The Chain Veil

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Mythic Rare

Combos Browse all

The Chain Veil

Legendary Artifact

At the beginning of your end step, if you didn't activate a loyalty ability of a planeswalker this turn, you lose 2 life.

{4}, {T}: For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though None of its loyalty abilities have been activated this turn.

Price & Acquistion Set Price Alerts

M15

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The Chain Veil Discussion

MillersEdge on Atraxa superfriend

3 days ago

Pretty sweet list. Always happy to see another superfriend ;D

For the mana base, I'd first get rid of your monocolor taplands. The scry 1 on New Benalia doesn't make it better then just running a plains imho, and in a deck with only 6 creatures Mortuary Mire and Sejiri Steppe just end up without targets too often. Blighted Woodland comes in untapped and can find you whatever you need. Krosan Verge enters tapped, but activating it is cheaper and it finds nonbasics. Things like Evolving Wilds and Terramorphic Expanse are often better than tapped duals, because they find you whatever color you need (once you add some basic forests) and thin your deck. Ash Barrens as well as Bant Panorama and Esper Panorama do the same, but they can also serve as untapped lands once you have all your colors. The Vivid lands (Vivid Grove, Vivid Meadow, etc.) enter tapped, but they fix for any color and synergise with proliferate. All of those are very cheap.

Next you might want to look for the cycle duals from Amonketh (Fetid Pools, Irrigated Farmland, etc.). The cycle ability is way more relevant than gaining one life imho, and they have their land types which means things like Krosan Verge or Liliana of the Dark Realms can find them. The fact they still enter tapped makes them pretty cheap moneywise. Also keep your eyes open for the Battlebond lands (e.g.Sea of Clouds), and the shockduals from Ravnica (Overgrown Tomb etc.). Those are a bit more pricey, but the fact that they are recent (and, for the BB ones, only playable in multiplayer) means that there are quite a few of them sitting in tradebinders, and they are relatively affordable. This only goes for the shocks that have already been reprinted, for the Azorious and Orzhov ones we'll still have to wait a bit. I upgraded the landbase of my Atraxa list pretty much the same way and it worked quite fine throughout.

Something else I'd definitely add to your list that helps with fixing your mana as well is some ramp. Your deck has an avg cmc of 4+, and you want to get to the point where you can cast a walker and a boardwipe / something to protect it with on the same turn asap. The fact that you have green in your color identity gives you access to some of the best ramp/fixing available. Farseek and Nature's Lore can find nonbasics if you have them, but are fine without them. Cultivate and Kodama's Reach can fix you in 2 colors. Grow from the Ashes is a bit more manaintensive, but its kicked form brings the lands in untapped and you might find it in draftchaff-boxes at your LGS. Thaumatic Compass  Flip costs a bit more, but it finds you basics in a pinch and transforms into a land that taps for mana and can protect your walkers.

Then there's manarocks. The guild signets (e.g. Dimir Signet) both ramp and fix you, without requiring colored mana to cast and are very budget friendly. Astral Cornucopia and Everflowing Chalice are very good with Atraxa, and not expensive either. I'd try to run ~10 ways to get ahead in mana, maybe even more in a deck as a manaintensive as this one.

Some other budget friendly things i can recommend are:

Primevals' Glorious Rebirth: Absolute blowout card in a planeswalker deck.

Oath of Gideon: Blockers, and a very sneaky buff to your walkers that people are reluctant to use removal on but generates a lot of value over time.

Oath of Teferi: Not as abusable as The Chain Veil but also less expenive both mana- and moneywise, and still very powerfull. The etb effect can bring a walker back to starting loyalty or reuse something like Djeru, With Eyes Open. If nothing else it untaps one of the lands you used to cast it.

If you have any questions feel free to ask, good luck and have fun building and playing!

MillersEdge on The SUPER Ladies & Gentlemen!

3 days ago

Nice List!

Cards I'd consider adding:

Primevals' Glorious Rebirth can be a huge swing.

Aminatou, the Fateshifter has tons of utility for little mana.

Elspeth, Knight-Errant comes down early, protects herself, can allow Atraxa to kill someone with 3 hits and her ult makes any threats you have very hard to deal with.

Oath of Gideon makes tokens to protect your walkers with, generally speeds up your ult clocks, and enables some sneaky combos, like allowing some walkers to instantly ult with doubling season that previously couldn't or allowing Tezzeret the Seeker to find The Chain Veil and stick around to untap it.

