Target opponent reveals his or her hand. You choose a creature card from it. That player discards that card. Scry 1.
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Harsh Scrutiny Discussion
1 week ago
I like seeing good home-brews SHI0RA. I have three questions before I attempt to evaluate changes to your build.
1) What is your meta? (most common decks/cards where you play)
2) Which cards do you "always want to cast"? Situational cards are often traps that eat up slots and weaken a strategy.
3) Have you evaluated each card by where it fits on your curve? Turn 1 cast -specific card-, turn 2 cast -specific card-, turn 3... and so on. Your "lines of play" will often dictate what changes need to be made.
For example, the main weakness I see for this build is turn 2. You've got Key to the City and Invigorated Rampage, which are great support cards. What do you want to do on turn 2 if you don't have any creatures? You can cast a Fatal Push, Harsh Scrutiny, or Bloodlust Inciter. In the right meta those plays will suffice, but having a cmc 2 that you always want to play is going to allow you to get ahead. Casting your key may set up future plays, but you might have a stacked hand that you don't want to discard from.
In regards to Yahenni, Undying Partisan, she is a beast in the right build. Your deck is a bit overloaded at cmc 3 though, so perhaps she is not needed. If you were to focus on her abilities it would detract from the rest of your synergies. She can buddy up to The Scorpion God and Ammit Eternal, but she wants to hit the battlefield turn 3 which clashes with your line of play. Would you wait a turn to cast Ammit in favor of slinging a Yahenni? If you need to cast Bontu's Last Reckoning which creature would you sacrifice to Yahenni's second ability?
There are a lot of questions to ask when deciding whether or not to introduce a card into a build. The most telling experience will come from playtesting the deck, hands on experience is the best teacher!
I hope my senseless ramblings have helped thus far. I will check back later and help you tinker with this build. Your responses to my questions will help me to tailor my future suggestions.
1 week ago
1 week ago
This deck has synergy issues, but I have a few suggestions since you haven't built it yet.
Those are some pretty solid staples to those colors for modern, some are a bit more costly than the others.
As far as creatures
Some multi-color cards
These cards will do significantly well for you in the control department, and almost all of them are pretty affordable besides Snapcaster Mage and Thoughtseize.
It may also benefit you to take out a few lands and use a few more creatures. This deck archetype on a budget has a hard time working well.
You can also try this Planeswalker out, it's a pretty useful one.
It's 3 cost to play and can be a draw card outlet for you, it's not going to replace a Liliana of the Veil though.
1 week ago
Wow! I love super-low drop aggro, and I think it's really cool that you're trying this out in standard! I have a lot of thoughts so just bear with me for a bit, but I think this deck could be a lot better. I am going to suggest some 2 drops but you can ignore them if you are thematically against the idea.
Prophetic Prism doesn't seem to really do anything in this deck other than draw you a card, and there are plenty of better cantrips in the format, although I would not suggest running them cantrips just to run cantrips.
Borrowed Malevolence and Borrowed Hotility both seem kind of weak compared to some other options you could consider.
Indulgent Aristocrat and Animation Module are both too narrow in your current build; you have to sacrifice creatures to the aristocrat to even get counters in play and they only go on the few vampires in the deck.
Bone Picker rewards you for playing aggressively, you can swing your whole field into a big creature, lose one of your guys and immediately replace it with a better one.
If you want a strong top end, introducing some 2-drop creatures can really help out the deck. Lupine Prototype hits like a freight train for 2 mana, and emptying your hand should be a breeze in this deck. Asylum Visitor is going to make it really hard to lose steam in this deck, letting you draw an extra card every turn is something this deck could really benefit from; that 3/1 body is just the cherry on top.
Standard decks in the current meta can stabilize very quickly, Magmatic Chasm can get your creatures through those stabilized fields to finish them off quickly.
Harsh Scrutiny can be used to eliminate problematic threats a turn before your opponent casts them. Another way to deal with problematic creatures is Pacification Array, either to stop them from attack, or stop them from blocking.
1 week ago
I don't see how making more prominent helps against aggro? Maybe against midrange you can counter heavier threats, but against aggro I think it's better to focus on for the sweepers and removal. Control matchups are going to be hard in game 1 if their draws line up, but I don't know any good control deck that isn't UR Gearhulk (and therefor very predictable and disruptable). They don't even run Void Shatter anymore so loading the graveyard isn't even that bad anymore.
On that note, I like the graveyard control idea - that's what I was leaning towards (using Liliana to reanimate creatures) and incorporating the still-great Delirium cards. In the mean time we have access to the best early interaction/removal. You win on value.
Basically all offers is Torrential Gearhulk + Glimmer of Genius with all the various counterspells, which are either too narrow or too expensive (except Censor which is still situational). So if you remove this core of 'counter, counter, glimmer, hulk' then the deck is nothing.
So I guess the question is, why is everyone sticking to Control and just adding Bolas (which doesn't even synergise) when you could just build a stronger Grixis shell with Bolas as the legitimate finisher?
2 weeks ago
I would cut Cartouche of Strength and Consuming Fervor for something like Fatal Push or Harsh Scrutiny -- you won't need trample if your opponents don't have any creatures, and that's key to disrupting opposing game-plans. But if you stick with Red, Attune with Aether and Aether Hub is a powerful combo for fixing four colors of mana.
2 weeks ago
Vulcea, like he said, theres a lot of counters and kill spells in the deck so its unneeded. Especially with the only good hand disruption spells being Collective Brutality and to a much lesser extent, Harsh Scrutiny. Neither of which are instants and having fewer instants makes my Torrential Gearhulk worse.
2 weeks ago
This looks promising. The removal package is solid, a Maelstrom Pulse would be nice but overall looks good. Lay Bare the Heart is a slow Thoughtseize, almost. I prefer Duress over a card like Harsh Scrutiny in Jund because you have plenty of creature removal already.
This seems a little creature heavy, normally Jund runs 12-14 creatures. Bloodhall Ooze can be a good Goyf replacement. Asylum Visitor is strictly better than Blood Scrivener in my opinion. Painful Truths could also be good in a budget build.
A cheap planeswalker worth testing is Arlinn Kord, currently about $3.50 on TCG. She works well as a tempo card and also a good burn threat when flipped.