look of shock on opponents faces that don't know about it as the combo is so rarely run.
As far as the rest of your list I feel like you are trying to do too many things. I would recommend focusing on either:
Trying to deck yourself and winning with Jace, Wielder of Mysteries or Laboratory Maniac (a take on Tatyova, Benthic Druid I haven't seen before). If you go for this I would recommend adding Stroke of Genius , Blue Sun's Zenith , and Pull from Tomorrow . If you go for this I would recommend cutting things like Craterhoof Behemoth , Avenger of Zendikar , and Rampaging Baloths .
Landfall. In which Avenger of Zendikar , and Rampaging Baloths are your win cons. If you go for this I would recommend adding Cultivate , Kodama's Reach , and Khalni Heart Expedition . If you go for this I would recommend cutting things like Ulamog, the Ceaseless Hunger , and Hedron Crab .
I think by picking a strategy you will find this deck to be way more consistent. Also you should be able to free up some more slots that you can fill with more interaction like Beast Within , Pact of Negation , and Voidslime .
Feel free to take a look at my deck list for Kruphix Lands Matter *Primer*. It might give you a few ideas.
Also this link should help sort you out when it comes to all that fancy formatting.
Best of luck in your deck building and your games!
6 days ago
"One-card wincons" to consider: Insurrection , Expropriate , Painful Quandary , Rise of the Dark Realms , Revel in Riches , Cut / Ribbons . Perhaps Clone Legion , Rite of Replication , Mogis, God of Slaughter , Hour of Promise , Blatant Thievery , Grave Betrayal , or Mind's Dilation .
One thing to think about is getting Nicol Bolas flipped and maybe joined by the other planeswalkers and casting Obliterate , Jokulhaups , Devastation , or Decree of Annihilation . Almost guaranteed ultimates. Nicol Bolas, Dragon-God would be the best--proxy for now and include in first build?
Boardwipes: Toxic Deluge , Black Sun's Zenith , Hour of Devastation , Decree of Pain , Curse of the Swine , In Garruk's Wake , Deadly Tempest , Evacuation , Nevinyrral's Disk , Last One Standing , Perilous Vault , Oblivion Stone , Kindred Dominance , Necromantic Selection , Subterranean Tremors
Removal: Capsize , Bedevil , Hero's Downfall , Chaos Warp , Kolaghan's Command , Reality Shift , Pongify , Rapid Hybridization , Vraska's Contempt , Rakdos Charm , Price of Fame , In Bolas's Clutches , Plaguecrafter , Merciless Executioner , Fleshbag Marauder , Unstable Obelisk , Vandalblast , By Force , Shatterstorm , Hostage Taker , Yawgmoth's Vile Offering , Settle the Score , Dark Impostor , Hour of Glory , Sever the Bloodline , Silence the Believers , Spread the Sickness , Slave of Bolas , Electrodominance
Draw: (I would add Erebos once you're home) Patient Rebuilding , Phyrexian Arena , Greed , Arguel's Blood Fast Flip, Notion Thief , Windfall , Mystical Tutor , Blue Sun's Zenith , Pull from Tomorrow , Stroke of Genius , Braingeyser , Mind Spring , Expansion / Explosion , Invoke the Firemind , Deliver Unto Evil , Augur of Bolas , Painful Truths , Fevered Visions , Search for Azcanta Flip, Fact or Fiction , Dig Through Time , Treasure Cruise , Tidings , Thassa, God of the Sea , Day's Undoing , Reforge the Soul , Standstill , Deep Analysis , Necrologia , Steady Progress , Tezzeret's Gambit , Oath of Jace
Random utility: Ophiomancer , Metallurgic Summonings , As Fortold, Pendrell Mists , No Mercy , Stranglehold , Fated Return , Dark Intimations , Spellseeker , Sire Of Insanity , Thief of Sanity , Spark Double , Primal Amulet Flip, Dragon's Hoard , Mystic Retrieval , Shreds of Sanity , Spelltwine , Ashiok, Dream Render , Torpor Orb , Baleful Strix , Darksteel Myr , Solemn Simulacrum , Wayfarer's Bauble , Vedalken Orrery , Saheeli, Sublime Artificer , Will Kenrith , Mana Geyser , Gem of Becoming , Thran Dynamo , Narset, Parter of Veils , Keranos, God of Storms , Thrilling Encore , Star Compass , Coldsteel Heart , Kazuul, Tyrant of the Cliffs , Ensnaring Bridge , Crawlspace , Expedition Map , Burnished Hart , Torment of Scarabs , Cruel Reality , Mnemonic Betrayal , Yawgmoth's Will , Bloodchief Ascension , Nightscape Familiar , Gonti, Lord of Luxury , Thaumatic Compass Flip, Dreadhorde Invasion , Fraying Omnipotence , Thrummingbird , Viral Drake , Past in Flames , Mizzix's Mastery , Omniscience , Tainted AEther , Aid the Fallen , Deepglow Skate , Flux Channeler , Rings of Brighthearth , Silent Arbiter , Meekstone , Mudslide , Astral Cornucopia , Everflowing Chalice , Lethal Vapors , Sunbird's Invocation , Stolen Strategy , Maze of Ith , Spreading Plague , Merchant Scroll , Polluted Bonds , Black Market , Grave Upheaval , Memory Plunder , Pain Magnification
