Arguel's Blood Fast

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Temple of Aclazotz

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
From the Vault: Transform (V17) Mythic Rare
Ixalan (XLN) Rare
Promo Set (000) Rare

Combos Browse all

Arguel's Blood Fast

Legendary Enchantment

, Pay 2 life: Draw a card.

At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast.

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Recent Decks

Arguel's Blood Fast Discussion

APPLE01DOJ on Rock Stands (NEEDS HELP)

19 hours ago

I like some of those options. Arguel's Blood Fast  Flip looks like it might be good. Karn is the main source of draw currently. He works good but could always use more.

Been eyeing Glowspore Shaman for a minute. May have to find some room for 3 or 4.

Thanks for the upvote and suggestions. Going to ponder over them some more.

landofMordor on Rock Stands (NEEDS HELP)

21 hours ago

My two decks on Arena right now are Ux Control and GB, so I empathize with you(: control destroys me too. But I’ve also been crushed playing control against BG decks, haha.

My advice would be to decrease just a little of your MB discard (Rumors and Divest in particular) in favor of a tad more aggression. Slam a Tyrant, Duress to clear out opposing Settles, and you’ve got the late game covered, but you need to pressure the control player to force them to spend resources. Paired with card advantage from the SB, that would beat any of my control builds right now(:

Glowspore Shaman is your best friend against control. Fast clock, helps smooth land drops, can return utility lands, etc. Vine Mare is also scary.

For card advantage, Arguel's Blood Fast  Flip is great as a 1/2-of main. Dryad Greenseeker works in some lists. I love The Eldest Reborn to kill their finishers and Teferis, and also to recur any Tyrants they killed.

Also, splashing Banefire might be an option?

That’s all I got(: but I’ll keep thinking. Best of luck!

Mordred93 on Dimir Midrange (GRN Standard)

5 days ago

Hi,

I'm currently testing on Dimir Midrange and I've got a few suggestions for you.

First of all, Search for Azcanta  Flip is not what we want, due to surveil we most of the time know our topdecks and second we can't pick creatures with the flipped side and being a Midrange deck we play some creatures that we want. I play Arguel's Blood Fast  Flip in the sideboard against control matchups.

Plaguecrafter is a good card, but does it fit in our gameplan? I personally prefer Disinformation Campaign because we can minimize our opponents hand, we get it back with surveil, and it instantly replaces itself.

For your land base I suggest Memorial to Folly + Memorial to Genius which have proofed to work really well for late game value.

I'm a little bit concerned if Connive/Connoct is really worth it, have you tested it?

Other cards I'm still testing which I'm not really sure about are: Tetzimoc, Primal Death, Kitesail Freebooter and Thief of Sanity.

multimedia on Esper in Ravnica Part 1

6 days ago

Hey, I think you really need Hallowed Fountain if you want to play white as anything other than a splash for Teferi and Chromium with current Esper. I think a true current playable Esper manabase can't support . The only current dual land option for Esper to get more white sources is Meandering River, it's not a attractive option and if you play River you might as well just play Azorius. Evolving Wilds is another option and it's honestly better than River because it at least puts a card into your graveyard to help to flip Search. Another potential way to help the manabase situation is playing Opt or Anticipate. These cards can help to find white lands, but you don't really want to have to play them as they take spots from other cards. If you're a fan of Settle, Lyra, Nova for control then consider Azorius or Jeskai as both these color combinations can support cards.


Here you're trying to make , and , but the manabase can't support all these color requirements. The manabase here is very good right now for only splashing white for Teferi and Chromium (11 sources of white). My advice is consider decreasing white (cutting Settle, Lyra, Nova and one Plains) to consistently draw more black and blue cards which the manabase can more easily support. Consistency with the manabase is key for control. I suggest more black and blue to consistently be able to cast on curve Sinister Sabotage and Vraska's Contempt. Consider 3x Ritual of Soot? Aggro and tokens (go wide strategies) are hard matchups for control because you can't afford to only one for one creatures with removal and counters, but Soot can be a main deck answer to these problems.

