At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
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Bloodchief Ascension Discussion
1 day ago
First off, I think what this deck needs is to be more focused on one function of discard. The thing with discard decks it that you're spending cards to get rid of their cards without affecting the board. I think your best bet is to cut away all the suboptimal discard cards, put in some draw engines, board/creature control, and then some lifegain/extort if you can (in that order of importance).
I'll go over some of the suspect cards that you could do without.
Painful Quandary - This is definitely a painful card. The thing is, you're paying 5 mana for an affect that doesn't do anything immediate. It won't save you, help you pull a win out of your ass. It's mostly a win more or an annoying card. However I like to see it something akin to Assemble the Legion. That it will slowly generate crazy value and is only held back by its mana cost. You most definitely don't 4 copies of it. If you really want to have it in your deck you could include 2 copies. Best case scenario is that you have Dark Ritual with some mana, and tutor for it to slam it down early.
Shrieking Affliction - I definitely don't think this card should be included. Card draw or kill cards would be much better here. This card may seem good because of it's 1 mana but it doesn't do anything turn one.
Blazing Specter - Just seems okay because it has haste. I think you'll have to play test it and see how it matches up in your meta to see if it stays.
Cao Cao, Lord of Wei - This guy may seem great with the repeatable 2 discard but he is just way way too slow. You spend your whole T5 to plop him down, doing nothing else. Only until your T6 can you force them to discard 2. If they have a board I doubt you'll use him to block and they get to hit into your face.
Guul Draz Specter - This guy is kind of misleading. On your opponents turn he'll always be a 2/2 because they draw. All these flyers are incredibly slow, and his effect is probably the worst since they get to choose what to discard. Like Hypnotic Specter is incredible because of T1 Dark Ritual into him is kind of absurd. The bonus is that they discard at random too. Always try to avoid giving your opponents a choice if you can.
Blightning - I've always been unimpressed with this card. You could be doing better things on T3 but this isn't that bad either. I'd gladly replace this with Phyrexian Arena. Underworld Connections is a budget consideration but UC or Blightning are debatable. You could always just have this as a 3 of.
Blood Crypt is gud.
Regarding on what to include in your deck, you definitely have to consider the meta you play in. I need a bit more information on what decks you play against in order to make better suggestions.
From my perspective though, when you play against my playgroup you'll face a lot more creature based decks and some mill here and there so I'll continue from there.
Targeted Removal - Considerations: Hero's Downfall, Go for the Throat, Terminate, Ultimate Price, Devour Flesh, Geth's Verdict, Bile Blight, Pharika's Cure and Murderous Cut all have their place. There's probably some other 2-3 CMC kill spells I've missed but these are the popular ones. I'd say you should should have around mix and match of 6-8 in total to cover your bases. The thing is, adding too much may start to dilute your discard effects but it may be needed in order to stay alive.
Board Wipes - Mutilate, Toxic Deluge, Damnation, Anger of the Gods, Mizzium Mortars, Decree of Pain, and Drown in Sorrow. Having 2-4 is good but in multiplayer games you should include more and probably replace a few targeted removal with wipes.
Creatures - Avatar of Woe, Rotting Rats are pretty good. Honestly I think this deck could be better focused more on the enchantments and spells, and using the creatures as a secondary source. This is because all the creatures are are incredibly weak and slow for their CMC. They require you to have all your vital enchantments out for them to start doing work. They won't save you from your opponents killing you either. In your list I think the only one worth keeping is Hypnotic Specter. Rotting Rats is good though too. The Avatar and Phyrexian Obliterator, Massacre Wurm are great at keeping you alive.
Draw cards: Phyrexian Arena is practically a must since it's really powerful. You could go with Underworld Connections but it does require a mana each time BUT you get to choose when to activate it. Normally you shouldn't care if you're close to death but there are a few times where it would be nice to control the Arena. Sign in Blood is great, but the double black cost may be troublesome. Damnable Pact as a one of is good. Read the Bones and Bitter Revelation are good too. RtB +3 cmc only looks 2 deep. BR +you look 4 cards deep but it's 4 cmc. Honestly I'd go with 4 Phyrexian Arena or UC, 4 Sign in Blood, and 1 Damnable Pact. Oh yea Erebos, God of the Dead would be great in your deck. You have a lot of enchantments which can provide a lot of devotion, it's a great draw engine, and the can't gain life clause is always great. 0-2 copies of him. Greed is also great. If you play against creature based decks only 4-5 draw engines is good, but against control don't be afraid to go up to 6-8.
Life gain - This is like a luxury affect that you're going to have a hard time fitting in. The thing is I'm a bit biased since I highly value life gain in decks like this. A few points here and there definitely matter, drains are huge life swings, and you basically need life in order to not lose. Bloodchief Ascension is probably the most relatable card to your deck. Crypt Incursion and Exquisite Blood are good considerations. I'd say they're both SB(sideboard) material though.
Other considerations - Burning Inquiry is boss. I think you've seen how strong it is in multiplayer. You could probably replace the Rakdos's Return with it and have 4 copies in multiplayer. Use it as a kill card. Waste Not is a great card to generate value as you discard. I think it should be vital in discard decks since their weakness is that they get practically nothing for discarding. With this they'll be able to keep up on board, cards, and tempo. Monomania is also an amazing card.
