Damnable Pact

Damnable Pact

Sorcery

Target player draws X cards and loses X life.

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Trade

Have (1) metalmagic
Want (1) TheGameV

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Dragons of Tarkir (DTK) Rare

Combos Browse all

Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Pioneer Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Damnable Pact Discussion

Peoni on Zaxara's Infinite Hydras

1 week ago

Yeah Tragic Slip probably isn't so good here, but I really like the art. :^)

Anyway, if you're attached to the idea of using the group hug mana elements, there are probably a few other take outs we can find. Truthfully Gargos, Vicious Watcher might be able to come out. Only reduces the cost of a handful of cards and his passive doesn't have a ton of synergy in this deck. Maga, Traitor to Mortals seems like a good card to sub out for a few reasons, the big two being it's very black intensive and it only kills one player. Black cards you have that also have the potential to kill a player Damnable Pact and Profane Command at least have some utility to them outside of slaying someone and they aren't quite as hard to cast. From what I can tell, the only time you're going to be using her is when you can go infinite, and even then you're only going to kill one person. You could also maybe take out another land since you have plenty of ramp.

Side note, I just realized that Stroke of Genius was in your maybeboard and it's $5. Maybe it was always like that, but I could've sworn when I first got my set it was only like $1.50 or something, maybe even less. Very unfortunate. :^(

JeremyX2 on Life Management 101

1 month ago

Try Death Grasp or Damnable Pact for a fast kill late.

PaulMuadDib on Vito, Thorn of Dusk Rose

2 months ago

You are going to need more than 12 lands. Whenever I build a deck, I always start with 40 lands and then for every 3 pieces of ramp, which for a mono black deck would be a mana rock or swamp doubler or ritual spell like Dark Ritual, I remove a land.
Please retune the deck with 12 non-land mana sources and 36 swamps for starters and you can think of non-swamp lands you want to include later.
My suggestions for those sources are any 12 of the following, depending on your budget:
Sol Ring
Star Compass
Commander's Sphere
Crypt Ghast
Charcoal Diamond
Soldevi Adnate
Songs of the Damned
Worn Powerstone
Dark Ritual
Everflowing Chalice
Ashnod's Altar
Cathodion
Guardian Idol
Hedron Archive
Mind Stone
Magnifying Glass
Millikin
Prismatic Lens
Cabal Coffers <- could replace a swamp
Bubbling Muck
Pristine Talisman <- defiantly want that

After that you've got the commander, which takes up 1 card slot, so that leaves you with 51 cards to choose from.

I see the bare beginnings of either an aristocrats or a reanimator deck. In my opinion you should push more for aristocrats. It can draw you tons of cards and gain you quite a lot of life. There's no harm in keeping some reanimation spells in there though.

You want a good number of sacrifice outlets. I haven't heard of what a hard number should be so I'd shoot for at least 5. Here's a list of some that I remember off hand:
Witch's Cauldron
Vampiric Rites
Ashnod's Altar
Infernal Tribute <- has a funny synergy with Spine of Ish Sah
Gnawing Zombie
Altar of Dementia
Attrition
Blood Bairn
Bloodflow Connoisseur
Bloodsoaked Altar
Bloodthrone Vampire
Carnage Altar
Carrion Feeder
Corpse Blockade
Culling Dais
Dark Privilege
Diamond Valley
Disciple of Griselbrand
Gutless Ghoul
Lampad of Death's Vigil
Mind Slash
Spawning Pit
Phyrexian Plaguelord

For this strategy you'll need recurring creatures or token generators
Ghoulcaller Gisa
Reassembling Skeleton
Endless Cockroaches
Tenacious Dead
Nim Devourer
Bridge from Below
Open the Graves
Sanitarium Skeleton
Gravecrawler

value
Pitiless Plunderer
Bolas's Citadel

Lifegain
Blood Artist is a staple
Plunge into Darkness is something you might want for the pure lifegain of 3 per creature you sacrifice. Not sure that you want to use the "exile a bunch of your deck" too often.
Bontu's Monument
Corrupt
Drain Life
Shadows of the Past

reanimation
Living Death
No Rest for the Wicked
Sepulchral Primordial
Zombify
Rise from the Grave
Victimize
Apprentice Necromancer
Call of the Death-Dweller

spot removal/board wipes
Mutilate
Damnation
Defile
Hero's Downfall
Vona's Hunger

draw
Read the Bones
Sign in Blood
Damnable Pact
Smothering Abomination
Ransack the Lab
Minions' Murmurs
Harvester of Souls

and so forth. I'd look through some already built aristocrats decks to see exactly whether you want to take that strategy.

