At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
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Bloodchief Ascension Discussion
3 hours ago
5 hours ago
This is an original tribal deck that I modified...if you want to be helpful give me suggestions instead of of saying that.
This is a prototype for a future competitive deck and everything that you can say to help is welcome.
I know you are a great player and im not looking for conflits I just want improve this deck. Thank you :)
(Midrange is something between aggro and control)
4 days ago
Mark of the Vampire, Blade of the Bloodchief, Mirri the Cursed, Falkenrath Marauders, Mephidross Vampire (too expensive for the effect, not running non-vampire, already have too many +1/+1 counter dumps) and (especially) Chosen of Markov Flip. Overall, seems like there are maybe 5-10 too many creatures, with quite a few high curve ones that kinda just do nothing.
Urge to Feed is not strong enough in edh, I think. -3/-3 doesn't kill enough things that I would care about.C0Need Chaos Warp to deal with Enchantments. Remember my red/black deck a couple weeks ago? Chaos Warp is the only thing that can deal with stuff like Humility which halts your deck completely.
Not sure if you need as many +1/+1 counter generating vampires to spread over your team, since many do nothing without a big boardstate (same with Vampiric Fury, which is a dead draw when you only have one or two creatures on board). At least the curve is low (could be lower, still).
This is a deck that is pretty weak to boardwipes but desperately needs one or two. It is somewhat resilient to wipes due to a lower curve, but I don't see any recursion on board. Most of the combo-y and synergistic vampires are magnets for removal, so having a way to give them another chance will be a strong play and is on theme with vampires (Gotta do specific things to kill them, so they keep coming back).
Hammerheim is a really cool land.
I also like the Indulgent Aristocrat. If you do add some recursion, I would only consider adding maybe one more sac engine with him and Kalitas, and that is Ashnod's Altar, simply because it can ramp you extremely fast and let's you get value out of weaker vampires that don't help much in the late game. They can contribute to a big Exsanguinate or some other bombs you need to cast.
I think Voldaren Pariah Flip is pretty good for a big drop flavor-win that actually impacts the board unlike a couple of the above cards. Since you are in tribal, Urza's Incubator is surprisingly absent.
Quietus Spike is something I see in a lot of lists for vampires. Seems good and on theme.
Maybe Door of Destinies? Gives you room to cut some of the +1/+1 generators.
No Rakdos Signet? Not really much ramp in general, but at least run that, surely?
Blood Seeker is amazing vampire tech. It prevents opponents from making infinite tokens, recasting creatures infinitely (read, Palinchron and Triskelion), and gradually makes the opponent suffer for playing their cards. It is a two drop, also. Brutal against most decks, including competitive ones.
Bloodghast is pretty good for a do nothing type of creature that is hard to get rid of. I probably would only consider him for Contamination, but some of your sac engines might like him. I doubt you should put him in, but just throwing that name out there.
Asylum Visitor seems great if you do expand to a discard theme. I wonder how often it is a dead draw without the discard, though. Might still be good.
Stromkirk Occultist is the boss. Get that card.
Viscera Seer is also a Vampire. I still need one of those, myself.
Rakdos Charm prevents infinite token deaths, destroys artifacts, and is anti-gy tech.
Obelisk of Urd is interesting.
Okay, I am done typing.
6 days ago
I think you are still going in all 3 directions here.
and then some others. Now some of the cards you have fairly fit into 2 of the strategies. For example, Vampire Nocturnus and Gatekeeper of Malakir fit very well in the big mana/devotion and tribal vampires. But they do not do much for the combo shell -- making them dead draws if you happen to need a win via combo; and dead draws can often lose you a game.
As such, I think you still need to narrow it down to 2 of the 3 strategies you currently have going: tribal vampires, combo, and devotion. If have an idea of which two you want to really focus on, I can help with suggestions as far as what to add or cut. 2 strategies is fine. I am assuming you want tribal vampires + devotion based on the current name of the deck. But I just want to make sure before I really start throwing out card suggestions.
1 week ago
I would say that if you wanted to go with a aggro + combo route, that it would be best to splash red, blue, or both. Blue gives you Duskmantle Seer. Red gives you burn, which is very good at triggering Bloodchief Ascension.
For an aggro + big mana route, Olivia Voldaren (requires a red splash), Kalitas, Traitor of Ghet, and Profane Command are excellent ways to spend large amounts of mana. "X" spells in general in excellent with nykthos and its ability to generate lots of mana.
1 week ago
Right now, I see your deck trying to go in 3 different directions. It has, of course, the tribal vampire thing going. Vampires usually tend to go with an aggressive go wide strategy -- which Vampire Nocturnus is very good with.
Third, you seem to want to go the devotion big mana route... but you don't really have anything to spend lots of mana on. You can certainly mix strategies to a point as long as those strategies synergize with each other. But I think you have a bit much going on here. I would try to cut one of those strategies. If you narrow it down to 2, I think I can help you.