Arguel's Blood Fast

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Temple of Aclazotz  Flip

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Ixalan (XLN) Rare

Combos Browse all

Arguel's Blood Fast

Legendary Enchantment

, Pay 2 life: Draw a card.At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast.

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Arguel's Blood Fast Discussion

bushido_man96 on "This'll be a night you never forget!"

1 day ago

I think you could use more card draw. Phyrexian Arena would be a good choice, and so would Arguel's Blood Fast  Flip. Greed is another option. I think you could also use some more mass board wipes, and in black you could pull off In Garruk's Wake and Plague Wind, or Kindred Dominance. Those are three board wipes that allow you to keep your board state, which is so great with a token strategy. Nim Deathmantle might be better than Whip of Erebos. I also think that Olivia Voldaren is better than Olivia, Mobilized for War, unless you have some synergistic stuff going on with her.

I think I would pull New Blood. Nice flavor, but I don't think its worth it. Since you're running Urborg, Tomb of Yawgmoth, you should run Filth, too. And if you want a backup to Urborg, Blanket of Night is good. I think I'd dump Rakdos Charm, too. Usually good against token strategies, but you are running a bit of one yourself.

Maybe take out Debt to the Deathless and Feast of Blood and add in Boros Signet, Rakdos Signet, and Orzhov Signet, which ever you feel the need for more. Swords to Plowshares over Go for the Throat.

How does Well of Lost Dreams work for you? You have lots of life loss effects going on, so if it works well, then stick with it. If you find yourself tapped out most of the time that you would want to use it, then a more straightforward card draw engine or another mana rock might work out better.

Have you thought about the Exquisite Blood and Sanguine Bond combo? You're running half of it...

I hope that helps some. I love the vampire tribal theme, so I hope you get it working for you.

Catalizt on U/B Marionette

2 days ago

I tested out a few versions of a deck like this. And surprisingly when i tossed a couple Mechanized Productions in there for a secondary win condition, it actually worked out a couple times. Especially if you drop an early treasure map and spell swindle something juicy. Another version i played tried double dipping on the treasures by throwing in a couple Torment of Hailfires. Sack treasures and Texxeret cells to pay for Hailfire while procing Marionette at the same time, again it actually worked out well a couple time. Personally i'd drop Arguel's Blood Fast  Flip for Costly Plunder or one of your sideboard cards. Great deck though, you got me wanting to revisit my own :)

ScrOuch on Meren's Grave Shenanigans

2 days ago

Ah, and another cards you could possibly cut are:

Golgari Charm: I simply think you have better choices than this, for example Decree of Pain which also fits nicely!

Another nice draw engine is the new Arguel's Blood Fast  Flip which also works as sac outlet and lifegain in the end!And a last suggestion would be Phyrexian Reclamation which adds huge value as a recursion card!

Sorry for the double post, but I couldn't hold those suggestions back!

aragorne32 on Liliana's Plans Within Plans

3 days ago

Do you think of adding some cards from Ixalan in there? Like Arguel's Blood Fast or Vraska's Contempt? Both are pretty interesting for removal and card draws, but in general I was just wondering if you were considering adding some stuff from the new set!

NimbusNobody on STD Aggro Vamps

6 days ago

Legion's Landing  Flip seems a lot more effective in this deck than Arguel's Blood Fast  Flip. You didn't really build around that Yahenni, Undying Partisan, so if I were you I'd take those out and add in Queen's Commission. Fatal Push doesn't really play all that well unless you built around it, despite all the hype, and it's really your only piece of removal. Never / Return is good, but the best piece of removal in standard right now is Walk the Plank, which, look, nobody is really playing the Menfolk deck. This is a two-mana unconditional removal spell.

Futuremonk on Hailfire's Wake (Budget Standard)

1 week ago

Dire Fleet Ravager is a great suggestion. Thanks! It pairs well with Arguel's Blood Fast  Flip too, which I mostly just included for the card draw.

Raphiezar on List of Bugs and Feature ...

1 week ago

To expand on what mtghambot said, Search for azcanta and Azcanta, the Sunken Ruin are separate cards, just like Legion's Landing//Adanto, the First Fort, Arguel's Blood Fast//Temple of Aclazotz, Dowsing Dagger //Lost Vale, Thaumatic Compass//Spires of Orazca. Cards like vance's blasting cannons , Conqueror's Galleon, primal amulet , and treasure map don't even have that, as the back sides aren't even in the database ("Spitfire Bastion", "Conqueror's Foothold", "Primal Wellspring", and "Treasure Cove" respectively.) The only one that works is Growing Rites of Itlimoc . Even when I type some of these cards names correctly, it still wont link the card's picture for me, which is also true with some of the non-transforming cards in Ixalan. Any fix for this that can be done as soon as possible would be appreciated.

Hobbez9186 on Razaketh Ramp

1 week ago

Finally got these cards in paper the other day, this deck is pure beast mode.

Actually, I only ordered two of the Herald of Anguish because I have one laying around somewhere but I couldn't find it. I had just taken apart a Grixis Gearhulk deck that lost a lot of cards in rotation and just wasn't worth rebuilding so I was splitting it up into new decks and immediately had homes for all the hulks except for Noxious Gearhulk. I put one in place of the missing Herald and a second one in place of a land because I actually seemed to be too heavy on land despite the high curve because I tend to use artifacts to pay for things a lot more than actual mana. I'm really liking the way that it is playing out in paper. The added Gearhulks provide another kill card and able bodied threat that can also be used to tap for "mana" if absolutely necessary. The bonus life gain is also completely relevant, especially if you are using Arguel's Blood Fast to keep up your hand.

Battle at the Bridge is also nuts. As a kill card it is quite serviceable. Too bad it isn't instant, but the built in Improvise really does tip it over. What really shines about the card though is that life gain. Sometimes the gain is absolutely massive, and even on turn 3 it can be used to kill a 4 (or more) or less toughness threat and gain back 4 (or more) life which can be a huge swing. Every turn almost grows it's potential exponentially. Very happy with this one.

Throne of the God-Pharaoh is another card that I'm just super happy with. Sometimes the ramp just doesn't get online hard enough, or the draw doesn't line up quite right. The damage from this adds up very quickly, even if all you can pull out are Ornithopters and Weaponcraft Enthusiasts.

The interactions intended during the building process work even better than I could have hoped and I've discovered happy accidents that I didn't even consider. I've been shuffling and playing out hands over and over and over again at my desk while watching Netflix or while working on other things just to get the feel for the consistency and how to play out different starting hands and I must say that I really like how explosive this is and how many different finishers are possible.

Tons of potential with this one, can't wait to bring it to Monday Night Magic and possibly make a return to FNM and raise some eyebrows :)

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