Oh yeah, for utility lands I'd choose any of the following within your price range:
Leechridden Swamp
Bojuka Bog
Reliquary Tower
Cabal Stronghold
Volrath's Stronghold
Phyrexian Tower
Myriad Landscape
Terrain Generator
Geier Reach Sanitarium

Tarzunga on Victory or Seppuku

3 months ago

MrKillStar thank for your feedback. Some of those cards I actually considered but other's didn't even cross my mind, let's break it down.

Massacre Wurm is actually one that I tottally forgot about, it does fit well in the deck, gotta figure out what to cut tho, it was hard enough already had to cut around 20 cards before posting the changes to the deck...

Liliana of the Dark Realms has been in the deck before, several times, I do like her but when it comes to practical terms it does give me 1 or 2 swamps but my table never allows me to ult her, the few times I was able to ult her I won the game soon after and they know they can't let that happen, so I decided to remove her considering most times I play her to die next turn.

Lake of the Dead is nice, and I considered it before, but for the price it costs I'd rather not add it, I don't have the money for it.

Grim Return has been in the deck since it's first version, this is the only version of the deck where I actually cut it out, because I realized altho the card is good most of the times it would just be in my hand doing nothing because I'd want to save it for better creatures, although now with the new rules where the commander does hit the grave before being moved to the command zone, it would allow me to steal the commanders, hmmm might reconsider it. But again, idk what to cut in order to add that one, for 2 more mana Thrilling Encore does a better job.

Bloodcurdling Scream/Howl from Beyond, I only knew the latter of those but I prefer Hatred for that purpose. Actually I chose this name for the deck exactly because of Hatred as it was the main win-con when I first did it.

Tainted Strike would be a great addition if our playgroup played with the 10 infect death, but we changed it to 20 infect in our playgroup to be more "fair". Long story short some years ago a dude won with infect, like big time and people got triggered that it wasn't fair, yada yada, so the majority voted on changing the infect rule between us to 20 instead of 10, way to kill infect decks... So it's not worth in this context as it is basicly the same as cmdr dmg. However if I ever change playgroup sure I'll add Tainted Strike, I have a copy somewhere here.

The big X spells I'd rather just have a few of them, the ones currently in the deck, although you did suggest some interesting stuff, but I don't want many of those. As for Death Wind I had it in the deck before but I decided to replace it with Defile, most of the times it will have the same potential effect because the deck is mono-black plus I have Urborg, Tomb of Yawgmoth but I will be spending only 1 mana instead. Black Sun's Zenith is already in it btw.

I do like the versitality of Damnable Pact, it can be used to finish off an opponent or simply for you to draw, and I have considered adding it a few times but I don't see anything worth trading for it.

Anyway, thanks a lot for your input, I'll take a better look at your suggestions and see if there's something I can trade for any of those.

MrKillStar on Victory or Seppuku

3 months ago


Pretty interesting deck :3
I could suggest:
Massacre Wurm - small-scale boardwipe (+Sudden Spoiling); MW also supports your Forbidden Orchard + Illness in the Ranks to slowly drain your opponents out.
Liliana of the Dark Realms - Her ultimate would help you a lot to cast big Exsanguinate/Torment of Hailfire. It might not always work, but you can at least fetch few swamps out of the deck.
Lake of the Dead - A bit pricey land from Reserved List, but it might help a lot aswell.
Grim Return - This could be good, when your commander kills something, just cast this, stealth the killed creature and re-do it next turn? Maybe.. just maybe.
Bloodcurdling Scream/Howl from Beyond - Ramp up, cast this and swing for lethal c.dmg with Umezawa?
Tainted Strike - Sneaky infect? Also insant for only one !
Big black spells with X? Consume Spirit - any target with lifesteal; Damnable Pact - possible card draw or finisher;Death Cloud - big mean cloud!; Death Wind - single target version of Black Sun's Zenith; Profane Command - this card is just great.

Black Market can be silly on its own, even sillier in token decks though... I personally buff it even more with Desecrated Tomb + Tortured Existence (+Phyrexian Altar to go infinite etb/etg triggers). I think any deck running black could use Tortured Existence, just to recover any creature from your graveyard you need at the moment and/or for madness.

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