In Garruk's Wake


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Magic 2015 (M15) Rare
Promo Set (000) Rare

Combos Browse all

In Garruk's Wake


Destroy all creatures you don't control and all planeswalkers you don't control.

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In Garruk's Wake Discussion

bushido_man96 on Hawk Red/Black Dragon Deck

3 hours ago

Urza's Incubator if you can get one. Nevinyrral's Disk should probably go in, too. More board wipe options could be Kindred Dominance and Plague Wind or In Garruk's Wake. Kolaghan, the Storm's Fury might be a better commander. Your current commander, other than giving your dragons haste, is just another big body. I'm not sure if there is another commander that would work out better for you as far as dragons go, but it might be worth stepping off the dragon theme for the commander, just to get something better.

Joumba on Fruits of the Ooze

1 week ago

Gentlemen, Consumptive Goo is the ooziest of oozes, it's effectiveness in the deck is not based on it's pragmatic mechanical effects, but by the intrinsic statement it declares as a specifically chosen ooze. As for In Garruk's Wake, you are absolutely right; it's better. Concerning those "other cards" you mentioned, I believe they do not belong here in the slightest way. No offense, and thank you ZendikariWol andSaifurCommander for your invaluable input.

MathieuG89 on Casual Weekend Zombie Deck

1 week ago

Hey multimedia,

Thank you for taking the time to write down all those suggestions.

I did have a lot of Basic lands, I replaced eight of them with Dimir Guildgate, Temple of Deceit, Sunken Hollow, Smoldering Marsh, Temple of Malice, Crumbling Necropolis, Vivid Marsh and Barren Moor. I also cut Mycosynth Wellspring < Gem of Becoming and Manalith < Fellwar Stone which I think are superior.

I followed your advice and replaced a few removals and less good board wipes. Sudden Death < Doom Blade, Consuming Vapors < Dreadbore, Grasp of Darkness < Cemetery Recruitment, Extinguish All Hope < Victimize and In Garruk's Wake < Syphon Flesh.

Traded a couple of cards I didn't like in favor of different ones such as the one you suggested Waste Not < Slave of Bolas and Dread Summons < Extract from Darkness

Finally replaced a couple of creatures in favor of zombies like Harvester of Souls < Vengeful Pharaoh and Consuming Aberration < Drakestown Forgotten.

Still tweaking a few things left and right, let me know what you think. Thanks !

ZendikariWol on Fruits of the Ooze

1 week ago

Consumptive Goo's effectiveness is questionable. It costs 4 mana, so how many times can you hope to activate it a turn? Is it just to shoot down 1-toughness creatures? Kind of same prob w/ Festercreep. Predator Ooze is also a gamble. When can you actually cast it? 3 green? Plague Wind is a strictly worse In Garruk's Wake.

So yeah, just a couple criticisms there. Either justify them, or I may have a few suitable replacements.

Epidilius on General Tazri's Allies

2 weeks ago

You only have 10 (unless I missed some) non-Ally creatures, so you could get rid of Arcane Adaptation or Conspiracy. I know that they allow you to search your library for ANY creature if you name "Ally", but you could also use your other tutors for that.

Door of Destinies could be an option, depending on how fast your group plays. If it was an EtB trigger and not an on cast trigger, I think it would be a lot better (because of your flicker suite).

Also, is Amulet of Vigor in there for the lands and the Kor Ally tokens? If it is, I would suggest something more impactful (Mana Echoes?).

I would also suggest swapping Diabolic Tutor with Increasing Ambition. I prefer Ambition because of the flashback, but it (again) depends on the durdleness of your group.

Maybe add some stuff to use an infinite combo on? You can use Harabaz Druid with Deadeye Navigator and any haste provider to create infinite mana, then flicker Tazri until you get all your allies and cast them. Then use Sea Gate Loremaster to draw your deck. As long as you can either give your creatures trample or wipe your opponent's creatures (In Garruk's Wake, Kindred Dominance, etc) you probably win. I didn't check if you had Allies that give trample. And now that I think about it, you probably don't need that because all your creatures will be indestructible lifelinkers with evasion who have drained your opponents to death already.

Finally, and this is just my opinion, I strongly dislike the Vivid lands. I have never been happy to play one. I would recommend the Lair land cycle in it's place. They come in untapped, tap for three colours, and while they do bounce another land to your hand you can still get mana out of it first.

When you play, do you usually work towards a combat damage win or a combo win?

foxboy93 on Karlov, Commander for Life

3 weeks ago

I too have enjoyed this list, though there are a few things I would like to possibly suggest, what with C17, HOU ect ect

Hammer of Nazahn - First and foremost: Additional indestructibility for a creature. Second: Equipment that gives a boost. Third, and probably most importantly: another Sigarda's Aid type effect. Hammer can auto equip to a creature, and whenever more equipment enters, it can pop onto them as well (as long as you can target them!)

Crested Sunmare - You had described getting life on other people's turn; what better way to "weaponize" it or "get out of control" than to get an indestructible 5/5 at the end of each of the turns? Even if they board wipe, you STILL have an army of 5/5's (the way the game sees it, if you board wipe, everything has a "destroy" effect on it, and the horses still have indestructible during resolution, meaning you love everything BUT the tokens you made). This gives you the ability to block (lets say you swing a creature with life link or have a creature enter with a Soul Sister out) after swinging a creature or just to begin getting a huge army!

