Arguel's Blood Fast

Legendary Enchantment

, Pay 2 life: Draw a card.

At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast.

Browse Alters View at Gatherer

Trade

Have (2) metalmagic , jecder
Want (3) Hopere , garyslays , jon.lamm.88

Printings View all

Set Rarity
From the Vault: Transform (V17) Mythic Rare
Ixalan (XLN) Rare
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Legacy Legal
Historic Legal
Penny Dreadful Legal
Casual Legal
Canadian Highlander Legal
Duel Commander Legal
Pioneer Legal
Unformat Legal
Vintage Legal
Tiny Leaders Legal
Commander / EDH Legal
1v1 Commander Legal
Modern Legal
Oathbreaker Legal
Block Constructed Legal
Frontier Legal
2019-10-04 Legal
Highlander Legal
Magic Duels Legal
Leviathan Legal

Arguel's Blood Fast occurrence in decks from the last year

Standard:

All decks: 0.08%

Commander / EDH:

All decks: 0.01%

Arguel's Blood Fast Discussion

Hi_diddly_ho_neighbor on Insight into Budget Card Draw ...

3 weeks ago

Hmm that is a pretty vague request. Card draw engines come in all shapes and sizes depending on your strategy. What type of deck are you trying to build? Regardless, here are some of my favorite general ones in each color:

Black: Greed, Arguel's Blood Fast  Flip, Underworld Connections

Green: Colossal Majesty, Lifecrafter's Bestiary, Rowen, Elemental Bond

Red: Vance's Blasting Cannons  Flip, Outpost Siege, Furious Rise

Blue: Monastery Siege, Kumena's Awakening, and many, many more

White: Hahahahaha...white doesn't draw cards. Mentor of the Meek and Dawn of Hope are about it

Colorless: Staff of Nin, Book of Rass, Conqueror's Galleon  Flip, Trading Post

alexdrums9 on Ayli + Lurrus Hatebear Combo.. Thing

2 months ago

Hey there. This looks sweet! First blush cards that strike me as unimpressive:

Arguel's Blood Fast  Flip (have played with it, is trash. When do you have two extra mana? you are not holding up and playing control, you're tapping out to play creatures/obstructive elements)

Succumb to Temptation (card draw to get to your threats but rate is horrific. Just play another threat)

Undead Augur (maybe good enough if you are going nuts with crawler, otherwise, you have a total of 4 zombies...)

Winter Orb (how are we breaking parity? lower curve than opps sounds a lot like hopes and prayers, I'm probably missing something obvious though)

Blind Obedience and Authority of the Consuls (Forrrrr life gain? I suspect better life gain cards exist. Their tax effect issssss situationally good but I am not sure this deck is leveraging those situations, you are much closer to reanimator combo than prison. Obedience is a maybe. Authority seems like a hard pass.)

Damping Sphere (Seems super risky with your land suite and you are good with covering storm decks with bears and silence effects)

Basically for all of these cards I recommend creatures that say gain or lose life upon entering battlefield or dying. Needs more creatures in general. You have grave-combo elements as plan A it seems, but I think beatdowns is actually a perfectly reasonably plan B- for the deck. Extra points of combat damage here and there makes Blood Artist and the like even more effective plus your creatures are hatebears so they are doing something impactful while chip-shotting. Play more creatures! If you go this route, creature etb life loss or life gain, you will need to cut Torpor Orb which, is probably your best hate piece in all honesty. So idk.

And play this card Rally the Ancestors. Exile is steep but, with the correct pile of dead bears, which is what you are trying to do anyway, this card wins. You can also just sac them all again to keep them in your bin instead of exile. Plus instant. ya. play this.

jpermar on Rakdos, Lord's Downward Spiral

2 months ago

Spell_Slam,

I know that a few of my card draw spells may be sub-optimal, simply because they are too much mana (e.g., 4 mana is actually a lot for this deck!). So I'm testing out the following card draw changes:

Obviously these swaps are card advantage -> rummaging (i.e., no card advantage). But we obviously both know that Rakdos plays kinda like a fair combo deck in that what you want to see in your opening hand is 1) 4 mana, 2) an enabler for Rakdos, and 3) a payoff card (eldrazi!). so i'm hopeful these cards will increase the percentage of openers with those combinations of cards.

OK you convinced me enough to do some goldfishing with the following swaps:

I always like it when I can swap a non-creature card for a creature card.

4 cmc cards are awkward due because they conflict with Rakdos having 4 cmc.

Thanks for the great discussion and suggestions!

Tylord2894 on Kathril Test

2 months ago

Hi RedUndead40,

I want to preface this with a couple of things. First, I'm not sure what power level you're building this deck for. I tend to build decks between 6-9, so some of my suggestions might not be the best fit. Second, based on the current price of the deck, I imagine this is more of a budget build. So I'll try to keep my recommendations within a decent price point.

Now, let's talk about what you've got. I don't want to pick apart your creature selection card by card. Rather, I want to know why you chose the creatures that you chose. Obviously, Kathril wants cards in your graveyard to have a bunch of keywords, but those creatures aren't always going to be there. You're going to need to play them some times. It's important that the creatures that you put in do something on the field too. I do want to call out a few cards that I feel like will not do what you want them to do.

