Damnable Pact

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Dragons of Tarkir (DTK) Rare

Combos Browse all

Damnable Pact

Sorcery

Target player draws X cards and loses X life.

Price & Acquistion Set Price Alerts

C17

DTK

Ebay

Damnable Pact Discussion

WhichKing on Shadow and Flame

2 weeks ago

Also I realized that you have almost no draw. Black has a lot of card draw. Don't be put off by the lifeloss tacked on to a lot of black card draw spells (Read the Bones, Sign in Blood, Promise of Power, Night's Whisper, Damnable Pact, Greed, Erebos, God of the Dead. You'll need 6-8 draw spells. Looting effects on creatures and Key to the City, Trading Post are also good to suddenly drop a juicy reanimation target into your GY at your opponents' end step.

Grisbane on Edgar Tribal Go-Wide

2 weeks ago

You make some valid points about the creatures. I haven't really used Kheru Mind-Eater often and usually it pops up towards the end when I already have a swarm going. Yahenni, Undying Partisan was in one of this deck's early builds and I found him wanting. I will look at other 3 drops for another viable solution. As far as Drana, Kalastria Bloodchief, it's in there because it's removal on a flying body. Your suggestion is interesting and I will test it in proxy. Necropolis Regent has been an all-star in my deck and has outright won games by herself. With her out, everything is a threat. She is definitely a target for hate but if they don't have and answer they usually die.

I cut Painful Truths out of the deck because while I can get all three colors, getting Red can be difficult as it's honestly splash only. I wanted to limit red in order to make the deck faster and be able to get demanding cards like Necropotence out. I am thinking of using Ad Nauseam in the place of Damnable Pact.

As far as Eerie Interlude, it's sweeper insurance, same as Living Death. It doesn't save tokens but at least it gives me back something if a Wrath of God hits.

Call the Bloodline has been useful in the past. There are better uses for it and I will consider your suggestion. I admit I am reluctant to add more red solely due to how irregular getting red mana is with this deck.

As far as Manalith was always a placeholder until I found something better. Mardu Banner will probably replace it. I knew of Fellwar Stone, I particularly don't like that card due to the fact it almost always only produces colorless against the groups I play in. If it doesn't produce colorless it's white or red and I always need more black. Any card that depends on the opponent to me is far worse than a 3 mana reliable rock.

Grisbane on Edgar Tribal Go-Wide

2 weeks ago

You make some valid points about the creatures. I haven't really dropped Kheru Mind-Eater often and usually it pops up towards the end when I already have a swarm going.Yahenni, Undying Partisan was in one of this deck's early builds and I found him wanting. I will look at other 3 drops for another viable solution. As far as Drana, Kalastria Bloodchief It was just in there because it was marginally useful. Your suggestion is interesting and I will test it in proxy. Necropolis Regent has been an all-star in my deck and has outright won games by herself. With her out, everything is a threat. She is definitely a target for hate but if they don't have and answer they usually die.

I cut Painful Truths out of the deck because while I can get all three colors, getting Red can be difficult as it's honestly splash only. I wanted to limit red in order to make the deck faster and be able to get demanding cards like Necropotence out. I am thinking of using Ad Nauseam in the place of Damnable Pact

As far as Eerie Interlude, it's sweeper insurance, same as Living Death. It doesn't save tokens but at least it gives me back something if a Wrath hits.

Call the Bloodline has been useful in the past. There are better uses for it and I will consider your suggestion. I admit I am reluctant to add more red solely due to how irregular getting red mana is with this deck.

As far as Manalith was always a placeholder until I found something better. Mardu Banner will probably replace it. I knew of Fellwar Stone, I particularly don't like that card due to the fact it almost always only produces colorless against the groups I play in. If it doesn't produce colorless it's white or red and I always need more black. Any card that depends on the opponent to me is far worse than a 3 mana reliable rock.

MrBurnsy12 on Edgar Tribal Go-Wide

2 weeks ago

Hello fellow Markov player! I've been loving my Edgar deck Bloodsuckers and it's awesome seeing that you're enjoying yours! I know I purposely decided to avoid the combo route, but I certainly think that's an awesome route to take with your deck. I'll just be leaving my thoughts on a few of the cards that stand out to me based on my experiences building up my precon to the deck I play now.

