At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Price & Acquistion Set Price Alerts
Bloodchief Ascension Discussion
1 day ago
After further analysis:Removed Tempt with Reflections and Whelming Wave in favor of Codex Shredder and Monastery Loremaster to allow for some recursion that will effect Bloodchief Ascension and my Removal/Board wipe cards.
2 days ago
Otherwise, I really like the deck, hoping it does well!
4 days ago
Alright, lets get down to it. I want to say straight away that I can't really deck-tech this build until we can streamline a main theme or two. Let's focus a little more on deck construction than just list some cards that a lot of players use, as anyone with EDHREC.com can do that.
Building your first non-precon commander is a daunting challenge but I would say that conglomerating a unique build is as rewarding as it is challenging. I say it that way, "conglomerating", because that's truly what it is; you'll come to realize that every senior/experienced deck-builder 1.) weighs their core elements' proportions differently (ie. I value creatures more than you, or not) and 2.) defines those elements differently, based on strategy (ie. I value attack pressure more than you, or not). The best deck-builders manage both well, and you'll have to do both to reach the goal that all MTG players seek- a strong deck that's your own build. You'll see deck-builders like Griffin and I list off mana rocks, then list off artifacts, then win-cons, then draw. And what we're doing as builders is looking at the different ways you divide these pieces up and noting how many different ways these pieces contribute or not to the core theme of the deck. (more on core theme in a minute) So, luckily for builders (and essentially coaches) like Griffin and I, we can benefit from each others' perspectives on these conglomerations by blasting them apart in different ways.
You've chosen a commander in Volrath (grats!) and a general theme (reanimate/control/attrition). While these are very power strategies, particularly with the right cards piloted by an experienced player, that theme is inherently fragile in the multi-player format, so in addition to a challenging commander, you've chosen a very difficult theme. (one which is probably more suited for a commander like Kalitas, Traitor of Ghet or Mikaeus, the Unhallowed)
My Build (especially if this were my first) would focus more on win-con than control.
Have a win-condition-themed deck; a legitimate strategy to eliminate 3+ players. Many players get frustrated with a deck that seems to never be able to win. Opponents seem to be a step ahead and you cant keep up with the board-state. Its likely that while you are playing good cards, they are playing threats/pressure with a clear understanding of what they need to do, and where theyre at. This lists above all contain good cards, there's no doubt.
Now, your deck needs to be tailored to at least one win-con, likely one of these:-Combos (infinite or non-infinite with synergy) (Again, Mikaeus, the Unhallowed and say Triskelion)
-Commander Damage (Volrath can do this, try Draco or Tainted Strike)-Control/Attrition (this seems like the direction you're going in, for this add some Dictate of Erebos, Sheoldred, Whispering One, and Grave Betrayal)-Overrun, Outgun, Outpace (play threats fast, refill your hand, usually the commander is an enabler) (for black, this is tough, need an artifact package and some dudes who can come back on their own)
Learn how each of them wins, commit to one. Maybe add an alternate win-con or two, but if your deck doesnt have a clear way to win, you will not.
Know the Staples in each color/combination/commander build and play around them. Im going to give you a quick examples for black that are just straight improvements for this deck, but remember that 'good stuff' will only get you so far, you're ideas and tweaking will make or break the deck.
5 days ago
Seems like a decent start to a fun deck. I've recently started building these two and have found the following problems with your list (at least in my meta):
Most importantly - where's Phyrexian Altar ? This card is nuts. Any deck that runs Gravecrawler needs this as well for infinite casts/sacrifices. Here's where I start listing combos with these two: Toss in Mikaeus, the Unhallowed or Rooftop Storm and you got yourself infinite colored mana. Diregraf Colossus == infinite dudes. River Kelpie == infinite draw. Vengeful Dead or Diregraf Captain == kill everyone. Grave Pact or Dictate of Erebos == continual asymmetric wraths. That's just off the top of my head, I'm sure the list goes on. If you want to get real cute, toss in Kormus Bell and Urborg, Tomb of Yawgmoth for continual asymmetric Armageddon.
I've considered Conspiracy as well, but Ashes of the Fallen is a bit cheaper and more focused on what our commander does. Also, Crypt Ghast does a lot more work when you add that Urborg, Tomb of Yawgmoth we talked about, as does Cabal Coffers.
And now the other side of this coin - what to take out?
