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4 weeks ago
Maybe you are interested in my latest overservations in a game or two. I have made some changes before going to our edh night yesterday and wanted to test some cards on my maybe list, some of which I already had in the deck earlier. I went about exchanges rigorously, even trying to replace cards that I hadn't touched in a while just to see how important they really are if they are missing:
IN: Narset Transcendent, Karn, Scion of Urza, Preordain, Impulse, Disenchant, Muddle the Mixture, Serra Ascendant
OUT: Metalworker, Staff of Domination, Cataclysm, Chalice of the Void, Land Tax, Scroll Rack, Steel Sabotage
This was quite a lot but it's easier to see how the deck performs when several flex slots are tuned in a different direction.
My first observation was that I would not have wanted Lavinia in the command zone instead in the game(s) I've played. I was able to cast GAAIV on t2 and he was countered by a FoW, after that player mulled to 6, so his options were rather exploited afterwards. I had GAAIV out 2 turns later with casting additional ramp and a Disenchant in the turn between, and then it was absolutely clear that the +/- 1 tax was a lot more useful overall than the abilities of Lavinia would have been. I specifically looked at how the game would have been influenced if I had her instead of GAAIV and there would have been a lot more going through unchecked than with GAAIV. The FoW on the commander would have been possible anyway and everything afterwards wasn't that expensive overall. It was pretty clear that GAAIV hindered the setup of whatever everyone wanted to do for quite a while. I had a Back to Basics and Sphere of Resistance later, and the cost increase did a lot to make the game unplayable for at least two players. What I was looking for was Armageddon/Ravages of War then, to shut down the opponent with the most basic lands. In this case Lavinia would have been a nice addition but finding the MLD spells was the issue in the first place.
It felt like the cheaper cantrips and the additional draw engines Narset/Karn would have done a lot if I had drawn them. Karn would even have made a solid win con because his tokens would have gone unblocked and undisrupted for several turns and would have been big enough to do serious damage. Getting Narset to ultimate would also have been possible. I did see a Preordain and used it and it helped me skip 2 turns of bad draws...good job. I am not so sure if removing Scroll Rack was a good idea, because I had a few situations in which looking ahead and exchanging multiple cards might have made a difference, especially with fetchlands inbetween. Not including the Land Tax/Scroll Rack draw engine did feel awkward for me in the past but actually getting them both into play in the way "parfait" used it isn't that realistic here.
Removing the Metalworker/Staff of Domination combo didn't hurt that much yesterday because I didn't see any combo pieces at all but the whole package of engine/top/key/monolith/rings/staff/metalworker makes it rather easy to complete ANY possible combo with single tutors. Not playing Chalice of the Void makes it easier to rely on the combos using Sensei's Divining Top as well, when before I could also go for Staff as an outlet for Metalworker or Monolith/Rings. There's still Helm/RIP anyway because that's so simple to play.
As for Serra Ascendant, I thought it would be interesting to try again how much a blocker/beater/lifegain source would influence how the game goes on staxed out tables (which we often see here) but I was again so quickly below 30 life because of various effects (not combat) that drawing the creature wouldn't have helped. Being able to play it very early in the game with GAAIV or another taxing effect afterwards, maybe then MLD as a follow up might still be a reason to keep it, but overall it feels a bit random.
Eventually I'd say Narset Transcendent, Karn, Scion of Urza, Preordain, Muddle the Mixture are fine to play while Serra Ascendant is not that convincing. Disenchant seems to be fine instead of Steel Sabotage because a straightforward "destroy" on two card types makes up for not being able to counter artifacts. Impulse is ok, could be Scroll Rack as well in several situations...or maybe even another bigger draw spell, such as Time Spiral, Braingeyser, Stroke of Genius, Sphinx's Revelation...Not really a fan of the X spells though in my current build.
Another card I might have a closer look at is Spellseeker. I think it's often a tutor for removal or another tutor that can get a different card type (for example Transmute Artifact). Have to check how often it's really worth to invest mana in that, even when the cost is reduced by GAAIV. I need to find a slot for Lavinia anyway and maybe we will get another card in the new set that has to be included.
It has been long until I actually reconsidered my current card choices, so please excuse the wall of text. I would appreciate input from your side if you have some time to spare!
2 months ago
Maybe try something like Braingeyser or Invoke the Firemind so you can maybe deal damage too. If you're into the idea, and this is what my deck uses quite a bit, try running Thoughtflare or Frantic Search. Discarding cards isn't a bad thing because of your recursion and untapping lands is freakin broken with discounted mana.
2 months ago
Hey Openfire, thanks for the feedback. That's a good point, and I do think Final Fortune, Pull from Tomorrow, and Braingeyser could be cut for Ponder, Preordain, and Brainstorm. On the other hand, Silence and Zealous Persecution are decent interaction slots. Silence is , and it forces your opponents to counter it. It also does wonders with Isochron Scepter against a deck like Yidris Melt Banana, Selvala Brostorm, or even Thrasios/Tymna Doomtide a lot of the time. Zealous Persecution is to kill all the good mana dorks in the format, except Selvala. This slows down a lot of decks in the format, as mana dorks are pretty dominant in cEDH. Rebuild and rocks are something I'm not entirely sure about; there are some cute interactions with the rocks (Helm of Awakening, Paradoxical Outcome, Dramatic Reversal), but they don't do much aside from that. I think I'll cut 4 of them for now. Thanks!
2 months ago
This deck looks pretty good, but it has a lot of chaff and slow cards/ niche ones I don't think are playable. Specifically I think Final Fortune, Pull from Tomorrow, Silence, Zealous Persecution, Rebuild, several talismans or signets (13 two mana rocks is excessive), and Braingeyser are all too slow or have better other options. If you're having consistency issues it's almost definitely because you have no cantrips or selection (other than Git Probe). Ponder, Preordain, and Brainstorm are all great options. I play a comparable theme whiteless Yidris deck
2 months ago
4 months ago
I run a Saheeli, the Gifted list with the same goal that is very consistent if you wanted to check it out. How does this deck usually play out?
I run a few X spells such Braingeyser and Mind Spring as they scale with Saheeli. Goblin Welder is cheaper than Trash for Treasure. It is also repeatable and can target other peoples graveyards. I think Scrap Trawler is better than Myr Retriever because it will give a similar effect to all of your artifacts so you are constantly cycling when something dies. Plus if a board wipe happens you will likely replace a few things that died earlier and be in a better position to rebuild.
Since you are running Mycosynth Lattice I would also run Darksteel Forge. It makes everything you have indestructible. Running that with Padeem, Consul of Innovation will give everything you have hexproof in addtion to indestructible.
Do you get much use out of Storm the Vault? Its been a dead card in my hand evey game. I always already have the mana to drop an Eldrazi so it just seems like extra.
I almost forgot Master Transmuter can change out your Servos for Blightsteel Colossus or any other artifact you have. She can also do it in response to someone trying to kill an artifact. You can just flop it for something else in your hand in response and then drop it again the next turn.
I like the inclusion of Reality Shift. It is definitely going to find a home in my own deck.
Have fun playing! I think Saheeli is a lot better than people give her credit for.
4 months ago
4 months ago
Looks like when things are going right, you'll have a lot of mana, maybe some x based draw spells would be great finishers. Prosperity is fun for politics, Braingeyser is busted, Stroke of Genius is the middle ground, but draw is great and has synergies with your Empyrial Armor cards.