Archfiend of Depravity


Format Legality
Pre-release Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Fate Reforged (FRF) Rare

Combos Browse all

Archfiend of Depravity

Creature — Demon


At the beginning of each opponent's end step, that player chooses up to two creatures he or she controls, then sacrifices the rest.

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Archfiend of Depravity Discussion

Achuta on Kaervek - Slowly Whittling Away

2 weeks ago

hey NV_1980 thanks for your input and your time. you are right, it is a slow deck but usually still ok in my 4 players+ semi-competetive meta. Harsh Mentor will find it's way in cutting Magmatic Force for it since it targets my opponents exclusively, Citadel of Pain and Repercussion were in back in the days but they sometimes harmed me more than helped my cause. in terms of wipes i like the Toxic Deluge suggestion since it synergizes with the deck idea of spending life to do stuff. global creature control currently in the deck include Chandra's Ignition, Decree of Pain, Pestilence, Pyrohemia, Archfiend of Depravity and Pestilence Demon but making room for some more makes sense.

thanks again for your input, i will surely drop by and have a look at your stuff.

DrukenReaps on Looking for cards with Buried ...

2 weeks ago

I'm not sure how many of those sorts of effects there are. I'm willing to bet not many...

You can always Wrath of God or Crackling Doom after they play their creatures. Things like Sheoldred, Whispering One, Archfiend of Depravity, and Geth, Lord of the Vault would be good.

Of course if you go with discard the list is unending. Thoughtseize effects are rather inconsequential in commander though. I would tend towards wheels instead or bigger discards. Reforge the Soul or Myojin of Night's Reach work well.

If you do go with some small discards consider Glasses of Urza so you can find the best opponent.

Spirits on Kaalia - Cheat A/D/D

2 weeks ago

Hypergeometric Formula. Suppose a population "the deck" consists of N items "99 cards", k "31 lands" of which are successes. And a random sample drawn from that population consists of n items "7 cards", x "2 cards" of which are successes. Then the hypergeometric probability is: h(x; N, n, k) = [ kCx ] [ N-kCn-x ] / [ NCn ]

Best to use the calculator! Hypergeometric Calculator

So 99, 31, 7, 2 reading the X successes >= 2 lands in opening 7 cards, is 70.7% (> because 3 lands is still 2 lands)

By turn 4, you've drawn 4 more cards, so your sample size is 11, but now we want 4 successes (lands). 99, 31, 11, 4, >=4 is 47.1% only!

Don't count mana rocks as lands. A normal commander deck has between 35-38 lands, PLUS 8-10 ramp/rocks/dorks (mana accelerators). I run 36 lands, and 7 mana rocks, Chromatic Lantern, Chrome Mox, Fellwar Stone, Mana Crypt, Orzhov Signet, Sol Ring, Talisman of Indulgence, but I also run heavy tutors to pull what i need. I like it, but for longer non-combo games I would run 8.

Sundial of the Infinite has many other uses in longer non-combo games, only on your turn of course:

Angel of Serenity | Permanently exile the creatures, no returning to their owners hand

Karmic Guide | Avoid his Echo, but costs you a turn so not a good trade off

Kothophed, Soul Hoarder | Prevent him from killing you if you need to cast a board-wipe on your turn

Animate Dead / Necromancy | 95% sure it would stop the sacrifice, assuming it goes on the stack

Sneak Attack | Keep it permanently, no sacrifice

Mimic Vat | Keep the token, no exile

Counterspell | If something happens you don't like, counter it, costs rest of turn but prevent catastrophe, can't get any better protection.

Reconnaissance | If you drop in an A/D/D and get an unfavorable block, protect that A/D/D or Kaalia of the Vast

Counterspell those Grixis and Izzet players from End-of-Turn (EOT) casting draw/removal now that they don't need the mana for Counterspell anymore. Also stop Green from Flash casting in their creatures EOT.


Whip of Erebos | Creatures you control get lifelink, unburial creatures from graveyard, and Sundial of the Infinite to keep the creature, no exile. HOWEVER, when the creature does leave play, it will still be exiled due to the replacement effect also generated by the Whip of Erebos

Zealous Conscripts | Not an A/D/D but steals anything on board for CMC 5, and Sundial of the Infinite to keep the creature permanently

Flameshadow Conjuring | Same idea but you play lots of Legendary so don't recommend

You've got some good stuff to pull with Sunforger.

