Damnable Pact

Damnable Pact

Sorcery

Target player draws X cards and loses X life.

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Printings View all

Set Rarity
Commander 2017 (C17) Rare
Dragons of Tarkir (DTK) Rare

Combos Browse all

Legality

Format Legality
Block Constructed Legal
Frontier Legal
Pioneer Legal
Duel Commander Legal
Penny Dreadful Legal
Vintage Legal
Casual Legal
Highlander Legal
1v1 Commander Legal
Canadian Highlander Legal
Modern Legal
Oathbreaker Legal
2019-10-04 Legal
Unformat Legal
Magic Duels Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Leviathan Legal

Damnable Pact occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Black: 0.14%

Damnable Pact Discussion

arkclown on Nekusar, the Friendship Destroyer [[PRIMER]]

2 months ago

We run similar list, two cards that i really enjoy and are pretty good are Commit / Memory and Damnable Pact for insta kill a strong threat in the table.

jpermar on Rakdos, Lord's Downward Spiral

2 months ago

Spell_Slam,

I know that a few of my card draw spells may be sub-optimal, simply because they are too much mana (e.g., 4 mana is actually a lot for this deck!). So I'm testing out the following card draw changes:

Obviously these swaps are card advantage -> rummaging (i.e., no card advantage). But we obviously both know that Rakdos plays kinda like a fair combo deck in that what you want to see in your opening hand is 1) 4 mana, 2) an enabler for Rakdos, and 3) a payoff card (eldrazi!). so i'm hopeful these cards will increase the percentage of openers with those combinations of cards.

OK you convinced me enough to do some goldfishing with the following swaps:

I always like it when I can swap a non-creature card for a creature card.

4 cmc cards are awkward due because they conflict with Rakdos having 4 cmc.

Thanks for the great discussion and suggestions!

Magnanimous on B/W/G Control

3 months ago

General Notes:

I think you have too many ramp/big mana cards with nothing particularly strong to build towards. I'd build this deck with the goal of Early/Mid: Disrupt, lock down the board, gain board presence, Late: Attack with huge walls and win. So, think about replacing worse ramping walls with better walls or control cards. I think you have a good creature/spell mix, but you may want to make it slightly cheaper.

Also, blue has some great defenders so you could switch up your colors if you're unsatisfied with BW.

Card Replacements:

Duress -> Thoughtseize/Despise (may be better/worse depending on meta) | Damnable Pact -> Painful Truths/Read the Bones | Torment of Hailfire -> Anguished Unmaking | Dusk -> Languish/Settle the Wreckage/Drown in Sorrow | Deathrite Shaman -> Jaddi Offshoot (DS isn't nearly as good without fetches and cheap spells)

Maybeboard Additions: Glade Watcher, Hornet Nest, Novice Knight, Portcullis Vine, The Birth of Meletis

Arktaurous on Edgar Markov Vampires

3 months ago

Skeletal Scrying, Dregs of Sorrow, Damnable Pact, Necrologia are all viable options as long as your life gain is working well.

Patriarch's Bidding,Balthor the Defiled, Finale of Eternity, No Rest for the Wicked, Empty the Catacombs, Twilight's Call can all kinda undo certain board wipes.

White has some counter spells too like Rebuff the Wicked, Mana Tithe, Dawn Charm, Lapse of Certainty, Illumination that could help against removal sometimes.

Chaotic_Justice on Starscream

6 months ago

So, if you want to mill or make your opponent draw out their deck, some cards that are going to help you get there are as follows:

Traumatize

Stroke of Genius

Blue Sun's Zenith

Braingeyser

Damnable Pact

Howling Mine

Dictate of Kruphix

Nemesis of Reason

Jace, Memory Adept

Ulamog, the Ceaseless Hunger

Fraying Sanity

Sphinx's Tutelage

Consuming Aberration

Hedron Crab

Glimpse the Unthinkable

Archive Trap

Dreamborn Muse

Forced Fruition

Once you mill your opponent out, you still need to make them draw a card. There's alot of options, but to name a couple others that weren't mentioned earlier are Otherworld Atlas and Prosperity .

Use Pili-Pala and Grand Architect to create infinite mana and then cast Archeomancer and Mercurial Pretender to blink Archeomancer to pull those instant and sorcery cards back from the graveyard to continue to force your opponent to draw out their deck.

As a back up, get rid of all the jank in the deck and throw in about 20 Persistent Petitioners with Thrumming Stone , and all the tribal stuff like Coat of Arms , Stoneforge Masterwork , Adaptive Automaton , and Vanquisher's Banner . You can either use the petitioners to mill out opponents or you can just swing them. Nobody will expect that. Hell, throw in Archetype of Imagination for good fun.

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