|Commander / EDH||Legal|
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|Eternal Masters (EMA)||Common|
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Destroy target artifact or enchantment. Its controller gains 4 life.
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Nature's Claim Discussion
2 days ago
I would recommend Retribution of the Meek for a neat board wipe. Golgari Signet and Selesnya Signet are pretty neat. Nature's Claim is a good Artifact/Enchantment removal. Some cards that stick out to me as being weird are Golgari Keyrune, Trostani, Selesnya's Voice, and Rhox Faithmender
5 days ago
5 days ago
A faster clock should help solve a lot of your problems! And based on what you said, I think you'll be well on your way to outpacing them per the suggestions above.
Spell-based mill like this usually falls flat without big mana, and big mana is usually very weak to one-off targeted removal (because it leans on mana doublers, big mana rocks, etc). A few well-placed removal spells (Nature's Claim, Abrupt Decay) paired with Null Rod and Phyrexian Revoker (naming a key mana-producing piece so they can't tap for mana) could really put them off their game. These kind of decks usually rely on momentum to win so if you can crush a key piece of the plan, it should put you in good waters. Looking at the example you gave - Crypt Ghast + Cabal Coffers + Urborg, Tomb of Yawgmoth are fantastic if they can all be assembled together, but that usually requires a number of turns and a lot of investment (tutors) on your opponent's part. Then, if you can snipe the Crypt Ghast with a single 1-cmc Dismember, that really shuts down a huge part of their mana production (CC + Urborg alone don't make huge mana until the land counts get higher)
Personally I think that if you can get your speed/tempo up and increase your density of targeted removal, you will solve a lot of problems before they actually become problems. So, you don't have to deal with the Mind Grind directly - you can just gut their ramp strategy to make the Mind Grind a non-viable play in the first place.
Since it's easy to miss, note that Null Rod completely shuts off mana rocks, because they have "Tap" as an activation cost. So landing a fast Null Rod can totally blow out entire mana ramp strategies. I spend my first fast tutor on Null Rod in probably 30-50% of my games just because it's so strong at shutting down artifact-based ramp and combo. Then, if you can land a Winter Orb shortly thereafter (with mana dorks on the board), you're well on your way to locking everything down.
Keep us updated on how things go!
6 days ago
Not to worry! There are a lot of ways to speed things up. Looking at your list, here are a few things that I recommend:
This is something I plan to address, but haven't had the time to write up quite yet. Some of the answers you're looking for are in the replies I've made in the comments - I will add a section like this soon enough.
1 week ago
Mainboard Thundermaw Hellkite (or any other creature above 5 CMC, really) with no ramp or creature cheat whatsoever in modern - Most of the time it'd be pretty much a dead card for you. Would suggest instead:
1) Faithless Looting. Good for refilling and dumping creatures in the 'yard.
2) Vexing Devil. Always, always a good play.
3) Vengevine. If you utilize the grave, that's the guy for ya.
Also, sideboardwise - too. many. removal.
Now seriously, you have too many removals in the sideboard. You might wanna consider in replacement to some:
Best of luck!
2 weeks ago
Couple asks and questions,
13 lands enter tapped, 3 lands produce no color, 2 lands often (1 more than, 1 less than) enter tapped, of 36 lands. So 13+3+2=18 / 36 = 50%. Don't you find that VERY slow?
The infinite combo is 4 cards (yikes), it must be hard to come by even with draw? Have you thought about tutoring it? Enlightened Tutor/Idyllic Tutor for Oketra's Monument/Cryptolith Rite and Sylvan Tutor/Worldly Tutor/Eladamri's Call for Leonin Battlemage/Whitemane Lion. Also Herald’s Horn doesn't do anything unless you have someone else with an ETB tiggered ability looks like?
Dromoka's Command is modular, but do you find it's under-powered on most modes? Do you find Glare of Subdual a bad conversion? Losing an attacker/blocker for 1 tap? Nissa, Vital Force doesn't seem to have the right Synergy with what the cats are doing? Do you find more utility in the Vorrac Battlehorns for the lower cost than Behemoth Sledge with the lifelink but with no Felidar Sovereign I get it?
You seem to be token pumping / creating, why no Brimaz, King of Oreskos?