Bloodchief Ascension


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Zendikar Rare

Combos Browse all

Bloodchief Ascension


At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)

Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

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0.02 TIX $0.76 Foil


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Bloodchief Ascension Discussion

dlamars on Who needs friends when you're running Grixis?

4 days ago

Hey, I would consider Tezzeret the Seeker for tutoring in some ramp. Also Bloodchief Ascension and Mindcrank would do serious work here. Lastly I'd consider Memory Jar and Liliana's Caress as solid additions. Maybe take out some single target removal and just play No Mercy to free up space.

crexalbo on Chromatic Fateseal (5-color Lantern Control)

5 days ago

I tried Bloodchief Ascension, even in combination with Mindcrank. I'm not going to be including Mardu Shadowspear or any other creature unless it can serve multiple important roles. I include Ornithopter because it's easy to get out of hand, can block and enable Metalcraft in the early game, and acts as a late-game finisher. Spellskite can block and does amazing things to protect the board state, and also can finish with Kessig Wolf Run. Mardu Shadowspear doesn't do anything besides attack, and even then it can't do that under a fully lowered Ensnaring Bridge. The Ascension doesn't do anything early game, and even if we were able to activate it with Pyrite Spellbomb or Ghirapur AEther Grid, all it would do is speed up an already sealed game by maybe a turn or two.

Wurmlover on Chromatic Fateseal (5-color Lantern Control)

5 days ago

i just thought of this, do you think Bloodchief Ascension would work as a win condition, so long as you could pop in some burn by the way of Pyrite Spellbomb or Mardu Shadowspear?

warlockami on [Primer] [Competitive] Erebos, God of Mana

1 week ago

The eldrazi titans are certainly cool, but the real problem permanents are (typically) gone by the time we can produce the amount of mana necessary to cast them, or we've already lost before then! Monoblack does have pretty much nothing to do with enchantments or artifacts, so yes it's certainly valuable, but I don't think it's worth cutting a card just for Newlamog (plus, to an extent, we have Karn to exile permanents). Void winnower can be hardcast, but can also be Beacon-ed, Sheoldred-ed, and Reanimated, while retaining his value as "fuck half your deck" (especially if you have reanimate in hand and discard VW to hand size, easy set up). The can't cast even CMC spells clause is incredibly powerful and should never be underestimated. Newlamog is the only one that would be even in the graveyard in the first place, thanks to the shuffle triggers on the old titans, and unfortunately reanimating him is just reanimating a big beater since we can't get the cast trigger. And obviously new kozilek is just not very good for the deck.

Polluted Bonds is a very cool card, but unfortunately too slow unless we're playing like, Azusa or something. But even then, the decks with a lot of lands are typically green and typically have a good bit of enchantment destruction so it still doesn't help much. I enjoy Bloodchief Ascension as a card, but it also takes a while to get the ball rolling and we don't have good ways to really abuse it. Painful Quandary is also slow, but I can agree, it could probably be put in (especially for a budget inclined player). I've considered it before but haven't tried it in the deck itself. Perhaps in the coming weeks I'll put it in one of my test slots and see how I feel about it, it deserves a try at least!

Draw_Wurm on [Primer] [Competitive] Erebos, God of Mana

1 week ago

May be worth thinking about Ulamog, the Ceaseless Hunger over Void Winnower. Winnower can cause frustrations, but the ability to exile 2 x permanents in mono is v. useful. You may also want to look at Polluted Bonds and Painful Quandary or Bloodchief Ascension to work with your Wound Reflection.

GS10 on A Queen Will Rise

1 week ago

I'm curious... What were the other decks? lol Rakdos, Vela and Sheoldred?

Since you said these are some of your favorite cards, I understand this might be your personal approach and you'd rather play these cards which are meaningful to you than a fully functional, well prepared Marchesa Deck, but I'm making some suggestions anyway!

I have my own Marchesa deck and it's far from perfect. In fact I've only been playing it for a couple of months which is not that much. Anyway, you might take some insights from what I wrote about it. Have a look:

Persistent Traitors

Commander / EDH GS10


First and foremost, you need +1/+1 counter generators and you should abuse creatures with Undying/Persist/Unleash, or any other mechanic that deals with +1/+1 counters pretty much for free. I'd suggest:

  • Unspeakable Symbol - MVP of the deck, allowing you to put counters and control your life total to enable Dethrone.

  • Flayer of the Hatebound - Undying, has no counter, comes back, burns something, dies, comes back with a counter, burns something, dies, Marchesa brings it back... and it loops like this. Everything Marchesa brings back will deal damage on ETB, that's massive, and really hard to deal with.

  • Pyreheart Wolf - Easier to cast than Levitation doing a similar job, Undying, hard to deal with and you can use it to a Sac Outlet, bringing it back right away too, like the next one.

