At the beginning of your upkeep, target opponent puts the top three cards of their library into their graveyard, then you draw a card for each land card put into that graveyard this way.
|Have (2)||metalmagic , abby315|
Printings View all
|Core Set 2019 (M19)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Patient Rebuilding occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Patient Rebuilding Discussion
1 day ago
Is this deck intended to be casual or competitive? Budget or no? I'd recommend changing the hubs for your deck to help everyone give more targeted feedback and to expose the deck to a broader audience.
That being said, here are cards I'd recommend based off of Mill decks I've seen on MTGO/online (not taking into account card cost): Shelldock Isle as it basically nets you an extra card/free spell
Oboro, Palace in the Clouds to trigger Hedron Crab over and over
Visions of Beyond because it's basically Ancestral Recall for Mill
Field of Ruin to hit your opponent's important lands
Crypt Incursion as a way to help you survive
Snapcaster Mage to flashback your Glimpses, Visions, etc.
Breaking / Entering as a maybeboard card if you really need more efficient mill
Here are some other thoughts I had:
-You have a fair number of expensive cards in your deck, but you only have 20 lands. I have a feeling that your expensive cards will be stuck in your hand as you struggle to draw enough lands to play them (which will only be exacerbated by the fact that you have 64 cards in your deck). Even still, you'll probably want 21-23 lands in your deck. With that the average game of Modern lasts about 5 turns - can you successfully mill your opponent out in that time? If not, you'll want to trim/remove the cards that don't have a significant impact by that time. For example, I would consider replacing the following:
Curse of the Bloody Tome: comes out on turn 3 and you'll probably get 1-2 triggers out of it.
Patient Rebuilding: very variable and you may not even get any triggers out of it.
Keening Stone: you probably won't be able to cast this card.
Traumatize: most of the time this will probably only be marginally better than another Glimpse or perhaps even worse! I'd recommend doing some playtesting with your deck to see on average how many cards you mill from your opponent by turn 5. Also consider that opponents will be thinning their decks with fetchlands, Arcum's Astrolabe, and Mishra's Bauble.
Increasing Confusion: this card is very deceptive in that it actually isn't that mana efficient. If you flash it back on turn 5, then it's the exact same thing as Glimpse!
Mind Grind: same thing except for Mind Funeral - at 6 mana, this card does the same thing that Mind Funeral does for 3! -If you can afford it, definitely run 4x Glimpse, 4x Archive Trap, and 4x Mesmeric Orb. Those are your most powerful cards that you'll want every game.
-You'll also want dual lands, like Darkslick Shores, Drowned Catacomb, Watery Grave, etc. This will really help prevent you from getting mana screwed by drawing too many of one basic. Also, fetchlands are Hedron Crab's best friend!
Mill is always a fringe deck in the Modern metagame as most decks will just out-value and outrace you, which is a shame because I always find Mill so fun to play! I hope all this helps you out and I hope I didn't come off as mean/rude. I'm genuinely trying to help you out with your deck so you can win more and have more fun with it!
2 months ago
Mindshrieker could potentially be a big flyer. Patient Rebuilding? Hedonist's Trove? Chancellor of the Spires? Mind Sculpt? Leyline of the Void so everything milled is exiled instead. Ashen Powder and Extract from Darkness are always fun in my mill deck.
Then there's always the Persistent Petitioners route...
4 months ago
6 months ago
- For Phenax, we want cards with large toughness, and cards that want to be tapped (such as Daring Thief ).
- Syr Konrad, the Grim is essential, as it's the best single mill card and has several one-card combos.
- Undead Alchemist points to a possible zombie mill theme.
- Drown in the Loch is a no-brainer.
- Mind Grind is a one-card win condition.
- Patient Rebuilding is an engine.
- Ashiok, Dream Render is a good fit.
6 months ago
multimedia the 9 lands you're looking for are in the maybe board :) as stated befor the main board are cards i own and the maybe board are cards i consider, need or will buy later :)
the main them of the deck is to annoy anyone at the table as much as possbile
also Chromi is just a placeholder till i got my Yennett, Cryptic Sovereign
thank you for the great feedback :)
i will take the addition and cuts in consideration and will do some playtesting with proxys to see what sticks with my play style best :)
7 months ago
Good idea, but needs refinement. Tempting Witch and Giant's Skewer work well enough together, but it's not really what you need here and it's unreliable and mana-heavy. I'd recommend cutting them along with Ill-Gotten Inheritance and Vantress Gargoyle , who are both underpowered. Negate doesn't fit with your theme. Patient Rebuilding is no longer standard-legal. Witch's Cottage will just be a tapped swamp most of the time. Replace Evolving Wilds with Fabled Passage .
Now, with all these cuts we need some cards to add. Put in some more Revenge of Ravens to discourage attacking and get you more lifegain and time to drain, Cauldron Familiar fits into this deck well, Murderous Rider gives you a better kill spell than Murder (which means you might take that out too) as well as some lifegain. Consider Clackbridge Troll , who I think is massively underused in this format, and gives you some cards and life at the least.
Right now I think this format is harsh on this archetype, with all the aggro and midrange around, but mess around and find some strategies that work. I'd recommend switching blue to green, since there's plenty of green cards that'll help this deck ( Moldervine Reclamation for instance) and not much blue.
10 months ago
I am currently wondering about the efficiency of the Extract -like effects, so I am trying this card and Bitter Ordeal while lowering my mana curve a little by taking out two inefficient 5 CMC cards (even though I really like Patient Rebuilding ). I never found the right turn to play Dire Undercurrents anyway.
One other thing I am thinking about is running the three allied fetches that I have in another deck and Prismatic Vista . Deck thinning is always a plus and it synergizes with Altar of the Brood . I may udate the deck soon with this in mind.
Finally, the spoil of Arcane Signet from Throne of Eldraine might be the right time to think about ramping harder ... and I wouldn't know what to take out. Any suggestions ?
10 months ago
Thanks for stopping by, iNinjy!
As for the cards, here are my thoughts:
Mind Funeral was previously in the deck, but has been cut in favour of other more impacting effects. Still in the sideboard. The only problem it has it's that it targets a single player, so it's less impacting than what I would like it to.
Altar of Dementia is very powerful, but is ought to be my finishing move, as the X/X creature that I sacrifice to it is no more available for extra milling, so I guess I won't put it in yet.
Glimpse and Mind Sculpt are one player focused, and since I play in 4-6 players games, the impact they have on the game is negligible, thus they were not included (for similar reasons as the removal of Mind Funeral from Mainboard).
Patient Rebuilding was previously in the deck, but has been cut for straight out being an inefficient mana investment. At 5 mana, this card competes with casting Phenax or Consuming Aberration , and it's not nearly as useful. Not only that, but I have to wait my next turn for the effect to trigger, it targets only one person (for a negligible amount of cards) and the amount of cards I get to draw could as well be zero. Since it was meant to be one of the deck's drawing engines, I substituted it months ago with Recurring Insight , as it can draw more and more quickly.