At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
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Bloodchief Ascension Discussion
57 minutes ago
Makeshift Mannequin isn't the best of cards. I'd use another of the reanimation spells mentioned above.
I personally dislike Moonlight Bargain, too expensive for what it does.
Black Market is also just too good to pass up.
Finally, consider Bloodchief Ascension. It can really do a lot of damage, especially with all these ways to kill their board.
4 hours ago
Jace's Phantasm is here way better than Bloodchief Ascension, since you've got not that many ways of getting those three counters (I playtested the deck, and it didn't happen a single time). It's even more interesting since thanks to the trap, you can easily have a 5/5 flyer by the first or the second turn. It would be a great alternate win condition (even if, looking at your update list you stopped playing it like seven months ago :p).
1 day ago
Severein Sorry for the slow reply. I like a lot of those ideas one thing being with card draw though as well I still would like to put Phyrexian Arena and Necropotence, one or the other really. Once the tokens pick up in strength Skullclamp will be really damn good for card draw too. Sangromancer isn't really that useful I agree when I'm not really running stuff like Dictate of Erebos and there's other ways of clearing the board anyway plus yea Vampires allow me to control creatures and use them for Vish. I like the idea of Bloodchief Ascension comboing with D Demon definitely interesting. Do you think Stonehorn Dignitary would be a good thing if he's gonna go the way of the dodo very fast? Terminus is good but yea screws me over if Vish is on the board in general but yea I agree with having Damnation and Wrath of God in there. I had thought about White Sun's Zenith could be an interesting play as well if I have the mana to spare and Vish is free to just gobble them up and swing or something. Crypt Rats could work with Urborg, Tomb of Yawgmoth going in there as well. I like the Harvester of Souls idea though because yea Indulgent Tormentor can just get bolted easily or anything that does 3 damage. I'm not sure about the 8 drop Pestilence Demon though he has his usefulness but he could backfire on me as well I think Overseer of the Damned could be slightly more useful out of those ones you mentioned.
What are your thoughts about the other stuff like Decree of Pain going in over Extinguish All Hope? Erebos, God of the Dead for card draw + lifegain control? Exsanguinate for Debt to the Deathless? I really think Elesh Norn, Grand Cenobite should be in there as well because she adds so much to Vish's sac counters.
1 day ago
I will go through the stuff you have suggested, to give a +/ - to the cards......
Desecration Demon This was a staple black standard card. It has a huge advantage against decks which run out of creatures to sac, it has a huge - against decks which make lots of tokens. To take advantage of D Demon, you need
Sangromancer but this one is the weaker link.
Bloodchief Ascension may be better
2 days ago
Whatever cards I cast. Its ridiculous how my goodstuff decks always eat the counterspells while Scion of the Ur-Dragon and The Mimeoplasm decks simply go untouched (then go off). I'm bitter. Anyway, Swords of X and Y, Omniscience, Eldrazi Titans, Praetors, even Mom (Mother of Runes) get hated in my playgroup. Also, Grand Abolisher, Prophet of Kruphix, Bloodchief Ascension, and Luminarch Ascension are others. Basically, whatever gets cloned or answered instantly is what my group doesn't like. We don't complain (very often), but it becomes clear very quickly what will and won't be acceptable. Heck, whenever I cast a Boundless Realms (regardless of board state - I can have 1 or 0 cards in hand as well), I become a threat. Why? Because lands are scary.
Sorry if I seem whiny. I build my commander decks without a refined strategy in order to have fun and promote fun (I just like to play cool cards; winning isn't super important, although its always the goal) without my playgroup saying "Hey, we need to kill this guy ASAP". I even use Selvala, Explorer Returned to appease them! But alas, I'll have to start playing + to force a soft lock, so I can do my fun things.
3 days ago
Is Bloodchief Ascension really worth it? I might be missing something, but I think you'd be better off taking out 2x Go for the Throat and Bloodchief Ascension for 4x Thoughtsieze or Inquisition of Kozilek. I would also probably take out some Gatekeeper of Malakir for some more 1-drop vampires (Viscera Seer and Guul Draz Assassin look like good options). I like the rest of the deck though :)
5 days ago
All your board wipes help both of these do their jobs
5 days ago
My deck started out a lot like this. A little bit of mill, some forced draw and discard pieces and a pinch of reanimation. I gradually streamlined towards a combo deck and eventually changing the commander toOona, Queen of the Fae. This looks pretty fun to play but a bit too slow for multiplayer.
Are you against infinite loops? If not, Mindcrank and Bloodchief Ascension deserve a slot here. I'd also get rid of the tap lands, Crypt of Agadeem, Nephalia Drownyard Deserted Temple and Thespian's Stage and go with more fetches.
|Avg. draft pick||1.27|
|Avg. cube pick||4.41|
|Commander / EDH||Legal|
Printings View all
- Bloodchief Ascension + Sword of Body and Mind
- Bloodchief Ascension + Mindcrank
- Bloodchief Ascension + Jinxed Idol + Mindcrank
- Bloodchief Ascension + Vizkopa Guildmage
- Bloodchief Ascension + Sangromancer
- Bloodchief Ascension + Traumatize
- Bloodchief Ascension + Oona, Queen of the Fae
- Bloodchief Ascension + Liliana's Caress + Underworld Dreams
- Archive Trap + Bloodchief Ascension + Maralen of the Mornsong
- Bloodchief Ascension + Liliana's Caress
- Bloodchief Ascension + Grave Pact
- Bloodchief Ascension + Invisible Stalker + Sword of Body and Mind
- Bloodchief Ascension + Memory Jar
- Bloodchief Ascension + Duskmantle Guildmage + Mindcrank
- Bloodchief Ascension + Zur's Weirding
- Bloodchief Ascension + Pulse Tracker
- Bloodchief Ascension + Mirko Vosk, Mind Drinker
- Bloodchief Ascension + Mind Grind
- Bloodchief Ascension + Mind Funeral
- Bloodchief Ascension + Glimpse the Unthinkable
- Bloodchief Ascension + Nekusar, the Mindrazer
- Bloodchief Ascension + Psychic Spiral
- Bloodchief Ascension + Whispering Madness
- Bloodchief Ascension + Windfall
- Bloodchief Ascension + Mesmeric Orb
- Bloodchief Ascension + Myojin of Night's Reach
- Bloodchief Ascension + Duskmantle Guildmage
- Bloodchief Ascension + Underworld Dreams
- Bloodchief Ascension + Geth, Lord of the Vault
- Bloodchief Ascension + Painful Quandary
- Bloodchief Ascension + Exquisite Blood + Sanguine Bond
- Bloodchief Ascension + Ill-Gotten Gains
- Mindcrank + Bloodchief Ascension
- Bloodchief Ascension + Mogis, God of Slaughter