The Chain Veil

Legendary Artifact

At the beginning of your end step, if you didn't activate a loyalty ability of a planeswalker this turn, you lose 2 life.

4, T: For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though None of its loyalty abilities have been activated this turn.

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0.58 TIX $4.92 Foil


The Chain Veil Discussion

Grantley91 on Selling Some Cards

2 days ago

How does $20 sound for The Chain Veil, a Puresteel Paladin, and the Path to Exile?

Atony1400 on Selling Some Cards

2 days ago


Your The Chain Veil is linked to a deck, not the card. Just letting you know!

Mr.Enrique89 on Teferi, Temporal Archmage Combo/Control

4 days ago

THX lil_cheez That Info was great, I will try to get The Chain Veil asap

mtgApprentice21 on Child of Cascade

5 days ago

If lands entering tapped is what you're worried about, try Amulet of Vigor. It's got a nice mana cost and you can even search for it with Tezzeret the Seeker without killing him to boot.

Throw in some more mana rocks like Coalition Relic somewhere and the deck might function better too. Things like Vesuva might also help.

Exotic Orchard and Reflecting Pool seem like risks to me. I would run Tarnished Citadel and Mana Confluence instead. You could run City of Brass in place of the Citadel, but I wouldn't recommend it since Chromatic Lantern doesn't stop Brass from hurting you.

With as many planeswalkers as you have already, I would also recommend The Chain Veil, because Teferi's -1 and Tezzeret's +1 would allow you to abuse it several times.

Bababad on He's better than everyone, Kruphix.

1 week ago

no problem!

and control spells, counterspells, and bodies to protect your walkers would be paramount.

as would effects like The Chain Veil and Doubling Season (if you can nab one)

waffledevouror on LURMAGOYFS

1 week ago

This deck, as you may have noticed, has 146 (correct me if I'm wrong) cards in it. This can lead to very inconsistent draws, and subsequent game losses. Here are some suggestions for cards you should cut: Mask of Avacyn, The Chain Veil, and Detritivore because it's too slow and the payoff minimal. There are also a lot of cards that are good but don't have much synergy, such as Gaea's Anthem, Clan Defiance, Animist's Awakening, Elspeth, Sun's Champion, Leyline of Anticipation, Aurelia, the Warleader, and Awakening Zone. Also as a tip, most people don't like mass land destruction, so you could cut down on that.

Rarian on [List - Multiplayer] EDH Generals by Tier

2 weeks ago

I second Lilbrudder :), as Human_Wizard knows I've been brewing with Azami for a few weeks and I've found lack of tutors the only problem this deck really has. Don't get me wrong, CA is beyond ridiculous but it's still 100 cards highlander and I like to maximize the odds of getting win cons as fast as possible. I get that there are no good Intuition piles but Fabricate is imho nearly equal to Transmute Artifact. I've recently added it to the deck and it serves very right. I am also quite a fan of Inventors' Fair. I get that we want to keep nonblue land count as low as possible (commander is UUU), heck, I even recommended cutting Nykthos, Shrine to Nyx few weeks ago but this "uncounterable" tutor hiding among lands is really, really cool. Getting the engine in this deck is like getting the The Chain Veil in Teferi :D a good game in 9 out of 10 cases. The fact that both of these cards get Isochron Scepter is also quite important.

Tl;dr - I'd go with as many tutors as possible :).

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