Nature's Claim

Nature's Claim

Instant

Destroy target artifact or enchantment. Its controller gains 4 life.

Browse Alters View at Gatherer

Trade

Have (2) Taki117 , rockleemyhero
Want (7) EmanRuoy88 , joman127 , kalko , Etinifni , matty266 , mshabaz , harrymanback

Printings View all

Set Rarity
Iconic Masters (IMA) Common
Eternal Masters (EMA) Common
Conspiracy (CNS) Common
Worldwake (WWK) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Nature's Claim occurrence in decks from the last year

Modern:

All decks: 0.01%

Green: 0.1%

Commander / EDH:

All decks: 0.08%

Green: 0.45%

Golgari: 0.31%

GU (Simic): 0.66%

Nature's Claim Discussion

ZendikariWol on Card creation challenge

4 days ago

BTW Mox Iridium is surprisingly not that relevant, because it's an artifact. Not that many spells care about artifacts. The only things I thought of that could be breakable with it are

Nature's Claim (which becomes a ritual plus 4 life),

Brought Back, Rescue, Steel Sabotage, and other such effects (which go infinite with a free sac outlet and a Archaeomancer effect),

I guess Ghostly Flicker plus any creature that generates mana on ETB,

And finally, this adds infinite mana to the Jeskai Ascendancy combo.

Enough about that. Time for more fragile cards ig.

Breakable Behemoth

Artifact Creature- Beast Construct

Fragile (whenever this creature is targeted or dealt damage, put a wear counter on it, then sacrifice it if it has three or more wear counters on it.)

6/5


You guys, this mechanic had issues.

1- it's a downside mechanic, and those are famously not liked by... anyone except sometimes Spike and the occasional oddball Johnny.

2- it's not a very steep downside. I can't think of a time that any opponent was ever casting two or more spells to target one of my creatures. Ever. It creates a downside for something that doesn't actually happen in the game. That leads new players to turn away from it (because new players are very turned off by downside cards- even good strong ones like Sign in Blood) and experienced players to ignore it. Not a good look for a mechanic.

How do you change that? Fragile implies easy to damage... why not make it respond negatively to damage?? Now, it's still a downside mechanic and downside mechanics are not sexy or usually much fun to play, but this version kind of makes sense and it's much more conceivable that a creature is targeted or damaged three times over the course of a game than targeted twice in one turn.


Anyway, that was a bit of a tangent. How about a card that's fine in terms of power level, but drips with flavor. It could be a character, a plane, a plane yet undiscovered, or a character whose story is yet unwritten. Go wild!

ZendikariWol on Card creation challenge

4 days ago

BTW Mox Iridium is surprisingly not that relevant, because it's an artifact. Not that many spells care about artifacts. The only things I thought of that could be breakable with it are

Nature's Claim (which becomes a ritual plus 4 life),

Brought Back, Rescue, Steel Sabotage, and other such effects (which go infinite with a free sac outlet and a Archaeomancer effect),

I guess Ghostly Flicker plus any creature that generates mana on ETB,

And finally, this adds infinite mana to the Jeskai Ascendancy combo.

Enough about that. Time for more fragile cards ig.

Breakable Behemoth

Artifact Creature- Beast Construct

Fragile (whenever this creature is targeted or dealt damage, put a wear counter on it, then sacrifice it if it has three or more wear counters on it.)

6/5


You guys, this mechanic had issues.

1- it's a downside mechanic, and those are famously not liked by... anyone except sometimes Spike and the occasional oddball Johnny.

2- it's not a very steep downside. I can't think of a time that any opponent was ever casting two or more spells to target one of my creatures. Ever. It creates a downside for something that doesn't actually happen in the game. That leads new players to turn away from it (because new players are very turned off by downside cards- even good strong ones like Sign in Blood) and experienced players to ignore it. Not a good look for a mechanic.

How do you change that? Fragile implies easy to damage... why not make it respond negatively to damage?? Now, it's still a downside mechanic and downside mechanics are not sexy or usually much fun to play, but this version kind of makes sense and it's much more conceivable that a creature is targeted or damaged three times over the course of a game than targeted twice in one turn.


Anyway, that was a bit of a tangent. How about a card that's fine in terms of power level, but drips with flavor. It could be a character, a plane, a plane yet undiscovered, or a character whose story is yet unwritten. Go wild!

Daedalus19876 on The Best Artifact Colors: Golgari

6 days ago

Without reanimation, Sheoldred, Whispering One seems bad. Your removal package isn't bad, but I'd highly recommend Force of Vigor and Nature's Claim to handle artifacts and enchantments. Vampiric Tutor is also awesome if you can afford it.

