|Commander / EDH||Legal|
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At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
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Bloodchief Ascension Discussion
23 hours ago
A nice attempt at the deck.
As mentioned by other users, the first thing you should do is to remove the illegal cards from the deck.
A friend of mine is building a similar deck, have a look at his list Nekusar, Lil' Wheel (EDH) and discuss ideas with him, maybe you can help each other.
1 day ago
Not a bad list. Oloro, Ageless Ascetic was my first commander.
In time I've found the deck to be not too suitable to my playstyle and moved on to play Brago, the king who says Ni and Kemba kit-kat. I still have my Oloro deck but I am rebuilding it so I can't link you to a deck unfortunatly.
The advice I can give you is add more win cons.
Test of Endurance No need to explain
Felidar Sovereign same as above.
There are some useful creatures you can add, but I'll leave them to your judgement:
- Drogskol Reaver
- Magister Sphinx
- Obzedat, Ghost Council
- Karlov of the Ghost Council
- Ghost Council of Orzhova
There are more cards I used to use, but I don't want to over do it.I hope this helps, and if you need any more help feel free to ask.
Almost forgot, the Kaladesh weapon of mass destruction Aetherflux Reservoir ;)
2 days ago
When building a commander deck, start with your lands. What seems to be jumping out to everyone is you have far too few.The rule I go by is that your total land base needs to be at least 30 + CMC of your commander + Colors of your commander. Thus, in your case the minimum amount of lands should be 36.
Second, you need to make sure you have enough Ramp/Mana Rocks and Card Draw. I know it's tempting to stuff your deck full of fun cards. However, if you never get to play them, it's not fun. So, get this straight and don't allow yourself to cut them. Generally I try to aim for 8-10 Ramp/Mana Rock cards. (like Sol Ring and Sword of the Animist)Also, 5-8 Card Draw cards. (like Phyrexian Arena, Night's Whisper, and Rogue's Gloves)
Next look at what you want your win condition to be. It seems your going after an attack heavy, tribal beat down theme. So, I think you're on the right track so far. However, 41 creatures seems a bit much. I'd slim that down to 35-38 and then add in some things that are going to play off your tribal theme. For instance, Door of Destinies, Coat of Arms, and/or Obelisk of Urd
Next you need to make sure you have answers to problems. Generally people like to keep minimum 4+ board wipes in their decks. Also, in your particular colors you'll have an extremely tough time dealing with artifacts and enchantments. So, your going to want to include a few cards like Nevinyrral's Disk, Perilous Vault, and Scour from Existence that can take care of them. In addition to or in place of more normal board wipes like Decree of Pain, Mutilate, and Deadly Tempest, that will get rid of creatures if you're getting overrun.
Next add in some fun stuff for your commander. Generally people use deathtouch equipment with Olivia, because it allows you to use her first ability to "Ping" creatures and kill them. Cards like Basilisk Collar and/or Quietus Spike. Also, Blade of the Bloodchief is your only real option for a specifically vampire tribal card.
Finally a few combos for this deck is a good thing, because it's going to pretty weak in the late game. You already mentioned Sanguine Bond and Exquisite BloodAlso, I saw someone mention Bloodchief Ascension and MindcrankI'll include Blood Tribute and Defiant Bloodlord, which can one shot an opponent. Defiant Bloodlord also acts as redundancy for Sanguine Bond.
That should improve your deck immensely.
1 week ago
OK, so mono black vamps. You'll live or die on sideboard, I'd reccomend a set of Pithing Needles, Ratchet Bomb and as much hand disruption as you can afford. highborn I've always found to underperform outside of Blade of the Bloodchief/Bloodchief Ascension because of the mana investment. Keeping mana up like that really doesn't go well with the spam creatures plan. If you're running Vampire Lacerator go all in with the Indulgent Aristocrat and Bloodthrone Vampires with something like Whip of Erebos or swap it out for something better at stalling- Gifted Aetherborn is a better Vampire Nighthawk in any meta that doesn't care about the flying. Run both if stalling to midgame and not running whip. Vampire Hexmage while great, should be sideboard for times when first strike matters or plainswalkers. Consider more Gatekeeper of Malakir- they trade excellently, and win games. Lillana of the viel is fantastic if you plan a sideboard to functionally turn this into 8-rack, or run more disposable creatures, but might be a wasted investment unless you have them already from another deck- Ensnaring Bridge and Call the Bloodline normally performs better in this tribal if games stall like that. Mono black deckbuilder's toolbox is my big list of modern mono black cards- if you think something is missing please let me know, and remember to playtest extensively before diving into bigger budget cards.
