Arguel's Blood Fast

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Temple of Aclazotz

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
From the Vault: Transform (V17) Mythic Rare
Ixalan (XLN) Rare
Promo Set (000) Rare

Combos Browse all

Arguel's Blood Fast

Legendary Enchantment

, Pay 2 life: Draw a card.

At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast.

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Arguel's Blood Fast Discussion

hydrothermia on Give and Take

39 minutes ago

A lot of things have changed since you last played. No worries though. Just to let you know, Kaladesh/Aether Revolt and Amonkhet/Hour of Devastation will rotate out of Standard in October to make room for Guilds of Ravinica. I will be excluding cards from those four sets so you don't invest in cards cycling out of a format.

I also need to know if you're going for a budget, mid-cost or no limit in cost deck.

Here are some Artifacts, Colorless, Lands and (B/W)Orzhov to look for in Standard are as follows in no particular order.

Cleansing Nova | Vraska's Contempt | Cast Down | Seal Away | Twilight Prophet

Karn, Scion of Urza | Isolated Chapel | Field of Ruin | Arguel's Blood Fast  Flip | Settle the Wreckage

Invoke the Divine | Sovereign's Bite | Arvad the Cursed | Take Vengeance | Aryel, Knight of Windgrace

Baird, Steward of Argive | Benalish Marshal | Danitha Capashen, Paragon | Divest | Duress

Shalai, Voice of Plenty | Resplendent Angel | Axis of Mortality | Bishop of Rebirth | Call to the Feast

Vona, Butcher of Magan | Champion of Dusk | Profane Procession  Flip | Elenda, the Dusk Rose | Legion Lieutenant

Kogarashi on lose life to win

1 week ago

You're off to a decent start, I'd say. Your curve looks good, though you're mana base is a bit weak at the moment (you should be running about 40 land for consistency). Some commentary as I took notes:

Heliod, God of the Sun doesn't seem to fit with the overall theme of the deck. You'd be better off with a card that will give you lifelink creatures or something, to help offset the life-loss from your various effects. Whip of Erebos would be my pick for this deck.

Blood Tribute is going to want more vampires, which are kind of slim in your deck at the moment.

Brainspoil is...poor removal. I would remove it. Killing Wave, on the other hand, is a good choice for sweep, and Remorseless Punishment and Temporal Extortion are nice. I like Near-Death Experience as an alternate win-con, but Path of Bravery is going to hamper that, especially since you don't appear to have super-consistent lifegain.

You have...two? infect cards. I would remove them since infect is really an alternate win-con that you aren't geared toward. Diseased Vermin might make for an alternate rat if you must have a rat, especially if you can give it evasion somehow, and it works with lifelink. It's not a strong pick for the deck, though.

Knight-Captain of Eos wants more soldiers. There are quite a few vampire soldiers, and some of them would work well in this deck. Vicious Conquistador is one that works with your theme.

Seekers' Squire doesn't really seem to fit any of your themes.

Wall of Shards short-circuits your life-drain by giving increasingly large amounts of life to opponents. You don't need it. I would also skip the Hyena Umbra and Hatred.

As for further suggestions, things with Extort are good. There's always the Exquisite Blood + Sanguine Bond combo, which can also use Vizkopa Guildmage in place of Sanguine Bond.

Other suggestions:

Ones that work somewhat with the life drain: Defiant Bloodlord, Retreat to Hagra, Thrull Parasite, Bontu's Monument, Kambal, Consul of Allocation, Underworld Coinsmith (this would be a reason to keep Heliod, actually), Zulaport Cutthroat, and maybe Vizkopa Confessor

Others that pay life or give you life somehow: Arguel's Blood Fast  Flip, Chainer, Dementia Master, Cruel Sadist, Phyrexian Reclamation, Vona, Butcher of Magan, and Elenda, the Dusk Rose (for working with your creatures dying).

All of this, of course, is subject to what you're willing to buy, and you don't have to listen to anything I say. It's your deck, after all.

