Nature's Claim


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Common
Eternal Masters (EMA) Common
Conspiracy (CNS) Common
Worldwake (WWK) Common

Combos Browse all

Nature's Claim


Destroy target artifact or enchantment. Its controller gains 4 life.

Price & Acquistion Set Price Alerts





Nature's Claim Discussion

goldlion on Tenebu's Gravedigging Tendencies (Combo)

a few seconds ago

K, thanks for the clarification on the flash in of Grand Abolisher. hkhssweiss, I was wondering because under your "Card Selection", "Enchantments" for Pattern of Rebirth, you say you can bring it out in "worse case scenario", which made me think an instant speed response.

Why not run Nature's Claim over Krosan Grip, especially if it's a fast meta? Even without split second, I bet the 1 cmc might make more of a difference? Or, depending on the recursion in your meta, Deglamer?

I support Zulaport Cutthroat, because it's each player (as you mentioned) - I guess the question is: are you losing creatures fast enough compared to others in your meta to make this strictly better than Blood Artist?

I like Matrixxx999 idea of Blood Pet. Even better in a deck with Mikaeus, the Unhallowed, but pretty sweet in reanimators - though for 1 reanimation a turn, is the single swamp and built-in self-sac you get worth it? Value in a Meren for the single turn of ramp and experience counter trigger, but I wonder, would it have the same value in this deck? You might find yourself wanting the extra swamp for a combo when Pattern of Rebirthing, but maybe just as often not so the card slot may not be worth it? You'd know as the pilot of the deck :).

hkhssweiss on Need Help - Meren Upgrades?

3 days ago


What is your budget? I used to play Meren for a long time so here are a couple staple cards that can be considered :)

You can also add in more mana dorks so you can faster accelerate your game play, cards like Elvish Mystic, Llanowar Elves, Deathrite Shaman, Birds of Paradise, Elves of Deep Shadow, Fyndhorn Elves.

Hope that helps and feel free to ask questions!

RedmundR2 on Sunbird's Shoal

4 days ago

I mean, I see jund players running Maelstrom Pulse and Abrupt Decay, Green tron and Dredge players running Nature's Claim, Bant Spirits running Dromoka's Command and Knight of Autumn, etc. The list could go on. Sure alot of it is in the sideboard but those cards are there for a reason. Artifact and enchantment hate is usually bundled, and people almost always have some sort of answer to those cards for modern in my experience. I personally always include artifact/enchantment hate in my sideboards because so many people at my local run Ensnaring Bridge and other cards similar. You can probably shoal in response sure, but a single edict effect can kill whatever you happened to cheat out. If the opponent hasn't already killed you. I disagree that enchantment/artifact hate is rare in modern, I see cards in a ton of sideboards.

Not to mention any control deck can leave 2 mana open to stop you from playing it. The combo might be strong game 1, but game 2 its not that hard to see coming and stop, like most high CMC combos in modern. You also need to have Sunbird's Invocation, a shoal, and a big creature in your hand to pull the combo off, plus ramp the first few turns while somehow not dying. There are 2 card combos that go infinite in modern that cost less than 6 that can do very similar things as Sunbird's Invocation. Or the OTK decks that actually kill you on turn 4, not just drop a big creature down that then has to swing the next 2 turns to kill the opponent.

SynergyBuild on Land Destruction: A social conversation

1 week ago

ERoss8 lol in standard everyone shunned their LGS's Nexus of Fate player back before GRN rotation.

I heard a story of someone taking someone else's Nexus deck, putting under their card, and running over it! I feel bad for the Nexus player xD.

Apparently before that, there was a game 1 that was so long that the first game went to time before the nexus player finally won. The other player should have just scooped, but I don't know because I only heard of it.

Onto land destruction, if your playgroup has an issue with Armageddon, they should have a problem with land-ramp. If they don't want the answer, they can't run the problem. Just like instant-speed combo is the problem instant speed interaction solves. From Swords to Plowshares, Nature's Claim, Abrupt Decay, Cyclonic Rift, and Counterspell, whatever works.

If you don't want Wrath of God, don't play swarm, if you don't want Diabolic Edict, don't run hexproof, if you don't want to discard cards, don't draw them and if you don't want Armageddon, don't only use lands for mana, or ramp out lands as your way to accelerate.

These are social solutions. No one wants to run Armageddon in a place where 70% of everyone's mana is coming from dorks and rocks. It is really simple when you think of it.

Now, if your playgroup does make Armageddon appealing, using Sakura-Tribe Elders and Rampant Growths and not holding up Counterspell, then they deserve it. If you run a deck with Howling Mine and don't expect them to use the cards you draw on you, you are stupid. It is the same principle.

hkhssweiss on Captain of Timmy's Table - (with small write up)

1 week ago

Hmm with the balance of the deck and going into a more mid-range build. I'll advise against going into stax as it would dilute the deck, imo I would add in more interaction and be reactive than proactive. There are a lot of efficient costed spells since you are running 5c, Nature's Claim, Shadow of Doubt, Dispel/Spell Pierce, Sudden Spoiling, etc. (not including well known ones ex. Mana Drain and it's ilk)

Unless you are talking about asymmetrical stax like Stranglehold than I would include some of those pieces because...they are a pain in the ass to deal with like holy hell...

hkhssweiss on Meren of clan nel toth budget

1 week ago


No worries, sometimes removal is better on a spell, and only reason why I suggested those two removal is because Nature's Claim is only one cmc and Krosan Grip has the other ability of Split Second. Mindblade Render is there for additional budget card draw, plus if you have Meren on the field it's either they block and you get an experience counter or you lose a life a draw a card. It's cheaper than investing in a Phyrexian Arena or Dark Confidant.

Honor_Basquiat on Teneb, the Harvester

1 week ago

You're off to a good start.

Here are some budget friendly staple removal spells you should consider running (you don't need to run them all of course):

Here are some budget friendly cards that can help you feed your graveyard:

Here are some budget friendly big bomb creatures you can use as win conditions and/or reanimate:

If you want to go the reanimator angle here are some budget friendly reanimator spells:

Fish_can_topdeck on Meren of clan nel toth budget

1 week ago


i understand all of the more expensive cards and i think i will buy them sometime, but for the cheaper cards, i don't want Krosan Grip and Nature's Claim because i want all of my removal on creatures, i don't understand why should i use Mindblade Render, but i am going to use Smothering Abomination and Carrion Feeder.


Load more