|Commander / EDH||Legal|
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|Scars of Mirrodin||Rare|
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Whenever an opponent casts a spell, that player loses 5 life unless he or she discards a card.
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Painful Quandary Discussion
5 days ago
So, I play megic about 3 years now, and a guy who just taught me now challenge me. I gong to play with black, hes choice is blue (I have a feeling he will play with Sphinx's Tutelage ) . So I just created a deck and wonder what the opinions for other. Am I have a chance or better to change cards.
1 Mana Web
I am happy for every little help
1 week ago
Sounds to me like you're wanting more of a punisher deck. Mogis, God of Slaughter would give you access to black and other pain spells like Polluted Bonds, Painful Quandary, Bloodchief Ascension ect. Also offers more draw and more control.
Otherwise to really screw over control decks, Mono-red excels at mass land destruction. Couple that with "damned if you do, damned if you don't" type spells like Spellshock, Manabarbs. This will also work well with Mogis. Purphoros is built to be all in and fast. If Purphoros gets out early enough then control decks may have a rough time stopping him. Especially with Price of Glory, MLD, Stoneshaker Shaman and Citadel of Pain, ect.
2 weeks ago
You may wish to consider Strionic Resonator as it combos with your commander well, allowing you to get back two goblins each turn. Also, you possess many other creatures like Cabal Slaver, Goblin Matron and Sensation Gorger to name a few who can make use of this and its mana cost is pretty low as a bonus. I see you have Slate of Ancestry in your maybe board, from my experiance in running aggressive goblin tribal its pretty good and with Wort, Boggart Auntie you lose very little from discarding. Possibility Storm may also be fun to add some fun chaos to the game and disrupt control players as well, if you want to be mean you could also try Painful Quandary.
1 month ago
I have talked to my playgroup recently, but seems like they couldn't settle in an agreement about the return of Sadistic Hypnotist. :/ I will, however, add Painful Quandary and remove Beastmaster Ascension (never seems to work for me). I will also replace Liliana's Specter for Damnation.
1 month ago
Polluted Bonds, Bloodchief Ascension are both pretty similar to Painful Quandary. I think Spreading Plague, Wound Reflection, Overburden and Tainted AEther are all pretty mean and similar to other suggested cards.
1 month ago
1 month ago
I'll throw it n my 2 cents on some black that will fortify your deck as well as agree you have too many creatures and not enough land.
When building commander you need to think about how impactful the cards you use will be after you play them. One time casts need to have real omph, mana needs versatility or ramped in quickly, board presence is key but you need to think on how the deck will work. It is easier to start with a theme or play style before you even pick a commander. I would recommend browsing EdHrec.com as it will tell you literally everything you need to know about commonly used strategies for chosen commanders and tribes.
1 month ago
Using my own knowledge and EDHREC I've got a few ideas.
Under "Tribal" I looked at the most playable creatures in Minotaur tribal decks and came up with a fairly short list.
~ Ragemonger, Felhide Petrifier, Rageblood Shaman, Lord of Shatterskull Pass, Gorehorn Minotaurs, Kragma Warcaller, Oracle of Bones, Deathbellow Raider, Felhide Spiritbinder, Tahngarth, Talruum Hero, Taurean Mauler, Adaptive Automaton, Metallic Mimic; then new additions, Ahn-Crop Crasher and Cursed Minotaur; and finally if you want to lean into graveyard/discard synergy I'd go with Minotaur Explorer and Hurloon Shaman, and on top of those, if you're feeling really confident - Ruinous Minotaur.
Without a strong enough spread of creatures (unless some other good minotaurs besides Neheb get printed in Amonkhet), I'd recommend not going down the usual tribal route with cards like Door of Destinies and Coat of Arms, instead focus on what Neheb brings to the table. The clauses "As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0." & "Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card." show that this card wants you to be almost hellbent most of the time. A commander like Malfegor is a good place to start on this theme, giving us a pretty substantial list to choose from.
~ Malfegor himself, Avaricious Dragon, and Sire Of Insanity are probably as heavy as you want to go on non-minotaur creatures; Waste Not, Anthem of Rakdos, Gibbering Descent, Rix Maadi, Dungeon Palace, Gamble, Grave Upheaval, Painful Quandary, Dark Withering, Kolaghan's Command, Call to the Netherworld, Dark Deal, Delirium Skeins, Behold the Beyond, Library of Leng, Pain Magnification, Megrim, Liliana's Caress, Quest for the Nihil Stone, Key to the City, and Necrogen Mists, all contribute to the discard theme. (If you want to use lands that end up in the graveyard Crucible of Worlds is definitely a great inclusion in the deck too).
We now want to keep Neheb from being blocked and/or killed by our opponents and get in for the damage we want him to, so I feel equipment are the way to go given our colors.
~ Sword of Feast and Famine does what we want here and more; Whispersilk Cloak, Swiftfoot Boots, Lightning Greaves, Loxodon Warhammer, Basilisk Collar, and Darksteel Plate keep Neheb untouchable, unblockable, or allow him to attack without fear of being blocked; functionally similar, the aforementioned Key to the City, whilst not an artifact, works as a discard engine and allowing Neheb to go unblocked, and in another vein a utility land like Rogue's Passage will probably come in handy.
Obviously you include EDH all-stars like Sol Ring, Sensei's Divining Top and Command Tower. Then all you should have to do is look at cards that you want in the deck from red and black that fit the theme or are just strong by themselves. Examples of strong stand-alone cards include Damnation, Terminate, Exquisite Blood, Stranglehold, etc.