Oath of Teferi is a bit expensive manawise, but allows your walkers to go bonkers.

Constant Mists, Spike Weaver, Norn's Annex or Sphere of Safety protect your walkers as well as your face, unlike Propaganda.

Shalai, Voice of Plenty can block, provides hexproof to the team as well as you (it's surprising how many annoying things say "target player") and comes with a built in Gavony Township to pump your tokens with.

This is very meta-dependent, but you look somewhat light on removal. I'd consider at least one 4-mana wipe (Damnation, Wrath of God, Day of Judgment, Supreme Verdict) and one or two more exile effects for hard to remove must-answer threats (Descend upon the Sinful, Swords to Plowshares, Anguished Unmaking, Utter End, etc.) unless you really never feel like you need them.

Potential Cuts:

I've seen Deploy the Gatewatch get bad/no hits too many times to be a huge fan of it. Definitely a flavorwin though.

I'm not sure how necessary Gilded Lotus is, considering all your other ramp. Your Landbase doesn't look like you need the colorfixing, and 5 mana seems like a lot to still be ramping, even if you get 3 mana back.

Vraska the Unseen just ended up being an overpriced killspell most of the times I played her, and even if she ults, the tokens still have to untap, and not be blocked, to kill someone.

Liliana, the Last Hope's ult is very nice, but imho not really worth her other 2 pretty useless abilities.

Ajani Goldmane and Ajani, Caller of the Pride are ok, but I dislike how much they rely on you already having creatures to be good.

Lastly, seeing as how high quality your landbase is, I'd consider carefully cutting back on the basics and replacing Cultivate with a Farseek and maybe a Nature's Lore. I'm running 37 lands with a pretty trashy base and rarely run into problems, but if you're rather safe then sorry when it comes to lands, that's understandable.

Good luck and have fun playing!

MillersEdge on Atraxa's Super F(r)iends

3 days ago

Great Design and cool deck! Always good to see another one who has succumbed to the sweetest Voice in the Multiverse ^^

I'd definitely add more ramp, especially considering your relatively high avg. CMC and low landcount. Fixing shouldn't be a problem with that manabase, but the earlier you can cast a walker and a sweeper on the same turn, while keeping a counter or removal open, the better. I'd start with Nature's Lore, maybe Three Visits if you have one. Stuff like Cultivate or Kodama's Reach would require a few more basics. In terms of artefact based ramp, Coalition Relic, Astral Cornucopia and Everflowing Chalice can all work wonders in this kind of deck. Creatures like Birds of Paradise, Noble Hierarch or Sylvan Caryatid are more susceptible to removal, but can block to protect a walker in a pinch.

Phyrexian Scriptures is a nice allrounder, brings a boardwipe and graveyard-removal. If you can't get extra counters on there the turn you play it it's kind of slow though, and the wipe whiffs against artifact decks. Definitely a meta call.

Constant Mists protects both your face and your walkers, unlike Ghostly Prison. Spike Weaver does the same, with some sweet proliferate synergy. If you want prison effects, look towards Sphere of Safety, Norn's Annex, Archangel of Tithes or Baird, Steward of Argive, maybe Crawlspace or Silent Arbiter. Personally I'm not a big fan of those cards, but that might be because of my meta.

With your current list I'd probably run Shalai, Voice of Plenty over Privileged Position. The fact that she has legs, can Gavony Township tokens from your walkers and is another hit for cavern of souls outweighs her being somewhat easier to remove and not hitting artefacts or enchantments imho. That might change if you add cards like Enlightened Tutor or Academy Rector, in which case Position being an enchantment would become significantly more relevant.

With both Planeswalkers and Avacyn, Angel of Hope in the deck you might want to consider Armageddon or another source of Mass Land destruction. It's a highly controversial wincon and if your playgroup is against it I wouldn't bother running it, but if you actually play it with a clear path to victory in mind, I personally think it's fine.

Considering that your walker count is somewhat high even for a superfriends list, I'm kind of surprised to not see Tezzeret the Seeker or Garruk Wildspeaker, both of which can ramp you and work wonders with The Chain Veil, especially if you have some 2+ mana sources.

Cards like Leyline of Anticipation or Vedalken Orrery make setting up for big combo turns much easier.

Savor the Moment is quite nice with walkers and Nexus of Fate can do stupid things with Liliana Vess.

Feel free to take a look at my List and tell me what you think.

Good luck and have fun playing!

