|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Rare|
|Dragons of Tarkir (DTK)||Rare|
Combos Browse all
Target player draws X cards and loses X life.
|Have (3)||Mortiferus_Rosa , orzhov_is_relatively_okay819 , metalmagic|
|Want (3)||Wulff , ausername , Tugboat|
Damnable Pact Discussion
1 week ago
Daedalus19876 Thank you very much for your feedback. The cards you mentioned from my maybes were pretty much the exact ones I've selected so that's very reassuring.
All the other suggestions are great, thank you. I was already swapping Luminarch Ascension for Bitterblossom so good to get your encouragement on that swap. I don't own Vampiric Tutor atm. My current budget substitute is Diabolic Intent which I could use for the same purpose. Any other card draw you could reccomend in place of Damnable Pact ? I just bought a copy of Tymna the Weaver so I guess I can swap in her for Pact. I think Altar's Reap is possibly weak too, but I do sorta like having a surprise instant speed sac effect.
I should have explained but I don't tend to run Toxic Deluge at the moment because there is one guy in our playgroup who always plays big mana big creature green based decks with commmanders including Arixmethes and xenagos. He also runs lots of cards that double creatures power and double +1+1 counters etc so the creatures often end up extremely big so Elenda, the Dusk Rose is often not the biggest creature and Toxic Deluge frustratingly is just not as good as usual against his decks as the amount of life you have to pay is sometimes huge and sometimes even unpayable. It's possible the card is still good enough tho and I should give it more of a try because maybe I've underestimated how I can gain that life back same turn or get to a life total where I can pay. I run Path to Exile over Swords to Plowshares for a similar reason but again I'm open to trying out Swords to Plowshares especially as this friend is moving this month so the meta is going to change.
This decklist is still in quite an experimental stage and The Elderspell is something I have been just trying, partly as an alt wincon with the new Liliana, Dreadhorde General . I agree that it seems loose and I should cut it for one of the ones you highly recommend like Reaper from the Abyss .
I have a copy of Bolas's Citadel and would never have thought of it for this deck so thanks so much for that idea. I'll def try it. I will add back Swiftfoot Boots too but I cut Lightning Greaves because it stops me targeting Elenda, the Dusk Rose with effects like Hatred and Shizo, Death's Storehouse . Do you def think Lightning Greaves is better given that drawback?
One new card I was extremely impressed with was God-Eternal Bontu I ended up 1v1 against my friend on a Ruric Thar deck and I was recurring Bontu and he was recurring Ilharg, the Raze-Boar and the card advantage from Bontu in a token deck won out.
1 week ago
My first thought would be to reduce the number of lands you control that enter the battlefield tapped. They're a significant issue for this deck IMO, since WB doesn't have access to especially good acceleration as-is. Your enchantment suite is good, though I'd be cautious about Luminarch Ascension (I wouldn't run it without Cataclysm in the deck).
I find that Damnable Pact is generally a bad return on card draw; I'd run something like Vampiric Tutor to grab Skullclamp instead. I'm not convinced by The Elderspell here unless you play in a meta with a significant number of PWs (this deck isn't generally one where you want to eat your own PWs to get a boost in loyalty). Careful with Kalitas, Traitor of Ghet - he can sometimes backfire when you'd rather get the death trigger than the token. Swords to Plowshares is significantly better than Path to Exile in this deck. I'd cut one land for Fellwar Stone , probably. I'm surprised not to see Lightning Greaves in here, since it's good at protecting Elenda from the dreaded exile effects. The other glaring exclusion is Toxic Deluge , which is an INCREDIBLE board wipe for this deck (since you can tailor it to not kill Elenda under most circumstances, and immediately gain back far more life). I'm curious if you've considered Bolas's Citadel , since it works very well with Pox -style effects in a deck like this that can gain back life. From your maybeboard, I'd most highly recommend Fleshbag Marauder , Hero of Bladehold , Merciless Executioner , Reaper from the Abyss , and Sadistic Hypnotist .
Hope that helps! Deck looks pretty good to me ;) and I'm flattered by you linking my primer in the description!
2 weeks ago
A massive update this time. One that I'm very excited about. Here are the changes:
- Gilded Lotus -> Fanatical Firebrand
- Sword of the Animist -> Swiftfoot Boots
- Mana Crypt -> Thermo-Alchemist
- Neheb, the Eternal -> Pilgrim's Eye
- Abyssal Persecutor -> Coldsteel Heart
- Dire Fleet Ravager -> Rune-Scarred Demon
- Fiery Confluence -> Painful Truths
- Olivia Voldaren -> Goblin Fireslinger
- Damnation -> Damnable Pact
- Steel Hellkite -> It That Betrays
- Bojuka Bog -> Smoldering Marsh
- Oppression -> Artisan of Kozilek
- Rakdos, the Showstopper -> Theater of Horrors
- Sol Ring -> Lobber Crew
- Flame Rift -> Gamble
- Rakdos Charm -> Lotus Petal
- Duplicant -> Walking Ballista
- Scourge of the Throne -> Void Winnower
- Bloodgift Demon -> Mask of Memory
- Kokusho, the Evening Star -> Painful Lesson
- Oblivion Stone -> Necropotence
- Risk Factor -> Dark Ritual
- Whip of Erebos -> Plague Spitter
- Heartless Hidetsugu -> Arguel's Blood Fast Flip
Overall, the deck is faster and more consistent. Here's a summary of changes by card category:
- direct damage is now at lower cmc
- -1 Ramp
- +1 protection/haste
- +2 tutor
- +5 draw
- +1 anti-control
- -4 Creature removal
- -2 graveyard hate
- -1 discard
- -1 extra attack
- -1 lifegain/recursion
- +1 removal
So the changes overall are lower cmc, more draw and tutor, less creature removal and less utility (graveyard hate, extra attacks, etc.) Overall, the early turn plays to get direct damage and get Rakdos out are far more prevalent. The deck is more aggressive and more focused now, and plays much smoother.
