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|Scars of Mirrodin||Rare|
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Whenever an opponent casts a spell, that player loses 5 life unless he or she discards a card.
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Painful Quandary Discussion
1 day ago
I think it is going to depend on how you plan on winning. All of them are good options for a third color but if you plan on winning with commander damage your best option is naya since Uril, the Miststalker is a thing. If you are looking more to lock everyone out and poke away at them slowly black has some devastatingly hateful enchantments. It is an enchantress deck so you don't need blues draw power but blue also has some nice prison effects. I guess all three options have Starfield of Nyx so you should run that. Any thoughts on what you want the deck to really do? Enchantress theme is a good start but I really like to have some good ideas about how I want to win and what I do between winning and game start before I build, personally.
Here are some of what I think would be noteworthy cards:
4 days ago
Oops competitive nekusar bad link, but yea, one of the best cards in nekusar i proxy and NEED is Chains of Mephistopheles, if you ever win the lottery that card locks your opponents down and taigam ignores it!
As far as discard/draw hate, heres some options
6 days ago
Here are a few other things I would take out, just at a glance:Tree of Perdition - > Arcanis the OmnipotentThe Tree is cute, but it's really not going to do anything in terms of winning you the game. It might kill one opponent once every other game, but that's the most use you're going to get out of it. Arcanis is great no matter what he's doing. He can be a target in hand or in grave for your commander, or getting you more targets by letting you draw a crap ton of cards.
Everflowing Chalice - > FireballIf you exile the Chalice with Mairsil, you don't get to pay for the multikicker, because Wizards hates you. Instead, I'd run Fireball so I have somewhere to dump infinite mana and win the game.
Ashiok, Nightmare Weaver - > Gilded LotusYou can't hit Ashiok with Mairsil, and Ashiok's abilities specify opponent, so they're basically a Dimir Value Card. In a deck that wants to be playing combos, what that really means is that you have a filler card. You mentioned to me that you wanted to get infinite mana with Mairsil, Deadeye, and Gilded Lotus because that's technically possible here so long as you have a creature to pair the soulbond with. However, Gilded Lotus isn't actually on your list, so the filler spot is filled.
Painful Quandary - > Peregrine DrakePainful Quandary is... interesting. Personally, I love it. It brings me back. I used to have a 60-card deck that ran Waste Not, Painful Quandary, Megrim, and Liliana's Caress, and it was hella busted. However, like the Planeswalkers, it really feels like a filler card, and you ain't got time for that. Peregrine Drake gets you infinite mana with Deadeye.
Grindstone - > Great WhaleThis one I'm back and forth on. If you really like Grindstone, keep it and cut Palinchron instead. Both the Pali and Great Whale get you infinite mana with Deadeye, but one is significantly cheaper money-wise. The reason I'm not sure you should play Grindstone is that in a three color deck, the likelihood you're ever going to hit two cards of the same color in a row is very, very small. Each individual card in the 99 has a 1/4 chance of being any given color or colorless. If they're both lands or both artifacts, since Grindstone says that the cards have to share a color, then it doesn't count. The card is more money than it's worth for you, so I think you would rather play Great Whale and at least increase your shot at hitting infinite mana so you can do fun shenanigans.
If you're wanting to go hard combo, I would also cut Mind Funeral and Mind Grind for more tutor spells/effects. Increasing Ambition, Rune-Scarred Demon, Diabolic Tutor all come to mind. Another infinite combo that you can get is Gravecrawler + Mikaeus, the Unhallowed + Phyrexian Altar but that's a bit more money (about $65 total).
Okay, I'm gonna wrap this up because TappedOut is making my computer lag. Short version: this is a cool idea but I think it needs a little tuning.
1 week ago
Tasigur's Cruelty doesn't look like it would do as much you already have a lot of discard that is better than that. What are you trying to reanimate? You're yard or others? Also Corrosive Mentor looks a little redundant most of you're creatures already have wither or are more utility creatures. I haven't played this particular build but it looks to me like your are not planning on attacking and whittling down your opponents creatures through damage. Also Necropede if you are hoping for it as an early chump blocker maybe? But you have better recursion targets and better ways to distribute-1/-1 counters. I would also think about Arcane Lighthouse in your land base to help hit hexproof(not sure how common it is in your meta).Also on the Painful Quandary you are keeping hands really empty so the losing 5 life for every spell adds up really quickly. As for reanimation package if you are looking for other graveyards Sepulchral Primordial is a powerhouse.
2 weeks ago
3 weeks ago
Hey guys, played some more games with my playgroup and came with some more observations:
2) Enchanments can be bane of this deck. Our playgroup play a lot of nasty enchantments like No Mercy, Bloodchief Ascension, Painful Quandary and other stax and prison spells. Having a way to get rid of those is essential. In - Nevinyrral's Disk and Aura Thief. Cant wait to steal those nasty enchantments
3) Vengeful Pharaoh keeps impressing me. An prison effect that is hard to deal with.
4) With more games I find gravehate more and more essential. Scarab provides some hate but you need to have a way to get rid of cards other than creatures. Withered Wretch is great for that.
5) Lords that dont do anything besides +1/+1 underperforms. Axed Cemetery Reaper. (clashes with our commander).
4 weeks ago
Greed is a better version of Erebos' already very strong activated ability.
Tamiyo's Journal can be pretty great in a slower matchup, the utility of choosing to draw or tutor makes it good in multiple different scenarios.
Having No Mercy in play means your opponent can only really ever afford to attack you with lethal damage if at all.
Also you should throw in a Kor Haven, it's just a crazy good land.
Sorin Markov does so much here, particularly setting your opponent to 10 life, meaning if Kambal is out, they can only cast up to 4 more non-creature spells before dying.
Ward of Bones can lock your opponent out of playing creatures, and because of your pin-down auras, what creatures they do have out may be worthless.
BONUS: Grand Abolisher stops all sorts of counterspells and insant-speed nonsense.
1 month ago
Maybe one Painful Quandary.
Geier Reach Sanitarium. If they discard a land, you get your mana back.
Ruthless Sniper could have some real fun here.
And definitely some creature removal, such as Murderous Cut.