Beaters: Dragonlord Silumgar , The Scorpion God , The Locust God , The Scarab God , God-Eternal Kefnet , God-Eternal Bontu , Darksteel Colossus , Colossus of Akros , Visara the Dreadful , Tsabo Tavoc , Avatar of Woe , Balefire Dragon , Nicol Bolas , Hellkite Tyrant , Bladewing the Risen , Grave Titan , Inferno Titan , Steel Hellkite , Vampire Nighthawk , Torrential Gearhulk , Noxious Gearhulk , Combustible Gearhulk , Dominus of Fealty , Roil Elemental , Tidespout Tyrant , Kokusho, the Evening Star , Keiga, the Tide Star , Ryusei, the Falling Star , Wrexial, the Risen Deep , Etali, Primal Storm , Nezahal, Primal Tide , Tetzimoc, Primal Death , Dread , The Haunt of Hightower , Niv-Mizzet, the Firemind , Razaketh, the Foulblooded , Enigma Drake , Crackling Drake , Archfiend of Depravity , Sheoldred, Whispering One , Thing in the Ice Flip, Niv-Mizzet, Parun , Sepulchral Primordial , Molten Primordial , Diluvian Primordial , Ob Nixilis, Unshackled , Sire of Stagnation , Utvara Hellkite
1 week ago
I would like to share some thoughts on your decklists with u. I currently brew my own version of Aminatou Stax and there are some card choices I would like to discuss with you.
First of all I wanna thank you for uploading your lists and sharing this with the community! I'm actually quite excited for your answers :-)
Regarding Aminatou, what inspired me to brew Esper Stax are the new cards from War of the Spark. I got that Blood Pod Brew for some time already and consider myself to be experienced with that deck and with stax in general. I can't afford cards like Twister, Duals, Chains of Mephistopheles or Tabernacle, so I brew without these. My playgroup in Germany is still quite competitive, with all the major T1 Decks around. At our table there is actually currently one deck that warps the meta around it and that is Shuffle Hulk, so I wanna focus on the interaction with that type of deck.
I would like to talk about your / my wincondition. I wonder, if Rings of Brighthearth , Basalt Monolith and Goblin Cannon as the main plan are really better than Paradox Engine and Isochron Scepter / Dramatic Reversal ? Especially that Goblin Cannon annoys me...
You'd win with Codex Shredder or Blind Obedience , which both fit in nicely anyway. One could add cards to draw the own deck like Stroke of Genius and play like Scroll Rack + Land Tax or maybe even the new Urza, Lord High Artificer instead of Clock of Omens .
Sure, cards like Rule of Law , Arcane Laboratory or Damping Sphere hinder the scepter-plan, but these won't do anything against Shuffle Hulk anyway. On the other hand, Rings + Basalt also win with Ashiok, Dream Render or Narset, Parter of Veils which u probably wanna play...
I myself am not sure about that question. White-Blue control decks always win slowly and that has honestly been the biggest issue for them in cEDH. Thrasios / Thymna can easily grind out a softlock and win with one tutor into Ad Naus or combo out through a Paradox Engine.
Following up I would like to know your opinion on these cards:
Teferi, Time Raveler and friends (Narset, Ashiok, Dovin)
And last but not least I am interested in your experiences with the discard package ( Liliana of the Veil , Bottomless Pit , Oppression ). When playtesting it felt like these cards create some kind of topdeck-mode for each play on the table. Still, I consider Aminatou not in the strongest position in this kind of situation against other Generals Thrasios / Thymna, Najeela, Zur, or any commander that tutors or creates value... To me it always felt best when I was able to flicker some value outlet (Creature or Planeswalker) to dig for answers or protect my stax piece(s)...
:-) I look forward to your reply! Ah and I'd like to mention a very funcard from playtesting, probably not very competitive but it was very fun to do the moves with Oath of Teferi + Aminatou ;-)
1 week ago
Some of my favourite cards in my Mizzix deck are Contentious Plan and Steady Progress . I prefer Stroke of Genius over Blue Sun's Zenith since the colored mana required to cast it really is a hinderance sometimes. Time Stretch is also a pretty easy way to win with Mizzix. But might not be the way how you want to win. And I prefer playing normal basics over all those slow fetches. The deck thinning in a 100 card deck is negligible and you get to play one of my favourite lands Terrain Generator to ramp with lands, which the deck desperatly wants.
1 week ago
The blue sun is not an option and doesn't work very well...
The token created by Urza’s first ability will count itself, so it’ll be at least 1/1.
You can tap any untapped artifact you control, including an artifact creature you haven’t controlled continuously since the beginning of your most recent turn, to pay the cost of Urza’s mana ability. Tapping an Equipment this way won’t affect its abilities or the equipped creature.
If you don’t play the card exiled with Urza’s last ability, it remains in exile.
