Bloodchief Ascension

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Zendikar Rare

Combos Browse all

Bloodchief Ascension

Enchantment

At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)

Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

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Bloodchief Ascension Discussion

sidebet on Choose Your Own Horrible Adventure!

1 day ago

It's colourless, but have you considered running Mindcrank? It's a devastating combination with Bloodchief Ascension

Also, amazing and very creative deck! Thanks for sharing :)

Lightning_Collectors on Selling Modern Staples

4 days ago

x2 Polluted Delta 18$ each

x2 Flooded Strand 17$ each

x1 Phyrexian Unlife 14$

x3 Wall of Omens 3$ each

x1 Griselbrand 12$

x2 Death's Shadow 7$ each

x2 Bloodchief Ascension 5$ each

x4 Simian Spirit Guide 5$ each

x4 Wild Nacatl 3$ each

x1 Breeding Pool 13$

x1 Raging Ravine 16$

x1 Urborg, Tomb of Yawgmoth 10$

x3 Pendelhaven 13$ each

x2 Thoughtseize 15$ each

Or best offer! Looking to sell as my financial situation sucks right now so Ill be willing to cut prices. Hit me up!

Casper00901 on Zombies for days

5 days ago

Vampiric Rites so you draw and gain life. Grave Pact so if any of your creatures die your opponent has to sacrifice one their of own. Bloodchief Ascension for more damage and life gain.

lucal13 on Oona the Dark Queen

6 days ago

Another combo you might be interested in is Duskmantle Guildmage + Mindcrank /Bloodchief Ascension.

Sphinx's Tutelage is another card to consider especially of you want to add Whispering Madness or Windfall

lucal13 on Time To Piss People Off (U/B Mill)

1 week ago

Just some ideas...

I hope it helped! :D

Aethos on Hold on, I thought card draw was a GOOD thing.

3 weeks ago

I got a Nekusar Wheel Deck myself, love it :)

I would cut:
- Breathstealer's Crypt: Average damage too low compared to alternatives.
- Vision Skeins: Doesn't do enough.
- Jace Beleren: It's a Temple Bell, doesn't do enough.
- Kami of the Crescent Moon: Worse than a Temple Bell.
- Jace, the Mind Sculptor: I don't feel he fits in this deck, but I would probably play him as well if I had him :)
- Magus of the Jar: If you need space, he is a bit clunky and expensive.
- Nin, the Pain Artist: You don't have room for targeted removal (that is also very mana intense, even though you are short on ramp).
- Sensei's Divining Top: You have no space for it.
- Anvil of Bogardan: Not a big fan, but could be fine.

I play:
- Bloodchief Ascension: Seems like a no-brainer. It's activated quickly in a multiplayer game and then it's an awesome discard punisher + it triggers not only off of discard.
- Ill-Gotten Gains: It's mass discard for the discard punishers and allows to pick up some of the wheeled away cards. I ended some games with Gains + a picked up wheel effect. I also play Bojuka Bog to get rid of any sort of disruption the opponents could pick up.
- Mass bounce: Especially Evacuation but also other mass bounce effects are extremely powerful with the wheel spells.
- Notion Thief: Any wheel effect and you're almost done!
- More ramp

Maybe:
- Chandra Ablaze: Another Wheel, though a bit expensive and you seem to have enough.
- Misdirection: I just love the card for commander, because it's so much fun to blow someone out with it.
- Scroll Rack: I love it with all the wheels, but it's an old expensive card. Library of Leng could be also nice, but never tried it.

There are more really good cards that i didn't mention, but I don't have those (mainly because they are rare old cards). I didn't look at the mana base.

My philosophy:
I try to build around the wheels. I add a whole bunch of wheel effects, so I'm certain I will get a few of them in each game (you got that covered). Then I add some punishers that can win me the game (also covered). I also got some ramp to set up massive wheel turns quicker (which I feel is a bit short in your list). For control we differ a lot. Sigil of Sleep interacts very well with the pain creatures like Nekusar, the Mindrazer, but I prefer cards like Evacuation. They interact well with the wheels, that are the core of the build and also work fine on their own (which makes it more consistent). Also, I play more mass removal like Devastation Tide or Damnation, since people are going to play plenty of stuff with all that card draw you provide. I make room for ramp and mass removal by cutting most of the Temple Bell/Howling Mine effects you play. They give your opponents a lot of resources but wither them down very slowly.

TL;DR: Less Temple Bell, more mass removal and more ramp to go off quicker with the wheels.

About Elder Mastery: It's hard to achieve the lock, but might be worth running. If you do though, everyone will hate you. It's like infinite turns, you won't make any friends that way. That's why I wouldn't run it.

lucal13 on Execute order 66.

3 weeks ago

Bloodchief Ascension also goes infinite with Mindcrank. Szadek, Lord of Secrets is also a nice card to play with. Love the deck!

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