And yes, this is the only deck I have where I've taken out Sol Ring . It's simply better to have only colored mana in order to cast Rakdos as consistently as possible!
1 month ago
This list isn't up to date with the latest sets, but its my big pile of 'I found this useful once' black cards. Mono black deckbuilder's toolbox
The mono black ramp I've made work best is built around Korlash, Heir to Blackblade , and to a lesser extent Lashwrithe 's amazing synergy with lifelinkers. The goal is to go over burn/pure aggro with lifelink/deathtouch, pressure control (and side in Distended Mindbender ), and take midrange to low enough life that a single burn spell ends the game. Damnable Pact is amazing in that shell, as it can both kill your opponent outright and refill your hand.
Painful Quandary tends to outperform sanguine/blood in that deck if you need an enchantment, as you should be taking your opponents low enough that taking them 20-0 isn't needed, taking them from 7-0 is more likely. If your meta sees stuff like solemnity combo or finks combo, cards like Memoricide are more practical.
As much as I love divinity of pride as a card, it is best served in variants on the Phyrexian Obliterator / Gray Merchant of Asphodel shell where you find yourself with a lot of life. If you are dead set on making it work here, you need to look to close out the game with gary and pack a lot of hand disruption.
1 month ago
You have two serious fallacies in there, and 2 minor ones, of which one I think is just a typo:
"Turn 3 play Phyrexian Arena , and by turn 11 you've draw 11 cards."
You'd only draw 7. Losing 7, waiting 7 turns for that payoff. Not 11.
Onto the more pressing matters:
"First off I think we can all agree that in commander repeatable card draw effects are much better than one time uses."
You have to evaluate cards on their powerlevel, not say "We can all agree" to some B.S.
Now, there is no reason for a deck to run Arena unless it runs every single card in the linked page by cdkime so graciously beforehand.
Now, onto the next big issue:
"The worst possible effect for Phyrexian Arena is that you play it, and someone destroys it before your next turn."
No, this is false. Worst case scenario is as follows:
It is now a 1v1. You are in topdeck mode, with ~20ish life and little board state, against some insanely strong (power/toughness) creatures. You have Damnation in deck, tons of useless mana on field, and hope to topdeck it. You are super dead on board and it is the only out.
You draw Phyrexian Arena . You play it, pass, and lose.
Now, imagine if you had Read the Bones instead. You scry 2, maybe you hit it, if you don't, then you draw. Immediate value when you need it.
That is the floor.
1 month ago
Here's my argument for Phyrexian Arena , not that this is the thread for it but whatever. First off I think we can all agree that in commander repeatable card draw effects are much better than one time uses. Second, whenever I put a card in one of my decks I look at the card's ceiling and the card's floor, that is, the best possible effect and the worst possible effect the card could have. Now for Read the Bones the best and worse possible effects are the same, you scry two, draw two, and lose 2. The worst possible effect for Phyrexian Arena is that you play it, and someone destroys it before your next turn. Even if it gets destroyed your opponents have to spend a card to do so, but granted Phyrexian Arena 's floor is lower than Read the Bones . However, anything other than the worst possible scenario is just value for you. The ceiling for Phyrexian Arena is unbelievably higher than Read the Bones . Turn 3 play Phyrexian Arena , and by turn 11 you've draw 11 cards.
this floor/ceiling approach is also why I almost always play Damnable Pact over Read the Bones , It just has so much more potential, plus it can be used to kill people by putting their life to 0 or milling them.
3 months ago
Ravnica Allegiance was great for clan Rakdos! Time to make some changes..
Flexibility is king in Commander. Blow up anything that Rakdos can blow up!
2 cards for one mana? Yes please! Also, Torgaar is a bit of an awkward card. Typically, we've done a huge amount of damage by the time we cast this (presumably with discount from Rakdos's ability). So it turns out to be "win more" most of the time.
Damage to summon the king. Vial Smasher was also awkward because we typically don't want to cast spells before getting our mana discount. And by himself, he probably won't help us get any damage.
A wrath for only 2 mana that conveniently won't destroy our commander. And let's face it, the variance on this card is what makes it both memorable and so Rakdos! Also, remember that you don't have to play it just because it's in your hand. If you're winning, keep winning...
Damage to summon the king. 4 mana spent to get an 18 (EIGHTEEN) mana discount!
Damage to summon the king. The Spawn alone can get us a 7 mana discount!
4 months ago
Hmm alright Juniperidlis, I see where your coming from. Okay for budget card draw here might be some options you can consider.
- Grim Haruspex
- Harvester of Souls
- Night's Whisper
- Mindless Automaton
- Mindblade Render
- Dark Prophecy
- Damnable Pact
- Syphon Mind
For some cheaper ramp cards you can consider cards like:
All these cards should be under $3 USD! Hope that helps!
Damnable Pact occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%