I've also seen some Glissa lists run Attrition + Ornithopter as a lock combo.

I'm curious what Thornbite Staff is for, I feel like that's a potential cut.

I agree with the above suggestion to run the Baubles.

Hope this helps!

SideBae on Graveyard Shift

1 week ago

Hey man! Welcome to magic. I have a few suggestions... feel free to ignore any/all of them.

  1. Dorks are one mana creatures that tap for mana. A lot of the time people don't like them, because before you play with them you don't realize how absurdly powerful they are; people are wrong. I highly suggest running at least a handful of these guys, like Llanowar Elves, Elves of Deep Shadow, Birds of Paradise, Deathrite Shaman, Fyndhorn Elves, Elvish Mystic... In general, ramping turn one is REALLY strong, since it lets you play a turn ahead of everyone else. Though they aren't one mana, you could also consider some cards like Priest of Titania or (if you're rich) Bloom Tender, which are also pretty strong.

  2. Slate of Ancestry is an interesting card to consider. You're running a lot of creatures, so I think in general using Slate of Ancestry will be card-positive for you. Note also that if you discard a creature card with it, Meren of Clan Nel Toth can just get it back for you.

  3. Plaguecrafter: This guy is messed up, and he gets you an experience counter from sac-ing himself. Also, once you're at 3 exp, you can just keep recurring him.

  4. Abrupt Decay/Assassin's Trophy: Personally, I like Abrupt Decay more since I play in a meta with a lot of counterspells and low-to-the-ground decks, but both are good. Being able to kill any card type is generally pretty powerful.

  5. Casualties of War/Windgrace's Judgment: Like (4), these can kill anything. I am preferential to Windgrace's Judgment because it's an instant, but again, both are powerful cards.

  6. Nature's Claim is a really efficient piece of spot removal for things like Rest in Peace, Grafdigger's Cage or Leyline of the Void. I suggest running it.

  7. If you're in a counter-heavy meta, Veil of Summer is an absurd card.

  8. Finally, running Ancient Tomb is worth considering. It's pricy, but the price is lower these days than it has been in a while; the ramp it offers is really, really good.

Cards I'd consider cutting:

Eldrazi Monument: Your experience may be different from mine, but I feel like this card is probably a win-more type thing in that it's only really good if you're already winning the game. You're probably better off just running card draw by something like Phyrexian Arena or Slate of Ancestry.

A few lands: If you run the dorks mentioned in (1), generally people don't play more than 33 lands.

Butcher of Malakir: The effect is good, but you already have Grave Pact and Dictate of Erebos. I think the third piece of redundancy is probably too much.

Black Sun's Zenith: Like Butcher of Malakir, I think you have plenty of ways to make your opponents lose creatures already. You're probably better off running more universal removal, like Windgrace's Judgment.

Algae Gharial, Flesh Carver, Scavenger Drake: While these aren't bad, you can probably do better. I think overall they don't have enough punch to end up in a final decklist.

Also, since you're a new player, I'd like to point out edhrec.com is an excellent resource I use a lot. You should check it out if you haven't already.

Good luck!

Wiggyman on Hot Chicks with Fat Dudes

2 weeks ago

Oh man, I didn't expect that to be a real edit you made. I think it'll work great! Now that you did it:

Easy replacements for Nature's Claim are Knight of Autumn and Reclamation Sage, so those might be a good include. Any replacement for Beast Within will obviously be much worse, but Meteor Golem and Mold Shambler are what I can think of off the top of my head. And I honestly can't think of anything to replace Natural Order or Tooth and Nail.

Other things: You're running 16 noncreature spells. Nikya of the Old Ways might limit you a bit, but I think it has enormous potential and might be worth a look.

I've also found that Captain Sisay is busted in this kind of deck if you have $15 that you're willing to spend.

I still love the deck!

TheRedGoat on The Deckwatch [Home Base]

2 weeks ago

If I understand it right, you'd also want Return to Nature for multiplayer over Nature's Claim because you don't have to tell people what your target is while it is on the stack. Right?

Profet93 on The Giant Green Bean and his Grumpy Green Gang

2 weeks ago

Hall of the Bandit Lord - haste

Ancient Tomb > temple

Yavimaya Hollow - protection

Heroic Intervention - protection

Return to Nature > naturalize > other naturalize. Don't forget about Nature's Claim

Return of the Wildspeaker > soul's majesty

This deck just seems like green goodstuff

Load more