|Commander / EDH||Legal|
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|Fate Reforged (FRF)||Rare|
|Promo Set (000)||None|
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Archfiend of Depravity
Creature — Demon
At the beginning of each opponent's end step, that player chooses up to two creatures he or she controls, then sacrifices the rest.
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Archfiend of Depravity Discussion
2 weeks ago
My biggest recommendation would be Phenax, God of Deception. It is a god in sidisi decks. It is especially good with Lightning Greaves and sidisi, it can become near infinite zombies right before your end step. Another great card is Krosan Restorer, it's great alone but also can create infinite mana with Havengul Lich and Ashnod's Altar.
I also wanted to mention Mirror-Mad Phantasm, Mindshrieker, Life from the Loam, Skullwinder, Archfiend of Depravity, Kessig Cagebreakers, Necromancy/Beacon of Unrest, and Clever Impersonator/Phyrexian Metamorph
3 weeks ago
I'm inclined to agree that you have too many creatures, I just thought that's what you were going for so I didn't mention it. If you want to push that combo harder you'll likely want either more copies of the two pieces, or more ways to find them. Idyllic Tutor is a good choice, especially since you have other worthwhile targets like Oblivion Ring and Blind Obedience. I'm also a fan of Mastermind's Acquisition. It's definitely a slow card but grabbing something from sideboard is a neat trick, and it can find more pieces than just enchantments. Being in white, you could probably use some Path to Exile, and being in black you could probably use some Inquisition of Kozilek and/or Thoughtseize.
In my opinion, deckbuilding is first and foremost about expressing yourself, so you should play whatever cards you think are fun. If I were you, though, these are the changes I would make:
Cut 2x Gift of Orzhova, 2x Phyrexian Arena, 2x Crypt Ghast, 2x Archfiend of Depravity, 3x Drana's Emissary, and 2x Blind Obedience
Add 2x Idyllic Tutor, 2x Mastermind's Acquisition, 4x Lingering Souls, 3x Inquisition of Kozilek, 2x Path to Exile.
Other cards to consider for mainboard: Thoughtseize, Fatal Push, Authority of the Consuls, Archangel of Thune, Damnation, Wrath of God
Cards to consider for sideboard: Fragmentize, Rebuff the Wicked, Anguished Unmaking, Damping Sphere, Pithing Needle, Torpor Orb
1 month ago
Also, you run triskedecaphobia, so maybe Tree of Perdition??
Also, you really could consider running things that prevent life gain, like Leyline of Punishment and while we are talking about leylines, maybe Leyline of the Void or really anything that would exile graveyards is helping you with permanent removal. Bojuka Bog or Nihil Spellbomb come to mind off the top of my head.
I see you have Pestilence in your sideboard. That along with Pestilence Demon are great for keeping the board clear and putting pressure (a countdown with a life total) on opponents.
Lethal Vapors also helps on this front.
Mogis is a fun god to run, but just remember that he works best if you do not trigger his devotion as he becomes more vulnerable to removal at that point.
