Arguel's Blood Fast


Temple of Aclazotz


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
From the Vault: Transform (V17) Mythic Rare
Ixalan (XLN) Rare
Promo Set (000) Rare

Combos Browse all

Arguel's Blood Fast

Legendary Enchantment

, Pay 2 life: Draw a card.

At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast.

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Recent Decks

Arguel's Blood Fast Discussion

razelfark on Killer Compost

2 days ago

Always nice to see Fungus Sap decks. My main concern with your deck layout is your mana curve and choice of 1 drops. While you have what appears to be a lot of 1 cost spells, most of them require a creature on the board to be useful. The card Navigator's Compass also does not seem that useful as you are doing nothing that suggests the need for the artifact. I would cut all copies of the artifact in favor of Llanowar Elves as the creature will help you with ramping spells out and can be sacrifice fodder for Whisper, Blood Liturgist when you have to many lands.

Another card I would cut would be Demonic Vigor as most your creatures cost too much or lack ETB (enter the battlefield) to make good use of having the creature added back to your hand.

A strong creature for Saproling decks that you are missing is Tendershoot Dryad. The creature makes all your tokens much stronger, generates you fodder that can be sacrificed into Whisper, Blood Liturgist, and is a much stronger target to have Helm of the Host put on then any of your current creatures in deck.

A card to be careful with is the Fungal Plots. I have mixed feelings with how this card functions. Most of my time from playing with it as a token oriented deck, I find it too slow and only useful to eat saps most of the time in response to a field wipe. With your deck including grave recursion like Whisper, Blood Liturgist, I am not sure how often you are going to want to use the enchantments function to devour your grave for tokens. I would suggest Arguel's Blood Fast as a better draw option if that is what you are looking for from the spell.

Best of luck with your deck.

lagotripha on Greatness, at... no cost?

5 days ago

I'd consider cutting red entirely for a set of Sign in Blood/Night's Whisper, possibly still running martyr of sands, using black for cardraw to maintain the value of martyr. Although with all the token tools, an aristocrats package might work too.

I like the idea of making sisters super card advantagy and grindy. Something like Thoughtpicker Witch serving as a lock peice alongside some 1 drop spam and graveyard recursion perhaps, with ranger of eos keeping it running.

Still, I'll be interested in seeing what you come up with, black has some interesting tools like Plunge into Darkness, Arguel's Blood Fast  Flip, Athreos, God of Passage, Garza's Assassin and Profane Command.

razelfark on Saproling Deck

5 days ago

Not a bad build you have. Would suggest cutting Adventurous Impulse because non-creature/non-land cards. In there place you might want to add more Song of Freyalise as the card ramp helps a lot especially if you turn two Saproling Migration. This would allow you to cast the Song and extra cards on turn 3 and setup a turn 5 lethal swing (assuming no board wipes and lots of token spells).

A card that I feel is a must for green token based decks is Heroic Intervention as it stops most board wipe spells and can give you protection for your Tendershoot Dryad. I would suggest about 2 copies of Intervention in the main and another 2 in the side.

Cards I found when playing my personal version that felt lackluster after trying were Deathbloom Thallid and Thallid Soothsayer. You may want to consider other cards as these are slow and usually suffer from their drawbacks. Deathbloom requiring to die to give you sap can be an issue because of how much exile removal is in standard. Soothsayer is just an expensive fungus that is not very large and draws slowly, if draw is desired then I suggest Arguel's Blood Fast (have tested and works well).

Lastly it looks like you need to adjust your mana base. You are heavier on green cards and seem to have less green then black mana sources.

Best of luck with the deck.

eragon795 on [PRIMER] EsPURE Domination

6 days ago

Argy What did you mean about not being allowed to ID at FNM level? Don't the MtG Tournament Rules allow you to draw at any sanctioned tournament (which any FNM should be)?

x12721 I had to think for a bit before I worked out what seemed off about your deck. Then I realised that you have no sweepers in the mainboard. I highly reccomend some number of sweepers. Probably 3-4 main and then none side (2 Fumigate and 1-2 Settle the Wreckage ). The reason for this is that control decks which go 1-for-1 with opponents (as your deck does) fold to decks which make lots of creatures. That's why I played grixis instead of UB last season - it had a better matchup against the aggro and token decks.

If you add sweepers to the main, I would probably move at least 1, maybe both Vona's Hunger to the side, or maybe cut one altogether because 2 seems a little clunky to me. I also think that Dovin Baan is poor in general, and isn't particularly strong in this deck more than otherwise.

I also think that you have one too many Supreme Will and would suggest you trade it out either for another Disallow or another Hieroglyphic Illumination.

