Nature's Claim

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Common
Eternal Masters (EMA) Common
Conspiracy (CNS) Common
Worldwake (WWK) Common

Combos Browse all

Nature's Claim

Instant

Destroy target artifact or enchantment. Its controller gains 4 life.

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IMA

EMA

CNS

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Recent Decks

Nature's Claim Discussion

mazrimtaim on H:updated binder W:modern Dredge

6 hours ago

I'm wanting to get into dredge in modern and am updating my binder for the first time in a while. The cards I am looking for are: 2x Bloodstained Mire 1x Wooded Foothills 1x Dakmore Salvage 1x Stomping Ground 1x Blood Crypt 3x Bloodghast 2x Golgari Thug 1x Haunted Dead 4x Insolent Neonate 4x Narcomoeba 4x Prized Amalgam 2x Darkblast 3x Conflagrate 4x Faithless Looting 3x Life from the Loam 2x Ancient Grudge 2x Collective Brutality 2x dampening sphere 1x Lightning Axe 2x Nature's Claim 2x Thoughtseize and here is my binder.

SynergyBuild on Competitive 5C Constellation

2 days ago

I don't think you should claim the top tier decks netdecked.

Yes people may copy them, but they have to play them properly and tune them for their specific meta. They are generally the best (or most "powerful") lists, but not alone. Only when a good player takes them, and tunes them do they get truely powerful.

Lets take a comparison instead of to decks like General Tazri (hyper-efficient fast-paced combo) but more like decks in the likeness to Teferi, Temporal Archmage or Tana/Tymna Blood Pod. These decks are "Prison/Stax/Combo". Teferi can combo out super fast, like turn 3 without a god hand or anything, but more commonly sets up a lock, then uses Teferi, Temporal Archmage's -1 ability to get out of a Stasis or Winter Orb or Static Orb, etc.

On the other hand Blood Pod is a combo list that nearly never sets up combo wins until it has locked out each opponent. It has tons of stax and prison effects, and an easily tutorable wincon once each opponent is unable to respond. It is slow, but efficient.

The reason I bring up these decks is because if you claim being fast isn't necessarily good, you are right, but if it isn't fast, it has to lock out the opponents thoroughly. I'll take a look at every single prison/stax card you run. Then I will compare them. Enchantress can be built to be efficient stax, or fast-paced combo. This one clearly isn't fast-paced combo, so if you claim it is the "most powerful" Enchantress list. I would find it insulting if your deck isn't powerful. That would mean every other enchantress list is less powerful than a weak deck, wouldn't it?

Mystic Remora and Rhystic Study are the two cards that represent actual stax in your list. That is all. Ghostly Prison effects aren't really stax, and removal (unless it is land destruction) isn't stax either. The fact that your two cards that are stax are "may" triggers makes them some of the weakest stax. This isn't to say that they aren't good, but in fact only that they are not going to lock down the opponents.

This would make you incomparable to stax or prison lists, and you are too slow at combo to make up for it.

But maybe you just made a typo, because instead of "prison/stax/combo" you meant "control/combo", bit of a large typo, but I digress. Control is the last main archetype of the higher tier lists, and this deck appears to be closer to control on the face of it.

Control lists like Azami, Lady of Scrolls, or other lists try to build a draw engine, because otherwise they wouldn't have enough answer for each of the threats placed by the opponents. In this case Enchantresses are the draw engine. They normally run answers like removal and counterspells to stop locks set by stax decks, or slow down the combo decks enough for them to pull out their own combo wincon. In this case you run many combos. I wouldn't call it Control though, but I think that is the closest this deck is to a real archetype.

Why is it not control? in a 4 player game, which I assumed this deck was made for (it is under the tag "Multiplayer"), this deck needs to answer a lot of things. A The Tabernacle at Pendrell Vale that the stax player dropped, the Hermit Druid that Scion of the Ur-Dragon combo player just dropped, or the Mystic Remora that's been drawing General Tazri a ton of cards. In Commander, there are tons of different types of threats to deal with. Since you don't run the catch-all Counterspells, you have all of 7 pieces of removal, and lets look at all 7 in total.

Banishing Light - Okay, this one is real removal, 3 mana may be exorbitantly high in terms of mana, but it hits a whole lot of things, so I will claim it works. Unless they spend one mana and a Nature's Claim, or any other 1 mana removal for enchantments.

Detention Sphere - Same as above, good with tokens, same glaring downsides.

