At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
|Have (27)||Zuckfat , pskinn01 , bogieman145 , TXMetal , GrandeKhan , MagicMike69 , guerillarage , autumray6 , Frawstie , geazykagar , Caraculiambro , Jelatinator , Spinalripper , Carpalol , TheGreatSeamus , volrathxp , g0dcomplex , slagathor3 , attak , naynay666 , Daias , ItsMillerTime , ducttapedeckbox , Braxlyon , kungfurabbi , Maswoon , miracleHat|
|Want (12)||leiphshadow , Explotography , NuBByThuMB , HorrorAvengers , CrimsonKing , Kidsune , Kravian , pumpkinsword , Skulldrey , sjbarker , Melmo , chrishuffman95|
Bloodchief Ascension + Nekusar is awesome and cheap. Add Mindcrank to instakill all opponents. Also, I too would remove Spiteful Visions , it just wasn't worth taking damage for me. Niv-Mizzet, the Firemind and Crosis, the Purger likewise weren't worth it for me and spent a lot of time sitting in my hand. Whispering Madness is always worth it, even if you don't cipher it. Dictate of Kruphix and Howling Mine I also took out of my deck, just to fill the slot with something better. Font of Mythos on the other hand is worth it. Price of Knowledge is very counterproductive to the overall discard strategy and Trade Secrets is on the banned list I believe (just sayin). That aside I can recommend Elder Mastery . Yeah, it's a bit expensive, but Nekusar just pwns with it. Discard two cards for every card I make you draw? Any day.
Check mine out.
Rakdos Charm is extremely versatile in its uses, and I'd even say it should be a staple for R/B edh decks. I also suggest removing Vampire Nocturnus as you're really not playing enough vampires for it to be useful. Damnation is also very useful, as well as Ashenmoor Liege , Din of the Fireherd , Spiteful Visions , Malfegor , Deathbringer Thoctar , Defiler of Souls , Lightning Reaver , Demigod of Revenge (OH LORDY THE DEVOTION), Bloodchief Ascension , Blasphemous Act , Blazing Specter , Master of Cruelties , Royal Assassin , and Reaper from the Abyss . I think you should simply run a higher curve with your creatures and then just run spells to keep the board controlled until you drop the game changers that B/R offers.
I can get behind Stab Wound . I think it's a very underrated card that can do stupid damage, but I have doubts about Sinister Possession. On the plus side when I think of Sinister Possession, I can see it really punishing aggressive tempo drops, but outside of that scope, there are just so many other things on the field in play that it doesn't really do anything against. Just my opinion though. A non-budget suggestion would be Bloodchief Ascension , or in budget would be Quest for the Gravelord ,
I like the feel of the deck overall, and it's super budget, which I think is awesome.
In terms of Dragon's Claw , since I don't have a mono-red deck, I decided to sub in Bloodchief Ascension . If I get it out turn one, it might be a little slow to get up and running, but it gives me a fair amount of damage and life gain, especially in the mirror match.
I like Molten Rain a little better than the other options just because it can hit all land, and there shouldn't be a lack of non-basic lands for it to hit. Plus it was one of the few cards that I already had.
Thanks for all the suggestions, you've given me a lot to consider!
You have too many cards that have narrow focus and require Horobi, Death's Wail . You want to minimize the amount of these cards. Things like Belbe's Armor , Staff of Nin and Icy Manipulator are fine because they are still useful without Horobi, Death's Wail . However, things like Squee's Toy , Infused Arrows and Scale of Chiss-Goria are too reliant on Horobi, Death's Wail to have value.
~Side note, remove Infused Arrows immediately! Removing a charge counter is part of the cost of the effect and you will only be able to cast it with one charge counter (you can only produce black mana with this deck).
Liquimetal Coating , is good if your meta looks at artifacts a lot or you have other interactions with artifacts. If you are JUST using it for the combo with Horobi, Death's Wail then take it out. The reason why I still include it is to get rid of land when paired with Xenic Poltergeist , or to kill other noncreature permanents with Xenic Poltergeist and another target spell with Horobi, Death's Wail out, or other creature removal.
Don't completely focus your deck on Horobi, Death's Wail . You'll find he will be killed A LOT if you focus him, or even upset your opponents' plans too much with him (he's very easy to deal with). You want to use him to throw a wrench in the most OP deck's plans so that your other opponents just play around him and make that OP player focus their resources on him. 9 times out of 10 you just want to sit there, build up and let your opponents take out themselves first. If you don't show that you're much threat (which you really can be with Horobi, Death's Wail ) then they'll leave you for later.
My meta isn't a fan of infinite combos, so I don't use any. However, if your meta uses them, you need to focus the players that have them and prevent them, and you should probably include some of your own. If you don't know any mono-black combos :
There's also Magus of the Coffers + Sword of the Paruns or Umbral Mantle with a sink like Exsanguinate , Kalitas, Bloodchief of Ghet or Silence the Believers . Mikaeus, the Unhallowed + Triskelion . Bloodchief Ascension + Mindcrank . Grave Titan + Ashnod's Altar + Nim Deathmantle
That's all I got for now.
Would 20 lands be enough with 9 3-drops and 1 4-drop?
My binder is here, the stuff I'm especially focusing on currently is:
and any on-color lands for grixis (and feel free to tempt me with lands not listed).
|0.19 TIX||0.5 TIX|
|Avg. draft pick||1.27|
|Avg. cube pick||4.41|
|Commander / EDH||Legal|