Nature's Claim


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Common
Eternal Masters (EMA) Common
Conspiracy (CNS) Common
Worldwake (WWK) Common

Combos Browse all

Nature's Claim


Destroy target artifact or enchantment. Its controller gains 4 life.

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Recent Decks

Nature's Claim Discussion

enpc on [List - Multiplayer] EDH Generals by Tier

1 day ago

ay.lobo: I think n0bunga summed it up pretty nicely. And while some of the cards I recommended are dead draws against certain decks, the important thing is that stop the decks that stop you. And for you, that is absoultely blue decks. Not only are they best suited to dealing with your commander (via bounce spells like Chain of Vapor) but are also the main thing that shut's down your game ending seplls, like Firecat Blitz.

On top of that, you absolutely want to be running Mox Diamond, just like you want to be running Mana Vault. The key to your deck is speed. You need to get down Purphoros as quickly as possible so he can start doing his thing. Both of the aforementioned cards help in doing that. Mana Vault is an outright turn 2 Purphoros. Extraplanar Lens however is a turn 3 play in hte hope that you have 6 mana turn 4. Or it eats a removal spell (see Fragmentize, Nature's Claim, Chain of Vapor, Abrupt Decay, etc) and you're left negative resources. At least a Mox Diamond diamond getting destroyed doesn't put you back on boardstate resources (other than itself). And yes, it sucks to draw ramp late game. But that's the game you play. That's the game we all play.

On your last point, I can't say with a huge level of authority whether Purphoros is better suited to a combo build of whether he's better as a token swarm deck. And I have no problems with you saying that a token build is the way to go. But my concern is that your deck is still lacking in certain spots (mainly the aforementiond cards) and I'm reluctant to swap one suboptimal deck for another. It's why even though this list has had a bunch of Saskia the Unyielding submissions, a decklist is still needed as none of them were at the level required.

PsuedoIntellectual on World Class Abzan

5 days ago


I love Abzan! Here are some suggestions:

1:Improve your creatures

Cut Nissa, Vastwood Seer  Flip, Den Protector, and a copy of Courser of Kruphix.

Add 4 Tarmogoyf and more Tasigur, the Golden Fang.

Sylvan Caryatid would be helpful, too.

2:Improve your mana-base

Cut Temple of Malady and Temple of Silence. They're just bad.

Cut Sandsteppe Citadel.

Cut Caves of Koilos and Llanowar Wastes.

Add Overgrown Tomb, Godless Shrine, Temple Garden, Windswept Heath, Marsh Flats, and Verdant Catacombs. A playset of each.

3:Improve your spells

Cut Languish and Tragic Arrogance and replace them with Damnation or Wrath of God.

Cut Despise, Abzan Charm, Bile Blight, Silence the Believers and Ultimate Price.

Replace them with Fatal Push, Thoughtseize, Go for the Throat, Path to Exile, and Dismember or Maelstrom Pulse. Any of these two removal spells should be a playset(4), but all of them are just about the same.

3:Sideboard for Modern

Cut literally everything.

Add 4 Nature's Claim and Creeping Corrosion.

Stony Silence could be useful too.

If you choose to run Go for the Throat, sideboard a third removal option that can hit anything.

Add Relic of Progenitus or Bojuka Bog.

Leyline of Sanctity can hose just about any deck.


I couldn't really fit this stuff in without you cutting some other useful stuff, but cards like Kitchen Finks, Dark Confidant, Thalia, Guardian of Thraben, or Blind Obedience could worm their way into your deck.

PookandPie on How can I bring Superfriends ...

1 week ago

Sorry, I was away for a few days.

Child of Alara isn't bad, but he can't win you the game if that's needed and you would also need a reanimation sub theme to re-use him (if you put him back into the Command Zone, his ability doesn't trigger). That'd be Super Reanimation Friends and I'm not sure you would want to spend the card slots to do that (though, to that end, you could run some reasonably powerful creatures like Notion Thief, reanimate him, and then cast Windfall and Wheel of Fortune or something to mind twist everyone else's hands while you draw 20+ cards.

