In Garruk's Wake

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2019 (C19) Rare
Commander 2016 (C16) Rare
Magic 2015 (M15) Rare
Promo Set (000) Rare

Combos Browse all

In Garruk's Wake

Sorcery

Destroy all creatures you don't control and all planeswalkers you don't control.

Browse Alters

In Garruk's Wake Discussion

TypicalTimmy on Take Damage, Win Game

4 days ago

theartision, ahh okay mate!

Well, here's a list of cheap wraths for ya!

I'm not sure on cheap tutors. Maybe other users can chime in on that one :)

maddjackyl on The Altered Beast

1 week ago

Thoughts on deck construction and how the deck played:

Fade Away is great budget but could use be upgraded to Cyclonic Rift / Blasphemous Act / Star of Extinction

Some more early game plays: Gilded Drake , Nev's disk, Oblivion Stone .

I would have included Ashiok, Dream Render , however most of my playgroups have Graveyard strategies included, and i don't want to be that guy.

I originally built with intent to run Desecrated Tomb . When it was played I found it to be too slow and didn't provide a lot of value. It was really gimmiky and really only ever netted me 2 bats over 15+ games.

Even though there is plenty of draw, wheel effects could help get things in the GY more quickly. i.e. Windfall , Wheel of Fate , Magus of the Wheel , Jace's Archivist , Reforge the Soul , etc.

You could also include cards like rise of the dark realms, or command the dread horde for added graveyard recursion, and a way to propel yourself to the front of the game after a major board wipe like In Garruk's Wake .

Azeworai on Big Jodah (need help-read description)

2 weeks ago

Alright. As to what I would cut:

Utter End : It's a bit too little mana to be cheated out, yet too costly to be worth it.

Villainous Wealth : 'X' costs can't be abused with Jodah, so I'd remove it.

Genesis Wave : Same deal.

Enlightened Tutor : There are no artifacts outside of a couple of gearhulks and Magister Sphinx , and the only enchantments that seem worth finding are Rhystic Study and Omniscience . It doesn't seem too potent in here.

Casualties of War : I think In Garruk's Wake is just better. So much mana when you could just cast a huge threat.

Enter the Infinite : You can't actually win immediately when this resolves (unless I'm missing something). When this is the case, it's not quite worth it.

Nissa's Revelation : Given how many ways this deck can refill its hand, consider that this doesn't add to the board state, reveals a card in your hand, and is a turn off of doing something else.

Terastodon : I've never really liked this card. Just personal preference. It's a vanilla 9/9 that doesn't do much outside of removal.

Gamble : Not sure why this is here. With Demonic Tutor , Vampiric Tutor , Mystical Tutor , and other superior options, this seems lacking.

AEtherspouts : With Cyclonic Rift , Merciless Eviction , In Garruk's Wake , Plague Wind , and Flood of Tears , this wrath seems excessive.

Vindicate : I prefer Beast Within or Swords to Plowshares when given the option. You have Anguished Unmaking , Cruel Ultimatum , Despark , Assassin's Trophy , and tutors to find them, sorcery speed is without use. More interaction in a deck like this seems as if it's a juxtaposition to the gameplan.

That's all I have for what may be banished, however, I have one recommendation:

Treachery seems as if it would be awesome in here. Steal a creature then cast something huge. A lot of value here.

Afromancer55 on Slimefoot, the Pun-gus

2 weeks ago

in conjunction with sejuani90's comments, i would suggest Toxic Deluge , Damnation , Decree of Pain , Black Sun's Zenith and In Garruk's Wake are some of golgari's best mass removals imo.

TypicalTimmy on Yawgmoth in my meta

3 weeks ago

Run In Garruk's Wake and Plague Wind . Those cost a lot to cast, sure; However by the time you could naturally cast them, stompy decks should have a powerful boardstate and ramp decks should have their key pieces out. So these are beautiful disruption once they hit their tempo.

polydeuces17 on Oloro, Weaponized Life Gain

3 weeks ago

Drop phyrexian arena, it's too slow. What's your budget like, and how competitive are you looking to make the deck? Demonic Tutor instead of diabolic if you've the funds, maybe keep both. Diabolic Revelation is a really nice search card too. How fast you want the deck, some proliferation cards to get that Sorin up quickly, Contentious Plan , Tezzeret's Gambit ... Some of the Ajanis have nice Ults too, with lower costs to hit the board. Looks a little to me like you're trying to do too many different things with the deck at once, Stax, life gain, control, tokens, draws etc. If you want to combo out, switch a bunch of those creatures for more control/search cards. Soul warden/soul attendant is alright, not a real good fit for the deck, since you already gain 2 life per turn off of oloro, being like 16 if you have three of your double life gains.. you could fit something better. Get rid of that blood baron, you definitely need more artifact/enchantment control... Not sure what your play group is like but there are some nice ones that gain you 4 life to trigger your angelic accord... I would maybe think of more Stax style cards, Propaganda perhaps, Grand Arbiter Augustin IV thinking of Teysa, Envoy of Ghosts and Karlov of the Ghost Council will be more useful than a lot of those creatures and also allow you to have fewer while keeping control on board, maybe add a Dovin's Veto Time Wipe Supreme Verdict if you rather only hit opponents creatures, In Garruk's Wake perhaps Mass Calcify I could go on and on, but yeah kind of depends on how competitive you want to be I suppose..

K1ngMars on "Library.exe has stopped working" | Phenax Primer

4 weeks ago

Well, THCue, it depends.

Most of the time, you'd want to go for the mill kill, but there can be some situations in which it's more advantageous to cast a In Garruk's Wake / Insurrection / Fact or Fiction / Disrupt Decorum from someone else's yard than to mill for 8. It's good to note also how most of the X/X creatures I run count creatures in your opponent's graveyards, so Wrexial wouldn't affect that either.

Wrexial is very versatile, as it potentially gives you access to many more options, since you may as well mill on purpose one of your opponents beforehand to later steal a particular spell from their graveyard.

Caerwyn on Teysa`s Death Party

1 month ago

Giving this a quick look, I think your biggest problem is going to be the rather high average converted mana cost. You have a large number of cards with powerful effects, but probably too many, and that's going to hurt your gameplay some.

Here's a couple suggestions:

  1. You have a lot of high-costed boardwipes, like Fumigate , In Garruk's Wake , and Single Combat . The brand new Winds of Abandon is fantastic, serving as both spot removal in the early-game and a one-sided wrath in the later game. Toxic Deluge and Wrath of God are classics for a reason.

  2. No White Commander deck is complete without Path to Exile and Swords to Plowshares - they're just too good to pass up.

  3. Attrition turns tokens into removal and serves as a sacrifice outlet.

Otherwise, I would look at your creatures and try to cull some of the high-costed ones. Their effects might be great--but a great effect doesn't get you much if you never have the mana to cast it/have better bombs you are casting instead.

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In Garruk's Wake occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Black: 0.34%

Golgari: 0.11%