Revel in Riches
Whenever a creature an opponent controls dies, create a colorless Treasure artifact token with "T, Sacrifice this artifact: Add one mana of any color to your mana pool."
At the beginning of your upkeep, if you control ten or more Treasures, you win the game.
|Have (2)||metalmagic ,|
|Want (3)||baynne , Poppins , AsylumOfMind|
Printings View all
|Mystery Booster (MYS1)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Revel in Riches occurrence in decks from the last year
Latest Decks as Commander
Revel in Riches Discussion
1 day ago
Reworked the deck from initial posting, added a lot and removed a lot to focus on the sacrifice mechanic instead of splitting the focus with token generation and alt win cons of Revel in Riches and Mechanized Production.
5 days ago
Free for all win vs. Nekusar, Ilharg, Estird and Otrimi.
1 week ago
While the deck can combo off on earlier turns and win through infinite mana, that isn't always going to happen, and when it doesn't this deck doesn't dislike playing a longer game if it has to. Longer games mean more time to generate Thopters or Treasures and increase your likelihood of winning off of one of the three "you win the game" cards (Mechanized Production, Revel in Riches, and Hellkite Tyrant) or removing players (Tezzeret, Master of the Bridge, Tezzeret, Agent of Bolas, Cranial Plating, Master of Etherium, and Blightsteel Colossus) or simply locking the game down in your favor (Karn, the Great Creator + Mycosynth Lattice and/or Time Sieve infinite turn combo).
2 weeks ago
Hey! Nice deck, but Revel in Riches demands a lot of creatures dying on top of lots of treasure tokens. I'd recommend adding in some targeted removal, stuff like: Fatal Push, Lightning Bolt, or Dreadbore. I understand that some of those are circumstantial, but removal is very important. You definitely got it right, though, when it came to the counterspell. One thing I'd personally fix about that: Get a lower costed counterspell. Usually, removal will come in the form of noncreature spells, so even 4 Negates will do. Good luck with the deck!
2 weeks ago
Good morning Musasaki!
Here are some suggestions:
- Remove Temple of the False God and add Evolving Wilds and Terramorphic Expanse (Brings card total to 101, we'll fix that!)
- Remove Dimir Keyrune (See? Fixed the card total!)
- Cut River Serpent, it doesn't seem too helpful in the deck except for may the cycling... but we can add Windfall, Phyrexian Arena, and Brainstorm for card draw. (Card Count 102..?)
- Striped Riverwinder can go away (101 Cards)
- Never / Return seems unnecessary... back to 100
- Treasure Cruise sound awfully expensive in the CMC to keep (99 cards)
- Telling Time can be removed because we added card draw elsewhere (98!)
- Adding an alternate way to win... Revel in Riches and Pitiless Plunderer get some treasure. (100!)
2 weeks ago
Profet93: I haven't gotten to test these changes yet, honestly. I swapped Ugins to use his ult as a wincon, rather than trying to use him primarily for removal. Plus, when I can keep the board clear he does great work.
Crypt Ghast has been in here since the beginning, yeah. He's good.
Bloodchief is back in because I couldn't resist the beautiful foil. I'm hoping I can use it as a way to offset life loss from Yawgmoth, and to keep certain infinite combos from working.
I actually might be cutting Imperial Seal so I can sell it, haha.
2 weeks ago
Revel in Glory
Whenever a creature you control dies, create a gold token
at the beginning of your upkeep, create a gold token
at the beginning of your end step, if you control 20 or more gold tokens, you win the game
my take on Revel in Riches. also, gold tokens need more love