Boros Charm / Eerie Interlude / Teferi's Protection for Protection

Enlightened Tutor for Tutor

Path to Exile / Swords to Plowshares for creature Exile

Wear for Enchantments or Artifacts (not both), Return to Dust can still get 2 as well

You NEED Anguished Unmaking, Sunforger and remove any permanent!!! Utter End

Mortify good creature / enchantment removal. Dawn Charm white limited Counterspell / Protection for CMC2 it's pretty good, even just to Regenerate.

I personally don't like Chaos Warp but it is ok. Deflecting Palm / Comeuppance / Wild Ricochet too, but meh, give me offense! Wild Ricochet at least prevents then doubles the effect vs. Reverberate doesn't prevent anything, Shunt is ok, but there has to be another legal target, and it doesn't double it. 2 for 1 like Return to Dust is how Mardu beats the lack of good drawing.

Oblation or Orim's Thunder (can still kick) meh, meh.

Dark Tutelage is another Dark Confidant who I do play, BUT, Dark Tutelage is harder to remove if it's going to kill you. Dark Confidant easy to block with or sacrifice etc. In budget though, I'd probably play it lol.

Reveillark another recursive guy, but his CMC is high, and not an A/D/D so not efficient / synergy. Bladewing the Risen is good recursion too. 2 for 1! Reya Dawnbringer no Kaalia of the Vast trigger, but demands an answer. Unanswered he can make you golden.

Angel of Despair good budget removal. Aegis Angel good protection. Archfiend of Depravity if you face go-wide or token decks. Steel Hellkite is a great budget removal, he makes most Kaalia of the Vast competitive decks.

Diabolic Tutor is good, high CMC. Resolute Archangel is a nice reset button in longer term games, but CMC7 is very annoying. But Sneak Attack or Quicksilver Amulet.

Hope that answers the questions presented.

DrkNinja on Thraximundar's Undead Army

3 weeks ago

Abhorrent overlord is literally thraximundar's wet dream. I wouldn't say token generation is your option but playing more around sac combos and getting thrax through to your opponents to get 21 commander damage is the general way that thrax is played in my experience.


njsagi on Mathas, Bounty Gateway

3 weeks ago

thanks for the comments. I actually tried using Harvester of Souls and it didn't always worked out. I also had Massacre Wurm. I really liked it, but the instant board wipe appeal of Bane of the Living melded better. I like Archfiend of Depravity. But I don't know what to take out for wurm and archfiend. Any suggestions?

elgosu1337 on Mathas, Bounty Gateway

3 weeks ago

You could add Harvester of Souls and Massacre Wurm to make creature deaths even more beneficial to you. Archfiend of Depravity also limits your opponents to just two creatures each, and you can place a bounty on one of them. Kozilek costs too much mana for what it offers to your deck.

Neotrup on Demonic Tribal Questions

1 month ago

Archfiend of Depravity triggers on end step while Sheoldred, Whispering One triggers on upkeep, so the triggers will never be on the stack at the same time, you won't get to order them.

Dictate of Erebos triggers any time a creature you control dies for any reason, even if it's sacrificed. It won't trigger on sacrifice if the creature goes somewhere other than the graveyard, because it doesn't die. Notably this occurs if you send your Sheoldred, Whispering One to the command zone instead of the graveyard, but a Rest in Peace on the battlefield can also stop it from triggering.

Neotrup on Demonic Tribal Questions

1 month ago

At the beginning of your upkeep both Sheoldred, Whispering One and Abhorrent Overlord will trigger. You can put the triggers on the stack in either order, but you will have to choose a target for Sheoldred, Whispering One's ability. The target has to be a card in the graveyard already, so you will not be able to choose the creature that you are planning to sacrifice.

If you have Reaper from the Abyss and Archfiend of Depravity on the battlefield and your opponent's end step and Morbid is active, you can put both abilities on the stack in either order, but you have to choose a target for Reaper from the Abyss. If Reaper's ability resolves first, they will be short that one creature and can choose two others to keep. If you have Archfiend of Depravity's ability resolve first, they'll still have the targeted creature, but can choose it to be one of the creatures sacrificed so that the can keep to others. If on the other hand Morbid is not active by the time it goes to their end step, only Archfiend of Depravity's ability will trigger and even if a creature does die, it will be too late for Reaper from the Abyss to trigger.

Because Grave Betrayal makes the creatures Zombies in addition to their other types, they will share a type for the purposes of Coat of Arms.

Improvise allows you to tap any untapped artifact to reduce the cost of the spell, regardless of whether it has a printed tap ability or not. The tap requirement is only there to prevent multiple spells in a single turn from benefiting from your artifact count, as they do with Affinity.

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