Murphy77 on Explore the Coins in your Couch *Budget AF*

2 weeks ago

Arguel's Blood Fast  Flip can backfire on you easily. Pay 2 life to draw a card, repeat until you are vulnerable, then you opponent removes Blood Fast (there are a lot of enchantment removal cards in the current standard and most people play at least 1). The emblem that you get from Nissa, Vital Force is a far less painful way of getting a bit more card draw.

You wont be attacking with Ravenous Chupacabra, he is there to kill, but he costs 4 mana. Walk the Plank does the same for 2 mana, then you can bring in Narnam Renegade, which might get in a few attacks and also kills your opponent's attacking creature.

I played an explore deck at one time. The effectiveness of the deck depends largely on tempo - you need to keep drawing and exploring. Although I did play Jadelight Ranger, your consistent explore trigger was normally Path of Discovery. I ended up with a deck with very few creatures that had explore themselves. Explore aggressively

Dovahmom on Explore the Coins in your Couch *Budget AF*

2 weeks ago

Do you think Arguel's Blood Fast  Flip is too slow or inefficient for this deck?

multimedia on Vamps and Light

2 weeks ago

Hey, you're welcome. I like the changes.

My advice for the sideboard is plan it for control and midrange matchups and plan the main deck for aggro matchups. Aetherborn, Legion, Seeker, Feast with Destiny is how you beat aggro. Especially Legion/Destiny, the anthems because they help against Goblin Chainwhirler's ETB. I'll first give you a full broad sideboard to consider, then explain it.

This is a broad sideboard plan for overall Standard. It's not one that's specific, geared toward the exact meta you play in since I don't know that meta. If you need a more specific sideboard plan hopefully this broad plan can help you make one:

For control matchups there's Duress, Doomfall, Blood Fast and more Prophet. In control matchups worry less about anthems pumping your Vamps (don't have to worry about Chainwhirler) and don't worry about creature removal. Instead worry about preventing board wipes, having card advantage to match your control opponent and having discard to take your opponent's answers.

Four Duress because of Settle the Wreckage. This board wipe will wreck you if you don't have some answers for it. Thankfully, Settle can only be cast by your opponent after you attack meaning you can play Duress and take your opponent's Settle before you attack. If you can better prevent board wipes then you can get the city's blessing faster which makes Prophet amazing against control if left unanswered. Duress is not just for Settle it's also for Planeswalkers as they can be hard to beat especially Teferi. It's also a way to clear the way take your opponent's counterspell so you can resolve Blood Fast or Prophet.

Doomfall is additional discard that exiles. It can exile one of any nonland card in your opponent's hand, includes a creature such as a God. Very helpful to exile your control opponent's finisher. Another mode it has is you can choose instead to have your opponent exile a creature they control, good for lone finisher creatures like The Scarab God when your opponent taps out for the five drop God hoping to stop your attacking. Your white control opponent will sideboard in Lyra Dawnbringer if you can cast Doomfall before turn five then you can possibly exile her and if that fails then Doomfall gives you another mode to possibly exile her when she's on the battlefield.

Blood Fast is most likely your best sideboard card because of the life gaining theme of Vamps. Backed up with a lot of life gain can take over games. If left unanswered even without a life gain strategy it can take take over a game. It gives you a lot of card advantage for little mana investment. It's a two drop which is another reason to play it; it can most likely be played without being countered and if it is countered then you most likely have mana left over for the turn to play something else. Blood Fast and Prophet gives you four cards that if left unanswered their draw can take over a game.

