Bloodchief Ascension

Bloodchief Ascension

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Enchantment

At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)

Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

Price & Acquistion Set Price Alerts

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$3.19 $4.28 $5.27 $7.95 0.66 TIX 1.0 TIX

Bloodchief Ascension Discussion

XTechNinjaX on Feelin' Triskey

1 day ago

Finally updated Ghave, Guru of Awesome!. Added a ton more combos! Feel free to check it out. I put in a few persists to combo with the undying of Mikaeus, the Unhallowed.

I also think if you want to be running combos you can get a cool infinite mill combo off in mono black with Bloodchief Ascension and Mindcrank.

potatopotatopotato on Open Skull Lobotomy

3 days ago

Have you ever thought of using Bloodchief Ascension, it is a very good substitute for the guildmage if you can't find it early game

Blades_Of_Autumn on Open Skull Lobotomy

3 days ago

(As I write this comment, I have not perused the myriad of updates on this deck. So if my comment is redundant, I apologize.)
Have you considered Bloodchief Ascension? Paired with your Mindcrank, and assuming it has the necessary Quest counters to become active, it creates an infinite combo of mill-pain. Either decking a player on the spot, or outright killing them. (In multiplayer games, it would also net you all the life the player had before they died, so you could live on to finish off the other players.)
Many of the cards in your deck make it seem feasible to squeeze in the damage to accumulate Quest counters on the Ascension.

TheSurgeon on Ultimate Milling

3 days ago

With Archive Trap, you should include Ghost Quarter. I'm not sold on Bloodchief Ascension as you aren't doing enough damage to give it counters for your combo. Consuming aberration is cool but very expensive for standard mill. (He usually works better in EDH) here are a few decks that separate the different mechanics in mill:
Open Skull Lobotomy
Circu, Master Lobotomist
Beyond the Wall of Sleep
Hope these give you some inspiration!

JA14732 on 2015-05-15 update of Millin' and ...

1 week ago

Consider adding at least 3x Bloodchief Ascension for more milling power.

square711 on Ultimate Milling

1 week ago

3 mana and 3 quest counters on Bloodchief Ascension, which at times may be very hard to get. You need to have your entire deck dedicated to setting up Ascension, and when you do manage to get it going, Mindcrank isn't even really necessary (I mean, a single Tome Scour hits them for 10 damage and gives you 10 life. Glimpse the Unthinkable is GG).

Check out this deck (sorry for the shameless plug!): Believe it or not, Dimir aggro exists.

It's U/B, it runs many mill cards, and it does have both Bloodchief Ascension and Mindcrank, but otherwise it's almost entirely different from this one. That's because it's an aggro, faux mill build - the kind of build Bloodchief Ascension is best suited for. Not the kind of direction ThomasWoods should be taking with his deck, IMO (though it's a fun direction, that's for sure!).

XTechNinjaX on Ultimate Milling

1 week ago

Mindcrank and Bloodchief Ascension is an infinite mill combo for 3 mana...just sayin'

Color(s) Black
Cost B
Converted cost 1
Avg. draft pick 1.29
Avg. cube pick 4.41

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal

Printings View all

Set Rarity
Zendikar Rare

Combos

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