Arguel's Blood Fast

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Temple of Aclazotz

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
From the Vault: Transform (V17) Mythic Rare
Ixalan (XLN) Rare
Promo Set (000) Rare

Combos Browse all

Arguel's Blood Fast

Legendary Enchantment

, Pay 2 life: Draw a card.

At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast.

Arguel's Blood Fast Discussion

TheSimikBOat on Take Damage, Win Game

2 hours ago

Hey, cool deck! I think that you can use Doom Whisperer , because with Vilis you can draw and surveil for a cheap cost. Also, for more draw effects, you can use Greed or Arguel's Blood Fast  Flip; and Karlov of the Ghost Council can be a good removal.

Optimator on Karloving it

5 days ago

You're off to a great start! I would recommend a bit more ramp though. Karlov draws a lot of hate, and rightfully so, so even though he's 2 CMC you'll have to recast him a fair amount. You're at 5 ramp pieces right now but I always aim for 8 in my decks, give or take a few depending on the curve of the deck. Crypt Ghast is great but expensive and delicate so it's worth running but can be unreliable. Try Wayfarer's Bauble , Star Compass , Prismatic Lens , Mind Stone , and/or Worn Powerstone .

One thing many new EDH-deck builders stumble on is not enough interaction/removal. It's usually best to focus on building your own board state than tearing down others but having some removal is very important still. I love it when I have a deck that can support heavy removal. That said, I think you might have a bit too much, especially considering you have removal in the Command Zone. Definitely keep all the enchantment/artifact removal you can (enchantments are some of the most powerful things in commander and the hardest to remove). I like the exile effects, since recursion is so common. Check out Return to Dust and Forsake the Worldly . Running 2-6 board wipes is great and you're there already.

I'd recommend replacing a few targeted-creature removal cards with some more utility cards, partucularly draw spells. Greed and Well of Lost Dreams are awesome. Try Read the Bones , Ancient Craving , Ambition's Cost , Phyrexian Arena , Arguel's Blood Fast  Flip, Erebos, God of the Dead , and Promise of Power .

Rhystic Tutor is a trap. I'd drop it.

Some cards to protect Karlov would be wise. Swiftfoot Boots , Lightning Greaves , Whispersilk Cloak , Kaya's Ghostform , and tricks like Undying Evil can be game-savers.

bushido_man96 on Rattack

3 weeks ago

Ayara also provides another target for Thornbite Staff .

I agree with Hi_diddly_ho_neighbor in regards to cutting the anthem effects, and in their place you should probably add in some card draw options. Greed is always a good one, and Arguel's Blood Fast  Flip isn't bad. Thallid Soothsayer gives you another sac outlet/draw option, as does Vampiric Rites .

SideBae on Howdy, May I have some Blood???

2 months ago

Hey N3M3S1S! Welcome to EDH. I hope you find it fun... I like this format the most. Hopefully you'll find these suggestions helpful:

  1. Card-draw is one of the most important elements of any EDH deck -- in a format with three opponents, you typically want any source of card advantage you can get. Not being in blue means you don't have access to Windfall and friends, but Mardu has its fair share of mass-draw effects. I highly suggest Painful Truths ... You'll frequently be casting it as a three-mana draw-three, and the life-loss is more than worth it. Other draw-spells to consider: Night's Whisper , Minions' Murmurs , Faithless Looting , Syphon Mind , Read the Bones , Commune with Lava , Sign in Blood ... I'm sure there're more, but they aren't coming to mind. Permanent-based card-advantage is even better, since it's... well... permanent. Consider some of the following: Twilight Prophet , Phyrexian Arena , Arguel's Blood Fast  Flip, Greed ... I love that you already have Necropotence .

  2. Multi-for-One removal is another way to build card-advantage -- cards like Go for the Throat , Anguished Unmaking , Mortify and Path to Exile are good in two-player formats, but in multiplayer I've often found them not to be good enough. Some cards to consider instead: Fire Covenant , Grasp of Fate , Wear / Tear ... Though it's a one-for-one, I think you should include Swords to Plowshares . It only removes one thing, but it's like... REALLY efficient. Path to Exile ramping your opponent is actively dangerous.

  3. Gamble is a good tutor to consider. Enlightened Tutor and Vampiric Tutor are also good, although those two tend to be very pricy.

  4. Consider Cover of Darkness as another way to capitalize on your tribal theme. Other tribal-powering cards to consider include: Cavern of Souls , Patriarch's Bidding , Vampire Nocturnus , Bloodlord of Vaasgoth , Malakir Bloodwitch and Champion of Dusk . I suggest removing Gifted Aetherborn Paladin of Atonement , Pitiless Pontiff and/or Vampire Cutthroat for some of these.

  5. Your artifact-ramp package has room for improvement. I like your signets... two-mana rocks are much better than three-mana rocks. Consider some or all of the following: Talisman of Conviction , Talisman of Hierarchy , Talisman of Indulgence , Mind Stone , Fellwar Stone , Arcane Signet , Prismatic Lens or even just Coldsteel Heart .

