|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
|Magic 2015 (M15)||Rare|
|Promo Set (000)||Rare|
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In Garruk's Wake
Destroy all creatures you don't control and all planeswalkers you don't control.
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In Garruk's Wake Discussion
1 week ago
One reasoning you said against Time stretch is because:
"If we have Jodah + (5) Then let's cast something to win, this is often a card with no impact, We either lose a card slot or play with no super big impact and then win like we were anyway".
You only have 3 'big impact' wincons listed T&N, Omni, and Enter Infinite that you would use Jodahs ability on, and yes, you would cast one of those instead if you had one in hand, but that can be said about any wincon in any deck, its better to just win than take extra turns. But thats not always possible, especially when you only have three of those things to be in hand. Easily turorable, yes, but that takes mana that would bite into your 5 colors, meaning you wouldnt be able to activate that turn. But Time stretch gives you 2 extra turns, one to turtor for whatever you need, and the other to activate Jodah and win. And even if you dont have a tutor in hand or a wincon, you get 2 more turns to draw into one.
As for the mass removal:
" we need Jodah and to cast but why would we wipe the board and kill Jodah - Dead cards that really don't help us ever"
Except that they do not kill Jodah. Thats why those cards are great is because they only kill your opponents creatures, leaving an empty field for Jodah to play around in. :)
3 weeks ago
Kapitein_Koekblik Thank you for your continued support for this deck!
In Garruk's Wake is a good answer to the meta you described above but is also a dead card when drawn early. Alternatively, you may wish to consider adding cards to accelerate the deck when going up against Super Friends archetype. Low CMC card draws/scry spells can help you dig for the needed combo pieces faster (e.g. Preordain, Portent, Serum Visions, etc). As the saying goes - "The best defense is good offense...". Throwing you some food for thought, let me know whether this would work in your meta.
For GRN, I'd say the following cards are worth considering:
Discovery / Dispersal - The CMC of split cards is the sum of both sides, making this a 7 CMC card. Discovery is low cost with embedded Surveil mechanic. Dispersal is situational but may come in handy mid/late game, should we ever get there. I'd prefer this card over Notion Rain for its versatility.
Mission Briefing - Surveil + Let you recast goodies from graveyard (e.g. Tutors, Extra Turn spells).
Hope these helps! Let me know how your games went. Cheers!
3 weeks ago
I wanted to mention that I'm still in love with this deck and that I've been experimenting with Notion Rain for card draw and deck manipulation and In Garruk's Wake because I'm seeing a lot of Super Best Friends and creature heavy decks lately. Wonder if you have any new additions since the Guilds of Ravnica release.
3 weeks ago
I don't know if you're familiar with The Command Zone podcast, but I watch it religiously on youtube, and when I deck build, I try to follow their deck-building format as much as possible. If you're not familiar with it, they advise the following: 10 card draw, 10 mana ramp, 5 single target removal, and 5 boardwipes. If I waver on anything, at times it tends to be the boardwipes. But, I generally try to follow that format as I deck build, and once I'm done, if I don't meet all those criteria, I try to start figuring out cuts to do so.
So, let's break it down:
Card draw: you have 4 to 5ish, if you count Commander's Sphere replacing itself. Preordain is a one-off. I'd usually rather have a more permanent source of card draw. Something like Greed or Arguel's Blood Fast Flip can fill the void here. Jace Beleren is nice, too, as you can get political with him, and he doesn't really pose too much of a threat. There are others, to be sure, where you can perhaps sac creatures to draw a card, which would synergize nicely with cards like Grave Pact. Something to think about there.
Mana ramp: I think you're good there. You've got lots of rocks to help get your colors, and you're running a little heavier on lands than I usually do, but that's not a bad thing, either. I'd say good there. You've also got several ways of creating Spawn creature tokens that you can sac for mana, which is good for your theme overall. Check this box off.
Single-target removal: Eh, you're kind of ok here, with the effects you get from your Eldrazi and Grave Pact effects. That helps a ton. You might consider cards like Imprisoned in the Moon and Chaos Warp for dealing with special cases. Many times playing Imprisoned in the Moon on a commander can be better than removing it from the board. Chaos Warp smacks any troublesome permanent that has hit the board. Also, you're playing , so any counterspell can be considered a single-target removal.
