Damnable Pact


Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 Rare
Dragons of Tarkir Rare

Combos Browse all

Damnable Pact


Target player draws X cards and loses X life.

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Damnable Pact Discussion

DarthSpader on Death by Knowledge

1 day ago

Liliana's Caress can help you win quicker. Nihilith and Nyxathid can make for a fun surprise too if you can get enough discard going on, which shouldn't be too difficult in multiplayer. Damnable Pact becomes an offensive spell in this deck. Gnat Miser and Locust Miser help keep your opponent's hand size down.

jessiealloverx on Angels, Demons, and Dragons, oh myyy

1 month ago

I also recently built a Kaalia deck as my first EDH deck, mine could still use a little fine tuning but I might be able to help you out a bit.

I would agree with the cards that you have on order and the ones that you are trying to replace except maybe Nomad Outpost. If you do want to replace it you could alternatively use Command Tower which would produce the same colour mana but would not come in tapped. I would suggest some more tutor cards, eg. Diabolic Tutor and Beseech the Queen, and some more draw cards may be useful. For example, Damnable Pact, Read the Bones and Tormenting Voice. Some more board wipes may also be useful, eg. Descend upon the Sinful, Hour of Revelation and Fumigate.

I hope this helps, if you would like any more specific comments or suggestions let me know. :)

Chuff_Bucket on More Life, More Problems

2 months ago

I actually like this build a lot, it seems pretty functional already! Lots of fun little interactions and ways to abuse your lifegain.

That being said, here are my suggestions:

First, you need more sources of card draw - at least a couple more. Harmonize, Ambition's Cost/Ancient Craving, Erebos, God of the Dead, Damnable Pact, Bloodgift Demon, Harvester of Souls, Painful Truths, Promise of Power, and Wretched Confluence are all good options. Decree of Pain pulls double duty in being a board-wipe and a hand-refiller!

In order to make room for a couple of those, I would cut Ghostly Prison and Faith's Reward. For Ghostly Prison, you're already padding your life total a lot, so that will mitigate any attacks coming your way. Additionally, you're playing a lot of big, scary stuff that people aren't going to want to swing in to anyway. It doesn't really seem to go with the gameplan of the deck. With Faith's Reward, I've always found this card to underperform. In a permanent-heavy deck like this, very rarely are you going to want to hold up 4 mana on the off-chance that your opponent uses a boardwipe. And even if you wanted to use this in conjunction with your own, that's a minimum of 8 mana right there. There are better things to be doing at that stage of the game. I can just foresee that a lot of the time, that card will be a dead card in your hand.

Another thing that sticks out to me is that you have a LOT of high-CMC creatures. In fact, of all your creatures currently in the deck, only 5 are below CMC 4. You may want to consider eschewing some of those bigger CMC creatures for smaller ones that will help you out - stuff like Soul Warden, Soul's Attendant, Essence Warden, maybe Ayli, Eternal Pilgrim. You don't want to get stuck with an empty board by the time Ikra Shadiqi hits the board!

dotytron on Grixis Card Disadvantage

3 months ago

i would out Tezzeret the Schemer as well, t4 if we have the mana we normally wont need ramp, and his other abilities dont feel relevant enough at the point. i would slot in Cerebral Vortex for him personally

i do think Niv-Mizzet, the Firemind is big for Modern, and honestly without wheel cards he prolly wouldnt play well here anyway

as far as Damnable Pact i would keep it, imo it only gets better the longer the game goes on... but if you wanted to remove it i would say Molten Psyche like you said

xcesiv on Grixis Card Disadvantage

3 months ago

Thanks so much for the input, both of you! I'm down for either direction with the deck. dotytron, I think mattman856 was trying to go more heavily leaning towards making them have a larger hand size and killing them with cards like Ebony Owl Netsuke, Gaze of Adamaro, Sword of War and Peace, etc. Currently, both work well together in the deck. However, dotytron, I think was more correct in the original theme and it not leaving. The other kind of evolved from the first, if that makes sense.

dotytron, Toil / Trouble was actually in the original standard version of the deck. Decided to take it out because of speed. I'd love to see it come back if there's room for it. Cerebral Vortex I've been having a hard time thinking of where to slot it. I just recently learned of it myself. Removing Damnable Pact is definitely an option (theoretically the same slot). I guess I don't see how it best fits. Where were you thinking. Also, I've never actually heard of Niv-Mizzet, the Firemind until you posted it. Do you think it's too big though for Modern? I'm interested to see what you'd take out and slot in, in general.

mattman856, the Tezzeret the Schemer were really added as replacements to Tezzeret, Agent of Bolas (who I wont lie, I have a soft spot for). But to be honest, it hasn't faired well. I thought it'd be a good addition alongside making Fatal Push a little bit better when I needed it. Disciple of Deceit + Smuggler's Copter works great when it happens. The Kederekt Parasite also offers another early crew member for the vehicles. If it's speed the deck is worried about, it provides something there. I'm all for putting Fate Unraveler back into the board.

Tezzeret the Schemer can definitely come out. He's been meh.

Shade_Schwarz on Wreck you sir

3 months ago

I have replaced Reassembling Skeleton and Virulent Wound with Solemn Simulacrum and Damnable Pact for extra synergy and overall value. Damnable Pact may be seen as too niche in most cases, but it forces card draw and it's my deck. Sad Robot is Sad Robot and just good overall.

bophaybayquay on Draw, Discard, Die

4 months ago

Damnable Pact for sure. and perhaps Ob Nixilis Reignited

neither of them are too expensive either

LeaPlath on Nath of the Gilt-Leaf

4 months ago

Heritage Druid, Elvish Archdruid, Birchlore Rangers, Priest of Titania, Joraga Treespeaker let you turn your tokens into mana etc.

Nature's Lore, Assassinate, Bone Splinters, Death Stroke, Despise, Distress, Explore, Gruesome Discovery, Journey of Discovery, Mind Rot, Appetite for the Unnatural, Doom Blade, Druid's Deliverance, Gilt-Leaf Ambush, Naturalize, Seedling Charm, Spring Cleaning, Strength in Numbers, Vitalize, Prowess of the Fair, Wayfarer's Bauble, Deadbridge Shaman, Silhana Starfletcher can all be cut in my opinion. These cards are all low impact or just a bit eh, compared to what you can do.

Unnerve should be Syphon Mind.

Nullmage Shepherd lets to turn a swarm of tokens into repeatable removal.

If you want to go in hard on tokens, you also have Primal Vigor as another token doubler, Second Harvest as a single use doubler, Sylvan Offering as a massive token producer/political card you can take advantage of especially. Voice of the Woods turns tokens into yet more tokens.

Damnable Pact is a good draw x spell, which can be political, or can be used to burn someone to death. Weird Harvest is an interesting political option, that can let you win on the spot with enough ramp.

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