  • Phyrexian Reclamation - Controls your life total, gets valuable creatures back from the grave.

  • Greed - Card advantage, controls your life total, very relevant.

  • I'd run the other two signets or Talisman of Dominance + Talisman of Indulgence and trade Spellbook for Thought Vessel

  • Speaking of which... Mulldrifter - you can evoke it and give it a counter with Unspeakable Symbol, it comes back, 4 cards and a 2/2 flyer for 3 mana and 3 life

  • Disciple of Bolas usually sacking a creature with a counter, lose no board presence, gain life back, draw cards, repeat.

  • Attrition - some boards might lead to a stall, attrition breaks that stall, diminishing your opponents' board presence while you usually are able to keep yours and have extra ETB value from creatures coming back.

  • Grave Betrayal, you'll get your opponent's toys and they'll stay yours. If you can control your life total to be lower than someone else, Marchesa is perfect to steal your opponent's things.

  • Speaking of which, two of my personal favorites Slave of Bolas and Thalakos Deceiver, this last one being better since you can sack it after you have a counter on it, you steal something and get the Deceiver back to do it over and over again.

  • Obviously... Insurrection.

As for your seemingly underperformers, I'd definitely take off Charmbreaker Devils for something like Archaeomancer, Dash Hopes for some more reliable (blue lol) counterspell unless you really really really want to make Rakdos work, but even then... It doesn't seem optimal, Rakdos, Lord of Riots, Electrolyze, Skullcrack, Vapor Snag, Young Pyromancer and Propaganda don't seem to do much, while Bloodchief Ascension and Black Sun's Zenith flat out hose your own plan. Whip of Erebos is great, despite of the lifegain (which you counter with Leyline of Punishment, don't know if it was intentional or not), but you don't have any relevant creatures to bring back with it, just beaters, nothing with the good and diversified ETB triggers you should be running to make the most out of the Whip.

Generally Marchesa doesn't want lots of noncreature spells, rather creatures with strong ETB/LTB creatures, ways to get them counters and ways to sacrifice them so they come back again: Shriekmaw for removal for instance, Chasm Skulker to generate chump blockers in mass, Grave Titan because he's nasty whatever he is doing, but specially if you make 2 zombies on ETB, attack, make 2 zombies, sac, bring back make 2 more zombies... 6 power deathtouch with 4 zombies entering the battlefield each turn is game ending, creatures that can sacrifice themselves to generate some effect, I like Glen Elendra Archmage and Mausoleum Wanderer here... and so on. :)

You get the point! ;) I'm still tweaking mine, I still have a few more creatures than I'd like to be running, and should have a bit more of instant speed/catch all removal or countermagic and sac outlets, but for now I run a full suite of toolbox creatures that allow me to do pretty much what I want during the game. My biggest problem right now are the cards that gain me life, since sometimes people stop attacking me until they can oneshot me so I'm the player with most life and hose my Dethrone strategy. In that situation lifegain cards are dead and it's really bad, which is why despite my numerous ETB effects, I still don't run Whip of Erebos.

Feel free to ask for some more advice if you want and share your experiences with me too as time goes on and you work further on the deck ;)

Acclamation on Nekusar, the 18 Wheeler

2 weeks ago

I've considered Mindcrank because it's great with Bloodchief Ascension. My only issue with it is that without Ascension it doesn't do much for me. It's the same reason I removed Temple Bell. That's one to think about though.

Tezzeret, Agent of Bolas might help dig for stuff and set up ramp, but by turn 4-5 I should already have 1-2 rocks out and be casting Nekusar so I'm not sure I need it. The main reason I run Tezzeret the Seeker is to tutor for Nekusar protection or Library of Leng. Maybe something like Meekstone if I'm in a particularly desperate position and just need to drag the game out.

Thanks for checking the deck out.

Bananastormcount20 on Draw 'em Dead

3 weeks ago

Well in that case get set for a storm of suggestions Underworld Dreams, Breathstealer's Crypt, Forced Fruition, Dark Deal, Windfall, Time Reversal, Whispering Madness, Wheel and Deal, Psychosis Crawler, Jace's Archivist, Venser's Journal, Dictate of Kruphix, Megrim, Liliana's Caress, Bloodchief Ascension, Seizan, Perverter of Truth, Magus of the Jar, Kami of the Crescent Moon, Master of the Feast, Damnable Pact, Chasm Skulker, Day's Undoing, Howling Mine, Font of Mythos, Teferi's Puzzle Box, Mindcrank, consuming abberation, Wound Reflection, Geth's Grimoire and that's to just name a few of the most common tools in this type of deck you are trying to run, stepping into red greatly increases the number of damage sources you have but if you aiming for a combo win I suppose you only need 1 damage source and a tutor.
I've played this form of deck for a long time and though I don't run all these currently, I have run them at one time or another as my local meta shifted, or I see them ran in other decks of a similar type.

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