Patient Rebuilding

Patient Rebuilding

Enchantment

At the beginning of your upkeep, target opponent puts the top three cards of their library into their graveyard, then you draw a card for each land card put into that graveyard this way.

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Set Rarity
Core Set 2019 (M19) Rare

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Legality

Format Legality
Oathbreaker Legal
Arena Legal
Historic Legal
1v1 Commander Legal
Pioneer Legal
Legacy Legal
Canadian Highlander Legal
Commander / EDH Legal
Highlander Legal
Modern Legal
Tiny Leaders Legal
2019-10-04 Legal
Custom Legal
Unformat Legal
Duel Commander Legal
Casual Legal
Leviathan Legal
Vintage Legal
Limited Legal
Block Constructed Legal

Patient Rebuilding occurrence in decks from the last year

Latest Decks as Commander

Patient Rebuilding Discussion

Gomoomog on Win or Lose, Draw.

2 months ago

I play a more budget version of this and Patient Rebuilding helps draw cards during upkeep as well as mill.

Helgrind on Arjun, Drawing Cards

4 months ago

Enkele suggesties voor mill kaarten: Patient Rebuilding; Sands of Delirium; Riddlekeeper; Memory Erosion; Fleet Swallower; Traumatize; Drowned Secrets; Increasing Confusion; Belltower Sphinx; Manic Scribe

Draw kaarten: Into the Story; Brainstorm

Dreamborn Muse is een optie, maar dicey gezien jij de grootste handsize hebt/will hebben. Als je genoeg spells speelt die alle spelers draw geven, is Narset, Parter of Veils een supergoede inclusie

Op dit moment zijn imo Oneirophage, Fevered Visions en Bomat Courier (die laat je geen kaarten trekken) de zwakste kaarten in het deck

tabbs33 on The Dark Mill

6 months ago

Is this deck intended to be casual or competitive? Budget or no? I'd recommend changing the hubs for your deck to help everyone give more targeted feedback and to expose the deck to a broader audience.

That being said, here are cards I'd recommend based off of Mill decks I've seen on MTGO/online (not taking into account card cost): Shelldock Isle as it basically nets you an extra card/free spell

Oboro, Palace in the Clouds to trigger Hedron Crab over and over

Visions of Beyond because it's basically Ancestral Recall for Mill

Search for Azcanta  Flip to continue to dig up Mill spells

Surgical Extraction/Extirpate/Ashiok, Dream Render/Nihil Spellbomb to hit key pieces your opponent needs (e.g. Uro, Kroxa, etc.)

Field of Ruin to hit your opponent's important lands

Crypt Incursion as a way to help you survive

Snapcaster Mage to flashback your Glimpses, Visions, etc.

Drown in the Loch, Fatal Push to serve as cheap, flexible answers to your opponent's threats

Inquisition of Kozilek,Thoughtseize to get your opponent's threats before they become threats

Breaking / Entering as a maybeboard card if you really need more efficient mill

Here are some other thoughts I had:

-You have a fair number of expensive cards in your deck, but you only have 20 lands. I have a feeling that your expensive cards will be stuck in your hand as you struggle to draw enough lands to play them (which will only be exacerbated by the fact that you have 64 cards in your deck). Even still, you'll probably want 21-23 lands in your deck. With that the average game of Modern lasts about 5 turns - can you successfully mill your opponent out in that time? If not, you'll want to trim/remove the cards that don't have a significant impact by that time. For example, I would consider replacing the following:

Curse of the Bloody Tome: comes out on turn 3 and you'll probably get 1-2 triggers out of it.

Patient Rebuilding: very variable and you may not even get any triggers out of it.

Keening Stone: you probably won't be able to cast this card.

Traumatize: most of the time this will probably only be marginally better than another Glimpse or perhaps even worse! I'd recommend doing some playtesting with your deck to see on average how many cards you mill from your opponent by turn 5. Also consider that opponents will be thinning their decks with fetchlands, Arcum's Astrolabe, and Mishra's Bauble.

Consuming Aberration/Nemesis of Reason: again, won't have an impact until turn 6, which may be too late.

Increasing Confusion: this card is very deceptive in that it actually isn't that mana efficient. If you flash it back on turn 5, then it's the exact same thing as Glimpse!

Mind Grind: same thing except for Mind Funeral - at 6 mana, this card does the same thing that Mind Funeral does for 3! -If you can afford it, definitely run 4x Glimpse, 4x Archive Trap, and 4x Mesmeric Orb. Those are your most powerful cards that you'll want every game.

-You'll also want dual lands, like Darkslick Shores, Drowned Catacomb, Watery Grave, etc. This will really help prevent you from getting mana screwed by drawing too many of one basic. Also, fetchlands are Hedron Crab's best friend!

Mill is always a fringe deck in the Modern metagame as most decks will just out-value and outrace you, which is a shame because I always find Mill so fun to play! I hope all this helps you out and I hope I didn't come off as mean/rude. I'm genuinely trying to help you out with your deck so you can win more and have more fun with it!

Brutal_B on Phenax

8 months ago

Mindshrieker could potentially be a big flyer. Patient Rebuilding? Hedonist's Trove? Chancellor of the Spires? Mind Sculpt? Leyline of the Void so everything milled is exiled instead. Ashen Powder and Extract from Darkness are always fun in my mill deck.

Then there's always the Persistent Petitioners route...

enrico81 on Alela, Enchantress of the Fae

11 months ago

What do you think about cards like Patient Rebuilding , Karmic Justice , Kismet and Authority of the Consuls ? I like this deck and I will make my personal version ;-)

m1nced on Mill Town

1 year ago

First thoughts:

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