Oath of Jace
When Oath of Jace enters the battlefield, draw three cards, then discard two cards.
At the beginning of your upkeep, scry X, where X is the number of planeswalkers you control.
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Oath of Jace Discussion
1 week ago
Let me see if I can articulate this properly...
I'm not a huge fan of value creature-based strategies aside from elves for the reasons that I mentioned in my previous post. If the deck is to be more casual for now, then my advice would be to drop a lot of the creatures and replace them with more controlling pieces such as planewalkers, enchantments, card draw, counterspells, and etc.
Having two activations every turn of cards like Elspeth, Sun's Champion or Oath of Jace is definitely nothing to scoff at. I believe having less vulnerable permenants that consistently generate advantage is where Brago wants to be for lower power level meta's.
If not stax, then this is where I would personally go with the deck. However I do not want to come off as attempting to impose my ideals onto your deck building, so if blinking creatures is what you want to be doing then don't let me tell you otherwise.
1 week ago
JaceTheSwagSculptor fancy meeting you again! hahaha
I intended this deck to be more on the casual side, and I do know how to optimize it via adding stax pieces/Strionic Resonator to the deck. When I asked for optimization, I meant mainly for cards that were more optimal in place of cards that might be lacking in this deck. Hopefully this clears up any confusion!
Peanut3181 I was considering Basalt Monolith in place of a mana rock, because you're able to untap it via Brago. I can most definitely add it in. I'll also add the Trial and Oath of Jace back in, since at worst they're basically sorcery spells that stay on the field lol.
I think the potential to go infinite is there for Peregrine Drake, which I'm a bit hesitant about. However, I will consider them!
Some of the cards are really good, but they're kinda expensive for me. I'll add them to the maybeboard if I can trade for them, or get my hands on them in general, I will add them in.
@both (or anyone reading this): So as I mentioned to Jace, I intended this for more casual games. But! As you both may know, Brago is quite the hate magnet on the table. I think if he is too much of one, I may just say fuck it and go for the more cutthroat build, because I enjoy my decks functioning consistently and winning. I have done this before, with my Breya deck, so this isn't new haha. Anyways, I want to hear opinions on the deck.
I'm also happy to test it out the way it is, and then see if I should go the more cutthroat route, since it wouldn't take much investment lol.
1 week ago
1 week ago
I love this, I would add 2 Oath of Jace and remove Worldbreaker. I acutally like the idea of removing Vessel. But need ways to dump the creatures in the yard to bring back. Or maybe Pull from Tomorrow?
2 weeks ago
Wall of Roots functions like half of a Burning-Tree Emissary. It's like a better Akki Rockspeaker. I've now removed Sakura-Tribe Elder in favor of it. You were right about how awkward Sakura-Tribe Elder gets. It's only good when there's a Tireless Tracker.
I should also give credit where it's due. This deck isn't entirely original. It's based on an old Standard deck, which you can find here:
The way the combo originally worked was to ramp into a Warp World, just like this one. However, at the time, Hunted Troll, his buddies, and Forbidden Orchard worked differently than they do now. Tokens' owners were whoever made the tokens, even if those tokens were put under an opponent's control. So even though your opponent controlled the faeries from Hunted Troll, you were their owner. So when you cast Warp World, you got 5 extra permanents from Hunted Troll. If you were ramping with Forbidden Orchard, you got even more permanents.
They changed the rules for token ownership back in Magic 2010. This was an intentional nerf since Warp World was in M10.
Anywho, I'm still goldfishing the deck. Still trying to figure out how to draw cards. Adding blue for Spreading Seas was my first choice, but you can't Hidden Herbalists into it. Abundant Growth, Nylea's Presence, Oath of Jace, Shielding Plax, Unbridled Growth, Weirding Wood, and Era of Innovation all crossed my mind as well.
@aekrusty: I'll have a look!
3 weeks ago
Here's a suggestion, why not play a Bant or Temur Crush deck? Why you ask...Oaths!!!
Bant Crush would allow you to play a midrange game without worrying about having weird and useless ramp spells late game. The oaths are still great and people forget about the other Oaths. Oath of Gideon is just value. When you just are able to recur it when you play a Crush. As well as Oath of Nissa, and even Oath of Jace. Drawing cards is what you want. Now creatures assist in this, especially those with ETB effects, such as Rogue Refiner and Renegade Rallier. It's a way to grind through your deck and the match up and always get value.
Temur allows you to use Oath of Chandra as a recurring removal spell, so instead of Oath of Gideon you would use Chandra's Oath. You still get Rogue Refiner, but instead of Renegade Rallier you get a recursive Whirler Virtuoso. The value is there!
Both ways I feel can be viable. You might not need to necessarily ramp too much, just put ramp creatures into play such as Servant of the Conduit, which would go well with a sub-energy theme. Hell, even use Cryptolith Rite. People keep forgetting that is a card and it can ramp you pretty hard. Especially with tokens and such.
3 weeks ago
I am def looking at swapping swelts for cuts. I may change taking out a jace PW, scatter and zeal for the lilis if I choose 3. Also makes choosing lands better but thats preference.
Other options are increased Never count, planeswalkers such as chandra and gideon wreck the deck