Boardwipes: Again, your Grave Pact effects help out here, so you've covered a lot of your bases. You've got some of the best colors in the pie to help with wipes: Cyclonic Rift is the granddaddy of them all, and Vandalblast can be especially good in artifact-heavy metas. Black offers some of the best creature wipes out there, from Damnation to Toxic Deluge to Decree of Pain (which offers boardwipe AND card draw; two-for-one there), and one-sided wipes like Plague Wind and In Garruk's Wake, if you can stomach their high CMCs.
Like I said, these are just guidelines to use when building, and you don't need to follow this format exactly, but what I've found is that if you stick close to it, then you get an amazing amount of consistency out of playing your deck. With your's the only thing I would really want to address is the card draw. A Skullclamp might be worth running.
Hope that helps!
3 weeks ago
I would suggest a little more removal/board wipes. AEtherize and Whelming Wave are good on a budget. In Garruk's Wake Bontu's Last Reckoning and Decree of Pain are also good budget boardwipes. Also a few good targeted removal spells Hero's Downfall to deal with planes walkers and Malicious Affliction since you have a sacrifice subtheme. Nighthowler Mortivore and Eater of the Dead go good with mill theme. And probably good use some more cars draw Ambition's Cost Ancient Craving Treasure Cruise and Blood Divination are good on a budget.
4 weeks ago
So, looking at your meta, I see that your opponents use alot of decks known for speed. With that in mind, and since I'm not 100% sure what issues specifically you're having Im gonna focus on suggestions to make your deck faster, and I'm going to try to avoid super expensive cards since I'm not sure how much you're looking to spend.
First thing I'd do is to swap Plague Wind out. If you really want a 9 mana board wipe, In Garruk's Wake is strictly better, but honestly I don't think I'd even go for that. Cyclonic Rift seems like the best bet since you definitely need to hang on to your creatures, so I do like the use of one sided wipes, but with edgar's ability to flood the board you may want to add some universal wipes like Wrath of God too.
I would probably add Lotus Cobra here. Granted since you don't have fetches he isn't at his best, but he makes each land effectively produce 2 mana the turn they come in, one of which also fixes any color shortages you have. That makes atraxa's 4 very specific mana cost easier, and gets her out faster. And with your deck, it looks like you need a fast atraxa.
Cryptolith Rite is sort of a second rishkar for you, which also helps get atraxa sooner.
Champion of Lambholt has the potential to be an absolute powerhouse in this deck.
Now on to more meta-specific suggestions. Meren and Gitrog are both very graveyard reliant decks, so grave hate will give you an edge. Rest in Peace, Relic of Progenitus, and Bojuka Bog should be enough. To deal with Skithryx, add Melira, Sylvok Outcast then proliferate your opponents poison counters for the win. Ichor Rats is probably a good add too since it gives the Skithryx player a poison counter and puts all of your opponents on a very fast clock. If Edgar is a problem, add pillow fort cards like Propaganda or Ghostly Prison. The vampires are only scary en masse, and even one pillow fort effect is enough to keep him from sending everything your way.
1 month ago
My broad reccomendations for the direction are to go with more of an artifact based playstyle incorperating ways to trigger Macar as many times per turn as you can while clearing the field. then use all your mana for a in shot kill on everyone. a few card reccomendations are as follows but its just what caught my eye Royal Assassin Skirsdag High Priest Scrap Trawler Avatar of Woe Sheoldred, Whispering One Karn, Silver Golem Tragic Slip Tendrils of Corruption In Garruk's Wake Jandor's Saddlebags Strionic Resonator Voltaic Key Icy Manipulator Glaring Spotlight Arcane Lighthouse Illusionist's Bracers Koskun Falls No Mercy Holdout Settlement Hero's Downfall Beacon of Unrest Night's Whisper Unwinding Clock Blinkmoth Urn Scythe of the Wretched Puppet Strings Paradise Mantle
1 month ago
I agree with the above. You should also add some more card draw. Skullclamp and Lifecrafter's Bestiary should be in here, along with perhaps some green draw spells, like Rishkar's Expertise and Shamanic Revelation, and even Collective Unconscious. In fact, switch out Life Goes On for Shamanic Revelation. Lifegain is ok, but its just ok, and it doesn't seem to be a theme your deck is running with. It just appears to be incidental. I'd also dump Smelt for Disenchant; its just better. I think I'd also switch out Mask of Avacyn for Swiftfoot Boots, unless you decide to run both.
As for board wipes, you'd do well to go with Wrath of God and Day of Judgment. Since you have access to , you could go with one-sided wipes like Plague Wind or In Garruk's Wake, although they do have steep mana costs.
It looks good, and I hope this helps you focus things in a bit.