Kokusho, the Evening Star - I like Noxious Gearhulk, but part of my "concern" is flyers. With your list specifically, you have about 4 flyers and no Ghostly Prison like effects. Sure, its a life gain deck, but that still doesn't help if its all flying or an army of Craterhoof Behemoth buffed creature's are attacking all of us. Kokusho, the Evening Star also synergizes with Ayli, Eternal Pilgrim, being able to sac him to not only gain life/exile something, it will also be able to drain opponent's for life, EVEN if we can't gain life. People won't necessarily want to attack with him out either, cause based on what I've seen there are quite a few ways to recur creature's here.

Ajani Steadfast - Maybe its just me, but I like the idea of Ajani Steadfast. Not only does it give +1/+1, Vigilance, First Strike AND Lifelink (again, assuming we can target our creatures), but it can also be used to put counters on ALL of our creatures (even IF we can't target our Karlov or other creatures). The Ult is pretty game winning, but I dunno how often you'll get there tbh.

Cast Out - You had mentioned using Return to Dust to be able to exile what you need or if something like Erebos, God of the Dead is copied or stolen from you, Cast Out is an instant speed use to be able to get rid of said object. In a pinch, you can also Cycle it. Can also have GREAT synergy with Treasury Thrull, since you can cycle, attack, and bring it back to your hand and STILL have the ability to cast it later on. Return to Dust IS a great card. But the problem is it only target's artifacts and enchantments. Sure, if you cast it on your turn you can get two things...but you are likely wanting to do it at EOT before you untap anyway. And, if they steal your Erebos or anything and blow up the Cast Out, all of the abilities "return it to its owner's control" (since cards never really remember who "owned" them. Sort of like Marchesa, the Black Rose.)

I think a new card that can REALLY shut down the deck, without even stopping the "life gain" part of the deck itself is Solemnity. This card just HOSES Karlov's "control" strategy and "Voltron" (in the sense of him getting out of hand) strategy. Stops your Archangel of Thune, Sunscorch Regent and, as mentioned, Karlov himself. Might not seem like much, but basically your commander is now a vanilla 2/2 that is likely going to be dealing smaller amounts of damage to try and kill that player that played Solemnity, or you will be getting rid of it ASAP.

An interesting couple of cards in the deck that I'm curious about, starts off with Leonin Shikari. I can understand the idea and synergy with Lightning Greaves, since you can just "counter" any "targeted removal" cards, but beyond that, is it really needed for other things like Sword of X and Y, Boots/Cloak and Warhammer? I am just curious how it has performed and if it really is worth an inclusion.

Umezawa's Jitte - I can get behind it, but I'm wondering if it's really worth the price tag. As mentioned, Solemnity turns it off quickly, and the creature has to deal damage (yes, I understand it is easy to do, but not if they sac it in response to damage or anything). I can also get behind picking off utility creatures, and the ability to tutor it up with the equipment tutors in the deck, but wouldn't Whip of Erebos be more..."explosive"? Karlov likes having multiple triggers of lifegain right? So Karlov with Jitte, getting two counters each time you remove counters, or blocking or even attacking with, lets say 2-3 creatures, you immediately just add 4-6 counters. Additionally, the recursion effect could be something you REALLY need to do. You recur Ayli so you can Vindicate something so you can gain life or can go off more easily. You can't get that same effect with Jitte.

Tragic Arrogance/Cataclysmic Gearhulk - These ones really through me for a loop. You really want to try and keep your board presence, so why would you get rid of the most of it? Fumigate gives you something else in addition to board wiping, but these two cards don't stop Karlov from being sacrificed. As well, if you got your Greaves and Swords and stuff out, I wouldn't want to lose them, unless its a "I need to wipe the board or die" sort of thing (like you are going up against a Daretti deck and you just gotta get rid of all of the artifacts or you die, or Breya player is tapped out without a way to counter your spells). I can get behind cards that help with the "voltron" strategy, but I just feel like it would be better to make Karlov and a Soul Sister or something else important indestructible, then board wipe and still have a bunch of things and can swing in. Sort of like an In Garruk's Wake, but you lose some things too.

I'm curious what your thoughts on the matter are and to hear a good discussion!

Bxbx on Volrath Voltron Reanimator

1 month ago

Ok, you're right that Reiver Demon and Dread Cacodemon are no great reanimation-targets. But In Garruk's Wake isn't a good target for reanimation either. So my idea was, that the Dread Cacodemon in hand at least gives the option for discarding to volrath besides giving the alternative option to wipe the board, while In Garruk's Wake does only give one option at all.

Utimately it's a decision between having a [onesided boardwipe incl. planeswalkers for 9 mana] or having a [onesided boardwipe excl. planeswalkers and tapping your creatures for 10 mana plus the option to alternatively combo with your commander]. In this case I would prefer the extra versatility over the better effectiveness/efficiency.

You're probably right that Toxic Deluge is even better than both though.

Bxbx on Volrath Voltron Reanimator

1 month ago


Yeah, I like your new orders as well!

Didn't think about Dread as an anti-mill card. That's something nice to have!

One last card that came to my mind is Dread Cacodemon. It fits your deck better than In Garruk's Wake. You'll still be able to kill planeswalkers somehow.

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