|Commander / EDH||Legal|
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|Fate Reforged (FRF)||Rare|
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Archfiend of Depravity
Creature — Demon
At the beginning of each opponent's end step, that player chooses up to two creatures he or she controls, then sacrifices the rest.
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Archfiend of Depravity Discussion
2 weeks ago
hey NV_1980 thanks for your input and your time. you are right, it is a slow deck but usually still ok in my 4 players+ semi-competetive meta. Harsh Mentor will find it's way in cutting Magmatic Force for it since it targets my opponents exclusively, Citadel of Pain and Repercussion were in back in the days but they sometimes harmed me more than helped my cause. in terms of wipes i like the Toxic Deluge suggestion since it synergizes with the deck idea of spending life to do stuff. global creature control currently in the deck include Chandra's Ignition, Decree of Pain, Pestilence, Pyrohemia, Archfiend of Depravity and Pestilence Demon but making room for some more makes sense.
thanks again for your input, i will surely drop by and have a look at your stuff.
2 weeks ago
I'm not sure how many of those sorts of effects there are. I'm willing to bet not many...
Of course if you go with discard the list is unending. Thoughtseize effects are rather inconsequential in commander though. I would tend towards wheels instead or bigger discards. Reforge the Soul or Myojin of Night's Reach work well.
If you do go with some small discards consider Glasses of Urza so you can find the best opponent.
2 weeks ago
Hypergeometric Formula. Suppose a population "the deck" consists of N items "99 cards", k "31 lands" of which are successes. And a random sample drawn from that population consists of n items "7 cards", x "2 cards" of which are successes. Then the hypergeometric probability is: h(x; N, n, k) = [ kCx ] [ N-kCn-x ] / [ NCn ]
Best to use the calculator! Hypergeometric Calculator
So 99, 31, 7, 2 reading the X successes >= 2 lands in opening 7 cards, is 70.7% (> because 3 lands is still 2 lands)
By turn 4, you've drawn 4 more cards, so your sample size is 11, but now we want 4 successes (lands). 99, 31, 11, 4, >=4 is 47.1% only!
Don't count mana rocks as lands. A normal commander deck has between 35-38 lands, PLUS 8-10 ramp/rocks/dorks (mana accelerators). I run 36 lands, and 7 mana rocks, Chromatic Lantern, Chrome Mox, Fellwar Stone, Mana Crypt, Orzhov Signet, Sol Ring, Talisman of Indulgence, but I also run heavy tutors to pull what i need. I like it, but for longer non-combo games I would run 8.
Sundial of the Infinite has many other uses in longer non-combo games, only on your turn of course:
Angel of Serenity | Permanently exile the creatures, no returning to their owners hand
Karmic Guide | Avoid his Echo, but costs you a turn so not a good trade off
Kothophed, Soul Hoarder | Prevent him from killing you if you need to cast a board-wipe on your turn
Sneak Attack | Keep it permanently, no sacrifice
Mimic Vat | Keep the token, no exile
Counterspell | If something happens you don't like, counter it, costs rest of turn but prevent catastrophe, can't get any better protection.
Counterspell those Grixis and Izzet players from End-of-Turn (EOT) casting draw/removal now that they don't need the mana for Counterspell anymore. Also stop Green from Flash casting in their creatures EOT.
Whip of Erebos | Creatures you control get lifelink, unburial creatures from graveyard, and Sundial of the Infinite to keep the creature, no exile. HOWEVER, when the creature does leave play, it will still be exiled due to the replacement effect also generated by the Whip of Erebos
Flameshadow Conjuring | Same idea but you play lots of Legendary so don't recommend
You've got some good stuff to pull with Sunforger.
Enlightened Tutor for Tutor
I personally don't like Chaos Warp but it is ok. Deflecting Palm / Comeuppance / Wild Ricochet too, but meh, give me offense! Wild Ricochet at least prevents then doubles the effect vs. Reverberate doesn't prevent anything, Shunt is ok, but there has to be another legal target, and it doesn't double it. 2 for 1 like Return to Dust is how Mardu beats the lack of good drawing.
Dark Tutelage is another Dark Confidant who I do play, BUT, Dark Tutelage is harder to remove if it's going to kill you. Dark Confidant easy to block with or sacrifice etc. In budget though, I'd probably play it lol.
Reveillark another recursive guy, but his CMC is high, and not an A/D/D so not efficient / synergy. Bladewing the Risen is good recursion too. 2 for 1! Reya Dawnbringer no Kaalia of the Vast trigger, but demands an answer. Unanswered he can make you golden.
Angel of Despair good budget removal. Aegis Angel good protection. Archfiend of Depravity if you face go-wide or token decks. Steel Hellkite is a great budget removal, he makes most Kaalia of the Vast competitive decks.
Hope that answers the questions presented.
3 weeks ago
Abhorrent overlord is literally thraximundar's wet dream. I wouldn't say token generation is your option but playing more around sac combos and getting thrax through to your opponents to get 21 commander damage is the general way that thrax is played in my experience.
3 weeks ago
thanks for the comments. I actually tried using Harvester of Souls and it didn't always worked out. I also had Massacre Wurm. I really liked it, but the instant board wipe appeal of Bane of the Living melded better. I like Archfiend of Depravity. But I don't know what to take out for wurm and archfiend. Any suggestions?
3 weeks ago
You could add Harvester of Souls and Massacre Wurm to make creature deaths even more beneficial to you. Archfiend of Depravity also limits your opponents to just two creatures each, and you can place a bounty on one of them. Kozilek costs too much mana for what it offers to your deck.
1 month ago
Dictate of Erebos triggers any time a creature you control dies for any reason, even if it's sacrificed. It won't trigger on sacrifice if the creature goes somewhere other than the graveyard, because it doesn't die. Notably this occurs if you send your Sheoldred, Whispering One to the command zone instead of the graveyard, but a Rest in Peace on the battlefield can also stop it from triggering.
1 month ago
At the beginning of your upkeep both Sheoldred, Whispering One and Abhorrent Overlord will trigger. You can put the triggers on the stack in either order, but you will have to choose a target for Sheoldred, Whispering One's ability. The target has to be a card in the graveyard already, so you will not be able to choose the creature that you are planning to sacrifice.
If you have Reaper from the Abyss and Archfiend of Depravity on the battlefield and your opponent's end step and Morbid is active, you can put both abilities on the stack in either order, but you have to choose a target for Reaper from the Abyss. If Reaper's ability resolves first, they will be short that one creature and can choose two others to keep. If you have Archfiend of Depravity's ability resolve first, they'll still have the targeted creature, but can choose it to be one of the creatures sacrificed so that the can keep to others. If on the other hand Morbid is not active by the time it goes to their end step, only Archfiend of Depravity's ability will trigger and even if a creature does die, it will be too late for Reaper from the Abyss to trigger.
Improvise allows you to tap any untapped artifact to reduce the cost of the spell, regardless of whether it has a printed tap ability or not. The tap requirement is only there to prevent multiple spells in a single turn from benefiting from your artifact count, as they do with Affinity.