Possible Control matchup sideboard plan:

    Into main deck
  • 4x Duress
  • 2x Doomfall
  • 2x Blood Fast
  • 1x Prophet

  • Out of main deck
  • 4x Destiny
  • 2x Seal
  • 2x Arrest
  • 1x Seeker


More Prophet, Procession, Blood Fast and Binding are for midrange matchups. Midrange matchups are the most likely matchups where a stalled board will happen and that's where Prophet and Procession shine because they get better, give you more advantage, the longer they're in play. Procession is additional exile removal for Gods and creatures. It can be repeatable exile of your opponent's creatures; exiling up to three creatures and then Tomb of the Dusk Rose becomes a bomb of card advantage with reanimation. Blood Fast is great to have in a stalled board situation because you're drawing more cards then your opponent thus you can find more answers to end the board stall. Prophet has flying which is nice when you're against black and green ground creatures.

2x Blood Fast, 2x Prophet and 2x Champion of Dusk and 1x Procession gives you a ton of card advantage against midrange. Binding is even more nonland permanent exile, it can shut down your opponent from playing another copy of a threat that's hard for you deal with such as Glorybringer, The Scarab God, Lyra Dawnbringer, even Chainwhirler, etc. Black and red can't destroy Binding to prevent this.

Possible Midrange matchup sideboard plan:

    Into main deck
  • 2x Blood Fast
  • 1x Prophet
  • 1x Binding
  • 1x Procession

  • Out of main deck
  • 4x Zealot
  • 1x Conquistador

My thoughts for midrange matchups is to go bigger with cards that can swing the matchup in your favor. Goblin Chainwhirler will still be a problem against a lot midrange decks therefore I've cut Zealot.


For aggro matchups you want more two drop removal that exiles. Seal is a good way to get annoying Scrapheap Scrounger off your back for two mana. Against aggro you want instant removal to answer Scrounger, Bomat Courier and top end Glorybringer, Gods. You want removal that can kill Chainwhirler, Gifted Aetherborn, but it doesn't have to be instant to kill these guys. The card in aggro matchups that will give you the most trouble is Heart of Kiran because Seal can't target it. Cast Out can, but it's really too slow. Thopter Arrest is for Heart and it can also exile Scrounger or a God. Thankfully, Heart is seeing a lot less play in Standard because of the huge presence of Abrade and Fatal Push. If you're facing a lot of Hearts in aggro matchups then you need to change your removal options against aggro. More Arrest instead of Seal or switch to Gideon's Reproach for the sideboard.

Possible Aggro matchup sideboard plan:

    Into main deck
  • 2x Seal

  • Out of main deck
  • 2x Champion

Only two cards, more exile removal from the sideboard because the main deck is already built to play against aggro. Champion is not good in aggro matchups, it's a five drop which is too high and doesn't gain you life, it makes you lose a lot of life which is consistently too risky. Other cards you could cut for aggro matchups are Prophet and Cast Out for low mana cost cards. Playing too many four drops can be a problem when against aggro. You want more early game plays to stay alive. Seeker and Feast are four drops that can potentially gain you life this makes them much more important than other four drops against aggro.


Forsake is in the sideboard for God-Pharaoh's Gift matchups. It's another instant exile answer to go along with Cast Outs. You want instant exile in Gift matchups because your opponent is going to get Gift into play during their turn, before combat of their turn. You want to be able to before your opponent goes to combat exile Gift. A lot sideboards rely on graveyard exile for Gift matchups and that's fine, but the main card you need to deal with is Gift because your opponent can still get it into play without their graveyard.

Forsake is also helpful in white matchups where you'll be against removal that's enchantments Seal and Cast Out. End of opponent's turn destroy one of these enchantments get your creature back and attack with it on your your turn. There's a lot of matchup situations where you want instant artifact/enchantment exile. One example is Mono blue artifacts it's a deck that's starting to get popular. Having a way to stop Aetherflux Reservoir at instant speed can prevent your opponent from killing you.

I just gave a pretty detailed broad sideboard with actual plans for three types of matchups (control, midrange and aggro), but honestly this is just the tip of the iceberg for sideboard theory. I hope this helps you. The sideboard is one of the most fun aspects of Magic; it's where real thinking needs to be done. For me the most satisfaction from wining a matchup comes from when I beat an opponent with sideboard tech. It's the best way to outwit your opponent and turn a matchup that's less favorable into a favorable one.