Doomwake Giant - Well, this is a sweeper, and can trigger multiple times, but 5 mana is a lot for a deck with only a decent amount of ramp, hits hard on dorks though.

Gideon's Intervention - Not removal, I mean it doesn't remove anything, and is expensive for what is effectively a glorified Meddling Mage

Oblivion Ring - Same as Banishing Light, but is better, you can sacrifice it in response to it's enter the battlefield effect to permanently exile a non-land permanent. It can also hit your permanents, for what it's worth, still too high on mana.

Parallax Wave - Good at slowing combo, depending on the combo, stuff like Kiki-Jiki, Mirror Breaker will hate this.

Tainted AEther - I mean, yes it can slow a few combos down, but at four mana it feel pretty mediocre.

Overall, your removal either is way to expensive to expect this deck to be considered control, and doesn't run nearly enough, or isn't a control deck.

If the deck isn't control, stax, or fast-paced combo, I ask you, what is it and how is it supposed to be the "most powerful" Enchantress deck? I apologize if you think I am hating on your deck, because I love seeing a fun deck with interesting limitations like no infinite comboes, but limited casual decks aren't the most powerful, and it is an insult to many deck builders to claim their lists are weaker than this.

Stormforge_Mystic on DeathFed

3 days ago

Rinzl3r FNM isn't tourney so don't talk like that then. But remember that people still play lot of meta decks in fnm:s too.

Cut Forbidden Alchemys and play Thought Scours much more mana efficient.

Cut Naturalize from sideboard and play Nature's Claims. Mind Control Out and play Tormod's Crypt, you need gravehate.

If you want to get seriously good cards cut Acidic Slimes, Merfolk Looters, Viridian Emissarys and Llanowar Elves. None of those creatures are like actually good.

Then play stuff like Scavenging Ooze, Tireless Tracker, Birds of Paradise, Courser of Kruphix, maybe even Merfolk Branchwalker.

And sure you would need better land base. 4 of Yavimaya Coast and Hinterland Harbor would do.

But as i always say, you can play literally anything in fnm.

zenozia on Mono Green Infect

5 days ago

hi nice list recommandation would be to splash blue to have acces to Blighted Agent and Distortion Strike and maybe even Brainstorm also where is your 4 Rancor? also 2 Rot Wolf could be usefull Invigorate is a slightly better card then Groundswell

for the sideboard Lotus Petal could be usefull in the mirror or hyper agresive match and Nature's Claim is probably better then Gleeful Sabotage

Kingdomsteel on Counters Company

2 weeks ago

Hey thegeekvapor, It looks like it's heading in the right direction for sure. What I'd like to do here is try and focus on the average CMC. Right now it's still a tad high. What this means is that you should involve lower converted mana costs to your deck to make consistent turn one plays. Cards like Swords to Plowshares, Path to Exile, Nature's Claim, Doomed Traveler, Ainok Bond-Kin, ect. can help you with this.

TheDevicer on Putting myself out there

2 weeks ago

Here's my closing thoughts on Gruul monsters in modern:

If you're willing to take a hit and lose the ability to interact with your opponent outside of stuff like Lightning Bolt and maybe even Blood Moon, Gruul is actually a pretty decent fair midrange deck. In modern, being fair isn't really what you want to be doing, but it's perfectly serviceable.

I would HEAVILY suggest topping the curve off at 5 mana with an evasive hasty threat. The two perfect examples are Stormbreath Dragon and Thundermaw Hellkite. For your other creatures, look to get some number of Tireless Tracker, Ghor-Clan Rampager, etc.

If you don't want to use those types of cards, its' also possible for you to play a gruul ramp/land destruction deck called Ponza. It can fire out big boys like Inferno Titan while making sure the opposition can't play spells.

You want to include stuff like Ancient Grudge, Deglamer/Nature's Claim/Destructive Revelry, Roast, Anger of the Gods, etc. in your sideboard.

mrfab13 on Budget Infect

2 weeks ago

Yavimaya Coast is great and Botanical Sanctum is better (semi budge tho)

back to nature is only good against bogles or maby some weird prison deck, not worth running at all... 4x Nature's Claim is exactly what you need thogh (and possibly 1xViridian Corrupter). Twisted Image for spekkskite is also viable. Livewire Lash for if you need to grind possibly. Dismember for removal. Wild Defiance for if your opponent is using bolt for removal and crazy buff in genral.

Pact of Negation is less budget bus has dropped or your own spellskite to take some removal

and a couple of Spell Pierce and then ur sidebaord is done

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