In Garruk's Wake

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Frontier Legal

Printings View all

Set Rarity
Commander (2016 Edition) Rare
Magic 2015 Rare
Promo Set Rare

Combos Browse all

In Garruk's Wake

Sorcery

Destroy all creatures you don't control and all planeswalkers you don't control.

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In Garruk's Wake Discussion

xyorrk on Krenko's Krew

3 days ago

Eek, I'm all about the mana sharing, but that could give blue enough to cast a Cyclonic Rift or black an In Garruk's Wake with mana to spare for a tutor for it. Plus you don't have a cost to tap Krenko, and you only have two cards that cost more than 5 mana. How about Thousand-Year Elixir and Magewright's Stone? It's no Seedborn Muse, but you can use Rings of Brighthearth with thier tap ability too. So with both rings and either of those out you could double with Krenko SIX times with 9 mana!! Even if Krenko was your ONLY creature out, that takes you from one goblin to 64! Even if you only used rings on the stone for three mana total you can get three activations. I'd tap that.

bushido_man96 on Volrath the Fallen (Stepping back in)

5 days ago

Ok, updates coming. I've placed a card order, and this is what I have coming in:Dread, Graveborn Muse, Liliana of the Dark Realms, In Garruk's Wake, Palace Siege, and two good lands, Nykthos, Shrine to Nyx and Vesuva. I decided to splurge just a little bit in the hopes of pushing this deck's performance up. I've always liked playing black, and Volrath is a lot of fun as a commander, so I'm going to make it worth while.

The lands will be easy to sub in, but the others I will take any suggestions on. In Garruk's Wake will take the place of Forced March. I'm thinking Gravedigger might get cut as well, as I have more than enough graveyard bounce spells, I think.

Comments and suggestions are welcome, please!

Vininn126 on You done pissed Saskia off!!!

6 days ago

So if this is gonna be a stompy aggro ramp deck, i suggest Cryptolith Rite, Wood Elves (for shocks), Sakura-Tribe Elder, and creature based ramp. The reason for that is, is because if you get a recursion package going like Phyrexian Reclamation, Palace Siege, or Alesha, Who Smiles at Death if the majority of your creatures fit that power, (making Tajuru Preserver Not necessary, you can generate card advantage that way, as well as abuse creatures with etb or sacrifice ablities. Also, you can run a card like Birthing Pod for tool box effects.

Since you have shocks, go ahead and add Skyshroud Claim.

Since you're in the best removal colors, I'd add cards that do that, that aren't damage based, E.g. Lavalanche. In Garruk's Wake is also a pretty wincon. I'd cut the artifact ramp as you're in green and you're likely not dropping Saskia until you're killing two people.

Prismatic Omen and Joiner Adept are both fixing.

Also, you need to get your creatures through, Siege Behemoth is pretty aight (but blocking creatures can still assign damage).

Also, add card draw. Green does a lot of creature based card draw, black pays life for it.

I'd cut Dragon Broodmother, Genesis Hydra (maybe for Genesis Wave, Iona, Shield of Emeria, Kaervek the Merciless maybe, unless he's super good, Mogis, God of Slaughter (what synergy is he bringing?), Myr Battlesphere, Rubblebelt Raiders, Tajuru Preserver, and maaaaybe Thalia, Heretic Cathar and Xenagos, God of Revels, and instea throw in a ton of utility creatures for removal, pump, and various effects (i.e. Reclamation Sage, Acidic Slime, Terastodon, and white and black have a ton as well.) Also, a few Anthems would be good, particularly if they're on creatures, like Angel of Invention.

JaceFromStateFarm on Gisa & Giralf Lol Zombies

2 weeks ago

I have a similar deck that I was actually able to just build out of cards I had lying around and a 60 card casual zombie deck I gutted. Lots of sad filler zombies in mine but lots of cool stuff too. I like this list a lot, but there are some improvements you could make. Here are my suggestions:

First of all, I agree that the Sanguine Bond/Exquisite Blood combo should go. It doesn't really fit the theme of the deck, and the chances that you find both, they both resolve, and they both stay on board is minimal. Other win conditions I would recommend are Grimoire of the Dead (try to have a counter spell to protect it, but discarding isn't usually a big deal for you), Rise of the Dark Realms, Exsanguinate, and a bunch of stuff you already have.

A few counter/removal improvements could be made. Countersquall could be just a tiny bit better than Negate in this deck since you have plenty of black mana. Arcane Denial is one I am fond of, better than Scatter to the Winds in my opinion. I second In Garruk's Wake, it will help your horde of zombies get through for lethal and act as an effective reset button. Cyclonic Rift is a similar board wipe I would recommend. A couple more wipes could be included like Black Sun's Zenith (I'm sure there's better ones I can't think of), but aren't as necessary because you'll probably usually be the one with the token swarm. A few are never a bad idea though, I see you already have one or two which is good.

Pox can be really rough for all kinds of decks (controllier decks with huge hands don't want to discard, creature decks don't want to sac creatures, sacrificing lands sucks for everyone), but you should be able to safely recur many of your lost resources. Smallpox and Death Cloud are similar.

I like Diabolic Revelation more than Behold the Beyond. For only one more mana you get the same amount of tutors, but without having to discard your hand first. Plus you can pay less or more mana as appropriate.

You are playing blue. You are playing commander. Therefore, Rhystic Study is never a terrible idea.

Now, on to more zombie-related things:

Ghoulraiser could be replaced with Gravedigger. Gravedigger allows you to choose and also can pull back the few non-Zombies in your deck.

Lim-Dul the Necromancer and Havengul Runebinder are both fun cards with zombie synergy, but aren't zombies themselves. Runebinder requires you to exile stuff from your graveyard, but it could definitely be worth it.

Recurring a Fleshbag Marauder every turn is absolutely backbreaking against lots of decks. I would definitely recommend running one. Similarly, Sidisi, Undead Vizier is a great card to recur.

Corpse Connoisseur will help you tutor up the zombies you need and dump them in your graveyard for future use.

Nantuko Husk is a surprisingly useful free sac outlet, and later on forces people to block it or immediately take lethal. It also protects your stuff from getting exiled - sac to Nantuko Husk in response.

Withered Wretch could be cut, and a Swamp could be replaced with Bojuka Bog instead. The wretch just doesn't seem too great to me. It's not terrible if you need graveyard hate I suppose. Depends on your meta.

Good luck! Zombies are fun.

Liquidbeaver on Rataliation (Rat Tribal)

3 weeks ago

Rings of Brighthearth (when I can trade up for one) will be replacing In Garruk's Wake. Still trying to find a spot for Skullclamp, but it may take the place of one of my underperforming draw cards, as I can abuse Skullclamp with Ashnod's Altar.

Big_McLarge on Yahenni, Wiper of Boards

3 weeks ago

In Garruk's Wake is already in there, under Sorceries. Thanks for the suggestion though.

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