Kjartan on WBAngelicControl

2 weeks ago

Your curve seems a bit steep, m8.

I would go:

-1x Arguel's Blood Fast  Flip

-1x The Eldest Reborn

-1x Profane Procession  Flip

-1x Hour of Glory


+1x Fatal Push

+1x Vraska's Contempt

+2x Renewed Faith

Jedne2 on Cleric Recursion

2 weeks ago

Initial thoughts: Your curve is very 3 mana heavy, this is good and bad, means you can flood early, but leads to some dead draws late, assuming good draws, this will be fine.

With a curve so low, you may not need high mana manarocks like Gilded Lotus Dreamstone Hedron etc. Orzhov Signet and other 2 mana rocks may be better in its place.

if you have Soul Warden you'll want her sister, Soul's Attendant

You have a lot of ETB effects. Maybe you should have some flicker cards, or ETB abuse cards like Panharmonicon Eerie Interlude SkybindAngel of Condemnation Vizier of Deferment

For the amount of life you gain, Rhox Faithmender may be good in this deck. Big emphasis on may though.

For the amount of recursion you have, you need more sacrifice outlets. Diamond Valley Miren, the Moaning Well Phyrexian Tower Innocent Blood Vampiric Rites maybe even Carnage Altar Diabolic IntentDisciple of Griselbrand Hidden Stockpile Skirsdag Flayer Ashnod's Altar Attrition Bontu the Glorified

Oh, you sorta require Grave Pact I know it has a HUGE black requirement, but it's very much required in this sort of deck.

Some cards I'd consider cutting:

Arashin Cleric not good enough.

Cruel Tutor why not Imperial Seal or Vampiric Tutor?

Greed you already have Erebos, God of the Dead you may as well replace with something better like Yawgmoth's Bargain Arguel's Blood Fast  Flip that being said, you need more card draw. So maybe grab Necropotence or some of the other draw cards I've recommended here.

Gilded Lotus Dreamstone Hedron for what was already said above

Some misc cards/tings (boom) you may want to consider:

No Rest for the Wicked Renounce Selfless Spirit as boardwipe hate

Doomed Necromancer Pious Evangel  Flip

Enchantment tribal? Constellation is a fun mechanic.

multimedia on Rakdos Control [M19]

2 weeks ago

Hey, I think Doomfall is one of the best black spells to use when you're wanting to tap out each turn. I would 4x Doomfall main deck it's good in all matchups because all decks even aggro decks are playing top end four and five drops especially the Gods.

Consider Arguel's Blood Fast  Flip? Blood Fast is one of the best black sideboard cards in Standard and it pairs well with Gifted Aetherborn. Currently the deck lacks card advantage other than Chandra, but if Chandra gets killed you can easily be out card advantaged. Torment of Hailfire is so lackluster with only 24 lands and no way to make a ton of mana such as with Cabal Stronghold.

You should consider cutting the main deck Hailfire, Sweltering Suns and Scrutiny replacing them with a midrange strategy of Aetherborn, Gonti, Glorybringer and Liliana DM. These cards paired with Chandra make a great midrange base supported by all the removal/discard. All these cards are already in the sideboard just move them main deck. All are more powerful and more beneficial than Hailfire.

Here's an example:

    4x Aetherborn
  • 2x Gonti
  • 2x Glorybringer

  • 2x Chandra
  • 1x Liliana DM

  • 4x Abrade
  • 3x Spray
  • 3x Push
  • 4x Contempt
  • 4x Doomfall
  • 3x Duress
  • 2x Banefire
  • 1x Blood Fast with more in sideboard

  • 25-26 lands

Not many changes in this example I've cut Strike for Aetherborn, cut Hailfire, Scrutiny, Suns for cards that have more impact: Glorybringer, Gonti, Liliana, Blood Fast and more Doomfall.


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