At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
|Want (5)||brownwaterboys , houdeah , entitysix , Rabu , Divine_Equinoxx|
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|Commander / EDH||Legal|
Bloodchief Ascension occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
Bloodchief Ascension Discussion
1 week ago
Mirko Vosk isn’t all that great unless he can connect with the opponent. You’ll do more mill with your walls than you will with him. Replace him with Avatar of Woe
Sire of Stagnation isn’t really on theme here, and is expensive. You’re better off with Lord of the Void or Ulamog, the Ceaseless Hunger if you’re looking for an impactful creature, but I’d probably choose Geth, Lord of the Vault or Oona, Queen of the Fae since they’re more on flavor and are good mana sinks if needed.
You have very little spot removal, Hero's Downfall , Doomblade etc, so be careful there. Also, Black has access to Plague Wind In Garruk's Wake and even Mutilate , and you definitely should be running Cyclonic Rift over Aether Gale . Board wipes are important, and you’ll have the largest toughness to survive those “all creatures get -x/-x” effects, so make use of them - Toxic Deluge would probably be the absolute best.
Don’t forget about Laboratory Maniac , because you can mill yourself.
All those cards that mill opponents when you draw a card are taking away from other cards you need unless you’re drawing a ton of cards in a turn. Notion Thief and Teferi's Puzzle Box is the absolute best combo for dimir (imho) and pairs well with those cards, but a lack of Howling Mine like effects makes these cards less relevant to the mill from your walls. Memory Erosion will just do you more work.
Tutoring is important if you’re running combo, so don’t forget Diabolic Tutor or other expensive ones if you feel like buying them.
Biggest thing is just remember you’re trying to mill a billion at a time, not little bits here and there. If a card isn’t milling a ton, replace it with something else that’s more impactful. Combo pieces are nice, but without tutoring they’re unreliable.
1 week ago
I had a Phenax deck and it was super fun to play. Mine was a bit more turtle-y than yours, so I ran a suite of walls like Glacial Wall , Wall of Junk , and Guardians of Meletis . Equip those bad boys with Slagwurm Armor and you got yourself a milling machine and defense. There’s a ton of blue and colorless walls out there with ridiculous toughness that pair well with Phenax and give you pretty awesome blockers that let you just mill someone for 20+ at their end step if they dare attack you.
You also open up protection such as Crawlspace , Propaganda , Collective Restraint , and Koskun Falls . If you go that route. Phenax wants your creatures to tap to mill, which is why I liked walls, but swarm decks prove to be a problem, which is why I like these cards in my deck.
Otherwise, good combos in a deck like this that I enjoy was Notion Thief + Teferi's Puzzle Box so that opponents can never have cards, And Bloodchief Ascension since you’re running Mindcrank for infinite mill and damage. And Fraying Sanity could mean instant death to one person.
I really like the interaction Necrotic Ooze has with mill decks, and same with Grimoire of the Dead . Psychic Strike is a good milling counterspell with the added benefit of not needing double blue to cast.
1 week ago
Nekusar without creatures can work, though we would not recommend it because many creatures out there will enhance the power of his abilities a great, great deal. Then there's the many creatures that will punish your opponents for discarding that you will also not be able to use.
However, if you are truly set on keeping this deck creature-less, we would recommend the following cards to force your opponents to draw more cards:
To prevent the loss of your cards when you discard yourself, you could add Library of Leng ; it's wonderful. Speaking of discarding, we would also definitely recommend cards that cause some major pains for opponents in cases that they have to discard. Some ideas:
Last but not least, some more anti-creature ideas:
Some cards we would definitely cut in favour of the cards mentioned above would be:
- Bolas's Citadel ; not so good in this deck as it includes too few life-gain opportunities to compensate. Also expensive to cast.
- As Foretold ; free stuff is great, but your deck contains plenty of ramp so we doubt you really need this.
- Future Sight ; becomes a bit redundant in a deck with this many draw opportunities.
- Leyline of Anticipation ; we do not see a good reason for this to be in here; the additions we have suggested will be most likely be more valuable to your strategy in the long run.
- Mind Over Matter ; really not worth it in a creature-less deck.
- Omniscience ; same reason for why we would cut As Foretold . Moreover, this card is so expensive to cast.
Have fun with the brew.
Regards, Mrs. and Mr. NV_1980
1 week ago
Hey, nice overall concept, but I think you can be doing a lot more slugging :)
Harsh Mentor , Zo-Zu the Punisher , Ankh of Mishra , Spellshock can be more repeatable damage to your opponents and these cards are good in a large variety of deck matchups. Spellshock and Mentor can alone shut down infinite combos. Torbran, Thane of Red Fell makes Mogis do 4 damage instead of 2 each turn and he's good with other sources of damage especially Manabarbs since 3 damage is a lot more than 1 damage. Torbran and Loyal Subordinate with Mogis can increase the bleeding of your opponents.
Cards also can do damage to you which is good draw with Vilis, Broker of Blood and Vilis is busted with K'rrik, Son of Yawgmoth . Sire Of Insanity can be a backbreaking effect in multiplayer Commander and it goes with the idea of gaining turns to bleed out your opponents. Sire is good with Bloodchief Ascension . Vilis and Sire are worth including a small reanimation package with some enablers to cheat them onto the battlefield.
Smoke is an underrated disruptive card for red. Not only is good to stop lots of attackers, but also mana dorks since an opponent can only untap one of them.
Good luck with your deck.
1 month ago
Hey OscarGoldman! First of all, apologies on the lack of replies, I've been out of the MTG environment for sometime, but was able to return recently. I think Sidisi as commander would be a much better fit for the nooze combo and would be an overall faster deck for your meta. However, I've played some games and do confirm I need to change some cards again.
Some of the outstanding cuts that I'm seeing at this point are:
Charcoal Diamond <> Not sure on this cut may keep as is as additional rocks don't hurt.
Maybe even adding Nooze to here. With Nooze, are we going the full package? ie: mikaeus+trike+phyrexian devo+ballista? Or just walking ballista+phyrexian?
1 month ago
Yea I realized that after looking at the rules again. I misread it originally and when it says Bloodchief Ascension can only trigger once per turn I thought it meant its 2nd ability. I was wrong and jfc this combo is game ending.
1 month ago
Either way would be an infinite loop, but milling 4 to Mindcrank would create 4 Bloodchief Ascension triggers. (I am assuming we are talking about the triggers causing lifeloss here, not the trigger that adds counters.)
1 month ago
My question is what would happen if lets say an opponent took 4 damage at the start of a turn, triggering Mindcrank and thus triggering Bloodchief Ascension in the process. Would that create 4 separate triggers for Bloodchief Ascension creating an infinite loop? Or do the 4 cards milled count as just one trigger on Bloodchief Ascension , triggering Mindcrank again but adding no further effect on Bloodchief Ascension ?