I hope this write up and suggestions will help you decide what direction you want to take this deck. After that it'll be much easier for us to thin out the deck. Tell me what you've noticed when you play this deck, what it lacks, what cards that seem dead, what cards seem like they don't do enough, and what you struggle against. Also figure out what the meta you play in is.
2 days ago
There is a whole cycle of ascensions.Pyromaster Ascension in red.
Bloodchief Ascension in black.
Luminarch Ascension in white.
Archmage Ascension in blue.
And I have quite forgotten the one in green... Sorry 'bout that.
4 days ago
I really respect that, coming from a play group that only wins with combos. However, I would still recommend Bloodchief Ascension. It's a threat that needs to be answered and that's part of the game, answering threats.
4 days ago
Is definitly suggest going up to 4 Lightning Bolt.
Reason 1) It is by far the best Burn spell in existence. It can hit both players and creatures.
Reason 2) It forces the "bolt test" on your opponents creatures.
Reason 3) It deals more than enough damage to put a counter on Bloodchief Ascension.
5 days ago
5 days ago
To get the Mana base you need to drop ca. 10 cards. My suggestions to take out:
Altar of Dementia It's nice and all but milling against a 100 card deck is not the best strategy.
Bloodchief Ascension Into Opponent's Graveyard... if it would be yours=awesome
Rhystic Study It delays your opponent for 1 turn but it doesnt matter that much imho
Barrin's Spite: I don't get the combo with this card.
Bubbling Muck Gives sick acceleration. But only for 1 turn and you have 1 less land. I'd rather put in artifacts that give mana to accelerate
Frantic Search It definately fits but it's just cycling two cards and doesnt give you a card advantage.
6 days ago
wuaaaaah? Bloodchief Ascension has made a home in this deck, the only reason its competitive. run 4.
1 week ago
It looks like you're running a lot of sources of damage without really using any synergy with your commander or other cards. Like the deck is lots of things that go "oh, during a normal game X thing happens a lot, so I'll use effects that do something when that happens" and not a lot of things that make those things happen. I've been having a lot of fun with my own Nekusar build which runs lots of Wheel of Fortune effects and things that deal damage on draw or discard with a control shell around it. It's a lot of fun, but it will make everyone hate you. Some nice single additions might be Teferi's Puzzle Box, Bloodchief Ascension,a or Psychosis Crawler. Leyline of Punishment would also be really effective with all of the burn and damage you're running. It shuts down lifegain decks really easily, especially from your opening hand. Hopefully this helps some. I don't know what decks you generally play against, but these additions should be good enough to be staples for a Nekusar deck that uses his ability.
|Avg. draft pick||1.28|
|Avg. cube pick||4.41|
|Commander / EDH||Legal|
Printings View all
- Bloodchief Ascension + Sword of Body and Mind
- Bloodchief Ascension + Mindcrank
- Bloodchief Ascension + Jinxed Idol + Mindcrank
- Bloodchief Ascension + Vizkopa Guildmage
- Bloodchief Ascension + Sangromancer
- Bloodchief Ascension + Traumatize
- Bloodchief Ascension + Oona, Queen of the Fae
- Bloodchief Ascension + Liliana's Caress + Underworld Dreams
- Archive Trap + Bloodchief Ascension + Maralen of the Mornsong
- Bloodchief Ascension + Liliana's Caress
- Bloodchief Ascension + Grave Pact
- Bloodchief Ascension + Invisible Stalker + Sword of Body and Mind
- Bloodchief Ascension + Memory Jar
- Bloodchief Ascension + Duskmantle Guildmage + Mindcrank
- Bloodchief Ascension + Zur's Weirding
- Bloodchief Ascension + Pulse Tracker
- Bloodchief Ascension + Mirko Vosk, Mind Drinker
- Bloodchief Ascension + Mind Grind
- Bloodchief Ascension + Mind Funeral
- Bloodchief Ascension + Glimpse the Unthinkable
- Bloodchief Ascension + Nekusar, the Mindrazer
- Bloodchief Ascension + Psychic Spiral
- Bloodchief Ascension + Whispering Madness
- Bloodchief Ascension + Windfall
- Bloodchief Ascension + Mesmeric Orb
- Bloodchief Ascension + Myojin of Night's Reach
- Bloodchief Ascension + Duskmantle Guildmage
- Bloodchief Ascension + Underworld Dreams
- Bloodchief Ascension + Geth, Lord of the Vault
- Bloodchief Ascension + Painful Quandary
- Bloodchief Ascension + Exquisite Blood + Sanguine Bond
- Bloodchief Ascension + Ill-Gotten Gains
- Mindcrank + Bloodchief Ascension
- Bloodchief Ascension + Mogis, God of Slaughter
- Bloodchief Ascension + Patron of the Nezumi
- Bloodchief Ascension + Nephalia Drownyard
- Bloodchief Ascension + Nekusar, the Mindrazer + Wheel and Deal
- Bloodchief Ascension + In Garruk's Wake
- Bloodchief Ascension + Volt Charge
- Bloodchief Ascension + Magus of the Jar
- Bloodchief Ascension + Jace's Archivist