For the sideboard I think you can add some more spice :) Consider 3x Thief of Sanity? It can be a busted creature for control who demands an answer in any nonaggro or nonGolgari graveyard recursion matchups. Consider 1 ofs Arguel's Blood Fast  Flip and The Eldest Reborn? Both are very good value cards for control.

Good luck with your deck.


Zimmers_0 on GNR Burn

1 week ago

BioProfDude 23 lands has been working just fine for me as 5 mana is my cap. This way when I Sword-Point Diplomacy or Risk Factor, I get more bang for the buck. Ghitu Lavarunner has been added to the sideboard though and i'll find a spot for Banefire.

Argy All added to the side board. If only Creeping Chill was a mana cheaper... Think it might be better in a self mill deck though. Thanks!

jover98 I chose Vicious Rumors for life drain which I turn into cards with Arguel's Blood Fast  Flip. The discard is just a plus! How often have you seen Nullhide Ferox played? Because I dont really have a good answer for that card.

Thanks everyone!

Argy on Esper Control Rotation

1 week ago

Most decks that have run Arguel's Blood Fast  Flip.

3-1 is not very specific.

What is the W-L-T ratio?

Skyler1776 on Esper Control Rotation

1 week ago

Argy

This is the deck I tested against yours. I disagree with Arguel's Blood Fast  Flip because this deck is low on life gain, and Search for Azcanta  Flip is scrying for me every turn.

Argy on Esper Control Rotation

1 week ago

So I drew land after land in the game I just tested against you. Mostly because I had Dragon's Hoard and 2x Arch of Orazca on the field.

You used Planar Cleansing to get rid of all my Creatures, including Lathliss, Dragon Queen, but you eventually just had to make difficult decisions as to how to spend your mana.

I, on the other hand, had nine mana so I cast Fight with Fire for it's kicked cost. You were on 19 because I'd chipped you once with Dragon Hatchling. You only had one land untapped due to playing cards to destroy my Creatures on your turn (like Walk the Plank).

Now you were on 10. You only had one land untapped. I chipped you with another Dragon Hatchling I had played after the board wipe. You were now on 9 life.

You had to decide how to spend your six mana. There are benefits to drawing a lot of lands. You decided to cast Chromium, the Mutable. You had no Counter spells in hand.

I drew another Fight with Fire, kicked it, and hit you for nine direct damage for lethal.


After that game I would Sideboard 3x Banefire and 3x Goblin Chainwhirler in and remove 1x Sarkhan, Fireblood, 2x Shock, and 3x Lightning Strike.

If you're going to actually play this deck I would suggest that you put more draw options in it. Arguel's Blood Fast  Flip, for a start.

You also need at least 25 land so you don't get mana screwed. Some people use 26 for Control decks.


It's a fairly pointless exercise to build a deck you think will beat someone else's. That won't win you many FNMs.

You have to build a deck that can work in your local meta.

ANYONE can build a deck designed to beat one other person's.


I will also give you some playtesting tips:

  1. Work out a random way to decide which deck will play first. I use the dice roll simulator on TappedOut. The deck on the left of my screen is always even numbers, and the other one is always odd.

  2. Never make your final assessment of how two decks have fared against each other until you have played at least three games, Sideboarding between each one.

    It can be REALLY tricky to work out how to Sideboard a deck you haven't built. Try to see if the brewer has put any tips for how to Sideboard on their Description.

    Most brewers are really happy to tell you how they would actually Sideboard against your deck, if you ask them.

  3. As I said earlier, I ALWAYS get my deck to make stupid mistakes when testing. You need to see if your deck can win, even if you screw up.


I am actually trying to help you be a better builder and player.

You have some great ideas, but seem to lack some knowledge of cards that might help you out, and how to build Sideboards.

I used to give deck assistance on TappedOut all the time but I got tired of it and stopped.

(That's why my decks often get a lot of votes. People seem to like the different stuff I try, and the reasons why I do that.)

You are one of the few people I am helping at the moment.

If you don't want me to just say, and I will leave you to it.

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