Target opponent reveals his or her hand. You choose a creature card from it. That player discards that card. Scry 1.
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Harsh Scrutiny Discussion
3 hours ago
So I got some more cards today, and updated the list which it seems tough for me to find swaps. I mainly added the cards recommended to the side board. because i am not sure what to swap since there are too many good cards lul.
I also am struggling on swaps between 3x Negate for 3x Supreme Will since negate is a nice 2 drop. same thing with 2x Essence Scatter for 2x Doomfall. please anyfeedback on whether these swaps would be better even with the higher cost involved, which would leave me with just Harsh Scrutiny and Duress until turn 3 if i hit all my lands.
13 hours ago
1 day ago
Mostly this is just based off what i actually have at the moment, I want to eventually have 4 Disallow, and another Torrential Gearhulk. I have Duress and love that card but I am not really sure if that is better than Harsh Scrutiny. I was thinking that Harsh Scrutiny would be better with the upcoming set being kinda creature heavy it seems. then anything else can be caught with the counter spells like Negate. The side board is geared to come in for either more removal or step up the counters for a spell heavy opponent. having the opponent discard is probably better then scry for more control and pressure but I also have had a lot of success getting that scry when playing my current deck.
I am not new to standard but I am also not experienced so I am not sure really which is better and how the overall idea of the deck will play out in the meta. not sure if it will even be good at all. I have been messing around with all three Lay Bare the Heart ,Duress, and Harsh Scrutiny. any feedback on what is better than the other or best situations or amounts to use would be great. thanks for the response
1 day ago
A few cards you may want to consider adding: Lay Bare the Heart, Harsh Scrutiny as a sideboard against more creature heavy decks, Torrential Gearhulk would be great for grabbing some cantrips and other discard cars at a moment's notice (probably a 1-2 of), Duress is also pretty good at grabbing things out of hand.
Open Into Wonder may be worth looking into to make sure the damage from Dreamstealer goes through.
You may also want to have 3-4x of both Dreamstealer and Raider's Wake since that's the main synergy of the deck.
The Scarab God may also be a decent 1-2 of since it'll cut the eternalize cost on deamstealer by 2.
Some things that could be cut out: Skullduggery and Cartouche of Ambition dont do enough to warrant a spot (although I do like cartouche of knowledge for some evasion). Fourth Bridge Prowler also doesn't do much toward your strategy either (could probably be slotted out by duress).
You may also want to up the land count a bit if you're going for more of a control variant. Having 4x Drowned Catacomb would be useful as well.
That's about all I've got for the moment. Let me know if any of these work.
2 days ago
I'm not really an expert when it comes to sideboards, but Iv got a rough idea of what I want. I'm thinking something along the lines of:
1x Yahenni's Expertise - I'm not sure about this, but I have found that it is better to have a another boardwipe against token decks, mostly Vampires these days.
Not sure about what to add to the last 2 slots. If u guys have some ideas, feel free to suggest!
3 days ago
Don't get me wrong, Duress is still a good card, it's just a bit context dependant. Harsh Scrutiny is a bit more risky as it's a lot easier to miss with, plus with creatures I'd often rather them waste their turn tapping out to cast something and then countering it or killing it.
The sideboard is a bit _()_/ right now because I'm guessing about the meta. The idea with the Essence Scatters was for vs. heavy creature based decks like Zombies where the Spell Pierces are less useful, and they're also better than a kill spell against things like Rogue Refiner because it stops your opponent getting value off of the ETB triggers. Disallow also serves this purpose and has the bonus of being more flexible, but the 3 mana requirement makes it a lot harder to leave up the mana for it. I dunno, it's probably fine.
3 days ago
Harsh Scrutiny is probably going to be better against all the tribal that will happen now that I think about it. I also think the previously mention aether born would really help with removal
3 days ago
I did a test and heres my write up
Your deck VS nayasaurusrex
Game 1 and 2. Show
I rolled 13, you rolled 20 (Nat!)
You're on the play.
