Target player draws X cards and loses X life.
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Damnable Pact Discussion
1 day ago
i would out Tezzeret the Schemer as well, t4 if we have the mana we normally wont need ramp, and his other abilities dont feel relevant enough at the point. i would slot in Cerebral Vortex for him personally
i do think Niv-Mizzet, the Firemind is big for Modern, and honestly without wheel cards he prolly wouldnt play well here anyway
1 day ago
Thanks so much for the input, both of you! I'm down for either direction with the deck. dotytron, I think mattman856 was trying to go more heavily leaning towards making them have a larger hand size and killing them with cards like Ebony Owl Netsuke, Gaze of Adamaro, Sword of War and Peace, etc. Currently, both work well together in the deck. However, dotytron, I think was more correct in the original theme and it not leaving. The other kind of evolved from the first, if that makes sense.
dotytron, Toil / Trouble was actually in the original standard version of the deck. Decided to take it out because of speed. I'd love to see it come back if there's room for it. Cerebral Vortex I've been having a hard time thinking of where to slot it. I just recently learned of it myself. Removing Damnable Pact is definitely an option (theoretically the same slot). I guess I don't see how it best fits. Where were you thinking. Also, I've never actually heard of Niv-Mizzet, the Firemind until you posted it. Do you think it's too big though for Modern? I'm interested to see what you'd take out and slot in, in general.
mattman856, the Tezzeret the Schemer were really added as replacements to Tezzeret, Agent of Bolas (who I wont lie, I have a soft spot for). But to be honest, it hasn't faired well. I thought it'd be a good addition alongside making Fatal Push a little bit better when I needed it. Disciple of Deceit + Smuggler's Copter works great when it happens. The Kederekt Parasite also offers another early crew member for the vehicles. If it's speed the deck is worried about, it provides something there. I'm all for putting Fate Unraveler back into the board.
Tezzeret the Schemer can definitely come out. He's been meh.
6 days ago
I have replaced Reassembling Skeleton and Virulent Wound with Solemn Simulacrum and Damnable Pact for extra synergy and overall value. Damnable Pact may be seen as too niche in most cases, but it forces card draw and it's my deck. Sad Robot is Sad Robot and just good overall.
1 week ago
neither of them are too expensive either
2 weeks ago
Nature's Lore, Assassinate, Bone Splinters, Death Stroke, Despise, Distress, Explore, Gruesome Discovery, Journey of Discovery, Mind Rot, Appetite for the Unnatural, Doom Blade, Druid's Deliverance, Gilt-Leaf Ambush, Naturalize, Seedling Charm, Spring Cleaning, Strength in Numbers, Vitalize, Prowess of the Fair, Wayfarer's Bauble, Deadbridge Shaman, Silhana Starfletcher can all be cut in my opinion. These cards are all low impact or just a bit eh, compared to what you can do.
Nullmage Shepherd lets to turn a swarm of tokens into repeatable removal.
If you want to go in hard on tokens, you also have Primal Vigor as another token doubler, Second Harvest as a single use doubler, Sylvan Offering as a massive token producer/political card you can take advantage of especially. Voice of the Woods turns tokens into yet more tokens.
Damnable Pact is a good draw x spell, which can be political, or can be used to burn someone to death. Weird Harvest is an interesting political option, that can let you win on the spot with enough ramp.
2 weeks ago
RE: souls sisters.. I feel that they really don't impact the game enough to include them, and they don't really further the goal of the deck. They aren't a very good top deck, and the life gain is minimal...
RE: Crusade: I still think the Crusade is worthwhile even with only a few token generators. I understand you lose the counter\ counters, but you're not usually flickering more than 2 creatures a turn- and if you keep flickering a single ticket the other creatures get big... and the Triad can get bigger too...
In general, in looking at your list, I think it needs more card drawing. I don't know how you recover from wipes, or even get to your money cards, or for that matter make land drops consistently. I know the Triad can help offset it some, but the only way you have to draw cards is the Disciple, Hedron Archive, and Read the Bones. You'll be in top deck mode the majority of the game. Someone earlier suggested Phyrexian Arena, which I think is ideal, but if it's not in the budget there are a ton of good black draw spells that are cheap- Moonlight Bargain is .33, Ambition's Cost is .20, or the same effect Ancient Craving .32, Damnable Pact is .37, and even Promise of Power .49. But these will all net you cards for life, but there's plenty of life gain to balance that out.
I would also recommend Solemn Simulacrum. He's a commander staple as ramp with the ETB effect and draws a card as well. Just a good value card.
3 weeks ago
4 weeks ago
I'd definitely nix the Aluren combo moving forward, as none of the cards really have a place in the deck outside of the combo.
Basalt + Mesmeric Orb is a good wincon, but I would consider changing the finisher. One of the coolest things I've seen in a Tasigur deck was using Basalt + Orb or just Hermit Druid to mill your deck, which puts Narcomoeba onto the battlefield. for you can unearth Fatestitcher, use it to untap a black source and cast Tasigur. Dread Return targeting Necrotic Ooze. If you have Thornling, Devoted Druid, and Quillspike in your grave you make infinite mana. With Tasigur, you get to add your entire grave back to hand, then cast everything. You could also just win with Prodigal Sorcerer, but I think its a waste when your commander does what it does. There are plenty of ways to win off of casting infinite spells over and over again. One I like is casting Dimir Signet, filtering one of your infinite green mana into blue and black, then Nature's Claiming it. Use Tasigur to bring them back over and over again. Finally finish everybody off with something like Stroke of Genius or Damnable Pact.
If you feel like running true Cehphalid Breakfast in EDH, you can play Cephalid Illusionist + Lightning Greaves. This also mills you out instantly if you have another creature, and you won't have to pay mana to give Ooze haste.
Reanimator isn't inherently bad for you (turn one Jin is glorious), but it doesn't seem like the plan you usually want to be on. Breakfast combo might not be what you're looking for though, so if you don't go with that, Tooth and Nail is a pretty good finisher that is commonly seen in BUG decks (*looks upwards at the primer).