1 week ago
Polluted Bonds, Bloodchief Ascension are both pretty similar to Painful Quandary. I think Spreading Plague, Wound Reflection, Overburden and Tainted AEther are all pretty mean and similar to other suggested cards.
1 week ago
Nice deck. I play something similar. Have you considered adding Pulse Tracker , Kalastria Highborn , Anowon, the Ruin Sage,Nirkana Revenant and Malakir Bloodwitch to the list? And if you add Whip of Erebos , Bloodchief Ascension as well as Exquisite Blood and Sanguine Bond you get multiple mid- to late game finisher as well as a possible infinity-combo
1 week ago
sonnet666, thanks for the advice. Here's how I'll change my list, given your input.
- I'll swap out Anthem of Rakdos for Gratuitous Violence, you're right there, no contest.
- Grave Upheaval will be sticking in my list, mainly because I think the basic land cycling is how I'll quite often use it, and if I'm desperate to reanimate something, I'd rather I cast on my turn and the creature has haste. Put those two together on one card, overcosted though it is, and the modality is what has me sold.
- Dark Withering never actually made it to the previous cut, because I felt the same way about it as you. Terminate is already taking up that spot. So spot-on insight there.
- Once again, the modality on Kolaghan's Command is what has me sold and I've actually used all 4 modes in one commander game before.
- Library of Leng will be staying in my list, (I know this reason is so scrubby it's unreal) mainly because it negates the negative feeling of discarding a card I really wanted to play, my list doesn't feature much graveyard recursion.
- Larceny is just a smidge off curve for my list, so I'll not be adding it in, but it would probably go well in a different build.
- Megrim and Liliana's Caress are getting the axe, but Quest for the Nihil Stone is going to stay because it actually works well in the list. So, out come Megrim and Carress and in go your recommendations of Bottomless Pit and Bloodchief Ascension
- Finally, because of the theme that I'm trying for my list, I'm not putting cards like Phyrexian Arena or Geth's Grimoire in, but they would probably make the cut in someone else's list.
So yeah, thanks. Some pretty good suggestions. When they finally put Neheb, the Worthy in the cardlist here on TAPPEDOUT, I'll post my list on this thread.
1 week ago
DeckedGuru, While I don't think you're going in the wrong direction, you listed a lot of sup-par cards right there:
- Anthem of Rakdos, Gratuitous Violence is practically the same thing, but all the time.
- Grave Upheaval is a highly overpriced effect when Reanimate, Dance of the Dead, Animate Dead, Necromancy, Coffin Queen, Feldon of the Third Path, and Dread Return all exist, and Dread Return even functions from the graveyard.
- Dark Withering, just because discard is your theme doesn't mean you have to include mediocre removal spells just because they fit your theme. You don't see me running Irradiate in my artifact decks for the same reason. Dark Withering can basically only be cast when you can discard a card, making it a pseudo-sorcery, and is outclassed by other all around good removal in these colors, like Terminate, Tragic Slip, and Malicious Affliction.
- Kolaghan's Command, I know it's a beast in 60 card formats, but all of those modes are pretty useless in EDH, except the artifact removal, but that's outclassed by Shattering Spree, Vandalblast, and Goblin Welder.
- Library of Leng, capitalizing on the cards you're discarding being in the graveyard is a million times better than basically guaranteeing you're not going to draw any new cards.
- Pain Magnification, this one is actually pretty good, but this is a friendly reminder that Larceny exists and is amazing.
- Megrim, Liliana's Caress, and Quest for the Nihil Stone, unless you have a full set of Wheel of Fortune effects, these guys end up having way less of an impact than you'd think they do in a 40 life format. Same goes for The Rack. Bloodchief Ascension on the other hand, is typically strong enough to include anyway.
- Necrogen Mists, this one's also not bad, but you forgot all of its siblings: Bottomless Pit, Oppression, Stronghold Rats, and Creeping Dread.
As far as the hellbent theme goes, I wouldn't focus too much on it, since Neheb's effect isn't that great, and there are only two hellbent card worth including, which also aren't that great... Instead if you focus on just capitalizing on the cards you're throwing in the graveyard and stripping away your opponent's hands, then you can still draw lots of cards without being counter to your main strategy. Stuff like Geth's Grimoire and Phyrexian Arena can keep you flush while your opponents struggle to have things to play, and Mask of Memory fits really nicely here since our commander is low cost and is going to be attacking.