At the beginning of your upkeep, target opponent puts the top three cards of their library into their graveyard, then you draw a card for each land card put into that graveyard this way.
|Have (2)||metalmagic , abby315|
Printings View all
|Core Set 2019 (M19)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Patient Rebuilding occurrence in decks from the last year
Latest Decks as Commander
Patient Rebuilding Discussion
2 months ago
I play a more budget version of this and Patient Rebuilding helps draw cards during upkeep as well as mill.
2 months ago
4 months ago
Enkele suggesties voor mill kaarten: Patient Rebuilding; Sands of Delirium; Riddlekeeper; Memory Erosion; Fleet Swallower; Traumatize; Drowned Secrets; Increasing Confusion; Belltower Sphinx; Manic Scribe
6 months ago
Brainstorm - Deepfathom Skulker - Mind Spring - Fathom Trawl - Patient Rebuilding - Fact or Fiction - Divination - Borrowing 100,000 Arrows - Fascination - Loyal Drake - Thought Sponge - Insight - Ancestral Memories - Kumena's Awakening - Opportunity - Verity Circle - Arcanis the Omnipotent - Deep Analysis - Rush of Knowledge - Keep Watch
6 months ago
Is this deck intended to be casual or competitive? Budget or no? I'd recommend changing the hubs for your deck to help everyone give more targeted feedback and to expose the deck to a broader audience.
That being said, here are cards I'd recommend based off of Mill decks I've seen on MTGO/online (not taking into account card cost): Shelldock Isle as it basically nets you an extra card/free spell
Oboro, Palace in the Clouds to trigger Hedron Crab over and over
Visions of Beyond because it's basically Ancestral Recall for Mill
Field of Ruin to hit your opponent's important lands
Crypt Incursion as a way to help you survive
Snapcaster Mage to flashback your Glimpses, Visions, etc.
Breaking / Entering as a maybeboard card if you really need more efficient mill
Here are some other thoughts I had:
-You have a fair number of expensive cards in your deck, but you only have 20 lands. I have a feeling that your expensive cards will be stuck in your hand as you struggle to draw enough lands to play them (which will only be exacerbated by the fact that you have 64 cards in your deck). Even still, you'll probably want 21-23 lands in your deck. With that the average game of Modern lasts about 5 turns - can you successfully mill your opponent out in that time? If not, you'll want to trim/remove the cards that don't have a significant impact by that time. For example, I would consider replacing the following:
Curse of the Bloody Tome: comes out on turn 3 and you'll probably get 1-2 triggers out of it.
Patient Rebuilding: very variable and you may not even get any triggers out of it.
Keening Stone: you probably won't be able to cast this card.
Traumatize: most of the time this will probably only be marginally better than another Glimpse or perhaps even worse! I'd recommend doing some playtesting with your deck to see on average how many cards you mill from your opponent by turn 5. Also consider that opponents will be thinning their decks with fetchlands, Arcum's Astrolabe, and Mishra's Bauble.
Increasing Confusion: this card is very deceptive in that it actually isn't that mana efficient. If you flash it back on turn 5, then it's the exact same thing as Glimpse!
Mind Grind: same thing except for Mind Funeral - at 6 mana, this card does the same thing that Mind Funeral does for 3! -If you can afford it, definitely run 4x Glimpse, 4x Archive Trap, and 4x Mesmeric Orb. Those are your most powerful cards that you'll want every game.
-You'll also want dual lands, like Darkslick Shores, Drowned Catacomb, Watery Grave, etc. This will really help prevent you from getting mana screwed by drawing too many of one basic. Also, fetchlands are Hedron Crab's best friend!
Mill is always a fringe deck in the Modern metagame as most decks will just out-value and outrace you, which is a shame because I always find Mill so fun to play! I hope all this helps you out and I hope I didn't come off as mean/rude. I'm genuinely trying to help you out with your deck so you can win more and have more fun with it!
8 months ago
Mindshrieker could potentially be a big flyer. Patient Rebuilding? Hedonist's Trove? Chancellor of the Spires? Mind Sculpt? Leyline of the Void so everything milled is exiled instead. Ashen Powder and Extract from Darkness are always fun in my mill deck.
Then there's always the Persistent Petitioners route...
11 months ago
1 year ago
- For Phenax, we want cards with large toughness, and cards that want to be tapped (such as Daring Thief ).
- Syr Konrad, the Grim is essential, as it's the best single mill card and has several one-card combos.
- Undead Alchemist points to a possible zombie mill theme.
- Drown in the Loch is a no-brainer.
- Mind Grind is a one-card win condition.
- Patient Rebuilding is an engine.
- Ashiok, Dream Render is a good fit.