Nature's Claim

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Common
Eternal Masters (EMA) Common
Conspiracy (CNS) Common
Worldwake (WWK) Common

Combos Browse all

Nature's Claim

Instant

Destroy target artifact or enchantment. Its controller gains 4 life.

Nature's Claim Discussion

bigsampz69 on BW Token Prison

1 day ago

Thanks Demarge! I had Field of Ruin in the list originally over Ghost Quarter, but I thought that the downside of not replacing the land was worth the speed of not having to pay 2 extra mana for the ability. Plains could probably get dropped though, Flagstones of Trokair seems interesting didn’t think about it.

In my head I see the first turns of this deck always having access to removal or disruption, or maybe there’s enough early game plays to where I don’t have to worry about it. Thoughts?

Specifically against uwx Control if they try to race me with 1-for-1 removal like Disenchant , Abrade , or Nature's Claim I feel like the sheer volume of threats in the deck could hold up. Engineered Explosives is just a card that the deck will be vulnerable to no matter what since tokens cost 0, but it is what it is.

Ruinous Path isn’t a bad option for Planeswalkers, but there are still cards that an O-Ring is going to be awesome for, like Leyline of Sanctity or even a Blood Moon . Maybe Utter End or Anguished Unmaking ?

AKBZ on New to cEDH

3 days ago

Starting with mana base, I would cut any land entering tapped as the only way it enters. You are giving your opponent a Time Walk every time they come into play because it puts you a turn behind. They either should just be basic lands or upgrades, the big ones being City of Brass , Mana Confluence , and Forbidden Orchard . These lands far outweigh things like Bojuka Bog or Murmuring Bosk or Temple of Plenty . Also would cut Razorverge Thicket , Canopy Vista , Fortified Village and High Market . The first three are too conditional and High Market is colorless with no immediate benefit. I would play the pain lands before these lands as they don’t enter tapped and still give you your colors and I would play the fetchlands before the painlands. Keep in mind you can play up too nine fetchlands because they don’t have any color symbols on them. Second, upgrade the tutor package. Vampiric Tutor and Demonic Tutor are the best black tutors in the format, and the reason to be in black. I would consider them higher priority than fast mana rocks. The cuts I would make are Apprentice Necromancer Damnation Day of Judgment Bloodthrone Vampire Qasali Pridemage Altar of Dementia Ashnod's Altar Lotleth Troll Life from the Loam Greater Good and Farseek The sac outlets only come out when you combo, so having excess is deadweight. The board wipes aren’t doing anything to stop fast combo, so they can be cut. The necromancer and pridemage are value, but not enough. I would rather play Assassin's Trophy and Abrupt Decay over those two. Card suggestions Stony Silence Null Rod Abrupt Decay Assassin's Trophy Birthing Pod Nature's Claim Nature's Lore Survival of the Fittest Demonic Tutor Vampiric Tutor Aura Shards Leyline of the Void , Containment Priest and Grafdigger's Cage . If you can’t play fast mana, neither should your opponents. The first two are MUST INCLUDES and the tutors are HIGH PRIORITY. Nature's Lore is a strict upgrade over Farseek . The last three are graveyard hate that hates out the two decks mentioned. I know that you are thinking “but those last two hate out my deck as well”. That is the wrong way to look at them. The first question you should ask is “are the two decks I’m losing too faster than me?” The answer is yes, they are. After that, the next question should be “can I be faster than them?” The answer is no, you can’t be faster than them. Without cards like Gaea's Cradle and Mana Crypt and Mox Diamond and Survival of the Fittest and Demonic Tutor you will never be faster. Even with these cards, this strategy is considered to be slower than the two decks mentioned. Therefore, you have to slow them down at all costs, even if it means you won’t be winning anytime soon. I would say that the hate pieces are MUST INCLUDES. I would cut Hushwing Gryff and Gaddock Teeg as these cards are not helping you fight your meta. The last bit of advice is that you are playing Stax pieces and are playing a Stax deck. The deck needs to fight what you are playing against. Anything that does not do that is unhelpful at best and a game loss at most. Sure, you are playing to a combo finish, but there are multiple turns before that game winning combo, and every card in your opening hand has to slow down your opponent or speed you up. If they are not doing that, they should be cut. Anyhow, this is just my opinion. Hope this helps. Good luck.

Ferdi on G/W Tokenfriends

4 days ago

More ideas for your sideboard:

4x Leyline of Sanctity (it's a game winner against burn and it delays mill and black decks that play Inquisition of Kozilek and Thoughtseize ) Nature's Claim of Seal of Primordium against Ensnaring Bridge and the likes of that. Ofcourse you should add Rest in Peace especially in the current meta (Phoenix is heavily played and Dredge doesn't like RiP as well). Stony Silence is also good. Since you play a heavy creature based deck, you should prepare yourself for boardwipes like Damnation and Anger of the Gods . In that case you can surprise your opponent by playing Mana Tithe . They will never see that one coming ;)

Funkydiscogod on Pure Control with Mogis, God ...

1 week ago

StopShot You're right, I had it confused with Cruel Reality . That's the mandatory one. That only means that Mogis, God of Slaughter is only arguably better.

I wasn't even trying to say "this should be a Torment of Scarabs deck, because it's better," what I was trying to say was: "look at how bad Torment of Scarabs is, and realize that Mogis, God of Slaughter is worse than that."

Yes, you make a good case that Torment of Scarabs is the superior choice if the opponent doesn't have Leyline of Sanctity , Nature's Claim , Knight of Autumn or Tireless Tracker , and I agree.

aeternitatis on Naya Stompy

1 week ago

Some suggestions:

A few hot takes:

aeternitatis on Mayael the Anima

1 week ago

Some suggestions:

A few hot takes:

multimedia on Super Budget Landfall

1 week ago

Hey, Jund Panorama and Naya Panorama are budget fetch lands. Game Trail and Sheltered Thicket are budget Gruul duals lands. Fierce Empath can tutor for Avenger or Baloths or any other 6 CMC or higher creature. Signal the Clans is an instant tutor to search for three different creatures and put one of them randomly into your hand.

Mina and Denn, Wildborn gives you another land drop per turn and it's a landfall enabler. Budoka Gardener / Dokai, Weaver of Life and Walking Atlas let you put a land from your hand onto the battlefield. Skyshroud Claim , Farhaven Elf and Wood Elves are upgrades for land ramp. Smokebraider can help to ramp into Omnath, Avenger or other Elementals.

Beast Within , Nature's Claim , Hull Breach and Decimate are upgrades for removal spells. Greater Good is a draw engine and sac outlet for Elementals. Multani, Yavimaya's Avatar is a upgrade for finisher creature and he's an Elemental. Bane of Bala Ged is an underrated budget big creature; it's excellent with haste. Rhythm of the Wild is more haste and protects your creatures from being countered.

Good luck with your deck.


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Nature's Claim occurrence in decks from the last year

Modern:

All decks: 0.01%

Green: 0.1%

Commander / EDH:

All decks: 0.08%

Green: 0.45%

Golgari: 0.31%

G/U (Simic): 0.66%