|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Common|
Combos Browse all
Creature — Vampire
Menace (This creature can't be blocked except by two or more creatures.)
Discard a card, Sacrifice Insolent Neonate: Draw a card.
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Insolent Neonate Discussion
3 weeks ago
Paradox Engine is very versatile. Sorry, Xira Arien wasn't a great place to carry out this conversation, but off the top of my head, you could easily do something with a self-sacrificing creature like Accursed Centaur and something like Zulaport Cutthroat. You could use Insolent Neonate to draw into your combo, and potentially have Razaketh lines. As for as Worldgorger, I don't like him in that shell because Arien allows you to draw your entire deck whereas Adun needs to be at sorcery speed. I could probably throw a sample list together for you if you like.
3 weeks ago
These just off the top of my hat
4 weeks ago
If you want to be competitive in a Modern setting, then first decide if you want to play Dredge, or play Zombie Tribal. Sadly, if you try to 'pseudo-dredge', it will be the most difficult thing in the world to pilot. Either dredge, or don't dredge. Forget about anything halfway.
Dredge is primarily a RED deck, supported by black & green. It may run a handful of blue or white cards Prized Amalgam, Narcomoeba, infrequently Lingering Souls ...but the idea is not to hand-cast these. With Dredge, you want a majority of nonland cards which are useful/usable from the 'yard (Darkblast, Raven's Crime, et al). Sidisi has no place here; he's slow & he can't recur himself. Dredge cards are the only self-mill engine you'll need.
Dredge runs a handful of zombies; Amalgam, Haunted Dead, & Vengeful Pharaoh. Gravecrawler is questionable, because you won't always have the zombies to recur him with. Dread Wanderer might be better. Bloodghast is better still... albeit not a zombie.
Dredge relies on fast early-game red plays to kick-start the mill engine; Faithless Looting, Insolent Neonate, Cathartic Reunion, Burning Inquiry. Plus Life from the Loam is in there to make sure you hit your land drops. Once you can begin dredging, you will continue doing so all game.
Zombie Tribal can be built a bit more loosely. This is a black deck which sometimes splashes green for interaction (Abrupt Decay, et al), or white for Tidehollow Sculler + key sideboard pieces (Stony Silence), or blue for The Scarab God ...although Scarab God is a tad slow for Modern, so he would need plenty of interaction to support him (Inquisition of Kozilek + Thoughtseize, for starters).
But Zombie Tribal primarily just wants fast, solid, value creatures: Gravecrawler. Cryptbreaker. Relentless Dead. Geralf's Messenger. Diregraf Colossus. A few lords, too; Death Baron + Lord of the Accursed. Ideally, you'd want a few Mutavaults, too... so don't splash more than one color (mono-black is fine!). Try to keep the land-count low-ish... maybe < 21 ...unless you're running Scarab Gods or Dark Salvations.
Your manabase, as it is now, is not doing a lot of good towards either option. Three fetchlands + zero anycolor lands cannot reliably support 3 colors, ever. But that's okay, because neither option calls for 3 colors.
You'll either want to get Gemstone Mines + Mana Confluences + some fetches which find mountains, for Dredge... or else get a few Cavern of Souls, Mutavaults, + a pile of swamps, if you want to build zombies.
1 month ago
Good choice, but that's mainly what the Insolent Neonate and Axe combo are for. Thanks tho!
2 months ago
Hey there! Nice deck you have here! Addressing your questions in order:
First, I would recommend cutting the following cards:
- Bishop's Soldier
- Drana's Emissary
- Duskborne Skymarcher
- Falkenrath Gorger
- Insolent Neonate
- Pulse Tracker
- Shadow Alley Denizen
- Shared Triumph
- Stromkirk Occultist
- Tithe Drinker
- Vampire Cutthroat
- Vicious Conquistador
You may notice a theme with the above cards: They're mostly low-CMC Vampires with a small effect. While I rarely play super-aggro EDH decks, the fact that you're facing usually 3 opponents with 40 life each means that simply having a lot of creatures doesn't do a lot. Edgar Markov makes a lot of tokens on his own, which can all grow absurdly large, so I really don't think you should be focused on spending your cards on weenies when you can be doing better things.
As for your other concerns:
- I really don't think Well of Lost Dreams has a place here. It's best in heavy-lifegain decks that lack other strong ways (and need strong ways) to draw cards, neither of which is a good descriptor for this deck.
- Purphoros, God of the Forge, and Door of Destinies, on the other hand, absolutely belong in here. Door is one of the strongest cards tribal-aggro decks have in the format, and Purphoros is excellent in any deck looking to swarm the board.
In any case, hope this helps! Good luck!
2 months ago
I build (secretly) nearly a similar Deck like yours. How it works for you so far?
2 months ago
Well, might I recommend some form of draw power to make sure you don't just grind to a halt? Phyrexian Arena is one, Asylum Visitor is a vamp, Sign in Blood is flavorful. Viscera Seer or Insolent Neonate might help with consistency too.
2 months ago
Gattison thanks for the comment. Yea love paper pauper our lgs runs one a month at fnm. Impact Tremors I'll have to give it a try we do have a pile of creatures entering the battlefield. I find with Thunderous Wrath if I do have it in my opening hand it a great late game cast but most times I just pitch it to Insolent Neonate to draw a card. I'm unsure if I'll keep Burning-Tree Emissary it a free cast but other than that it sits on the field. I'm wondering about putting Kiln Fiend in its place or something else.