Arguel's Blood Fast


Temple of Aclazotz


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
From the Vault: Transform (V17) Mythic Rare
Ixalan (XLN) Rare

Combos Browse all

Arguel's Blood Fast

Legendary Enchantment

, Pay 2 life: Draw a card.At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast.

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Arguel's Blood Fast Discussion

Chasedrk1 on Mono-Black Aggro Rivals

6 days ago

I agree with Bone Picker strength I did some testing against other aggro decks. The card that I really hated to top deck was Dread Wanderer. 4 Glint-Sleeve Siphoner would have been a pleasure as 2 on the field is a card draw engine that your opponent has to use removal on.

The only other thing I ran into came back to card draw. Once I was relying on top decking, I was pretty much done for if the opponent could drop my vehicles.

Perhaps an Arguel's Blood Fast  Flip in the side or 1 in the main could help sure up the longer games?

Either way great job on a good deck foundation.

reaperofcakes on B/W Vampires

1 week ago

Thanks for the suggestions superfuinha. I'll definitely add the Dispossess, great idea. My last FNM was almost destroyed by Walking Ballistas. I'm sort of newer so when I see a card like dispossess I think straight up artifacts instead of artifact creatures, so I didn't even consider it to begin with.

For the mainboard, Paladin of Atonement is surprisingly doing well. At least one game a night, I get him up to 4 or 5 counters. He's good in the mirror matchup and against dinos, which I usually do pretty poorly against. But, your suggestion does seem better in most ways. If I take out the Paladins, I'll probably end up taking out the Arguel's Blood Fast  Flip too, since I don't like it on it's own, but it synergized with the Paladins a little bit so I put it in. Any suggestions for a replacement there? I'd like card draw, but maybe a Fatal Push could take that slot instead of a land slot.

Chasedrk1 on Quick! To the ship!

1 week ago

Love the potential of this build. Suggestions or objective curiosity on why no?

-Seekers' Squire-Vraska's Contempt-Blooming Marsh -Foul Orchard instead of deserts-Arch of Orazca mana sink for card draw

Suggest1x Arguel's Blood Fast  Flip for actual draw advantage instead of land when needed. Also, as a mana sink a 1x Torment of Hailfire or Cut to Ribbons.

reaperofcakes on B/W Vampires

1 week ago

Another Success, went 3-1 at FNM

1-2 Against G/R Monsters

First game I stomped him, 2nd game I got only white lands, 3rd game I got only black lands. Should have been an easy win.

2-1 Against UR Artificers??

He was playing a bad deck, the one game he picked up was from having a thopter with 2 Inventor's Goggles attacked to it. Didn't draw any removal. The other two games went smoothly.

1-0 Against B/G Constrictor

First game was an easy win, kept his board empty with removal while he couldn't put a dent on my board. 2nd game I drew an interesting hand. Profane Procession  Flip, Dusk, and Ixalan's Binding with some lands and a creature I can't remember. This was probably the longest game I've ever played with this deck. It had to have lasted around 20 turns. Arguel's Blood Fast  Flip's flipped side saved this game. When I put it in, I never thought I would flip it. I played so poorly, so I think this game could have gone much better. It went to time and we got a draw for the 2nd game, so I won 1-0.

2-0 Against Budget Mono-Red

He ran out of steam and couldn't deal with both of my Gifted Aetherborn. Felt pretty good. If he had Earthshaker Khenra instead of Nest Robber in his deck, I think this game would have gone way better in his favor. 2nd game went similarly, with an easy win.

Mice_Overseer on Black Marionette Treasures

1 week ago

This looks quite amazingly fun against aggro. Would Arguel's Blood Fast  Flip fit in? Helps you get to your board clears early on, then gives you a sac outlet later.

Leonixious on Elenda's Choice

1 week ago

Personally I would replace Endrek Sahr, Master Breeder with Oathsworn Vampire because i agree with your comment above...

Replace Arguel's Blood Fast  Flip with Gift of Immortality because even though the draw is nice, some of your other cards are already tempting people to target you and take you out ASAP...

Replace Anguished Unmaking with Murder Investigation because the creature doesnt die, it gets exiled...

And replace Planar Void with Sadistic Glee because PV kind of counteracts some of your other cards, like Phyrexian Reclamation and Necropotence

Smalls2004 on I refuse to die!!

1 week ago


I like the idea, but the biggest problem that I see is that Mirage Mirror is a 3 mana do nothing. And the deck already has 6 other do nothing cards between Arguel's Blood Fast  Flip, Aetherflux Reservoir, and Profane Procession  Flip. I would put it in only if I replaced some of these cards, and I feel that these are more suited to the needs of the deck than the mirror.

Smalls2004 on I refuse to die!!

1 week ago

@K1ngr3ese Thanks for the suggestions. I have to disagree with the removal of the Glory-Bound Initiate. While the fact that it has to exert is slightly annoying, the fact that each attack has the potential of making an 8 life point swing is important. Also, as a 4/4 it can deal with most other creatures on the board, and having two of it out means that each turn you're untapping and attacking with one of them.

I ended up taking out the aetherborns after updating the deck for Rivals. While the Gifted Aetherborn are amazing, the requirements to have double black and double white in the deck was strenuous, and make the deck less consistent. I took them out for Famished Paladin since he works as a great defender in the early game and immediately untaps if attacking alongside the glory-bound or aerial responder.

I liked your suggestion about Kambal, Consul of Allocation, and he's been moved to the sideboard. The lands have been updated to reflect the new mana needs of the deck. I don't need the Costly Plunder since I've got the Metalspinner's Puzzleknot and Arguel's Blood Fast  Flip that work as the card draw of the deck. I don't like the move to Essence Extraction for Sheltering Light because it increases the mana cost, and I don't want to run double black and double white in the deck. The Sheltering light also protects creatures from targeted removal and let's me scry, which has been helpful in the past.

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