The Chain Veil

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

The Chain Veil

Legendary Artifact

At the beginning of your end step, if you didn't activate a loyalty ability of a planeswalker this turn, you lose 2 life.

, : For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though None of its loyalty abilities have been activated this turn.

leon_bulminot on We're All Friends Here

3 months ago

Okay so couple cards to consider, specifically for planeswalkers.

First off, activating MULTIPLE planeswalker abilities of a single planeswalker in a single turn: The Chain Veil. And if you have Teferi, Temporal Archmage out with Chain Veil, and a few mana producing artifacts and a Proliferate effect from say Viral Drake or something, infinite counters on your walkers. I usually did it with Gilded Lotus, Thran Dynamo and a Sol Ring, with Chain Veil being the fourth untapped artifact. Proliferate with Viral Drake and you negate Temporal Archmage losing counters.

Next up is additional Counters. Vorinclex, Monstrous Raider and Doubling Season. Enough said right? Contagion Engine is a tad expensive to get online but, double proliferate. And if you had a Tekuthal, Inquiry Dominus on board, quadruple proliferate for 4 mana. So starting out, with everything on the field, Ugin, the Spirit Dragon enters the battlefield with 28 counters from just from Vorinclex and Doubling season. Add in the quadruple proliferate and it just gets dumb. Generally once Doubling Season hits, you can ult your planeswalkers THAT turn. Also, Nesting Grounds pairs well with Tekuthal to move indestructible counters onto other permanents.

Best five color mana searcher ever that is expensive but at one extra above Migration path, especially since planeswalker decks are more mid game, Shard Convergence is like a mega Expedition Map but in green.

A walker that’s good for searching anything, Liliana Vess.

If you want solid searching combo that also lets you untap artifacts as well as hunt for whatever you want is Tezzeret the Seeker and Mycosynth Lattice. And if you want to shut the game down for a win, so long as you have enough creatures to protect him, Karn, the Great Creator and Mycosynth shuts down ALL opponents mana flow. Wanna blow it up? Urborg, Tomb of Yawgmoth, Kormus Bell, and then some blanket -1 toughness effect.

There are so many ways you can go with walker decks. But those are some things I use and still use.

Hi_diddly_ho_neighbor on Wilds of Eldraine

8 months ago

Coward_Token - As far as the reprints go, nothing on the level of The Chain Veil in Commander Masters, though if this set came out before Commander Masters, Kindred Dominance would've been up there, but there are some solid ones:

Umbra Mystic (first reprint besides the list), Utopia Sprawl, Bear Umbra, Mantle of the Ancients, and Hall of Heliod's Generosity headline the enchantment deck.

Kindred Dominance, Glen Elendra Archmage, Brazen Borrower, and Scion of Oona headline the faerie deck.

Nothing spectacular, but a decent bunch of reprints none-the-less.

mmcgonig on commodore guff upgrade

8 months ago

I don't know how you feel about infinite combos but you have chain veil, you have Rings of Brighthearth...an easy add here is Basalt Monolith. Basalt Monolith + Rings of Brighthearth make infinite colorless mana. Basalt Monolith is just an easy card for this deck because it makes a lot of mana off one rock which can be easily untapped with Teferi, Who Slows the Sunset or Teferi, Temporal Archmage. Speaking of planeswalkers who untap - consider Ral Zarek and Tezzeret the Seeker. Ral and Tezzeret untaps your rocks and can go infinite with chain veil. Tezzeret is also an excellent tutor for those key artifacts when you need them. He can fetch Ichormoon Gauntlet and The Chain Veil the turn he comes into play, both artifacts can be game winning.

Gidgetimer on The Legion of Doom: Foiled Again

10 months ago

I'm very confused about this whole debate you guys are having based on being able to dig further and also create infinite mana. The combo explained in the deck description IS infinite mana and draw. As a matter of fact you don't even need the Ugin since you will just draw into him. Planeswalkers don't have to be out when The Chain Veil resolves to get the extra activations and the blinked Teferi is a new planeswalker.

