Patient Rebuilding


Format Legality
Pre-release Legal
Magic Duels Legal
Brawl Legal
Modern Legal
Standard Legal
Legacy Legal
Leviathan Legal
Unformat Legal
Casual Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Rare

Combos Browse all

Patient Rebuilding


At the beginning of your upkeep, target opponent puts the top three cards of their library into their graveyard, then you draw a card for each land card put into that graveyard this way.

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Patient Rebuilding Discussion

LittleBlueHero on Sticky for M19?

17 hours ago

Thats a really neat strategy.

One of my losses was to mono blue, guy was playing Patient Rebuilding and Psychic Corrosion. Milled me out once with the combo. Game two he got Patient Rebuilding only but the card advantage he got from it helped him put me away rather quickly.

Card is bonkers in limited.

multimedia on Standard U Mill

1 day ago

Hey, Patient Rebuilding has been suggested already, but I'm going to suggest it again. It's the kind of payoff you want when you're milling your opponent's library because of it's interaction with your best milling card Psychic Corrosion. These two together are an engine and a two card engine is pretty good for a combo deck.

You want more draw with Corrosion as well as ways to find Corrosion and Rebuilding. Consider Glimmer of Genius and Anticipate? Glimmer acts as both find and draw. It's also a nice follow up play after a turn three Corrosion. Anticipate can be a turn two play to help you find Corrosion. Negate will be your best sideboard card option might even want one or two main deck to protect Corrosion.

The mill strategy requires some set-up I think early game plays that can interact and slow down your opponent can be beneficial. Consider Essence Scatter and Blink of an Eye? Memory is powerful with Corrosion and Commit is a fine four drop spell that helps to buy more time to mill. It also puts something important from your opponent on top of their library which you can mill away.

Many creatures from your opponent can be really hard to overcome since you realistically need quite a bit of time/turns to mill your opponent out. Consider Azorius adding white for Settle the Wreckage and Fumigate? These cards buy you time by stopping a lot of creatures to set-up the mill strategy.

CharlesChinigan on Mono Blue Mill

3 days ago

I suggest Patient Rebuilding. I have it in my iteration of mill and it works in tandem with Fraying Sanity and Psychic Corrosion. It does kick up the mana curve a bit though.

garruk3 on Is it My Turn?

6 days ago

I love the concept for this deck. Absolutely love it. Psychic Corrosion is also a must for this deck. The Patient Rebuilding and Psychic Corrosion can mill up to 9 cards per upkeep out of the opponents deck, and since you are taking a lot of turns in a row, you will mill the opponent really easily. Millstone is also another good card if you want another mill card, because there doesn't seem to be a lot of mill cards in this deck (since you said that this deck is partly mill along side of taking a million turns in a row). Otherwise the deck looks really good and fun to play with.

P.S. Tapped Out accounted for the new M19 set, so you can replace Time Walk with Nexus of Fate.

garruk3 on Exciting Cards in M19

1 week ago

I'm excited for Elvish Clancaller, seems very useful in the modern elf deck that I am playing in currently. Leonin Warleader was fun to play against in pre-release, even though I might not ever use it. Patient Rebuilding and Psychic Corrosion is a huge combo that might bring mill back into standard.

Daggerfella on Exciting Cards in M19

1 week ago

I kinda like all the milling Patient Rebuilding, Psychic Corrosion, and Millstone!

It would be worth it with Reliquary Tower as some of these cause you to draw more and you might not want to discard. plus Omniscience will allow you to play just about anything at that point if ya pull it off.

and Chaos Wand will give you more versitility.

I might make a deck that uses all of these

Illuminate21 on M19 - Grixis Control (splash for Chromium)

1 week ago

Tezzeret, Artifice Master: Seems very powerful, with his 0 ability being the most powerful and having the most potential, imo. However it might dictate a more artifact focused theme, although if you've got the time the Thopter's can just help with that. Tbh if you get the emblem, you should already to be winning, so I'm not too sure about it. Also competes with The Scarab God cmc-wise, and imo The Scarab God is the more powerful of the two, since Tezzeret, Artifice Master doesn't leave behind anything that is truly scary, besides 1/1 flyers.

Mirror Image: As much as I like the opportunity to copy a Torrential Gearhulk, I don't think it's that useful, since it is literally a dead card in any other scenario, minus The Scarab God's ability.

Chromium, the Mutable: Every control players dream of a finisher xD. I guess mana-wise, you've still got some Aether Hubs that you can play more of to splash, although might want more than that. I've seen some people debate if Nezahal, Primal Tide is still the card to go for since the Dino draws card, but I think a Flashy 7/7 flying Dragon beats that.

Nicol Bolas, the Ravager  Flip: I'll admit, Bolas is the one card that intrigues me the most. The primary focus of him isn't to just play him for his face up side, but to flip him for his planeswalker side. With that in mind, I'm wondering if its better to play him turn 6 (or turn 7, if you're leaving up Torrential Gearhulk) and keep up 2 mana for removal, and flip him the next turn. Interesting card, and definitely something that I'll be testing and keeping an eye.

Just some cards I wanted to mention as well, since I think these might have "some" potential but I'm not too sure about them. Also some pet cards of mine :3