Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colours and types. Put Ever After on the bottom of its owner's library.
|Have (2)||gildan_bladeborn , metalmagic|
|Want (2)||BX223Hunter , xUndeathlyAngel|
Printings View all
|Commander 2020 (C20)||Rare|
|Shadows over Innistrad (SOI)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Ever After occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Ever After Discussion
10 hours ago
CyborgAeon you are indeed correct about the "go off in response" mechanic provided you have enough non-land non-creature cards in your hand (which is always true for the first go-off in response). However, there is small window where removal could be used if Skirge Familiar and Bone Miser enter the battlefield at different times (this happens in the first attempt). At this stage you must kill your own Skirge Familiar with Soul Spike (if the interruption exiles). In response, you can get enough mana to cast graveyard recursion: Ever After, Living Death
I do think Dread is still needed. Mainly because you are very often interrupted mid combo (by countermagic for example). You need a way to attempt to survive and combo off in the following turns. To do this you must have Skirge Familiar and Bone Miser in the graveyard/battlefield and have a card on top of your library. The eldrazi only help with the latter.
I would swap the following cards for your combo:
OUT (7 cards):
IN (5 cards):
I really like your combo and definitely choosing it over the ooze combo is a matter of preference. I have to say that in my meta having a creature based win (second attempt) is very valuable because of the decks I'm used to play against. Also the instant speed win through Makeshift Mannequin has been handy at times.
Anyways I'm for sure gonna buy the extra cards and give it a try in my play group. I do think your combo deserves a mention in the description (or even another decklist). I'm a bit busy these days so it might take a while for me to add it. However, if you have time to make a playlist I could also mention it and link it in the description!
Thanks for the innovative approach!
4 days ago
CyborgAeon Thank you for your post! It's indeed a very interesting idea... It's very similar to the The Gitrog Monster cEDH combo with dredge, I think the combo is better explained by paraphrasing the description from the Gitrog primer (https://tappedout.net/mtg-decks/gitrog-land-combo/)
With Bone Miser and a "discard outlet" (Skirge Familiar) on the battlefield and a Nightmare Void in our hand, we first discard two shufflers ( Kozilek, Butcher of Truth + Dread for example) to gain 2 black mana (Skirge Familiar). They are both shuffled into the deck. Then we discard Nightmare Void to the outlet to gain 1 black mana (Skirge Familiar). Nightmare Void hits the graveyard, causing Bone Miser's "Whenever you discard a noncreature, nonland card, draw a card." When this trigger resolves, we replace the draw with a dredge, getting Nightmare Void back to our hand and milling two cards in the process. If we run at least two shufflers ( Kozilek, Butcher of Truth + Dread for example) we are always guaranteed to have at least 2 cards on top of our deck, which allows the Dredge trigger to always to happen when we discard Nightmare Void. Thus, we can discard Nightmare Void infinite times through Skirge Familiar and gain infinite black mana. We can finish the game with any finisher (for example Syr Konrad, the Grim).
In other words, the win con becomes: Have both Skirge Familiar and Bone Miser on the field and Nightmare Void in our hand. In my experience playing this deck you rarely win the turn you cast Belz because you usually get interrupted (by countermagic for example). Thus, you always need a plan to try to combo off in the next turns… Here Living Death, Ever After and Twilight's Call can provide combo recursion.
However, the main advantage from the Necrotic Ooze combo is that creature removal is virtually ineffective (because you can restart the loop on top of any interaction). This combo is vulnerable because when the Nightmare Void trigger is on the stack opponents can cast creature removal such as Path of Exile. This is the reason why I swapped it over the Mike-Trike combo.
I do like the fact it requires less cards and I will add the cards to the maybeboard, however I still think it’s better to run the Necrotic Ooze combo for it’s resilience (in spite of the extra damage taken for requiring more cards).
5 months ago
Thanks Funkydiscogod. Vigor Mortis was in for Zombify just because it was cheaper and I'm trying to stick to a strict $5 budget. But Bond of Revival is even cheaper than Unburial Rites, so I'll make that switch. In fact, at only 10 cents that would also let me play a copy or two of Ever After and still stay under budget. Thanks!
5 months ago
5 months ago
Ever After needs more love.
7 months ago
Lord0fHam Regarding your 1st question, there are two more combo finishers besides Mikaeus, the Unhallowed + Triskelion . They are listed in the Maybeboard ( Repay in Kind + Lich or Sanguine Bond + Exquisite Blood + Soul Spike ). Although these combos are not graveyard based per se, they are very mana intensive and Skirge Familiar is pretty much mandatory to execute them. The Main combo line requires Skirge Familiar to be revived with Dread Return so it's hard to avoid being graveyard dependent. I think Mikaeus, the Unhallowed + Triskelion is the most resilient of the combos since multiple cards can execute the combo in case you get countered ( Ever After , Living Death , or even Twilight's Call ).
Regarding you second question the deck doesn't have a good way to protect itself from being interrupted (due to being mono black and having the 4cmc+ condition). That being said, there are two scenarios
-Interruption before Belz's ETB: simply ramp until 8 and try again...
-Interruption after Belz's ETB: Discarding Dread provides you multiple chances to revive the duo in the following turns. Basically you can attempt a win one per turn for the following 2 turns (sometimes even more because Ever After goes to the top of your library if it resolves..) More details are given at the end of the "combo" section of the primer.
11 months ago
I would take out Ever After as it is a bit slow and I'm not sure you'd ever play it especially in modern (unless this is more of a casual deck which is understandable). I think you can cut out Merciless Eternal too, is it apply enough pressure I think, compared to your other afflict cards. You can take a hint from standard and have Curious Obsession to even further pressure if that's what you like. Also I would change Encrust to better forms of removal such as Cast Down , Murder , Fatal Push or Bedevil . Another addition would be to remove Crippling Chill for Blink of an Eye which I think is better overall as you can remove a creature and force the opponent to play it next turn, or remove something like Ensnaring Bridge or another artifact/enchantment that affects you or your creatures. I hope this helped, and this looks like a super fun deck!