Exile all cards from all opponents' graveyards. You may cast those cards this turn, and you may spend mana as though it were mana of any type to cast those spells. At the beginning of the next end step, if any of those cards remain exiled, return them to their owners' graveyards.
Exile Mnemonic Betrayal.
Printings View all
|Guilds of Ravnica (GRN)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Mnemonic Betrayal occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Mnemonic Betrayal Discussion
1 month ago
Also update - just replaced Jhessian Zombies with Mnemonic Betrayal. Which brings up a point that may be useful in your own attempt at the deck design. It's not often "take this card out for something else that does the same thing better," because you have to keep track of color pairs. Like, there's a ton of spells I'd like to include in Izzet and Gruul, but can't because I want to keep it even. Not to mention mana rocks and mana dorks, which are colorless or monocolor. I'm also likely limiting myself by running a lot of cascade (one of the effects of which is that I shy away from spells like Aurelia's Fury, because of the X cost).
Good luck in your own deck. If you finish a draft of it and post it on this website, post a link to it here so I can check it out!
1 month ago
Qzabi, I appreciate your suggestions and will see if I can fit them into the deck. I also think there's a lack of board wipes. Mnemonic Betrayal is more of a late-game card (which is why there's only one in the deck); just for clarification.
2 months ago
Hi! I really dig this list, it seems pretty fun to play! Although there's a card that I don't quite like, and that's Mnemonic Betrayal. I get that the upside us quite high, but in my experience, it can also be pretty damn useless sometimes hahaha To be fair, its upside is much more than high, it's huge! But you have Ashiok, Dream Render in the deck as well. In general I think I would cut the Betrayal and add another wheel effect, like Echo of Eons. That way you abuse Narset, Parter of Veils a bit more!
P.S: The title of your deck made me think that I would love to change the title of the deck to "The Count of Tuscany (if Tuscany was a Jungle)" or something like that, mostly in honor of Dream Theater!
2 months ago
Bring to Light may be pretty good, Fight to the Death , when revealed, serves to say "wanna make a big attack? ban plan." Flower / Flourish or Safewright Quest is good two-color mana fixing. Putrefy and Mortify are both pretty strong. Thrash / Threat is pretty all right creature removal if Niv is out. I am partial to Archon of Valor's Reach - I just like the card. Armadillo Cloak is def all right if Nivvy's your main wincon. Artifact Mutation and Aura Mutation are awesome, as is Hull Breach . I know one of my friends has a Kresh the Bloodbraided deck that would be utterly demolished by a Backlash . Bedevil is absurdly versatile removal. Blightning has a special place in my heart for taking any deck that doesn't know how to draw cards directly out of the game. Mostly a 60 cards, 20 life thing tho. Boros Charm can fizzle a removal spell, or it can make Niv into a really big meat stick. Burning-Tree Shaman and Cindervines are absolute murder for spellslinger decks. Casualties of War might help with those planeswalkers you seem to want to make disappear. Cauldron Haze is an... unconventional way to eat a removal spell. Clan Defiance is pretty all right, though it is an X spell that doesn't just kill a player directly. Countersquall is a good not- Negate , as is Dovin's Veto . Curse of Chains is a cool removal spell. Deathsprout is removal and ramp. A bit costly but Murder and Rampant Growth combined (minus one mana) is worth considering for casuals like me. Debtors' Knell can be a nice finisher.
Defiler of Souls is one of my favorite cards of all time. I just love playing colors and I like turning downsides into upsides.
Despark and Deputy of Detention (not to mention the D-Sphere itself) is pretty good removal. Destructive Revelry is pretty good removal as well. Dimir Doppelganger would fuck a reanimator deck six ways from Sunday. Divinity of Pride is a big, lifelinking threat. Djinn Illuminatus is sneakily very strong. Imagine duplicating all your removal spells as many times as you bother to pay for them. Domri's Ambush is even more good removal (this time creature removal). Dragonlair Spider is just quite good at making tokens. Dreadbore kills two relevant types. Dromoka's Command is sweet removal but not many of its other options are relevant. Dueling Grounds is Mirri, Weatherlight Duelist (or Mirri is Dueling grounds- whatever). Both are awesome pillow fort. Escape to the Wilds draws cards. The color-matters auras from Eventide and Shadowmoor are strong with Niv and also on-theme.
Fossil Find alluded to graveyard order... in a 2008 set... huh.
Identity Crisis just discards your opponent's... everything. Ionize is a pretty all right counterspell. Justice Strike , another pet card of mine, is just very a flavorful removal spell. Mindleech Mass is crazy cool. Mirari's Wake is a really conventionally strong card. Mistmeadow Witch is more expensive and more timely Soulherder (fizzles removal!). Mnemonic Betrayal is just a gem. Mystic Snake and Frilled Mystic are both counterspells. Necrogenesis makes tokens and screws up reanimation. Palliation Accord is pretty freaking pillow forty. Pillory of the Sleepless , Anguished Unmaking , and Vindicate are more solid Orzhov removal. Plasm Capture isn't great, I don't think, but it feels like a card that has some wild stories attached to it, don'tcha think? Rakdos's Return seems like another really fun spell. I want to make a RB casual Rack deck. Silumgar's Command is a good card. Thought Erasure is a perfectly suitable discard spell. Trygon Predator is good. Wheel of Sun and Moon ensures that every card in your deck is just a few Niv triggers away.
And BAM, I've looked through every two-color card in Magic. There we go. That's what stood out to me, but I find that many players are more competitive than I am and therefore have different definitions of what a good card is. Feel free to take some or none of my advice. All would likely prove disastrous for your deck- a lot of the cards I suggested were removal.
4 months ago
Testing for the upcoming TT3 tourney
4 months ago
Tiphus Well done, this deck looks very good. What I like is that you have included many Counterspell s, Tainted Pact seems a fantastic choice. An eyecatcher is Mnemonic Betrayal , I'm curious how it does work when playing it in this deck. I see some potential in improve the deck, but at this time it is for sure competitive (There are of course many ways to up- or downgrade it).
As I see this is definitely a combo deck, and if you are going deeper into the wincon with Laboratory Maniac I strongly recommend Doomsday . Maybe this card helps you to get also other needed cards to close the game.
One of the problems of Circu, Dimir Lobotomist is that he should not get attacked. Taking a look at some creatures seems fair. Depending on your playgroup you may add something with deathtouch like Baleful Strix , Tomebound Lich is a bit underestimated but also worth a try. You have so many instants and sorceries so Talrand, Sky Summoner and/or Murmuring Mystic could be interesting to fill your board an get some defense.
The other thing to take a look at is your life points. When testing my Circu, Dimir Lobotomist -deck the game goes on, an on, an on, and sometimes the combos didn't work (e.g. got countered, or the commander got destroyed) and the life total got lower and lower.
But in general your decklist looks already great, you definitely got the message behind this commander.