  6. I think Lightning Greaves is probably better than Swiftfoot Boots , if you want to be able to equip frequently. If you need to get around the shroud, you can move the boots to something else, do what you need, and then return the boots to the first creature.

  7. If you take my advice from (5), you can cut some lands. In general, if you have ramp and your curve is low, you can run 31 or 32 lands. With your current curve, I suggest 35 lands plus ramp. If you want to keep your basic land count high, you can run things like Blood Moon , Ruination , etc. Otherwise, here're some non-basics to consider: City of Brass , Mana Confluence , Prismatic Vista , Godless Shrine , Blood Crypt and Sacred Foundry .

  8. Finally, I see you're running Bloodghast . Consider Skullclamp . The combo of 'play a land, pay one, draw two' seems good.

Right. Good luck have fun!

hemddernacht on U want them all dead? I got this!

2 months ago

Necropotence exiles all my cards i discard, which would interfere with the reanimator theme, so i skipped that.

I ran Night's Whisper , Sign in Blood and Ancient Craving at first, but i wanted repeatable card draw and preferable not in sorcery speed. Arguel's Blood Fast  Flip and Greed are often enough, Ob Nixilis Reignited and/or Wretched Confluence and Vilis, Broker of Blood and Phyrexian Arena should be enough card draw in most cases.

PhotogenicParasympathetic on Chainer, Nightmare Adept

3 months ago

Can't overestimate Moonlight Bargain , since it fills both your hand and your graveyard at instant speed.

Black's got tons of burst draw, like Dark Bargain , Succumb to Temptation , Sign in Blood , Read the Bones , Night's Whisper , Ancient Craving , Ambition's Cost etc.

Black also has a bunch of steady-draw effects, like Greed , Arguel's Blood Fast  Flip, Erebos, God of the Dead , and the recent addition that I've liked a fair bit, (especially if you're going to be running sacrifice and reanimate tricks) Bloodtracker .

I'd also definitely recommend Harvester of Souls for your strategy, along with the red discard-draw spells like Faithless Looting , Tormenting Voice , Cathartic Reunion , etc. and the wheel effects like Reforge the Soul , Fateful Showdown , Wheel of Fate , Dark Deal etc.

feyner on Greven Hansen, predator Hunter

3 months ago

Permanents that let you pay life for free are allstars in Greven. Fortunately, the ones you don't have are also cheap. Moltensteel Dragon , Souldrinker , Soul Channeling , Unspeakable Symbol are all good.

After dumping up to 16 life into these, you're total might be getting low. That's why lifelink is critical for Greven. You're missing the cheap ones again: Cartouche of Ambition , Vampiric Link , Butcher's Cleaver .

Lastly, to make Greven's menace count, you want to clear at least all but one of each opponent's creatures (without killing Greven). You aren't including Fleshbag Marauder , Plaguecrafter , Merciless Executioner , or Vona's Hunger ; all of which clear one or more creatures from EACH opponent! Not to mention some all-star Greven board wipes like Chandra's Ignition , Ritual of Soot , and Crater Hellion . Spot removal can fill the gaps; pack a few.

A couple other notes. First strike can help Greven win any combat without a scratch, regardless of blockers. Double strike is obviously better. Card draw is better on permanents: Greed and Arguel's Blood Fast  Flip are good, so is erebos. Chainer, Dementia Master lets you lose life to reanimate, so does Phyrexian Delver (reanimate on a stick).

I'd add one land and some usefull bigger creatures. Get some five and six toughnesses in there and you can put Greven on the two-hit clock without a lifesink. The goal is to lose life after all.

I like where you're going with this thing. Hopefully I've shown you some cards you missed!

lagotripha on Dimir Midrange (Primer)

3 months ago

The big battle is managing bitterblossom/bob life loss, however blue has tools to deal with this through card filtering. I'd look at topdeck control options- Condescend Treasure Map  Flip and Counterbalance are decent, and with a lot of relevant spells in the 1/2 mana cost slot you should have a lot of hits. Counterspells, counterbalance and bitterblossom was really good for a time.

Other interesting cards - Incubation / Incongruity for consistant creatures Ancient Stirrings style

Arguel's Blood Fast  Flip offers card advantage and then stablization in the danger zone.

Faerie Seer / Spellstutter Sprite /ninjitsu offers tools- not just for tempo/disruption, but also to tuck confidant back into hand.

Devour Flesh old school edict effect which can gain life in a pinch. Very situational

Font of Agonies interesting but impractical

Gonti's Machinations Black lightning helix/rift bolt hybrid. Often too slow, may work here.

Plunge into Darkness a weird nieche pick that sometimes saw play in ad nausiem. The lifegain mode is surprisingly strong in bitterblossom lists, and the 'oh crud I need an answer' is decent against combo.

Shadowfeed I saw this in someones sideboard instead of surgical- it tested surprisingly ok, and in a deck which needs life total manipulation is a contender.

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Arguel's Blood Fast occurrence in decks from the last year

Standard:

All decks: 0.08%

Commander / EDH:

All decks: 0.01%