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At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
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Mindcrank will let you combo out with Bloodchief Ascension . Shizo, Death's Storehouse can let you push you commander through. Lashwrithe , Strata Scythe and Nightmare Lash are great for putting a bunch of power on your commander. Also a Nykthos, Shrine to Nyx could be usefull for a bit more mana
@adalwolf - I think you could probably lose either or both of Liliana's Caress or Megrim, since your discard engines are nearly nonexistent (all I see are Jace's Archivist, Liliana Vess, and Dimir Cutpurse).
If you cut both of those, you make room for Phenax and potentially another mill card. I'd suggest Duskmantle Guildmage or Bloodchief Ascension as previously mentioned by @Megalomania. You have an opportunity to go off infinitely with those cards, not to mention they make Consuming Aberration absolutely miserable to deal with.
Saw several of your comments on Hurricane Nekusar so I thought I'd pop on by and check out your version of the deck.
Looks like there's no budget limit in this deck, so I am curious as to why there is no Imperial Seal .
Also see you're considering Chandra Ablaze . Planeswalkers often look better than they actually play, and the only one I would even consider 'worth' playing in this deck would be (surprise, surprise) Jace, the Mind Sculptor . The free Brainstorm each turn not only helps you dig deeper for a wheel card, but can also save cards in your hand from being wheeled by placing them back on top your library (a reason why Library of Leng is a strong must-have with wheel cards). I am usually not a fan of planeswalkers, but there's no mistaking the Mind Sculptor's benefit.
If you're looking to reduce the average converted mana cost of the deck, might I suggest replacing Megrim with Bloodchief Ascension . You're likely to acquire the quest counters needed before your next turn after it hits the table.
I also see Past in Flames in the maybeboard and I must say, it isn't necessary. Yawgmoth's Will is better in every way. I see it is also in your maybeboard and should be included, but the former is sub-par at best.
I noticed you commented on some of the cards I suggested in the other deck previously mentioned so I will suggest some cards I think should be cut for those (the cards I am referring to: Lim-Dul's Vault , Sensei's Divining Top , and Standstill ).
1) Burning Inquiry : Discarding at random is never good for you, even if it hinders your opponents more than you.
3) Laboratory Maniac : a great fail-safe to be sure, but I feel the deck should have won before this ever becomes relevant.
A Final Note: Looks strong. Like the deck, so a +1 from me.
Mogis is an awesome commander IMO. Not every deck has ways to generate tokens and I doubt anyone would keep a non-essential creature in their deck. You need to find a way to make Mogis' damage a lot more painful though.
I also think you should find easier and faster ways to win. Feel free to use Genocidal Tendencies as reference. Concept is a bit different from yours but i'm sure you'll find cards that will suit your style of play.
Love the idea of trying to make Nekusar competitive, and this is a very well constructed deck. I also run a Nekusar commander deck, and while it is tuned, it will probably never hit competitive level. Nonetheless, there are a couple ideas/suggestions I would like you to consider.
First off, as of this comment, I noticed the deck is running 2 cards short of 100. That should be the first thing to change, unless there are cards not listed yet because you're play testing. If so, then ignore this.
Second, being built around Nekusar, this deck looks rather fragile. I would suggest some more counter magic. Arcane Denial is a strong Counterspell considering it replaces itself. Sure the opponent can draw 2 cards but it's a small price to pay for protecting your win con, or stopping another's. I see you have Fork and the like, and since they can copy spells, they can be used as cheap counters, but I would recommend at least switching out Increasing Vengeance as it is limited to only copying your spells (however, since it can copy twice with a flashback, Reiterate would be my second choice as it is more expensive, even considering the buyback option).
While Liliana's Caress and Megrim are great alternatives to dwindle your opponents' life totals, I would recommend replacing Megrim with Bloodchief Ascension . I realize speed is everything, and getting the quest counters takes time, but it does cost 2 mana cheaper allowing you to maximize your spell-slinging. With Nekusar on the field, you're likely to get the counters before your next turn.
Shattering Spree is an amazing card, but depending on how relevant artifacts are in your meta, Vandalblast might work as an alternative (take this with a grain of salt: I realize the former can cost less mana but the latter is more splashable; hence why it depends on relevancy). I'd also recommend some control/removal such as Cyclonic Rift and possibly Toxic Deluge .
Some lands I recommend (other than the expensive alpha dual-lands) are Riptide Laboratory to rescue your commander or reuse Snapcaster Mage and Cavern of Souls to make him uncounterable (that is, if counter magic is relevant in your meta). I would recommend swapping out Gemstone Mine for one of these.
Personally, I'm not a fan of Helm of Awakening for benefiting everyone's spells or a couple of your extra mana sources (Charcoal Diamond , Inner Fire , Lotus Petal , Pentad Prism , Simian Spirit Guide ) for their limited use (or, in the case for Inner Fire , being a sorcery), but if they work for you by all means, keep them.
Obviously you get final say for your deck (and I know I suggested very little for such a rant), but I highly recommend play testing these suggestions (or finding cards better suited to replace the ones I don't believe do the deck justice) and see how you like them for your deck. It might add some balance to your glass cannon, yet it could also make the deck slower/weaker. Either way, great deck thus far and a +1 from me. Let me know how these play out if you do test them.
|Avg. draft pick||1.74|
|Avg. cube pick||4.37|
|Commander / EDH||Legal|