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At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Bloodchief Ascension Discussion
3 days ago
By adding Mindcrank to the deck, you can go infinite in combination with Bloodchief Ascension . I know Crank is more of a mill-option, but by itself it can already be a major nuisance to many opponents' strategies; especially when they're dependent on top-decking stuff.
Another strategy to keep in mind, is punishing opponents for drawing cards. If you force to discard, naturally opponents will need to draw more cards to still be effective. Also, you can force them to draw more cards and discard them before they're able to do anything with them. Some options for punishing draw could be cards like Underworld Dreams , Nekusar, the Mindrazer (who also forces more draw), Fate Unraveler , Cerebral Vortex , Fevered Visions and Molten Psyche .
Hope this helped. Good luck with your brew!
Mrs and Mr NV_1980
1 week ago
Hi schnernv, sorry for the delay.
I really like this deck.
Smokestack usually go to 4 counters, cheap permanents are great.
My favorite play is Contamination , locks most of the people out of the game.
I'm testing some improvements:
2 weeks ago
2 weeks ago
This may sound crazy, but what if I dropped Bloodchief Ascension entirely? In my experience, I can get Grave Pact out before I can reliably stack my Bloodchief Ascension . Sure, it's amazing if I can get it stacked, but if I don't have to worry about that, I can focus on using cards like Blood Artist and Zulaport Cutthroat , which have similar effects that start working as soon as I put them on the field. If run both those cards, a single creature dying could trigger some explosive effects which could drain enough life to keep me alive long enough to get that Grave Pact out in the first place. In this situation, I could still deal with creatureless decks by killing my own creatures over and over, triggering every Blood Artist and Zulaport Cutthroat I had on the field. The only disadvantage to this is that I would have no 1-drops, but if my only 1-drop isn't proving reliable, I see no reason to keep it around in the first place.
On that subject, how consistently have you been able to stack Bloodchief Ascension vs. getting Grave Pact out? Have you found any mechanical tricks or favorite combos that have helped you along the way?
I love the idea of Strionic Resonator and seeing how many things it can interact with (practically my whole deck)! It really does seem like a perfect fit. I plan to do some testing with that as well and see if my deck is or isn't slowed down by the removal of a couple copies of Grave Pact . With the change I mentioned above, I may be able to stay alive long enough to pull one out via Beseech the Queen , so it might be okay.
2 weeks ago
Cards that have been replaced - Fungal Sprouting for Growing Rites of Itlimoc Flip; Heartstone for Thelon of Havenwood ; Sporesower Thallid for Retreat to Kazandu ; Thallid Shell-Dweller for Hardened Scales ; Caustic Caterpillar for Nissa, Voice of Zendikar ; Nullmage Shepherd for Palace Siege , Thallid for Beastmaster Ascension ; Fecundity for FinD; Thallid Germinator for Rampaging Baloths ; Savage Thallid for Hydra Broodmaster ; Warped Landscape for
card suggest: Bloodchief Ascension
3 weeks ago
Hey there! Sorry for the delay. I looked through a ton of black cards, and then have done a bit of playtesting myself. Below is the list I have been refining towards all night.
I agree with your assessment of Bloodline Keeper — awesome card! but not as good in this deck.
This list generally "goes off" turn 6 - 8 and wins straight away.
Torment of Hailfire is an amazing finisher if you have lots of mana but are stalled out otherwise. You don't want more than 1x of it, especially since you can tutor for it if need be.
Collective Brutality proved to be one of the best additions to the deck. Early on, you can activate its third mode to help get Ascension counters. Once Ascension is activated, then its discard mode gets the Ascension trigger. It also can kill a creature, triggering all of your death synergy. It's just so flexible!
I cut Grave Pact down to 3 copies, just because it has a higher CMC and you really don't need more than 1 in play (maybe 2 if going against a deck that "goes wide"). Considering you have 4 tutors, this means you basically have 7 copies of it, so you're nearly guaranteed to be able to get it.