Sliver Queen is an idea, but I would recommend running her combo cards and viewing the Planeswalkers as a vehicle to draw into her combo pieces. The reason Queenie is even tier 2 is because of her optimized decklist build linked on the Tapped Out tier list- so you're going to want to run some Boonweaver pieces if you're going to roll with her (or her own combo pieces or something. Infinite Slivers is a reasonable fallback plan).

As for Wave of Vitriol and the like, I don't think you would need to bother running it. If the players have decks as strong as you say, they'll be doing t1 Mox Diamond, Mana Crypt, etc., and the like into t2-t4 wins. You'd have to accelerate like crazy for Wave of Vitriol to be a reasonable response, so in that regard just run Nature's Claim, Aura of Silence, Vandalblast and the like to get rid of troublesome artifacts and enchantments.

enpc on Nazahn Advice (Additions/Removals)

1 week ago

I wouldn't cut Alms Collector. Card draw in white is hard enough to come by. Also Aura Shards is a bit of a trap and not good unless you're playing tokens. Nature's Claim any day.

You want low end ramp. Think Sakura-Tribe Elder, Nature's Lore, Farseek, stuff like that. Your commander is an equipment tutor after all, so you want to play him quickly to capitalise on combat as soon as possible.

colton815 on CoCo Cats

1 week ago

what do you mean you can't fetch for Temple Garden? if by "fetch" you mean fetchland, you absolutely can. you can use a Windswept Heath (which you should replace the Horizon Canopy with) to grab a Temple Garden. replace the Field of Ruin with Sunpetal Grove. once you do that, the only land you'll have that can't produce colored mana for noncreature spells will be the Cavern of Souls, which means you can bump it up to 4. its not about "needing the color fixing", its about having an answer to counterspells. you also made a typo when you said "you don't want lands that don't produce colorless mana". i think you meant "colored", not "colorless". also, Aether Vial isn't mainly about color fixing (merfolk certainly don't use it for color fixing) or etb's. it helps with those for sure, but thats not the main reason people use it. its biggest advantage is the fact that it helps you start pumping out multiple creatures per turn which is pretty much what every aggro tribal deck wants. furthermore your Noble Hierarch could easily be replaced by a Birds of Paradise to save you a ton of money. Nature's Claim should be replaced with Disenchant or Naturalize. you don't want to just give your opponent 4 life.

and you mean "pseudo", not "sudo".

xaerusblade on Selesnya Company (budgetish)

1 week ago

1st of all you need good dual lands. good thing gw fetch is the most cheapest of the bunch Windswept Heath and Razorverge Thicket is also affordable

Dauntless Escort is really good in this deck good with wilt leaf

you cant go wrong with a Dryad Militant help you shut down some modern decks.

in the sideboard you really need Rest in Peace

you need enchantment/artifact destruction in Disenchant and or Nature's Claim

Beast Within and or Display of Dominance deals with those pesky planeswalker

aegis of the gods is kinda bad as it dies easily

frozeninfate on Selvala Brostorm

1 week ago

Kizrakas, yes that is true. However we run more than enough tutors and pump to the point that it is not a worry. Also, you can use not only tutors and pump, but also removal. For example, playing a Sol Ring, using Nature's Claim on it, and repeating each loop iteration.

snotice on Vorel of the Simic

1 week ago

You have a good deck so far. Doubling Season isn't even worth it until it get truly reprinted. Anyhow, here are some suggestions:

- Everflowing Chalice
- Thousand-Year Elixir
- Thought Vessel
- Simic Signet

- Gyre Sage
- Walking Ballista
- Managorger Hydra
- Rishkar, Peema Renegade
- Champion of Lambholt
- Herald of Secret Streams
- Spike Weaver
- Deepglow Skate
- Acidic Slime
- Kalonian Hydra

- Sylvan Library
- Rhystic Study
- Inexorable Tide

- Nature's Claim
- Heroic Intervention
- Beast Within
- Krosan Grip
- Disallow
- Dissipate

- Cultivate
- Skyshroud Claim

Hope this helps :)

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