1 month ago
I run a black oath deck as my pet mono-black deck, he's a great commander with a lot of versatility. Here's a couple cards that might be worthwhile. I like Bloodghast but personally I run Endless Cockroaches just because it's way cheaper and kinda funny. Consuming Vapors is a pretty good way to weed out the board and gain life in the process. Behold the Beyond is a pretty good tutor despite it's cost, and Diabolic Revelation can be a win-con depending on how hard you ramp. I would cut Cellar Door because it's too expensive and unreliable. Stronghold Assassin is a cheaper option in comparison to Attrition and Murder might do you a bit better than Premature Burial. Anowan, the Ruin Sage is good for group sac as is Magus of the Abyss. Archfiend of Depravity helps keep your opponent's board state low. I like Corpse Harvester and Corpse Augur as well. Personally, I'd cut Bloodline Keeper Flip because for his price he isn't worth it because this isn't a vampire tribal deck. Hell's Caretaker and Doomed Necromancer are good for recursion. Fleshbag Marauder is worthwhile too I think for group sac. I'm also a big fan of Palace Siege and Oversold Cemetery for passive recursion. Flesh Carver has also won me a lot of games, the intimidate is very powerful. I'd consider running Westvale Abbey Flip as well, potentially a win-con. Shade's Form and Pestilence are also pretty good enchantments. I would substitute Sorin Markov for Torgaar, Famine Incarnate, he's a sac outlet as well as a big body and you can recur his effect and even use it to bring yourself back up to 20 life. Infernal Offering is also a pretty useful card in my experience. Maybe consider Alhammarret's Archive too if you want to make your card draw and life gain more impactful. Those are just a few suggestion, hope it's helpful!! Mono-black is my passion haha
1 month ago
It's worth the slot in case your trump card goes to the grave. I believe it will be a better replacement for Fleshbag Marauder Other cards that work very well with toshiro is
Virtus the Veiled Either they lose half their life or deal with toshiro's ability
Desecration Demon same thing 6 in the face or deal with toshiro's ability
Nightmare's Thirst you are running a lot of lifegain so this can get rid of indestructables
Detection Tower hexproof can be a problem
1 month ago
Funnier still is having a Golgari player who loves feeding graveyards put it back to my hand instead of paying 3 life.
I like Archfiend of Depravity, followed up with a Sheoldred, Whispering One, especially when my graveyard already has one of the group sacrifice creatures in it. And by the time they destroy my creature presence, Living Death is fun to rinse and repeat.
1 month ago
More recently, played a super gross hand with this deck, which was an iffy keep. Grossness went like this: T1: basic land, Sol Ring. T2: Astral Cornucopia, emeria. T3: everyone mostly playing nice, Athreos, God of Passage, swamp. T4: plains (people have all played one creature, two were commanders) - Fleshbag Marauder. Trigger - Golgari player, graveyard, or hand. Hand. T5: Golgari spits out four or five creatures, next player declines, third player brings in a fattie with several tokens Archfiend of Depravity. Urborg, Tomb of Yawgmoth Hi. Vedalken Orrery. Sometime before my next turn, Fleshbag Marauder appeared briefly again. T6: Sheoldred, Whispering One. Opponents start to get upset with the Golgari player. Karmic Guide to Fleshbag Marauder one more time before my creatures were killed. T7: Living Death, repeat. Swing at player 2 for all but his last life. Why? Now I get for sure creature return to my hand (you cannot pay more life than you have). Thoroughly frustrating for opponents. I'm going to try to get more forced graveyard recursions in the deck too.
1 month ago
Played a couple games the other night 1v1, deck came out fairly durdly. Not good against a Sphinx control deck. Didn't lose, but was definitely about to.
Next played Sphinx, a Dino deck, and a deck I didn't really see much of, except for a bunch of 0/1 creatures to support his commander.
I became enemy #1 with Archfiend of Depravity followed by Authority of the Consuls. Uknown and Dino decided to both attack me, got me down to 1 life. Blue player Sphinx was durdly and missed a bunch of land drops, but kept me alive by a couple key plays. I ended up killing both the other two, and almost killing the Sphinx. Next up was an Aleera? Sphinx and a boros angel deck. Aleera must die before she gets to attack. I Fleshbag Maraudered the board to kill that commander. That player was stuck on one mana under most of the rest of the game. My real problem was angel guy, because he kept stealing my stuff and throwing it at me. Not cool. So I destroyed all non-land permanents and his mana rocks were gone. I have 8 lands, you have 4. I have 20 life, you have 40. Race! I won. Don't. Steal. My Stuff. Cool, I do things. My focus on chuckleheads meant necessarily that Sphinx was left almost entirely unchecked, except by my board wipe.
Last game, same players, we decided Sphinx had had enough wins for the night.