I like the addition of Undercity Informer , but he has no stacking effect and doesn't have to tap, so having more than one in play isn't helpful. He also feels like a mid- to late-game play, when you have the extra mana and creatures to sac them all and finish off an opponent.
Geralf's Messenger did some major work in this deck. Absolutely loved getting him. I considered even upping him to 4x. I'm not as in love with Qarsi Sadist , but I was also never disappointed to draw him, as the Exploit sac outlet provided another means to put a counter on Ascension, as well as trigger any Artists or Grave Pacts I may have in play.
I was looking at Ruthless Ripper because I think it's very important to get Ascension online as quickly as possible, which means being able to make the opponent lose 2+ life during his turn, not just during yours. Currently, the only instant-speed option is Priest of Forgotten Gods (or an Undercity Informer if you have a Geralf's Messenger with no counter on it or 2+ Artists out). The Ripper provides another instant-speed option that doesn't rely on having another card out. But other than that, there's not any other synergy with the deck. I haven't playtested it, though.
I was considering Syphon Life just for its Retrace ability, which can help in mana flood situations, late game if things are stalling, etc. I haven't playtested it, but again, other than its repeatability (which gives you card advantage), it doesn't do multiple things like Collective Brutality or Qarsi Sadist does.
I would try out a 1x of Smothering Abomination just to give the deck reach if the game goes long. I like the idea of card draw that doesn't drain you life. Since many of your creature deaths will be due to sacrifice, it's almost as effective as Dark Prophecy . And while it costs 1 mana more, it also gives you another creature. Even its downside of forced sacrifice isn't that bad, since you can turn it off at any time by sac-ing itself to its own ability.
3 weeks ago
Thanks for the advice. I'll see if I can find something with discard effects that also synergizes with my deck. I'm thinking about swapping Bloodline Keeper Flip as well. The effect is good, but it won't be doing anything for me until turn 5, and it was one of my weaker cards in testing. I'll be looking for something that checks boxes for sacrificing, damage to stack Bloodchief Ascension , and whatever else I can get my hands on in the 1-3 CMC range. Maybe even discarding if I can get lucky. Preferably a creature and/or token generator.
3 weeks ago
Halbrech, thanks for the insight. Dark Prophecy is definitely something I'm considering. I'll probably pick up some copies when I get a chance and do some more playtesting. Vampiric Rites is certainly an option as well. I just need to figure out if the mana cost is worth gaining 1 life instead of losing 1.
As for Bloodchief Ascension , I was looking into the rules when I got my Forbidden Orchard s and I think it does actually work. From what I read, tokens that die do hit the graveyard, then are removed from the game as a state-based action. If you found some official rules that state otherwise, please point me to them.
Viscera Seer looks absolutely amazing and I'll definitely be checking out that card. Zulaport Cutthroat also looks nice. It's a pity that it only works with your creatures and not the opponent's, but at 2 CMC and with 1 power vs. the 0 on Blood Artist , it's worth a look.
I won't lie, getting the Bloodchief Ascension s stacked sometimes takes time. I usually get attacks in via flying tokens from Bitterblossom and Bloodline Keeper Flip (also my prime targets for equipping Mask of Memory , so I get good dual-use from them). It's true that a single Bitterblossom token won't get the job done, but two of them will. Still, it wouldn't hurt for me to consider swapping cards to add something deadlier. I've built up quite a collection of black cards while developing this deck. Fun examples include Ogre Marauder , Dauthi Slayer , and Blind Zealot . If you have more suggestions for creatures or other effects for easily delivering that 2 life loss, I'm all ears.
As for Elixir of Immortality , I've had dozens of games where it's saved my life in the early-mid game against aggro decks, allowing me to pull out a win later when I finish assembling my engine. Having that 5 life on demand is not to be underestimated, and the dual purpose of shuffling your graveyard back into your library stops mill decks and even has a little synergy with Beseech the Queen in the rare case where all four copies of something have made it into your graveyard. It also mitigates the negative impact of discarding, when that's a factor.
Long story short, I appreciate your other advice, but experience has taught me to never give up those elixirs.
Bloodchief Ascension occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%