T0:Me: Opening Hand: unclaimed territory, rootbound crag, kinjalli's caller, drover of the mighty, ripjaw raptor, ripjaw raptor, carnage tyrantYou: Opening Hand: Concealed courtyard, swamp,. mountain, duress, deadeye tracker, harsh mentor, kitesail freebooter
T1.You: Concealed courtyard, Duress. Taking nothing. Pass.Me: Drew Ranging Raptors. Play Unclaimed Territory naming Human, play Kinjalli's caller. Pass.
T2.You: Drew Cast Out. Play Mountain, play Harsh Mentor. Pass.Me: Drew Forest. Play Forest. Play Ranging Raptors (2 cost due to discount). Pass.
T3.You: Drew Concealed Courtyard. Play courtyard. Play Deadeye Tracker. I dont think there is much point in casting the Kitesail freebooter as you saw my hand earlier and it was full of land and creatures, maybe in a few more turns when my hand is refreshed or at least after the ripjaws are played. You know theres a Carnage Tyrant coming. No attacks. Pass.Me: Drew Otepec Huntmaster. Play Rootbound Crag untapped. Play Drover of the Mighty who is a 3/3 due to having ranging raptors out. Attack with Ranging Raptors.You: If you block you'd lose either creature and ranging raptors would survive and fetch me a land. Best play would probably be to take the 2 life. No blocks.
You: 18 life. Me: 20 life.
T4. You: Drew Harsh Mentor. Play swamp. You have a Cast out, you could remove the Ranging Raptors, but Ripjaw Raptor might be a bigger headache to deal with, exiling that would be nice. Or exiling the Drover to reduce their mana... We'll keep the mana up incase something is played and given haste thats scary. There is a 3/3 blocker so no point attacking. Pass.Me: drew Ranging Raptors. Play Optepec Huntmaster. Play Ripjaw Raptor for 2 mana. Tap Huntmaster to give Ripjaw haste. Take 2 damage from Harsh Mentor. Swing with Ripjaw and Ranging Raptors for 6 damage. You: Play Castout on Ripjaw Raptor. Take 2 damage.
You: 16 life. Me 18 life.
t5. You: Drew kitesail freebooter. Hm. You still know 2 cards in my hand and 1 mystery card. Is it worth the risk? Play a second Harsh Mentor. Pass. Me: Drew Kinjalli's Caller. Argh two harsh mentors? 4 life for haste though... I could cast Carnage Tyrant, i dont think the opponent can do much about it, and 4 life to give it haste seems good. Might proc a board wipe... Cast Carnage Tyrant. Tap Huntmaster to give it haste and take 4 damage. Swing with Carnage Tyrant and Ranging Raptors for 9 damage.You: We have 5 power on the board, not enough to trade with. Chump with deadeye navigator and take 8 damage. (trample)
You: 8 life. Me: 14 life.
Gonna need some removal soon pls.t6. You: Drew Abrade. Okay, thats gonna remove something at least. I think the mana dork is the best choice to Abrade. Cast Kitesail freeblade and exile....nothing. All creatures. We have a chump blocker now. Abrade the Drover. Pass.Me: Drew Settle the Wreckage. Hm not like they're attacking.. Still expecting a board wipe soon so, attack with carnage tyrant and ranging raptors for 9 again. You: Chump with 1 harsh mentor and the freekite, take 6 damage. Top deck mode! cmon!
You: 2 life Me: 14 life.
t7. You: Drew Swamp. Scoop.
You: + 2 Settle the Wreckage- 2 Duress
I mean, im a very heavy creature deck, duress will mostly flop. Bring in the big removal!!
Me: + 2 Deathgorger Scavenger- 2 Settle the Wreckage
Where as you're on the other scale, your creatures are small, so i dont need this removal spell, though the gorger could give me some lifegain since there will be noncreatures to eat from your yard to help me sustain later game.
You lost so you get to go first.
T0.You: Opening Hand: 2 concealed courtyard, 1 field of ruin, 1 abrade, 1 fatal push, 1 cast out, 1 kitesail freebooter.Me: Opening hand: plains, forest, kinjalli's caller, ranging raptors, deathgorge scavenger, regisaur alpha, vanquisher's banner.