  1. Drana, Kalastria Bloodchief: This card is really expensive, both to get out, and to use her ability, generally meaning you won't be able to do both the turn she comes down, meaning you generally have to use two of your turns to get an important creature removed. You also have quite a bit of good removal in this deck, so I am unsure if this kind of creature is necessary in your deck. In it's place, I'd recommend Champion of Dusk. This card is gas in your deck, as at worst, it will draw you two cards on its ETB, but often can draw you way more. I think having cards to play with will be a better source for your mana a removal spell on a stick, plus your deck seems a little card draw light, so this can shore up that weakness.

  2. Kheru Mind-Eater This was a card I kept be excited about playing and then kept disappointing me. You usually can hit one opponent at the table due to menace at most times, which is nice, but causing only one of your opponents to discard one is meh, plus you getting to play the cards is only useful if your opponent discarded a Spell in the mardu colors or a land. This card just never seems impactful enough, and once all your opponents have at least two creatures on the field, this card's usefulness is gone. Maybe you have found some value from it, but I just always felt most any creature I could play would be better than this. A 3 drop Vamp that has completely over-performed for me is Yahenni, Undying Partisan. Having a creature that is resilient to board wipes and removal, grows bigger as the game progresses, and even has haste to chip in some damage here or there always seems to be a relevant threat on the board, and leads to some fun and chaotic game states that usually wind up in your favor.

  3. Necropolis Regent: This card seems sweet! I was considering running it. How has it been performing for you?

1. Damnable Pact: This card always just seemed too expensive to me. The appeal of late game being able to draw 7 cards seemed to be mitigated by how poor this card was in the early game, where I would often want cards to hit my land drops or just having gas. Especially without ways to exceed a max hand size, even towards those end game situations, I never wanted to draw an incredibly high amount of cards. Instead I started running Painful Truths. Your manabase seems very capable of getting all three colors early, meaning this card is a three mana draw three lose three (what Damnable would need 5 mana to do). It still has some flexibility if you don't want to lose life, but this card just hits the right spot for drawing me cards.

  1. Eerie Interlude: This card I am just curious about. As it doesn't bring back tokens, it doesn't protect your entire board, and since Edgar's eminence is cast trigger not ETB, it doesn't make more. There are still plenty of ETBs that I see you are running though. I'm just curious on what the goal of this card is.
1. Call the Bloodline: This card doesn't seem impactful enough to me. Once a turn discard and make a single token for 1 mana. Sure, it makes a relevant body, but at the cost of a card and a mana. The only once a turn makes it hard to really abuse as well. I just feel there are better uses for your mana and cards. I would just recommend another enchantment to pump your guys like Shared Animosity.

1. Manalith: I think is the card that sticks out like a sore thumb. This card just is not good, and there are alternatives that are just strictly better like Mardu Banner or Cultivator's Caravan, and I would argue that any of the signets or Fellwar Stone are better in that even though they're a little more restrictive, that one mana cost reduction goes a long ways when it comes to ramp.

I hope some of these suggestions can prove helpful to your deck!

William333 on Vampiric Bloodlust copy

2 months ago

These would be on my shortlist to replace: Crimson Honor Guard, Kheru Mind-Eater, Licia, Sanguine Tribune, Mathas, Fiend Seeker, Skeletal Vampire, Tithe Drinker, Vein Drinker, Skeletal Scrying, Kabira Crossroads, Curse of Disturbance, Curse of Vitality, Outpost Siege, Sanguine Bond, Consuming Vapors, Damnable Pact, Well of Lost Dreams

These are the first things I'd try to find a place for: Legion Lieutenant, Forerunner of the Legion, Champion of Dusk, Indulgent Aristocrat, Sanctum Seeker, Mavren Fein, Dusk Apostle, Bishop of Rebirth, Mirror Entity,Utter End, Anguished Unmaking, Vanquisher's Banner, Stensia Masquerade, Cathars' Crusade

If you're willing to spend the money these seem worth it to me: Shared Animosity, Anointed Procession, Phyrexian Arena, Twilight Prophet, Elenda, the Dusk Rose, Bloodline Keeper  Flip, Drana, Liberator of Malakir

You can also go to edhrec.com and look up your commander to find a list of suggestions for the deck.