Urza’s last ability doesn’t change when you can play the exiled card. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can play it only during your main phase and only if you have an available land play remaining.
If a spell has in its mana cost, you must choose as the value of when casting it without paying its mana cost.
If you cast a card “without paying its mana cost,” you can’t choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs (such as that of Lesser Masticore), you must pay those to cast the card.
You could instead do twister or windfall loops as well to kill tables, so effects like Stroke of Genius are just extra dead slots that don't do anything.
The reason I decided against trophy or tribute is simple, they are too narrow and will only find 2 or 3 which sometimes isn't what you're looking for. I tried to minimalize the number of dead cards during all stages of the game.
Baral, Chief of Compliance is a god at looting from just playing the archetype you're already on = "mono combo control", Getting to loot of interaction and winning of that or finding more interaction should Never be questioned while also cheapening 35 % of your deck and helping you grind wins far easier!!! it's like running a black combo deck without dark confidant...
Gilded Drake : Gilded Drake is way too relevant in the current Cedh meta, giving an opponent a useless drake in return for any commander that needs to be in play for them to win is obnoxiously good! (For example, PST stealing Thrasios, Najeela, Gitrog, Yisan, Selvala, etc, etc... and the lists goes on and on and one as almost all of those require their Cmdr in play apart from some hulk decks and what not but just imagine the advantage you could get by stealing a godlike Tymna card draw engine xD ...
Voltaic Key is a one-time thing and cute with Candel and tide but it's not 100% necessary!
1 week ago
I wound up cutting Blue Sun's Zenith and Stroke of Genius from my list. If I get them off Urza's exile ability they don't do anything as a win con which leaves me hard playing them (which I would be fine with in other decks, but this deck can win in so many ways as long as the engine is running) and usually playing them for "value" earlier in a game where the value I found in testing so far wasn't an ideal fit. If the deck is already pumping with it's engine and can loop the graveyard and library (with Narset's Reversal and Timetwister for example) then it can win just by looping a Pongify , Rapid Hybridization , Swan Song or Chain of Vapor on Urza repeatedly. All of those spells double as interaction as well as win cons and are lower on the curve than BSZ and SoG. Likewise, I found Jace, Wielder of Mysteries to be essentially a dead card at all points. Instead I've found that changing more of those card slots into just being things that start the engine running was more useful.
Also something to think about on the Null Rod note: Karn, the Great Creator accomplishes the same effective task of shutting off opposing artifacts while also doubling as resiliency and removal. If an opponent exiles Paradox Engine or your other artifact based combo pieces you can grab them back from exile (face up or down exile to boot!). If you just don't want your opponents to have a zero cmc artifact then you can plus Karn and send that Mana Crypt to the crypt. Sure it was already turned off, but if they kill Karn later that Mana Crypt won't turn back on while Null Rod can't say the same. Having the same stax effect, but asymmetrical by design, attached to better utility totally justified the higher cmc in my book and it has worked well for me so far in testing.
I'm working with this list here: Looper, if you'd care to have a look and drop some thoughts or maybe find some inspiration.
1 week ago
I understand the reasoning behind the lack of 2 cmc rocks, but I also really like not having to worry as much about recasting Urza if he gets countered/destroyed. I haven't tested it, but on paper it seems a bit more safe.
I also really dislike Recurring Insight. Why not just use Urza's last ability more times with that mana? I've playtested this build multiple times now and tbh I've never drawn more than 4-5 cards (and that's casting the card in two different games). It just seems really bad.
Additionally, I think that Rings+Basalt+Power Artifact should be added in. There's a lot of synergy to be found in the cards and easy wins pop out when you cast them. I can understand the reasoning behind inclusions like Future Sight and Jeweled Amulet (especially after playtesting them), but the deck feels weird without those strong cards.
My CEDH for the last 3-4 years was Arcum, and the builds of the decks, in my eyes, were going to be quite similar. Obviously, different wincons, but ramping into a 4 cmc general that, if left unanswered, would win. It feels strange to be playing a Mono-U artifact-based deck that doesn't run some of these cards.
Lastly, your primer mentions winning with a Teferi ult but no teferi is found in the deck. Also, another budget option for timetwister (at least based on my playtesting) is Echo of Eons . I kinda understand your reasoning for replacing twister with Stroke of Genius , but the cards seem to fill different purposes, hitting it off an uzra activation seems really bad, and why not just run Blue Sun's Zenith ? Time Spiral may also be worth looking into. The Tabernacle at Pendrell Vale needs a) a budget replacement or b) to just be cut in general. It's not the worst thing in the list at all but has some major issues that others have mentioned in the comments. Also, Trinisphere is obviously really good, but don't you have to tap it during your turn to not be affected by it? And if so, wouldn't that make it not work on your opponents' turn? (Without unwinding clock, of course.) You also have Impulse and Copy Artifact in the main and maybeboards.
I think there's still some work to be done with this list. After playtesting, I wish I had a bit more creature removal and less instances when I just durdle out. I hope to see some changes!
Last thing: snow-covered lands are for people who run Extraplanar Lens or what?
Stroke of Genius occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
UR (Izzet): 0.47%