Bloodchief Ascension

Bloodchief Ascension


At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)

Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

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Bloodchief Ascension Discussion

Podma101 on Lasciate Ogni Speranza

1 hour ago


  • I've had A LOT of issues with Bloodchief Ascension and Archmage Ascension in previous versions. Don't get me wrong, they are great and powerful with this deck, but every time I play them my group will not stop targeting me until I am dead, regardless of how little a threat I am once it's removed.

  • Blessing of Leeches I agree with you on. I got that during a wave of cards meant to solely protect Nekusar from spot removal. That card came about to get around board wipes. Basilisk Collar is quite nice actually, and would even combo with Niv-Mizzet, the Firemind for deathtouch!

  • Liliana Vess is in there because I had her for my Ghosts of War deck which capitalizes on her much better. She could honestly be replaced by something better. Nicol Bolas will have to stay against my better judgement because he was a card my girlfriend bought for me alongside a lot of other cards for my birthday last year. Out of love for her and her generosity I can't.

  • Meekstone and Leyline of the Void should honestly be in my sideboard at all times at this point. There isn't much grave interaction besides my other deck, but I keep Meekstone because my group has a Marath deck, Animar, and Ruric Thar, which are all piloted by different people. That card has ended up winning games. If I were to find myself in a different meta however, I should find a better card to take its spot most of the time.

  • Sigil Tracer does a surprising amount of work for me. Because Nekusar, the Mindrazer is a wizard, it's rare that I don't have two wizards to tap, and the few times I haven't had two has been worth getting off double Windfall for sure lol.

  • This last suggestion is something I like the idea of a lot. I designed the deck to be low mana and very combo oriented, trying to set up by turn four and hopefully have the game by turn 7. A late game punch is not something I've had the luxury of but perhaps it's time I considered one. In particular I like the though of Rise of the Dark Realms since I have one in my black deck already. Insurrection is another, but I'd have to acquire the card. I'm less keen on Rite of Replication because I don't have too many creatures and I can't hope my opponents have something worthy.

Thank you very much griffstick, this has certainly given me A LOT to think about. I'll be on later to reply more to others!

griffstick on Lasciate Ogni Speranza

5 hours ago

Bloodchief Ascension and Archmage Ascension seem like a must include. Phyresis, and Grafted Exoskeleton go great with your commander. Basilisk Collar on your commander or on Psychosis Crawler like Deruvid has mentioned prior. Is a great way to gain some life. as you will receive hate from the table you will need to gain life.

Cards I don't like are Blessing of Leeches because regeneration is weak in commander. It's hardly worth destroying especially since it hurts you. Teferi, Mage of Zhalfir as great of a card this is it just doesn't fit in the deck style and type. Nicol Bolas, Planeswalker another card that's great but it will not be protected. You lack defence to keep it for more then one removal. Liliana Vess for that same reason using its ability to make someone discard is not worth 5cmc and to search for a card and put it on top of your library is not worth 5cmc asumming that she gets killed after one go around. Meekstone seems like good protection but it hurts two of your really good creatures. As an artifact It's also easy to removal. You only have 5 wizards so Sigil Tracer seems less effective but I could be wrong since the card draw is so strong. Leyline of the Void could get cut unless grave hate is a must. You could sideboard it instead. Lastly one of the signets could get cut

That's 8 cads I don't like. Giving you many choices to make changes.

Rayenous on Modern: Zur's Privilige

1 day ago

I came across this deck while thinking about Zur's Weirding and possible synergies for it. - Quite an interesting brew. +1

Have you thought about Bloodchief Ascension? - It is good in multiples, and it + Weirding has great synergy... they pay 2 life to prevent card draw, ascension gets a counter... when ascension has 3 counters, you can pay 2 life to put their card in their graveyard... then they lose 2 and you get back the 2 you paid. - Lock-out with it's own win-con.