T1: You: Courtyard and pass. Keeping up that Fatal Push yo!Me: Draw Abrade. Play plains, play Caller.EOT: Fatal Push Caller.
T2: Drew Deadeye Tracker. Play Courtyard. Play Kitesail Freebooter. Exiling.... Abrade. Pass.Me: Drew Abrade (lol!), play forest, pass.
t3:You: Drew Plains, play plains. Play Deadeye Tracker, swing with Kitesail for 1.Me: Drew Sheltered Thicket. Play Thicket tapped. Pass.
You: 20 life Me: 19 life.
t4:Y: drew settle the wreckage. play field of ruin. swing for 2. pass.M: drew drover the mighty. Play ranging raptors. pass.
t5:Y: drew dusk/dawn. swing for 1 flying. pass.M: drew plains. play plains. play drover. swing with raptors. Y: no blockers. take 2.
Y: 18 life M: 16life.
t6:Y: drew Kitesail freebooter. Play kitesail exiling.... Abrade again (lol). Swing for 1 flying.pass.M: drew mountain. Play mountain. play Regisaur Alpha. Create a 3/3 raptor token. swing for 5 with the token and the ranging raptors.Y: no blocks.
Y: 13 M: 15
t7:Y: Drew harsh mentor. Play Dusk destroying everything except the ranging raptors. Swing for 2 in the air.M: Drew Unclaimed Territory... Play territory naming Dinosaur. Play Vanquisher's Banner, swing for 3. Y: Block with Deadeye Tracker.M: Fetches a forest tapped.
Y: 13 M: 13
t8:Y: Drew Kinjalli's Sunwing. Play the sunwing. Swing for 2 in the air.M: drew ranging raptors. Play ranging raptors, draw a card off the Banner. Drew Drover of the Mighty. Play Deathgorge Scavenger. Banner trigger, drew Forest. Deathgorge ETB trigger: Exiling Dusk/Dawn to gain 2 life. Enters Tapped. Play Forest. Play Drover of the Mighty Tapped. Pass.
Y: 13 M: 13
T9:Y: Drew Swamp, play swamp. Swing for 4 in the air, keeping mana up for a Settle the Wreckage.M: Drew Ripjaw Raptor. Play Raptor tapped. Banner trigger, drew drover of the mighty. Swing with Deathgorge and both Ranging Raptors for 10. Deathgorge trigger, exiling Fatal Push to gain 2 life.Y: Cast Settle the Wreckage after attackers are declared.M: Fetch a forest, mountain and plains tapped.
Y: 13 M: 11
T10:Y: Drew Plains. Play Plains. Where the hell is this red mana? Swing for 3 in the air, leaving 1 kitesail untapped.M: Drew ranging Raptors. Play Raptors tapped, banner trigger drawing Abrade. Cast Abrade on Kinjalli's Sunwing. Swing for 5 with Ripjaw Raptor.Y: Cast Cast Out on Ripjaw Raptor.
Y: 13 M: 8 life
T11:Y: Drew COncealed Courtyard. Pass.M: Drew Savage Stomp. Cast Savage Stomp targetting Ranging Raptors and Kitesail Freebooter. Get Abrade back to hand. Swing for 3 with Drover.Y: No blocks.
Y: 10 M: 8
T12:Y: Drew Swamp. Pass.M: Drew Rootbound Crag, Swing for 3 with Drover and Ranging Raptors for 7. Cast Abrade on kitesail and add the exiled Abrade to hand.
Y: 6 life M: 8 life
t13: Y: Drew field of ruin. Scoop.
man that game was much longer, for some reason no red ever came through in that second game. You had good control earlier, if it had hit creatures. I got really worried with the dusk AND settle the wreckage, but the Banner gave me card draw which helped me to regain my board quickly.
I tried my best but maybe you can give it a shot with you piloting your deck, i think i made some misplays but i tried my best to be unbiased and fair and knowledge etc. Hope you enjoy reading and maybe can learn from it somehow? I think you need to move the Duress to Sideboard, or swap it for Harsh Scrutiny in the sideboard somewhere.