|Commander / EDH||Legal|
Printings View all
|Shadows over Innistrad (SOI)||Rare|
Combos Browse all
Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colours and types. Put Ever After on the bottom of its owner's library.
Price & Acquistion Set Price Alerts
|Have (29)||Mousemke , Wolfebladeelite , Sparky41 , gildan_bladeborn , pskinn01 , NobleSlay3r , twistedmage , jhTheMan99 , Zhorus_The_Bauqret , saj0219 , Sun_Djinn_Kari , golgarigirl , Chandelier , ZombieFood , Lindough , Wolfninja , voidruby , DarkMagician , Falte , Rez09 , mentor6 , joshw335 , philktoken8998 , KB2187 , darthnuchi , ecurps , Raknamadak , Borg0th , Pylioz|
|Want (5)||ericalt91 , Spinalripper , Desol4tion , RedMulligan ,|
Ever After Discussion
6 days ago
I don't see why Mindcrank and a few other cards are in there if you aren't planning on milling people down, from your description it seems like thats not what you're going for, if you are, Traumatize. But I'd recommend sticking with lifedrain and good old fashion beating people over the head with lots of zombies. Phenax, God of Deception is cool, but don't try to do that and lifedrain zombies.
Look at Dralnu, Lich Lord because its amazing, same goes for Semblance Anvil, Possessed Skaab, Call to the Kindred, Ever After and Lim-Dul's Vault is broken. Obelisk of Urd is a tribal deck's best friend.
There are better wipes for this deck than Coastal Breach and you are a bit low on removal. Malicious Affliction and Dash Hopes are very good and fun. Get rid of Imprisoned in the Moon. Another thing you can do for removal is use Fleshbag Marauder, have it sac itself, then cast it from the graveyard. Stronghold Assassin too. Cauldron of Souls Can help you dodge board wipes and is a cool card to have. Perplex is fun too. And Mimic Vat
Arcane Adaptation is neat but there are much better cards that you can use. Black Market isn't as good as it seems because your mana empties before you can use it for anything good most of the time. Empty the Pits is very expensive, but if you can make it work, do it.
Your nonbasic lands are also really slow and you may need more lands in general, 36ish is about where you want to be. Look at Choked Estuary and Command Tower or cards that lower costs like Jet Medallion.
I know I've suggested to add a lot more cards than I suggested to take out, and I've never really even tried to give deck advice before, but I hope I at least gave you some ideas.
2 weeks ago
I think you're right on Ever After, and Pestilence, and Magnetic Theft. I think there is a value in being able to make people discard from the hand, I think I'll take out Unnerve and Tasigur's Cruelty, and put in Swiftfoot Boots to fill that role but better. I think Megrim is worth keeping in, because doubling up on that effect is really good, and it really surprised me how much impact its had so far. I think Memory Jar is too expensive for what it would do in this deck.
2 weeks ago
Sub out Ever After for Oversold Cemetery. I would also take out Unnerve and Tasigur's Cruelty. You are going to get a lot of discard off of the wheel effects and the two other discards. The fact that they are random makes them a lot better. Also cut Magnetic Theft, not the best for what you want to do, you have a lot better options out there. Finally Megrim should get out. It is a bit too costly for another copy of Liliana's Caress and you have so many other discard with upside cards. That makes room for Jagged Poppet, Curse of the Cabal, Blade of Selves, and Nihilistic Glee. I like Jagged Poppet a lot, if you think Plague of Vermin is better that would be the one I would sub. If you want to include both I don't like Pestilence but that's an argument that we had already...
Might want to think about Memory Jar although it is a little bit pricey... Also a bit situational
1 month ago
These are just a few suggestions, and I hope they help! Happy deckbuilding!
1 month ago
1 month ago
1 month ago
I'm seeing a few challenges for this deck.
- Your ramp is having a good foundation, but you don't have a very large chance of landing a ramp spell on turn 2, if I were you I would exchange the Commander's Sphere and Darksteel Ingot for an Orzhov Signet and a Gruul Signet, while on the topic of mana, you are playing Hour of Promise that synergizes well with Cabal Coffers and Urborg, Tomb of Yawgmoth, putting both in play at the same time.
- Your victory conditions seems to be scattered all around, you have a subtheme with planeswalkers and Parallel Lives, you have a token strategy with anthems to boost them, you have Purphoros, God of the Forge to kill people with tokens coming into play, then you have a couple of creatures which don't seem to support either of those strategies, you appear to be wanting to do too many different things.
I would consider replacing Saskia the Unyielding, Nylea, God of the Hunt, Iroas, God of Victory, Faith's Reward, Erebos, God of the Dead Beacon of Unrest, Xenagos, God of Revels, Ever After, Lurking Predators, Grave Titan.
A few suggestions on what to add instead could be something like Martyr's Cause, Retribution of the Meek, Fight to the Death, Obzedat's Aid (it can return planeswalkers), Blood Artist, Aura Shards Teysa, Orzhov Scion and Requiem Angel
In my experience, focusing on one main strategy and maaaybe one secondary strategy, is the way to get consistent performance with a deck.
2 months ago
Entomb, Vampiric Tutor, Demonic Tutor, Gamble, Sheoldred, the Whispering One, Reanimate, Grave Titan, Grisly Salvage, Mikaeus, the Unhallowed, Animate Dead, Avatar of Woe, Exhume, Ever After, Buried Alive, Zombie Infestation, Kheru Lich Lord, Skullbriar, the Walking Grave, Meren of Clan Nel Toth, Deathrender, Dralnu, Lich Lord, Mystical Tutor, Liliana, Death's Majesty, Living Death, Stitch Together, Nyx Weaver, Varolz, the Scar-Striped, Geth, Lord of the Vault, The Mimeoplasm, Birthing Pod, Noxious Revival, Ramunap Excavator, Prized Amalgam.
There's some great renamition based cards if you need some ideas... I play decks like this pretty often.