I'm looking at going Grixis in Modern to include the lovely new Sin Prodder. Curves well with the other 2 cards, and has great synergy with either/both. - Plus Grixis offers great control options. (alternatively, Esper has things like Lingering Souls so you can still play/develop the board even if they pay to make you not draw the cards.)

knight465 on Erebos, God of Mana Ramping

1 day ago

MegaMatt13 Gray Merchant of Asphodel and Kokusho, the Evening Star are on the list now, thanks for those as a suggestion.

The cards that generate the most hate in my meta are the following:

  1. Necropotence: Because of the insane card draw (Disagree mostly, it is not such a big advantage for me compared to Erebos. It does synergize incredibly as a finisher/improvised boardwipe together with Sickening Dreams and Venser's Journal when having 30+ life.

  2. Bloodchief Ascension: The low cost of the spell itself according to them , and it's effect can quickly end a game if they don't intervene timely.

  3. Sheoldred, Whispering One: I can understand it somewhat, it is a Preator (And one of the nicer ones too, compared to the blue one) and has an effect that works well with the whole deck too. But seeing as I can only put it on the field T4/T5, I do expect them to have some timely answers by then (Atleast that is my argument for it).

  4. Diabolic Tutor: It makes my deck a bit too consistent according to players in my Meta.

I agree with you on Blue for EDH, Black actually gives you a disadvantage for 'taking' the advantage. So in that regard it is a bit fairer.

Fleetwood-Mat on How oppressive can I be ...

2 days ago

It sounds like your deck is a pretty good deck. The big question is; does your deck outclass other decks in terms of quality and quantity of staple cards? If so, then you might want to consider dropping some of the high end staples from it. Rhystic Study is a degenerate card that I think should be banned from Commander... same thing with Mystic Remora. I never build decks with those cards because I prefer playing games that are actually challenging, and seeing interactions I've never seen before... those cards are just blatant abuses of multiplayer settings, and people who play those cards kinda come off as trollish and power mongering rather than innovative and fun (in fact, they suck the fun out of the game completely). Another card I really think should be banned in Commander is Narset, Enlightened Master. A hexproof commander that does what she does in those colours is absolutely degenerate. Grand Arbiter Augustine IV isn't really an overpowered commander, so you don't really need to swap him out, but you should avoid using the stupidly degenerate cards if you want your games to be fun for everyone. When my decks become too powerful for everyone else in my playgroup (and I win almost every game) is when I move to a new deck. The last deck I had to do that with was Oona, Queen of the Fae, and it was consistently killing the entire board at once with Hive Mind, Slaughter Pact and Pact of Negation, and if not that, then it would be cards like Bloodchief Ascension, Liliana's Caress or just seriously heavy UB control stuff. Now I'm working on a different archetype so that games aren't only fun for me, but everyone else too.

eatmyhoge on Silumgar Aggro-Control

3 days ago

Thanks for the recommendations, NoSoyYucateco. To answer your question, it's a lot of fun to play, is fairly powerful, but only achieves the full dragon-lock in maybe 1/3 of the games. Achieving critical mass of creatures is just as frequently the issue as finding and playing either Xenograft or Conspiracy. That said, all the card draw allows it to play out as a viable UB control deck in the games where going for the combo isn't feasible or relevant.

Silumgar has hexproof already, so no boots required. That hexproof allows for risk-free Mask of Memories usage on a 3/7 evasive attacker. Coat of Arms and Bloodchief Ascension are my attempt to remedy what I've found to be its primary shortcoming, an inability to quickly close out games once it has established board dominance. Improved finishing and a higher (cheap) creature count are the two things the deck needs most.

Mattman384 on Demons Kill You in 3

4 days ago

I took out a Desecration Demon to put in a second Demon of Death's Gate because I've been more successful defeating my opponent with it and it usually costs no manna when I play it. I took out the Grave Pacts because many of my creature are hard to kill and I needed to have more low cost manna cards in the deck. I also took out the Bloodchief Ascensions (for now, depends on how things go). In place of those I put in 4x Disowned Ancestor because I had a hard time blocking my opponents in my most recent tournament.

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