I'm not seeing a wincon in here either. I know Kathril can be a big flying force, but if that is your main plan, you should be packing a pretty strong sub-strategy. I think hand destruction would be a strong choice for this deck. Cards like Oppression and Necrogen Mists give you a way to discard cards without making you fall behind. I saw Noose Constrictor in the maybeboard. That is a prime example of something that you should avoid. Yes, discarding a keyword-soup creature will help you with Kathril but you will not be getting a card's worth of value from that. When you discard a card, you want to make should that you are not falling behind. So, either everyone needs to discard too or you need to get a card back (like with Fauna Shaman).

Now, here's the fun bit. With group discard effects, there will be a lot of creatures in graveyards (or at least yours). I would run a suite of reanimation spells, Reanimate, Animate Dead, and even a finisher like Rise of the Dark Realms. This will turn already good discard effects into massive value.

Next, let's talk about ramp. A great way to work in ramp that isn't too pricy are two-drop rocks. In basically all of my decks, I run every signet and talisman (like Talisman of Resilience) that I can. In this deck, that's 6 cards of solid power. Also, Fellwar Stone goes in basically all my decks too. It's just solid. I also want to point out Knight of the White Orchid. It has a keyword that's relevant and ramps you. Also, it's not technically ramp but does a great job here, Life from the Loam.

Lastly, your removal needs work. I would try to work in some of the following because they are good and efficient.

Overall, I think you're well on your way to having a fun deck!!

If you want some inspiration of a hand-destruction/reanimation/aristocrats style deck, check out my Liliana deck here.

bmcconnell11 on Nasty boys

3 months ago

I think any of your three sideboard cards would be better in here over Arguel's Blood Fast  Flip. With all the life gain in this deck it seems it would be hard to flip. Other than that this is a FIRE build. I have an edgar deck thats getting dusty and I may power it down to this

Dubstep4lyfe on Let my graveyard Meren-ade a little

3 months ago

Hey man! Love grave decks and I'm glad people are still excited about them too! Your list looks pretty interesting, and if you wou like here's my advice: 1. I do not know what budget limitations you are under, so I'll sort my advice by price :) 2. I also do not know the mindset of your playgroup, so if anything I suggest seems too rude, unfun, or not accepted in your group, you make the judgement call and could totally just not run it. It's suggestions, not an order :) 3. Under 5$ includes: Blood Pet, Slaughter Pact, Pox, Arbor Elf, Elves of Deep Shadow, Final Parting, Commander's Sphere or Darksteel Ingot, Stitch Together, and Manglehorn. 4. 5-10$ Includes: Sidisi, Undead Vizier, Abrupt Decay, Entomb, Lightning Greaves, and Birthing Pod. 5. >10$ Includes: Grave Pact, Razaketh, the Foulblooded, and Mana Vault 6. The most exspensive commander staple since force of will and the og duals, it's Mana Crypt!! 7. Potential cards you could take out for these in my opinion: Triumph of the Hordes, Blighted Woodland, Catacomb Sifter, Thoughtpicker Witch, Elixir of Immortality, Caustic Tar, Moldervine Reclamation, Swiftfoot Boots, the guildgate, and Arguel's Blood Fast  Flip 8. Again, these are just my suggestions and you may do with them what you will, just thought I'd share because I love this archetype and want to see others enjoy it to their fullest. :)

KingMetalink on Let my graveyard Meren-ade a little

3 months ago

Some of your card choices are a little odd. Could you explain the inclusion of Arguel's Blood Fast  Flip, Caustic Tar, and Elixir of Immortality? Also, if you're going to be running Triskelion for the combo with Necrotic Ooze and Phyrexian Devourer, you should probably run Mikaeus, the Unhallowed as well.

multimedia on Karlov "Aristocrat"

3 months ago

Hey, new Shadowspear is very good with Karlov. Lifelink so he can grow himself and trample to help to break through opponents ground defenses. Shielded by Faith can protect Karlov. Open the Armory is worth adding to tutor for one of these cards.

Sun Droplet is good with Karlov in multiplayer Commander since you can remove a counter from it during each opponents turn and your own. With more opponents more damage can be done to you. Caves of Koilos, Talisman of Hierarchy, Pestilence are cards that do damage to yourself which puts counters on Droplet.

Pestilence can be some major tech with Karlov since you control how much black mana thus damage you do with it. Life gain offsets the damage you do to yourself, it can kill your own creatures/opponents creature for the aristocrat strategy and Karlov can get huge which can keep him alive through the damage as well as keep a creature on the battlefield.

Ranger of Eos has many two creatures to tutor for especially Soul Warden/Soul's Attendant, important cards to have on the battlefield with Karlov. Heliod's Intervention is a powerful instant effect for white in Commander. Well of Lost Dreams repeatable draw when you gain life. Arguel's Blood Fast  Flip is a repeatable way to draw using life. These enchantments are nice have when you're gaining so much life.

Good luck with your deck.

Load more