Finally, I think your sideboard is a little sub-par. You should definitely have 2 Authority of the Consuls and some number of either Regal Caracal or Lyra Dawnbringer. Given that the meta has adjusted to Lyra, I would suggest Caracals. I don't think you really need 2 Nezahal, Primal Tide. They are a house against control, but you also need to run enough denial still.

Unwind is a cool spell, but I don't think you need it as well as the 3 Negate. Probably play another copy of Duress though, because it's arguably the most impactful card against control. I would also recommend a Sorcerous Spyglass because it is amazing. You also probably need some number of disenchant effects, so either Invoke the Divine or Forsake the Worldly.

Finally, other sideboard cards include Doomfall, Gonti, Lord of Luxury, Lost Legacy if you are worried about Approach (although I think it is less necessary at the moment), and Arguel's Blood Fast which is great.

I know that I have suggested a lot of sideboard cards (more than you have room for), so sorry for that. I basically took the most impactful cards from my UW and Grixis sideboards and suggested them.

Also, sorry for the really long post, I didn't originally intend it to be this long. Also sorry if it sounds like I don't think your deck is good, that isn't the case. I just think it needs a little tweaking.


6 days ago

Xenoclops I said the same thing too. I was very, very, opposed to paying insane cash for Karn, Scion of Urza and hated having to succumb to it. I will say that Arguel's Blood Fast  Flip could help, and Azor's Gateway  Flip might work out too. I just noted that his speed was top notch, and he was entirely reliable out the gate turn four. What I did find is the Arguel's led to some lower health pools that were risky business, but using them in combination with Karn was interesting and fast draw. I just did not want to field all that draw in exchange for control. I have an Esper Lich's Mastery deck named LICHWATCH that tried out Azor's Gateway  Flip and I hated it because it royally screwed me out of totally needed cards at certain low-cards-in-hand thresholds. I benched it for that reason. All that aside, I'll say Karn is not an easy choice, and a choice for all players, and if you have an alternative you like to play - use it. Overall, he's just the fastest choice for card draw possible with zero downside. Some people are even playing with four copies in this deck type; and frankly I can see why. He's busted as fuck.

multimedia on Reign of Demons

1 week ago

Hey, I suggest more Demon flavor with reanimation less artifacts, less Marionette Master. This is a great deck name, but needs more Demons and more Demon strategy :)

Consider Rite of Belzenlok, Liliana, Death's Majesty, Dark Bargain and Arguel's Blood Fast  Flip?

Iamme10000 on Mono black "im gonna make you hate magic"

1 week ago

Good, fun deck. I'm a sucker for mono-black.

A few pointers to improve the deck would be:

1) You rarely need more than 1 Gilded Lotus out at once, even with Dread Shade. You could afford to cut one or two.

2) Mastermind's Acquisition is a bit clunky; tapping four to cast it doesn't affect the board at all, and then you have to cast whatever you fetched next turn. It's a good card, but I wouldn't run the playset - two seems like a good number.

3) Instant speed removal is usually better than Sorcery speed. I don't know your budget, but Vraska's Contempt, Cast Down, Moment of Craving, and Fatal Push are all good instant-speed black removal. Contempt clears out pretty much everything in Standard right now, Cast is super cheap for what it does, Push is good Turn 1 defense, and Moment gives you protection against being blown out by Aggro. Mix and match according to taste and budget.

4) Look into some card advantage engines. Currently, Glint-Sleeve Siphoner and Arguel's Blood Fast are the best in mono-black, though if budget isn't an issue, Karn, Scion of Urza is killer.

Anyway, Monocolors in Standard are a thing now, and they're powerful. This deck runs pretty good already, so take my advice with a grain of salt. It's a game after all.

+1 from me.

ClockGear on Mono-Black Artifacts (Dominaria Standard)

1 week ago

@FifthHouse I'll admit that Arguel's Blood Fast is better over the long game, but this deck is somewhat aggressive and in the matches where I'm up against an aggressive deck or when I'm playing aggressively myself, I'd rather pay and 1 life to be able to draw some more "gas" than having to pay a total of and 2 life (possibly divided over 2 times). The fact that Foundry Inspector can make it cheaper is just gravy on top. Also it could be relevant to turn on Inventors' Fair and it's also nice to possibly get it back with Scrap Trawler. But I think I'll add a bit in the description that it is a possiblity to make the swap if preferred. Finally, it can turn on revolt for Fatal Push

As for the Forebear's Blade, while I think it's a pretty good card, I don't have much trouble untapping Traxos, Scourge of Kroog and also it'd be pretty hard to make room for it.

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