Bloodchief Ascension

Enchantment

At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)

Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

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Bloodchief Ascension Discussion

mymanpotsandpans on Selling my Cards

20 hours ago

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Lots of Stuff

Epochalyptik on How do "loops" and drawing ...

1 day ago

@Epidilius: Because your opponent will run out of life and lose the game.

With Bloodchief Ascension , you have one mandatory loop and one optional loop, but your opponent will still lose when he or she runs out of life.

Epidilius on How do "loops" and drawing ...

1 day ago

"716.4. If a loop contains only mandatory actions, the game is a draw. (See rules 104.4b and 104.4f.)"

Duskmantle Guildmage + Mindcrank forms a loop of only mandatory actions, though. How does it not end in a draw?

And as for Bloodchief Ascension , I was more curious as to what happens if the guildmage's ability has been activated. Is it one loop, or two?

Epochalyptik on How do "loops" and drawing ...

1 day ago

Duskmantle Guildmage + Mindcrank doesn't usually produce a draw. If your opponent loses, then the loop will end and you will win.

Because Bloodchief Ascension 's ability is a "may" ability, it can't form an infinite loop. If the game won't end from you killing a player, you must eventually choose to stop repeating the loop.

To expand, though, a loop of mandatory actions ends in a draw if it doesn't cause all but one player or team to lose the game. Something like three Oblivion Ring s exiling each other is an example.

Epidilius on How do "loops" and drawing ...

1 day ago

According to the comp rules, if the game enters a loop of ONLY mandatory actions, the game is a draw.

So, Duskmantle Guildmage + Mindcrank means the game is a draw (if you trigger his ability). What happens if you have a Bloodchief Ascension on the field too?

Does this form two "loops" (ascension and mindcrank, and guildmage and mindcrank)? Or is it now one loop with an optional action?

Evee142 on Lazav, Dimill Mastermind

1 day ago

Tried running mill once, the concept is neat and fun when it works, but I've run up against some nasty snags now and then, namely, those big bag Eldrazi Kings that like to reshuffle your opponents graveyard back into their library.

I'm speaking of those lovable Ulamog, the Infinite Gyre and Kozilek, Butcher of Truth , these guys, along with other graveyard reshuffles, MURDER mill decks if your entire focus is just throwing their cards into their graveyard.

Ways to get around this:

Deal damage whenever a card hits the GY. This way, instead of milling out 100 cards, you only have to mill 40 life. YAY!

Bloodchief Ascension + Mindcrank This is an infinite combo. If you don't like them or your playgroup has declared them illegal (some do) then disregard this this option. Duskmantle Guildmage can also trigger this combo, but it requires a little extra mana.

Or destroy the option of putting things in the GY all together via exiling:

Raven Guild Master , Lord of the Void , Oona, Queen of the Fae , Extract , Sadistic Sacrament , Jester's Cap , Ashiok, Nightmare Weaver or Leyline of the Void , will help with that.

adalwolf on Lazav's Gonna Mill You Out

1 day ago

A couple cards off the top of my head that I run in my Mill edh is Sword of Body and Mind , Mindcrank which you can go infinite with Duskmantle Guildmage and Bloodchief Ascension . Creature wise Guiltfeeder , Mortivore , Geth, Lord of the Vault , Evil Twin , Mirko Vosk, Mind Drinker . Also Spell Crumple ,AEtherspouts , Spin into Myth and Hinder (which I know you already have) work well with Tunnel Vision .

Orcinbob on Drana and the Vampirettes

5 days ago

@griffstick I tried using Bloodchief Ascension a while back and it wasn't very helpful. I'm also not too much of a fan of the combo with Mindcrank (I used to use it in a Nekusar deck and I was always crucified for it) I may try it again sometime soon, but I don't know what I would take out for it.

@Robotoken Death Wind can kill indestructible things

Hero's Downfall is a tad bit expensive still, but it's worth it due to the destroy planeswalker; was there anything else you might consider taking out for it?

TCGPlayer.com Price

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$3.0 $4.53 $7.99 $9.41
Color(s) Black
Cost B
Converted cost 1
Avg. draft pick 1.74
Avg. cube pick 4.37

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal

Printings View all

Set Rarity
Zendikar Rare

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