Altar of the Brood ? It seems like you might be trying to mill others? The real powerhouse of mill is doing it to yourself to gain access to large portions of your deck way ahead of schedule. It backfires here when it turns into a hug for other graveyard decks. I've seen Jarad, Golgari Lich Lord decks go infinite on turn 3 thanks to stuff like this accelerating them. Aside from a few well-known combos like Bloodchief Ascension + Mindcrank, milling others in EDH is too inconsistent. Geth, Lord of the Vault may seem like a bombshell at first but he really only works if you've got infinite mana to pour into him. Otherwise, Turning over a Blightsteel Colossus or Eldrazi titan ends any hope you had of decking somebody out... people do run these cards in this format.
I'm not sure if Skinrender works the way you think it does with Mikaeus, the Unhallowed and Altar of the Brood. He will be a 4/4 creature due to Mike, so him giving -3 to himself wont do the job even before he comes back with another +1. Trash the junk Altar and put in Phyrexian Altar and you got infinite -1s for everybody else's stuff. Also if you've got Mikaeus, the Unhallowed shenanigans going on, you may as well just toss in Triskelion for that combo.
Jace Beleren .. meh. Ultimate is cool for you, the rest is underwhelming.
After a few more revisions and playtesting, I'll upload and link my decklist to help with ideas. Happy Brewing!
5 days ago
5 days ago
Thats a whole lot of useful advice, thanks! Made the following changes:
-Silumgar Monument + Burnished HartThe Monument wasnt terribly thematic, and I doubt I would find myself converting it into a dragon very often. I kicked myself when I saw this b/c I totally forgot about Burnished Hart.
-sphinx's tutalage +Bloodchief Ascension This is the the best news I could have asked for. This card singehandedly makes Phenax lethal. :D I did choose to keep Copy Enchantment so that I could Duplicate this and double the damage output.
I feel like You might have something where the Titans are concerned, but I already have several excellent Themed Kill-Shots among my Creatures; some of which are a bit subtle. ;)
The Sire of Stagnation Duplicates very well, and combined with Phenax, God of Deception they deliver 7 Mill/each and make Landfall both painful for my enemies and profotable for me. Consuming Aberration is an excellent target for Cloning, and can potentially Mill an opponent to death in a single shot in the Midgame using Phenax!
he fact Dopplegangers clone the creature being cloned means that I dont even need to keep the original around... :D
The Dimir Guildmage is there for Card Draw and Theme Mostly...
I didnt miss Duplicant - I do love that it is both Doppleganger and Removal. Ultimately I couldnt find a place for Him... :( I need Devotion off of my big creatures to fuel Phenax, and a 6 mana slot is a heafty cost when most of my deck is already at the 3-4 mana level.
Thanks for all of your help!DDD
5 days ago
So last thing is the big question. How do you win?
Your Possibilities are Cloning, Commander Damage, Mill, Mill for Damage, combo, and/or Damage.So how do we weaponize Cloning and Mill?
Fueling your clones. You can't do anything cute like Biovisionary. You can't clone your clones. I believe there is some ruling that if you clone a clone it becomes whatever the target was cloning. So I would say you need good ETB and On Attack creatures. Off the top of my head I would say Banshee of the Dread Choir, Broodbirth Viper, Colossal Whale, Frost Titan, Grave Titan, Prognostic Sphinx, Raving Dead, Sage-Eye Avengers, and/or Windreader Sphinx. The titan's are really powerful I would consider them a strong include. Maybe instead of Dimir Guildmage and/or Nighthowler
A Shapeshifter you may have missed is Duplicant.
Alright that is all I have.
6 days ago
I feel that this is one of those decks that really, really should play Bump in the Night and Night's Whisper. At the moment it is easy for your opponent to tell when they'll take damage, so they can calulate how much life loss each spell they cast will cause, which means you really need to be able to burst down that last bit of health unexpectedly to take the win. Profane Command could fill this slot, as could Soul Reap/Death Cloud/Batwing Brume against aggro, Suffer the Past against graveyard strats. Collective Brutality could have a place. I'm not a fan of sleeper agent, as I remember a time when a 3/3 for 1 was worth paying 2 life an attack for. You don't have enough fog Darkness effects for it to be worthwhile. Bloodchief Ascension could be good with the number of '2 life' triggers. Consume Spirit/Corrupt/Tendrils of Corruption might be good if you can stall for it. Emissary of Despair might function. Bitterblossom/Morsel Theft would be cute, but defeats the point of budget. I prefer Poison the Well/Spiteful Visions to unraveller. Death's Shadow/Rite of Consumption might have a place. Soul Spike could net you an unexpected win, but once more, price. Deepcavern Imp/Blightspeaker, Postmortem Lunge, Mogis's Marauder or Gruesome Encore is another way to mix things up with haste providing burst damage. Ultimately though, its all down to how you want to make things work.