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Target opponent reveals his or her hand. You choose a creature card from it. That player discards that card. Scry 1.
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Harsh Scrutiny Discussion
1 hour ago
As I suspected, Merfolk outpace this.
I've been testing against Rivals of Ixalan Merfolk by Corbin Hosler
They have enough Non-Creature cards that are rubbish against your deck, that they don't care about tossing on Upkeep.
They get lots of Creatures on the field very quickly, and wear you down fast. Hashep Oasis helps tremendously with that.
An early Duress fizzled, because they had a hand full of Creatures.
I will leave this there, for now.
Sorry for all the spam.
Where I think my deck works a little better than this one is that things aren't left up to random chance, so much.
I can choose my targets, for the most part. Gonti, Lord of Luxury is the only real wild card.
Not to say that this isn't a cool idea.
It feels like it just needs a bit of refining to work more consistently.
14 hours ago
Thanks for commenting, awfulitis!
I may just agree with you on the Duress, which naturally somewhat includes Kitesail Freebooter. I think the reason I haven't changed them out is because I love having information on my opponent, but I guess that shouldn't stop me, yeah? As far as swapping them for removal, my Chupacabras provide plenty, to the point where sometimes I hold a Ravenous Chupacabra back purely because there aren't enough targets or I'd rather get an explore trigger off of it as well. When I can get a hold of a copy of liliana, death's majesty They'll be that much stronger as well!
I hardly ever have problems with individual creatures, but rather enchantments like Baffling End or even Fatal Push on my Wildgrowth Walkers, so that's why I avoided boarding Harsh Scrutiny. That's part of the reason I grabbed some copies of Blossoming Defense.
I did grab some copies of Hour of Glory as well! Thanks for the suggestion!
My sideboard is honestly a bit cluttered as it's hard to just give up on any individual card in it, but I'm trying a base of X2 Dread Wanderer in the main with X2 Deadeye Tracker in the side. I'll do some more testing to see what works.
Also, I made a Rishkar version of the deck as well, which I'll link as soon as I put that version online. Between the two I think I like this one better, as it feels slightly more consistent and doesn't rely as heavily on a combo.
23 hours ago
This deck is awesome, love the between quality abusers of Panharmonicon coupled with the ETB off of Path of Discovery. If you are looking for suggestions I'd definitely move your Duress's into the sideboard in favor of some single target removal. Both Walk the Plank and Moment of Craving would be pretty decent options (though I'd definitely go with Moment of Craving if your local meta has a lot of fish swimming around). If you want to keep a hand disruption spell Harsh Scrutiny could help you deal with creature-based decks and could be swapped out during match-ups against Control.
I'd also recommend Hour of Glory as a budget option to Vraska's Contempt as it can do some work for you against all the gods, dragons, and phoenixes running around. Maybe move Golden Demise to the sideboard and go down a copy of Arguel's Blood Fast Flip to make room for a two of?
So far as your creature base is concerned I do like the idea of Dread Wanderer as an early drop that can get a lot of value in the late game after you've set up your Path of Discovery and/or Panharmonicon. I'd personally move Deadeye Tracker to the sideboard, to be brought in for the match-ups he really shines in.
Congrats again on making a super fun looking deck, and I hope I provided some good advice!
1 day ago
First Ramunap Ruins is now banned in standard.
3 days ago
These are all the cards that immediately come to mind: Enchantments (what I think would work best in the deck) :Cruel Reality Raiders' Wake Torment of Scarabs Sorceries: Torment of Hailfire (my preference in your type of deck) Harsh Scrutiny Lay Bare the Heart Creature: Dreamstealer
5 days ago
Here's a couple of good cards that would be good in this deck. Duress and Harsh Scrutiny are really good against early aggro and even some midrange decks. Also, I don't think that splashing red is a great idea, so maybe add Dragonskull Summit. Also, Implement of Malice is pretty slow but it does let you draw a card, which could be very important in this deck. Also, you need some better removal such as Hour of Glory, Vraska's Contempt, and Fatal Push Great deck jphodge!
6 days ago
Duress and Vraska's Contempt are good anti-control sideboard. Ixalan's Binding and Cast Out are good against the commonly used (in control decks) Scarab God. Harsh Scrutiny would also be good, as well as Doomfall. Also, sideboard 1 x Fumigate because its a good board wipe.
1 week ago
I commented on the first version of this you posted and I like the changes you've made so far. BTW I'll comment on the deck shown not the one you reference in the description because I've already given my opinion on it last time.
A couple of cards I think might be helpful in your deck are Plague Belcher and Festering Mummy. PB is a 3/2 menace zombie with evasion that can be a 5/4 for three in a pinch plus has zombie synergy. FM is surprisinly good against fast aggro and both have incidental synergy with The Scorpion God on top of being zombies. Also if you where going to include a sideboard you could save FM for exclusively aggro matchups as you desperately need spells to play on your early turns.
Speaking of sideboards my suggestions would be Negate and Duress for combo and control, Moment of Craving and Festering Mummy for aggro and auras and Harsh Scrutiny or Aether Poisoner for stompy a.k.a. dinos.
Now on to the more nit picky suggestions: Impale is certainly not a bad card but the fact is there are just better options in standard right now such as Never//Return, Walk the Plank and Daring Demolition even. And, while exile is a nonbo with The Scarab God and The Scorpion God, Hour of Glory and Vraska's Contempt are irreplaceable in getting rid of your opponent's Gods, Rekindling Phoenixs or Angel of Sanctionses. I'd suggest swapping a Mountain for Island so your opponent can't cut your on blue with Field of Ruin. Also I'd use Supreme Will over Disallow as because it'd be easier to cast with your budget manna base and the restriction isn't that big a deal. If your opponent can pay it is late enough in the game that you should probably wait for something big enough that they can't or just use it's second mode to dig for Bolas or something.
Anyway, that's all from me. Have fun testing.