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Revel in Riches
Whenever a creature an opponent controls dies, create a colorless Treasure artifact token with "T, Sacrifice this artifact: Add one mana of any color to your mana pool."
At the beginning of your upkeep, if you control ten or more Treasures, you win the game.
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Revel in Riches Discussion
23 hours ago
23 hours ago
1 day ago
His ability is pretty unique and opens a whole new array of deck tactics and shenanigans!
When I saw this beauty spoiled I had so many thoughts running through my mind. In no particular order:
- Abyssal Gatekeeper : Double saccy, double whammy!
- Revel in Riches : Board wide removal gets a whole new meaning!
- Deathrender : Pure value when combined with a sac outlet.
- Massacre Wurm : 'Hey you token player'. Time to get me a drink!
- Disciple of Bolas : Yummi!
- Harvester of Souls : More yummi!
Many I see already back in your list. I think they possibilities are widespread and exploring them will lead to more hidden gems!
Best of luck and enjoy the treasure hunt.
2 days ago
For the good cards ... I'm not a regular Sydri pilot, but here's a penny for my thoughts on this fun commander. Tamiyo's Journal is a good beater that plops out artifacts/draw. Faerie Artisans / Thoughtcast / Thirst for Knowledge are really good for this deck, Dispatch / Stoic Rebuttal is always good for redundancy. March of the Machines is good in case your commander gets tree'd or stolen . Mechanized Production might be good for Phyrexian Metamorph / Master of Etherium /tokens from Sharding Sphinx / Smothering Tithe etc.
For the weaker cards ... Planar Cleansing could be replaced with Hour of Revelation . Profane Procession Flip/ Predator, Flagship could go because of its overall cost, and it doesn't do anything else over time or when it enters, and it doesn't fit the themes of the deck. Revel in Riches might be good with the amount of board wipes but you'll be targeted for it, it's an upkeep trigger (so people will have time to respond, and with sorceries). Treasure Map Flip is rather weak because it turns into a land so you can't abuse it like an artifact, and is 5 mana to eventually draw 3 or maybe 3+ cards. Treasure Mage does 'draw' and the best big artifact to abuse, but it's overall 9 mana unless you have Master Transmuter or something, and doesn't get any wincon that I can see. Ruthless Knave takes a lot of hoops to get through to draw or ramp, but a lot of my criticisms were at the treasure cards so you keep that theme then drawing more cards for no mana is good. Palladium Myr is not ramp, it's just sadness. Sphinx of the Steel Wind is expensive for a 7 turn clock on turn seven, but it's fun because it could fit your meta and is protected from the colors outside your color pie.
For win cons ... Aetherflux Reservoir / Staff of Nin / Caltrops are all all-star with this commander, and Tezzeret the Seeker could fetch caltrops/aetherflux but non paradox engine etc. If you're interested in a combo win, you could do Sword of the Meek / Thopter Foundry , or Sharuum the Hegemon / Phyrexian Metamorph and something to abuse the etb loop like Altar of the Brood / Genesis Chamber / Contraband Kingpin / Disciple of the Vault / Blood Artist / Marionette Master etc.
1 week ago
Since pirates are fairly weak as a tribe, you're going to need to limit what others can do and attack their resources in order to chip in for the win. Your commander helps with creatures, so I would attack the hand and mana to slow them down.
I recommend discard like Capital Punishment , Dark Intimations , Discovery / Dispersal , Herald of Anguish (great with treasures!), Syphon Mind , Liliana's Specter , Nicol Bolas, the Ravager Flip, Scythe Specter , Siren of the Silent Song , Skull Rend , Tasigur's Cruelty , and Torment of Hailfire .
While land destruction is often looked down upon as unfun, if you decide to keep with a lot of small creatures, you can come out at an advantage by keeping the lands on the board low. You'd have to build your deck to accommodate that, though. For that, you have Mana Vortex , Tectonic Break , Desolation , Epicenter , Ember Swallower , Rite of Ruin (again, great with treasures), Boom / Bust , Impending Disaster , and Wake of Destruction . You'll also find that creature stealing effects snowball, since you can remove blockers to get in with your pirates. Insurrection , Expropriate , and Blatant Thievery will all serve you well.
Some generic tribal cards will also help. Cards like Vanquisher's Banner , Shared Animosity , Door of Destinies , Konda's Banner , Kindred Dominance , Kindred Discovery , Coat of Arms , Metallic Mimic , Adaptive Automaton , Obelisk of Urd , Path of Ancestry , etc. will help shore up the weakness of the tribe.
Finally, I would head to EDHREC just to see the staples that are played in Grixis colors, as well as for your commander and whatever theme you choose to go with. You can also toggle to budget in the top right in order to see what will make it easier to build without sinking a bunch of money into the deck. However, keep in mind that cards like River's Rebuke don't scale up well to multiplayer, so you'll find the choices people make are very different. While cards like Cyclonic Rift , Sol Ring and Vandalblast will hurt the pocketbook a bit, they're good investments for whatever Commander decks you choose to build in the future.
If you don't like what you see, you can also head to Scryfall to search for cards. They'll let you limit the results to cards in your color identity, put price limits, and let your rank the results by how much commander play they see.
1 week ago
Really, I don't think any of the Moxen/Mana Vault/Lotus Petal/etc. are worthwhile to run over more the more stable ramp I'm already running.
Getting Shirei out turn 2 with protection is nearly impossible, even with those cards. Getting him out without protection is just a bad idea, frankly.
Desecrated Tomb is interesting, though--but things like Bitter Ordeal and Revel in Riches aren't any better of a win condition than Sorin Markov , frankly, and he has at least a little bit more utility.
1 week ago
I have a Whispers deck that plays:
Keep the board empty and win valuable Treasure
1 week ago
I know! The struggle is real! Haha!
What I like about the Jar is that you put one of those cards in hand. However, you have to pay 3 and tap. As opposed to Shadows, you just get value for free. But the Jar is basically a tutor once you get enough counters on it really... And considering how often you'll be recycling your own board, it should be easy to sift through the entirety of the deck.
I've been going back in forth in my mind about Revel in Riches. If it weren't for the fact that it only triggers on your opponents' creatures dying, then I'd say keep it. Have it in your sideboard, and if ever you play against another sacrifice heavy deck, slot it in. Needless to say, it earns you points for style if you win with it!
That said, I'd definitely keep the Pitiless Plunderer. He basically turns all your sac outlets into Phyrexian Altars by generating Treasures. Bonkers. Easy to go infinite with it.
As for Nether Traitor, I'd slot him in instead of something like Skirsdag High Priest or Falkenrath Noble. Skirsdag is just meh, and by replacing the noble, you trim your curve. It's literally the only reason I don't like him (4 for what he does is too much, it's why you have Zulaport Cutthroat and Blood Artist instead).