In general, it's a good idea to replace a card with one that does something similar. Like replace something that draws cards with something else that draws cards, or something that removes you opponents' stuff with something else that does that. The deck is already well balanced so you mostly just need to put in some upgrades and take out the cards that aren't focused. Also try to be careful not to replace too many cards with other cards that cost more mana.

You can spend almost as much money upgrading a mana base as you like. In particular, you want to replace lands that come into play tapped with ones that don't. These are some lands you could get that are relatively cheap: Unclaimed Territory, Caves of Koilos, Battlefield Forge, Smoldering Marsh, Graven Cairns, and Foreboding Ruins

Vault of the Archangel doesn't get you colored mana but it offers some great utility.

TwelveOpossum on tiny leader ayli

2 months ago

Hi this is Derek.

Okay here's the obvious weak links:Deadeye Harpooner: Fine card, probably would be better as something like Fiend Hunter, though (there's a combo with Ayli).Disciple of the Vault: I think your artifact theme is a lil light.Encampment Keeper: If you want an anthem, you are probably better off with a legit lord or non-creature anthem effect. If you want to go the lord route, you'd probably need to go more tribal. Also there's definitely other 1 CMC monstros that would give you some boost.Master Trinketer: Probably a bit too slow. Fine card, though.Solemn Recruit: Little off the main goals of the deck. Good card, though - maybe also consider Mirran Crusader if you want this kind of lad?Battle at the Bridge: Definitely would need stronger artifact theme for this to be actively good. It's fine, it's just not actively good. One potential option is Profane Command?Chaplain's Blessing: This sort of lifegain tends to be bad. Maybe consider a triggered source? Depending on budget, Sword of War and Peace seems good. Sylvok Lifestaff too. Even Inspiring Cleric from Innistrad (which also gives you a body for Ayli).Shadows of the Past: Seems okay but maybe something a little cheaper for a powerful effect? Spirit Bonds might be sick here.Decomission: I think there's probably better alternatives for artifact/enchantment destruction.

Obvious omissions:Lingering Souls is INSANE.If you want to go the token route, you may want to consider anthems (Spear of Heliod, Glorious Anthem, Mirror Entity, Anafenza, Kin-Tree Spirit), as well as other powerful token makers (Secure the Wastes, Sword of Body and Mind, Brimaz, King of Oreskos, Monastery Mentor).For removal, consider sweepers (Slaughter the Strong, Forced March, Black Sun's Zenith, Retribution of the Meek) as well as the really strong point removal (Path to Exile, Swords to Plowshares) and the really cheap removal that's considerably worse (Vendetta, Smother, Ulcerate) and the more flexible removal that can hit everything (Vindicate, Anguished Unmaking).

Mother of Runes is sick.Sacrifice outlets have a few obvious combos in Fiend Hunter, Mesmeric Fiend and Tidehollow Sculler.Orzhov Signet is good.Card draw is good. There's not a lot of good card draw in BW. I would suggest Skeletal Scrying or maybe Damnable Pact.Finally, gots to have some way to interact with graveyards (people DEFINITELY use them in the format). Bojuka Bog is the standard. People often rock Tormod's Crypt and Relic of Progenitus too.For mana base, maybe Orzhov Guildgate, Scoured Barrens and Forsaken Sanctuary as well as Caves of Koilos and Orzhov Basilica (a sick combo with Bojuka Bog). More expensive options are Godless Shrine, Isolated Chapel and Shambling Vent.

jpermar on The Downward Spiral

3 months ago

FunBun #Land_Destruction works

I use Damnable Pact for card draw. Honestly, not quite enough good card draw in RB. I'm happy to cast it for 2 cards even. Comparing Knollspine Dragon here, Damnable Pact can be used early or late and Knollspine Dragon is probably only going to happen (and draw lots of cards) after Rakdos is out.

burferking on Sidisi, Undead Combo-er

3 months ago

Profane Command and Damnable Pact only let you kill one opponent at a time when you have infinite mana. Besides Exsanguinate, I suggest Death Cloud ans Torment of Hailfire for that purpose.

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