With 4 mana from 3 sources, The Chain Veil, Teferi, Temporal Archmage, and Aminatou, the Fateshifter out you minus Teferi 4 times; plus Aminatou; then blink Teferi. Then you plus Teferi 2 times and minus for mana 2 times. Then repeat from minusing 4 times adding 2 to the draw and mana activations per loop.

8netherwind8 on The Legion of Doom: Foiled Again

10 months ago

MilesHiles - Digging further is optimizing those resources you have (cause lets face it, we don't always have Godhands ;)). I used to do that combo back when Chain/Teferi was prominent, so I can understand the misunderstanding in the way things have evolved here. I'll break down the simplicity in what I mentioned for you though: T1 - Ramp T2 - Bloom Tender (+another ramp if able) T3 - Teferi, Who Slows the Sunset, tap Tender (+leftover mana from early ramp) for The Chain Veil, use Teferi +1 = infinite Life & if you managed to slip in a Black permanent, Mana too. This is more "optimized", since his "+1" does the work (instead of "-1"), leaving you able to play that Ugin (or another other colorless, like a Chromatic Orrery) ftw.

A variant with Tezzeret the Seeker also requires fewer CMC/Cards for the infinite Veil-win and uses pieces that are synergetic with the build regardless of what's going on (Tezz grabs those amazing artifacts; doubling Walker activation is great, especially "GG" from 2x "pops"). The Peregrine Dynamo/Rings of Brighthearth & Gilded Lotus or the Orrery mentioned, nets Infinite Mana/Activations, while also grabbing all artifacts from your deck (digging to those key Walkers). Ex: T1 - Ramp; T2 - Peregrine Dynamo; T3 - Gilded + any ramp; T4 - Tezz & Veil, +1 & use PD to double it (activate Veil after the 1st resolution), swap back & forth for the untaps, grab all artifacts from deck, Turns with Ichormoon Gauntlet or any Walker you dig to with Top while shuffling repeatedly off Tezz = Fin. I understand if you're partial to Big Teferi, many of us were... I'm just illustrating that its easier these days & slots are more optimized/versatile. =D

HatchMichael18 on Atraxa walks all over You

1 year ago

for a jank combo but fun Isochron Scepter and Dramatic Reversal so The Chain Veil can be activate infinite times and so infinite mana

Epidilius on People's Thoughts on Mommy Norn?

1 year ago

I may not have gotten my point across if you think we have a ton of scoop games. We play tons of games, so conceding will be a part of them. We have high power decks and casual decks, with different archetypes and strategies. We don't run any cards that hate on a specific card or deck, because it would just be a dead card most of the time.

We trust each other, and know what kinds of deck we would each build at this point. So when I get out The Chain Veil in my Teferi deck, I'll just say "I have Force in hand, anyone have two answers?" If everyone says no, we scoop up our cards and move to the next game. If the Yarok pilot demonstrates a 4 piece combo that draws a card but doesn't win, we'll say "Can anyone deal with this?" If no, we move on. If the Oloro deck has Arbitrarily High Life, but no win con out yet, we don't scoop. If the Akroma deck gets a T3 Akroma, we don't scoop. If the Nekuzar deck wheels everyone to 3 life, we don't scoop.

If we are playing our more casual decks, conceding is just never an option. We only do a mass concession if one player is clearly the winner and no one has an answer. So, we're not so much saying "I concede early" as we are going "In response to your wincon on the stack, I concede."

Its a little different with stax style decks, because they don't exactly present a wincon, instead they say "No one can do anything but me, eventually I will figure out a win." Once that kind of lock is in place though, we can all recognize that lock and say "None of us can break free, the Grixis Discard deck will win in 30 turn cycles, lets admit this and play again." Fortunately (?) there are only two stax decks in our rotation, so it doesn't come up often.

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