_Delta_ on Envoy of the Praetors'

2 weeks ago

Hey thanks for the suggestions MillersEdge, I agree on likely cutting Deploy the Gatewatch as I can only see myself using around 22 or so walkers at the maximum here. I don't own an Aminatou, the Fateshifter yet but I do have the Sensei's Divining Top, and what my plan with those is to have a fair bit of top deck manipulation to make use of possibly some miracle cards like Temporal Mastery and Terminus. Additionally I might add a Nexus of Fate to the deck once I acquire one, but that's likely about all I will use for extra turn spells as this deck (the paper version isn't even finished yet) puts a big enough target on me as is lol. Primevals' Glorious Rebirth I have been thinking about, and maybe now on your suggestion I will include that somewhere's once I can figure out what needs to be cut. As for Oath of Ajani you are likely right on this one as you won't ever usually get the full value out of it. I will add however that my current paper decklist for Atraxa is still quite different as it still uses a lot more creatures towards a +1/+1 counters strategy and that is where this Oath of Ajani gets much more use. It's right now more of in-between superfriends and your typical +1/+1 counters build. I'm now leaning more towards entirely superfriends as evidenced by this decklist because I feel any compromise between the two strategies just weakens this deck.

I don't own Tezzeret the Seeker but i'm definitely looking to get one sooner or later for here for sure, and Garruk Wildspeaker I admit I have neglected attention to and so maybe I will add that to a shopping cart eventually. I really should try to make more use out of The Chain Veil and include some combos. Likewise I wish I had a Rings of Brighthearth but they certainly aren't cheap. Although I will keep an eye out for any opportunity to acquire one, and similarly that's why I don't have Vedalken Orrery now here. But tbh I do actually own a Vedalken Orrery that I got when they were much cheaper, but when you own 10 edh decks I don't like swapping cards between them especially when they all have different coloured sleeves to tell them apart. Maybe in this regard my playgroup would be fine with me proxying a few cards that I already happen to own, and so I might include it here also because you're right when it comes to the value of playing a planeswalker on other's turns.

Anyways thanks for all the suggestions as well as the upvote, at some point I will see what I can maybe suggest for your own decklist.

MillersEdge on Envoy of the Praetors'

2 weeks ago

I'd be careful with Deploy the Gatewatch, as it needs 30+ walkers to really work consistently, and relying on Aminatou, the Fateshifter or Sensei's Divining Top for good hits is a big ask for a 6-mana sorcery imho. Primevals' Glorious Rebirth has been doing a better job as a blowout/gamewinning card for me, but then again, that depends on how many walkers usually hit your yard before you either go off or loose the game. It can definitely be a nice surprise against mill strats ^^

I'd also consider cutting Oath of Ajani (which I found to be the most often dead one out of the oaths you're running) and maybe some of the weaker artifact ramp for combo pieces like Tezzeret the Seeker , Garruk Wildspeaker(mostly additional ways to abuse The Chain Veil) or Rings of Brighthearth(works with all planeswalker abilities, also goes infinite with Basalt Monolith).

Vedalken Orrery is worth considering as well, enabling you to play a planeswalker on your opponent's endstep, use it on your turn, and then have mana open to protect it if needed.

Phaetion on Having Doubts

2 weeks ago

ZendikariWol: I ran a few of these, and I either got hated (Daxos), experienced others getting hate (Nekusar), fear of getting hated (Najeela, Marchesa), among others. I might try Exava with a +1/+1 theme but I doubt there's enough support to try and pull it off.

MagicalHacker: It's weird you say that because the decks I used that day, were below 600 on EDHRec. I have a soft spot for the Kenriths, being way under 100 decks. Problem is, when they go off, their turns can take forever. Going superfriends, not running The Chain Veil would solve this to a degree, but is there some take on the deck where turns are quicker?

Kederekt on Atraxa’s Supertroopers

3 weeks ago

If you’re interested, Tezzeret the Schemer, Tezzeret the Seeker , Mana Vault, and The Chain Veil make an infinite plansewalker ability combo.

dudesquirrel on Estrid, the Masked *Chain Veil*

3 weeks ago

You should run additional enchantress effects like Argothian Enchantress, Verduran Enchantress, and Mesa Enchantress. Turning enchantments into cantrips is crazy good when you aren't into he mood to Combo off. And with combo in mind, you can easily make an arbitrarily large number of nutty buddies with Squirrel Nest and The Chain Veil and a few of your Enchantment ramp spells. Just keep plus-ing Estrid and ult her when you hit critical Squirrel mass. Good luck!

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